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// Copyright 2019 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <stdio.h>
#include <xnnpack/dwconv.h>
#include <xnnpack/math.h>
void xnn_f32_dwconv_chw_ukernel_3x3s2p1__scalar(
size_t input_height,
size_t input_width,
const float* input,
const float* weights,
const float* zero,
float* output,
uint32_t padding_top,
const union xnn_f32_chw_params params[restrict XNN_MIN_ELEMENTS(1)])
{
assert(input_height!= 0);
assert(input_width != 0);
assert(padding_top >= 0 && padding_top <= 1);
const size_t input_tuple_stride = sizeof(float);
const size_t output_tuple_stride = sizeof(float);
const size_t input_width_stride = input_width * sizeof(float);
const size_t output_width = (input_width + 1) / 2;
const size_t output_width_stride = output_width * sizeof(float);
const size_t padded_input_height = input_height + padding_top + 1 /* padding_bottom */;
const size_t output_height = (padded_input_height - 3) / 2 + 1;
const size_t input_width_decrement_single = (input_width/2) * 2 * input_tuple_stride;;
const size_t input_width_increment = 2 * input_width_stride - input_width_decrement_single;
const size_t output_width_increment = output_width_stride - (input_width/2) * output_tuple_stride;
const float params_min = params->scalar.min;
const float params_max = params->scalar.max;
const float* i0;
const float* i1;
const float* i2;
if (padding_top == 0) {
i0 = input;
i1 = (const float*) ((uintptr_t) i0 + input_width_stride);
i2 = (const float*) ((uintptr_t) i1 + input_width_stride);
if (input_height <= 2) {
i2 = zero;
}
if (input_height == 1) {
i1 = zero;
}
} else {
i0 = zero;
i1 = input;
i2 = (const float*) ((uintptr_t) i1 + input_width_stride);
if (input_height == 1) {
i2 = zero;
}
}
float* output0 = output;
const float vw0 = weights[0];
const float vw1 = weights[1];
const float vw2 = weights[2];
const float vw3 = weights[3];
const float vw4 = weights[4];
const float vw5 = weights[5];
const float vw6 = weights[6];
const float vw7 = weights[7];
const float vw8 = weights[8];
const float vw9 = weights[9];
size_t m = output_height;
while (m > 0) {
float vi0x0 = 0.0f;
float vi1x0 = 0.0f;
float vi2x0 = 0.0f;
size_t k = input_width;
for (; k >= 2; k -= 2) {
const float vi0x1 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride);
const float vi1x1 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride);
const float vi2x1 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride);
const float vi0x2 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride);
const float vi1x2 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride);
const float vi2x2 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride);
const float vrow0_accum = vw1 * vi0x0 + vw2 * vi0x1 + vw3 * vi0x2;
vi0x0 = vi0x2;
const float vrow1_accum = vw4 * vi1x0 + vw5 * vi1x1 + vw6 * vi1x2;
vi1x0 = vi1x2;
const float vrow2_accum = vw7 * vi2x0 + vw8 * vi2x1 + vw9 * vi2x2;
vi2x0 = vi2x2;
float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum);
voutput = math_max_f32(voutput, params_min);
voutput = math_min_f32(voutput, params_max);
*output0 = voutput; output0 = (float *) ((uintptr_t) output0 + output_tuple_stride);
}
// Possibly process the last pixel separately to account for right edge.
if (k == 1)
{
const float vi0x1 = i0[0];
const float vi1x1 = i1[0];
const float vi2x1 = i2[0];
const float vrow0_accum = vw1 * vi0x0 + vw2 * vi0x1;
const float vrow1_accum = vw4 * vi1x0 + vw5 * vi1x1;
const float vrow2_accum = vw7 * vi2x0 + vw8 * vi2x1;
float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum);
voutput = math_max_f32(voutput, params_min);
voutput = math_min_f32(voutput, params_max);
*output0 = voutput;
}
i0 = (const float*) ((uintptr_t) i2 - input_width_decrement_single);
i1 = (const float*) ((uintptr_t) i1 + input_width_increment);
i2 = (const float*) ((uintptr_t) i2 + input_width_increment);
output0 = (float*) ((uintptr_t) output0 + output_width_increment);
m -= 1;
if (m == 1 && padding_top == input_height % 2) {
// to mimic the following code with only one if, we do some small
// shenanigans...
// if (padding_top == 0 && input_height % 2 == 0) {
// i2 = zero;
// } else if (padding_top == 1 && input_height % 2 == 1) {
// i2 = zero;
// }
i2 = zero;
}
}
}