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// Copyright 2020 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <wasm_simd128.h>
#include <xnnpack/zip.h>
void xnn_x32_zip_x3_ukernel__wasmsimd(
size_t n,
const uint32_t* input,
uint32_t* output)
{
assert(n != 0);
assert(n % sizeof(uint32_t) == 0);
const float* x = (const float*) input;
const float* y = (const float*) ((uintptr_t) x + n);
const float* z = (const float*) ((uintptr_t) y + n);
float* o = (float*) output;
while (n >= 4 * sizeof(uint32_t)) {
// vx = ( x3, x2, x1, x0 )
const v128_t vx = wasm_v128_load(x);
x += 4;
// vy = ( y3, y2, y1, y0 )
const v128_t vy = wasm_v128_load(y);
y += 4;
// vz = ( z3, z2, z1, z0 )
const v128_t vz = wasm_v128_load(z);
z += 4;
// vxy = ( y2, y0, x2, x0 )
const v128_t vxy = wasm_v32x4_shuffle(vx, vy, 0, 2, 4, 6);
// vyz = ( z3, z1, y3, y1 )
const v128_t vyz = wasm_v32x4_shuffle(vy, vz, 1, 3, 5, 7);
// vzx = ( x3, x1, z2, z0 )
const v128_t vzx = wasm_v32x4_shuffle(vz, vx, 0, 2, 5, 7);
// vxyz0 = ( x1, z0, y0, x0 )
const v128_t vxyz0 = wasm_v32x4_shuffle(vxy, vzx, 0, 2, 4, 6);
// vxyz1 = ( y2, x2, z1, y1 )
const v128_t vxyz1 = wasm_v32x4_shuffle(vyz, vxy, 0, 2, 5, 7);
// vxyz2 = ( z3, y3, x3, z2 )
const v128_t vxyz2 = wasm_v32x4_shuffle(vzx, vyz, 1, 3, 5, 7);
wasm_v128_store(o, vxyz0);
wasm_v128_store(o + 4, vxyz1);
wasm_v128_store(o + 8, vxyz2);
o += 12;
n -= 4 * sizeof(uint32_t);
}
if XNN_UNLIKELY(n != 0) {
do {
const float vx = *x++;
const float vy = *y++;
const float vz = *z++;
o[0] = vx;
o[1] = vy;
o[2] = vz;
o += 3;
n -= sizeof(uint32_t);
} while (n != 0);
}
}