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Clay Murphya5864b52015-07-30 11:44:49 -07001page.title=Establishing a Build Environment
Robert Ly35f2fda2013-01-29 16:27:05 -08002@jd:body
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19<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
Clay Murphy6d00f3b2014-03-26 17:39:24 -070027<p>This section describes how to set up your local work environment to build
28the Android source files. You will need to use Linux or Mac OS. Building under
29Windows is not currently supported.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -070030<p>For an overview of the entire code-review and code-update process, see <a
31href="life-of-a-patch.html">Life of a Patch</a>.</p>
32<h2 id="choosing-a-branch">Choosing a Branch</h2>
Robert Ly40e3b6d2013-04-17 18:12:10 -070033<p>Some of the requirements for your build environment are determined by which
34version of the source code you plan to compile. See
35<a href="build-numbers.html">Build Numbers</a> for a full listing of branches you may
36choose from. You may also choose to download and build the latest source code
Collin El-Hossariba472e92015-02-03 16:44:00 -080037(called <code>master</code>), in which case you will simply omit the branch specification
Robert Ly40e3b6d2013-04-17 18:12:10 -070038when you initialize the repository.</p>
39<p>Once you have selected a branch, follow the appropriate instructions below to
40set up your build environment.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -070041<h2 id="setting-up-a-linux-build-environment">Setting up a Linux build environment</h2>
Collin El-Hossariba472e92015-02-03 16:44:00 -080042<p>These instructions apply to all branches, including <code>master</code>.</p>
Robert Ly40e3b6d2013-04-17 18:12:10 -070043<p>The Android build is routinely tested in house on recent versions of
Clay Murphyd95a71f2015-02-24 11:06:04 -080044Ubuntu LTS (14.04), but most distributions should have the required
Robert Ly40e3b6d2013-04-17 18:12:10 -070045build tools available. Reports of successes or failures on other
46distributions are welcome.</p>
Collin El-Hossariba472e92015-02-03 16:44:00 -080047<p>For Gingerbread (2.3.x) and newer versions, including the <code>master</code>
Robert Ly40e3b6d2013-04-17 18:12:10 -070048branch, a 64-bit environment is required. Older versions can be
49compiled on 32-bit systems.</p>
Clay Murphya5864b52015-07-30 11:44:49 -070050<p class="note"><strong>Note:</strong> See the <a
51href="requirements.html">Requirements</a> for the complete list of hardware and
52software requirements. Then follow the detailed instructions for Ubuntu and Mac
53OS below.</p>
Conley Owens6c2621e2013-10-08 09:45:30 -070054
Clay Murphy6d00f3b2014-03-26 17:39:24 -070055<h3 id="installing-the-jdk">Installing the JDK</h3>
Collin El-Hossariba472e92015-02-03 16:44:00 -080056<p>The <code>master</code> branch of Android in the <a
Clay Murphy6d00f3b2014-03-26 17:39:24 -070057href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
58requires Java 7. On Ubuntu, use <a href="http://openjdk.java.net/install/">OpenJDK</a>.</p>
59<p>Java 7: For the latest version of Android</p>
60<pre><code>$ sudo apt-get update
61$ sudo apt-get install openjdk-7-jdk
62</code></pre>
63
64<p>Optionally, update the default Java version by running:</p>
65<pre><code>$ sudo update-alternatives --config java
66$ sudo update-alternatives --config javac
67</code></pre>
68
Clay Murphy019d9142014-05-06 14:22:54 -070069<p>If you encounter version errors for Java, set its
Clay Murphya5864b52015-07-30 11:44:49 -070070path as described in the <a href="building.html#wrong-java-version">Wrong
Clay Murphy019d9142014-05-06 14:22:54 -070071Java Version</a> section.</p>
72
Clay Murphy6d00f3b2014-03-26 17:39:24 -070073<p>To develop older versions of Android, download and install the corresponding version of the <a
74href="http://www.oracle.com/technetwork/java/javase/archive-139210.html">Java JDK</a>:<br/>
75Java 6: for Gingerbread through KitKat<br/>
76Java 5: for Cupcake through Froyo</p>
77
Clay Murphyd95a71f2015-02-24 11:06:04 -080078<h3 id="installing-required-packages-ubuntu-1404">Installing required packages (Ubuntu 14.04)</h3>
79<p>You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended.</p>
Clay Murphy95ffe512015-11-05 10:12:27 -080080<pre><code>$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
81 zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 \
82 lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev ccache \
83 libgl1-mesa-dev libxml2-utils xsltproc unzip
84</code></pre>
85
86<p class="note"><strong>Note:</strong> To use SELinux tools for policy
87analysis, also install the <code>python-networkx</code> package.</p>
Clay Murphyd95a71f2015-02-24 11:06:04 -080088
Clay Murphy6d00f3b2014-03-26 17:39:24 -070089<h3 id="installing-required-packages-ubuntu-1204">Installing required packages (Ubuntu 12.04)</h3>
Clay Murphyd95a71f2015-02-24 11:06:04 -080090<p>You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 is not supported on master or recent releases.</p>
Conley Owens6c2621e2013-10-08 09:45:30 -070091<pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
92 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
93 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
94 libgl1-mesa-dev g++-multilib mingw32 tofrodos \
95 python-markdown libxml2-utils xsltproc zlib1g-dev:i386
96$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
97</code></pre>
98
Clay Murphy6d00f3b2014-03-26 17:39:24 -070099<h3 id="installing-required-packages-ubuntu-1004-1110">Installing required packages (Ubuntu 10.04 -- 11.10)</h3>
Conley Owens6c2621e2013-10-08 09:45:30 -0700100<p>Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older
101releases of AOSP.</p>
David Friedmand5302522015-01-12 15:20:52 -0800102<pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
Robert Ly35f2fda2013-01-29 16:27:05 -0800103 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
104 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
105 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
106 libxml2-utils xsltproc
107</code></pre>
108<p>On Ubuntu 10.10:</p>
109<pre><code>$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
110</code></pre>
111<p>On Ubuntu 11.10:</p>
112<pre><code>$ sudo apt-get install libx11-dev:i386
113</code></pre>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700114<h3 id="configuring-usb-access">Configuring USB Access</h3>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800115<p>Under GNU/Linux systems (and specifically under Ubuntu systems),
Robert Ly35f2fda2013-01-29 16:27:05 -0800116regular users can't directly access USB devices by default. The
117system needs to be configured to allow such access.</p>
Clay Murphy739b22e2015-08-25 12:15:13 -0700118<p>The recommended approach is to create a file at
119<code>/etc/udev/rules.d/51-android.rules</code> (as the root user).</p>
120
121<p>To do this, run the following command to download the <a href="51-android.rules">51-android.rules</a> file attached to this site, modify it to include your username, and place it in the correct location:</p>
122
123<pre>
124<code>$ wget -S -O - http://source.android.com/source/51-android.rules | sed "s/&lt;username&gt;/$USER/" | sudo tee >/dev/null /etc/udev/rules.d/51-android.rules; sudo udevadm control --reload-rules</code>
125</pre>
126
Robert Ly35f2fda2013-01-29 16:27:05 -0800127<p>Those new rules take effect the next time a device is plugged in.
128It might therefore be necessary to unplug the device and plug it
129back into the computer.</p>
130<p>This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
131Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
Collin El-Hossariba472e92015-02-03 16:44:00 -0800132variants of GNU/Linux might require different configurations.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700133<h3 id="using-a-separate-output-directory">Using a separate output directory</h3>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800134<p>By default, the output of each build is stored in the <code>out/</code>
Robert Ly35f2fda2013-01-29 16:27:05 -0800135subdirectory of the matching source tree.</p>
136<p>On some machines with multiple storage devices, builds are
137faster when storing the source files and the output on
138separate volumes. For additional performance, the output
139can be stored on a filesystem optimized for speed instead
140of crash robustness, since all files can be re-generated
141in case of filesystem corruption.</p>
142<p>To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable
143to point to the location where your output directories
144will be stored.</p>
145<pre><code>export OUT_DIR_COMMON_BASE=&lt;path-to-your-out-directory&gt;
146</code></pre>
147<p>The output directory for each separate source tree will be
148named after the directory holding the source tree.</p>
149<p>For instance, if you have source trees as <code>/source/master1</code>
150and <code>/source/master2</code> and <code>OUT_DIR_COMMON_BASE</code> is set to
151<code>/output</code>, the output directories will be <code>/output/master1</code>
152and <code>/output/master2</code>.</p>
153<p>It's important in that case to not have multiple source
154trees stored in directories that have the same name,
155as those would end up sharing an output directory, with
156unpredictable results.</p>
157<p>This is only supported on Jelly Bean (4.1) and newer,
Collin El-Hossariba472e92015-02-03 16:44:00 -0800158including the <code>master</code> branch.</p>
Clay Murphy2de21e82014-12-15 16:42:47 -0800159<h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS build environment</h2>
160<p>In a default installation, Mac OS runs on a case-preserving but case-insensitive
Robert Ly35f2fda2013-01-29 16:27:05 -0800161filesystem. This type of filesystem is not supported by git and will cause some
Collin El-Hossariba472e92015-02-03 16:44:00 -0800162git commands (such as <code>git status</code>) to behave abnormally. Because of this, we
Robert Ly35f2fda2013-01-29 16:27:05 -0800163recommend that you always work with the AOSP source files on a case-sensitive
164filesystem. This can be done fairly easily using a disk image, discussed below.</p>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800165<p>Once the proper filesystem is available, building the <code>master</code> branch in a modern
Clay Murphy2de21e82014-12-15 16:42:47 -0800166Mac OS environment is very straightforward. Earlier branches, including ICS,
Robert Ly35f2fda2013-01-29 16:27:05 -0800167require some additional tools and SDKs.</p>
168<h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk image</h3>
Clay Murphy2de21e82014-12-15 16:42:47 -0800169<p>You can create a case-sensitive filesystem within your existing Mac OS environment
Robert Ly35f2fda2013-01-29 16:27:05 -0800170using a disk image. To create the image, launch Disk
171Utility and select "New Image". A size of 25GB is the minimum to
Collin El-Hossariba472e92015-02-03 16:44:00 -0800172complete the build; larger numbers are more future-proof. Using sparse images
Robert Ly35f2fda2013-01-29 16:27:05 -0800173saves space while allowing to grow later as the need arises. Be sure to select
174"case sensitive, journaled" as the volume format.</p>
175<p>You can also create it from a shell with the following command:</p>
176<pre><code># hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
177</code></pre>
ztenghui953d98c2015-06-04 14:08:19 -0700178<p>This will create a <code>.dmg</code> (or possibly a <code>.dmg.sparseimage</code>) file which, once mounted, acts as a drive with the required formatting for Android development.
Collin El-Hossariba472e92015-02-03 16:44:00 -0800179<p>If you need a larger volume later, you can also resize the sparse image with the following command:</p>
180<pre><code># hdiutil resize -size &lt;new-size-you-want&gt;g ~/android.dmg.sparseimage
181</code></pre>
182For a disk image named <code>android.dmg</code> stored in your home directory, you can add helper functions to your <code>~/.bash_profile</code>:
183<ul>
184<li>
185To mount the image when you execute <code>mountAndroid</code>:</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800186<pre><code># mount the android file image
187function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
188</code></pre>
Clay Murphy77e459d2015-06-09 15:51:56 -0700189<p class="note"><strong>Note:</strong> If your system created a <code>.dmg.sparseimage</code> file, replace <code>~/android.dmg</code> with <code>~/android.dmg.sparseimage</code>.</p>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800190</li>
191<li>
192<p>To unmount it when you execute <code>umountAndroid</code>:</p>
193<pre><code># unmount the android file image
194function umountAndroid() { hdiutil detach /Volumes/android; }
195</code></pre>
196</li>
197</ul>
198<p>Once you've mounted the <code>android</code> volume, you'll do all your work there. You can eject it (unmount it) just like you would with an external drive.</p>
Clay Murphy82779c22014-12-09 10:46:19 -0800199
200<h3 id="installing-the-mac-jdk">Installing the JDK</h3>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800201<p>The <code>master</code> and <code>5.0.x</code> branches of Android in the <a
Clay Murphy82779c22014-12-09 10:46:19 -0800202href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
Clay Murphy2de21e82014-12-15 16:42:47 -0800203require Java 7. On Mac OS, use <a
Clay Murphycb789ba2015-02-02 11:11:24 -0800204href="https://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html#jdk-7u71-oth-JPR">jdk-7u71-macosx-x64.dmg</a>.</p>
Clay Murphy82779c22014-12-09 10:46:19 -0800205
206<p>To develop for versions of Android Gingerbread through KitKat, download and
207install the Java 6 version of the <a
208href="http://support.apple.com/kb/dl1572">Java JDK</a>.</p>
209
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700210<h3 id="master-branch">Master branch</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800211<p>To build the latest source in a Mac OS environment, you will need an Intel/x86
Clay Murphycb2d6712015-11-03 17:41:20 -0800212machine running Mac OS X v10.10 (Yosemite) or later, along with Xcode
Al Sutton656d0922014-11-27 08:04:34 +00002134.5.2 or later including the Command Line Tools.</p>
214
Clay Murphycb2d6712015-11-03 17:41:20 -0800215<h3 id="branch-60x">Branch 6.0.x</h3>
216<p>To build 6.0.x and earlier source in a Mac OS environment, you will need an Intel/x86
217machine running Mac OS X v10.10 (Yosemite), along with Xcode
2184.5.2 and Command Line Tools.</p>
219
220<h3 id="branch-50x">Branch 5.0.x</h3>
Al Sutton656d0922014-11-27 08:04:34 +0000221<p>To build 5.0.x and earlier source in a Mac OS environment, you will need an Intel/x86
Collin El-Hossariba472e92015-02-03 16:44:00 -0800222machine running Mac OS X v10.8 (Mountain Lion), along with Xcode
Al Sutton656d0922014-11-27 08:04:34 +00002234.5.2 and Command Line Tools.</p>
224
Clay Murphycb2d6712015-11-03 17:41:20 -0800225<h3 id="branch-44x">Branch 4.4.x</h3>
Conley Owens6c2621e2013-10-08 09:45:30 -0700226<p>To build 4.2.x and earlier source in a Mac OS environment, you will need an Intel/x86
Collin El-Hossariba472e92015-02-03 16:44:00 -0800227machine running Mac OS X v10.6 (Snow Leopard) or Mac OS X v10.7 (Lion), along with Xcode
Robert Ly35f2fda2013-01-29 16:27:05 -08002284.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
229install automatically when you attempt to build the source.</p>
Clay Murphy2de21e82014-12-15 16:42:47 -0800230<p>The remaining sections for Mac OS apply only to those who wish to build
Robert Ly35f2fda2013-01-29 16:27:05 -0800231earlier branches.</p>
Clay Murphy82779c22014-12-09 10:46:19 -0800232
Clay Murphycb2d6712015-11-03 17:41:20 -0800233<h3 id="branch-40x">Branch 4.0.x and all earlier branches</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800234<p>To build android-4.0.x and earlier branches in a Mac OS environment, you need an
Collin El-Hossariba472e92015-02-03 16:44:00 -0800235Intel/x86 machine running Mac OS X v10.5 (Leopard) or Mac OS X v10.6 (Snow Leopard). You
236will need the Mac OS X v10.5 SDK.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700237<h4 id="installing-required-packages">Installing required packages</h4>
Robert Ly35f2fda2013-01-29 16:27:05 -0800238<ul>
239<li>
240<p>Install Xcode from <a href="http://developer.apple.com/">the Apple developer site</a>.
Collin El-Hossariba472e92015-02-03 16:44:00 -0800241We recommend version 3.1.4 or newer (e.g., gcc 4.2).
Robert Ly35f2fda2013-01-29 16:27:05 -0800242Version 4.x could cause difficulties.
243If you are not already registered as an Apple developer, you will have to
244create an Apple ID in order to download.</p>
245</li>
246<li>
247<p>Install MacPorts from <a href="http://www.macports.org/install.php">macports.org</a>.</p>
Bert McMeen3bb4b8f2015-05-06 17:21:27 -0700248<p class="note"><strong>Note:</strong> Make sure that <code>/opt/local/bin</code> appears in your path <strong>before</strong> <code>/usr/bin</code>. If not, please add the following to your <code>~/.bash_profile</code> file:</p>
249<pre>
250<code>export PATH=/opt/local/bin:$PATH</code>
251</pre>
252<p class="note"><strong>Note:</strong> If you do not have a <code>.bash_profile</code> file in your home directory, create one.</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800253</li>
254<li>
255<p>Get make, git, and GPG packages from MacPorts: </p>
Clay Murphycb789ba2015-02-02 11:11:24 -0800256<pre><code>$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git gnupg
Robert Ly35f2fda2013-01-29 16:27:05 -0800257</code></pre>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800258<p>If using Mac OS X v10.4, also install bison:</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800259<pre><code>$ POSIXLY_CORRECT=1 sudo port install bison
260</code></pre>
261</li>
262</ul>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700263<h4 id="reverting-from-make-382">Reverting from make 3.82</h4>
Robert Ly35f2fda2013-01-29 16:27:05 -0800264<p>For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:</p>
265<ul>
266<li>
267<p>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that says</p>
268<pre><code>file:///Users/Shared/dports
269</code></pre>
270<p>above the rsync line. Then create this directory: </p>
271<pre><code>$ mkdir /Users/Shared/dports
272</code></pre>
273</li>
274<li>
275<p>In the new <code>dports</code> directory, run </p>
276<pre><code>$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
277</code></pre>
278</li>
279<li>
280<p>Create a port index for your new local repository: </p>
281<pre><code>$ portindex /Users/Shared/dports
282</code></pre>
283</li>
284<li>
285<p>Finally, install the old version of gmake with </p>
286<pre><code>$ sudo port install gmake @3.81
287</code></pre>
288</li>
289</ul>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700290<h4 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h4>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800291<p>On Mac OS, the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.<br />
Robert Ly40e3b6d2013-04-17 18:12:10 -0700292</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800293<p>To increase the cap, add the following lines to your <code>~/.bash_profile</code>: </p>
294<pre><code># set the number of open files to be 1024
295ulimit -S -n 1024
296</code></pre>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800297<h2 id="optimizing-a-build-environment">Optimizing a build environment (optional)</h2>
298<p><a name="ccache"></a></p>
299<h3 id="setting-up-ccache">Setting up ccache</h3>
300<p>You can optionally tell the build to use the ccache compilation tool.
301Ccache acts as a compiler cache that can be used to speed up rebuilds.
302This works very well if you use <code>make clean</code> often, or if you frequently
303switch between different build products.</p>
304<p>Put the following in your <code>.bashrc</code> (or equivalent):</p>
305<pre><code>export USE_CCACHE=1
306</code></pre>
307<p>By default the cache will be stored in <code>~/.ccache</code>.
308If your home directory is on NFS or some other non-local filesystem,
309you will want to specify the directory in your <code>.bashrc</code> file as well:</p>
310<pre><code>export CCACHE_DIR=&lt;path-to-your-cache-directory&gt;
311</code></pre>
312<p>The suggested cache size is 50-100GB.
313You will need to run the following command once you have downloaded
314the source code:</p>
315<pre><code>prebuilts/misc/linux-x86/ccache/ccache -M 50G
316</code></pre>
317<p>On Mac OS, you should replace <code>linux-x86</code> with <code>darwin-x86</code>:</p>
318<pre><code>prebuilts/misc/darwin-x86/ccache/ccache -M 50G
319</code></pre>
320<p>When building Ice Cream Sandwich (4.0.x) or older, ccache is in
321a different location:</p>
322<pre><code>prebuilt/linux-x86/ccache/ccache -M 50G
323</code></pre>
324<p>This setting is stored in the CCACHE_DIR and is persistent.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700325<h2 id="next-download-the-source">Next: Download the source</h2>
326<p>Your build environment is good to go! Proceed to <a href="downloading.html">downloading the source</a>.</p>