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// Copyright 2020 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <math.h>
#include <stddef.h>
#include <xnnpack/common.h>
#include <xnnpack/math-stubs.h>
void xnn_math_f32_roundu__scalar_addsub(
size_t n,
const float* input,
float* output)
{
assert(n % sizeof(float) == 0);
// Addition of this number to a floating-point number x cause rounding of the result to an integer. Then this magic
// number is subtracted back from the result to get original x rounded to integer. This trick works only for
// 0 <= x < 2**24, but all numbers in 2**23 <= x < 2**24 range are integers, so we can further restrict it to
// 0 <= x < 2**23. Then the upper bound of the validity interval is conveniently the same as the magic number.
const float vmagic_number = 0x1.000000p+23f;
// Unit constant to increment results rounded "wrong way" (i.e. down) in the round-to-nearest-even operation.
const float vone = 1.0f;
for (; n != 0; n -= sizeof(float)) {
const float vx = *input++;
// The rounding trick works only for x >= 0, so we compute absolute value of x, round it, and restore the sign in
// the end. This method works for round-to-nearest-even because it is an odd function.
const float vabsx = fabsf(vx);
// Addition-subtraction trick with the magic number to cause rounding to integer for abs(x).
// Note: the result is valid only for 0 <= abs(x) < 2**23.
// Note: addition-subtraction implicitly converts SNaN inputs to QNaNs.
const float vprerndabsx = (vabsx + vmagic_number) - vmagic_number;
// Select between the abs(x) rounded using addition-subtraction trick and the abs(x) value.
// For abs(x) < 2**23, the result is abs(x) rounded via addition-subtraction trick.
// For abs(x) >= 2**23, the result is abs(x) itself (already an integer).
// For NaN inputs, the result is abs(x) converted to QNaN as a side-effect of addition-subtraction.
const float vrndabsx = XNN_UNPREDICTABLE(vabsx >= vmagic_number) ? vabsx : vprerndabsx;
// Restore the sign of the rounded value.
const float vrndx = copysignf(vrndabsx, vx);
// Adjust x rounded to nearest-even to get x rounded up.
const float vprey = XNN_UNPREDICTABLE(vrndx < vx) ? vrndx + vone : vrndx;
// Restore the sign of the adjusted value.
// This second restoration of the sign is important to produce negative zero for -1.0 < x < -0.5 inputs, where
// otherwise we would get -1.0 (rounded x) + 1.0 (adjustment) = +0.0.
const float vy = copysignf(vprey, vrndx);
*output++ = vy;
}
}