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</span> <a href="../www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="../www/command-line-options.html#write">&#x2011;write</a> ] </p>
cristy3ed852e2009-09-05 21:47:34 +0000160
161<p>Below is list of command-line options recognized by the ImageMagick <a href="../www/command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands
162<a href="../www/convert.html">convert</a>, <a href="../www/mogrify.html">mogrify</a>, and .... </p>
163
164<div style="margin: auto;">
165 <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
166</div>
167
168<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
169
170<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
171
172<div style="margin: auto;">
173 <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
174</div>
175
176<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
177
178<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation. Use the <a href="#filter">-filter</a> to choose a different resampling algorithm. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
179
180<div style="margin: auto;">
181 <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
182</div>
183
184<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
185
186<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
187
188<div style="margin: auto;">
189 <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
190</div>
191
192<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
193
194<p>This option is enabled by default. An attempt is made to save all
195images of an image sequence into the given output file.
196However, some formats, such as JPEG and PNG, do not support more than one
197image per file, and in that case ImageMagick is forced to write each image as a separate file. As
198such, if more than one image needs to be written, the filename given is
199modified by adding a <a href="#scene">-scene</a> number before the
200suffix, in order to make distinct names for each image. </p>
201
202<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
203to separate files, whether or not the file format allows multiple images
204per file (for example, GIF, MIFF, and TIFF). </p>
205
206<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
207
208<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
209<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
210</p>
211
212<p>In summary, ImageMagick tries to write all images to one file, but will use
213multiple files if either (1) the output image's file format does not allow multi-image files,
214(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
215present in the output filename. </p>
216
217
218<div style="margin: auto;">
219 <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
220 -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
221</div>
222
223<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
224
225<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
226
227<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
228
229<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
230
231<div class="eqn">
232<img alt="affine transformation" src="../images/affine.png"/>
233</div>
234
235<p>
236The size of the resulting image is that of the smallest rectangle that contains the transformed source image. The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
237
238<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
239
240<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
241
242<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
243
244<p class="crtsnip">
245 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
246</p>
247
248<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
249
250<p class="crtsnip">
251 -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
252</p>
253
254<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
255<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
256
257<p class="crtsnip">
258 -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
259</p>
260
261<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
262
263<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
264
265<div style="margin: auto;">
266 <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
267</div>
268
269<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
270
271<p>Used to set a flag on an image indicating whether or not to use existing alpha
272channel data, to create an alpha channel, or to perform other operations on the alpha channel. Choose the argument <em class="arg">type</em> from the list below.</p>
273
274
275<table class="doc">
276 <tbody>
277 <tr valign="top">
278 <th align="left" style="width: 8%">type</th>
279 <th align="left">Description</th>
280 </tr>
281
282 <tr valign="top">
283 <td valign="top"><kbd>Off</kbd>&nbsp; or
284 <kbd>Deactivate</kbd></td>
285 <td valign="top">
286 Disables the image's transparency channel. Does not delete or change the
287 existing data, just turns off the use of that data. This is the same as
288 the older <a href="#matte" >+matte</a> operator. </td></tr>
289
290 <tr valign="top">
291 <td valign="top"><kbd>On</kbd>&nbsp; or
292 <kbd>Activate</kbd></td>
293 <td valign="top">
294 Enables the image's use of transparency. If transparency data does not
295 already exist, allocates the data and sets it to opaque. If the image has
296 transparency data, the channel is enabled and the transparency data is not changed or modified in any way. This is NOT
297 the same as the older <a href="#matte" >-matte</a> operator. </td></tr>
298
299 <tr valign="top">
300 <td valign="top"><kbd>Set</kbd></td>
301 <td valign="top">
302 Turns '<kbd>On</kbd>' the alpha/matte channel and if it was previously
303 turned off resets the channel to opaque. If the image already had the
304 alpha channel turned on, it will have no effect. This is the same as the older <a href="#matte">-matte</a> operator. </td></tr>
305
306 <tr valign="top">
307 <td valign="top"><kbd>Opaque</kbd></td>
308 <td valign="top">
309 Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
310 opaque. </td></tr>
311
312 <tr valign="top">
313 <td valign="top"><kbd>Transparent</kbd></td>
314 <td valign="top">
315 Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
316 transparent. This effectively creates a fully transparent image the same
317 size as the original and with all its original RGB data still intact. </td></tr>
318
319 <tr valign="top">
320 <td valign="top"><kbd>Extract</kbd></td>
321 <td valign="top">
322 Copies the alpha channel values into all the color channels and turns
323 '<kbd>Off</kbd>' the the image's transparency, so as to generate a
324 gray-scale mask of the image's shape. This is the inverse of
325 '<kbd>Copy</kbd>'. </td></tr>
326
327 <tr valign="top">
328 <td valign="top"><kbd>Copy</kbd></td>
329 <td valign="top">
330 Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
331 gray-scale intensity of the image, as an alpha mask, into the alpha
332 channel, converting a gray-scale mask into a transparent shaped image
333 ready to be colored appropriately. The color channels are not modified.
334 </td></tr>
335
336 <tr valign="top">
337 <td valign="top"><kbd>Shape</kbd></td>
338 <td valign="top">
339 As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
340 the current background color.
341 </td></tr>
342
343 <tr valign="top">
344 <td valign="top"><kbd>Background</kbd></td>
345 <td valign="top">
346 Set any fully-transparent pixel to the background color.
347 </td></tr>
348 </tbody>
349</table>
350
351<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
352"<kbd><a href="#alpha" >-alpha</a> off</kbd>", the <a href="#matte"
353>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a> set</kbd>" and
354not "<kbd><a href="#alpha" >-alpha</a> on</kbd>".
355That is, "<kbd><a href="#alpha" >-alpha</a> set</kbd>" will ensure that the
356written image is opaque if the original image had no transparency
357channel enabled, regardless if transparency data is already present. </p>
358
359
360<div style="margin: auto;">
361 <h4><a name="annotate" id="annotate"></a>
362 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
363 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
364 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
365</div>
366
367<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
368
369<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
370
371
372<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
373
374<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
375
376<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
377<div class="eqn"><img alt="annotate transformation" src="../images/annotate.png"/></div>
378
379<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
380
381<p>Text is any UTF-8 encoded character sequence. If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>. Text in a file is taken literally; no embedded formatting characters are recognized.</p>
382
383<div style="margin: auto;">
384 <h4><a name="antialias" id="antialias"></a>-antialias</h4>
385</div>
386
387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
388drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
389
390<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
391drawn. Use <a href="#antialias">+antialias</a> to disable the addition of
392antialiasing edge pixels. This will then reduce the number of colors added to
393an image to just the colors being directly drawn. That is, no mixed colors
394will be added when drawing such objects. </p>
395
396<div style="margin: auto;">
397 <h4><a name="append" id="append"></a>-append</h4>
398</div>
399
400<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
401
402<p>This option creates a single longer image image, by joining all the current
403images in sequence top-to-bottom. Use <a href="#append">+append</a> to
404stack images left-to-right. </p>
405
406<p>If they are not of the same width, narrower images are padded with the
407current <a href="#background">-background</a> color setting, and their
408position relative to each other can be controled by the current <a
409href="#gravity">-gravity</a> setting. </p>
410
411
412<div style="margin: auto;">
413 <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
414</div>
415
416<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
417
418
419<div style="margin: auto;">
420 <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
421</div>
422
423<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
424
425<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
426
427<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
428
429<div style="margin: auto;">
430 <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
431</div>
432
433<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
434
435<div style="margin: auto;">
436 <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
437</div>
438
439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
440
441<div style="margin: auto;">
442 <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
443</div>
444
445<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
446
447<div style="margin: auto;">
448 <h4><a name="average" id="average"></a>-average</h4>
449</div>
450
451<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
452
453<p>An error results if the images are not identically sized.</p>
454
455<p>The sequence of images is terminated by the appearance of any option. If the <a href="#average">-average</a> option appears after all of the input images, all images are averaged.</p>
456
457<div style="margin: auto;">
458 <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
459</div>
460
461<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
462
463<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
464
465<div style="margin: auto;">
466 <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
467</div>
468
469<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
470
471<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
472
473<div style="margin: auto;">
474 <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
475</div>
476
477<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
478
479<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.</p>
480
481<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 biglogo.png</span><span class='crtout'>Performance: 5i 0.0539724ips 91.750u 2:33</span></p>
482<p>In this example, 5&nbsp;iterations were completed at 0.0539724&nbsp;iterations per second, using 91.750&nbsp;seconds of the user's allotted time, for a total elapsed time of 2&nbsp;minutes&nbsp;and&nbsp;33&nbsp;seconds.</p>
483
484<div style="margin: auto;">
485 <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
486</div>
487
488<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
489
490<p>This option shifts the output of <a href="../www/command-line-options.html#convolve">&#x2011;convolve</a> so that positive and negative results are relative to the specified bias value. </p>
491
492<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
493
494<p>When using an ImageMagick with the HDRI compile-time setting, <a href="../www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
495negative results without clipping to the color value range
496(0..QuantumRange).</p>
497
498<p>See the discussion on HDRI implementations of ImageMagick on the page
499<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
500</p>
501
502<div style="margin: auto;">
503 <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
504</div>
505
506<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
507
508<div style="margin: auto;">
cristy5cadd612009-09-21 19:33:41 +0000509 <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
cristy3ed852e2009-09-05 21:47:34 +0000510</div>
511
cristy5cadd612009-09-21 19:33:41 +0000512<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
513
514<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="../www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="../www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
515</p>
cristy3ed852e2009-09-05 21:47:34 +0000516
517
518<div style="margin: auto;">
519 <h4><a name="blend" id="blend"></a>-blend <em class="arg">percent</em></h4>
520</div>
521
522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given percent.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
523
524<p>Blend will average the images together ('plus') according to the
525percentages given and each pixels transparency. If only a single percentage
526value is given it sets the weight of the composite or 'source' image, while
527the background image is weighted by the exact opposite amount. That is a
528<kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of the
529'destination' image. Thus it is equivalent to <kbd>-blend 30x70</kbd>.</p>
530
531
532<div style="margin: auto;">
533 <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
534</div>
535
536<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
537
538<div style="margin: auto;">
539 <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
540</div>
541
542<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight. Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
543
544<div style="margin: auto;">
545
546<div style="margin: auto;">
547 <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
548</div>
549
550<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
551
552<p>Convolve the image with a Gaussian or normal distribution. The formula is:</p>
553
554<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/>
555</div>
556
557<p>Where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution. As a guideline, set <i>r</i> to approximately 3&sigma;. If a radius of 0 is specified, ImageMagick selects a suitable radius for you.</p>
558
559<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply by taking advantage of the separability properties of the distribution. Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.</p>
560
561<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
562pixels which are outside the image proper are blurred into the final result.
563</p>
564
565
566<div style="margin: auto;">
567 <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
568</div>
569
570<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
571
572<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
573Average (EWA) of the source image, scaled according to the grayscale
574mapping. </p>
575
576<p>The ellipse is weighted with sigma set to the given <em class="arg"
577>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
578defaults to the <em class="arg" >Width</em> for a normal circular Guassian
579weighting. The <em class="arg" >Angle</em> will rotate the ellipse from
580horizontal clock-wise. </p>
581
582<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
583pixels which are outside the image proper are blurred into the final result.
584</p>
585
586
587<div style="margin: auto;">
588 <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
589</div>
590
591<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
592
593<p>Set the width and height using the <em class="arg">size</em> portion of the <em class="arg">gravity</em> argument. See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are ignored. </p>
594
595<p>Set the border color by preceding with the <a href="#bordercolor">-bordercolor</a> setting.</p>
596
597<p>See also the <a href="#frame">-frame</a> option, which has more functionality.</p>
598
599<div style="margin: auto;">
600 <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
601</div>
602
603<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
604
605<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
606
607<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
608
609<div style="margin: auto;">
610 <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
611</div>
612
613<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
614
615<div style="margin: auto;">
616 <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
617</div>
618
619<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
620
621<div style="margin: auto;">
622 <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
623</div>
624
625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
626
627<div style="margin: auto;">
628 <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
629</div>
630
631<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
632
633<p>Here is an example color correction collection:</p>
634
635<pre class="text">
636&lt;?xml version="1.0" encoding="UTF-8"?>
637&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
638 &lt;ColorCorrection id="cc06668">
639 &lt;SOPNode>
640 &lt;Slope> 0.9 1.2 0.5 &lt;/Slope>
641 &lt;Offset> 0.4 -0.5 0.6 &lt;/Offset>
642 &lt;Power> 1.0 0.8 1.5 &lt;/Power>
643 &lt;/SOPNode>
644 &lt;SATNode>
645 &lt;Saturation> 0.85 &lt;/Saturation>
646 &lt;/SATNode>
647 &lt;/ColorCorrection>
648&lt;/ColorCorrectionCollection>
649</pre>
650
651<div style="margin: auto;">
652 <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
653</div>
654
655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
656
657<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
658
659<p>To print a complete list of channel types, use <a href="#list">-list channel</a>.</p>
660
661<p>The channels above can be specified as a comma-separated list or can be abbreviated as a
662concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>', '<kbd>B</kbd>',
663'<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>', '<kbd>M</kbd>', '<kbd>Y</kbd>',
664'<kbd>K</kbd>'.
665
666For example, to negate only the alpha channel of an image, use</p>
667<p class="crtsnip">
668 -channel Alpha -negate
669</p>
670
671<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
672'<kbd>RGB</kbd>', which specifies that operators act on all channels except
673the opacity channel. Using the option <a href="#channel" >+channel</a> will reset the value back to this default. </p>
674
cristyb4c03bb2009-09-27 13:55:46 +0000675<p>Options that are affected by the <a href="#channel" >-channel</a> setting include the following.
cristy3ed852e2009-09-05 21:47:34 +0000676<a href="#black-threshold">-black-threshold</a>,
677<a href="#blur">-blur</a>,
cristyb4c03bb2009-09-27 13:55:46 +0000678<a href="#clamp">-clamp</a>,
cristy3ed852e2009-09-05 21:47:34 +0000679<a href="#clut">-clut</a>,
680<a href="#combine">-combine</a>,
681<a href="#contrast-stretch">-contrast-stretch</a>,
682<a href="#evaluate">-evaluate</a>,
683<a href="#function">-function</a>,
684<a href="#fx">-fx</a>,
cristyb4c03bb2009-09-27 13:55:46 +0000685<a href="#hald-clut">-hald-clut</a>,
cristy3ed852e2009-09-05 21:47:34 +0000686<a href="#gaussian-blur">-gaussian-blur</a>,
687<a href="#motion-blur">-motion-blur</a>,
688<a href="#negate">-negate</a>,
689<a href="#normalize">-normalize</a>,
690<a href="#ordered-dither">-ordered-dither</a>,
691<a href="#radial-blur">-radial-blur</a>,
692<a href="#random-threshold">-random-threshold</a>,
693<a href="#separate">-separate</a>, and
694<a href="#white-threshold">-white-threshold</a>.
695</p>
696
697
698<div style="margin: auto;">
cristyb4c03bb2009-09-27 13:55:46 +0000699 <h4><a name="clamp" id="clamp"></a>-clamp</h4>
700</div>
701
702<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
703
704<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +0000705 <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
706</div>
707
708<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
709
710<div style="margin: auto;">
711 <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
712</div>
713
714<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
715
716<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
717
718<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
719
720<div style="margin: auto;">
721 <h4><a name="clip" id="clip"></a>-clip</h4>
722</div>
723
724<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
725
726<p>If a clipping path is present, it is applied to subsequent operations.</p>
727
728<p>For example, in the command</p>
729
730<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
731<p>only the pixels within the clipping path are negated.</p>
732
733<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
734
735<div style="margin: auto;">
736 <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
737</div>
738
739<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
740
741<div style="margin: auto;">
742 <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
743</div>
744
745<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
746
747<div style="margin: auto;">
748 <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
749</div>
750
751<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
752
753<p>Specify the image by its index in the sequence. The first image is index
7540. Negative indexes are relative to the end of the sequence; for example, &minus;1
755represents the last image of the sequence. Specify a range of images with a
756dash (e.g. 0&minus;4). Separate multiple indexes with commas but no spaces (e.g. 0,2,5). Use <a
757href="#clone">+clone</a> make a copy of the last image in the image
758sequence.</p>
759
760<div style="margin: auto;">
761 <h4><a name="clut" id="clut"></a>-clut</h4>
762</div>
763
764<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
765corresponding channel in the second image as a <b>c</b>olor
766<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
767
768<p>The second (LUT) image is ordinarily a gradient image containing the
769histogram mapping of how each channel should be modified. Typically it is a
770either a single row or column image of replacement color values. If larger
771than a single row or column, values are taken from a diagonal line from
772top-left to bottom-right corners.</p>
773
774<p>The lookup is further controlled by the <a
775href="#interpolate">-interpolate</a> setting, which is especially handy for an
776LUT which is not the full length needed by the ImageMagick installed Quality
777(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
778'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
779gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
780lookup of color values. </p>
781
782<p>This operator is especially suited to replacing a grayscale image with a
783specific color gradient from the CLUT image. </p>
784
785<p>Only the channel values defined by the <a href="#channel">-channel</a>
786setting will have their values replaced. In particular, since the default <a
787href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
788transparency (alpha/matte channel) is not affected, unless the <a
789href="#channel">-channel</a> setting is modified. When the alpha channel is
790set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
791as the other channels, implying that alpha/matte values are replaced using the
792alpha/matte values of the original image. </p>
793
794<p>If either the image being modified, or the lookup image, conatins no
795transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
796href="#channel">-channel</a> setting includes alpha replacement, then it is
797assumed that image represents a gray-scale graident which will be used for the
798replacement alpha values. That is you can use a gray-scale CLUT image to
799adjust a existing images alpha channel, or you can color a gray-scale image
800using colors form CLUT containing the desired colors, including transparency.
801</p>
802
803<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
804the lookup of the full color RGB value from a 2D representation of a 3D color
805cube. </p>
806
807
808<div style="margin: auto;">
809 <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
810</div>
811
812<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
813
814<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation. Such frames are more easilly viewed and processed than the highly optimized GIF overlay images. </p>
815
816<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
817
818
819<div style="margin: auto;">
820 <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
821</div>
822
823<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
824
825<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
826
827<div style="margin: auto;">
828 <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
829</div>
830
831<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
832
833<p>The <em class="arg">type</em> can be <kbd>shared</kbd> or <kbd>private</kbd>.</p>
834
835<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
836
837<div style="margin: auto;">
838 <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
839</div>
840
841<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
842
843<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed. The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="../www/quantize.html">color reduction algorithm</a> for more details.</p>
844
845<div style="margin: auto;">
846 <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
847</div>
848
849<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
850
851<p>Choices are:</p>
852
853<pre class="text">
854 CMY
855 CMYK
856 Gray
857 HSB
858 HSL
859 HWB
860 Lab
861 Log
862 OHTA
863 Rec601Luma
864 Rec601YCbCr
865 Rec709Luma
866 Rec709YCbCr
867 RGB
868 sRGB
869 Transparent
870 XYZ
871 YCbCr
872 YCC
873 YIQ
874 YPbPr
875 YUV
876</pre>
877
878<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
879
880<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
881
882<table class="doc">
883 <caption>Conversion Of RGB To Other Color Spaces</caption>
884 <tr><th align="left" valign="middle">CMY</th></tr>
885 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
886 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
887 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
888 <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
889 <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
890 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
891 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
892 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
893
894 <tr><th align="left" valign="middle">Gray</th></tr>
895 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
896
897 <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
898 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
899 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
900 <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
901
902 <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
903 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
904 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
905 <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
906
907 <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
908 <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
909 <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
910 <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
911
912 <tr><th align="left" valign="middle">LAB</th></tr>
913 <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
914 <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
915 <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
916
917 <tr><th align="left" valign="middle">LOG</th></tr>
918 <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
919 <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
920 <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
921
922 <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
923 <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
924 <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
925 <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
926
927 <tr><th align="left" valign="middle">Rec601Luma</th></tr>
928 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
929
930 <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
931 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
932 <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
933 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
934
935 <tr><th align="left" valign="middle">Rec709Luma</th></tr>
936 <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
937
938 <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
939 <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
940 <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
941 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
942
943 <tr><th align="left" valign="middle">sRGB</th></tr>
944 <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
945 <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
946 <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
947
948 <tr><th align="left" valign="middle">XYZ</th></tr>
949 <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
950 <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
951 <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
952
953 <tr><th align="left" valign="middle">YCC</th></tr>
954 <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
955 <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
956 <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
957
958 <tr><th align="left" valign="middle">YCbCr</th></tr>
959 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
960 <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
961 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
962
963 <tr><th align="left" valign="middle">YIQ</th></tr>
964 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
965 <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
966 <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
967
968 <tr><th align="left" valign="middle">YPbPr</th></tr>
969 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
970 <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
971 <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
972
973 <tr><th align="left" valign="middle">YUV</th></tr>
974 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
975 <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
976 <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
977</table>
978
979<div style="margin: auto;">
980 <h4><a name="combine" id="combine"></a>-combine</h4>
981</div>
982
983<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
984
985<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
986
987<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
988</p>
989
990<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB -combine imagecopy.png</span></p>
991<div style="margin: auto;">
992 <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
993</div>
994
995<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
996
997<p>This option places comments in a non-pixel portion of the image file. For a comment to be visibly written on the image itself, use the <a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options.</p>
998
999<p>Use this option to assign a specific comment to the image, when writing to an image format that supports comments. You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <a href="#format">-format</a> option. The comment is not drawn on the image, but is embedded in the image datastream via "Comment" tag or similar mechanism. </p>
1000
1001<p>For example,</p>
1002
1003<p class="crtsnip">
1004 -comment "%m:%f %wx%h"
1005</p>
1006
1007<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
1008
1009<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image comment is read from a file titled by the remaining characters in the string. Comments in a file are literal; no embedded formatting characters are recognized.</p>
1010
1011<div style="margin: auto;">
1012 <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1013</div>
1014
1015<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1016
1017<p>The description of composition uses abstract terminology in order to allow
1018the description to be more precise, while avoiding constant values which are
1019specific to a particular build configuration. Each image pixel is represented
1020by red, green, and blue levels (which are equal for a gray pixel). The
1021build-dependent value <em class="QR">QuantumRange</em> is the maximum integral
1022value which may be stored, per pixel, in the red, green, or blue channels of
1023the image. Each image pixel may also optionally (if the image matte channel is
1024enabled) have an associated level of opacity, ranging from <em>opaque</em> to
1025<em>transparent</em>, which may be used to determine the influence of the pixel
1026color when compositing the pixel with another image pixel. If the image matte
1027channel is disabled, then all pixels in the image are treated as opaque. The
1028color of an opaque pixel is fully visible while the color of a transparent
1029pixel color is entirely absent (pixel color is ignored).</p>
1030
1031<p>By definition, raster images have a rectangular shape. All image rows are of
1032equal length, as are all image columns. By treating the alpha channel as a
1033visual "mask" the rectangular image may be given a "shape" by treating the
1034alpha channel as a cookie-cutter for the image. This is done by setting the
1035pixels within the shape to be opaque, with pixels outside the shape set as
1036transparent. Pixels on the boundary of the shape may be between opaque and
1037transparent in order to provide antialiasing (visually smooth edges). The
1038description of the composition operators use this concept of image "shape" in
1039order to make the description of the operators easier to understand. While it
1040is convenient to describe the operators in terms of "shapes" they are by no
1041means limited to mask-style operations since they are based on continuous
1042floating-point mathematics rather than simple boolean operations.</p>
1043
1044<p>The following alpha blending (Duff-Porter) compose methods are available:</p>
1045
1046<table class="doc">
1047 <tbody>
1048 <tr valign="top">
1049 <th align="left" style="width: 8%">Method</th>
1050 <th align="left">Description</th>
1051 </tr>
1052
1053 <tr valign="top">
1054 <td valign="top">clear</td>
1055 <td valign="top">Both the color and the alpha of the destination are
1056 cleared. Neither the source nor the destination are used (except for
1057 destinations size and other meta-data which is always preserved.</td>
1058 </tr>
1059
1060 <tr valign="top">
1061 <td valign="top">src</td>
1062 <td valign="top">The source is copied to the destination. The destination
1063 is not used as input, though it is cleared.</td>
1064 </tr>
1065
1066 <tr valign="top">
1067 <td valign="top">dst</td>
1068 <td valign="top">The destination is left untouched. The source image is
1069 completely ignored.</td>
1070 </tr>
1071
1072 <tr valign="top">
1073 <td valign="top">src-over</td>
1074 <td valign="top">The source is composited over the destination. this is
1075 the default alpha blending compose method, when neither the compose
1076 setting is set, nor is set in the image meta-data.</td>
1077 </tr>
1078
1079 <tr valign="top">
1080 <td valign="top">dst-over</td>
1081 <td valign="top">The destination is composited over the source and the
1082 result replaces the destination.</td>
1083 </tr>
1084
1085 <tr valign="top">
1086 <td valign="top">src-in</td>
1087 <td valign="top">The part of the source lying inside of the destination
1088 replaces the destination.</td>
1089 </tr>
1090
1091 <tr valign="top">
1092 <td valign="top">dst-in</td>
1093 <td valign="top">The part of the destination lying inside of the source
1094 replaces the destination. Areas not overlaid are cleared.</td>
1095 </tr>
1096
1097 <tr valign="top">
1098 <td valign="top">src-out</td>
1099 <td valign="top">The part of the source lying outside of the destination
1100 replaces the destination.</td>
1101 </tr>
1102
1103 <tr valign="top">
1104 <td valign="top">dst-out</td>
1105 <td valign="top">The part of the destination lying outside of the source
1106 replaces the destination.</td>
1107 </tr>
1108
1109 <tr valign="top">
1110 <td valign="top">src-atop</td>
1111 <td valign="top">The part of the source lying inside of the destination is
1112 composited onto the destination.</td>
1113 </tr>
1114
1115 <tr valign="top">
1116 <td valign="top">dst-atop</td>
1117 <td valign="top">The part of the destination lying inside of the source is
1118 composited over the source and replaces the destination. Areas not
1119 overlaid are cleared. </td>
1120 </tr>
1121
1122 <tr valign="top">
1123 <td valign="top">xor</td>
1124 <td valign="top">The part of the source that lies outside of the
1125 destination is combined with the part of the destination that lies
1126 outside of the source. Source or Destination, but not both. </td>
1127 </tr>
1128
1129 </tbody>
1130</table>
1131
1132<p>Any of the 'Src-*' methods can also be specified without the 'Src-' part.
1133For example the defaul compose method can be specified as just 'Over'.</p>
1134
1135
1136<p>The following mathemathical composition methods are also available. </p>
1137
1138<p>Typically these use the default 'Over' alpha blending when transparencies
1139are also involved, except for 'Plus', 'Minus', 'Add', and 'Subtract', which
1140also composes the alpha channel using the same process as the color channels.
1141This allows them to be used for special image masking techniques. </p>
1142
1143<table class="doc">
1144 <tbody>
1145 <tr valign="top">
1146 <th align="left" style="width: 8%">Method</th>
1147 <th align="left">Description</th>
1148 </tr>
1149
1150 <tr valign="top">
1151 <td valign="top">multiply</td>
1152 <td valign="top">The source is multiplied by the destination and replaces the destination. The resultant color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black. Multiplying any color with white leaves the original color unchanged.</td>
1153 </tr>
1154
1155 <tr valign="top">
1156 <td valign="top">screen</td>
1157 <td valign="top">The source and destination are complemented and then multiplied and then replace the destination. The resultant color is always at least as light as either of the two constituent colors. Screening any color with white produces white. Screening any color with black leaves the original color unchanged.</td>
1158 </tr>
1159
1160 <tr valign="top">
1161 <td valign="top">plus</td>
1162 <td valign="top">The source is added to the destination and replaces the
1163 destination. This operator is useful for averaging or a controled
1164 merger of two images, rather than a direct overlay.</td>
1165 </tr>
1166
1167 <tr valign="top">
1168 <td valign="top">add</td>
1169 <td valign="top">As per 'plus' but transparency data is treated as matte
1170 values. As such any transparent areas in either image remain
1171 transparent. </td>
1172 </tr>
1173
1174 <tr valign="top">
1175 <td valign="top">minus</td>
1176 <td valign="top">Subtract the colors in the source image from the
1177 destination image. When transparency is involved, opaque areas is
1178 subtracted from any destination opaque areas. </td>
1179 </tr>
1180
1181 <tr valign="top">
1182 <td valign="top">subtract</td>
1183 <td valign="top">Subtract the colors in the source image from the
1184 destination image. When transparency is involved transparent areas are
1185 subtracted, so only the opaque areas in the source remain opaque in
1186 the destination image. </td>
1187 </tr>
1188
1189 <tr valign="top">
1190 <td valign="top">difference</td>
1191 <td valign="top">Subtracts the darker of the two constituent colors from
1192 the lighter. Painting with white inverts the destination color.
1193 Painting with black produces no change.</td>
1194 </tr>
1195
1196 <tr valign="top">
1197 <td valign="top">exclusion</td>
1198 <td valign="top">Produces an effect similar to that of 'difference', but
1199 appears as lower contrast. Painting with white inverts the
1200 destination color. Painting with black produces no change.</td>
1201 </tr>
1202
1203 <tr valign="top">
1204 <td valign="top">darken</td>
1205 <td valign="top">Selects the darker of the destination and source colors.
1206 The destination is replaced with the source when the source is darker,
1207 otherwise it is left unchanged.</td>
1208 </tr>
1209
1210 <tr valign="top">
1211 <td valign="top">lighten</td>
1212 <td valign="top">Selects the lighter of the destination and source colors.
1213 The destination is replaced with the source when the source is
1214 lighter, otherwise it is left unchanged. </td>
1215 </tr>
1216
1217 <tr valign="top">
1218 <td valign="top">linear-dodge</td>
1219 <td valign="top">This is equivelent to 'Plus' in that the color channels
1220 are simply added, however it does not 'Plus' the alpha channel, but
1221 uses the normal 'Over' alpha blending, which transparencies are
1222 involved. Produces a sort of additive multiply-like result. Added
1223 ImageMagick version 6.5.4-3. </td>
1224 </tr>
1225
1226 <tr valign="top">
1227 <td valign="top">linear-burn</td>
1228 <td valign="top">As 'Linear-Dodge', but also subtract one from the result.
1229 Sort of a additive 'Screen' of the images. Added ImageMagick version
1230 6.5.4-3. </td>
1231 </tr>
1232
1233 <tr valign="top">
1234 <td valign="top">color-dodge</td>
1235 <td valign="top">Brightens the destination color to reflect the source
1236 color. Painting with black produces no change.</td>
1237 </tr>
1238
1239 <tr valign="top">
1240 <td valign="top">color-burn</td>
1241 <td valign="top">Darkens the destination color to reflect the source
1242 color. Painting with white produces no change. Fixed in ImageMagick
1243 version 6.5.4-3. </td>
1244 </tr>
1245
1246 <tr valign="top">
1247 <td valign="top">overlay</td>
1248 <td valign="top">Multiplies or screens the colors, dependent on the
1249 destination color. Source colors overlay the destination whilst
1250 preserving its highlights and shadows. The destination color is not
1251 replaced, but is mixed with the source color to reflect the lightness
1252 or darkness of the destination.</td>
1253 </tr>
1254
1255 <tr valign="top">
1256 <td valign="top">hard-light</td>
1257 <td valign="top">Multiplies or screens the colors, dependent on the source
1258 color value. If the source color is lighter than 0.5, the destination
1259 is lightened as if it were screened. If the source color is darker
1260 than 0.5, the destination is darkened, as if it were multiplied. The
1261 degree of lightening or darkening is proportional to the difference
1262 between the source color and 0.5. If it is equal to 0.5 the
1263 destination is unchanged. Painting with pure black or white produces
1264 black or white.</td>
1265 </tr>
1266
1267
1268 <tr valign="top">
1269 <td valign="top">linear-light</td>
1270 <td valign="top">Like 'Hard-Light' but using linear-dodge and linear-burn
1271 instead. Increases contrast slightly with an impact on the
1272 foreground's tonal values.</td>
1273 </tr>
1274
1275 <tr valign="top">
1276 <td valign="top">soft-light</td>
1277 <td valign="top">Darkens or lightens the colors, dependent on the source
1278 color value. If the source color is lighter than 0.5, the destination
1279 is lightened. If the source color is darker than 0.5, the destination
1280 is darkened, as if it were burned in. The degree of darkening or
1281 lightening is proportional to the difference between the source color
1282 and 0.5. If it is equal to 0.5, the destination is unchanged. Painting
1283 with pure black or white produces a distinctly darker or lighter area,
1284 but does not result in pure black or white. Fixed in ImageMagick
1285 version 6.5.4-3. </td>
1286 </tr>
1287
1288 <tr valign="top">
1289 <td valign="top">pegtop-light</td>
1290 <td valign="top">Almost equivelent to 'Soft-Light', but using a
1291 continuious mathematical formula rather than two conditionally
1292 selected formulae. Added ImageMagick version 6.5.4-3. </td>
1293 </tr>
1294
1295 <tr valign="top">
1296 <td valign="top">vivid-light</td>
1297 <td valign="top">A modified 'Linear-Light' designed to preserve very stong
1298 primary and secondary colors in the image. Added ImageMagick version
1299 6.5.4-3. </td>
1300 </tr>
1301
1302 <tr valign="top">
1303 <td valign="top">pin-light</td>
1304 <td valign="top">Similar to 'Hard-Light', but using sharp linear shadings,
1305 to similate the effects of a strong 'pinhole' light source. Added
1306 ImageMagick version 6.5.4-3. </td>
1307 </tr>
1308
1309 </tbody>
1310</table>
1311
1312
1313<p>Also included are these special purpose compose methods:</p>
1314
1315<table class="doc">
1316 <tbody>
1317 <tr valign="top">
1318 <th align="left" style="width: 8%">Method</th>
1319 <th align="left">Description</th>
1320 </tr>
1321
1322 <tr valign="top">
1323 <td valign="top">copy-*</td>
1324 <td valign="top">Copy the specified channel (Red, Green, Blue, Cyan,
1325 Magenta, Yellow, Black, or Opacity) in the source image to the
1326 same channel in the destination image. If the channel specified
1327 does not exist in the source image, (which can only happen for methods,
1328 '<kbd>copy-opacity</kbd>' or '<kbd>copy-black</kbd>') then it is
1329 assumed that the source image is a special grayscale channel image
1330 of the values to be copied. </td>
1331 </tr>
1332
1333 <tr valign="top">
1334 <td valign="top">change-mask</td>
1335 <td valign="top">Replace any destination pixel that is the similar to the source images pixel (as defined by the current <a href="#fuzz">-fuzz</a> factor), with transparency. </td>
1336 </tr>
1337 </tbody>
1338</table>
1339
1340<p>On top of these composed methods are a few special ones that not only require
1341the two images that are being merged or overlaid, but have some extra numerical
1342arguments, which are tabled below. </p>
1343
1344<p>In the "<code>composite</code>" command these composition methods are
1345selected using special options with the arguments needed. They are usually,
1346but not always, the same name as the composte 'method' they use, and replaces
1347the normal use of the <a href="#compose" >-compose</a> setting in the
1348"<code>composite</code>" command. For example... </p>
1349
1350<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>composite ... -blend 50x50 ...</span></p>
1351<p>As of IM v6.5.3-4 the "<code>convert</code>" command can now also supply
1352these extra arguments to its <a href="#composite" >-composite</a> operator,
1353using the special <a href="#set">-set</a> attribute of '<kbd class="arg">option:compose:args</kbd>'. This means you can now make use of
1354these special argumented <a href="#compose" >-compose</a> methods, those the
1355argument and the method both need to be set separatally. For example... </p>
1356
1357<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert ... -compose blend -set option:compose:args 50x50 -composite ...</span></p>
1358<p>The following is a table of these special 'argumented' compose methods,
1359with a brief summary of what they do. For more details see the equivalent
1360"composite" command option name. </p>
1361
1362<table class="doc">
1363 <tbody>
1364 <tr valign="top">
1365 <th align="left" style="width: 8%">Method</th>
1366 <th align="left">Description</th>
1367 </tr>
1368
1369 <tr valign="top">
1370 <td valign="top">dissolve</td>
1371 <td valign="top">Arguments:
1372 <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1373 <br>Equivalent to "<code>composite</code>" <a href="#dissolve">-dissolve</a>
1374 <br>Dissolve the 'source' image by the percentage given before overlaying
1375 'over' the 'destination' image. If <em class="arg">src_percent</em> is
1376 greater than 100, it starts dissolving the main image so it will
1377 become transparent at a value of '<kbd class="arg">200</kbd>'. If
1378 both percentages are given, each image are dissolved to the
1379 percentages given.
1380 </td>
1381 </tr>
1382
1383 <tr valign="top">
1384 <td valign="top">blend</td>
1385 <td valign="top">Arguments:
1386 <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1387 <br>Equivalent to "<code>composite</code>" <a href="#blend">-blend</a>
1388 <br>Average the images together ('plus') according to the percentages
1389 given and each pixels transparency. If only a single percentage value
1390 is given it sets the weight of the composite or 'source' image, while
1391 the background image is weighted by the exact opposite amount. That is
1392 a <kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of
1393 the 'destination' image. Thus it is equivalent to <kbd>-blend
1394 30x70</kbd>.
1395 </td>
1396 </tr>
1397
1398 <tr valign="top">
1399 <td valign="top">mathematics</td>
1400 <td valign="top">Arguments: <em class="arg">A, B, C, D</em>
1401 <br>Not available in "<code>composite</code>" at this time.
1402 <br>Merge the source and destination images according to the formula
1403 <br>&nbsp; &nbsp; &nbsp;<code>A*Sc*Dc + B*Sc + C*Dc + D</code>
1404 <br>Can be used to generate a custom composition method that would
1405 otherwise need to be implemented using the slow <a href="#fx">-fx</a>
1406 DIY image operator. Added to ImageMagick version 6.5.4-3.
1407 </td>
1408 </tr>
1409
1410 <tr valign="top">
1411 <td valign="top">modulate</td>
1412 <td valign="top">Arguments:
1413 <em class="arg">brightness</em>[x<em class="arg">saturation</em>]
1414 <br>Equivalent to "<code>composite</code>" <a href="#watermark">-watermark</a>
1415 <br>Take a grayscale image (with alpha mask) and modify the destination
1416 image's brightness according to watermark image's grayscale value and
1417 the <em class="arg">brightness</em> percentage. The destinations
1418 color saturation attribute is just direct modified by the <em
1419 class="arg">saturation</em> percentage, which defaults to 100 percent
1420 (no color change).
1421
1422 </td>
1423 </tr>
1424
1425 <tr valign="top">
1426 <td valign="top">displace</td>
1427 <td valign="top">Arguments:
1428 <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em>][!][%]
1429 <br>Equivalent to "<code>composite</code>" <a href="#displace">-displace</a>
1430 <br>With this option, the 'overlay' image, and optionally the 'mask'
1431 image, is used as a relative displacement map, which is used to
1432 displace the lookup of what part of the destination image is seen at
1433 each point of the overlaid area. Much like the displacement map is a
1434 'lens' that distorts the original 'background' image behind it.
1435 <br><br>
1436 The X-scale is modilated by the 'red' channel of the overlay image
1437 while the Y-scale is modulated by the green channel, (the mask image
1438 if given is rolled into green channel of the overlay image. This
1439 separation allows you to modulate the X and Y lookup displacement
1440 separatally allowing you to di 2 dimentional displacements, rather
1441 than 1 dimentional verctored displacements (using grayscale image).
1442 <br><br>
1443 If the overlay image contains transparency this is used as a mask
1444 of the resulting image to remove 'invalid' pixels.
1445 <br><br>
1446 The '%' flag makes the displacement scale relative to the size of the
1447 overlay image (100% = half width/height of image). Using '!' switches
1448 percentage arguments to refer to the destination image size instead.
1449 <br><br>
1450 Special flags were added Added to ImageMagick version 6.5.3-5.
1451 </td>
1452 </tr>
1453
1454 <tr valign="top">
1455 <td valign="top">distort</td>
1456 <td valign="top">Arguments:
1457 <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em
1458 >[+<em class="arg">X-center</em>+<em class="arg">Y-center</em>]][!][%]
1459 <br>Not available in "<code>composite</code>" at this time.
1460 <br>Exactly as per 'Displace' (above), but using absolute coordinates,
1461 relative to the center of the overlay (or that given). Basically
1462 allows you to generate absolute distortion maps where 'black' will
1463 look up the left/top edge, and 'white' looks up the bottom/right
1464 edge of the destination image, according to the scale given.
1465 <br><br>
1466 The '!' flag not only switches percentage scaling, to use the
1467 destination image, but also the image the center offset of the lookup.
1468 This means the overlay can lookup a completely different region of the
1469 destination image.
1470 <br><br>
1471 Added to ImageMagick version 6.5.3-5.
1472 </td>
1473 </tr>
1474
1475 <tr valign="top">
1476 <td valign="top">blur</td>
1477 <td valign="top">Arguments:
1478 <em class="arg">Width</em>[x<em class="arg">Height</em
1479 >[+<em class="arg">Angle</em>]]
1480 <br>Equivalent to "<code>composite</code>"
1481 <a href="#blur-composite">-blur</a>
1482 <br>A Variable Blur Mapping Composition method, where each pixel in the
1483 overlaid region is replaced with an Elliptical Weighted Average (EWA),
1484 with an ellipse (typically a circle) of the given sigma size, scaled
1485 according to overlay (source image) grayscale mapping.
1486 <br><br>
1487 As per 'Displace' and 'Distort', the red channel will modulate the
1488 width of the ellipse, while the green channel will modulate the height
1489 of the ellipse. However at this time the ellipse angle is not
1490 modulated though this may be a future posibility (perhaps with a
1491 special flag to enable use of blur channel for this purpose).
1492 <br><br>
1493 Added to ImageMagick version 6.5.4-0.
1494 </td>
1495 </tr>
1496
1497 </tbody>
1498</table>
1499
1500<p>To print a complete list of all the available compose operators, use <a href="#list">-list compose</a>.</p>
1501
1502
1503<div style="margin: auto;">
1504 <h4><a name="composite" id="composite"></a>-composite</h4>
1505</div>
1506
1507<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on the current image sequence.</td><td style='text-align:right;'></td></tr></table>
1508
1509<p>Take the first image 'destination' and overlay the second 'source' image
1510according to the current <a href="#compose">-compose</a> setting. The location
1511of the 'source' or 'overlay' image is controlled according to <a
1512href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1513settings. </p>
1514
1515<p>If a third image is given this is treated as a gray-scale 'mask' image
1516relative to the first 'destination' image. This mask will limit what parts of
1517the destination can be modified by the image composition. However for the
1518'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1519Y-displacement image instead. </p>
1520
1521<p>If a <a href="#compose">-compose</a> method requires extra numerical
1522arguments or flags these can be provided by setting the <a
1523href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1524appropriatally for the compose method. </p>
1525
1526<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1527image outside the overlay area. You can disable this by setting the special <a
1528href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1529to '<kbd>false</kbd>'. </p>
1530
1531
1532<div style="margin: auto;">
1533 <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1534</div>
1535
1536<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1537
1538<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>, <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1539
1540<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1541
1542<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1543
1544<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1545
1546<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1547
1548<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1549
1550<div style="margin: auto;">
1551 <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1552</div>
1553
1554<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1555
1556<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1557
1558<p>For a more pronounced effect you can repeat the option:</p>
1559
1560<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1561<div style="margin: auto;">
1562 <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1563</div>
1564
1565<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1566
1567<p>While performing the stretch, black-out at most <em class="arg">black-point</em> pixels and white-out at most <em class="arg">white-point</em> pixels. Or, if percent is used, black-out at most <em class="arg">black-point %</em> pixels and white-out at most <em class="arg">white-point %</em> pixels.</p>
1568
1569<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch">-contrast-stretch</a> will black-out at most <em class="arg">black-point</em> pixels and white-out at most <em class="arg">total pixels minus white-point</em> pixels. Or, if percent is used, black-out at most <em class="arg">black-point %</em> pixels and white-out at most <em class="arg">100% minus white-point %</em> pixels.</p>
1570
1571<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that the image's
1572min and max values are stretched to 0 and <em class="QR">QuantumRange</em>, respectively, without any loss of data due to burn-out at either end. This is not the same as <a href="#normalize">-normalize</a>, which is equivalent to <kbd>-contrast-stretch 2%x1%</kbd> (or prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1573
1574<p>The channels are stretched in concert. Specify <a href="#channel">-channel</a> to normalize the RGB channels individually.</p>
1575
1576
1577<div style="margin: auto;">
1578 <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1579</div>
1580
1581<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1582
1583<p>The <em class="arg">kernel</em> is a square matrix specified as a comma-separated list of integers (with no spaces), ordered left-to right, starting with the top row. Presently, only odd-dimensioned kernels are supported, and therefore the number of entries in the specified <em class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25, 7<sup>2</sup>=49, etc. </p>
1584
1585<p>Note that the <a href="../www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="../www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that positive and negative results are relative to a user-specified bias value. This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values is clipped at zero.
1586</p>
1587
1588<p>When using an ImageMagick with the HDRI compile-time setting, <a href="../www/command-line-options.html#bias">&#x2011;bias</a> is not needed,
1589as ImageMagick is able to store/handle any negative results without
1590clipping to the color value range (0..QuantumRange).</p>
1591
1592<p>See the discussion on HDRI implementations of ImageMagick on the page
1593<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
1594</p>
1595
1596<div style="margin: auto;">
1597 <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1598</div>
1599
1600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1601
1602<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1603
1604<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1605
1606<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1607
1608<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1609
1610<p>By adding a exclamation character flag to the geometry argument, the
1611cropped images virtual canvas page size and offset is set as if the
1612geometry argument was a viewport or window. This means the canvas page size
1613is set to exactly the same size you specified, the image offset set
1614relative top left corner of the region cropped. </p>
1615
1616<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1617special single pixel transparent 'missed' image is returned, and a 'crop
1618missed' warning given. </p>
1619
1620
1621<div style="margin: auto;">
1622 <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1623</div>
1624
1625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1626
1627<p><em class="arg">Amount</em> defines the number of positions each
1628colormap entry is shifted.</p>
1629
1630
1631<div style="margin: auto;">
1632 <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1633</div>
1634
1635<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1636
1637<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1638
1639
1640<p>For example, to log cache and blob events, use.</p>
1641
1642<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1643<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1644
1645<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1646
1647<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1648
1649<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1650
1651<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="../www/resources.html#environment">environment variable</a>. The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1652
1653
1654<div style="margin: auto;">
1655 <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1656</div>
1657
1658<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1659
1660<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1661
1662<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1663
1664
1665<div style="margin: auto;">
1666 <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1667</div>
1668
1669<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1670
1671<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1672
1673<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1674
1675<p>This option is actually equivalent to the <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1676
1677
1678<div style="margin: auto;">
1679 <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1680</div>
1681
1682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add coder/decoder specific options.</td><td style='text-align:right;'></td></tr></table>
1683
1684<p>This option creates one or more definitions for coders and decoders to use while reading and writing image data. Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em class="arg">value</em> is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options. Use <a href="#define">+define key</a> to remove definitions previously created. Use <a href="#define">+define "*"</a> to remove all existing definitions.</p>
1685
1686<p>The following definitions may be created:</p>
1687
1688<ul>
1689<dt>jp2:rate=value</dt>
1690 <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting. A quality setting of 75 results in a rate value of 0.06641.</dd><br />
1691<dt>mng:need-cacheoff</dt>
1692 <dd>turn playback caching off for streaming MNG.</dd><br />
1693<dt>png:bit-depth=value</dt>
1694<dt>png:color-type=value</dt>
1695 <dd>desired bit-depth and color-type for PNG output. You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written. E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA. But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG. If you wish to do this, you must use the appropriate <a href="#depth">-depth</a>, <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can range from 1 to 8. In such files, the color samples always have 8-bit depth.</dd><br />
1696<dt>ps:imagemask</dt>
1697 <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.</dd>
1698</ul>
1699
1700<p>For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</p>
1701
1702<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1703<p>Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>. For example, to set a temporary path to put work files, use:</p>
1704
1705<p class="crtsnip">
1706-define registry:temporary-path=/data/tmp
1707</p>
1708
1709<div style="margin: auto;">
1710 <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1711</div>
1712
1713<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1714
1715<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence. The default ticks-per-second is 100.</p>
1716
1717<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay. For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1718
1719
1720<div style="margin: auto;">
1721 <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1722</div>
1723
1724<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1725
1726<p>Specify the image by its index in the sequence. The first image is index 0. Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence. Specify a range of images with a dash (e.g. 0-4). Separate indexes with a comma (e.g. 0,2). Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1727
1728
1729<div style="margin: auto;">
1730 <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1731</div>
1732
1733<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1734
1735<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1736
1737<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1738
1739<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1740
1741<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1742
1743<div style="margin: auto;">
1744 <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1745</div>
1746
1747<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1748
1749<p>This the number of bits in a color sample within a pixel. Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1750
1751<div style="margin: auto;">
1752 <h4><a name="descend" id="descend"></a>-descend</h4>
1753</div>
1754
1755<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1756
1757<div style="margin: auto;">
1758 <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1759</div>
1760
1761<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image. A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1762
1763<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image. The set argument is the pixel width of the image background (e.g 40).</p>
1764
1765<div style="margin: auto;">
1766 <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1767</div>
1768
1769<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1770
1771<div style="margin: auto;">
1772 <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1773</div>
1774
1775<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
1776
1777<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1778will be used as a displacement map, which is used to displace the lookup of
1779what part of the 'background' image is seen at each point of the overlaid
1780area. Much like the displacement map is a 'lens' that redirects light shining
1781through it so as to present a distorted view the original 'background' image
1782behind it. </p>
1783
1784<p>Any perfect grey areas of the displacement map produce a zero
1785displacement of the image. Black areas produce the given maximum negative
1786displacement of the lookup point, while white produce a maximum positive
1787displacement of the lookup. </p>
1788
1789<p>Note that it is the lookup of the 'background' that is displaced, not a
1790displacement of the image itself. As such an area of the displacement map
1791containing 'white' will have the lookup point 'shifted' by a positive amount,
1792and thus generating a copy of the destination image to the right/downward from
1793the correct position. That is the image will look like it may have been
1794'shifted' in a negative left/upward direction. Understanding this is a very
1795important in understanding how displacement maps work. </p>
1796
1797<p>The given arguments define the maximum amount of displacement in pixels
1798that a particular map can produce. If the displacement scale is large enough
1799it is also posible to lookup parts of the 'background' image that lie well
1800outside the bounds of the displacement map itself. That is you could very
1801easilly copy a section of the original image from outside the overlay area
1802into the overlay area. </p>
1803
1804<p>The '%' flag makes the displacement scale relative to the size of the
1805overlay image (100% = half width/height of image). Using '!' switches
1806percentage arguments to refer to the destination image size instead.
1807these flags were added as of IM v6.5.3-5.</p>
1808
1809<p>Normally a single grayscale displacement map is provided, which with the
1810given scaling values will determine a single direction (vector) in which
1811displacements can occur (positivally or negativally). However, if you also
1812specify a third image which is normally used as a <em class="arg">mask</em>,
1813then the <em class="arg">composite image</em> will be used for horizontal X
1814displacement, while the <em class="arg">mask image</em> is used for vertical Y
1815displacement. This allows you to define completely different displacement
1816values for the X and Y directions, and allowing you to lookup any point within
1817the <em class="arg">scale</em> bounds. In other words each pixel can lookup
1818any other nearby pixel, producing complex 2 dimentional displacements, rather
1819than a simple 1 dimentional vector displacements. </p>
1820
1821<p>Alternativally rather than suppling two separate images, as of IM v6.4.4-0,
1822you can use the 'red' channel of the overlay image to specify the horizontal
1823or X displacement, and the 'green' channel for the vertical or Y displacement.
1824</p>
1825
1826<p>As of IM v6.5.3-5 any alpha channel in the overlay image will be used as a
1827mask the transparency of the destination image. However areas outside the
1828overlaid areas will not be effected. </p>
1829
1830
1831<div style="margin: auto;">
1832 <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1833</div>
1834
1835<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
1836
1837<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1838
1839<div style="margin: auto;">
1840 <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
1841</div>
1842
1843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1844
1845<p>The layer disposal method defines the way each the displayed image is to be
1846modified after the current 'frame' of an animation has finished being
1847displayed (after its 'delay' period), but before the next frame on an
1848animation is to be overlaid onto the display. </p>
1849
1850<p>Here are the valid methods:</p>
1851
1852<pre class="text">
1853Undefined 0 No disposal specified (equivalent to '<kbd>none</kbd>').
1854None 1 Do not dispose, just overlay next frame image.
1855Background 2 Clear the frame area with the background color.
1856Previous 3 Clear to the image prior to this frames overlay.
1857</pre>
1858
1859<p>You can also use the numbers given above, which is what the GIF format
1860uses internally to represent the above settings. </p>
1861
1862<p>To print a complete list of dispose methods, use <a href="#list">-list dipose</a>.</p>
1863
1864<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
1865resetting the layer disposal methods of images being read in. </p>
1866
1867<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
1868disposal method for images already in memory.</p>
1869
1870<div style="margin: auto;">
1871 <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
1872</div>
1873
1874<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="../www/compare.html">compare</a>]</td></tr></table>
1875
1876
1877<div style="margin: auto;">
1878 <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
1879</div>
1880
1881<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
1882
1883<p>The opacity of the composite image is multiplied by the given percent, then
1884it is composited 'over' the main image. If <em class="arg">src_percent</em>
1885is greater than 100, start dissolving the main image so it will become
1886transparent at a value of '<kbd class="arg">200</kbd>'. If both percentages
1887are given, each image are dissolved to the percentages given. </p>
1888
1889<p>Note that dissolve percentages do not add, two opaque images dissolved
1890'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
1891images, you would need to use dissolve values of '50,100'. </p>
1892
1893<div style="margin: auto;">
1894 <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
1895</div>
1896
1897<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
1898
1899<p>The <em class="arg">arguments</em> is a single string containing a list
1900of floating point numbers separated by commas or spaces. The number of
1901and meaning of the floating point values depends on the distortion <em
1902class="arg">method</em> being used. </p>
1903
1904<p>Choose from these distortion types:</p>
1905
1906<table class="doc">
1907 <tr valign="top">
1908 <th align="left" style="width: 8%">Method</th>
1909 <th align="left">Description</th>
1910 </tr>
1911
1912 <tr valign="top">
1913 <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
1914 <br/>or &nbsp; <kbd>SRT</kbd></td>
1915 <td valign="top">
1916 Distort image by first scaling and rotating about a given 'center',
1917 before translating that 'center' to the new location, in that order. It
1918 is an alternative method of specifying a '<kbd>Affine</kbd>' type of
1919 distortion, but without shearing effects. It also provides a good way
1920 of rotating and displacing a smaller image for tiling onto a larger
1921 background (IE 2-dimensional animations). <br/>
1922
1923 The number of arguments determine the specific meaning of each
1924 argument for the scales, rotation, and translation operations. <br/>
1925
1926 <table style="margin-left:auto; margin-right:auto;">
1927 <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
1928 <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
1929 <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
1930 <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
1931 <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
1932 <tr><td>5:</td>
1933 <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
1934 <tr><td>6:</td>
1935 <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
1936 <tr><td>7:</td>
1937 <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
1938 &nbsp; NewX,NewY</em></td></tr>
1939 </table>
1940
1941 This is actually an alternative way of specifing a 2 dimensional linear
1942 '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion. </td> </tr>
1943
1944 <tr valign="top">
1945 <td valign="top"><kbd>Affine</kbd></td>
1946 <td valign="top">
1947 Distort the image linearly by moving a list of at least 3 or more sets
1948 of control points (as defined below). Idealy 3 sets or 12 floating
1949 point values are given allowing the image to be linearly scaled,
1950 rotated, sheared, and translated, according to those three points. See
1951 also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
1952 distortions. <br/>
1953
1954 More than 3 sets given control point pairs (12 numbers) is least
1955 squares fitted to best match a lineary affine distortion. If only 2
1956 control point pairs (8 numbers) are given a two point image translation
1957 rotation and scaling is performed, without any posible shearing,
1958 flipping or changes in aspect ratio to the resulting image. If only one
1959 control point pair is provides the image is only translated, (which may
1960 be a floating point non-integer translation). <br/>
1961
1962 This distortion does not include any form of perspective distortion.
1963 </td>
1964
1965 </tr>
1966
1967 <tr valign="top">
1968 <td valign="top"><kbd>AffineProjection</kbd></td>
1969 <td valign="top">
1970 Linearly distort an image using the given Affine Matrix of 6
1971 pre-calculated coefficients forming a set of Affine Equations to map
1972 the source image to the destination image.
1973
1974 <div style="text-align: center"><em>
1975 s<sub>x</sub>, r<sub>x</sub>,
1976 r<sub>y</sub>, s<sub>y</sub>,
1977 t<sub>x</sub>, t<sub>y</sub>
1978 </em></div>
1979
1980 See <a href="#affine" >-affine</a> setting for more detail, and
1981 meanings of these coefficients. <br/>
1982
1983 The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
1984 alternative methods of defining this distortion, with ImageMagick doing the
1985 calculations needed to generate the required coefficients. You can see
1986 the internally generated coefficients, by using a <a href="#verbose"
1987 >-verbose</a> setting. </td>
1988
1989 </tr>
1990
1991<!-- still under development, do not display - Anthony
1992 <tr valign="top">
1993 <td valign="top"><kbd>Bilinear</kbd></td>
1994 <td valign="top">
1995 Bilinear (reversed) Distortion, given a minimum of 4 sets of
1996 coordinate pairs, or 16 values (see below). Not that lines may not
1997 appear straight after distortion, though the distance between
1998 coordinates will remain consistant. </td>
1999 </tr>
2000-->
2001
2002 <tr valign="top">
2003 <td valign="top"><kbd>Perspective</kbd></td>
2004 <td valign="top">
2005 Perspective distort the images, using a list of 4 or more sets of
2006 control points (as defined below). More that 4 sets (16 numbers) of
2007 control points provide least squares fitting for more accurate
2008 distortions (for the purposes of image registration and panarama
2009 effects). Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2010 linear distortion. <br/>
2011
2012 Perspective Distorted images ensures that straight lines remain
2013 straight, but the scale of the distorted image will vary. The horizon
2014 is anti-aliased, and the 'sky' color may be set using the
2015 <a href="#mattecolor" >-mattecolor</a> setting. </td>
2016 </tr>
2017
2018 <tr valign="top">
2019 <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2020 <td valign="top">
2021 Do a '<kbd>Perspective</kbd>' distortion basied on a set of 8
2022 pre-calculated coefficients. You can get these coefficients by looking
2023 at the <a href="#verbose" >-verbose</a> output of a
2024 '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2025 If the last two perspective scaling coefficients are zero, the
2026 remaining 6 represents a transposed 'Affine Matrix'. </td>
2027
2028 </tr>
2029
2030 <tr valign="top">
2031 <td valign="top"><kbd>Arc</kbd></td>
2032 <td valign="top">
2033 Arc the image (variation of polar mapping) over the angle given around
2034 a circle. <br/>
2035 <table width="90%" style = "margin-left: auto; margin-right: auto;">
2036 <tr valign="top"><td>Argument</td>
2037 <td>Meaning</td></tr>
2038 <tr valign="top"><td><em>arc_angle</em></td>
2039 <td>The angle over which to arc the image side-to-side</td></tr>
2040 <tr valign="top"><td><em>rotate_angle</em></td>
2041 <td>Angle to rotate resulting image from vertical center</td></tr>
2042 <tr valign="top"><td><em>top_radius</em></td>
2043 <td>Set top edge of source image at this radius</td></tr>
2044 <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2045 <td>Set bottom edge to this radius (radial scaling)</td></tr>
2046 </table>
2047
2048 The resulting image is always resized to best fit the resulting image,
2049 (as if using <a href="#distort" >+distort</a>) while attempting to
2050 preserve scale and aspect ratio of the original image as much as
2051 possible with the arguments given by the user. All four arguments will
2052 be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2053
2054 This a variation of a polar distortion designed to try to preserve the
2055 aspect ratio of the image rather than direct Cartesian to Polar
2056 conversion. </td>
2057 </tr>
2058
2059 <tr valign="top">
2060 <td valign="top"><kbd>Polar</kbd></td>
2061 <td valign="top">
2062 Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2063 the image. that is the height of the input image is mapped to the
2064 radius limits, while the width is wrapped around between the
2065 angle limits. <br/>
2066
2067 Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2068
2069 All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2070 center to the center of the image, and the angles going from -180 (top)
2071 to +180 (top). If <em>Rmax</em> is given the special value of
2072 '<code>0</code>', the the distance from the center to the nearest edge
2073 is used for the radius of the output image, which will ensure the whole
2074 image is visible (though scaled smaller). However a special value of
2075 '<code>-1</code>' will use the distance from the center to the furthest
2076 corner, This may 'clip' the corners from the input rectangular image,
2077 but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2078 the same arguments. <br/>
2079
2080 If the plus form of distort (<a href="#distort" >+distort</a>) is used
2081 output image center will default to <code>0,0</code> of the virtual
2082 canvas, and the image size adjusted to ensure the whole input image is
2083 made visible in the output image on the virtual canvas. </td>
2084
2085 </tr>
2086
2087 <tr valign="top">
2088 <td valign="top"><kbd>DePolar</kbd></td>
2089 <td valign="top">
2090 Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2091 but generates the reverse Polar to Cartesian distortion. <br/>
2092
2093 The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2094 the corners of the input image. However using the special
2095 <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2096 distance) will ensure the whole distorted image is preserved in the
2097 generated result, so that the same argument to '<kbd>Polar</kbd>' will
2098 reverse the distortion re-producing the original.
2099
2100 Note that as this distortion requires the area resampling of a circular
2101 arc, which can not be handled by the builtin EWA resampling function.
2102 As such the normal EWA filters are turned off. It is recomended some
2103 form of 'super-sampling' image processing technique be used to produce
2104 a high quality result. </td>
2105
2106 </tr>
2107
2108 <tr valign="top">
2109 <td valign="top"><kbd>Barrel</kbd></td>
2110 <td valign="top">
2111 Given the four coefficients (A,B,C,D) as defined by <a
2112 href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2113 Dersch</a>, perform a barrell or pincussion distortion appropriate to
2114 correct radial lens distortions. That is in photographs, make straight
2115 lines straight again. <br/>
2116
2117 Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2118 <em>X</em> , <em>Y</em> ] ] <br/>
2119 or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2120 A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2121 [ <em>X</em> , <em>Y</em> ] <br/>
2122 So that it forms the function <br/>
2123 Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2124 <em>C</em>*r + <em>D</em> )<br/>
2125
2126 Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2127 (defaulting to the center of the image). <br/>
2128 The second form is typically used to distort images, rather than
2129 correct lens distortions. <br/>
2130 </td>
2131
2132 </tr>
2133
2134 <tr valign="top">
2135 <td valign="top"><kbd>BarrelInverse</kbd></td>
2136 <td valign="top">
2137 This is very simular to '<kbd>Barrel</kbd>' with the same set of
2138 arguments, and argument handling. However it uses the inverse
2139 of the radial polynomial,
2140 so that it forms the function <br/>
2141 Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2142 <em>C</em>*r + <em>D</em> )
2143 </td>
2144 </tr>
2145
2146 <tr valign="top">
2147 <td valign="top"><kbd>Shepards</kbd></td>
2148 <td valign="top">
2149 Distort the given list control points (any number) using an Inverse
2150 Squared Distance Interpolation Method (<a
2151 href="http://www.ems-i.com/smshelp/Data_Module/Interpolation/Inverse_Distance_Weighted.htm"
2152 >Shepards Method</a>). The control points in effect do 'localized'
2153 distortions of the image around the given control point. For best
2154 results extra control points should be added to 'lock' the positions of
2155 the corners and other unchanging parts of the image. <br/>
2156
2157 The distortion has been likened to 'taffy pulling' using nails, pins or
2158 sticks. It basically uses the <a href="#sparse-color"
2159 >-sparse-color</a> method of the same name to generate separate X and Y
2160 displacement maps (see <a href="#displace" >-displace</a>) for source
2161 image color look-up. </td>
2162
2163 </tr>
2164
2165</table>
2166
2167<p>To print a complete list of distortion methods, use <a href="#list">-list distort</a>.</p>
2168
2169<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2170'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2171defining how these points in the given image should be distorted in the
2172destination image. Each set of four floating point values represent a source
2173image coordinate, followed immediately by the destination image coordinate.
2174This produces a list of values such as...</p>
2175<div style="text-align: center"><em>
2176 U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2177 U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2178 U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2179 ... &nbsp;
2180 U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2181</em></div>
2182<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2183destination image. </p>
2184
2185<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2186needs a list of at least 4 sets of coordinates, or 16 numbers. Here is the
2187perspective distortion of the built-in "rose:" image. Note how spaces were
2188used to group the 4 sets of coordinate pairs, to make it easier to read and
2189understand.</p>
2190
2191<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2192 convert rose: -virtual-pixel black \ <br/>
2193 -distort Perspective '0,0,0,0 0,45,0,45 69,0,60,10 69,45,60,35' \ <br/>
2194 rose_3d_rotated.gif</span></p>
2195<p>If more that the required number of coordinate pairs are given for a
2196distortion, the distortion method is 'least squares' fitted to
2197produce the best result for all the coordinate pairs given. If less than the
2198ideal number of points are given, the distort will generally fall back to a
2199simpler form of distortion that can handles the smaller number of coordinates
2200(usally a linear '<kbd>Affine</kbd>' distortion). </p>
2201
2202<p>By using more coodinates you can make use of image registration tool to
2203find matching coordinate pairs in overlaping images, so as to improve the 'fit'
2204of the distortion. Of course a bad coordinate pair can also make the 'fit'
2205worse. Caution is always advised. </p>
2206
2207<p>Colors are acquired from the source image according to the <a
2208href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2209magnified. However if the viewed image is minified (image becomes smaller), a
2210special area resampling function (added ImageMagick v6.3.5-9), is used to
2211produce a higher quality image. For example you can use a
2212'<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all the
2213way to the horizon. </p>
2214
2215<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \ <br/>
2216 -distort perspective '0,0,5,45 89,0,45,46 0,89,0,89 89,89,89,89' \ <br/>
2217 checks_tiled.jpg</span></p>
2218<p>Note that a infinitely tiled perspective images involving the horizon can
2219be very slow to generate due to the use of the high quality 'area resampling'
2220function (added ImageMagick v6.3.5-9). You can turn off 'area resampling'
2221using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2222(recommended if you plan to use super-sampling instead). </p>
2223
2224<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2225'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2226will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2227pixels. If you do not what these pixels to be visible, set the color to match
2228the rest of the ground. </p>
2229
2230<p>The output image size will by default be the same as the input image. This
2231means that if the part of the distorted image falls outside the viewed area of
2232the 'distorted space', those parts is clipped and lost. However if you
2233use the plus form of the operator (<a href="#distort" >+distort</a>) the
2234operator will attempt (if posible) to show the whole of the distorted image,
2235while retaining a correct 'virtual canvas' offset, for image layering. This
2236offset may need to be removed using <a href="#repage" >+repage</a>, to remove
2237if it is unwanted. </p>
2238
2239<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2240option:distort:viewport {geometry_string}</kbd>" setting which will specify
2241the size and the offset of the generated 'viewport' image of the distorted
2242image space.</p>
2243
2244<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2245{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2246that factor without changing the viewed contents of the distorted image. This
2247can be used either for 'super-sampling' the image for a higher quality result,
2248or for panning and zooming around the image (with appropriate viewport
2249changes, or post-distort cropping and resizing). </p>
2250
2251<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2252href="#distort" >-distort</a> to attempt to output the internal coefficients,
2253and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2254and debugging purposes. This many not be available for all distorts. </p>
2255
2256<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2257produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2258and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2259above settings. It is algorithmically slower, though in ImageMagick it may be faster.
2260</p>
2261
2262
2263<div style="margin: auto;">
2264 <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2265</div>
2266
2267<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2268
2269<p>Dithering places two or more colors in neighbouring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image. </p>
2270
2271<p>Dithering is turned on by default, to turn it off use the plus form of the
2272setting, <a href="#dither">+dither</a>. This will also also render PostScript
2273without text or graphic aliasing. Disabling dithering often (but not always)
2274leads to faster process, a smaller number of colors, but more cartoon like
2275image coloring. Generally resulting in 'color banding' effects in areas with
2276color gradients. </p>
2277
2278<p>The color reduction operators <a href="#colors">-colors</a>, <a
2279href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2280
2281<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2282
2283
2284<div style="margin: auto;">
2285 <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2286</div>
2287
2288<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2289
2290<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2291
2292<p>The shape primitives:</p>
2293
2294<pre class="text">
2295 point x,y
2296 line x0,y0 x1,y1
2297 rectangle x0,y0 x1,y1
2298 roundRectangle x0,y0 x1,y1 wc,hc
2299 arc x0,y0 x1,y1 a0,a1
2300 ellipse x0,y0 rx,ry a0,a1
2301 circle x0,y0 x1,y1
2302 polyline x0,y0 ... xn,yn
2303 polygon x0,y0 ... xn,yn
2304 bezier x0,y0 ... xn,yn
2305 path path specification
2306 image operator x0,y0 w,h filename
2307</pre>
2308
2309<p>The text primitive:</p>
2310
2311<pre class="text">
2312 text x0,y0 string
2313</pre>
2314<p>The text gravity primitive:</p>
2315
2316<pre class="text">
2317 gravity NorthWest, North, NorthEast, West, Center,
2318 East, SouthWest, South, or SouthEast
2319</pre>
2320
2321<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives. It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2322
2323<p>The transformation primitives:</p>
2324
2325<pre class="text">
2326 rotate degrees
2327 translate dx,dy
2328 scale sx,sy
2329 skewX degrees
2330 skewY degrees
2331</pre>
2332
2333<p>The pixel operation primitives:</p>
2334
2335<pre class="text">
2336 color x0,y0 method
2337 matte x0,y0 method
2338</pre>
2339
2340<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting. For unfilled shapes, use <a href="#fill">-fill none</a>. You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2341
2342<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2343
2344<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2345
2346<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2347
2348<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2349
2350<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2351
2352<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2353
2354<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2355
2356<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2357</p>
2358
2359<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2360
2361<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2362
2363<p class="crtsnip">
2364 -draw 'circle 100,100 150,150'
2365</p>
2366
2367<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2368draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2369
2370<p class="crtsnip">
2371 -draw 'bezier 20,50 45,100 45,0 70,50'
2372</p>
2373<p class="crtsnip">
2374 -draw 'bezier 70,50 95,100 95,0 120,50'
2375</p>
2376
2377
2378<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2379
2380<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2381
2382<p class="crtsnip">
2383 -draw 'image SrcOver 100,100 225,225 image.jpg'
2384</p>
2385
2386<p>You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See <a href="#compose">-compose</a> for a description of the composite operators.</p>
2387
2388<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2389
2390<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2391
2392<p class="crtsnip">
2393 -draw 'text 100,100 "Works like magick!"'
2394</p>
2395
2396<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2397
2398<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2399
2400<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2401
2402<p>The <kbd>scale</kbd> primitive scales them.</p>
2403
2404<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2405
2406<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2407matrix.</p>
2408
2409<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2410
2411<pre class="text">
2412 point
2413 replace
2414 floodfill
2415 filltoborder
2416 reset
2417</pre>
2418
2419<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2420
2421<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2422
2423<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively. Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2424
2425<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2426
2427<p>Drawing primitives conform to the <a href="../www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2428
2429
2430<div style="margin: auto;">
2431 <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2432</div>
2433
2434<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2435
2436<div style="margin: auto;">
2437 <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2438</div>
2439
2440<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2441
2442<div style="margin: auto;">
2443 <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2444</div>
2445
2446<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2447
2448<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2449
2450<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2451
2452<div style="margin: auto;">
2453 <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2454</div>
2455
2456<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2457
2458<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2459
2460<div style="margin: auto;">
2461 <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2462</div>
2463
2464<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2465
2466<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2467
2468<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2469
2470
2471<div style="margin: auto;">
2472 <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2473</div>
2474
2475<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2476
2477
2478<div style="margin: auto;">
2479 <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2480</div>
2481
2482<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2483
2484<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2485
2486<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2487
2488<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2489
2490<div style="margin: auto;">
2491 <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2492</div>
2493
2494<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2495
2496<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2497
2498<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2499
2500<table class="doc">
2501 <col width="25%" />
2502 <col width="75%" />
2503 <thead>
2504 <tr>
2505 <th><em class="arg">operator</em></th>
2506 <th>Summary (see further below for details)</th>
2507 </tr>
2508 </thead>
2509 <tbody>
2510
2511 <tr><td>Add </td> <td>Add <em class="arg">value</em> to pixels. </td></tr>
2512 <tr><td>AddModulus </td> <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2513 <tr><td>And </td> <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2514 <tr><td>Cos, Cosine </td> <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2515 <tr><td>Divide </td> <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2516 <tr><td>LeftShift </td> <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2517 <tr><td>Log </td> <td>Apply scaled logarithm to normalized pixels.</td></tr>
2518 <tr><td>Max </td> <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2519 <tr><td>Min </td> <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2520 <tr><td>Multiply </td> <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2521 <tr><td>Or </td> <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2522 <tr><td>Pow </td> <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2523 <tr><td>RightShift </td> <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2524 <tr><td>Set </td> <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2525 <tr><td>Sin, Sine </td> <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2526 <tr><td>Subtract </td> <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2527 <tr><td>Xor </td> <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2528
2529 <tr><td>&nbsp;</td></tr>
2530
2531 <tr><td>Gaussian-noise</td></tr>
2532 <tr><td>Impulse-noise</td></tr>
2533 <tr><td>Laplacian-noise</td></tr>
2534 <tr><td>Multiplicative-noise</td> <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2535 <tr><td>PoissonNoise</td></tr>
2536 <tr><td>Uniform-noise</td></tr>
2537
2538 <tr><td>&nbsp;</td></tr>
2539
2540 <tr><td>Threshold </td> <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2541 <tr><td>ThresholdBlack </td> <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2542 <tr><td>ThresholdWhite </td> <td>Threshold pixels to maximum values above <em class="arg">value</em>. </td></tr>
2543 </tbody>
2544 </table>
2545
2546<p>The specified functions are applied only to each previously set <a
2547href="#channel" >-channel</a> in the image. If necessary, the results of the
2548calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2549class="QR">QuantumRange</em>]. The transparency channel of the image is
2550represented as a 'alpha' values (0 = fully transparent), so, for example, a
2551<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2552semi-transparent. Append the percent symbol '<kbd>%</kbd>' to specify a value
2553as a percentage of the <em class="QR">QuantumRange</em>.</p>
2554
2555<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2556<a href="#list">-list evaluate</a>.</p>
2557
2558<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2559<kbd>Multiply</kbd> methods can also be achieved using either the <a
2560href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2561appropriate argument, to linearly modify the overall range of color values.
2562Please note, however, that <a href="#level" >-level</a> treats transparency as
2563'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2564'alpha' values.</p>
2565
2566<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2567
2568<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2569
2570 <div style="text-align:center;">
2571 log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2572 </div>
2573
2574<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2575normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2576href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2577to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2578with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2579with <kbd>Pow</kbd>.</p>
2580
2581<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2582converts the image values into a value according to a (co)sine wave function.
2583The synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used. The output
2584is biased 50% and normalized by 50% so as to fit in the respective color value
2585range. The <em class="arg">value</em> scaling of the <em>period</em> of the
2586function (its frequency), and thus determines the number of 'waves' that will
2587be generated over the input color range. For example, if the <em
2588class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2589class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2590then the effective period is the <em>half</em> the <em
2591class="QR">QuantumRange</em>.
2592
2593 <div style="text-align:center;">
2594 0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2595 </div>
2596
2597See also the <a href="#function" >-function</a> operator, which is a
2598multi-value version of evaluate. </P>
2599
2600
2601<div style="margin: auto;">
2602 <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2603</div>
2604
2605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2606
2607<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.</p>
2608
2609<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2610
2611<div style="margin: auto;">
2612 <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2613</div>
2614
2615<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2616
2617<p>This option is most useful for extracting a subregion of a very large raw image. Note that these two commands are equivalent:</p>
2618
2619<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2620
2621<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 image.rgb image.png</span></p>
2622<p>then the image will be <em>resized</em> to the specified dimensions instead,
2623equivalent to:</p>
2624
2625<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2626<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2627
2628<div style="margin: auto;">
2629 <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2630</div>
2631
2632<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2633
2634<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2635</p>
2636
2637<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2638</p>
2639
2640<div style="margin: auto;">
2641 <h4><a name="fft" id="fft"></a>-fft</h4>
2642</div>
2643
2644<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2645
2646<p>This option is new as of ImageMagick 6.5.4-3 and transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2647
2648<p>A single image name is provided as output for this option. However, the output result will have two components. It will be either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2649
2650<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2651
2652<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2653<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2654
2655<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2656<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2657
2658<p>The input image can be any size, but if not square and even-dimensioned, it will be padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images will be square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2659
2660<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2661
2662<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2663 -evaluate log 1000 fft_image_spectrum.png</span></p>
2664<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2665
2666<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2667
2668<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2669
2670<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2671
2672<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> also will be square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2673
2674<p>See the discussion on HDRI implementations of ImageMagick on the page
2675<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2676</p>
2677
2678
2679<div style="margin: auto;">
2680 <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2681</div>
2682
2683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2684
2685<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification. See <a href="../www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2686
2687<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2688
2689<p>For example,</p>
2690
2691<p class="crtsnip">
2692 -fill blue
2693</p>
2694<p class="crtsnip">
2695 -fill "#ddddff"
2696</p>
2697<p class="crtsnip">
2698 -fill "rgb(255,255,255)"
2699</p>
2700
2701<p>See <a href="#draw">-draw</a> for further details.</p>
2702
2703<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2704
2705<div style="margin: auto;">
2706 <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2707</div>
2708
2709<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing an image.</td><td style='text-align:right;'></td></tr></table>
2710
2711<p>Use this option to affect the resizing operation of an image (see <a
2712href="#resize">-resize</a>). For example you can use a simple resize filter
2713such as:</p>
2714
2715<pre class="text">
2716 Point Hermite Cubic
2717 Box Gaussian Catrom
2718 Triangle Quadratic Mitchell
2719</pre>
2720
2721<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided, but are
2722by default <kbd>blackman</kbd>-windowed. However these filters define a
2723windowing filter for the Sinc or Bessel filter function, as appropriate for
2724the scaling operator used (usally Sinc for orthogonal <a href="#resize"
2725>-resize</a>). Windowed filters include: </p>
2726
2727<pre class="text">
2728 Lanczos Hamming Parzen
2729 Blackman Kaiser Welsh
2730 Hanning Bartlett Bohman
2731</pre>
2732
2733<p>Also one special self-windowing filter is also provided
2734<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2735on the current 'support' or 'lobes' expert settings (see below).</p>
2736
2737<p>If you do not select a filter with this option, the filter defaults to <kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or if the image is enlarged. Otherwise the filter default to <kbd>Lanczos</kbd>.</p>
2738
2739<p>To print a complete list of resize filters, use the <a href="#list">-list filter</a> option.</p>
2740
2741<p>You can modify how the filter behaves as it scales your image through the
2742use of these expert settings:</p>
2743
2744<dl class="doc">
2745<dt>-set filter:blur <em>factor</em></dt>
2746<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2747 blurry or &lt; 1.0 for sharp.</dd>
2748
2749<dt>-set filter:support <em>radius</em></dt>
2750<dd>Set the filter support radius.</dd>
2751
2752<dt>-set filter:lobes <em>count</em></dt>
2753<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2754 alternative way of specifying the 'support' range of the filter.</dd>
2755
2756<dt>-set filter:b <em>b-spline_factor</em></dt>
2757<dt>-set filter:c <em>keys_alpha_factor</em></dt>
2758<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2759 <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2760 the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2761 are defined, the other is set so as to generate a 'Keys' type cubic
2762 filter.
2763
2764<dt>-set filter:filter <em>filter</em></dt>
2765<dd>Use this function directly as the scaling filter. This will allow
2766 you to directly use a 'windowing filter' such as <kbd>blackman</kbd>,
2767 rather than as its normal usage as a windowing function for 'Sinc' or
2768 'Bessel'. If defined, no windowing function is used, unless the following
2769 expert setting is also defined.</dd>
2770
2771<dt>-set filter:window <em>filter</em></dt>
2772<dd>The IIR (infinite impulse response) filters <kbd>bessel</kbd> and
2773 <kbd>sinc</kbd> are windowed (brought down to zero over the defined
2774 support range) with the given filter. This allows you to use a filter that
2775 is not normally used as a windowing function, such as <kbd>box</kbd>,
2776 (which effectivally turns off the windowing function). </dd>
2777
2778</dl>
2779
2780<p>For example, to get a 8 lobe Lanczos-Bessel filter:</p>
2781
2782<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2783 -set filter:window=bessel -set filter:lobes=8 \ <br/>
2784 -resize 150% image.jpg</span></p>
2785<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2786
2787<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2788 -resize 150% image.jpg</span></p>
2789<p>Note that the use of expert options (except for 'blur' with simple resize
2790filters), are provided for image processing experts who have studied and
2791understood how resize filters work. Without this knowledge, and an
2792understanding of the defination of the actual filters involved, using expert
2793settings are more likely to be detremental to your image resizing.</p>
2794
2795
2796<div style="margin: auto;">
2797 <h4><a name="flatten" id="flatten"></a>-flatten</h4>
2798</div>
2799
2800<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2801
2802
2803<div style="margin: auto;">
2804 <h4><a name="flip" id="flip"></a>-flip</h4>
2805</div>
2806
2807<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2808
2809<p>reflect the scanlines in the vertical direction.</p>
2810
2811<div style="margin: auto;">
2812 <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2813</div>
2814
2815<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2816
2817<div style="margin: auto;">
2818 <h4><a name="flop" id="flop"></a>-flop</h4>
2819</div>
2820
2821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2822
2823<p>reflect the scanlines in the horizontal direction.</p>
2824
2825
2826<div style="margin: auto;">
2827 <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
2828</div>
2829
2830<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
2831
2832<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
2833
2834<p>In addition to the fonts specified by the above pre-defined list, you can
2835also specify a font from a specific source. For example <kbd>Arial.ttf</kbd>
2836is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
2837<kbd>x:fixed</kbd> is X11 font.</p>
2838
2839<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
2840
2841
2842<div style="margin: auto;">
2843 <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
2844</div>
2845
2846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
2847
2848<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
2849
2850<p>The default foreground color is black.</p>
2851
2852<div style="margin: auto;">
2853 <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
2854</div>
2855
2856<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
2857
2858<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify. For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
2859
2860<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
2861
2862<div style="margin: auto;">
2863 <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
2864</div>
2865
2866<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="../www/identify.html">identify</a>]</td></tr></table>
2867
2868<p>See <a href="../www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
2869
2870<div style="margin: auto;">
2871 <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
2872</div>
2873
2874<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
2875
2876<p>The color of the border is specified with the <a href="#mattecolor">-mattecolor</a> command line option. </p>
2877
2878<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the <em class="arg">geometry</em> argument, then the border added is a solid color. Offsets <em>x</em> and <em>y</em>, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness <em>y</em>&nbsp;pixels. (Negative offsets make no sense here.) The <a href="#frame">-frame</a> option is not affected by the <a href="#gravity">-gravity</a> option.</p>
2879
2880
2881<div style="margin: auto;">
2882 <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
2883</div>
2884
2885<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
2886
2887<div style="margin: auto;">
2888 <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
2889</div>
2890
2891<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
2892
2893<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
2894
2895<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
2896
2897<p>Here, <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
2898
2899<pre class="text">
2900 Polynomial
2901 Sinusoid
2902 Arcsin
2903 Arctan
2904</pre>
2905
2906<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
2907
2908<dl class="doc">
2909<dt><kbd>Polynomial</kbd></dt>
2910<dd>
2911<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
2912
2913<div style="text-align: center">
2914 -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
2915</div>
2916
2917<p>will invoke a polynomial function given by</p>
2918
2919<div style="text-align: center">
2920 <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
2921 <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
2922 &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
2923</div>
2924
2925<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
2926
2927<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
2928
2929<table class="doc">
2930 <col width="35%" />
2931 <col width="35%" />
2932 <col width="30%" />
2933 <tr>
2934 <td>-evaluate Set <em class="arg">value</em> </td>
2935 <td>-function Polynomial <em class="arg">value</em></td>
2936 <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
2937 </tr>
2938 <tr>
2939 <td>-evaluate Add <em class="arg">value</em> </td>
2940 <td>-function Polynomial 1,<em class="arg">value</em></td>
2941 </tr>
2942 <tr>
2943 <td>-evaluate Subtract <em class="arg">value</em> </td>
2944 <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
2945 </tr>
2946 <tr>
2947 <td>-evaluate Multiply <em class="arg">value</em> </td>
2948 <td>-function Polynomial <em class="arg">value</em>,0</td>
2949 </tr>
2950 <tr>
2951 <td>+level black% x white%</td>
2952 <td>-function Polynomial A,B</td>
2953 <td>(Reduce contrast. Here, A=(white-black)/100 and B=black/100.)</td>
2954 </tr>
2955</table>
2956
2957<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
2958</dd>
2959
2960<dt><kbd>Sinusoid</kbd></dt>
2961<dd>
2962<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
2963
2964<div style="text-align: center">
2965 -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
2966</div>
2967
2968<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
2969
2970<div style="text-align: center">
2971<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
2972</div>
2973
2974<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
2975
2976<p class="crtsnip">
2977 -function Sinusoid 3,-90,.2,.7
2978</p>
2979
2980<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
2981
2982<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
2983
2984<table class="doc">
2985 <tr>
2986 <td>-evaluate Sin <em class="arg">freq</em> </td>
2987 <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
2988 </tr>
2989 <tr>
2990 <td>-evaluate Cos <em class="arg">freq</em> </td>
2991 <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
2992 </tr>
2993</table>
2994</dd>
2995
2996<dt><kbd>ArcSin</kbd></dt>
2997<dd>
2998<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
2999and can be used to generate cylindrical distortion and displacement maps.
3000The curve can be adjusted relative to both the input values and output range
3001of values.
3002
3003<div style="text-align: center">
3004 -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3005</div>
3006
3007<p>with all values given in terms of noramlize color values (0.0 for black,
30081.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3009for bout input (<em class="arg">width</em>), and output (<em
3010class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3011
3012<div style="text-align: center">
3013<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3014</div>
3015
3016</dd>
3017
3018<dt><kbd>ArcTan</kbd></dt>
3019<dd>
3020<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3021limit values at infinities, though a center using the given slope value.
3022All these values can be adjusted via the arguments.
3023
3024<div style="text-align: center">
3025 -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3026</div>
3027
3028<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3029</p>
3030
3031<div style="text-align: center">
3032<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3033</div>
3034
3035</dd>
3036
3037</dl>
3038
3039
3040<div style="margin: auto;">
3041 <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3042</div>
3043
3044<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3045
3046<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3047
3048<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3049
3050
3051<div style="margin: auto;">
3052 <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3053</div>
3054
3055<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3056
3057<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3058
3059<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3060
3061
3062<div style="margin: auto;">
3063 <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3064</div>
3065
3066<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3067
3068<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference. Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3069
3070<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3071
3072<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3073
3074<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3075
3076<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3077
3078<div style="margin: auto;">
3079 <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3080</div>
3081
3082<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3083
3084<p>Convolve the image with a Gaussian or normal distribution. The formula is:</p>
3085
3086<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/>
3087</div>
3088
3089<p>where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution. As a guideline, set <i>r</i> to approximately 3&sigma;. Specify a radius of 0 and ImageMagick selects a suitable radius for you.</p>
3090
3091<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3092full 2-dimentional convolution is used to generate the weighted average of the
3093neighbouring pixels. </p>
3094
3095<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3096pixels which are outside the image proper are blurred into the final result.
3097</p>
3098
3099
3100<div style="margin: auto;">
3101 <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3102</div>
3103
3104<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3105
3106<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3107
3108<div style="margin: auto;">
3109 <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3110</div>
3111
3112<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3113
3114<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3115<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3116<kbd>South</kbd>, <kbd>SouthEast</kbd>. Use <a href="#list">-list gravity</a> to get a complete
3117list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3118installation.</p>
3119
3120<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives. Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3121
3122<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3123
3124<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument. Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3125
3126<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 -negate output.png</span></p>
3127<p>When used as an option to <a href="../www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3128
3129<p>When used as an option to <a href="../www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3130
3131
3132<div style="margin: auto;">
3133 <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3134</div>
3135
3136<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3137
3138
3139<div style="margin: auto;">
3140 <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3141</div>
3142
3143<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3144
3145<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3146dimensions. Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8). You
3147can apply any color transformation to the Hald image and then use this option
3148to apply the transform to the image. </p>
3149
3150<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3151<p>This option provides a convenient method for you to use Gimp or Photoshop
3152to make color corrections to the Hald CLUT image and subsequently apply them
3153to multiple images using an ImageMagick script. </p>
3154
3155<p>Note that the representation is only of the normal RGB color space and that
3156the whole color value triplet is used for the interpolated lookup of the
3157represented Hald color cube image. Because of this the operation is not <a
3158href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3159images transparency or alpha/matte channel.</p>
3160
3161<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3162of the individual color channels, usally involving a simplier gray-scale
3163image. E.g: gray-scale to color replacement, or modification by a histogram
3164mapping. </p>
3165
3166
3167<div style="margin: auto;">
3168 <h4><a name="help" id="help"></a>-help</h4>
3169</div>
3170
3171<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3172
3173<div style="margin: auto;">
3174 <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3175</div>
3176
3177<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3178
3179<div style="margin: auto;">
3180 <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3181</div>
3182
3183<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3184
3185<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3186
3187<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3188
3189<div style="margin: auto;">
3190 <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3191</div>
3192
3193<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3194
3195<div style="margin: auto;">
3196 <h4><a name="identify" id="identify"></a>-identify</h4>
3197</div>
3198
3199<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3200
3201<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="../www/miff.html">MIFF</a> for a description of the image class.</p>
3202
3203<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3204
3205<p>If <a href="#verbose">-verbose</a> preceds this option, copious
3206amounts of image properties are displayed including image statistics, profiles,
3207image histogram, and others.</p>
3208
3209<div style="margin: auto;">
3210 <h4><a name="ift" id="ift"></a>-ift</h4>
3211</div>
3212
3213<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3214
3215<p>This option is new as of ImageMagick 6.5.4-3 and transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3216
3217<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3218
3219<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3220<p>or</p>
3221
3222<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3223
3224<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding will be at the right and/or bottom sides of the image.
3225
3226<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3227
3228<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3229
3230<div style="margin: auto;">
3231 <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3232</div>
3233
3234<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3235
3236<div style="margin: auto;">
3237 <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3238</div>
3239
3240<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3241
3242<div style="margin: auto;">
3243 <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3244</div>
3245
3246<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3247
3248<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3249
3250<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3251
3252<div style="margin: auto;">
3253 <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3254</div>
3255
3256<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3257
3258<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>). Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3259
3260<p>The default intent is undefined.</p>
3261
3262<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3263
3264<div style="margin: auto;">
3265 <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3266</div>
3267
3268<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3269
3270<p>Choose from:</p>
3271
3272<pre class="text">
3273 none
3274 line
3275 plane
3276 partition
3277 JPEG
3278 GIF
3279 PNG
3280</pre>
3281
3282<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3283
3284<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3285
3286<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3287
3288<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3289
3290<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3291image.G, and image.B).</p>
3292
3293<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3294image.</p>
3295
3296<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3297
3298<div style="margin: auto;">
3299 <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3300</div>
3301
3302<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3303
3304<p>When looking up the color of a pixel using a non-interger floating point
3305value, you typically fall in between the pixel colors defined by the source
3306image. This setting determines how the color is determined from the colors of
3307the pixels surrounding that point. That is how to determine the color of a
3308point that falls between two, or even four different colored pixels. </p>
3309
3310<pre class="text">
3311 integer: The color of the top-left pixel (floor function)
3312 nearest-neighbor: The nearest pixel to the lookup point (rounded function)
3313 average: The average color of the surrounding four pixels
3314 bilinear A double linear interpolation of pixels (the default)
3315 mesh Divide area into two flat triangular interpolations
3316 bicubic Fitted bicubic-spines of surrounding 16 pixels
3317 spline Direct spline curves (colors are blurred)
3318 filter Use resize <a href="#filter">-filter</a> settings
3319</pre>
3320
3321<p>This most important for distortion operators such as <a href="#distort"
3322>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3323>-transform</a> and <a href="#fx" >-fx</a>. </p>
3324
3325<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3326
3327<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3328lookup for positions outside the boundaries of the image. </p>
3329
3330
3331<div style="margin: auto;">
cristyf3bb4782009-09-08 13:10:04 +00003332 <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3333</div>
3334
3335<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3336
3337<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00003338 <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3339</div>
3340
3341<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3342
3343<div style="margin: auto;">
3344 <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3345</div>
3346
3347<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3348
3349<div style="margin: auto;">
3350 <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3351</div>
3352
3353<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3354
3355<p>Use this option to assign a specific label to the image, as it is read in or created. You can use the <a href="#set" >-set</a> operation to re-assign a the labels of images already read in. Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.</p>
3356
3357<p>When saving an image to a <em class="arg">PostScript</em> file, any label assigned to an image is used as a header string to print above the postscript image. </p>
3358
3359<p>You can include the image filename, type, width, height, or other image attribute by embedding special format character. See <a href="#format">-format</a> for details of the percent escape codes.</p>
3360
3361<p>For example,</p>
3362
3363<p class="crtsnip">
3364 -label "%m:%f %wx%h" bird.miff
3365</p>
3366
3367<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the "<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it is read in. If a <a href="#label">+label</a> option was used instead, any existing label present in the image would be used. You can remove all labels from an image by assigning the empty string. </p>
3368
3369<p>A label is not drawn on the image, but is embedded in the image datastream via <em>Label</em> tag or similar mechanism. If you want the label to be visible on the image itself, use the <a href="#draw">-draw</a> option, or during the final processing in the creation of a image montage.</p>
3370
3371<p>The label font can be specified with <a href="#font">-font</a>, and the
3372other font attribute settings.</p>
3373
3374<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.</p>
3375
3376
3377<div style="margin: auto;">
3378 <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3379</div>
3380
3381<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3382
3383<p>Adaptively threshold each pixel based on the value of pixels in a
3384surrounding window. If the current pixel is lighter than this average plus
3385the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3386black. Small variations in pixel values such as found in scanned documents
3387can be ignored if offset is positive. A negative offset will make it more
3388sensitive to those small variations. </p>
3389
3390<p>This is commonly used to threshold images with an uneven background. It is
3391based on the assumption that average color of the small window is the
3392the local background color, from which to separate the forground color. </p>
3393
3394
3395<div style="margin: auto;">
3396 <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3397</div>
3398
3399<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3400
3401<p>Perform various image operation methods to a ordered sequence of images
3402which may represent either a set of overlaid 'image layers', a GIF disposal
3403animation, or a fully-'coalesced' animation sequence. </p>
3404
3405<table class="doc">
3406 <tbody>
3407 <tr valign="top">
3408 <th align="left" style="width: 8%">Method</th>
3409 <th align="left">Description</th>
3410 </tr>
3411
3412 <tr valign="top">
3413 <td valign="top">compare-any</td>
3414 <td valign="top">Crop the second and later frames to the smallest rectangle
3415 that contains all the differences between the two images. No GIF <a
3416 href="#dispose" >-dispose</a> methods are taken into account. </td>
3417 </tr>
3418
3419 <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3420 >-deconstruct</a> operator, and does not preserve animations normal
3421 working, especially when animation used layer disposal methods such as
3422 '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3423 </tr>
3424
3425 <tr valign="top">
3426 <td valign="top">compare-clear</td>
3427 <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3428 opaque pixels which become transparent in the second frame. That is the
3429 smallest image needed to mask or erase pixels for the next frame. </td>
3430 </tr>
3431
3432 <tr valign="top">
3433 <td valign="top">compare-overlay</td>
3434 <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3435 extra color to the next image, as a result of overlaying color pixels.
3436 That is the smallest single overlaid image to add or change colors. </td>
3437 </tr>
3438
3439 <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3440 composition method '<kbd>change-mask</kbd>', to reduce the image to
3441 just the pixels that need to be overlaid. </td>
3442 </tr>
3443
3444 <tr valign="top">
3445 <td valign="top">coalesce</td>
3446 <td valign="top">Equivalent to a call to the <a href="#coalesce"
3447 >-coalesce</a> operator. Apply the layer disposal methods set in the
3448 current image sequence to form a fully defined animation sequence, as
3449 it should be displayed. Effectively converting a GIF animation into a
3450 'film strip'-like animation. </td>
3451 </tr>
3452
3453 <tr valign="top">
3454 <td valign="top">composite</td>
3455 <td valign="top">Alpha Composition of two image lists, separated by a
3456 "<kbd>null:</kbd>" image, with the destination image list first, and
3457 the source images last. An image from each list are composited
3458 together until one list is finished. The separator image and source
3459 image lists are removed. </td>
3460 </tr>
3461
3462
3463 <tr><td></td><td>The <a href="#geometry" >-geometry</a> offset is adjusted according to
3464 <a href="#gravity" >-gravity</a> in accordance of the virtual canvas
3465 size of the first image in each list. Unlike a normal <a
3466 href="#composite" >-composite</a> operation, the canvas offset is also
3467 added to the final composite positioning of each image. </td>
3468 </tr>
3469
3470 <tr><td></td><td>If one of the image lists only contains one image, that image is
3471 applied to all the images in the other image list, regardless of which
3472 list it is. In this case it is the image meta-data of the list which
3473 preserved. </td>
3474 </tr>
3475
3476
3477 <tr valign="top">
3478 <td valign="top">dispose</td>
3479 <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3480 the animation after the layer disposal method has been applied, before
3481 the next sub-frame image is overlaid. That is the 'dispose' image that
3482 results from the application of the GIF <a href="#dispose"
3483 >-dispose</a> method. This allows you to check what
3484 is going wrong with a particular animation you may be developing.
3485 </td>
3486 </tr>
3487
3488 <tr valign="top">
3489 <td valign="top">flatten</td>
3490 <td valign="top">Create a canvas the size of the first images virtual
3491 canvas using the current <a href="#background" >-background</a> color,
3492 and <a href="#compose" >-compose</a> each image in turn onto that
3493 canvas. Images falling outside that canvas is clipped. Final
3494 image will have a zero virtual canvas offset. </td>
3495 </tr>
3496
3497 <tr><td></td><td>This usally used as one of the final 'image layering' operations
3498 overlaying all the prepared image layers into a final image. </td>
3499 </tr>
3500
3501 <tr><td></td><td>For a single image this method can also be used to fillout a virtual
3502 canvas with real pixels, or to underlay a opaque color to remove
3503 transparency from an image.</td>
3504 </tr>
3505
3506
3507 <tr valign="top">
3508 <td valign="top">merge</td>
3509 <td valign="top">As 'flatten' method but merging all the given image
3510 layers into a new layer image just large enough to hold all the image
3511 without clipping or extra space. The new images virtual offset will
3512 prevere the position of the new layer, even if this offset is
3513 negative. the virtual canvas size of the first image is preserved.
3514 </td>
3515 </tr>
3516
3517 <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3518 as few image file formats handle them correctly. </td>
3519 </tr>
3520
3521 <tr valign="top">
3522 <td valign="top">mosaic</td>
3523 <td valign="top">As 'flatten' method but expanding the initial canvas size
3524 of the first image so as to hold all the image layers. However as a
3525 virtual canvas is 'locked' to the origin, by defination, image layers
3526 with a negative offsets will still be clipped by the top and left
3527 edges.</td>
3528 </tr>
3529
3530 <tr><td></td><td>This method is commonly used to layout individual image using various
3531 offset but without knowning the final canvas size. The resulting image
3532 will, like 'flatten' not have any virtual offset, so can be saved to
3533 any image file format. </td>
3534 </tr>
3535
3536
3537 <tr valign="top">
3538 <td valign="top">optimize</td>
3539 <td valign="top">Optimize a coalesced animation, into GIF animation using
3540 a number of general techniques. This currently a short cut to
3541 apply both the '<kbd>optimize-frame</kbd>', and
3542 '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3543 include other optimization methods as they are developed. </td>
3544 </tr>
3545
3546 <tr valign="top">
3547 <td valign="top">optimize-frame</td>
3548 <td valign="top">Optimize a coalesced animation, into GIF animation by
3549 reducing the number of pixels per frame as much as possible by
3550 attempting to pick the best layer disposal method to use, while ensuring
3551 the result will continue to animate properly. </td>
3552 </tr>
3553
3554 <tr><td></td><td> There is no guarantee that the best optimization is found. But
3555 then no reasonably fast GIF optimization algorithm can do this.
3556 However this does seem to do better than most other GIF frame
3557 optimizers seen. </td>
3558 </tr>
3559
3560 <tr valign="top">
3561 <td valign="top">optimize-plus</td>
3562 <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3563 overall optimization by adding extra frames to the animation, without
3564 changing the final look or timing of the animation. The frames are
3565 added to attempt to separate the clearing of pixels from the
3566 overlaying of new additional pixels from one animation frame to the
3567 next. If this does not improve the optimization (for the next frame
3568 only), it will fall back to the results of the previous normal
3569 '<kbd>optimize-frame</kbd>' technique. </td>
3570 </tr>
3571
3572 <tr><td></td><td>There is the possibility that the change in the disposal style will
3573 result in a worsening in the optimization of later frames, though this
3574 is unlikely. In other words there no guarantee that it is better than
3575 the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3576 however you can get a vast improvment in the final animation size. </td>
3577 </tr>
3578
3579 <tr valign="top">
3580 <td valign="top">optimize-transparency</td>
3581 <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3582 overlay images with transparency, if it does not change the resulting
3583 animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3584 </td>
3585 </tr>
3586
3587 <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3588 into a smaller file size due to larger areas of one (transparent)
3589 color rather than a pattern of multiple colors repeating the current
3590 disposed image of the last frame. </td>
3591 </tr>
3592
3593 <tr valign="top">
3594 <td valign="top">remove-dups</td>
3595 <td valign="top">Remove (and merge time delays) of duplicate consecutive
3596 images, so as to simplify layer overlays of coalesced animations.
3597 </td>
3598 </tr>
3599
3600 <tr><td></td><td>Usually this a result of using a constant time delay across the
3601 whole animation, or after a larger animation was split into smaller
3602 sub-animations. The duplicate frames could also have been used as
3603 part of some frame optimization methods. </td>
3604 </tr>
3605
3606 <tr valign="top">
3607 <td valign="top">remove-zero</td>
3608 <td valign="top">Remove any image with a zero time delay, unless ALL the
3609 images have a zero time delay (and is not a proper timed animation, a
3610 warning is then issued). </td>
3611 </tr>
3612
3613 <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3614 partial intermediary updates between the frames that are actually
3615 displayed to users. These frames are usally added for improved frame
3616 optimization in GIF animations. </td>
3617 </tr>
3618
3619 <tr valign="top">
3620 <td valign="top">trim-bounds</td>
3621 <td valign="top">Find the bounds of all the images in the current
3622 image sequence, then adjust the offsets so all images are contained on
3623 a minimal positive canvas. None of the image data is modified, only
3624 there virtual canvas size and offset. The all the image is given
3625 the same canvas size, and and will have a positive offset, but will
3626 remain in the same position relative to each other. As a result of the
3627 minimal canvas size at least one image will touch every edge of that
3628 canvas. The image data however may be transparent.
3629 </td>
3630 </tr>
3631
3632 </tbody>
3633</table>
3634
3635<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3636
3637<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3638>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3639>-mosaic</a> are only aliases for the above methods. Also see <a
3640href="#page" >-page</a>, <a href="#repage" >-repage</a> operators, the <a
3641href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3642>-dispose</a> and <a href="#delay" >-delay</a> settings. </p>
3643
3644
3645<div style="margin: auto;">
3646 <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3647</div>
3648
3649<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3650
3651<p>Given one, two or three values delimited with commas: black-point,
3652white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3653white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3654point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3655contrast changes. If a <kbd>%</kbd> sign is present anywhere in the string,
3656both black and white points are percentages of the full color range. Gamma
3657will do a <a href="#gamma">-gamma</a> adjustment of the values. If it is
3658omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3659
3660<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3661the given '<kbd>black_point</kbd>' value in the original image is set to
3662zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3663<em class="QR">QuantumRange</em> (or white). This provides you with direct contrast adjustments
3664to the image. The '<kbd>gamma</kbd>' of the resulting image will then be
3665adjusted. </p>
3666
3667<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3668adding the special '!' flag anywhere in the argument list, will cause the
3669operator to do the reverse of the level adjustment. That is a zero, or
3670<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3671adjusted to the given level values, allowing you to de-contrast, or compress
3672the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3673
3674<p>Only the channels defined by the current <a href="#channel">-channel</a>
3675setting are adjusted (defaults to RGB color channels only), allowing you to
3676limit the effect of this operator. </p>
3677
3678<p>Please note that the transparency channel is treated as 'matte'
3679values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3680
3681
3682<div style="margin: auto;">
3683 <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3684 class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3685</div>
3686
3687<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash seperated colors.</td><td style='text-align:right;'></td></tr></table>
3688
3689<p>This function is exactly like <a href="#level">-level</a>, except that the
3690value value for each color channel is determined by the
3691'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3692described under the <a href="#fill">-fill</a> option). </p>
3693
3694<p>This effectivally means the colors provided to <kbd>-level-colors</kbd>
3695is mapped to become 'black' and 'white' respectivally, with all the other
3696colors linearly adjusted (or clipped) to match that change. Each channel is
3697adjusted separatally using the channel values of the colors specified. </p>
3698
3699<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3700will map the image color 'black' and 'white' to the given colors
3701respectivally, resulting in a gradient (de-contrasting) tint of the image to
3702those colors. This can also be used to convert a plain gray-scale image into a
3703one using the gradient of colors specified. </p>
3704
3705<p>By supplying a single color with a comma separator either before or after
3706that color, will just replace the respective 'black' or 'white' point
3707respectivally. But if no comma separator is provided, the given color is
3708used for both the black and white color points, making the operator either
3709threshold the images around that color (- form) or set all colors to that
3710color (+ form). </p>
3711
3712
3713<div style="margin: auto;">
3714 <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3715</div>
3716
3717<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3718
3719<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3720
3721<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2gb of image area, 1.5gb memory, 8gb memory map, and 16tb of disk. These limits are adjusted relative to the available resources on your computer if this information is available. When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3722
3723<p class="crtsnip">
3724 -limit memory 32mb -limit map 64mb
3725</p>
3726
3727<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3728
3729<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File Area Memory Map Disk Thread Time
3730-------------------------------------------------------------------
3731 768 3.8187gb 2.864gb 7.6375gb 16eb 2 unlimited</pre>
3732</span></p>
3733<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="../www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the <kbd>area</kbd> limit automagically are allocated on disk.</p>
3734
3735<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request. First, ImageMagick tries to allocate the pixels in memory. The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request. If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3736
3737<p>In most cases you simply do not need to concern yourself with resource limits. ImageMagick chooses reasonable defaults and most images do not tax your computer resources. Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt. Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer. For example, assume you have a web interface that processes images uploaded from the Internet. To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3738
3739<p class="crtsnip">
3740-limit area 10mb
3741</p>
3742
3743<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory. This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk. Because your web site users might inadvertedly upload a huge image to process, you should set a disk limit as well:</p>
3744
3745<p class="crtsnip">
3746-limit area 10mb -limit disk 500mb
3747</p>
3748
3749<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3750
3751<p>In addition to command-line resource limit option, resources can be set with <a href="../www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3752
3753<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3754</p>
3755
3756<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="../www/architecture.html#cache">Architecture</a> page.
3757</p>
3758
3759<div style="margin: auto;">
3760 <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3761</div>
3762
3763<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3764
3765<div style="margin: auto;">
3766 <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3767</div>
3768
3769<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
3770
3771<div style="margin: auto;">
3772 <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
3773</div>
3774
3775<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
3776
3777<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3778
3779<div style="margin: auto;">
3780 <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
3781</div>
3782
3783<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings. Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
3784
3785<pre class="text">
3786 coder
3787 color
3788 configure
3789 delegate
3790 font
3791 format
3792 list
3793 log
3794 magic
3795 module
3796 resource
3797 threshold
3798</pre>
3799
3800<p>The above lists are only some of the many lists available. These lists vary depending on your version of ImageMagick. For example use "<kbd>-list list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments available:</p>
3801
3802<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
3803<div style="margin: auto;">
3804 <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
3805</div>
3806
3807<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
3808
3809<p>This option specifies the format for the log printed when the <a href="#debug">-debug</a> option is active.</p>
3810
3811<p>You can display the following components by embedding special format characters:</p>
3812
3813<pre class="text">
3814 %d domain
3815 %e event
3816 %f function
3817 %l line
3818 %m module
3819 %p process ID
3820 %r real CPU time
3821 %t wall clock time
3822 %u user CPU time
3823 %% percent sign
3824 \n newline
3825 \r carriage return
3826</pre>
3827
3828<p>For example:</p>
3829
3830<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
3831<p>The default behavior is to print all of the components.</p>
3832
3833<div style="margin: auto;">
3834 <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
3835</div>
3836
3837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
3838
3839<p>Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to <em class="arg">iterations</em> times.</p>
3840
3841<div style="margin: auto;">
3842 <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
3843</div>
3844
3845<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3846
3847<div style="margin: auto;">
3848 <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
3849</div>
3850
3851<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
3852
3853
3854<div style="margin: auto;">
3855 <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
3856</div>
3857
3858<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
3859
3860<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
3861
3862<pre class="text">
3863 best
3864 default
3865 gray
3866 red
3867 green
3868 blue
3869</pre>
3870
3871<p>The <em class="arg">X server</em> must support the <em class="arg">Standard Colormap</em> you choose, otherwise an error occurs. Use <kbd>list</kbd> as the type and <kbd>display</kbd> searches the list of colormap types in <kbd>top-to-bottom</kbd> order until one is located. See <em class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
3872
3873
3874<div style="margin: auto;">
3875 <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
3876</div>
3877
3878<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="../www/stream.html">stream</a>]</td></tr></table>
3879
3880<p>Here are the valid components of a map:</p>
3881
3882<pre class="text">
3883 r red pixel component
3884 g green pixel component
3885 b blue pixel component
3886 a alpha pixel component (0 is transparent)
3887 o opacity pixel component (0 is opaque)
3888 i grayscale intensity pixel component
3889 c cyan pixel component
3890 m magenta pixel component
3891 y yellow pixel component
3892 k black pixel component
3893 p pad component (always 0)
3894</pre>
3895
3896<p>You can specify as many of these components as needed in any order (e.g. bgr). The components can repeat as well (e.g. rgbr).</p>
3897
3898<div style="margin: auto;">
3899 <h4><a name="mask" id="mask"></a>-mask
3900<em class="arg">filename</em></h4>
3901</div>
3902
3903<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
3904
3905<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
3906
3907<div style="margin: auto;">
3908 <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
3909</div>
3910
3911<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
3912
3913<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3914
3915<p>The default matte color is <kbd>#BDBDBD</kbd>, <span style="background-color: #bdbdbd;">this shade of gray</span>.</p>
3916
3917<div style="margin: auto;">
3918 <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
3919</div>
3920
3921<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
3922
3923<div style="margin: auto;">
3924 <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
3925</div>
3926
3927<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
3928
3929<p>Choose from:</p>
3930
3931<pre class="text">
3932 AE absolute number of differnet pixels
3933 MAE mean absolute error (normalized), average channel error distance
3934 MEPP mean error per pixel (normalized mean error, normalized peak error)
3935 MSE mean error squared, average of the channel error squared
3936 PAE peak absolute (normalize peak absolute)
3937 PSNR peak signal to noise ratio
3938 RMSE root mean squared (normalized root mean squared)
3939</pre>
3940
3941<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
3942controled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
3943only changed by a small amount. The '<kbd>PAE</kbd>' can be used to find the
3944size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
3945'similar'. </p>
3946
3947<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
3948('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
3949normalized) from the single comparision run. </p>
3950
3951<p>To print a complete list of metrics, use the <a href="#list">-list metrics</a> option.</p>
3952
3953
3954<div style="margin: auto;">
3955 <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
3956</div>
3957
3958<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="../www/montage.html">montage</a>]</td></tr></table>
3959
3960<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame, Unframe, or Concatenate</kbd></p>
3961
3962<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>'
3963argument for a list of <a href="#mode" >-mode</a> arguments available
3964in your ImageMagick installation.</p>
3965
3966
3967<div style="margin: auto;">
3968 <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
3969</div>
3970
3971<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
3972
3973<p>The arguments are given as a percentages of variation. A value of 100 means no change, and any
3974missing values are taken to mean 100.</p>
3975
3976<p>The <em class="arg">brightness</em> is a multiplier of the overall brightness of the image, so 0
3977means pure black, 50 is half as bright, 200 is twice as bright. To invert its
3978meaning <a href="#negate">-negate</a> the image before and after. </p>
3979
3980<p>The <em class="arg">saturation</em> controls the amount of color in an image. For example, 0 produce a grayscale image, while a large value such as 200 produce a very colorful, 'cartoonish' color.</p>
3981
3982<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors within the image by the amount specified. For example, 50 results in a counter-clockwise rotation of 90, mapping red
3983shades to purple, and so on. A value of either 0 or 200 results in a complete
3984180 degree rotation of the image. Using a value of 300 is a 360 degree
3985rotation resulting in no change to the original image. </p>
3986
3987<p>For example, to increase the color brightness by 20% and decrease the color saturation by 10% and leave the hue unchanged, use <a href="#modulate">-modulate 120,90</a>.</p>
3988
3989<p>Use <a href="#set">-set</a> attribute of '<kbd class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to modulate. Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or <kbd>HWB</kbd>. For example,</p>
3990
3991<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
3992<div style="margin: auto;">
3993 <h4><a name="monitor" id="monitor"></a>-monitor</h4>
3994</div>
3995
3996<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
3997
3998
3999<div style="margin: auto;">
4000 <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4001</div>
4002
4003<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4004
4005
4006<div style="margin: auto;">
4007 <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4008</div>
4009
4010<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4011
4012<p>Both the image pixels and size are linearly interpolated to give the
4013appearance of a meta-morphosis from one image to the next, over all the images
4014in the current image list. The added images are the equivalent of a <a
4015href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4016argument determine how many images to interpolate between each image. </p>
4017
4018
4019<div style="margin: auto;">
4020 <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4021</div>
4022
4023<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4024
4025
4026<div style="margin: auto;">
4027 <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4028</div>
4029
4030<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4031
4032<p>Blur with the given radius, standard deviation (sigma), and angle. The
4033angle given is the angle toward which the image is blurred. That is the
4034direction people would consider the object is coming from. </p>
4035
4036<p>Note that the blur is not uniform distribution, giving the motion a
4037definate sense of direction of movement. </p>
4038
4039<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4040pixels which are outside the image proper are blurred into the final result.
4041</p>
4042
4043<div style="margin: auto;">
4044 <h4><a name="name" id="name"></a>-name</h4>
4045</div>
4046
4047<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4048<div style="margin: auto;">
4049 <h4><a name="negate" id="negate"></a>-negate</h4>
4050</div>
4051
4052<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace every pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4053
4054<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc. Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4055
4056<div style="margin: auto;">
4057 <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4058 +noise <em class="arg">type</em></h4>
4059</div>
4060
4061<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4062
4063<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures. The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4064
4065<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4066
4067<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4068
4069<pre class="text">
4070Gaussian
4071Impulse
4072Laplacian
4073Multiplicative
4074Poisson
4075Random
4076Uniform
4077</pre>
4078
4079<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4080
4081
4082<div style="margin: auto;">
4083 <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4084</div>
4085
4086<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4087
4088<p>The intensity values are stretched to cover the entire range of possible values. While doing so, black-out at most <em>2%</em> of the pixels and white-out at most <em>1%</em> of the pixels.</p>
4089
4090<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a> is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>. (Before this
4091version, it was equivalent to <a href="#contrast-stretch">-contrast-stretch 2%x99%)</a></p>
4092
4093<p>All the channels are normalized in concert by the came amount so as to preserve color integrity. Specify <a href="#channel">-channel</a> to normalize the RGB channels independently.</p>
4094
4095
4096<div style="margin: auto;">
4097 <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4098</div>
4099
4100<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined ordered dither <em class="arg">threshold map</em> specified, and a uniform color map with the number of <em class="arg">levels</em> per color channel . </td><td style='text-align:right;'></td></tr></table>
4101
4102<p>You can choose from these standard threshold maps:</p>
4103
4104<pre class="text">
4105 checks
4106 o2x2
4107 o3x3
4108 o4x4
4109 o8x8
4110 h4x4a
4111 h6x6a
4112 h8x8a
4113 h4x4o
4114 h6x6o
4115 h8x8o
4116 h16x16o
4117</pre>
4118
4119<p>The '<kbd>o</kbd>' are ordered diffused pixel threshold maps, while the
4120'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled,
4121or 'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord
4122dither pattern. Or you can define your own <em class="arg">threshold
4123map</em> in a personal or system "<kbd>thresholds.xml</kbd>" XML file. </p>
4124
4125<p>To print a complete list of threshold, use the <a href="#list">-list threshold</a> option.</p>
4126
4127<p>It is recommended that the <a href="#map">+map</a> operator be used after
4128applying <a href="#ordered-dither">-ordered-dither</a> to reduce the number of
4129colors an animated image sequence, to less that 256 colors. This ensures that
4130a common or global color table is used when saving the result to a color
4131limited file format such as GIF. </p>
4132
4133<p>Note that at this time the exact same map is used for all color channels, no
4134attempt is made to offset or rotate the dither map for different channels is
4135made, at this point in time. (possible future expansion) </p>
4136
4137
4138<div style="margin: auto;">
4139 <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4140</div>
4141
4142<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4143
4144<p>The <em class="arg">color</em> argument is defined using the format
4145described under the <a href="#fill">-fill</a> option.
4146The <a href="#fuzz">-fuzz</a> setting can be used to match and replace colors similar
4147to the one given.</p>
4148
4149<p>The <a href="#transparent">-transparent</a> operator is exactly the same
4150as <a href="#opaque">-opaque</a> but makes the matching color transparent,
4151rather than the same as the current <a href="#fill">-fill</a> color. </p>
4152
4153<p>Use <em class="arg">+opaque</em> to paint any pixel that does not match the target color.</p>
4154
4155<div style="margin: auto;">
4156 <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4157</div>
4158
4159<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4160
4161<p>Choose from these orientations:</p>
4162
4163<pre class="text">
4164 bottom-left
4165 bottom-right
4166 left-bottom
4167 left-top
4168 right-bottom
4169 right-top
4170 top-left
4171 top-right
4172 undefined
4173</pre>
4174
4175<p>To print a complete list of orientations, use the <a href="#list">-list orientation</a> option.</p>
4176
4177
4178<div style="margin: auto;">
4179 <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4180 -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4181 +page
4182 </h4>
4183</div>
4184
4185<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4186
4187<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4188
4189<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4190
4191<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4192<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4193<thead>
4194 <tr valign="top">
4195 <th align="center"><em class="arg">media</em></th>
4196 <th align="center"><em class="arg">width</em></th>
4197 <th align="center"><em class="arg">height</em></th>
4198 </tr>
4199</thead>
4200<tbody>
4201<tr><td align="left"> 11x17 </td> <td align="right"> 792</td> <td align="right"> 1224</td> </tr>
4202<tr><td align="left"> Ledger </td> <td align="right"> 1224</td> <td align="right"> 792</td> </tr>
4203<tr><td align="left"> Legal </td> <td align="right"> 612</td> <td align="right"> 1008</td> </tr>
4204<tr><td align="left"> Letter </td> <td align="right"> 612</td> <td align="right"> 792</td> </tr>
4205<tr><td align="left"> LetterSmall</td> <td align="right"> 612</td> <td align="right"> 792</td> </tr>
4206<tr><td align="left"> ArchE </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4207<tr><td align="left"> ArchD </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4208<tr><td align="left"> ArchC </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4209<tr><td align="left"> ArchB </td> <td align="right"> 864</td> <td align="right"> 1296</td> </tr>
4210<tr><td align="left"> ArchA </td> <td align="right"> 648</td> <td align="right"> 864</td> </tr>
4211<tr><td align="left"> A0 </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4212<tr><td align="left"> A1 </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4213<tr><td align="left"> A2 </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4214<tr><td align="left"> A3 </td> <td align="right"> 842</td> <td align="right"> 1190</td> </tr>
4215<tr><td align="left"> A4 </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr>
4216<tr><td align="left"> A4Small </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr>
4217<tr><td align="left"> A5 </td> <td align="right"> 421</td> <td align="right"> 595</td> </tr>
4218<tr><td align="left"> A6 </td> <td align="right"> 297</td> <td align="right"> 421</td> </tr>
4219<tr><td align="left"> A7 </td> <td align="right"> 210</td> <td align="right"> 297</td> </tr>
4220<tr><td align="left"> A8 </td> <td align="right"> 148</td> <td align="right"> 210</td> </tr>
4221<tr><td align="left"> A9 </td> <td align="right"> 105</td> <td align="right"> 148</td> </tr>
4222<tr><td align="left"> A10 </td> <td align="right"> 74</td> <td align="right"> 105</td> </tr>
4223<tr><td align="left"> B0 </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4224<tr><td align="left"> B1 </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4225<tr><td align="left"> B2 </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4226<tr><td align="left"> B3 </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4227<tr><td align="left"> B4 </td> <td align="right"> 709</td> <td align="right"> 1002</td> </tr>
4228<tr><td align="left"> B5 </td> <td align="right"> 501</td> <td align="right"> 709</td> </tr>
4229<tr><td align="left"> C0 </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4230<tr><td align="left"> C1 </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4231<tr><td align="left"> C2 </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4232<tr><td align="left"> C3 </td> <td align="right"> 918</td> <td align="right"> 1298</td> </tr>
4233<tr><td align="left"> C4 </td> <td align="right"> 649</td> <td align="right"> 918</td> </tr>
4234<tr><td align="left"> C5 </td> <td align="right"> 459</td> <td align="right"> 649</td> </tr>
4235<tr><td align="left"> C6 </td> <td align="right"> 323</td> <td align="right"> 459</td> </tr>
4236<tr><td align="left"> Flsa </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr>
4237<tr><td align="left"> Flse </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr>
4238<tr><td align="left"> HalfLetter </td> <td align="right"> 396</td> <td align="right"> 612</td> </tr>
4239</tbody>
4240</table>
4241
4242
4243
4244
4245<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g. -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4246
4247<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4248
4249<p>The default page dimensions for a TEXT image is 612x792.</p>
4250
4251<p>This option is used in concert with <a href="#density">-density</a>.</p>
4252
4253<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4254
4255<div style="margin: auto;">
4256 <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4257</div>
4258
4259<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4260
4261<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4262
4263<div style="margin: auto;">
4264 <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4265
4266<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4267
4268<div style="margin: auto;">
4269 <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4270</div>
4271
4272<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>]</td></tr></table>
4273
4274<p>Pause for the specified number of seconds before repeating the animation.</p>
4275
4276<div style="margin: auto;">
4277 <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4278</div>
4279
4280<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
4281
4282<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4283
4284<div style="margin: auto;">
4285 <h4><a name="ping" id="ping"></a>-ping</h4>
4286</div>
4287
4288<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4289
4290<div style="margin: auto;">
4291 <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4292</div>
4293
4294<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4295
4296<div style="margin: auto;">
4297 <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4298</div>
4299
4300<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4301
4302<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4303
4304<div style="margin: auto;">
4305 <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4306</div>
4307
4308<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4309
4310<div style="margin: auto;">
4311 <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4312</div>
4313
4314<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4315
4316<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4317
4318<pre class="text">
4319 Rotate
4320 Shear
4321 Roll
4322 Hue
4323 Saturation
4324 Brightness
4325 Gamma
4326 Spiff
4327 Dull
4328 Grayscale
4329 Quantize
4330 Despeckle
4331 ReduceNoise
4332 Add Noise
4333 Sharpen
4334 Blur
4335 Threshold
4336 EdgeDetect
4337 Spread
4338 Shade
4339 Raise
4340 Segment
4341 Solarize
4342 Swirl
4343 Implode
4344 Wave
4345 OilPaint
4346 CharcoalDrawing
4347 JPEG
4348</pre>
4349
4350<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4351
4352<p>The default preview is <kbd>JPEG</kbd>.</p>
4353
4354<div style="margin: auto;">
4355 <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4356</div>
4357
4358<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4359
4360<div style="margin: auto;">
4361 <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4362</div>
4363
4364<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4365
4366<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g. "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4367
4368<div style="margin: auto;">
4369 <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4370 +profile <em class="arg">profile_name</em></h4>
4371</div>
4372
4373<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4374
4375<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4376
4377<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile. Here we remove all profiles from the image except for the XMP profile: <kbd>+profile "!xmp,*"</kbd>. </p>
4378
4379<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4380
4381<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4382
4383<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4384
4385<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4386<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4387
4388<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4389<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4390CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4391</p>
4392
4393<div style="margin: auto;">
4394 <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4395</div>
4396
4397<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4398
4399<p>For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 85. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4400
4401<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4402
4403<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 85 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</p>
4404
4405<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p>
4406
4407<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4408
4409<pre class="text">
4410 0: none
4411 1: sub
4412 2: up
4413 3: average
4414 4: Paeth
4415</pre>
4416
4417<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4418
4419<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4420
4421<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4422
4423<p>The default is quality is 85, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4424
4425<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4426
4427<p>When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the alpha channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 85 for the main image and quality 90 to compress the opacity data, use <a href="#quality">-quality 90085</a>.</p>
4428
4429<div style="margin: auto;">
4430 <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4431</div>
4432
4433<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors in this colorspace.</td><td style='text-align:right;'></td></tr></table>
4434
4435<p>To print a complete list of colorspaces, use the <a href="#list">-list colorspace</a> option.</p>
4436
4437
4438<div style="margin: auto;">
4439 <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4440</div>
4441
4442<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4443
4444<div style="margin: auto;">
4445 <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur <em class="arg">angle</em></h4>
4446</div>
4447
4448<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4449
4450<p>Note that this is actually a rotational blur rather than a radial and as
4451such actually mis-named. </p>
4452
4453<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4454pixels which are outside the image proper are blurred into the final result.
4455</p>
4456
4457
4458<div style="margin: auto;">
4459 <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4460</div>
4461
4462<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4463
4464<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4465</p>
4466
4467<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4468
4469<div style="margin: auto;">
4470 <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4471</div>
4472
4473<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4474
4475<div style="margin: auto;">
4476 <h4><a name="recolor" id="recolor"></a>-recolor <em class="arg">matrix</em></h4>
4477</div>
4478
4479<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Translate, scale, shear, or rotate image colors.</td><td style='text-align:right;'></td></tr></table>
4480
4481<p>Although variable-sized matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA. Populate the last row with normalized values to translate.
4482</p>
4483
4484<div style="margin: auto;">
4485 <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4486</div>
4487
4488<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4489
4490<div style="margin: auto;">
4491 <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4492</div>
4493
4494<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4495
4496<div style="margin: auto;">
4497 <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4498</div>
4499
4500<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4501
4502<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4503the given colors are dithered over the image as necessary, otherwise the closest
4504color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4505
4506<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4507images in the current image sequence, all the images will have the same color
4508table. That means that when saved to a file format such as GIF, it will use
4509that color table as a single common or global color table, for all the images,
4510without requiring extra local color tables. </p>
4511
4512<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4513sequence to use a common color map over all the images. This equivalent to
4514appending all the images together (without extra background colors) and color
4515reducing those images using <a href="#colors">-colors</a> with a 256 color
4516limit, then <a href="#remap">-remap</a> those colors over the original list of
4517images. This ensures all the images follow a single color map. </p>
4518
4519<p>If the number of colors over all the images is less than 256, then <a
4520href="#remap">+remap</a> should not perform any color reduction or dithering, as
4521no color changes are needed. In that case, its only effect is to force the use
4522of a global color table. This recommended after using either <a
4523href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4524reduce the number of colors in an animated image sequence. </p>
4525
4526<div style="margin: auto;">
4527 <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4528</div>
4529
4530<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4531
4532<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4533
4534<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4535
4536<div style="margin: auto;">
4537 <h4><a name="remote" id="remote"></a>-remote</h4>
4538</div>
4539
4540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4541
4542<p>The only command recognized is the name of an image file to load.</p>
4543
4544<p>If you have more than one <a href="../www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4545
4546<div style="margin: auto;">
4547 <h4><a name="render" id="render"></a>-render</h4>
4548</div>
4549
4550<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4551
4552<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4553
4554<div style="margin: auto;">
4555<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4556</div>
4557
4558<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4559
4560<p>This option is like <a href="#page">-page</a> but acts as an image operator
4561rather than a setting. You can separately set the canvas size or the offset
4562of the image on that canvas by only providing those components. </p>
4563
4564<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4565
4566<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4567offset to move the image relative to its previous position. This useful for
4568animation sequences. </p>
4569
4570<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4571recalculate the canvas size so the image (at its current offset) will appear
4572completely on that canvas (unless it has a negative offset).</p>
4573
4574<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4575canvas meta-data from the images. </p>
4576
4577<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4578directly assign virtual canvas meta-data. </p>
4579
4580
4581<div style="margin: auto;">
4582 <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4583</div>
4584
4585<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4586
4587<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device. Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4588
4589<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4590
4591<div style="margin: auto;">
4592 <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4593</div>
4594
4595<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4596
4597<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4598
4599<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4600
4601<div style="margin: auto;">
4602 <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4603</div>
4604
4605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4606
4607<div style="margin: auto;">
4608 <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4609</div>
4610
4611<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4612
4613
4614<div style="margin: auto;">
4615 <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4616</div>
4617
4618<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4619
4620<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4621
4622
4623<div style="margin: auto;">
4624 <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4625</div>
4626
4627<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4628
4629<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4630
4631<p>Empty triangles in the corners, left over from rotating the image, are
4632filled with the <kbd>background</kbd> color. </p>
4633
4634<p>See also the <a href="#distort">-distort</a> operator and specifically the
4635'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4636
4637
4638<div style="margin: auto;">
4639 <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4640</div>
4641
4642<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale image using pixel sampling.</td><td style='text-align:right;'></td></tr></table>
4643
4644<p><a href="#sample">-sample</a> ignores the current <a href="#resize">-resize</a> <a href="#filter">-filter</a> setting. The results are equivalent to using <a href="#resize">-resize</a> with a <a href="#filter">-filter</a> setting of <kbd>point</kbd>, though <a href="#sample">-sample</a> is a lot faster. </p>
4645
4646<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4647
4648
4649<div style="margin: auto;">
4650 <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4651</div>
4652
4653<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4654
4655<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4656
4657<div style="margin: auto;">
4658 <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4659</div>
4660
4661<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale the image.</td><td style='text-align:right;'></td></tr></table>
4662
4663<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#scale">-scale</a> option uses a simpler, faster algorithm than <a href="#resize">-resize</a>, and it ignores the <a href="#filter">-filter</a> setting if one is present. Offsets, if present in the <em class="arg">geometry</em> string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4664
4665<div style="margin: auto;">
4666 <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4667</div>
4668
4669<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4670
4671<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4672
4673<div style="margin: auto;">
4674 <h4><a name="screen" id="screen"></a>-screen</h4>
4675</div>
4676
4677<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4678
4679<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4680
4681<div style="margin: auto;">
4682 <h4><a name="seed" id="seed"></a>-seed</h4>
4683</div>
4684
4685<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4686
4687<div style="margin: auto;">
4688 <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4689</div>
4690
4691<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
4692
4693<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
4694
4695<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative. The default is 1.5.</p>
4696
4697<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
4698of the color clusters is returned.</p>
4699
4700
4701<div style="margin: auto;">
4702 <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
4703</div>
4704
4705<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
4706
4707<div style="margin: auto;">
4708 <h4><a name="separate" id="separate"></a>-separate</h4>
4709</div>
4710
4711<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image. Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
4712
4713<div style="margin: auto;">
4714 <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
4715</div>
4716
4717<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
4718
4719<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4720
4721<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning. Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning. A threshold of 80% is a good starting point for a reasonable tone.</p>
4722
4723<div style="margin: auto;">
4724 <h4><a name="set" id="set"></a>-set <em class="arg">attribute value</em></h4>
4725</div>
4726
4727<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set an image attribute for all images in the current image sequence, after they have been created or read in. </td><td style='text-align:right;'></td></tr></table>
4728
4729<p>Attributes of interest include <a href="#comment">-comment</a>, <a href="#delay">-delay</a>, <a href="#dispose">-dispose</a>, and <a href="#page">-page</a>. For example:</p>
4730
4731<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -format %c rose.png</span><span class='crtout'>Rose is a rose is a rose is a rose</span></p>
4732<p>The <a href="#repage">-repage</a> operator will also set the
4733'<kbd>page</kbd>' attribute of images already in memory, but allows you to
4734separately set the virtual canvas's size and offset components, and also allows
4735relative offset changes, and automatic canvas size re-calculating. The above
4736<a href="#set">-set</a> option is purely a direct, unmodified assignment of the
4737virtual canvas (page) meta-data. </p>
4738
4739<p>Set image options by prefixing the value with <kbd>option:</kbd>. Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.</p>
4740
4741<div style="margin: auto;">
4742 <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
4743</div>
4744
4745<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
4746
4747<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
4748
4749<div style="margin: auto;">
4750 <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
4751</div>
4752
4753<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
4754
4755<div style="margin: auto;">
4756 <h4><a name="shared-memory"
4757id="shared-memory"></a>-shared-memory</h4>
4758</div>
4759
4760<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
4761
4762<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
4763
4764<div style="margin: auto;">
4765 <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
4766</div>
4767
4768<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
4769
4770<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
4771
4772<div style="margin: auto;">
4773 <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
4774</div>
4775
4776<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
4777
4778<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
4779
4780<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4781
4782<div style="margin: auto;">
4783 <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
4784</div>
4785
4786<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
4787
4788<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
4789
4790<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;. For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
4791
4792<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4793
4794<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
4795
4796<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
4797<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
4798
4799<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
4800<div style="margin: auto;">
4801 <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
4802</div>
4803
4804<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
4805
4806<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
4807
4808<div style="margin: auto;">
4809 <h4><a name="silent" id="silent"></a>-silent</h4>
4810</div>
4811
4812<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
4813
4814<div style="margin: auto;">
4815 <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
4816</div>
4817
4818<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
4819
4820<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
4821
4822<p>For Photo CD images, choose from these sizes:</p>
4823
4824<pre class="text">
4825 192x128
4826 384x256
4827 768x512
4828 1536x1024
4829 3072x2048
4830</pre>
4831
cristy3ed852e2009-09-05 21:47:34 +00004832<div style="margin: auto;">
4833 <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4834</div>
4835
4836<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
4837
4838<p>Sketch with the given radius, standard deviation (sigma), and angle. The angle given is the angle toward which the image is sketched. That is the direction people would consider the object is coming from. </p>
4839
4840<div style="margin: auto;">
4841 <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
4842</div>
4843
4844<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
4845
4846<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
4847
4848<div style="margin: auto;">
4849 <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
4850</div>
4851
4852<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
4853
4854<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4855
4856<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
4857
4858<div style="margin: auto;">
4859 <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
4860 class="arg">method</em> '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em> ...'</h4>
4861</div>
4862
4863<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
4864
4865
4866<table class="doc">
4867 <tbody>
4868 <tr valign="top">
4869 <th align="left" style="width: 8%">Method</th>
4870 <th align="left">Description</th>
4871 </tr>
4872
4873 <tr valign="top">
4874 <td valign="top">voronoi</td>
4875 <td valign="top">Simply map each pixel to the to nearest color point
4876 given. The result are polygonal 'cells' of solid color. </td>
4877 </tr>
4878
4879 <tr valign="top">
4880 <td valign="top">shepards</td>
4881 <td valign="top">Colors points basied on the ratio of inverse distance
4882 squared. Generating spots of color in a sea of the average of
4883 colors. </td>
4884 </tr>
4885
4886 <tr valign="top">
4887 <td valign="top">barycentric</td>
4888 <td valign="top">three point triangle of color given 3 points.
4889 Giving only 2 points will form a linear gradient between those points.
4890 Gradient is however not restricted to just the triangle or line. </td>
4891 </tr>
4892
4893 <tr valign="top">
4894 <td valign="top">bilinear</td>
4895 <td valign="top">Like barycentric but for 4 points. Less than 4 points
4896 fall back to barycentric. </td>
4897 </tr>
4898
4899 </tbody>
4900</table>
4901
4902<p>The points are placed according to the images location on the virtual
4903canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
4904offset), and do not actually have to exist on the given image, but may be
4905some point beyond the edge of the image. All points are floating point values.
4906</p>
4907
4908<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
4909modified, whcih means the matte/alpha transparency channel is not effected by
4910default. If enabled, the image also needs a the matte/alpha channel to be
4911enabled for this operator to effect an images transparency. This is typical
4912transparency handling for images. </p>
4913
4914<p>All the above methods when given a single point of color will replace all
4915the colors in the image with the color given, regardless of the point. This is
4916logical, and provides an alternative technique to recolor a image to some
4917default value. </p>
4918
4919
4920<div style="margin: auto;">
4921 <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
4922</div>
4923
4924<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
4925
4926<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
4927
4928<div style="margin: auto;">
4929 <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
4930</div>
4931
4932<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
4933
4934<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
4935
4936<div style="margin: auto;">
4937 <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
4938</div>
4939
4940<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
4941
4942<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
4943
4944<div style="margin: auto;">
4945 <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
4946</div>
4947
4948<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
4949
4950<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
4951
4952<div style="margin: auto;">
4953 <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
4954</div>
4955
4956<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type. Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
4957
4958<pre class="text">
4959 char store pixels as unsigned characters
4960 double store pixels as doubles
4961 float store pixels as floats
4962 integer store pixels as integers
4963 long store pixels as longs
4964 quantum store pixels in the native depth of your ImageMagick distribution
4965 short store pixels as unsigned shorts
4966</pre>
4967
4968<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
4969values range from 0 to the maximum value the storage type can support.</p>
4970
4971<div style="margin: auto;">
4972 <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
4973</div>
4974
4975<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
4976
4977<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
4978
4979<pre class="text">
4980 Any
4981 Condensed
4982 Expanded
4983 ExtraCondensed
4984 ExtraExpanded
4985 Normal
4986 SemiCondensed
4987 SemiExpanded
4988 UltraCondensed
4989 UltraExpanded
4990</pre>
4991
4992<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
4993
4994<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
4995
4996<div style="margin: auto;">
4997 <h4><a name="strip" id="strip"></a>-strip</h4>
4998</div>
4999
5000<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5001
5002<div style="margin: auto;">
5003 <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5004</div>
5005
5006<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5007
5008<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5009
5010<p>See <a href="#draw">-draw</a> for further details.</p>
5011
5012<div style="margin: auto;">
5013 <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5014</div>
5015
5016<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5017
5018<p>See <a href="#draw">-draw</a> for further details.</p>
5019
5020<div style="margin: auto;">
5021 <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5022</div>
5023
5024<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5025
5026<p>This setting suggests a font style that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStyle</em> from the following.</p>
5027
5028<pre class="text">
5029 Any
5030 Italic
5031 Normal
5032 Oblique
5033</pre>
5034
5035<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5036
5037<div style="margin: auto;">
5038 <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5039</div>
5040
5041<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5042
5043<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third images in the current image sequence. Use <a href="#swap">+swap</a> to switch the last two images in the sequence.</p>
5044
5045<div style="margin: auto;">
5046 <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5047</div>
5048
5049<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5050
5051<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5052
5053<div style="margin: auto;">
5054 <h4><a name="taint" id="taint"></a>-taint</h4>
5055</div>
5056
5057<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table>
5058
5059<div style="margin: auto;">
5060 <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5061</div>
5062
5063<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5064
5065<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5066
5067<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5068
5069<div style="margin: auto;">
5070 <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5071</div>
5072
5073<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5074
5075<div style="margin: auto;">
5076 <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5077</div>
5078
5079<!-- {<em class="arg">green,blue,opacity</em>}
5080<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5081-->
5082
5083<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5084
5085<p>Any pixel values (more specifically, those channels set using <a href="../www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5086
5087<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5088</p>
5089
5090<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5091
5092<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5093<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5094
5095
5096<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5097<p>Note that the values of the transparency channel is treated as 'matte'
5098values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5099
5100<p> See also <a href="../www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="../www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5101</p>
5102
5103<div style="margin: auto;">
5104 <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5105</div>
5106
5107<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5108
5109<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size. To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5110
5111<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5112
5113<div style="margin: auto;">
5114 <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5115</div>
5116
5117<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5118
5119<div style="margin: auto;">
5120 <h4>-tile <em class="arg">geometry</em></h4>
5121</div>
5122
5123<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="../www/montage.html">montage</a>]</td></tr></table>
5124
5125<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5126
5127<div style="margin: auto;">
5128 <h4>-tile</h4>
5129</div>
5130
5131<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5132
5133<div style="margin: auto;">
5134 <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5135</div>
5136
5137<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5138
5139<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5140
5141<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5142
5143<div style="margin: auto;">
5144 <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5145</div>
5146
5147<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5148
5149<p>Tint the image with the fill color.</p>
5150
5151<p>Specify the amount of tinting as a percentage. Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5152
5153<div style="margin: auto;">
5154 <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5155</div>
5156
5157<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>, <a href="../www/montage.html">montage</a>]</td></tr></table>
5158
5159<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5160
5161<p>For example,</p>
5162
5163<p class="crtsnip">
5164 -title "%m:%f %wx%h"
5165</p>
5166
5167<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5168
5169
5170<div style="margin: auto;">
5171 <h4><a name="transform" id="transform"></a>-transform</h4>
5172</div>
5173
5174<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5175
5176<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5177
5178<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5179<div style="margin: auto;">
5180 <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5181</div>
5182
5183<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5184
5185<p>The <em class="arg">color</em> argument is defined using the format
5186described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5187>-fuzz</a> setting can be used to match and replace colors similar to the one
5188given. </p>
5189
5190<p>The <a href="#opaque">-opaque</a> operator is exactly the same as <a
5191href="#transparent" >-transparent</a> but replaces the matching color same as
5192the current <a href="#fill">-fill</a> color setting. </p>
5193
5194<p>This does not define the 'transparency color' used for color-mapped image
5195formats, such as GIF. For that use <a href="#transparent-color"
5196>-transparent-color</a> </p>
5197
5198<p>Use <a href="#opaque">+opaque</a> to invered the pixels matched, that is
5199paint any pixel that does not match the target color, with the fill color.</p>
5200
5201
5202<div style="margin: auto;">
5203 <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5204</div>
5205
5206<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5207
5208<p>Sometimes this is used for saving to image formats such as
5209GIF and PNG8 which uses this color to represent boolean transparency. This
5210does not make a color transparent, it only defines what color the transparent
5211color is in the color palette of the saved image. Use <a
5212href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5213
5214<p>This option allows you to have both an opaque visible color, as well as a
5215transparent color of the same color value without conflict. That is, you can
5216use the same color for both the transparent and opaque color areas within an
5217image. This, in turn, frees to you to select a transparent color that is
5218appropriate when an image is displayed by an application that does not handle a
5219transparent color index, while allowing ImageMagick to correctly handle images of this
5220type. </p>
5221
5222<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5223
5224<div style="margin: auto;">
5225 <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5226</div>
5227
5228<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5229
5230<p> This option mathematically transposes the pixel array. It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5231</p>
5232
5233<div style="margin: auto;">
5234 <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5235</div>
5236
5237<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal. Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5238
5239
5240<div style="margin: auto;">
5241 <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5242</div>
5243
5244<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5245
5246<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5247
5248<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter. Refer to the <a href="../www/quantize.html">color reduction algorithm</a> for more details.</p>
5249
5250<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5251
5252<div style="margin: auto;">
5253 <h4><a name="trim" id="trim"></a>-trim</h4>
5254</div>
5255
5256<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5257
5258<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5259
5260<p>The page or virtual canvas information of the image is preserved allowing
5261you to extract the result of the <a href="#trim">-trim</a> operation from the
5262image. Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5263information if it is unwanted.</p>
5264
5265<p>If the trimmed image 'disappears' an warning is produced, and a special
5266single pixel transparent 'missed' image is returned, in the same way as when a
5267<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5268
5269
5270<div style="margin: auto;">
5271 <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5272</div>
5273
5274<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5275 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5276
5277<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5278
5279<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5280<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5281
5282<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5283
5284<div style="margin: auto;">
5285 <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5286</div>
5287
5288<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5289
5290<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5291
5292<p>See <a href="#draw">-draw</a> for further details.</p>
5293
5294
5295<div style="margin: auto;">
5296 <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5297</div>
5298
5299<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5300
5301<p>Suppose that while you are displaying an image the file that is currently displayed is over-written. <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5302
5303
5304<div style="margin: auto;">
5305 <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5306</div>
5307
5308<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5309
5310
5311<div style="margin: auto;">
5312 <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5313</div>
5314
5315<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5316
5317<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5318
5319
5320<div style="margin: auto;">
5321 <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5322</div>
5323
5324<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5325
5326<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5327
5328<p>The parameters are:</p>
5329
5330<pre class="text">
5331 radius: The radius of the Gaussian, in pixels, not counting the center
5332 pixel (default 0).
5333 sigma: The standard deviation of the Gaussian, in pixels (default 1.0).
5334 amount: The fraction of the difference between the original and the blur
5335 image that is added back into the original (default 1.0).
5336 threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5337 difference amount (default 0.05).
5338</pre>
5339
5340
5341<div style="margin: auto;">
5342 <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5343</div>
5344
5345<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option preceds the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5346
5347
5348<div style="margin: auto;">
5349 <h4><a name="version" id="version"></a>-version</h4>
5350</div>
5351
5352<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5353
5354
5355<div style="margin: auto;">
5356 <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5357</div>
5358
5359<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5360
5361
5362<div style="margin: auto;">
5363 <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5364</div>
5365
5366<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5367
5368
5369<div style="margin: auto;">
5370 <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5371</div>
5372
5373<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5374
5375<p>This option defines what color source should be used if and when a color
5376lookup completely 'misses' the source image. The color(s) that appear to
5377surround the source image. Generally this color is derived from the source
5378image, but could also be set to a specify background color. </p>
5379
5380<p>Choose from these methods:</p>
5381
5382<pre class="text">
5383 background: the area surrounding the image is the background color
5384 black: the area surrounding the image is black
5385 checker-tile: alternate squares with image and background color
5386 dither: non-random 32x32 dithered pattern
5387 edge: extend the edge pixel toward infinity
5388 gray: the area surrounding the image is gray
5389 horizontal-tile: horizontally tile the image, background color above/below
5390 horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5391 mirror: mirror tile the image
5392 random: choose a random pixel from the image
5393 tile: tile the image (default)
5394 transparent: the area surrounding the image is transparent blackness
5395 vertical-tile: vertically tile the image, sides are background color
5396 vertical-tile-edge: vertically tile the image and replicate the side edge pixels
5397 white: the area surrounding the image is white
5398</pre>
5399
5400<p>The default value is "edge".</p>
5401
5402<p>This most important for distortion operators such as <a href="#distort"
5403>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5404However it also effects operations that may access pixels just outside the
5405image proper, such as <a href="#convolve">-convolve</a>, <a
5406href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5407
5408<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5409
5410
5411<div style="margin: auto;">
5412 <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5413</div>
5414
5415<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
5416
5417<p>Choose from these visual classes:</p>
5418
5419<pre class="text">
5420 StaticGray
5421 GrayScale
5422 StaticColor
5423 PseudoColor
5424 TrueColor
5425 DirectColor
5426 default
5427 visual id
5428</pre>
5429
5430<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5431
5432
5433<div style="margin: auto;">
5434 <h4><a name="watermark" id="watermark"></a>-watermark <em
5435 class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5436</div>
5437
5438<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5439saturation.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5440
5441<p>Take a grayscale image (with alpha mask) and modify the destination image's
5442brightness according to watermark image's grayscale value and the <em
5443class="arg">brightness</em> percentage. The destinations color saturation
5444attribute is just direct modified by the <em class="arg">saturation</em>
5445percentage, which defaults to 100 percent (no color change). </p>
5446
5447
5448<div style="margin: auto;">
5449 <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5450</div>
5451
5452<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5453
5454<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5455
5456<div style="margin: auto;">
5457 <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5458</div>
5459
5460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5461
5462<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5463
5464<table class="doc">
5465 <col width="25%" />
5466 <col width="75%" />
5467 <thead>
5468 <tr>
5469 <th><em class="arg">fontWeight</em></th>
5470 <th>Description</th>
5471 </tr>
5472 </thead>
5473 <tbody>
5474 <tr><td>All </td> <td>No effect. </td></tr>
5475 <tr><td>Bold </td> <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5476 <tr><td>Bolder </td> <td>Add 100 to font weight if currently &le; 800.</td></tr>
5477 <tr><td>Lighter </td> <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5478 <tr><td>Normal </td> <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5479 </tbody>
5480 </table>
5481
5482<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5483
5484<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5485
5486<div style="margin: auto;">
5487 <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5488</div>
5489
5490<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5491
5492<div style="margin: auto;">
cristy5cadd612009-09-21 19:33:41 +00005493 <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
cristy3ed852e2009-09-05 21:47:34 +00005494</div>
5495
cristy5cadd612009-09-21 19:33:41 +00005496<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5497
5498<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="../www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="../www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5499</p>
cristy3ed852e2009-09-05 21:47:34 +00005500
5501<div style="margin: auto;">
5502 <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5503</div>
5504
5505<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
5506
5507<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5508
5509<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5510
5511<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5512
5513<div style="margin: auto;">
5514 <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5515</div>
5516
5517<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5518
5519<div style="margin: auto;">
5520 <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5521</div>
5522
5523<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5524 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5525
5526<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5527
cristyf3bb4782009-09-08 13:10:04 +00005528
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