blob: b41011b3abecb0dd5a5670df247f5bbe502eff8a [file] [log] [blame]
// Copyright 2019 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <xnnpack/dwconv.h>
#include <xnnpack/math.h>
void xnn_f32_dwconv_chw_ukernel_5x5p2__scalar(
size_t input_height,
size_t input_width,
const float* input,
const float* weights,
const float* zero,
float* output,
uint32_t padding_top,
size_t input_tuple_stride,
size_t output_tuple_stride,
size_t input_width_stride,
size_t output_width_stride,
const union xnn_f32_chw_params params[restrict XNN_MIN_ELEMENTS(1)])
{
assert(input_width != 0);
assert(input_height != 0);
assert(padding_top == 2);
const size_t padded_input_height = input_height + padding_top + 2 /* padding_bottom */;
const size_t output_height = padded_input_height - 5 + 1;
const float params_max = params->scalar.max;
const float params_min = params->scalar.min;
const size_t input_width_decrement_single = input_width * input_tuple_stride;
const size_t input_width_increment_single = input_width_stride - input_width_decrement_single;;
const size_t output_width_increment_single = output_width_stride - (input_width - 1) * output_tuple_stride;
const float* i0 = zero;
const float* i1 = zero;;
const float* i2 = input;
const float* i3 = (const float*) ((uintptr_t) i2 + input_width_stride);
const float* i4 = (const float*) ((uintptr_t) i3 + input_width_stride);
if (input_height <= 2) {
i4 = zero;
}
if (input_height == 1) {
i3 = zero;
}
float* output0 = output;
// this almost certainly will use too many scalar registers
// hope the compiler is good at spilling...
const float vw0 = weights[0];
const float vw1 = weights[1];
const float vw2 = weights[2];
const float vw3 = weights[3];
const float vw4 = weights[4];
const float vw5 = weights[5];
const float vw6 = weights[6];
const float vw7 = weights[7];
const float vw8 = weights[8];
const float vw9 = weights[9];
const float vw10 = weights[10];
const float vw11 = weights[11];
const float vw12 = weights[12];
const float vw13 = weights[13];
const float vw14 = weights[14];
const float vw15 = weights[15];
const float vw16 = weights[16];
const float vw17 = weights[17];
const float vw18 = weights[18];
const float vw19 = weights[19];
const float vw20 = weights[20];
const float vw21 = weights[21];
const float vw22 = weights[22];
const float vw23 = weights[23];
const float vw24 = weights[24];
const float vw25 = weights[25];
size_t m = output_height;
do {
float vi0x0 = 0.0f;
float vi1x0 = 0.0f;
float vi2x0 = 0.0f;
float vi3x0 = 0.0f;
float vi4x0 = 0.0f;
float vi0x1 = 0.0f;
float vi1x1 = 0.0f;
float vi2x1 = 0.0f;
float vi3x1 = 0.0f;
float vi4x1 = 0.0f;
float vi0x2 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride);
float vi1x2 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride);
float vi2x2 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride);
float vi3x2 = *i3; i3 = (const float*) ((uintptr_t) i3 + input_tuple_stride);
float vi4x2 = *i4; i4 = (const float*) ((uintptr_t) i4 + input_tuple_stride);
float vi0x3;
float vi1x3;
float vi2x3;
float vi3x3;
float vi4x3;
if XNN_LIKELY(input_width > 1) {
vi0x3 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride);
vi1x3 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride);
vi2x3 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride);
vi3x3 = *i3; i3 = (const float*) ((uintptr_t) i3 + input_tuple_stride);
vi4x3 = *i4; i4 = (const float*) ((uintptr_t) i4 + input_tuple_stride);
}
size_t k = input_width;
for (; k > 2; k -= 1) {
const float vi0x4 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride);
const float vi1x4 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride);
const float vi2x4 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride);
const float vi3x4 = *i3; i3 = (const float*) ((uintptr_t) i3 + input_tuple_stride);
const float vi4x4 = *i4; i4 = (const float*) ((uintptr_t) i4 + input_tuple_stride);
const float vrow0_accum = vw1 * vi0x0 + vw2 * vi0x1 + vw3 * vi0x2 + vw4 * vi0x3 + vw5 * vi0x4;
vi0x0 = vi0x1;
vi0x1 = vi0x2;
vi0x2 = vi0x3;
vi0x3 = vi0x4;
const float vrow1_accum = vw6 * vi1x0 + vw7 * vi1x1 + vw8 * vi1x2 + vw9 * vi1x3 + vw10 * vi1x4;
vi1x0 = vi1x1;
vi1x1 = vi1x2;
vi1x2 = vi1x3;
vi1x3 = vi1x4;
const float vrow2_accum = vw11 * vi2x0 + vw12 * vi2x1 + vw13 * vi2x2 + vw14 * vi2x3 + vw15 * vi2x4;
vi2x0 = vi2x1;
vi2x1 = vi2x2;
vi2x2 = vi2x3;
vi2x3 = vi2x4;
const float vrow3_accum = vw16 * vi3x0 + vw17 * vi3x1 + vw18 * vi3x2 + vw19 * vi3x3 + vw20 * vi3x4;
vi3x0 = vi3x1;
vi3x1 = vi3x2;
vi3x2 = vi3x3;
vi3x3 = vi3x4;
const float vrow4_accum = vw21 * vi4x0 + vw22 * vi4x1 + vw23 * vi4x2 + vw24 * vi4x3 + vw25 * vi4x4;
vi4x0 = vi4x1;
vi4x1 = vi4x2;
vi4x2 = vi4x3;
vi4x3 = vi4x4;
float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum) + (vrow3_accum + vrow4_accum);
voutput = math_max_f32(voutput, params_min);
voutput = math_min_f32(voutput, params_max);
*output0 = voutput; output0 = (float*) ((uintptr_t) output0 + output_tuple_stride);
}
if XNN_LIKELY(k > 1) {
const float vrow0_accum = vw1 * vi0x0 + vw2 * vi0x1 + vw3 * vi0x2 + vw4 * vi0x3;
vi0x0 = vi0x1;
vi0x1 = vi0x2;
vi0x2 = vi0x3;
const float vrow1_accum = vw6 * vi1x0 + vw7 * vi1x1 + vw8 * vi1x2 + vw9 * vi1x3;
vi1x0 = vi1x1;
vi1x1 = vi1x2;
vi1x2 = vi1x3;
const float vrow2_accum = vw11 * vi2x0 + vw12 * vi2x1 + vw13 * vi2x2 + vw14 * vi2x3;
vi2x0 = vi2x1;
vi2x1 = vi2x2;
vi2x2 = vi2x3;
const float vrow3_accum = vw16 * vi3x0 + vw17 * vi3x1 + vw18 * vi3x2 + vw19 * vi3x3;
vi3x0 = vi3x1;
vi3x1 = vi3x2;
vi3x2 = vi3x3;
const float vrow4_accum = vw21 * vi4x0 + vw22 * vi4x1 + vw23 * vi4x2 + vw24 * vi4x3;
vi4x0 = vi4x1;
vi4x1 = vi4x2;
vi4x2 = vi4x3;
float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum) + (vrow3_accum + vrow4_accum);
voutput = math_max_f32(voutput, params_min);
voutput = math_min_f32(voutput, params_max);
*output0 = voutput; output0 = (float*) ((uintptr_t) output0 + output_tuple_stride);
k -= 1;
}
assert(k == 1);
{
const float vrow0_accum = vw1 * vi0x0 + vw2 * vi0x1 + vw3 * vi0x2;
const float vrow1_accum = vw6 * vi1x0 + vw7 * vi1x1 + vw8 * vi1x2;
const float vrow2_accum = vw11 * vi2x0 + vw12 * vi2x1 + vw13 * vi2x2;
const float vrow3_accum = vw16 * vi3x0 + vw17 * vi3x1 + vw18 * vi3x2;
const float vrow4_accum = vw21 * vi4x0 + vw22 * vi4x1 + vw23 * vi4x2;
float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum) + (vrow3_accum + vrow4_accum);
voutput = math_max_f32(voutput, params_min);
voutput = math_min_f32(voutput, params_max);
*output0 = voutput;;
}
i0 = (const float*) ((uintptr_t) i1 - input_width_decrement_single);
i1 = (const float*) ((uintptr_t) i2 - input_width_decrement_single);
i2 = (const float*) ((uintptr_t) i2 + input_width_increment_single);
i3 = (const float*) ((uintptr_t) i3 + input_width_increment_single);
i4 = (const float*) ((uintptr_t) i4 + input_width_increment_single);
output0 = (float*) ((uintptr_t) output0 + output_width_increment_single);
m -= 1;
if (m <= 2) {
i4 = zero;
}
if (m == 1) {
i3 = zero;
}
} while (m > 0);
}