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/*
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% AAA N N IIIII M M AAA TTTTT EEEEE %
% A A NN N I MM MM A A T E %
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% A A N N IIIII M M A A T EEEEE %
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% Interactively Animate an Image Sequence. %
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% Software Design %
% John Cristy %
% July 1992 %
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% Copyright 1999-2010 ImageMagick Studio LLC, a non-profit organization %
% dedicated to making software imaging solutions freely available. %
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% You may not use this file except in compliance with the License. You may %
% obtain a copy of the License at %
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% http://www.imagemagick.org/script/license.php %
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% Unless required by applicable law or agreed to in writing, software %
% distributed under the License is distributed on an "AS IS" BASIS, %
% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. %
% See the License for the specific language governing permissions and %
% limitations under the License. %
% %
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% Animate displays a sequence of images in the MIFF format on any
% workstation display running an X server. Animate first determines the
% hardware capabilities of the workstation. If the number of unique
% colors in an image is less than or equal to the number the workstation
% can support, the image is displayed in an X window. Otherwise the
% number of colors in the image is first reduced to match the color
% resolution of the workstation before it is displayed.
%
% This means that a continuous-tone 24 bits-per-pixel image can display on a
% 8 bit pseudo-color device or monochrome device. In most instances the
% reduced color image closely resembles the original. Alternatively, a
% monochrome or pseudo-color image can display on a continuous-tone 24
% bits-per-pixel device.
%
%
*/
#include "wand/studio.h"
#include "wand/MagickWand.h"
/*
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*/
#if defined(MAGICKCORE_WINDOWS_SUPPORT)
int WINAPI WinMain(HINSTANCE instance,HINSTANCE last,LPSTR command,int state)
{
char
**argv;
int
argc,
main(int,char **);
(void) instance;
(void) last;
(void) state;
argv=StringToArgv(command,&argc);
return(main(argc,argv));
}
#endif
int main(int argc,char **argv)
{
ExceptionInfo
*exception;
ImageInfo
*image_info;
MagickBooleanType
status;
MagickCoreGenesis(*argv,MagickTrue);
exception=AcquireExceptionInfo();
image_info=AcquireImageInfo();
status=MagickCommandGenesis(image_info,AnimateImageCommand,argc,argv,
(char **) NULL,exception);
image_info=DestroyImageInfo(image_info);
exception=DestroyExceptionInfo(exception);
MagickCoreTerminus();
return(status);
}