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// Copyright 2020 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
#include <arm_neon.h>
#include <xnnpack/math-stubs.h>
void xnn_math_f32_roundne__neon_addsub(
size_t n,
const float* input,
float* output)
{
assert(n % (4 * sizeof(float)) == 0);
// Addition of this number to a floating-point number x cause rounding of the result to an integer. Then this magic
// number is subtracted back from the result to get original x rounded to integer. This trick works only for
// 0 <= x < 2**24, but all numbers in 2**23 <= x < 2**24 range are integers, so we can further restrict it to
// 0 <= x < 2**23. Then the upper bound of the validity interval is conveniently the same as the magic number.
const float32x4_t vmagic_number = vmovq_n_f32(0x1.000000p+23f);
// Mask for the sign bit of a floating-point number.
const uint32x4_t vsign_mask = vmovq_n_u32(UINT32_C(0x80000000));
for (; n != 0; n -= 4 * sizeof(float)) {
const float32x4_t vx = vld1q_f32(input); input += 4;
// The rounding trick works only for x >= 0, so we compute absolute value of x, round it, and restore the sign in
// the end. This method works for round-to-nearest-even because it is an odd function.
const float32x4_t vabsx = vabsq_f32(vx);
// Compute bitmask for the bits we want to copy from the rounded abs(x). Other bits will be copied from x.
// If abs(x) >= 2**23, we want all bits from x.
// If abs(x) < 2**23 or x is NaN, we want all but the sign bit from the rounded abs(x) and the sign bit from x.
// Note: we do vcaltq_f32(vmagic_number, vx) instead of vcltq_f32(vmagic_number, vabsx) to reduce dependency chain.
const uint32x4_t vrndmask = vorrq_u32(vcaltq_f32(vmagic_number, vx), vsign_mask);
// Addition-subtraction trick with the magic number to cause rounding to integer for abs(x).
// Note: the result is valid only for 0 <= abs(x) < 2**23.
// Note: addition-subtraction implicitly converts SNaN inputs to QNaNs.
const float32x4_t vrndabsx = vsubq_f32(vaddq_f32(vabsx, vmagic_number), vmagic_number);
// Combine abs(x) rounded via addition-subtraction trick and the input x value.
// For abs(x) < 2**23, the result is abs(x) rounded via addition-subtraction trick with the sign of x.
// For NaN inputs, the result is x converted to QNaN as a side-effect of addition-subtraction.
// For abs(x) >= 2**23, the result is x itself.
const float32x4_t vy = vbslq_f32(vrndmask, vx, vrndabsx);
vst1q_f32(output, vy); output += 4;
}
}