| // Copyright 2020 Google LLC |
| // |
| // This source code is licensed under the BSD-style license found in the |
| // LICENSE file in the root directory of this source tree. |
| |
| #include <assert.h> |
| #include <stdint.h> |
| #include <stddef.h> |
| |
| #include <wasm_simd128.h> |
| |
| #include <xnnpack/requantization-stubs.h> |
| |
| |
| void xnn_qs8_requantize_fp32__wasmsimd( |
| size_t n, |
| const int32_t* input, |
| float scale, |
| int8_t zero_point, |
| int8_t qmin, |
| int8_t qmax, |
| int8_t* output) |
| { |
| assert(n % 16 == 0); |
| assert(scale < 1.0f); |
| assert(scale >= 0x1.0p-32f); |
| |
| const v128_t vscale = wasm_f32x4_splat(scale); |
| const v128_t vfmin = wasm_f32x4_splat((float) ((int32_t) qmin - (int32_t) zero_point)); |
| const v128_t vfmax = wasm_f32x4_splat((float) ((int32_t) qmax - (int32_t) zero_point)); |
| const v128_t vfmagic = wasm_f32x4_splat(12582912.0f); |
| const v128_t vimagic = wasm_i32x4_splat(INT32_C(0x4B400000) - (int32_t) zero_point); |
| for (; n != 0; n -= 16) { |
| const v128_t x = wasm_v128_load(input); |
| const v128_t y = wasm_v128_load(input + 4); |
| const v128_t z = wasm_v128_load(input + 8); |
| const v128_t w = wasm_v128_load(input + 12); |
| input += 16; |
| |
| // Convert int32_t input to FP32 and multiply by FP32 scale. |
| // Both operations involve statistically unbiased roundings: |
| // - Large int32_t values can't be exactly represented as FP32. The conversion instruction in WAsm SIMD would |
| // round it to nearest FP32 value with ties to even. |
| // - Product of two FP32 values is generally not exactly representation as an FP32 value, and will be rounded |
| // to nearest FP32 value with ties to even. |
| const v128_t x_scaled = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(x), vscale); |
| const v128_t y_scaled = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(y), vscale); |
| const v128_t z_scaled = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(z), vscale); |
| const v128_t w_scaled = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(w), vscale); |
| |
| // WAsm SIMD offers only a floating-point to integer conversion instruction with rounding towards zero. |
| // In lieu of conversion instruction with rounding-to-nearest-even, we use a magic trick of adding a large |
| // number (1.5 * 2**23) to scaled value to cause rounding to integer, and then substracing this magic number as |
| // integer. This trick works only in a limited range (absolute value of input must be less than 2**22), so |
| // generally we have to clamp input to this range before using the magic. However, clamping to any smaller range |
| // works just as well, and thus we clamp to [qmin - zero point, qmax - zero point] range so that after we add |
| // zero point to the result, it gets into target [qmin, qmax] range. |
| const v128_t x_clamped = wasm_f32x4_min(wasm_f32x4_max(x_scaled, vfmin), vfmax); |
| const v128_t y_clamped = wasm_f32x4_min(wasm_f32x4_max(y_scaled, vfmin), vfmax); |
| const v128_t z_clamped = wasm_f32x4_min(wasm_f32x4_max(z_scaled, vfmin), vfmax); |
| const v128_t w_clamped = wasm_f32x4_min(wasm_f32x4_max(w_scaled, vfmin), vfmax); |
| |
| // Conversion to integer using the "magic trick". Rounding is performed in the output of addition operation, |
| // and result is rounded to nearest even integer with ties to even. |
| const v128_t x_biased = wasm_i32x4_sub(wasm_f32x4_add(x_clamped, vfmagic), vimagic); |
| const v128_t y_biased = wasm_i32x4_sub(wasm_f32x4_add(y_clamped, vfmagic), vimagic); |
| const v128_t z_biased = wasm_i32x4_sub(wasm_f32x4_add(z_clamped, vfmagic), vimagic); |
| const v128_t w_biased = wasm_i32x4_sub(wasm_f32x4_add(w_clamped, vfmagic), vimagic); |
| |
| // Select low 8 bits of each 32-bit integer in the vectors for the output. |
| // Since result is already clamped to [qmin, qmax] subrange of [0, 255], saturation is not needed. |
| const v128_t xy_packed = wasm_v16x8_shuffle(x_biased, y_biased, 0, 2, 4, 6, 8, 10, 12, 14); |
| const v128_t zw_packed = wasm_v16x8_shuffle(z_biased, w_biased, 0, 2, 4, 6, 8, 10, 12, 14); |
| const v128_t xyzw_packed = wasm_v8x16_shuffle(xy_packed, zw_packed, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30); |
| |
| // 4x f32x4.convert_i32x4_s |
| // 4x f32x4.mul |
| // 4x f32x4.max |
| // 4x f32x4.min |
| // 4x f32x4.add |
| // 4x i32x4.sub |
| // 3x v8x16.shuffle |
| // --------------------- |
| // 29 instructions total |
| |
| wasm_v128_store(output, xyzw_packed); |
| output += 16; |
| } |
| } |