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| <h1> Magick++ STL Support</h1> |
| </center> |
| Magick++ provides a set of <a href="http://www.sgi.com/tech/stl/">Standard |
| Template Libary</a> (<a href="http://www.sgi.com/tech/stl/">STL</a> ) |
| algorithms for operating across ranges of image frames in a container. |
| It also provides a set of STL unary function objects to apply an |
| operation on image frames in a container via an algorithm which uses |
| unary function objects. A good example of a standard algorithm which is |
| useful for processing containers of image frames is the STL <i><a |
| href="http://www.sgi.com/tech/stl/for_each.html"> for_each</a> </i> |
| algorithm which invokes a unary function object on a range of container |
| elements. |
| <p>Magick++ uses a limited set of template argument types. The current |
| template argument types are: </p> |
| <blockquote><a href="http://www.sgi.com/tech/stl/Container.html">Container</a> |
| <blockquote>A container having the properties of a <a |
| href="http://www.sgi.com/tech/stl/BackInsertionSequence.html"> Back |
| Insertion Sequence</a> . Sequences support forward iterators and Back |
| Insertion Sequences support the additional abilty to append an element |
| via push_back(). Common compatable container types are the STL <<a |
| href="http://www.sgi.com/tech/stl/Vector.html"> vector</a> > and <<a |
| href="http://www.sgi.com/tech/stl/List.html">list</a> > template |
| containers. This template argument is usually used to represent an |
| output container in which one or more image frames may be appended. |
| Containers like STL <<a href="http://www.sgi.com/tech/stl/Vector.html">vector</a> |
| > which have a given default <i>capacity</i> may need to have their <i> |
| capacity</i> adjusted via r<i>eserve() </i>to a larger <i>capacity</i> |
| in order to support the expected final <i>size</i> . Since Magick++ |
| images are very small, it is likely that the default capacity of STL <<a |
| href="http://www.sgi.com/tech/stl/Vector.html"> vector</a> > is |
| sufficient for most situations.</blockquote> |
| <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| <blockquote>An input iterator used to express a position in a |
| container. These template arguments are typically used to represent a |
| range of elements with f<i>irst_</i> representing the first element to |
| be processed and <i> last_</i> representing the element to stop at. When |
| processing the entire contents of a container, it is handy to know that |
| STL containers usually provide the begin() and end() methods to return |
| input interators which correspond with the first and last elements, |
| respectively.</blockquote> |
| </blockquote> |
| The following is an example of how frames from a GIF animation <font |
| color="#000000"> "test_image_anim.gif" may be appended horizontally |
| with the resulting image written to the file "appended_image.miff":</font> |
| <p><tt><font color="#000066">#include <list></font></tt> <br> |
| <tt><font color="#000066">#include <Magick++.h></font></tt> <br> |
| <tt><font color="#000066">using namespace std;</font></tt> <br> |
| <tt><font color="#000066">using namespace Magick;</font></tt> </p> |
| <p><tt><font color="#000066">int main(int /*argc*/,char **/*argv*/)</font></tt> <br> |
| <tt><font color="#000066">{</font></tt> <br> |
| <tt><font color="#000066"> list<Image> imageList;</font></tt> <br> |
| <tt><font color="#000066"> readImages( &imageList, |
| "test_image_anim.gif" );</font></tt> </p> |
| <p><tt><font color="#000066"> Image appended;</font></tt> <br> |
| <tt><font color="#000066"> appendImages( &appended, |
| imageList.begin(), imageList.end() );</font></tt> <br> |
| <tt><font color="#000066"> appended.write( |
| "appended_image.miff" );</font></tt> <br> |
| <tt><font color="#000066"> return 0;</font></tt> <br> |
| <tt><font color="#000066">}</font></tt> </p> |
| <p>The available Magick++ specific STL algorithms for operating on |
| sequences of image frames are shown in the following table: <br> |
| |
| <table border="1" width="100%"> |
| <caption><b>Magick++ STL Algorithms For Image Sequences</b></caption> <tbody> |
| <tr> |
| <td> |
| <center><b>Algorithm</b></center> |
| </td> |
| <td> |
| <center><b>Signature</b></center> |
| </td> |
| <td> |
| <center><b>Description</b></center> |
| </td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="animateImages"></a> <font size="-1">animateImages</font></center> |
| </td> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_</font></td> |
| <td><font size="-1">Animate a sequence of image frames. Image |
| frames are displayed in succession, creating an animated effect. The |
| animation options are taken from the first image frame. This feature is |
| only supported under X11 at the moment.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="appendImages"></a> <font size="-1">appendImages</font></center> |
| </td> |
| <td><font size="-1"><a href="Image.html">Image</a> |
| *appendedImage_, <a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_, bool stack_ = false</font></td> |
| <td><font size="-1">Append a sequence of image frames, writing |
| the result to <i>appendedImage_.</i> All the input image frames must |
| have the same width or height. Image frames of the same width are |
| stacked top-to-bottom. Image frames of the same height are stacked |
| left-to-right. If the <i>stack_</i> parameter is false, rectangular |
| image frames are stacked left-to-right otherwise top-to-bottom.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="averageImages"></a> <font size="-1">averageImages</font></center> |
| </td> |
| <td><font size="-1"><a href="Image.html">Image</a> |
| *averagedImage_, <a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_</font></td> |
| <td><font size="-1">Average a sequence of image frames, writing |
| the result to <i>averagedImage_</i>. All the input image frames must |
| be the same size in pixels.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="coalesceImages"></a> <font size="-1">coalesceImages</font></center> |
| </td> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/Container.html"> Container</a> |
| *coalescedImages_, <a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_</font><br> |
| </td> |
| <td><font size="-1">Create a coalesced image sequence obtained by |
| "playing" the image sequence (observing page offsets and disposal |
| methods) to create a new image sequence in which all frames are full |
| size and completely rendered. Note that if the original image sequence |
| relied on page offsets and disposal methods that the resulting sequence |
| will be larger (perhaps much larger) then the original. This is useful |
| for GIF animation sequences that have page offsets and disposal methods. |
| The resuting image sequence is returned via <i>coalescedImages_.</i></font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="deconstructImages"></a> <font size="-1">deconstructImages</font></center> |
| </td> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/Container.html"> Container</a> |
| *deconstructedImages_, <a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_</font></td> |
| <td><font size="-1">Break down an image sequence into constituent |
| parts. This is useful for creating GIF or MNG animation sequences. |
| The input sequence is specified by <i>first_</i> and <i>last_</i>, and |
| the deconstruted images are returned via <i>deconstructedImages_</i>.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="displayImages"></a> <font size="-1">displayImages</font></center> |
| </td> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_</font></td> |
| <td><font size="-1">Display a sequence of image frames. Through |
| use of a pop-up menu, image frames may be selected in succession. This |
| feature is fully supported under X11 but may have only limited support |
| in other environments.</font> <br> |
| <font size="-1"><b><font color="#ff0000">Caution: </font></b> if |
| an image format is is not compatable with the display visual (e.g. JPEG |
| on a colormapped display) then the original image will be altered. Use a |
| copy of the original if this is a problem.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="flattenImages"></a> <font size="-1">flattenImages</font></center> |
| </td> |
| <td><font size="-1"><a href="Image.html">Image</a> |
| *flattendImage_, <a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_</font></td> |
| <td><font size="-1">Merge a sequence of image frames which |
| represent image layers into a single composited representation. The <i>flattendImage_</i> |
| parameter points to an existing Image to update with the flattened |
| image. This function is useful for combining Photoshop layers into a |
| single image.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="mapImages"></a> <font size="-1">mapImages</font></center> |
| </td> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_, const <a href="Image.html">Image</a> & mapImage_, bool |
| dither_, bool measureError_ = false</font></td> |
| <td><font size="-1">Replace the colors of a sequence of images |
| with the closest color from a reference image. Set <i>dither_</i> to <i>true</i> |
| to enable dithering. Set <i>measureError_</i> to <i>true</i> in |
| order to evaluate quantization error.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="montageImages"></a> <font size="-1">montageImages</font></center> |
| </td> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/Container.html"> Container</a> |
| *montageImages_, <a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_, const <a href="Montage.html">Montage</a> &montageOpts_</font></td> |
| <td><font size="-1">Create a composite image by combining several |
| separate image frames. Multiple frames may be generated in the output |
| container <i> montageImages_ </i>depending on the tile setting and the |
| number of image frames montaged. Montage options are provided via the |
| parameter <i>montageOpts_</i> . Options set in the first image frame (<a |
| href="Image.html#backgroundColor"> backgroundColor,</a> <a |
| href="Image.html#borderColor">borderColor</a> , <a |
| href="Image.html#matteColor">matteColor</a> , <a |
| href="Image.html#penColor">penColor,</a> <a href="Image.html#font">font,</a> |
| and <a href="Image.html#fontPointsize">fontPointsize</a> ) are also used |
| as options by <i>montageImages().</i></font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="morphImages"></a> <font size="-1">morphImages</font></center> |
| </td> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/Container.html"> Container</a> |
| *morphedImages_, <a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_, size_t frames_</font></td> |
| <td><font size="-1">Morph a seqence of image frames. This |
| algorithm expands the number of image frames (output to the |
| container <i>morphedImages_)</i> by adding the number of intervening |
| frames specified by <i>frames_</i> such that the original frames morph |
| (blend) into each other when played as an animation.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="mosaicImages"></a> <font size="-1">mosaicImages</font></center> |
| </td> |
| <td><font size="-1"><a href="Image.html">Image</a> *mosaicImage_, <a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_</font></td> |
| <td><font size="-1">Inlay a number of images to form a single |
| coherent picture. The <i>mosicImage_</i> argument is updated with a |
| mosaic constructed from the image sequence represented by <i>first_</i> |
| through <i>last_</i> .</font></td> |
| </tr> |
| <tr> |
| <td rowspan="2"> |
| <center><a name="readImages"></a> <font size="-1">readImages</font></center> |
| </td> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/Container.html"> Container</a> |
| *sequence_, const std::string &imageSpec_</font></td> |
| <td><font size="-1">Read a sequence of image frames into existing |
| container (appending to container <i>sequence_</i>) with image names |
| specified in the string <i>imageSpec_</i>.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/Container.html"> Container</a> |
| *sequence_, const <a href="Blob.html">Blob</a> &blob_</font></td> |
| <td><font size="-1">Read a sequence of image frames into existing |
| container (appending to container sequence_) from <a href="Blob.html">Blob</a> |
| blob_.</font></td> |
| </tr> |
| <tr> |
| <td rowspan="2"> |
| <center><a name="writeImages"></a> <font size="-1">writeImages</font></center> |
| </td> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_, const std::string &imageSpec_, bool adjoin_ = true</font></td> |
| <td><font size="-1">Write images in container to file specified |
| by string <i>imageSpec_</i>. Set <i>adjoin_ </i>to false to write a |
| set of image frames via a wildcard <i>imageSpec_ </i>(e.g. |
| image%02d.miff).</font> <br> |
| The wildcard must be one of <tt>%0Nd, %0No, or %0Nx</tt>. <br> |
| <font size="-1"><b><font color="#ff0000">Caution: </font></b> if |
| an image format is selected which is capable of supporting fewer colors |
| than the original image or quantization has been requested, the original |
| image will be quantized to fewer colors. Use a copy of the original if |
| this is a problem.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_, <a href="Blob.html">Blob</a> *blob_, bool adjoin_ = true</font></td> |
| <td><font size="-1">Write images in container to in-memory BLOB |
| specified by <a href="Blob.html">Blob</a> blob_. Set adjoin_ to false to |
| write a set of image frames via a wildcard imageSpec_ (e.g. |
| image%02d.miff).</font> <br> |
| <font size="-1"><b><font color="#ff0000">Caution:</font></b> if an |
| image format is selected which is capable of supporting fewer colors |
| than the original image or quantization has been requested, the original |
| image will be quantized to fewer colors. Use a copy of the original if |
| this is a problem.</font></td> |
| </tr> |
| <tr> |
| <td><a name="quantizeImages"></a> <font size="-1">quantizeImages</font></td> |
| <td><font size="-1"><a |
| href="http://www.sgi.com/tech/stl/InputIterator.html"> InputIterator</a> |
| first_, <a href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a> |
| last_, bool measureError_ = false</font></td> |
| <td><font size="-1">Quantize colors in images using current |
| quantization settings. Set <i>measureError_</i> to <i>true</i> in order |
| to measure quantization error.</font></td> |
| </tr> |
| </tbody> |
| </table> |
| <br> |
| </p> |
| <center> |
| <h3> Magick++ Unary Function Objects</h3> |
| </center> |
| Magick++ unary function objects inherit from the STL unary_function |
| template class . The STL unary_function template class is of the form |
| <blockquote><tt><font color="#000099">unary_function<Arg, Result></font></tt></blockquote> |
| and expects that derived classes implement a method of the form: |
| <blockquote><tt><font color="#000099">Result operator()( Arg argument_ |
| );</font></tt></blockquote> |
| which is invoked by algorithms using the function object. In the case |
| of unary function objects defined by Magick++, the invoked function |
| looks like: |
| <blockquote><tt><font color="#000099">void operator()( Image |
| &image_);</font></tt></blockquote> |
| with a typical implementation looking similar to: |
| <blockquote><tt><font color="#000099">void operator()( Image |
| &image_ )</font></tt> <br> |
| <tt><font color="#000099"> {</font></tt> <br> |
| <tt><font color="#000099"> image_.contrast( |
| _sharpen );</font></tt> <br> |
| <tt><font color="#000099"> }</font></tt></blockquote> |
| where <i>contrast</i> is an Image method and <i>_sharpen </i>is an |
| argument stored within the function object by its contructor. Since |
| constructors may be polymorphic, a given function object may have |
| several constructors and selects the appropriate Image method based on |
| the arguments supplied. |
| <p>In essence, unary function objects (as provided by Magick++) simply |
| provide the means to construct an object which caches arguments for |
| later use by an algorithm designed for use with unary function objects. |
| There is a unary function object corresponding each algorithm provided |
| by the <a href="Image.html"> Image</a> class and there is a contructor |
| available compatable with each synonymous method in the Image class. </p> |
| <p>The unary function objects that Magick++ provides to support |
| manipulating images are shown in the following table: <br> |
| |
| <table border="1"> |
| <caption><b>Magick++ Unary Function Objects For Image Manipulation</b></caption> <tbody> |
| <tr align="center"> |
| <td><b>Function Object</b></td> |
| <td><b>Constructor Signatures(s)</b></td> |
| <td><b>Description</b></td> |
| </tr> |
| <tr> |
| <td valign="middle"> |
| <div align="center"><a name="adaptiveThresholdImage"></a> <font |
| size="-1">adaptiveThresholdImage</font><br> |
| </div> |
| </td> |
| <td valign="middle"><font size="-1">size_t width, unsigned |
| int height, unsigned offset = 0</font><br> |
| </td> |
| <td valign="top"><font size="-1">Apply adaptive thresholding to |
| the image. Adaptive thresholding is useful if the ideal threshold level |
| is not known in advance, or if the illumination gradient is not constant |
| across the image. Adaptive thresholding works by evaulating the mean |
| (average) of a pixel region (size specified by <i>width</i> and <i>height</i>) |
| and using the mean as the thresholding value. In order to remove |
| residual noise from the background, the threshold may be adjusted by |
| subtracting a constant <i>offset</i> (default zero) from the mean to |
| compute the threshold.</font><br> |
| </td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="addNoiseImage"></a> <font size="-1">addNoiseImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#NoiseType">NoiseType</a> |
| noiseType_</font></td> |
| <td><font size="-1">Add noise to image with specified noise type.</font></td> |
| </tr> |
| <tr> |
| <td style="vertical-align: middle;"><small><a |
| name="affineTransformImage"></a>affineTransformImage<br> |
| </small></td> |
| <td style="vertical-align: middle;"><small>const DrawableAffine |
| &affine_<br> |
| </small></td> |
| <td style="vertical-align: middle;"><small>Transform image by |
| specified affine (or free transform) matrix.<br> |
| </small></td> |
| </tr> |
| <tr> |
| <td rowspan="4"> |
| <center><a name="annotateImage"></a> <font size="-1">annotateImage</font></center> |
| </td> |
| <td><font size="-1">const std::string &text_, const <a |
| href="Geometry.html"> Geometry</a> &location_</font></td> |
| <td><font size="-1">Annotate with text using specified text, |
| bounding area, placement gravity, and rotation. If <i>boundingArea_</i> |
| is invalid, then bounding area is entire image.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">std::string text_, const <a |
| href="Geometry.html">Geometry</a> &boundingArea_, <a |
| href="Enumerations.html#GravityType">GravityType</a> gravity_</font></td> |
| <td><font size="-1">Annotate using specified text, bounding area, |
| and placement gravity. If <i>boundingArea_</i> is invalid, then |
| bounding area is entire image.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">const std::string &text_, const <a |
| href="Geometry.html"> Geometry</a> &boundingArea_, <a |
| href="Enumerations.html#GravityType">GravityType</a> gravity_, double |
| degrees_, </font></td> |
| <td><font size="-1">Annotate with text using specified text, |
| bounding area, placement gravity, and rotation. If <i>boundingArea_</i> |
| is invalid, then bounding area is entire image.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">const std::string &text_, <a |
| href="Enumerations.html#GravityType"> GravityType</a> gravity_</font></td> |
| <td><font size="-1">Annotate with text (bounding area is entire |
| image) and placement gravity.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="blurImage"></a> <font size="-1">blurImage</font></center> |
| </td> |
| <td><font size="-1">const double radius_ = 1, const double sigma_ |
| = 0.5</font></td> |
| <td><font size="-1">Blur image. The radius_ parameter specifies |
| the radius of the Gaussian, in pixels, not counting the center |
| pixel. The sigma_ parameter specifies the standard deviation of |
| the Laplacian, in pixels.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="borderImage"></a> <font size="-1">borderImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &geometry_ = "6x6+0+0"</font></td> |
| <td><font size="-1">Border image (add border to image). The |
| color of the border is specified by the <i>borderColor</i> attribute.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="charcoalImage"></a> <font size="-1">charcoalImage</font></center> |
| </td> |
| <td><font size="-1">const double radius_ = 1, const double sigma_ |
| = 0.5</font></td> |
| <td><font size="-1">Charcoal effect image (looks like charcoal |
| sketch). The radius_ parameter specifies the radius of the Gaussian, in |
| pixels, not counting the center pixel. The sigma_ parameter |
| specifies the standard deviation of the Laplacian, in pixels.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="chopImage"></a> <font size="-1">chopImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &geometry_</font></td> |
| <td><font size="-1">Chop image (remove vertical or horizontal |
| subregion of image)</font></td> |
| </tr> |
| <tr> |
| <td rowspan="2"> |
| <center><a name="colorizeImage"></a> <font size="-1">colorizeImage</font></center> |
| </td> |
| <td><font size="-1">const size_t opacityRed_, const |
| size_t opacityGreen_, const size_t opacityBlue_, const Color |
| &penColor_</font></td> |
| <td><font size="-1">Colorize image with pen color, using |
| specified percent opacity for red, green, and blue quantums.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">const size_t opacity_, const <a |
| href="Color.html"> Color</a> &penColor_</font></td> |
| <td><font size="-1">Colorize image with pen color, using |
| specified percent opacity.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="commentImage"></a> <font size="-1">commentImage</font></center> |
| </td> |
| <td><font size="-1">const std::string &comment_</font></td> |
| <td><font size="-1">Comment image (add comment string to |
| image). By default, each image is commented with its file name. |
| Use this method to assign a specific comment to the |
| image. Optionally you can include the image filename, type, width, |
| height, or other image attributes by embedding <a |
| href="FormatCharacters.html">special format characters.</a> </font></td> |
| </tr> |
| <tr> |
| <td rowspan="2"> |
| <center><a name="compositeImage"></a> <font size="-1">compositeImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Image.html">Image</a> |
| &compositeImage_, ssize_t xOffset_, ssize_t yOffset_, <a |
| href="Enumerations.html#CompositeOperator"> CompositeOperator</a> |
| compose_ = <i>InCompositeOp</i></font></td> |
| <td rowspan="2"><font size="-1">Compose an image onto another at |
| specified offset and using specified algorithm</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">const <a href="Image.html">Image</a> |
| &compositeImage_, const Geometry &offset_, <a |
| href="Enumerations.html#CompositeOperator"> CompositeOperator</a> |
| compose_ = <i>InCompositeOp</i></font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="condenseImage"></a> <font size="-1">condenseImage</font></center> |
| </td> |
| <td><font size="-1">void</font></td> |
| <td><font size="-1">Condense image (Re-run-length encode image in |
| memory).</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="contrastImage"></a> <font size="-1">contrastImage</font></center> |
| </td> |
| <td><font size="-1">size_t sharpen_</font></td> |
| <td><font size="-1">Contrast image (enhance intensity differences |
| in image)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="cropImage"></a> <font size="-1">cropImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &geometry_</font></td> |
| <td><font size="-1">Crop image (subregion of original image)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="cycleColormapImage"></a> <font size="-1">cycleColormap-</font> <br> |
| <font size="-1">Image</font></center> |
| </td> |
| <td><font size="-1">int amount_</font></td> |
| <td><font size="-1">Cycle image colormap</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="despeckleImage"></a> <font size="-1">despeckleImage</font></center> |
| </td> |
| <td><font size="-1">void</font></td> |
| <td><font size="-1">Despeckle image (reduce speckle noise)</font></td> |
| </tr> |
| <tr> |
| <td rowspan="2"> |
| <center><a name="drawImage"></a> <font size="-1">drawImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Drawable.html">Drawable</a> |
| &drawable_</font></td> |
| <td><font size="-1">Draw shape or text on image.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">const std::list<<a href="Drawable.html">Drawable</a> |
| > &drawable_</font></td> |
| <td><font size="-1">Draw shapes or text on image using a set of |
| Drawable objects contained in an STL list. Use of this method improves |
| drawing performance and allows batching draw objects together in a list |
| for repeated use.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="edgeImage"></a> <font size="-1">edgeImage</font></center> |
| </td> |
| <td><font size="-1">size_t radius_ = 0.0</font></td> |
| <td><font size="-1">Edge image (hilight edges in image). |
| The radius is the radius of the pixel neighborhood.. Specify a radius |
| of zero for automatic radius selection.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="embossImage"></a> <font size="-1">embossImage</font></center> |
| </td> |
| <td><font size="-1">const double radius_ = 1, const double sigma_ |
| = 0.5</font></td> |
| <td><font size="-1">Emboss image (hilight edges with 3D effect). |
| The radius_ parameter specifies the radius of the Gaussian, in pixels, |
| not counting the center pixel. The sigma_ parameter specifies the |
| standard deviation of the Laplacian, in pixels.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="enhanceImage"></a> <font size="-1">enhanceImage</font></center> |
| </td> |
| <td><font size="-1">void</font></td> |
| <td><font size="-1">Enhance image (minimize noise)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="equalizeImage"></a> <font size="-1">equalizeImage</font></center> |
| </td> |
| <td><font size="-1">void</font></td> |
| <td><font size="-1">Equalize image (histogram equalization)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="flipImage"></a> <font size="-1">flipImage</font></center> |
| </td> |
| <td><font size="-1">void</font></td> |
| <td><font size="-1">Flip image (reflect each scanline in the |
| vertical direction)</font></td> |
| </tr> |
| <tr> |
| <td rowspan="4"> |
| <center><a name="floodFillColorImage"></a> <font size="-1">floodFill-</font> <br> |
| <font size="-1">ColorImage</font></center> |
| </td> |
| <td><font size="-1">size_t x_, size_t y_, const <a |
| href="Color.html"> Color</a> &fillColor_</font></td> |
| <td rowspan="2"><font size="-1">Flood-fill color across pixels |
| that match the color of the target pixel and are neighbors of the |
| target pixel. Uses current fuzz setting when determining color match.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &point_, const <a href="Color.html">Color</a> &fillColor_</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">size_t x_, size_t y_, const <a |
| href="Color.html"> Color</a> &fillColor_, const <a href="Color.html">Color</a> |
| &borderColor_</font></td> |
| <td rowspan="2"><font size="-1">Flood-fill color across pixels |
| starting at target-pixel and stopping at pixels matching specified |
| border color. Uses current fuzz setting when determining color match.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &point_, const <a href="Color.html">Color</a> &fillColor_, const <a |
| href="Color.html">Color</a> &borderColor_</font></td> |
| </tr> |
| <tr> |
| <td rowspan="4"> |
| <center><a name="floodFillTextureImage"></a> <font size="-1">floodFill-</font> <br> |
| <font size="-1">TextureImage</font></center> |
| </td> |
| <td><font size="-1">size_t x_, size_t y_, const <a |
| href="Image.html"> Image</a> &texture_</font></td> |
| <td rowspan="2"><font size="-1">Flood-fill texture across pixels |
| that match the color of the target pixel and are neighbors of the |
| target pixel. Uses current fuzz setting when determining color match.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &point_, const Image &texture_</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">size_t x_, size_t y_, const Image |
| &texture_, const <a href="Color.html">Color</a> &borderColor_</font></td> |
| <td rowspan="2"><font size="-1">Flood-fill texture across pixels |
| starting at target-pixel and stopping at pixels matching specified |
| border color. Uses current fuzz setting when determining color match.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &point_, const Image &texture_, const <a href="Color.html">Color</a> |
| &borderColor_</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="flopImage"></a> <font size="-1">flopImage</font></center> |
| </td> |
| <td><font size="-1">void </font></td> |
| <td><font size="-1">Flop image (reflect each scanline in the |
| horizontal direction)</font></td> |
| </tr> |
| <tr> |
| <td rowspan="2"> |
| <center><a name="frameImage"></a> <font size="-1">frameImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &geometry_ = "25x25+6+6"</font></td> |
| <td rowspan="2"><font size="-1">Add decorative frame around image</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">size_t width_, size_t height_, |
| int x_, ssize_t y_, ssize_t innerBevel_ = 0, ssize_t outerBevel_ = 0</font></td> |
| </tr> |
| <tr> |
| <td rowspan="2"> |
| <center><a name="gammaImage"></a> <font size="-1">gammaImage</font></center> |
| </td> |
| <td><font size="-1">double gamma_</font></td> |
| <td><font size="-1">Gamma correct image (uniform red, green, and |
| blue correction).</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">double gammaRed_, double gammaGreen_, double |
| gammaBlue_</font></td> |
| <td><font size="-1">Gamma correct red, green, and blue channels |
| of image.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="gaussianBlur"></a> <font size="-1">gaussianBlurImage</font></center> |
| </td> |
| <td><font size="-1">double width_, double sigma_</font></td> |
| <td><font size="-1">Gaussian blur image. The number of neighbor |
| pixels to be included in the convolution mask is specified by |
| 'width_'. For example, a width of one gives a (standard) 3x3 |
| convolution mask. The standard deviation of the gaussian bell curve is |
| specified by 'sigma_'.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="implodeImage"></a> <font size="-1">implodeImage</font></center> |
| </td> |
| <td><font size="-1">double factor_</font></td> |
| <td><font size="-1">Implode image (special effect)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="inverseFourierTransformImage"></a> <font size="-1">inverseFourierTransformImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Image.html">Image</a> |
| &phaseImage_, const bool magnitude_</font></td> |
| <td><font size="-1">implements the inverse discrete Fourier transform (DFT) of the image either as a magnitude / phase or real / imaginary image pair.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="labelImage"></a> <font size="-1">labelImage</font></center> |
| </td> |
| <td><font size="-1">const string &label_</font></td> |
| <td><font size="-1">Assign a label to an image. Use this option |
| to assign a specific label to the image. Optionally |
| you can include the image filename, type, width, height, or scene |
| number in the label by embedding <a href="FormatCharacters.html">special |
| format characters.</a> If the first character of string is @, the image |
| label is read from a file titled by the remaining characters in the |
| string. When converting to Postscript, use this option to specify |
| a header string to print above the image.</font></td> |
| </tr> |
| <tr> |
| <td style="text-align: center; vertical-align: middle;"><small><a |
| name="levelImage"></a>levelImage<br> |
| </small></td> |
| <td style="vertical-align: top;"><small>const double black_point, |
| const double white_point, const double mid_point=1.0<br> |
| </small></td> |
| <td style="vertical-align: top;"><small>Level image. Adjust the |
| levels of the image by scaling the colors falling between specified |
| white and black points to the full available quantum range. The |
| parameters provided represent the black, mid (gamma), and white |
| points. The black point specifies the darkest color in the image. |
| Colors darker than the black point are set to zero. Mid point (gamma) |
| specifies a gamma correction to apply to the image. White point |
| specifies the lightest color in the image. Colors brighter than |
| the white point are set to the maximum quantum value. The black and |
| white point have the valid range 0 to QuantumRange while mid (gamma) has a |
| useful range of 0 to ten.</small></td> |
| </tr> |
| <tr> |
| <td style="text-align: center; vertical-align: middle;"><small><a |
| name="levelChannelImage"></a>levelChannelImage<br> |
| </small></td> |
| <td style="vertical-align: top;"><small>const Magick::ChannelType |
| channel, const double black_point, const double white_point, const |
| double mid_point=1.0<br> |
| </small></td> |
| <td style="vertical-align: top;"><small>Level image channel. |
| Adjust the levels of the image channel by scaling the values falling |
| between specified white and black points to the full available quantum |
| range. The parameters provided represent the black, mid (gamma), and |
| white points. The black point specifies the darkest color in the image. |
| Colors darker than the black point are set to zero. Mid point (gamma) |
| specifies a gamma correction to apply to the image. White point |
| specifies the lightest color in the image. Colors brighter than the |
| white point are set to the maximum quantum value. The black and white |
| point have the valid range 0 to QuantumRange while mid (gamma) has a useful |
| range of 0 to ten.</small></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="layerImage"></a> <font size="-1">layerImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#ChannelType">ChannelType</a> |
| layer_</font></td> |
| <td><font size="-1">Extract layer from image. Use this option to |
| extract a particular layer from the image. <i>MatteLayer</i>, |
| for example, is useful for extracting the opacity values from an |
| image.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="magnifyImage"></a> <font size="-1">magnifyImage</font></center> |
| </td> |
| <td><font size="-1">void</font></td> |
| <td><font size="-1">Magnify image by integral size</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="mapImage"></a> <font size="-1">mapImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Image.html">Image</a> |
| &mapImage_ , bool dither_ = false</font></td> |
| <td><font size="-1">Remap image colors with closest color from |
| reference image. Set dither_ to <i>true</i> in to apply Floyd/Steinberg |
| error diffusion to the image. By default, color reduction chooses an |
| optimal set of colors that best represent the original |
| image. Alternatively, you can choose a |
| particular set of colors from an image file |
| with this option.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="matteFloodfillImage"></a> <font size="-1">matteFloodfill-</font> <br> |
| <font size="-1">Image</font></center> |
| </td> |
| <td><font size="-1">const <a href="Color.html">Color</a> |
| &target_, size_t matte_, ssize_t x_, ssize_t y_, <a |
| href="Enumerations.html#PaintMethod"> PaintMethod</a> method_</font></td> |
| <td><font size="-1">Floodfill designated area with a matte value</font></td> |
| </tr> |
| <tr> |
| <td><a name="medianFilterImage"></a> <font size="-1">medianFilterImage</font></td> |
| <td><font size="-1">const double radius_ = 0.0</font></td> |
| <td><font size="-1">Filter image by replacing each pixel |
| component with the median color in a circular neighborhood</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="minifyImage"></a> <font size="-1">minifyImage</font></center> |
| </td> |
| <td><font size="-1">void</font></td> |
| <td><font size="-1">Reduce image by integral size</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="modulateImage"></a> <font size="-1">modulateImage</font></center> |
| </td> |
| <td><font size="-1">double brightness_, double saturation_, |
| double hue_</font></td> |
| <td><font size="-1">Modulate percent hue, saturation, and |
| brightness of an image. </font><font size="-1">Modulation of |
| saturation and brightness is as a ratio of the current value (1.0 for no |
| change). Modulation of hue is an absolute rotation of -180 degrees to |
| +180 degrees from the current position corresponding to an argument |
| range of 0 to 2.0 (1.0 for no change).</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="negateImage"></a> <font size="-1">negateImage</font></center> |
| </td> |
| <td><font size="-1">bool grayscale_ = false</font></td> |
| <td><font size="-1">Negate colors in image. Replace every |
| pixel with its complementary color (white becomes black, yellow becomes |
| blue, etc.). Set grayscale to only negate grayscale values in |
| image.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="normalizeImage"></a> <font size="-1">normalizeImage</font></center> |
| </td> |
| <td><font size="-1">void</font></td> |
| <td><font size="-1">Normalize image (increase contrast by |
| normalizing the pixel values to span the full range of color values).</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="oilPaintImage"></a> <font size="-1">oilPaintImage</font></center> |
| </td> |
| <td><font size="-1">size_t radius_ = 3</font></td> |
| <td><font size="-1">Oilpaint image (image looks like oil painting)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="opacityImage"></a> <font size="-1">opacityImage</font></center> |
| </td> |
| <td><font size="-1">size_t opacity_</font></td> |
| <td><font size="-1">Set or attenuate the opacity channel in the |
| image. If the image pixels are opaque then they are set to the specified |
| opacity value, otherwise they are blended with the supplied opacity |
| value. The value of opacity_ ranges from 0 (completely opaque) to <i>QuantumRange</i>. |
| The defines <i>OpaqueOpacity</i> and <i>TransparentOpacity</i> are |
| available to specify completely opaque or completely transparent, |
| respectively.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="opaqueImage"></a> <font size="-1">opaqueImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Color.html">Color</a> |
| &opaqueColor_, const <a href="Color.html">Color</a> &penColor_</font></td> |
| <td><font size="-1">Change color of pixels matching opaqueColor_ |
| to specified penColor_.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="quantizeImage"></a> <font size="-1">quantizeImage</font></center> |
| </td> |
| <td><font size="-1">bool measureError_ = false</font></td> |
| <td><font size="-1">Quantize image (reduce number of colors). Set |
| measureError_ to true in order to calculate error attributes.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="raiseImage"></a> <font size="-1">raiseImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &geometry_ = "6x6+0+0", bool raisedFlag_ = false</font></td> |
| <td><font size="-1">Raise image (lighten or darken the edges of |
| an image to give a 3-D raised or lowered effect)</font></td> |
| </tr> |
| <tr> |
| <td rowspan="2"> |
| <center><a name="reduceNoiseImage"></a> <font size="-1">reduceNoise-</font> <br> |
| <font size="-1">Image</font></center> |
| </td> |
| <td><font size="-1">void</font></td> |
| <td rowspan="2"><font size="-1">Reduce noise in image using a |
| noise peak elimination filter.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">size_t order_</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="rollImage"></a> <font size="-1">rollImage</font></center> |
| </td> |
| <td><font size="-1">int columns_, ssize_t rows_</font></td> |
| <td><font size="-1">Roll image (rolls image vertically and |
| horizontally) by specified number of columnms and rows)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="rotateImage"></a> <font size="-1">rotateImage</font></center> |
| </td> |
| <td><font size="-1">double degrees_</font></td> |
| <td><font size="-1">Rotate image counter-clockwise by specified |
| number of degrees</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="sampleImage"></a> <font size="-1">sampleImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &geometry_ </font></td> |
| <td><font size="-1">Resize image by using pixel sampling algorithm</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="scaleImage"></a> <font size="-1">scaleImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &geometry_</font></td> |
| <td><font size="-1">Resize image by using simple ratio algorithm</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="segmentImage"></a> <font size="-1">segmentImage</font></center> |
| </td> |
| <td><font size="-1">double clusterThreshold_ = 1.0,</font> <br> |
| <font size="-1">double smoothingThreshold_ = 1.5</font></td> |
| <td><font size="-1">Segment (coalesce similar image components) |
| by analyzing the histograms of the color components and identifying |
| units that are homogeneous with the fuzzy c-means technique. Also uses <i>quantizeColorSpace</i> |
| and <i>verbose</i> image attributes. Specify <i>clusterThreshold_</i> , |
| as the number of pixels each cluster must exceed |
| the cluster threshold to be considered valid. <i>SmoothingThreshold_</i> |
| eliminates noise in the second derivative of the histogram. As the |
| value is increased, you can expect a smoother |
| second derivative. The default is 1.5.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="shadeImage"></a> <font size="-1">shadeImage</font></center> |
| </td> |
| <td><font size="-1">double azimuth_ = 30, double elevation_ = 30,</font> <br> |
| <font size="-1">bool colorShading_ = false</font></td> |
| <td><font size="-1">Shade image using distant light source. |
| Specify <i> azimuth_</i> and <i>elevation_</i> as the |
| position of the light source. By default, the shading |
| results as a grayscale image.. Set c<i>olorShading_</i> to <i>true</i> to |
| shade the red, green, and blue components of the image.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="sharpenImage"></a> <font size="-1">sharpenImage</font></center> |
| </td> |
| <td><font size="-1">const double radius_ = 1, const double sigma_ |
| = 0.5</font></td> |
| <td><font size="-1">Sharpen pixels in image. The radius_ |
| parameter specifies the radius of the Gaussian, in pixels, not counting |
| the center pixel. The sigma_ parameter specifies the standard |
| deviation of the Laplacian, in pixels.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="shaveImage"></a> <font size="-1">shaveImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &geometry_</font></td> |
| <td><font size="-1">Shave pixels from image edges.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="shearImage"></a> <font size="-1">shearImage</font></center> |
| </td> |
| <td><font size="-1">double xShearAngle_, double yShearAngle_</font></td> |
| <td><font size="-1">Shear image (create parallelogram by sliding |
| image by X or Y axis). Shearing slides one edge of an image along |
| the X or Y axis, creating a |
| parallelogram. An X direction shear slides an edge along the X |
| axis, while a Y direction shear slides an |
| edge along the Y axis. The amount of the shear is controlled by a |
| shear angle. For X direction shears, x degrees |
| is measured relative to the Y axis, and similarly, for Y direction |
| shears y degrees is measured relative to the X axis. Empty |
| triangles left over from shearing the image are filled |
| with the color defined as <i>borderColor</i>. </font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="solarizeImage"></a> <font size="-1">solarizeImage</font></center> |
| </td> |
| <td><font size="-1">double factor_</font></td> |
| <td><font size="-1">Solarize image (similar to effect seen when |
| exposing a photographic film to light during the development process)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="spreadImage"></a> <font size="-1">spreadImage</font></center> |
| </td> |
| <td><font size="-1">size_t amount_ = 3</font></td> |
| <td><font size="-1">Spread pixels randomly within image by |
| specified amount</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="steganoImage"></a> <font size="-1">steganoImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Image.html">Image</a> |
| &watermark_</font></td> |
| <td><font size="-1">Add a digital watermark to the image (based |
| on second image)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="stereoImage"></a> <font size="-1">stereoImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Image.html">Image</a> |
| &rightImage_</font></td> |
| <td><font size="-1">Create an image which appears in stereo when |
| viewed with red-blue glasses (Red image on left, blue on right)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="swirlImage"></a> <font size="-1">swirlImage</font></center> |
| </td> |
| <td><font size="-1">double degrees_</font></td> |
| <td><font size="-1">Swirl image (image pixels are rotated by |
| degrees)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="textureImage"></a> <font size="-1">textureImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Image.html">Image</a> |
| &texture_</font></td> |
| <td><font size="-1">Layer a texture on image background</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="thresholdImage"></a> <font size="-1">thresholdImage</font></center> |
| </td> |
| <td><font size="-1">double threshold_</font></td> |
| <td><font size="-1">Threshold image</font></td> |
| </tr> |
| <tr> |
| <td rowspan="2"> |
| <center><a name="transformImage"></a> <font size="-1">transformImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &imageGeometry_</font></td> |
| <td rowspan="2"><font size="-1">Transform image based on image |
| and crop geometries. Crop geometry is optional.</font></td> |
| </tr> |
| <tr> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &imageGeometry_, const <a href="Geometry.html">Geometry</a> |
| &cropGeometry_ </font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="transparentImage"></a> <font size="-1">transparentImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Color.html">Color</a> |
| &color_</font></td> |
| <td><font size="-1">Add matte image to image, setting pixels |
| matching color to transparent.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="trimImage"></a> <font size="-1">trimImage</font></center> |
| </td> |
| <td><font size="-1">void</font></td> |
| <td><font size="-1">Trim edges that are the background color from |
| the image.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="waveImage"></a> <font size="-1">waveImage</font></center> |
| </td> |
| <td><font size="-1">double amplitude_ = 25.0, double wavelength_ |
| = 150.0</font></td> |
| <td><font size="-1">Alter an image along a sine wave.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="zoomImage"></a> <font size="-1">zoomImage</font></center> |
| </td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &geometry_</font></td> |
| <td><font size="-1">Zoom image to specified size.</font></td> |
| </tr> |
| </tbody> |
| </table> |
| </p> |
| <p>Function objects are available to set attributes on image frames |
| which are equivalent to methods in the Image object. These function |
| objects allow setting an option across a range of image frames using f<tt> |
| or_each()</tt>. </p> |
| <p>The following code is an example of how the color 'red' may be set |
| to transparent in a GIF animation: </p> |
| <p><tt><font color="#000066">list<image> images;</font></tt> <br> |
| <tt><font color="#000066">readImages( &images, "animation.gif" );</font></tt> <br> |
| <tt><font color="#000066">for_each ( images.begin(), images.end(), |
| transparentImage( "red" ) );</font></tt> <br> |
| <tt><font color="#000066">writeImages( images.begin(), images.end(), |
| "animation.gif" );</font></tt> </p> |
| <p>The available function objects for setting image attributes are <br> |
| |
| <table border="1"> |
| <caption style="font-weight: bold;">Image Attributes</caption> <tbody> |
| <tr> |
| <td> |
| <center><b>Attribute</b></center> |
| </td> |
| <td> |
| <center><b>Type</b></center> |
| </td> |
| <td> |
| <center><b>Constructor Signature(s)</b></center> |
| </td> |
| <td> |
| <center><b>Description</b></center> |
| </td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="adjoinImage"></a> <font size="-1">adjoinImage</font></center> |
| </td> |
| <td><font size="-1">bool</font></td> |
| <td><font size="-1">bool flag_</font></td> |
| <td><font size="-1">Join images into a single multi-image file.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="antiAlias"></a> <font size="-1">antiAliasImage</font></center> |
| </td> |
| <td><font size="-1">bool</font></td> |
| <td><font size="-1">bool flag_</font></td> |
| <td><font size="-1">Control antialiasing of rendered Postscript |
| and Postscript or TrueType fonts. Enabled by default.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="animationDelay"></a> <font size="-1">animation-</font> <br> |
| <font size="-1">DelayImage</font></center> |
| </td> |
| <td><font size="-1">size_t (0 to 65535)</font></td> |
| <td><font size="-1">size_t delay_</font></td> |
| <td><font size="-1">Time in 1/100ths of a second (0 to 65535) |
| which must expire before displaying the next image in an animated |
| sequence. This option is useful for regulating the animation of a |
| sequence of GIF images within Netscape.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="animationIterations"></a> <font size="-1">animation-</font> <br> |
| <font size="-1">IterationsImage</font></center> |
| </td> |
| <td><font size="-1">size_t</font></td> |
| <td><font size="-1">size_t iterations_</font></td> |
| <td><font size="-1">Number of iterations to loop an animation |
| (e.g. Netscape loop extension) for.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="backgroundColor"></a> <font size="-1">background-</font> <br> |
| <font size="-1">ColorImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Color.html">Color</a> </font></td> |
| <td><font size="-1">const <a href="Color.html">Color</a> |
| &color_</font></td> |
| <td><font size="-1">Image background color</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="backgroundTexture"></a> <font size="-1">background-</font> <br> |
| <font size="-1">TextureImage</font></center> |
| </td> |
| <td><font size="-1">std::string</font></td> |
| <td><font size="-1">const string &texture_</font></td> |
| <td><font size="-1">Image to use as background texture.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="borderColor"></a> <font size="-1">borderColor-</font> <br> |
| <font size="-1">Image</font></center> |
| </td> |
| <td><font size="-1"><a href="Color.html">Color</a> </font></td> |
| <td><font size="-1"> const <a href="Color.html">Color</a> |
| &color_</font></td> |
| <td><font size="-1">Image border color</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="boxColor"></a> <font size="-1">boxColorImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Color.html">Color</a> </font></td> |
| <td><font size="-1">const <a href="Color.html">Color</a> |
| &boxColor_</font></td> |
| <td><font size="-1">Base color that annotation text is rendered |
| on.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="chromaBluePrimary"></a> <font size="-1">chroma-</font> <br> |
| <font size="-1">BluePrimaryImage</font></center> |
| </td> |
| <td><font size="-1">double x & y</font></td> |
| <td><font size="-1">double x_, double y_</font></td> |
| <td><font size="-1">Chromaticity blue primary point (e.g. x=0.15, |
| y=0.06)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="chromaGreenPrimary"></a> <font size="-1">chroma-</font> <br> |
| <font size="-1">GreenPrimaryImage</font></center> |
| </td> |
| <td><font size="-1">double x & y</font></td> |
| <td><font size="-1">double x_, double y_</font></td> |
| <td><font size="-1">Chromaticity green primary point (e.g. x=0.3, |
| y=0.6)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="chromaRedPrimary"></a> <font size="-1">chroma-</font> <br> |
| <font size="-1">RedPrimaryImage</font></center> |
| </td> |
| <td><font size="-1">double x & y</font></td> |
| <td><font size="-1">double x_, double y_</font></td> |
| <td><font size="-1">Chromaticity red primary point (e.g. x=0.64, |
| y=0.33)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="chromaWhitePoint"></a> <font size="-1">chroma-</font> <br> |
| <font size="-1">WhitePointImage</font></center> |
| </td> |
| <td><font size="-1">double x & y</font></td> |
| <td><font size="-1">double x_, double y_</font></td> |
| <td><font size="-1">Chromaticity white point (e.g. x=0.3127, |
| y=0.329)</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="colorFuzz"></a> <font size="-1">colorFuzzImage</font></center> |
| </td> |
| <td><font size="-1">double</font></td> |
| <td><font size="-1">double fuzz_</font></td> |
| <td><font size="-1">Colors within this distance are considered |
| equal. A number of algorithms search for a target color. By |
| default the color must be exact. Use this option to match colors that |
| are close to the target color in RGB space.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="colorMap"></a> <font size="-1">colorMapImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Color.html">Color</a> </font></td> |
| <td><font size="-1">size_t index_, const <a |
| href="Color.html">Color</a> &color_</font></td> |
| <td><font size="-1">Color at color-pallet index.</font></td> |
| </tr> |
| <tr> |
| <td><a name="colorSpaceImage"></a> <font size="-1">colorSpaceImage</font></td> |
| <td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a> </font></td> |
| <td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a> |
| colorSpace_</font></td> |
| <td><font size="-1">The colorspace (e.g. CMYK) used to represent |
| the image pixel colors. Image pixels are always stored as RGB(A) except |
| for the case of CMY(K).</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="composeImage"></a> <font size="-1">composeImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#CompositeOperator">CompositeOperator</a> </font></td> |
| <td><font size="-1"><a href="Enumerations.html#CompositeOperator">CompositeOperator</a> |
| compose_</font></td> |
| <td><font size="-1">Composition operator to be used when |
| composition is implicitly used (such as for image flattening).</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="compressType"></a> <font size="-1">compressType-</font> <br> |
| <font size="-1">Image</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#CompressionType">CompressionType</a> </font></td> |
| <td><font size="-1"><a href="Enumerations.html#CompressionType">CompressionType</a> |
| compressType_</font></td> |
| <td><font size="-1">Image compresion type. The default is the |
| compression type of the specified image file.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="density"></a> <font size="-1">densityImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Geometry.html">Geometry</a> |
| (default 72x72)</font></td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &density_</font></td> |
| <td><font size="-1">Vertical and horizontal resolution in pixels |
| of the image. This option specifies an image density when decoding a |
| Postscript or Portable Document page. Often used with <i>psPageSize</i>.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="depth"></a> <font size="-1">depthImage</font></center> |
| </td> |
| <td><font size="-1">size_t (8 or 16)</font></td> |
| <td><font size="-1">size_t depth_</font></td> |
| <td><font size="-1">Image depth. Used to specify the bit depth |
| when reading or writing raw images or thwn the output format |
| supports multiple depths. Defaults to the quantum depth that |
| ImageMagick is compiled with.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="endianImage"></a> <font size="-1">endianImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#EndianType">EndianType</a> </font></td> |
| <td><font size="-1"><a href="Enumerations.html#EndianType">EndianType</a> |
| endian_</font></td> |
| <td><font size="-1">Specify (or obtain) endian option for formats |
| which support it.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="fileName"></a> <font size="-1">fileNameImage</font></center> |
| </td> |
| <td><font size="-1">std::string</font></td> |
| <td><font size="-1">const std::string &fileName_</font></td> |
| <td><font size="-1">Image file name.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="fillColorImage"></a> <font size="-1">fillColorImage</font></center> |
| </td> |
| <td><font size="-1">Color</font></td> |
| <td><font size="-1">const Color &fillColor_</font></td> |
| <td><font size="-1">Color to use when filling drawn objects</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="filterType"></a> <font size="-1">filterTypeImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#FilterTypes">FilterTypes</a> </font></td> |
| <td><font size="-1"><a href="Enumerations.html#FilterTypes">FilterTypes</a> |
| filterType_</font></td> |
| <td><font size="-1">Filter to use when resizing image. The |
| reduction filter employed has a sigificant effect on the time required |
| to resize an image and the resulting quality. The default filter is <i>Lanczos</i> |
| which has been shown to produce good results when reducing images.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="font"></a> <font size="-1">fontImage</font></center> |
| </td> |
| <td><font size="-1">std::string</font></td> |
| <td><font size="-1">const std::string &font_</font></td> |
| <td><font size="-1">Text rendering font. If the font is a fully |
| qualified X server font name, the font is obtained from an X |
| server. To use a TrueType font, precede the TrueType filename with an @. |
| Otherwise, specify a Postscript font name (e.g. |
| "helvetica").</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="fontPointsize"></a> <font size="-1">fontPointsize-</font> <br> |
| <font size="-1">Image</font></center> |
| </td> |
| <td><font size="-1">size_t</font></td> |
| <td><font size="-1">size_t pointSize_</font></td> |
| <td><font size="-1">Text rendering font point size</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="gifDisposeMethod"></a> <font size="-1">gifDispose-</font> <br> |
| <font size="-1">MethodImage</font></center> |
| </td> |
| <td><font size="-1">size_t</font> <br> |
| <font size="-1">{ 0 = Disposal not specified,</font> <br> |
| <font size="-1">1 = Do not dispose of graphic,</font> <br> |
| <font size="-1">3 = Overwrite graphic with background color,</font> <br> |
| <font size="-1">4 = Overwrite graphic with previous graphic. }</font></td> |
| <td><font size="-1">size_t disposeMethod_</font></td> |
| <td><font size="-1">layer disposal method. This option is used to |
| control how successive frames are rendered (how the preceding frame is |
| disposed of) when creating a GIF animation.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="interlaceType"></a> <font size="-1">interlace-</font> <br> |
| <font size="-1">TypeImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#InterlaceType">InterlaceType</a> </font></td> |
| <td><font size="-1"><a href="Enumerations.html#InterlaceType">InterlaceType</a> |
| interlace_</font></td> |
| <td><font size="-1">The type of interlacing scheme (default <i>NoInterlace</i> |
| ). This option is used to specify the type of interlacing |
| scheme for raw image formats such as RGB or YUV. <i>NoInterlace</i> |
| means do not interlace, <i>LineInterlace</i> uses scanline |
| interlacing, and <i>PlaneInterlace</i> uses plane interlacing. <i> |
| PartitionInterlace</i> is like <i>PlaneInterlace</i> except the |
| different planes are saved to individual files (e.g. |
| image.R, image.G, and image.B). Use <i>LineInterlace</i> or <i>PlaneInterlace</i> |
| to create an interlaced GIF or progressive JPEG image.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="isValidImage"></a> <font size="-1">isValidImage</font></center> |
| </td> |
| <td><font size="-1">bool</font></td> |
| <td><font size="-1">bool isValid_</font></td> |
| <td><font size="-1">Set image validity. Valid images become empty |
| (inValid) if argument is false.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="label"></a> <font size="-1">labelImage</font></center> |
| </td> |
| <td><font size="-1">std::string</font></td> |
| <td><font size="-1">const std::string &label_</font></td> |
| <td><font size="-1">Image label</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="lineWidth"></a> <font size="-1">lineWidthImage</font></center> |
| </td> |
| <td><font size="-1">double</font></td> |
| <td><font size="-1">double lineWidth_</font></td> |
| <td><font size="-1">Line width for drawing lines, circles, |
| ellipses, etc. See <a href="Drawable.html">Drawable</a> .</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="magick"></a> <font size="-1">magickImage</font></center> |
| </td> |
| <td><font size="-1">std::string</font></td> |
| <td><font size="-1"> const std::string &magick_</font></td> |
| <td><font size="-1">Get image format (e.g. "GIF")</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="matte"></a> <font size="-1">matteImage</font></center> |
| </td> |
| <td><font size="-1">bool</font></td> |
| <td><font size="-1">bool matteFlag_</font></td> |
| <td><font size="-1">True if the image has transparency. If set |
| True, store matte channel if the image has one otherwise create |
| an opaque one.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="matteColor"></a> <font size="-1">matteColorImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Color.html">Color</a> </font></td> |
| <td><font size="-1">const <a href="Color.html">Color</a> |
| &matteColor_</font></td> |
| <td><font size="-1">Image matte (frame) color</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="monochrome"></a> <font size="-1">monochrome-</font> <br> |
| <font size="-1">Image</font></center> |
| </td> |
| <td><font size="-1">bool</font></td> |
| <td><font size="-1">bool flag_</font></td> |
| <td><font size="-1">Transform the image to black and white</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="pageImage"></a> <font size="-1">pageImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Geometry.html#PostscriptPageSize">Geometry</a> </font></td> |
| <td><font size="-1">const <a |
| href="Geometry.html#PostscriptPageSize">Geometry</a> &pageSize_</font></td> |
| <td><font size="-1">Preferred size and location of an image |
| canvas.</font> |
| <p><font size="-1">Use this option to specify the dimensions and |
| position of the Postscript page in dots per inch or a TEXT page in |
| pixels. This option is typically used in concert with <i><a |
| href="#density">density</a> </i>.</font> </p> |
| <p><font size="-1">Page may also be used to position a GIF image |
| (such as for a scene in an animation)</font></p> |
| </td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="penColor"></a> <font size="-1">penColorImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Color.html">Color</a> </font></td> |
| <td><font size="-1">const <a href="Color.html">Color</a> |
| &penColor_</font></td> |
| <td><font size="-1">Pen color to use when annotating on or |
| drawing on image.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="penTexture"></a> <font size="-1">penTextureImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Image.html">Image</a> </font></td> |
| <td><font size="-1">const Image & penTexture_</font></td> |
| <td><font size="-1">Texture image to paint with (similar to |
| penColor).</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="pixelColor"></a> <font size="-1">pixelColorImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Color.html">Color</a> </font></td> |
| <td><font size="-1">size_t x_, size_t y_, const <a |
| href="Color.html"> Color</a> &color_</font></td> |
| <td><font size="-1">Get/set pixel color at location x & y.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="psPageSize"></a> <font size="-1">psPageSizeImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Geometry.html#PostscriptPageSize">Geometry</a> </font></td> |
| <td><font size="-1">const <a |
| href="Geometry.html#PostscriptPageSize">Geometry</a> &pageSize_</font></td> |
| <td><font size="-1">Postscript page size. Use this option |
| to specify the dimensions of the Postscript page in dots per inch |
| or a TEXT page in pixels. This option is typically used in concert with <i>density</i>.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="quality"></a> <font size="-1">qualityImage</font></center> |
| </td> |
| <td><font size="-1">size_t (0 to 100)</font></td> |
| <td><font size="-1">size_t quality_</font></td> |
| <td><font size="-1">JPEG/MIFF/PNG compression level (default 75).</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="quantizeColors"></a> <font size="-1">quantize-</font> <br> |
| <font size="-1">ColorsImage</font></center> |
| </td> |
| <td><font size="-1">size_t</font></td> |
| <td><font size="-1">size_t colors_</font></td> |
| <td><font size="-1">Preferred number of colors in the image. The |
| actual number of colors in the image may be less than your request, but |
| never more. Images with less unique colors than specified with this |
| option will have any duplicate or unused colors removed.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="quantizeColorSpace"></a> <font size="-1">quantize-</font> <br> |
| <font size="-1">ColorSpaceImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a> </font></td> |
| <td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a> |
| colorSpace_</font></td> |
| <td><font size="-1">Colorspace to quantize colors in (default |
| RGB). Empirical evidence suggests that distances in color spaces such |
| as YUV or YIQ correspond to perceptual color differences more closely |
| than do distances in RGB space. These color spaces may give better |
| results when color reducing an image.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="quantizeDither"></a> <font size="-1">quantize-</font> <br> |
| <font size="-1">DitherImage</font></center> |
| </td> |
| <td><font size="-1">bool</font></td> |
| <td><font size="-1">bool flag_</font></td> |
| <td><font size="-1">Apply Floyd/Steinberg error diffusion to the |
| image. The basic strategy of dithering is to trade intensity |
| resolution for spatial resolution by |
| averaging the intensities of several |
| neighboring pixels. Images which suffer from |
| severe contouring when reducing colors can be improved |
| with this option. The quantizeColors or monochrome option must be set |
| for this option to take effect.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="quantizeTreeDepth"></a> <font size="-1">quantize-</font> <br> |
| <font size="-1">TreeDepthImage</font></center> |
| </td> |
| <td><font size="-1">size_t (0 to 8)</font></td> |
| <td><font size="-1">size_t treeDepth_</font></td> |
| <td><font size="-1">Depth of the quantization color |
| classification tree. Values of 0 or 1 allow selection of the optimal |
| tree depth for the color reduction algorithm. Values between 2 and 8 may |
| be used to manually adjust the tree depth.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="renderingIntent"></a> <font size="-1">rendering-</font> <br> |
| <font size="-1">IntentImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#RenderingIntent">RenderingIntent</a> </font></td> |
| <td><font size="-1"><a href="Enumerations.html#RenderingIntent">RenderingIntent</a> |
| render_</font></td> |
| <td><font size="-1">The type of rendering intent</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="resolutionUnits"></a> <font size="-1">resolution-</font> <br> |
| <font size="-1">UnitsImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#ResolutionType">ResolutionType</a> </font></td> |
| <td><font size="-1"><a href="Enumerations.html#ResolutionType">ResolutionType</a> |
| units_</font></td> |
| <td><font size="-1">Units of image resolution</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="scene"></a> <font size="-1">sceneImage</font></center> |
| </td> |
| <td><font size="-1">size_t</font></td> |
| <td><font size="-1">size_t scene_</font></td> |
| <td><font size="-1">Image scene number</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="size"></a> <font size="-1">sizeImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Geometry.html">Geometry</a> </font></td> |
| <td><font size="-1">const <a href="Geometry.html">Geometry</a> |
| &geometry_</font></td> |
| <td><font size="-1">Width and height of a raw image (an image |
| which does not support width and height information). Size may |
| also be used to affect the image size read from a multi-resolution |
| format (e.g. Photo CD, JBIG, or JPEG.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="strokeColorImage"></a> <font size="-1">strokeColorImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Color.html">Color</a> </font></td> |
| <td><font size="-1">const <a href="Color.html">Color</a> |
| &strokeColor_</font></td> |
| <td><font size="-1">Color to use when drawing object outlines</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="subImage"></a> <font size="-1">subImageImage</font></center> |
| </td> |
| <td><font size="-1">size_t</font></td> |
| <td><font size="-1">size_t subImage_</font></td> |
| <td><font size="-1">Subimage of an image sequence</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="subRange"></a> <font size="-1">subRangeImage</font></center> |
| </td> |
| <td><font size="-1">size_t</font></td> |
| <td><font size="-1">size_t subRange_</font></td> |
| <td><font size="-1">Number of images relative to the base image</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="tileName"></a> <font size="-1">tileNameImage</font></center> |
| </td> |
| <td><font size="-1">std::string</font></td> |
| <td><font size="-1">const std::string &tileName_</font></td> |
| <td><font size="-1">Tile name</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="typeImage"></a> <font size="-1">typeImage</font></center> |
| </td> |
| <td><font size="-1"><a href="Enumerations.html#ImageType">ImageType</a> </font></td> |
| <td><font size="-1"><a href="Enumerations.html#ImageType">ImageType</a> |
| type_</font></td> |
| <td><font size="-1">Image storage type.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="verbose"></a> <font size="-1">verboseImage</font></center> |
| </td> |
| <td><font size="-1">bool</font></td> |
| <td><font size="-1">bool verboseFlag_</font></td> |
| <td><font size="-1">Print detailed information about the image</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="view"></a> <font size="-1">viewImage</font></center> |
| </td> |
| <td><font size="-1">std::string</font></td> |
| <td><font size="-1">const std::string &view_</font></td> |
| <td><font size="-1">FlashPix viewing parameters.</font></td> |
| </tr> |
| <tr> |
| <td> |
| <center><a name="x11Display"></a> <font size="-1">x11DisplayImage</font></center> |
| </td> |
| <td><font size="-1">std::string (e.g. "hostname:0.0")</font></td> |
| <td><font size="-1">const std::string &display_</font></td> |
| <td><font size="-1">X11 display to display to, obtain fonts from, |
| or to capture image from</font></td> |
| </tr> |
| </tbody> |
| </table> |
| <br> |
| </p> |
| <center> |
| <h3> Query Image Format Support</h3> |
| </center> |
| Magick++ provides the <a name="coderInfoList"></a> <i>coderInfoList()</i> |
| function to support obtaining information about the image formats |
| supported by ImageMagick. Support for image formats in ImageMagick |
| is provided by modules known as "coders". A user-provided container is |
| updated based on a boolean truth-table match. The truth-table supports |
| matching based on whether ImageMagick can read the format, write the |
| format, or supports multiple frames for the format. A wildcard specifier |
| is supported for any "don't care" field. The data obtained via |
| coderInfoList() may be useful for preparing GUI dialog boxes or for |
| deciding which output format to write based on support within the |
| ImageMagick build. |
| <p>The definition of coderInfoList is: </p> |
| <p><tt><font color="#000066"> class CoderInfo</font></tt> <br> |
| <tt><font color="#000066"> {</font></tt> <br> |
| <tt><font color="#000066"> public:</font></tt> </p> |
| <p><tt><font color="#000066"> enum MatchType {</font></tt> <br> |
| <tt><font color="#000066"> |
| AnyMatch, // match any coder</font></tt> <br> |
| <tt><font color="#000066"> TrueMatch, // |
| match coder if true</font></tt> <br> |
| <tt><font color="#000066"> FalseMatch // |
| match coder if false</font></tt> <br> |
| <tt><font color="#000066"> };</font></tt> </p> |
| <p><tt><font color="#000066"> [ remaining CoderInfo |
| methods ]</font></tt> </p> |
| <p><tt><font color="#000066"> }</font></tt> </p> |
| <p><tt><font color="#000066"> template <class Container ></font></tt> <br> |
| <tt><font color="#000066"> void coderInfoList( Container |
| *container_,</font></tt> <br> |
| <tt><font color="#000066"> |
| CoderInfo::MatchType isReadable_ = CoderInfo::AnyMatch,</font></tt> <br> |
| <tt><font color="#000066"> |
| CoderInfo::MatchType isWritable_ = CoderInfo::AnyMatch,</font></tt> <br> |
| <tt><font color="#000066"> |
| CoderInfo::MatchType isMultiFrame_ = CoderInfo::AnyMatch</font></tt> <br> |
| <tt><font color="#000066"> |
| );</font></tt> </p> |
| <p>The following example shows how to retrieve a list of all of the |
| coders which support reading images and print the coder attributes (all |
| listed formats will be readable): </p> |
| <p><tt><font color="#000066"> list<CoderInfo> coderList;</font></tt> <br> |
| <tt><font color="#000066"> coderInfoList( |
| &coderList, |
| // Reference to output list</font></tt> <br> |
| <tt><font color="#000066"> |
| CoderInfo::TrueMatch, // Match readable formats</font></tt> <br> |
| <tt><font color="#000066"> |
| CoderInfo::AnyMatch, // Don't care about writable formats</font></tt> <br> |
| <tt><font color="#000066"> |
| CoderInfo::AnyMatch); // Don't care about multi-frame support</font></tt> <br> |
| <tt><font color="#000066"> list<CoderInfo>::iterator entry |
| = coderList.begin();</font></tt> <br> |
| <tt><font color="#000066"> while( entry != coderList.end() )</font></tt> <br> |
| <tt><font color="#000066"> {</font></tt> <br> |
| <tt><font color="#000066"> cout << |
| entry->name() << ": (" << entry->description() |
| << ") : ";</font></tt> <br> |
| <tt><font color="#000066"> cout << "Readable = |
| ";</font></tt> <br> |
| <tt><font color="#000066"> if ( |
| entry->isReadable() )</font></tt> <br> |
| <tt><font color="#000066"> cout << |
| "true";</font></tt> <br> |
| <tt><font color="#000066"> else</font></tt> <br> |
| <tt><font color="#000066"> cout << |
| "false";</font></tt> <br> |
| <tt><font color="#000066"> cout << ", ";</font></tt> <br> |
| <tt><font color="#000066"> cout << "Writable = |
| ";</font></tt> <br> |
| <tt><font color="#000066"> if ( |
| entry->isWritable() )</font></tt> <br> |
| <tt><font color="#000066"> cout << |
| "true";</font></tt> <br> |
| <tt><font color="#000066"> else</font></tt> <br> |
| <tt><font color="#000066"> cout << |
| "false";</font></tt> <br> |
| <tt><font color="#000066"> cout << ", ";</font></tt> <br> |
| <tt><font color="#000066"> cout << "Multiframe |
| = ";</font></tt> <br> |
| <tt><font color="#000066"> if ( |
| entry->isMultiframe() )</font></tt> <br> |
| <tt><font color="#000066"> cout << |
| "true";</font></tt> <br> |
| <tt><font color="#000066"> else</font></tt> <br> |
| <tt><font color="#000066"> cout << |
| "false";</font></tt> <br> |
| <tt><font color="#000066"> cout << endl;<br> |
| entry ++;</font></tt><br> |
| <tt><font color="#000066"> }</font></tt> </p> |
| <h3 style="text-align: center;">Obtaining A Color Histogram </h3> |
| <p> Magick++ provides the <a name="colorHistogram"></a><span |
| style="font-weight: bold;">colorHistogram</span> template function to |
| retrieve a color histogram from an image. A color histogram provides a |
| count of how many times each color occurs in the image. The histogram is |
| written into a user-provided container, which (for example) could be a <span |
| style="font-style: italic;"><vector></span> or a <span |
| style="font-style: italic;"><map></span>. When a |
| <map> is used, the <span style="font-style: italic;">Color</span> |
| is used as the key so that quick lookups of usage counts for colors may |
| be performed. Writing into a <span style="font-style: italic;"><map></span> |
| may be slower than writing into a <span style="font-style: italic;"><vector></span> |
| since the <span style="font-style: italic;"><map></span> sorts the |
| entries (by color intensity) and checks for uniqueness. Each histogram |
| entry is contained in type <span style="font-style: italic;">std::pair<Magick::Color,unsigned |
| long></span><span style="font-style: italic;"> </span>with the first |
| member of the pair being a <span style="font-style: italic;">Color,</span> |
| and the second member of the pair being an '<span |
| style="font-style: italic;">unsigned long</span>'. Use the <span |
| style="font-style: italic;"><pair></span> "<span |
| style="font-style: italic;">first</span>" member to access the Color |
| and the "<span style="font-style: italic;">second</span>" member to |
| access the number of times the color occurs in the image.</p> |
| <p>The template function declaration is as follows:<br> |
| </p> |
| <p><span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| template <class Container ></span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| void colorHistogram( Container *histogram_, const Image image)</span><br> |
| </p> |
| <p>The following examples illustrate using both a <map> and a |
| <vector> to retrieve the color histogram, and print out a |
| formatted summary.<br> |
| <br> |
| Using <map>:<br> |
| <br> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| Image image("image.miff");</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| map<Color,unsigned long> histogram;</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| colorHistogram( &histogram, image );</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| std::map<Color,unsigned long>::const_iterator p=histogram.begin();</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| while (p != histogram.end())</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| {</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| cout << setw(10) << (int)p->second |
| << ": ("</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| << setw(quantum_width) |
| << (int)p->first.redQuantum() << ","</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| << setw(quant</span><span |
| style="color: rgb(51, 51, 153); font-family: monospace;">um_width) |
| << (int)p->first.greenQuantum() << ","</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| << setw(quantum_width) |
| << (int)p->first.blueQuantum() << ")"</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| << endl;</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| p++;</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| }</span><br> |
| <br> |
| Using <vector>:<br> |
| <br> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| Image image("image.miff");</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| std::vector<std::pair<Color,unsigned long> > histogram;</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| colorHistogram( &histogram, image );</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| std::vector<std::pair<Color,unsigned long> >::const_iterator |
| p=histogram.begin();</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| while (p != histogram.end())</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| {</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| cout << setw(10) << (int)p->second |
| << ": ("</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| << setw(quantum_width) |
| << (int)p->first.redQuantum() << ","</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| << setw(quantum_width) |
| << (int)p->first.greenQuantum() << ","</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| << setw(quantum_width) |
| << (int)p->first.blueQuantum() << ")"</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| << endl;</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| p++;</span><br |
| style="color: rgb(51, 51, 153); font-family: monospace;"> |
| <span style="color: rgb(51, 51, 153); font-family: monospace;"> |
| }</span><br> |
| </p> |
| <p><br> |
| <br> |
| </p> |
| </body> |
| </html> |