blob: 7f43fb5ae3b0e6c2dcb639ee0e350343ab797c16 [file] [log] [blame]
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% DDDD EEEEE PPPP RRRR EEEEE CCCC AAA TTTTT EEEEE %
% D D E P P R R E C A A T E %
% D D EEE PPPPP RRRR EEE C AAAAA T EEE %
% D D E P R R E C A A T E %
% DDDD EEEEE P R R EEEEE CCCC A A T EEEEE %
% %
% %
% MagickWand Deprecated Methods %
% %
% Software Design %
% John Cristy %
% October 2002 %
% %
% %
% Copyright 1999-2010 ImageMagick Studio LLC, a non-profit organization %
% dedicated to making software imaging solutions freely available. %
% %
% You may not use this file except in compliance with the License. You may %
% obtain a copy of the License at %
% %
% http://www.imagemagick.org/script/license.php %
% %
% Unless required by applicable law or agreed to in writing, software %
% distributed under the License is distributed on an "AS IS" BASIS, %
% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. %
% See the License for the specific language governing permissions and %
% limitations under the License. %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%
%
*/
/*
Include declarations.
*/
#include "wand/studio.h"
#include "wand/MagickWand.h"
#include "wand/magick-wand-private.h"
#include "wand/wand.h"
/*
Define declarations.
*/
#define ThrowWandException(severity,tag,context) \
{ \
(void) ThrowMagickException(wand->exception,GetMagickModule(),severity, \
tag,"`%s'",context); \
return(MagickFalse); \
}
#if !defined(MAGICKCORE_EXCLUDE_DEPRECATED)
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k C l i p P a t h I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickClipPathImage() clips along the named paths from the 8BIM profile, if
% present. Later operations take effect inside the path. Id may be a number
% if preceded with #, to work on a numbered path, e.g., "#1" to use the first
% path.
%
% The format of the MagickClipPathImage method is:
%
% MagickBooleanType MagickClipPathImage(MagickWand *wand,
% const char *pathname,const MagickBooleanType inside)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o pathname: name of clipping path resource. If name is preceded by #, use
% clipping path numbered by name.
%
% o inside: if non-zero, later operations take effect inside clipping path.
% Otherwise later operations take effect outside clipping path.
%
*/
WandExport MagickBooleanType MagickClipPathImage(MagickWand *wand,
const char *pathname,const MagickBooleanType inside)
{
return(MagickClipImagePath(wand,pathname,inside));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% D r a w G e t F i l l A l p h a %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% DrawGetFillAlpha() returns the alpha used when drawing using the fill
% color or fill texture. Fully opaque is 1.0.
%
% The format of the DrawGetFillAlpha method is:
%
% double DrawGetFillAlpha(const DrawingWand *wand)
%
% A description of each parameter follows:
%
% o wand: the drawing wand.
%
*/
WandExport double DrawGetFillAlpha(const DrawingWand *wand)
{
return(DrawGetFillOpacity(wand));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% D r a w G e t S t r o k e A l p h a %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% DrawGetStrokeAlpha() returns the alpha of stroked object outlines.
%
% The format of the DrawGetStrokeAlpha method is:
%
% double DrawGetStrokeAlpha(const DrawingWand *wand)
%
% A description of each parameter follows:
%
% o wand: the drawing wand.
*/
WandExport double DrawGetStrokeAlpha(const DrawingWand *wand)
{
return(DrawGetStrokeOpacity(wand));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% D r a w P e e k G r a p h i c W a n d %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% DrawPeekGraphicWand() returns the current drawing wand.
%
% The format of the PeekDrawingWand method is:
%
% DrawInfo *DrawPeekGraphicWand(const DrawingWand *wand)
%
% A description of each parameter follows:
%
% o wand: the drawing wand.
%
*/
WandExport DrawInfo *DrawPeekGraphicWand(const DrawingWand *wand)
{
return(PeekDrawingWand(wand));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% D r a w P o p G r a p h i c C o n t e x t %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% DrawPopGraphicContext() destroys the current drawing wand and returns to the
% previously pushed drawing wand. Multiple drawing wands may exist. It is an
% error to attempt to pop more drawing wands than have been pushed, and it is
% proper form to pop all drawing wands which have been pushed.
%
% The format of the DrawPopGraphicContext method is:
%
% MagickBooleanType DrawPopGraphicContext(DrawingWand *wand)
%
% A description of each parameter follows:
%
% o wand: the drawing wand.
%
*/
WandExport void DrawPopGraphicContext(DrawingWand *wand)
{
(void) PopDrawingWand(wand);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% D r a w P u s h G r a p h i c C o n t e x t %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% DrawPushGraphicContext() clones the current drawing wand to create a new
% drawing wand. The original drawing wand(s) may be returned to by
% invoking PopDrawingWand(). The drawing wands are stored on a drawing wand
% stack. For every Pop there must have already been an equivalent Push.
%
% The format of the DrawPushGraphicContext method is:
%
% MagickBooleanType DrawPushGraphicContext(DrawingWand *wand)
%
% A description of each parameter follows:
%
% o wand: the drawing wand.
%
*/
WandExport void DrawPushGraphicContext(DrawingWand *wand)
{
(void) PushDrawingWand(wand);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% D r a w S e t F i l l A l p h a %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% DrawSetFillAlpha() sets the alpha to use when drawing using the fill
% color or fill texture. Fully opaque is 1.0.
%
% The format of the DrawSetFillAlpha method is:
%
% void DrawSetFillAlpha(DrawingWand *wand,const double fill_alpha)
%
% A description of each parameter follows:
%
% o wand: the drawing wand.
%
% o fill_alpha: fill alpha
%
*/
WandExport void DrawSetFillAlpha(DrawingWand *wand,const double fill_alpha)
{
DrawSetFillOpacity(wand,fill_alpha);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% D r a w S e t S t r o k e A l p h a %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% DrawSetStrokeAlpha() specifies the alpha of stroked object outlines.
%
% The format of the DrawSetStrokeAlpha method is:
%
% void DrawSetStrokeAlpha(DrawingWand *wand,const double stroke_alpha)
%
% A description of each parameter follows:
%
% o wand: the drawing wand.
%
% o stroke_alpha: stroke alpha. The value 1.0 is opaque.
%
*/
WandExport void DrawSetStrokeAlpha(DrawingWand *wand,const double stroke_alpha)
{
DrawSetStrokeOpacity(wand,stroke_alpha);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k C o l o r F l o o d f i l l I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickColorFloodfillImage() changes the color value of any pixel that matches
% target and is an immediate neighbor. If the method FillToBorderMethod is
% specified, the color value is changed for any neighbor pixel that does not
% match the bordercolor member of image.
%
% The format of the MagickColorFloodfillImage method is:
%
% MagickBooleanType MagickColorFloodfillImage(MagickWand *wand,
% const PixelWand *fill,const double fuzz,const PixelWand *bordercolor,
% const long x,const long y)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o fill: the floodfill color pixel wand.
%
% o fuzz: By default target must match a particular pixel color
% exactly. However, in many cases two colors may differ by a small amount.
% The fuzz member of image defines how much tolerance is acceptable to
% consider two colors as the same. For example, set fuzz to 10 and the
% color red at intensities of 100 and 102 respectively are now interpreted
% as the same color for the purposes of the floodfill.
%
% o bordercolor: the border color pixel wand.
%
% o x,y: the starting location of the operation.
%
*/
WandExport MagickBooleanType MagickColorFloodfillImage(MagickWand *wand,
const PixelWand *fill,const double fuzz,const PixelWand *bordercolor,
const long x,const long y)
{
DrawInfo
*draw_info;
MagickBooleanType
status;
PixelPacket
target;
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
if (wand->images == (Image *) NULL)
ThrowWandException(WandError,"ContainsNoImages",wand->name);
draw_info=CloneDrawInfo(wand->image_info,(DrawInfo *) NULL);
PixelGetQuantumColor(fill,&draw_info->fill);
(void) GetOneVirtualPixel(wand->images,x % wand->images->columns,
y % wand->images->rows,&target,wand->exception);
if (bordercolor != (PixelWand *) NULL)
PixelGetQuantumColor(bordercolor,&target);
wand->images->fuzz=fuzz;
status=ColorFloodfillImage(wand->images,draw_info,target,x,y,
bordercolor != (PixelWand *) NULL ? FillToBorderMethod : FloodfillMethod);
if (status == MagickFalse)
InheritException(wand->exception,&wand->images->exception);
draw_info=DestroyDrawInfo(draw_info);
return(status);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k D e s c r i b e I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickDescribeImage() identifies an image by printing its attributes to the
% file. Attributes include the image width, height, size, and others.
%
% The format of the MagickDescribeImage method is:
%
% const char *MagickDescribeImage(MagickWand *wand)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
*/
WandExport char *MagickDescribeImage(MagickWand *wand)
{
return(MagickIdentifyImage(wand));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k F l a t t e n I m a g e s %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickFlattenImages() merges a sequence of images. This useful for
% combining Photoshop layers into a single image.
%
% The format of the MagickFlattenImages method is:
%
% MagickWand *MagickFlattenImages(MagickWand *wand)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
*/
static MagickWand *CloneMagickWandFromImages(const MagickWand *wand,
Image *images)
{
MagickWand
*clone_wand;
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
clone_wand=(MagickWand *) AcquireAlignedMemory(1,sizeof(*clone_wand));
if (clone_wand == (MagickWand *) NULL)
ThrowWandFatalException(ResourceLimitFatalError,"MemoryAllocationFailed",
images->filename);
(void) ResetMagickMemory(clone_wand,0,sizeof(*clone_wand));
clone_wand->id=AcquireWandId();
(void) FormatMagickString(clone_wand->name,MaxTextExtent,"%s-%lu",
MagickWandId,clone_wand->id);
clone_wand->exception=AcquireExceptionInfo();
InheritException(clone_wand->exception,wand->exception);
clone_wand->image_info=CloneImageInfo(wand->image_info);
clone_wand->quantize_info=CloneQuantizeInfo(wand->quantize_info);
clone_wand->images=images;
clone_wand->debug=IsEventLogging();
if (clone_wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",clone_wand->name);
clone_wand->signature=WandSignature;
return(clone_wand);
}
WandExport MagickWand *MagickFlattenImages(MagickWand *wand)
{
Image
*flatten_image;
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
if (wand->images == (Image *) NULL)
return((MagickWand *) NULL);
flatten_image=FlattenImages(wand->images,wand->exception);
if (flatten_image == (Image *) NULL)
return((MagickWand *) NULL);
return(CloneMagickWandFromImages(wand,flatten_image));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k G e t I m a g e A t t r i b u t e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickGetImageAttribute() returns a value associated with the specified
% property. Use MagickRelinquishMemory() to free the value when you are
% finished with it.
%
% The format of the MagickGetImageAttribute method is:
%
% char *MagickGetImageAttribute(MagickWand *wand,const char *property)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o property: the property.
%
*/
WandExport char *MagickGetImageAttribute(MagickWand *wand,const char *property)
{
return(MagickGetImageProperty(wand,property));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
+ M a g i c k G e t I m a g e I n d e x %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickGetImageIndex() returns the index of the current image.
%
% The format of the MagickGetImageIndex method is:
%
% long MagickGetImageIndex(MagickWand *wand)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
*/
WandExport long MagickGetImageIndex(MagickWand *wand)
{
return(MagickGetIteratorIndex(wand));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
+ M a g i c k G e t I m a g e C h a n n e l E x t r e m a %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickGetImageChannelExtrema() gets the extrema for one or more image
% channels.
%
% The format of the MagickGetImageChannelExtrema method is:
%
% MagickBooleanType MagickGetImageChannelExtrema(MagickWand *wand,
% const ChannelType channel,unsigned long *minima,unsigned long *maxima)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o channel: the image channel(s).
%
% o minima: The minimum pixel value for the specified channel(s).
%
% o maxima: The maximum pixel value for the specified channel(s).
%
*/
WandExport MagickBooleanType MagickGetImageChannelExtrema(MagickWand *wand,
const ChannelType channel,unsigned long *minima,unsigned long *maxima)
{
MagickBooleanType
status;
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
if (wand->images == (Image *) NULL)
ThrowWandException(WandError,"ContainsNoImages",wand->name);
status=GetImageChannelExtrema(wand->images,channel,minima,maxima,
wand->exception);
return(status);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
+ M a g i c k G e t I m a g e E x t r e m a %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickGetImageExtrema() gets the extrema for the image.
%
% The format of the MagickGetImageExtrema method is:
%
% MagickBooleanType MagickGetImageExtrema(MagickWand *wand,
% unsigned long *minima,unsigned long *maxima)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o minima: The minimum pixel value for the specified channel(s).
%
% o maxima: The maximum pixel value for the specified channel(s).
%
*/
WandExport MagickBooleanType MagickGetImageExtrema(MagickWand *wand,
unsigned long *minima,unsigned long *maxima)
{
MagickBooleanType
status;
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
if (wand->images == (Image *) NULL)
ThrowWandException(WandError,"ContainsNoImages",wand->name);
status=GetImageExtrema(wand->images,minima,maxima,wand->exception);
return(status);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k G e t I m a g e M a t t e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickGetImageMatte() returns MagickTrue if the image has a matte channel
% otherwise MagickFalse.
%
% The format of the MagickGetImageMatte method is:
%
% unsigned long MagickGetImageMatte(MagickWand *wand)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
*/
WandExport MagickBooleanType MagickGetImageMatte(MagickWand *wand)
{
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
if (wand->images == (Image *) NULL)
ThrowWandException(WandError,"ContainsNoImages",wand->name);
return(wand->images->matte);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k G e t I m a g e P i x e l s %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickGetImagePixels() extracts pixel data from an image and returns it to
% you. The method returns MagickTrue on success otherwise MagickFalse if an
% error is encountered. The data is returned as char, short int, int, long,
% float, or double in the order specified by map.
%
% Suppose you want to extract the first scanline of a 640x480 image as
% character data in red-green-blue order:
%
% MagickGetImagePixels(wand,0,0,640,1,"RGB",CharPixel,pixels);
%
% The format of the MagickGetImagePixels method is:
%
% MagickBooleanType MagickGetImagePixels(MagickWand *wand,
% const long x,const long y,const unsigned long columns,
% const unsigned long rows,const char *map,const StorageType storage,
% void *pixels)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o x, y, columns, rows: These values define the perimeter
% of a region of pixels you want to extract.
%
% o map: This string reflects the expected ordering of the pixel array.
% It can be any combination or order of R = red, G = green, B = blue,
% A = alpha (0 is transparent), O = opacity (0 is opaque), C = cyan,
% Y = yellow, M = magenta, K = black, I = intensity (for grayscale),
% P = pad.
%
% o storage: Define the data type of the pixels. Float and double types are
% expected to be normalized [0..1] otherwise [0..QuantumRange]. Choose from
% these types: CharPixel, DoublePixel, FloatPixel, IntegerPixel,
% LongPixel, QuantumPixel, or ShortPixel.
%
% o pixels: This array of values contain the pixel components as defined by
% map and type. You must preallocate this array where the expected
% length varies depending on the values of width, height, map, and type.
%
*/
WandExport MagickBooleanType MagickGetImagePixels(MagickWand *wand,
const long x,const long y,const unsigned long columns,
const unsigned long rows,const char *map,const StorageType storage,
void *pixels)
{
return(MagickExportImagePixels(wand,x,y,columns,rows,map,storage,pixels));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k G e t I m a g e S i z e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickGetImageSize() returns the image length in bytes.
%
% The format of the MagickGetImageSize method is:
%
% MagickBooleanType MagickGetImageSize(MagickWand *wand,
% MagickSizeType *length)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o length: the image length in bytes.
%
*/
WandExport MagickSizeType MagickGetImageSize(MagickWand *wand)
{
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
if (wand->images == (Image *) NULL)
ThrowWandException(WandError,"ContainsNoImages",wand->name);
return(GetBlobSize(wand->images));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k M a p I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickMapImage() replaces the colors of an image with the closest color
% from a reference image.
%
% The format of the MagickMapImage method is:
%
% MagickBooleanType MagickMapImage(MagickWand *wand,
% const MagickWand *map_wand,const MagickBooleanType dither)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o map: the map wand.
%
% o dither: Set this integer value to something other than zero to dither
% the mapped image.
%
*/
WandExport MagickBooleanType MagickMapImage(MagickWand *wand,
const MagickWand *map_wand,const MagickBooleanType dither)
{
MagickBooleanType
status;
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
if ((wand->images == (Image *) NULL) || (map_wand->images == (Image *) NULL))
ThrowWandException(WandError,"ContainsNoImages",wand->name);
status=MapImage(wand->images,map_wand->images,dither);
if (status == MagickFalse)
InheritException(wand->exception,&wand->images->exception);
return(status);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k M a t t e F l o o d f i l l I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickMatteFloodfillImage() changes the transparency value of any pixel that
% matches target and is an immediate neighbor. If the method
% FillToBorderMethod is specified, the transparency value is changed for any
% neighbor pixel that does not match the bordercolor member of image.
%
% The format of the MagickMatteFloodfillImage method is:
%
% MagickBooleanType MagickMatteFloodfillImage(MagickWand *wand,
% const double alpha,const double fuzz,const PixelWand *bordercolor,
% const long x,const long y)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o alpha: the level of transparency: 1.0 is fully opaque and 0.0 is fully
% transparent.
%
% o fuzz: By default target must match a particular pixel color
% exactly. However, in many cases two colors may differ by a small amount.
% The fuzz member of image defines how much tolerance is acceptable to
% consider two colors as the same. For example, set fuzz to 10 and the
% color red at intensities of 100 and 102 respectively are now interpreted
% as the same color for the purposes of the floodfill.
%
% o bordercolor: the border color pixel wand.
%
% o x,y: the starting location of the operation.
%
*/
WandExport MagickBooleanType MagickMatteFloodfillImage(MagickWand *wand,
const double alpha,const double fuzz,const PixelWand *bordercolor,
const long x,const long y)
{
DrawInfo
*draw_info;
MagickBooleanType
status;
PixelPacket
target;
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
if (wand->images == (Image *) NULL)
ThrowWandException(WandError,"ContainsNoImages",wand->name);
draw_info=CloneDrawInfo(wand->image_info,(DrawInfo *) NULL);
(void) GetOneVirtualPixel(wand->images,x % wand->images->columns,
y % wand->images->rows,&target,wand->exception);
if (bordercolor != (PixelWand *) NULL)
PixelGetQuantumColor(bordercolor,&target);
wand->images->fuzz=fuzz;
status=MatteFloodfillImage(wand->images,target,ClampToQuantum(
(MagickRealType) QuantumRange-QuantumRange*alpha),x,y,bordercolor !=
(PixelWand *) NULL ? FillToBorderMethod : FloodfillMethod);
if (status == MagickFalse)
InheritException(wand->exception,&wand->images->exception);
draw_info=DestroyDrawInfo(draw_info);
return(status);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k M o s a i c I m a g e s %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickMosaicImages() inlays an image sequence to form a single coherent
% picture. It returns a wand with each image in the sequence composited at
% the location defined by the page offset of the image.
%
% The format of the MagickMosaicImages method is:
%
% MagickWand *MagickMosaicImages(MagickWand *wand)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
*/
WandExport MagickWand *MagickMosaicImages(MagickWand *wand)
{
Image
*mosaic_image;
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
if (wand->images == (Image *) NULL)
return((MagickWand *) NULL);
mosaic_image=MosaicImages(wand->images,wand->exception);
if (mosaic_image == (Image *) NULL)
return((MagickWand *) NULL);
return(CloneMagickWandFromImages(wand,mosaic_image));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k O p a q u e I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickOpaqueImage() changes any pixel that matches color with the color
% defined by fill.
%
% The format of the MagickOpaqueImage method is:
%
% MagickBooleanType MagickOpaqueImage(MagickWand *wand,
% const PixelWand *target,const PixelWand *fill,const double fuzz)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o channel: the channel(s).
%
% o target: Change this target color to the fill color within the image.
%
% o fill: the fill pixel wand.
%
% o fuzz: By default target must match a particular pixel color
% exactly. However, in many cases two colors may differ by a small amount.
% The fuzz member of image defines how much tolerance is acceptable to
% consider two colors as the same. For example, set fuzz to 10 and the
% color red at intensities of 100 and 102 respectively are now interpreted
% as the same color for the purposes of the floodfill.
%
*/
WandExport MagickBooleanType MagickOpaqueImage(MagickWand *wand,
const PixelWand *target,const PixelWand *fill,const double fuzz)
{
return(MagickPaintOpaqueImage(wand,target,fill,fuzz));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k P a i n t F l o o d f i l l I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickPaintFloodfillImage() changes the color value of any pixel that matches
% target and is an immediate neighbor. If the method FillToBorderMethod is
% specified, the color value is changed for any neighbor pixel that does not
% match the bordercolor member of image.
%
% The format of the MagickPaintFloodfillImage method is:
%
% MagickBooleanType MagickPaintFloodfillImage(MagickWand *wand,
% const ChannelType channel,const PixelWand *fill,const double fuzz,
% const PixelWand *bordercolor,const long x,const long y)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o channel: the channel(s).
%
% o fill: the floodfill color pixel wand.
%
% o fuzz: By default target must match a particular pixel color
% exactly. However, in many cases two colors may differ by a small amount.
% The fuzz member of image defines how much tolerance is acceptable to
% consider two colors as the same. For example, set fuzz to 10 and the
% color red at intensities of 100 and 102 respectively are now interpreted
% as the same color for the purposes of the floodfill.
%
% o bordercolor: the border color pixel wand.
%
% o x,y: the starting location of the operation.
%
*/
WandExport MagickBooleanType MagickPaintFloodfillImage(MagickWand *wand,
const ChannelType channel,const PixelWand *fill,const double fuzz,
const PixelWand *bordercolor,const long x,const long y)
{
MagickBooleanType
status;
status=MagickFloodfillPaintImage(wand,channel,fill,fuzz,bordercolor,x,y,
MagickFalse);
return(status);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k P a i n t O p a q u e I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickPaintOpaqueImage() changes any pixel that matches color with the color
% defined by fill.
%
% The format of the MagickPaintOpaqueImage method is:
%
% MagickBooleanType MagickPaintOpaqueImage(MagickWand *wand,
% const PixelWand *target,const PixelWand *fill,const double fuzz)
% MagickBooleanType MagickPaintOpaqueImageChannel(MagickWand *wand,
% const ChannelType channel,const PixelWand *target,
% const PixelWand *fill,const double fuzz)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o channel: the channel(s).
%
% o target: Change this target color to the fill color within the image.
%
% o fill: the fill pixel wand.
%
% o fuzz: By default target must match a particular pixel color
% exactly. However, in many cases two colors may differ by a small amount.
% The fuzz member of image defines how much tolerance is acceptable to
% consider two colors as the same. For example, set fuzz to 10 and the
% color red at intensities of 100 and 102 respectively are now interpreted
% as the same color for the purposes of the floodfill.
%
*/
WandExport MagickBooleanType MagickPaintOpaqueImage(MagickWand *wand,
const PixelWand *target,const PixelWand *fill,const double fuzz)
{
return(MagickPaintOpaqueImageChannel(wand,DefaultChannels,target,fill,fuzz));
}
WandExport MagickBooleanType MagickPaintOpaqueImageChannel(MagickWand *wand,
const ChannelType channel,const PixelWand *target,const PixelWand *fill,
const double fuzz)
{
MagickBooleanType
status;
status=MagickOpaquePaintImageChannel(wand,channel,target,fill,fuzz,
MagickFalse);
return(status);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k P a i n t T r a n s p a r e n t I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickPaintTransparentImage() changes any pixel that matches color with the
% color defined by fill.
%
% The format of the MagickPaintTransparentImage method is:
%
% MagickBooleanType MagickPaintTransparentImage(MagickWand *wand,
% const PixelWand *target,const double alpha,const double fuzz)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o target: Change this target color to specified opacity value within
% the image.
%
% o alpha: the level of transparency: 1.0 is fully opaque and 0.0 is fully
% transparent.
%
% o fuzz: By default target must match a particular pixel color
% exactly. However, in many cases two colors may differ by a small amount.
% The fuzz member of image defines how much tolerance is acceptable to
% consider two colors as the same. For example, set fuzz to 10 and the
% color red at intensities of 100 and 102 respectively are now interpreted
% as the same color for the purposes of the floodfill.
%
*/
WandExport MagickBooleanType MagickPaintTransparentImage(MagickWand *wand,
const PixelWand *target,const double alpha,const double fuzz)
{
return(MagickTransparentPaintImage(wand,target,alpha,fuzz,MagickFalse));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k S e t I m a g e A t t r i b u t e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickSetImageAttribute() associates a property with an image.
%
% The format of the MagickSetImageAttribute method is:
%
% MagickBooleanType MagickSetImageAttribute(MagickWand *wand,
% const char *property,const char *value)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o property: the property.
%
% o value: the value.
%
*/
WandExport MagickBooleanType MagickSetImageAttribute(MagickWand *wand,
const char *property,const char *value)
{
return(SetImageProperty(wand->images,property,value));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k S e t I m a g e I n d e x %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickSetImageIndex() set the current image to the position of the list
% specified with the index parameter.
%
% The format of the MagickSetImageIndex method is:
%
% MagickBooleanType MagickSetImageIndex(MagickWand *wand,const long index)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o index: the scene number.
%
*/
WandExport MagickBooleanType MagickSetImageIndex(MagickWand *wand,
const long index)
{
return(MagickSetIteratorIndex(wand,index));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
+ M a g i c k S e t I m a g e O p t i o n %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickSetImageOption() associates one or options with a particular image
% format (.e.g MagickSetImageOption(wand,"jpeg","perserve","yes").
%
% The format of the MagickSetImageOption method is:
%
% MagickBooleanType MagickSetImageOption(MagickWand *wand,
% const char *format,const char *key,const char *value)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o format: the image format.
%
% o key: The key.
%
% o value: The value.
%
*/
WandExport MagickBooleanType MagickSetImageOption(MagickWand *wand,
const char *format,const char *key,const char *value)
{
char
option[MaxTextExtent];
assert(wand != (MagickWand *) NULL);
assert(wand->signature == WandSignature);
if (wand->debug != MagickFalse)
(void) LogMagickEvent(WandEvent,GetMagickModule(),"%s",wand->name);
(void) FormatMagickString(option,MaxTextExtent,"%s:%s=%s",format,key,value);
return(DefineImageOption(wand->image_info,option));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k T r a n s p a r e n t I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickTransparentImage() changes any pixel that matches color with the
% color defined by fill.
%
% The format of the MagickTransparentImage method is:
%
% MagickBooleanType MagickTransparentImage(MagickWand *wand,
% const PixelWand *target,const double alpha,const double fuzz)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o target: Change this target color to specified opacity value within
% the image.
%
% o alpha: the level of transparency: 1.0 is fully opaque and 0.0 is fully
% transparent.
%
% o fuzz: By default target must match a particular pixel color
% exactly. However, in many cases two colors may differ by a small amount.
% The fuzz member of image defines how much tolerance is acceptable to
% consider two colors as the same. For example, set fuzz to 10 and the
% color red at intensities of 100 and 102 respectively are now interpreted
% as the same color for the purposes of the floodfill.
%
*/
WandExport MagickBooleanType MagickTransparentImage(MagickWand *wand,
const PixelWand *target,const double alpha,const double fuzz)
{
return(MagickPaintTransparentImage(wand,target,alpha,fuzz));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k R e g i o n O f I n t e r e s t I m a g e %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickRegionOfInterestImage() extracts a region of the image and returns it
% as a new wand.
%
% The format of the MagickRegionOfInterestImage method is:
%
% MagickWand *MagickRegionOfInterestImage(MagickWand *wand,
% const unsigned long width,const unsigned long height,const long x,
% const long y)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o width: the region width.
%
% o height: the region height.
%
% o x: the region x offset.
%
% o y: the region y offset.
%
*/
WandExport MagickWand *MagickRegionOfInterestImage(MagickWand *wand,
const unsigned long width,const unsigned long height,const long x,
const long y)
{
return(MagickGetImageRegion(wand,width,height,x,y));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k S e t I m a g e P i x e l s %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickSetImagePixels() accepts pixel datand stores it in the image at the
% location you specify. The method returns MagickFalse on success otherwise
% MagickTrue if an error is encountered. The pixel data can be either char,
% short int, int, long, float, or double in the order specified by map.
%
% Suppose your want to upload the first scanline of a 640x480 image from
% character data in red-green-blue order:
%
% MagickSetImagePixels(wand,0,0,640,1,"RGB",CharPixel,pixels);
%
% The format of the MagickSetImagePixels method is:
%
% MagickBooleanType MagickSetImagePixels(MagickWand *wand,
% const long x,const long y,const unsigned long columns,
% const unsigned long rows,const char *map,const StorageType storage,
% const void *pixels)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o x, y, columns, rows: These values define the perimeter of a region
% of pixels you want to define.
%
% o map: This string reflects the expected ordering of the pixel array.
% It can be any combination or order of R = red, G = green, B = blue,
% A = alpha (0 is transparent), O = opacity (0 is opaque), C = cyan,
% Y = yellow, M = magenta, K = black, I = intensity (for grayscale),
% P = pad.
%
% o storage: Define the data type of the pixels. Float and double types are
% expected to be normalized [0..1] otherwise [0..QuantumRange]. Choose from
% these types: CharPixel, ShortPixel, IntegerPixel, LongPixel, FloatPixel,
% or DoublePixel.
%
% o pixels: This array of values contain the pixel components as defined by
% map and type. You must preallocate this array where the expected
% length varies depending on the values of width, height, map, and type.
%
*/
WandExport MagickBooleanType MagickSetImagePixels(MagickWand *wand,
const long x,const long y,const unsigned long columns,
const unsigned long rows,const char *map,const StorageType storage,
const void *pixels)
{
return(MagickImportImagePixels(wand,x,y,columns,rows,map,storage,pixels));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a g i c k W r i t e I m a g e B l o b %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% MagickWriteImageBlob() implements direct to memory image formats. It
% returns the image as a blob and its length. Use MagickSetFormat() to
% set the format of the returned blob (GIF, JPEG, PNG, etc.).
%
% Use MagickRelinquishMemory() to free the blob when you are done with it.
%
% The format of the MagickWriteImageBlob method is:
%
% unsigned char *MagickWriteImageBlob(MagickWand *wand,size_t *length)
%
% A description of each parameter follows:
%
% o wand: the magick wand.
%
% o length: the length of the blob.
%
*/
WandExport unsigned char *MagickWriteImageBlob(MagickWand *wand,size_t *length)
{
return(MagickGetImageBlob(wand,length));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% P i x e l G e t N e x t R o w %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% PixelGetNextRow() returns the next row as an array of pixel wands from the
% pixel iterator.
%
% The format of the PixelGetNextRow method is:
%
% PixelWand **PixelGetNextRow(PixelIterator *iterator,
% unsigned long *number_wands)
%
% A description of each parameter follows:
%
% o iterator: the pixel iterator.
%
% o number_wands: the number of pixel wands.
%
*/
WandExport PixelWand **PixelGetNextRow(PixelIterator *iterator)
{
unsigned long
number_wands;
return(PixelGetNextIteratorRow(iterator,&number_wands));
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% P i x e l I t e r a t o r G e t E x c e p t i o n %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% PixelIteratorGetException() returns the severity, reason, and description of
% any error that occurs when using other methods in this API.
%
% The format of the PixelIteratorGetException method is:
%
% char *PixelIteratorGetException(const Pixeliterator *iterator,
% ExceptionType *severity)
%
% A description of each parameter follows:
%
% o iterator: the pixel iterator.
%
% o severity: the severity of the error is returned here.
%
*/
WandExport char *PixelIteratorGetException(const PixelIterator *iterator,
ExceptionType *severity)
{
return(PixelGetIteratorException(iterator,severity));
}
#endif