| // This may look like C code, but it is really -*- C++ -*- |
| // |
| // Copyright Bob Friesenhahn, 1999, 2000, 2003 |
| // |
| // Test STL appendImages function |
| // |
| |
| #include <Magick++.h> |
| #include <string> |
| #include <iostream> |
| #include <list> |
| #include <vector> |
| |
| using namespace std; |
| |
| using namespace Magick; |
| |
| int main( int /*argc*/, char ** argv) |
| { |
| |
| // Initialize ImageMagick install location for Windows |
| InitializeMagick(*argv); |
| |
| int failures=0; |
| |
| try { |
| |
| string srcdir(""); |
| if(getenv("SRCDIR") != 0) |
| srcdir = getenv("SRCDIR"); |
| |
| // |
| // Test appendImages |
| // |
| |
| list<Image> imageList; |
| readImages( &imageList, srcdir + "test_image_anim.miff" ); |
| |
| Image appended; |
| |
| // Horizontal |
| appendImages( &appended, imageList.begin(), imageList.end() ); |
| // appended.display(); |
| if (( appended.signature() != "3a90bb0bb8f69f6788ab99e9e25598a0d6c5cdbbb797f77ad68011e0a8b1689d" ) && |
| ( appended.signature() != "493106ee32cdeab9e386fe50aafede73c23c1150af564a4ad71ca1deccc1fa10" ) && |
| ( appended.signature() != "b98c42c55fc4e661cb3684154256809c03c0c6b53da2738b6ce8066e1b6ddef0" )) |
| { |
| ++failures; |
| cout << "Line: " << __LINE__ |
| << " Horizontal append failed, signature = " |
| << appended.signature() << endl; |
| appended.write("appendImages_horizontal_out.miff"); |
| // appended.display(); |
| } |
| |
| // Vertical |
| appendImages( &appended, imageList.begin(), imageList.end(), true ); |
| if (( appended.signature() != "a22fbe9ca8e3dc3b34f137d175d51841daf56d231bedd8b18ad55415af558265" ) && |
| ( appended.signature() != "11b97ba6ac1664aa1c2faed4c86195472ae9cce2ed75402d975bb4ffcf1de751" ) && |
| ( appended.signature() != "cae4815eeb3cb689e73b94d897a9957d3414d1d4f513e8b5e52579b05d164bfe" )) |
| { |
| ++failures; |
| cout << "Line: " << __LINE__ |
| << " Vertical append failed, signature = " |
| << appended.signature() << endl; |
| appended.write("appendImages_vertical_out.miff"); |
| // appended.display(); |
| } |
| |
| } |
| |
| catch( Exception &error_ ) |
| { |
| cout << "Caught exception: " << error_.what() << endl; |
| return 1; |
| } |
| catch( exception &error_ ) |
| { |
| cout << "Caught exception: " << error_.what() << endl; |
| return 1; |
| } |
| |
| if ( failures ) |
| { |
| cout << failures << " failures" << endl; |
| return 1; |
| } |
| |
| return 0; |
| } |
| |