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// Auto-generated file. Do not edit!
// Template: src/qs8-f32-vcvt/neon.c.in
// Generator: tools/xngen
//
// Copyright 2021 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <arm_neon.h>
#include <xnnpack/common.h>
#include <xnnpack/intrinsics-polyfill.h>
#include <xnnpack/vcvt.h>
void xnn_qu8_f32_vcvt_ukernel__neon_x8(
size_t n,
const uint8_t* x,
float* y,
const union xnn_qu8_f32_cvt_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_OOB_READS
{
assert(n != 0);
assert(n % sizeof(uint8_t) == 0);
assert(x != NULL);
assert(y != NULL);
const int16x8_t vminus_zero_point = vreinterpretq_s16_u32(vld1q_dup_u32((const void*) params->neon.minus_zero_point));
const float32x4_t vscale = vld1q_dup_f32(&params->neon.scale);
for (; n >= 8 * sizeof(uint8_t); n -= 8 * sizeof(uint8_t)) {
const uint8x8_t vx = vld1_u8(x); x += 8;
const int16x8_t vhx = vreinterpretq_s16_u16(vaddw_u8(vreinterpretq_u16_s16(vminus_zero_point), vx));
const int32x4_t vwx_lo = vmovl_s16(vget_low_s16(vhx));
const int32x4_t vwx_hi = vmovl_s16(vget_high_s16(vhx));
float32x4_t vy_lo = vcvtq_f32_s32(vwx_lo);
float32x4_t vy_hi = vcvtq_f32_s32(vwx_hi);
vy_lo = vmulq_f32(vy_lo, vscale);
vy_hi = vmulq_f32(vy_hi, vscale);
vst1q_f32(y, vy_lo); y += 4;
vst1q_f32(y, vy_hi); y += 4;
}
if XNN_UNLIKELY(n != 0) {
assert(n >= 1 * sizeof(uint8_t));
assert(n <= 7 * sizeof(uint8_t));
const uint8x8_t vx = vld1_u8(x);
const int16x8_t vhx = vreinterpretq_s16_u16(vaddw_u8(vreinterpretq_u16_s16(vminus_zero_point), vx));
const int32x4_t vwx_lo = vmovl_s16(vget_low_s16(vhx));
const int32x4_t vwx_hi = vmovl_s16(vget_high_s16(vhx));
float32x4_t vy = vcvtq_f32_s32(vwx_lo);
vy = vmulq_f32(vy, vscale);
if (n & (4 * sizeof(uint8_t))) {
vst1q_f32(y, vy); y += 4;
vy = vcvtq_f32_s32(vwx_hi);
vy = vmulq_f32(vy, vscale);
}
float32x2_t vy_lo = vget_low_f32(vy);
if (n & (2 * sizeof(uint8_t))) {
vst1_f32(y, vy_lo); y += 2;
vy_lo = vget_high_f32(vy);
}
if (n & (1 * sizeof(uint8_t))) {
vst1_lane_f32(y, vy_lo, 0);
}
}
}