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Robert Ly35f2fda2013-01-29 16:27:05 -08001page.title=Key Layout Files
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19<p>Key layout files (<code>.kl</code> files) are responsible for mapping Linux key codes
20and axis codes to Android key codes and axis codes and specifying associated
21policy flags.</p>
22<p>Device-specific key layout files are <em>required</em> for all internal (built-in)
23input devices that have keys, including special keys such as volume, power
24and headset media keys.</p>
25<p>Device-specific key layout files are <em>optional</em> for other input devices but
26they are <em>recommended</em> for special-purpose keyboards and joysticks.</p>
27<p>If no device-specific key layout file is available, then the system will
28choose a default instead.</p>
29<h2 id="location">Location</h2>
30<p>Key layout files are located by USB vendor, product (and optionally version)
31id or by input device name.</p>
32<p>The following paths are consulted in order.</p>
33<ul>
34<li><code>/system/usr/keylayout/Vendor_XXXX_Product_XXXX_Version_XXXX.kl</code></li>
35<li><code>/system/usr/keylayout/Vendor_XXXX_Product_XXXX.kl</code></li>
36<li><code>/system/usr/keylayout/DEVICE_NAME.kl</code></li>
37<li><code>/data/system/devices/keylayout/Vendor_XXXX_Product_XXXX_Version_XXXX.kl</code></li>
38<li><code>/data/system/devices/keylayout/Vendor_XXXX_Product_XXXX.kl</code></li>
39<li><code>/data/system/devices/keylayout/DEVICE_NAME.kl</code></li>
40<li><code>/system/usr/keylayout/Generic.kl</code></li>
41<li><code>/data/system/devices/keylayout/Generic.kl</code></li>
42</ul>
43<p>When constructing a file path that contains the device name, all characters
44in the device name other than '0'-'9', 'a'-'z', 'A'-'Z', '-' or '<em>' are replaced by '</em>'.</p>
45<h2 id="generic-key-layout-file">Generic Key Layout File</h2>
46<p>The system provides a special built-in generic key layout file called <code>Generic.kl</code>.
47This key layout is intended to support a variety of standard external
48keyboards and joysticks.</p>
49<p><em>Do not modify the generic key layout!</em></p>
50<h2 id="syntax">Syntax</h2>
51<p>A key layout file is a plain text file consisting of key or axis declarations
52and flags.</p>
53<h3 id="key-declarations">Key Declarations</h3>
54<p>Key declarations each consist of the keyword <code>key</code> followed by a Linux key code
55number, an Android key code name, and optional set of whitespace delimited policy flags.</p>
56<pre><code>key 1 ESCAPE
57key 114 VOLUME_DOWN WAKE
58key 16 Q VIRTUAL WAKE
59</code></pre>
60<p>The following policy flags are recognized:</p>
61<ul>
62<li><code>WAKE</code>: The key should wake the device when it is asleep. For historical reasons,
63 this flag behaves in the same manner as <code>WAKE_DROPPED</code> below.</li>
64<li><code>WAKE_DROPPED</code>: The key should wake the device when it is asleep but the key itself
65 should be dropped when the wake-up occurs. In a sense, the key's action was to
66 wake the device, but the key itself is not processed.</li>
67<li><code>SHIFT</code>: The key should be interpreted as if the SHIFT key were also pressed.</li>
68<li><code>CAPS_LOCK</code>: The key should be interpreted as if the CAPS LOCK key were also pressed.</li>
69<li><code>ALT</code>: The key should be interpreted as if the ALT key were also pressed.</li>
70<li><code>ALT_GR</code>: The key should be interpreted as if the RIGHT ALT key were also pressed.</li>
71<li><code>FUNCTION</code>: The key should be interpreted as if the FUNCTION key were also pressed.</li>
72<li><code>VIRTUAL</code>: The key is a virtual soft key (capacitive button) that is adjacent to
73 the main touch screen. This causes special debouncing logic to be enabled, see below.</li>
74<li><code>MENU</code>: Deprecated. Do not use.</li>
75<li><code>LAUNCHER</code>: Deprecated. Do not use.</li>
76</ul>
77<h3 id="axis-declarations">Axis Declarations</h3>
78<p>Axis declarations each consist of the keyword <code>axis</code> followed by a Linux axis code
79number, and qualifiers that control the behavior of the axis including at least
80one Android axis code name.</p>
81<h4 id="basic-axes">Basic Axes</h4>
82<p>A basic axis simply maps a Linux axis code to an Android axis code name.</p>
83<p>The following declaration maps <code>ABS_X</code> (indicated by <code>0x00</code>) to <code>AXIS_X</code> (indicated by <code>X</code>).</p>
84<pre><code>axis 0x00 X
85</code></pre>
86<p>In the above example, if the value of <code>ABS_X</code> is <code>5</code> then <code>AXIS_X</code> will be set to <code>5</code>.</p>
87<h4 id="split-axes">Split Axes</h4>
88<p>A split axis maps a Linux axis code to two Android axis code names, such that
89values less than or greater than a threshold are split across two different axes when
90mapped. This mapping is useful when a single physical axis reported by the device
91encodes two different mutually exclusive logical axes.</p>
92<p>The following declaration maps values of the <code>ABS_Y</code> axis (indicated by <code>0x01</code>) to
93<code>AXIS_GAS</code> when less than <code>0x7f</code> or to <code>AXIS_BRAKE</code> when greater than <code>0x7f</code>.</p>
94<pre><code>axis 0x01 split 0x7f GAS BRAKE
95</code></pre>
96<p>In the above example, if the value of <code>ABS_Y</code> is <code>0x7d</code> then <code>AXIS_GAS</code> is set
97to <code>2</code> (<code>0x7f - 0x7d</code>) and <code>AXIS_BRAKE</code> is set to <code>0</code>. Conversely, if the value of
98<code>ABS_Y</code> is <code>0x83</code> then <code>AXIS_GAS</code> is set to <code>0</code> and <code>AXIS_BRAKE</code> is set to <code>4</code>
99(<code>0x83 - 0x7f</code>). Finally, if the value of <code>ABS_Y</code> equals the split value of <code>0x7f</code>
100then both <code>AXIS_GAS</code> and <code>AXIS_BRAKE</code> are set to <code>0</code>.</p>
101<h4 id="inverted-axes">Inverted Axes</h4>
102<p>An inverted axis inverts the sign of the axis value.</p>
103<p>The following declaration maps <code>ABS_RZ</code> (indicated by <code>0x05</code>) to <code>AXIS_BRAKE</code>
104(indicated by <code>BRAKE</code>), and inverts the output by negating it.</p>
Michael Wrightc0f3f332013-04-09 17:58:21 -0700105<pre><code>axis 0x05 invert BRAKE
Robert Ly35f2fda2013-01-29 16:27:05 -0800106</code></pre>
Michael Wrightc0f3f332013-04-09 17:58:21 -0700107<p>In the above example, if the value of <code>ABS_RZ</code> is <code>2</code> then
108<code>AXIS_BRAKE</code> is set to <code>-2</code>.</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800109<h4 id="center-flat-position-option">Center Flat Position Option</h4>
110<p>The Linux input protocol provides a way for input device drivers to specify the
111center flat position of joystick axes but not all of them do and some of them
112provide incorrect values.</p>
113<p>The center flat position is the neutral position of the axis, such as when
114a directional pad is in the very middle of its range and the user is not
115touching it.</p>
116<p>To resolve this issue, an axis declaration may be followed by a <code>flat</code>
117option that specifies the value of the center flat position for the axis.</p>
118<pre><code>axis 0x03 Z flat 4096
119</code></pre>
120<p>In the above example, the center flat position is set to <code>4096</code>.</p>
121<h3 id="comments">Comments</h3>
122<p>Comment lines begin with '#' and continue to the end of the line. Like this:</p>
123<pre><code># A comment!
124</code></pre>
125<p>Blank lines are ignored.</p>
126<h3 id="examples">Examples</h3>
127<h4 id="keyboard">Keyboard</h4>
128<pre><code># This is an example of a key layout file for a keyboard.
129
130key 1 ESCAPE
131key 2 1
132key 3 2
133key 4 3
134key 5 4
135key 6 5
136key 7 6
137key 8 7
138key 9 8
139key 10 9
140key 11 0
141key 12 MINUS
142key 13 EQUALS
143key 14 DEL
144
145# etc...
146</code></pre>
147<h4 id="system-controls">System Controls</h4>
148<pre><code># This is an example of a key layout file for basic system controls, such as
149# volume and power keys which are typically implemented as GPIO pins that
150# the device decodes into key presses.
151
152key 114 VOLUME_DOWN WAKE
153key 115 VOLUME_UP WAKE
154key 116 POWER WAKE
155</code></pre>
156<h4 id="capacitive-buttons">Capacitive Buttons</h4>
157<pre><code># This is an example of a key layout file for a touch device with capacitive buttons.
158
159key 139 MENU VIRTUAL
160key 102 HOME VIRTUAL
161key 158 BACK VIRTUAL
162key 217 SEARCH VIRTUAL
163</code></pre>
164<h4 id="headset-jack-media-controls">Headset Jack Media Controls</h4>
165<pre><code># This is an example of a key layout file for headset mounted media controls.
166# A typical headset jack interface might have special control wires or detect known
167# resistive loads as corresponding to media functions or volume controls.
168# This file assumes that the driver decodes these signals and reports media
169# controls as key presses.
170
171key 163 MEDIA_NEXT WAKE
172key 165 MEDIA_PREVIOUS WAKE
173key 226 HEADSETHOOK WAKE
174</code></pre>
175<h4 id="joystick">Joystick</h4>
176<pre><code># This is an example of a key layout file for a joystick.
177
178# These are the buttons that the joystick supports, represented as keys.
179key 304 BUTTON_A
180key 305 BUTTON_B
181key 307 BUTTON_X
182key 308 BUTTON_Y
183key 310 BUTTON_L1
184key 311 BUTTON_R1
185key 314 BUTTON_SELECT
186key 315 BUTTON_START
187key 316 BUTTON_MODE
188key 317 BUTTON_THUMBL
189key 318 BUTTON_THUMBR
190
191# Left and right stick.
192# The reported value for flat is 128 out of a range from -32767 to 32768, which is absurd.
193# This confuses applications that rely on the flat value because the joystick actually
194# settles in a flat range of +/- 4096 or so. We override it here.
195axis 0x00 X flat 4096
196axis 0x01 Y flat 4096
197axis 0x03 Z flat 4096
198axis 0x04 RZ flat 4096
199
200# Triggers.
201axis 0x02 LTRIGGER
202axis 0x05 RTRIGGER
203
204# Hat.
205axis 0x10 HAT_X
206axis 0x11 HAT_Y
207</code></pre>
208<h2 id="wake-keys">Wake Keys</h2>
209<p>Wake keys are special keys that wake the device from sleep, such as the power key.</p>
210<p>By default, for internal keyboard devices, no key is a wake key. For external
211keyboard device, all keys are wake keys.</p>
212<p>To make a key be a wake key, set the <code>WAKE_DROPPED</code> flag in the key layout file
213for the keyboard device.</p>
214<p>Note that the <code>WindowManagerPolicy</code> component is responsible for implementing wake
215key behavior. Moreover, the key guard may prevent certain keys from functioning
216as wake keys. A good place to start understanding wake key behavior is
217<code>PhoneWindowManager.interceptKeyBeforeQueueing</code>.</p>
218<h2 id="virtual-soft-keys">Virtual Soft Keys</h2>
219<p>The input system provides special features for implementing virtual soft keys.</p>
220<p>There are three cases:</p>
221<ol>
222<li>
223<p>If the virtual soft keys are displayed graphically on the screen, as on the
224 Galaxy Nexus, then they are implemented by the Navigation Bar component in
225 the System UI package.</p>
226<p>Because graphical virtual soft keys are implemented at a high layer in the
227system, key layout files are not involved and the following information does
228not apply.</p>
229</li>
230<li>
231<p>If the virtual soft keys are implemented as an extended touchable region
232 that is part of the main touch screen, as on the Nexus One, then the
233 input system uses a virtual key map file to translate X / Y touch coordinates
234 into Linux key codes, then uses the key layout file to translate
235 Linux key codes into Android key codes.</p>
236<p>Refer to the section on <a href="/tech/input/touch-devices.html">Touch Devices</a>
237for more details about virtual key map files.</p>
238<p>The key layout file for the touch screen input device must specify the
239appropriate key mapping and include the <code>VIRTUAL</code> flag for each key.</p>
240</li>
241<li>
242<p>If the virtual soft keys are implemented as capacitive buttons that are
243 separate from the main touch screen, as on the Nexus S, then the kernel
244 device driver or firmware is responsible for translating touches into
245 Linux key codes which the input system then translates into Android
246 key codes using the key layout file.</p>
247<p>The key layout file for the capacitive button input device must specify the
248appropriate key mapping and include the <code>VIRTUAL</code> flag for each key.</p>
249</li>
250</ol>
251<p>When virtual soft key are located within or in close physical proximity of the
252touch screen, it is easy for the user to accidentally press one of the buttons
253when touching near the bottom of the screen or when sliding a finger from top
254to bottom or from bottom to top on the screen.</p>
255<p>To prevent this from happening, the input system applies a little debouncing
256such that virtual soft key presses are ignored for a brief period of time
257after the most recent touch on the touch screen. The delay is called the
258virtual key quiet time.</p>
259<p>To enable virtual soft key debouncing, we must do two things.</p>
260<p>First, we provide a key layout file for the touch screen or capacitive button
261input device with the <code>VIRTUAL</code> flag set for each key.</p>
262<pre><code>key 139 MENU VIRTUAL
263key 102 HOME VIRTUAL
264key 158 BACK VIRTUAL
265key 217 SEARCH VIRTUAL
266</code></pre>
267<p>Then, we set the value of the virtual key quiet time in a resource overlay
268for the framework <code>config.xml</code> resource.</p>
269<pre><code>&lt;!-- Specifies the amount of time to disable virtual keys after the screen is touched
270 in order to filter out accidental virtual key presses due to swiping gestures
271 or taps near the edge of the display. May be 0 to disable the feature.
272 It is recommended that this value be no more than 250 ms.
273 This feature should be disabled for most devices. --&gt;
274&lt;integer name="config_virtualKeyQuietTimeMillis"&gt;250&lt;/integer&gt;
275</code></pre>
276<h2 id="validation">Validation</h2>
277<p>Make sure to validate your key layout files using the
278<a href="/tech/input/validate-keymaps.html">Validate Keymaps</a> tool.</p>