Skyler Kaufman | 991ae4d | 2011-04-07 12:30:41 -0700 | [diff] [blame^] | 1 | # Build Cookbook # |
| 2 | |
| 3 | <p>The Android Build Cookbook offers code snippets to help you quickly implement some common build tasks. For additional instruction, please see the other build documents in this section.</p> |
| 4 | <h3><a name="simpleAPK"></a>Building a simple APK</h3> |
| 5 | <pre> |
| 6 | LOCAL_PATH := $(call my-dir) |
| 7 | include $(CLEAR_VARS) |
| 8 | |
| 9 | # Build all java files in the java subdirectory |
| 10 | LOCAL_SRC_FILES := $(call all-subdir-java-files) |
| 11 | |
| 12 | # Name of the APK to build |
| 13 | LOCAL_PACKAGE_NAME := LocalPackage |
| 14 | |
| 15 | # Tell it to build an APK |
| 16 | include $(BUILD_PACKAGE) |
| 17 | </pre> |
| 18 | <h3><a name="APKJar"></a>Building a APK that depends on a static .jar file</h3> |
| 19 | <pre> |
| 20 | LOCAL_PATH := $(call my-dir) |
| 21 | include $(CLEAR_VARS) |
| 22 | |
| 23 | # List of static libraries to include in the package |
| 24 | LOCAL_STATIC_JAVA_LIBRARIES := static-library |
| 25 | |
| 26 | # Build all java files in the java subdirectory |
| 27 | LOCAL_SRC_FILES := $(call all-subdir-java-files) |
| 28 | |
| 29 | # Name of the APK to build |
| 30 | LOCAL_PACKAGE_NAME := LocalPackage |
| 31 | |
| 32 | # Tell it to build an APK |
| 33 | include $(BUILD_PACKAGE) |
| 34 | </pre> |
| 35 | <h3><a name="APKPlatform"></a>Building a APK that should be signed with the platform key</h3> |
| 36 | <pre> |
| 37 | LOCAL_PATH := $(call my-dir) |
| 38 | include $(CLEAR_VARS) |
| 39 | |
| 40 | # Build all java files in the java subdirectory |
| 41 | LOCAL_SRC_FILES := $(call all-subdir-java-files) |
| 42 | |
| 43 | # Name of the APK to build |
| 44 | LOCAL_PACKAGE_NAME := LocalPackage |
| 45 | |
| 46 | LOCAL_CERTIFICATE := platform |
| 47 | |
| 48 | # Tell it to build an APK |
| 49 | include $(BUILD_PACKAGE) |
| 50 | </pre> |
| 51 | <h3><a name="APKVendor"></a>Building a APK that should be signed with a specific vendor key</h3> |
| 52 | <pre> |
| 53 | LOCAL_PATH := $(call my-dir) |
| 54 | include $(CLEAR_VARS) |
| 55 | |
| 56 | # Build all java files in the java subdirectory |
| 57 | LOCAL_SRC_FILES := $(call all-subdir-java-files) |
| 58 | |
| 59 | # Name of the APK to build |
| 60 | LOCAL_PACKAGE_NAME := LocalPackage |
| 61 | |
| 62 | LOCAL_CERTIFICATE := vendor/example/certs/app |
| 63 | |
| 64 | # Tell it to build an APK |
| 65 | include $(BUILD_PACKAGE) |
| 66 | </pre> |
| 67 | <h3><a name="prebuiltAPK"></a>Adding a prebuilt APK</h3> |
| 68 | <pre> |
| 69 | LOCAL_PATH := $(call my-dir) |
| 70 | include $(CLEAR_VARS) |
| 71 | |
| 72 | # Module name should match apk name to be installed. |
| 73 | LOCAL_MODULE := LocalModuleName |
| 74 | LOCAL_SRC_FILES := $(LOCAL_MODULE).apk |
| 75 | LOCAL_MODULE_CLASS := APPS |
| 76 | LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX) |
| 77 | |
| 78 | include $(BUILD_PREBUILT) |
| 79 | </pre> |
| 80 | <h3><a name="staticJava"></a>Adding a Static Java Library</h3> |
| 81 | <pre> |
| 82 | LOCAL_PATH := $(call my-dir) |
| 83 | include $(CLEAR_VARS) |
| 84 | |
| 85 | # Build all java files in the java subdirectory |
| 86 | LOCAL_SRC_FILES := $(call all-subdir-java-files) |
| 87 | |
| 88 | # Any libraries that this library depends on |
| 89 | LOCAL_JAVA_LIBRARIES := android.test.runner |
| 90 | |
| 91 | # The name of the jar file to create |
| 92 | LOCAL_MODULE := sample |
| 93 | |
| 94 | # Build a static jar file. |
| 95 | include $(BUILD_STATIC_JAVA_LIBRARY) |
| 96 | </pre> |
| 97 | <h3><a name="mkVars"></a>Android.mk Variables</h3> |
| 98 | |
| 99 | <p>These are the variables that you'll commonly see in Android.mk files, listed |
| 100 | alphabetically. First, a note on the variable naming: </p> |
| 101 | |
| 102 | <ul> |
| 103 | <li><b>LOCAL_</b> - These variables are set per-module. They are cleared |
| 104 | by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them |
| 105 | being empty after including that file. Most of the variables you'll use |
| 106 | in most modules are LOCAL_ variables.</li> |
| 107 | <li><b>PRIVATE_</b> - These variables are make-target-specific variables. That |
| 108 | means they're only usable within the commands for that module. It also |
| 109 | means that they're unlikely to change behind your back from modules that |
| 110 | are included after yours. This |
| 111 | <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a> |
| 112 | describes more about target-specific variables. |
| 113 | </li> |
| 114 | <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories |
| 115 | and definitions that are specific to either the host or the target builds. |
| 116 | Do not set variables that start with HOST_ or TARGET_ in your makefiles. |
| 117 | </li> |
| 118 | <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of |
| 119 | well-defined template makefiles to include. Some examples are CLEAR_VARS |
| 120 | and BUILD_HOST_PACKAGE.</li> |
| 121 | <li>Any other name is fair-game for you to use in your Android.mk. However, |
| 122 | remember that this is a non-recursive build system, so it is possible that |
| 123 | your variable will be changed by another Android.mk included later, and be |
| 124 | different when the commands for your rule / module are executed.</li> |
| 125 | </ul> |
| 126 | |
| 127 | <table border=1 cellpadding=2 cellspacing=0> |
| 128 | <tbody><tr> |
| 129 | <th scope="col">Parameter</th> |
| 130 | <th scope="col">Description</th> |
| 131 | </tr> |
| 132 | <tr> |
| 133 | <td valign="top">LOCAL_AAPT_FLAGS</td> |
| 134 | <td valign="top"></td> |
| 135 | </tr> |
| 136 | <tr> |
| 137 | <td valign="top">LOCAL_ACP_UNAVAILABLE</td> |
| 138 | <td valign="top"></td> |
| 139 | </tr> |
| 140 | <tr> |
| 141 | <td valign="top">LOCAL_ADDITIONAL_JAVA_DIR</td> |
| 142 | <td valign="top"></td> |
| 143 | </tr> |
| 144 | <tr> |
| 145 | <td valign="top">LOCAL_AIDL_INCLUDES</td> |
| 146 | <td valign="top"></td> |
| 147 | </tr> |
| 148 | <tr> |
| 149 | <td valign="top">LOCAL_ALLOW_UNDEFINED_SYMBOLS</td> |
| 150 | <td valign="top"></td> |
| 151 | </tr> |
| 152 | <tr> |
| 153 | <td valign="top">LOCAL_ARM_MODE</td> |
| 154 | <td valign="top"></td> |
| 155 | </tr> |
| 156 | <tr> |
| 157 | <td valign="top">LOCAL_ASFLAGS</td> |
| 158 | <td valign="top"></td> |
| 159 | </tr> |
| 160 | <tr> |
| 161 | <td valign="top">LOCAL_ASSET_DIR</td> |
| 162 | <td valign="top"></td> |
| 163 | </tr> |
| 164 | <tr> |
| 165 | <td valign="top">LOCAL_ASSET_FILES</td> |
| 166 | <td valign="top">In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this |
| 167 | to the set of files you want built into your app. Usually:</p> |
| 168 | <p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></td> |
| 169 | </tr> |
| 170 | <tr> |
| 171 | <td valign="top">LOCAL_BUILT_MODULE_STEM</td> |
| 172 | <td valign="top"></td> |
| 173 | </tr> |
| 174 | <tr> |
| 175 | <td valign="top">LOCAL_C_INCLUDES</td> |
| 176 | <td valign="top"><p>Additional directories to instruct the C/C++ compilers to look for header |
| 177 | files in. These paths are rooted at the top of the tree. Use |
| 178 | <code>LOCAL_PATH</code> if you have subdirectories of your own that you |
| 179 | want in the include paths. For example:</p> |
| 180 | <p><code> |
| 181 | LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/> |
| 182 | LOCAL_C_INCLUDES += $(LOCAL_PATH)/src |
| 183 | </code></p> |
| 184 | <p>You should not add subdirectories of include to |
| 185 | <code>LOCAL_C_INCLUDES</code>, instead you should reference those files |
| 186 | in the <code>#include</code> statement with their subdirectories. For |
| 187 | example:</p> |
| 188 | <p><code>#include <utils/KeyedVector.h></code><br/> |
| 189 | not <code><s>#include <KeyedVector.h></s></code></p> </td> |
| 190 | </tr> |
| 191 | <tr> |
| 192 | <td valign="top">LOCAL_CC</td> |
| 193 | <td valign="top">If you want to use a different C compiler for this module, set LOCAL_CC |
| 194 | to the path to the compiler. If LOCAL_CC is blank, the appropriate default |
| 195 | compiler is used.</td> |
| 196 | </tr> |
| 197 | <tr> |
| 198 | <td valign="top">LOCAL_CERTIFICATE</td> |
| 199 | <td valign="top"></td> |
| 200 | </tr> |
| 201 | <tr> |
| 202 | <td valign="top">LOCAL_CFLAGS</td> |
| 203 | <td valign="top">If you have additional flags to pass into the C or C++ compiler, add |
| 204 | them here. For example:</p> |
| 205 | <p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></td> |
| 206 | </tr> |
| 207 | <tr> |
| 208 | <td valign="top">LOCAL_CLASSPATH</td> |
| 209 | <td valign="top"></td> |
| 210 | </tr> |
| 211 | <tr> |
| 212 | <td valign="top">LOCAL_COMPRESS_MODULE_SYMBOLS</td> |
| 213 | <td valign="top"></td> |
| 214 | </tr> |
| 215 | <tr> |
| 216 | <td valign="top">LOCAL_COPY_HEADERS</td> |
| 217 | <td valign="top"><p>The set of files to copy to the install include tree. You must also |
| 218 | supply <code>LOCAL_COPY_HEADERS_TO</code>.</p> |
| 219 | <p>This is going away because copying headers messes up the error messages, and |
| 220 | may lead to people editing those headers instead of the correct ones. It also |
| 221 | makes it easier to do bad layering in the system, which we want to avoid. We |
| 222 | also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any |
| 223 | headers.</p></td> |
| 224 | </tr> |
| 225 | <tr> |
| 226 | <td valign="top">LOCAL_COPY_HEADERS_TO</td> |
| 227 | <td valign="top"><p>The directory within "include" to copy the headers listed in |
| 228 | <code>LOCAL_COPY_HEADERS</code> to.</p> |
| 229 | <p>This is going away because copying headers messes up the error messages, and |
| 230 | may lead to people editing those headers instead of the correct ones. It also |
| 231 | makes it easier to do bad layering in the system, which we want to avoid. We |
| 232 | also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any |
| 233 | headers.</p></td> |
| 234 | </tr> |
| 235 | <tr> |
| 236 | <td valign="top">LOCAL_CPP_EXTENSION</td> |
| 237 | <td valign="top">If your C++ files end in something other than "<code>.cpp</code>", |
| 238 | you can specify the custom extension here. For example: |
| 239 | <p><code>LOCAL_CPP_EXTENSION := .cc</code></p> |
| 240 | Note that all C++ files for a given module must have the same |
| 241 | extension; it is not currently possible to mix different extensions.</td> |
| 242 | </tr> |
| 243 | <tr> |
| 244 | <td valign="top">LOCAL_CPPFLAGS</td> |
| 245 | <td valign="top">If you have additional flags to pass into <i>only</i> the C++ compiler, add |
| 246 | them here. For example:</p> |
| 247 | <p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p> |
| 248 | <code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code> |
| 249 | on the compile line, so you can use it to override flags listed in |
| 250 | <code>LOCAL_CFLAGS</code></td> |
| 251 | </tr> |
| 252 | <tr> |
| 253 | <td valign="top">LOCAL_CXX</td> |
| 254 | <td valign="top">If you want to use a different C++ compiler for this module, set LOCAL_CXX |
| 255 | to the path to the compiler. If LOCAL_CXX is blank, the appropriate default |
| 256 | compiler is used.</td> |
| 257 | </tr> |
| 258 | <tr> |
| 259 | <td valign="top">LOCAL_DX_FLAGS</td> |
| 260 | <td valign="top"></td> |
| 261 | </tr> |
| 262 | <tr> |
| 263 | <td valign="top">LOCAL_EXPORT_PACKAGE_RESOURCES</td> |
| 264 | <td valign="top"></td> |
| 265 | </tr> |
| 266 | <tr> |
| 267 | <td valign="top">LOCAL_FORCE_STATIC_EXECUTABLE</td> |
| 268 | <td valign="top"><p>If your executable should be linked statically, set |
| 269 | <code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>. There is a very short |
| 270 | list of libraries that we have in static form (currently only libc). This is |
| 271 | really only used for executables in /sbin on the root filesystem.</p> </td> |
| 272 | </tr> |
| 273 | <tr> |
| 274 | <td valign="top">LOCAL_GENERATED_SOURCES</td> |
| 275 | <td valign="top"><p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be |
| 276 | automatically generated and then linked in when your module is built. |
| 277 | See the <a href="#custom-tools">Custom Tools</a> template makefile for an |
| 278 | example.</p> </td> |
| 279 | </tr> |
| 280 | <tr> |
| 281 | <td valign="top">LOCAL_INSTRUMENTATION_FOR</td> |
| 282 | <td valign="top"></td> |
| 283 | </tr> |
| 284 | <tr> |
| 285 | <td valign="top">LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME</td> |
| 286 | <td valign="top"></td> |
| 287 | </tr> |
| 288 | <tr> |
| 289 | <td valign="top">LOCAL_INTERMEDIATE_SOURCES</td> |
| 290 | <td valign="top"></td> |
| 291 | </tr> |
| 292 | <tr> |
| 293 | <td valign="top">LOCAL_INTERMEDIATE_TARGETS</td> |
| 294 | <td valign="top"></td> |
| 295 | </tr> |
| 296 | <tr> |
| 297 | <td valign="top">LOCAL_IS_HOST_MODULE</td> |
| 298 | <td valign="top"></td> |
| 299 | </tr> |
| 300 | <tr> |
| 301 | <td valign="top">LOCAL_JAR_MANIFEST</td> |
| 302 | <td valign="top"></td> |
| 303 | </tr> |
| 304 | <tr> |
| 305 | <td valign="top">LOCAL_JARJAR_RULES</td> |
| 306 | <td valign="top"></td> |
| 307 | </tr> |
| 308 | <tr> |
| 309 | <td valign="top">LOCAL_JAVA_LIBRARIES</td> |
| 310 | <td valign="top"><p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code> |
| 311 | specifies which sets of java classes to include. Currently there are |
| 312 | two of these: <code>core</code> and <code>framework</code>. |
| 313 | In most cases, it will look like this:</p> |
| 314 | <p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p> |
| 315 | <p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary |
| 316 | (and is not allowed) when building an APK with |
| 317 | "<code>include $(BUILD_PACKAGE)</code>". The appropriate libraries |
| 318 | will be included automatically.</p> </td> |
| 319 | </tr> |
| 320 | <tr> |
| 321 | <td valign="top">LOCAL_JAVA_RESOURCE_DIRS</td> |
| 322 | <td valign="top"></td> |
| 323 | </tr> |
| 324 | <tr> |
| 325 | <td valign="top">LOCAL_JAVA_RESOURCE_FILES</td> |
| 326 | <td valign="top"></td> |
| 327 | </tr> |
| 328 | <tr> |
| 329 | <td valign="top">LOCAL_JNI_SHARED_LIBRARIES</td> |
| 330 | <td valign="top"></td> |
| 331 | </tr> |
| 332 | <tr> |
| 333 | <td valign="top">LOCAL_LDFLAGS</td> |
| 334 | <td valign="top"><p>You can pass additional flags to the linker by setting |
| 335 | <code>LOCAL_LDFLAGS</code>. Keep in mind that the order of parameters is |
| 336 | very important to ld, so test whatever you do on all platforms.</p> </td> |
| 337 | </tr> |
| 338 | <tr> |
| 339 | <td valign="top">LOCAL_LDLIBS</td> |
| 340 | <td valign="top"><p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries |
| 341 | that are not part of the build for your executable or library. Specify |
| 342 | the libraries you want in -lxxx format; they're passed directly to the |
| 343 | link line. However, keep in mind that there will be no dependency generated |
| 344 | for these libraries. It's most useful in simulator builds where you want |
| 345 | to use a library preinstalled on the host. The linker (ld) is a particularly |
| 346 | fussy beast, so it's sometimes necessary to pass other flags here if you're |
| 347 | doing something sneaky. Some examples:</p> |
| 348 | <p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/> |
| 349 | LOCAL_LDLIBS += -Wl,-z,origin |
| 350 | </code></p> </td> |
| 351 | </tr> |
| 352 | <tr> |
| 353 | <td valign="top">LOCAL_MODULE</td> |
| 354 | <td valign="top"><code>LOCAL_MODULE</code> is the name of what's supposed to be generated |
| 355 | from your Android.mk. For exmample, for libkjs, the <code>LOCAL_MODULE</code> |
| 356 | is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll). |
| 357 | For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of |
| 358 | <code>LOCAL_MODULE</code>. </td> |
| 359 | </tr> |
| 360 | <tr> |
| 361 | <td valign="top">LOCAL_MODULE_PATH</td> |
| 362 | <td valign="top">Instructs the build system to put the module somewhere other than what's |
| 363 | normal for its type. If you override this, make sure you also set |
| 364 | <code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library |
| 365 | so the unstripped binary has somewhere to go. An error will occur if you forget |
| 366 | to.</p> |
| 367 | <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</td> |
| 368 | </tr> |
| 369 | <tr> |
| 370 | <td valign="top">LOCAL_MODULE_STEM</td> |
| 371 | <td valign="top"></td> |
| 372 | </tr> |
| 373 | <tr> |
| 374 | <td valign="top">LOCAL_MODULE_TAGS</td> |
| 375 | <td valign="top"><p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated |
| 376 | tags. <p>This variable controls what build flavors the package gets included in. For example:</p> |
| 377 | <ul type="disc"> |
| 378 | <li><code>user</code>: include this in user/userdebug builds</li> |
| 379 | <li><code>eng</code>: include this in eng builds</li> |
| 380 | <li><code>tests</code>: the target is a testing target and makes it available for tests</li> |
| 381 | <li><code>optional</code>: don't include this</li> |
| 382 | </ul></td> |
| 383 | </tr> |
| 384 | <tr> |
| 385 | <td valign="top">LOCAL_NO_DEFAULT_COMPILER_FLAGS</td> |
| 386 | <td valign="top"></td> |
| 387 | </tr> |
| 388 | <tr> |
| 389 | <td valign="top">LOCAL_NO_EMMA_COMPILE</td> |
| 390 | <td valign="top"></td> |
| 391 | </tr> |
| 392 | <tr> |
| 393 | <td valign="top">LOCAL_NO_EMMA_INSTRUMENT</td> |
| 394 | <td valign="top"></td> |
| 395 | </tr> |
| 396 | <tr> |
| 397 | <td valign="top">LOCAL_NO_STANDARD_LIBRARIES</td> |
| 398 | <td valign="top"></td> |
| 399 | </tr> |
| 400 | <tr> |
| 401 | <td valign="top">LOCAL_OVERRIDES_PACKAGES</td> |
| 402 | <td valign="top"></td> |
| 403 | </tr> |
| 404 | <tr> |
| 405 | <td valign="top">LOCAL_PACKAGE_NAME</td> |
| 406 | <td valign="top"><code>LOCAL_PACKAGE_NAME</code> is the name of an app. For example, |
| 407 | Dialer, Contacts, etc. </td> |
| 408 | </tr> |
| 409 | <tr> |
| 410 | <td valign="top">LOCAL_POST_PROCESS_COMMAND</td> |
| 411 | <td valign="top"><p>For host executables, you can specify a command to run on the module |
| 412 | after it's been linked. You might have to go through some contortions |
| 413 | to get variables right because of early or late variable evaluation:</p> |
| 414 | <p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/> |
| 415 | LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/> |
| 416 | -d __WXMAC__ -o $(module) Carbon.r |
| 417 | </code></p> |
| 418 | </td> |
| 419 | </tr> |
| 420 | <tr> |
| 421 | <td valign="top">LOCAL_PREBUILT_EXECUTABLES</td> |
| 422 | <td valign="top">When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to |
| 423 | executables that you want copied. They're located automatically into the |
| 424 | right bin directory.</td> |
| 425 | </tr> |
| 426 | <tr> |
| 427 | <td valign="top">LOCAL_PREBUILT_JAVA_LIBRARIES</td> |
| 428 | <td valign="top"></td> |
| 429 | </tr> |
| 430 | <tr> |
| 431 | <td valign="top">LOCAL_PREBUILT_LIBS</td> |
| 432 | <td valign="top">When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to |
| 433 | libraries that you want copied. They're located automatically into the |
| 434 | right lib directory.</td> |
| 435 | </tr> |
| 436 | <tr> |
| 437 | <td valign="top">LOCAL_PREBUILT_OBJ_FILES</td> |
| 438 | <td valign="top"></td> |
| 439 | </tr> |
| 440 | <tr> |
| 441 | <td valign="top">LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES</td> |
| 442 | <td valign="top"></td> |
| 443 | </tr> |
| 444 | <tr> |
| 445 | <td valign="top">LOCAL_PRELINK_MODULE</td> |
| 446 | <td valign="top"></td> |
| 447 | </tr> |
| 448 | <tr> |
| 449 | <td valign="top">LOCAL_REQUIRED_MODULES</td> |
| 450 | <td valign="top"><p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated |
| 451 | module names, like "libblah" or "Email". If this module is installed, all |
| 452 | of the modules that it requires will be installed as well. This can be |
| 453 | used to, e.g., ensure that necessary shared libraries or providers are |
| 454 | installed when a given app is installed.</td> |
| 455 | </tr> |
| 456 | <tr> |
| 457 | <td valign="top">LOCAL_RESOURCE_DIR</td> |
| 458 | <td valign="top"></td> |
| 459 | </tr> |
| 460 | <tr> |
| 461 | <td valign="top">LOCAL_SDK_VERSION</td> |
| 462 | <td valign="top"></td> |
| 463 | </tr> |
| 464 | <tr> |
| 465 | <td valign="top">LOCAL_SHARED_LIBRARIES</td> |
| 466 | <td valign="top">These are the libraries you directly link against. You don't need to |
| 467 | pass transitively included libraries. Specify the name without the suffix:</p> |
| 468 | <p><code>LOCAL_SHARED_LIBRARIES := \<br/> |
| 469 | libutils \<br/> |
| 470 | libui \<br/> |
| 471 | libaudio \<br/> |
| 472 | libexpat \<br/> |
| 473 | libsgl |
| 474 | </code></td> |
| 475 | </tr> |
| 476 | <tr> |
| 477 | <td valign="top">LOCAL_SRC_FILES</td> |
| 478 | <td valign="top">The build system looks at <code>LOCAL_SRC_FILES</code> to know what source |
| 479 | files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows |
| 480 | how to correctly do the intermediate .h and .c/.cpp files automatically. If |
| 481 | the files are in a subdirectory of the one containing the Android.mk, prefix |
| 482 | them with the directory name:</p> |
| 483 | <p><code>LOCAL_SRC_FILES := \<br/> |
| 484 | file1.cpp \<br/> |
| 485 | dir/file2.cpp |
| 486 | </code></td> |
| 487 | </tr> |
| 488 | <tr> |
| 489 | <td valign="top">LOCAL_STATIC_JAVA_LIBRARIES</td> |
| 490 | <td valign="top"></td> |
| 491 | </tr> |
| 492 | <tr> |
| 493 | <td valign="top">LOCAL_STATIC_LIBRARIES</td> |
| 494 | <td valign="top">These are the static libraries that you want to include in your module. |
| 495 | Mostly, we use shared libraries, but there are a couple of places, like |
| 496 | executables in sbin and host executables where we use static libraries instead. |
| 497 | <p><code>LOCAL_STATIC_LIBRARIES := \<br/> |
| 498 | libutils \<br/> |
| 499 | libtinyxml |
| 500 | </code></td> |
| 501 | </tr> |
| 502 | <tr> |
| 503 | <td valign="top">LOCAL_UNINSTALLABLE_MODULE</td> |
| 504 | <td valign="top"></td> |
| 505 | </tr> |
| 506 | <tr> |
| 507 | <td valign="top">LOCAL_UNSTRIPPED_PATH</td> |
| 508 | <td valign="top">Instructs the build system to put the unstripped version of the module |
| 509 | somewhere other than what's normal for its type. Usually, you override this |
| 510 | because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a |
| 511 | shared library. If you overrode <code>LOCAL_MODULE_PATH</code>, but not |
| 512 | <code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p> |
| 513 | <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</td> |
| 514 | </tr> |
| 515 | <tr> |
| 516 | <td valign="top">LOCAL_WHOLE_STATIC_LIBRARIES</td> |
| 517 | <td valign="top">These are the static libraries that you want to include in your module without allowing |
| 518 | the linker to remove dead code from them. This is mostly useful if you want to add a static library |
| 519 | to a shared library and have the static library's content exposed from the shared library. |
| 520 | <p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/> |
| 521 | libsqlite3_android<br/> |
| 522 | </code></td> |
| 523 | </tr> |
| 524 | <tr> |
| 525 | <td valign="top">LOCAL_YACCFLAGS</td> |
| 526 | <td valign="top">Any flags to pass to invocations of yacc for your module. A known limitation |
| 527 | here is that the flags will be the same for all invocations of YACC for your |
| 528 | module. This can be fixed. If you ever need it to be, just ask.</p> |
| 529 | <p><code>LOCAL_YACCFLAGS := -p kjsyy</code></td> |
| 530 | </tr> |
| 531 | <tr> |
| 532 | <td valign="top">OVERRIDE_BUILT_MODULE_PATH</td> |
| 533 | <td valign="top"></td> |
| 534 | </tr> |
| 535 | |
| 536 | </table> |