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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** \file
This file consists of implementation of class AdbWinUsbEndpointObject that
encapsulates a handle opened to a WinUsb endpoint on our device.
*/
#include "stdafx.h"
#include "adb_winusb_endpoint_object.h"
#include "adb_winusb_io_completion.h"
#include "adb_helper_routines.h"
AdbWinUsbEndpointObject::AdbWinUsbEndpointObject(
AdbWinUsbInterfaceObject* parent_interf,
UCHAR endpoint_id,
UCHAR endpoint_index)
: AdbEndpointObject(parent_interf, endpoint_id, endpoint_index) {
}
AdbWinUsbEndpointObject::~AdbWinUsbEndpointObject() {
}
ADBAPIHANDLE AdbWinUsbEndpointObject::CommonAsyncReadWrite(
bool is_read,
void* buffer,
ULONG bytes_to_transfer,
ULONG* bytes_transferred,
HANDLE event_handle,
ULONG time_out) {
if (!SetTimeout(time_out))
return false;
// Create completion i/o object
AdbIOCompletion* adb_io_completion = NULL;
try {
adb_io_completion = new AdbWinUsbIOCompletion(this,
bytes_to_transfer,
event_handle);
} catch (... ) {
SetLastError(ERROR_OUTOFMEMORY);
return NULL;
}
// Create a handle for it
ADBAPIHANDLE ret = adb_io_completion->CreateHandle();
ULONG transferred = 0;
if (NULL != ret) {
BOOL res = TRUE;
// Go the read / write file way
res = is_read ?
WinUsb_ReadPipe(parent_winusb_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
adb_io_completion->overlapped()) :
WinUsb_WritePipe(parent_winusb_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
adb_io_completion->overlapped());
if (NULL != bytes_transferred)
*bytes_transferred = transferred;
ULONG error = GetLastError();
if (!res && (ERROR_IO_PENDING != error)) {
// I/O failed immediatelly. We need to close i/o completion object
// before we return NULL to the caller.
adb_io_completion->CloseHandle();
ret = NULL;
SetLastError(error);
}
}
// Offseting 'new'
adb_io_completion->Release();
return ret;
}
bool AdbWinUsbEndpointObject::CommonSyncReadWrite(bool is_read,
void* buffer,
ULONG bytes_to_transfer,
ULONG* bytes_transferred,
ULONG time_out) {
if (!SetTimeout(time_out))
return false;
// This is synchronous I/O. Since we always open I/O items for
// overlapped I/O we're obligated to always provide OVERLAPPED
// structure to read / write routines. Prepare it now.
OVERLAPPED overlapped;
ZeroMemory(&overlapped, sizeof(overlapped));
overlapped.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
BOOL ret = TRUE;
ULONG transferred = 0;
// Go the read / write file way
ret = is_read ?
WinUsb_ReadPipe(parent_winusb_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
&overlapped) :
WinUsb_WritePipe(parent_winusb_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
&overlapped);
// Lets see the result
if (!ret && (ERROR_IO_PENDING != GetLastError())) {
// I/O failed.
if (NULL != overlapped.hEvent)
::CloseHandle(overlapped.hEvent);
return false;
}
// Lets wait till I/O completes
ret = WinUsb_GetOverlappedResult(parent_winusb_interface()->winusb_handle(), &overlapped,
&transferred, TRUE);
if (ret && (NULL != bytes_transferred)) {
*bytes_transferred = transferred;
}
if (NULL != overlapped.hEvent)
::CloseHandle(overlapped.hEvent);
return ret ? true : false;
}
bool AdbWinUsbEndpointObject::SetTimeout(ULONG timeout) {
if (!WinUsb_SetPipePolicy(parent_winusb_interface()->winusb_handle(),
endpoint_id(), PIPE_TRANSFER_TIMEOUT,
sizeof(ULONG), &timeout)) {
return false;
}
return true;
}