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// Copyright 2020 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
#include <wasm_simd128.h>
#include <xnnpack/math-stubs.h>
void xnn_math_f32_roundd__wasmsimd_cvt(
size_t n,
const float* input,
float* output)
{
assert(n % (4 * sizeof(float)) == 0);
// Threshold of non-integral values in single-precision floating-point representation.
// All inputs above this threshold (by absolute value) are integer numbers.
const v128_t vintegral_threshold = wasm_f32x4_splat(0x1.000000p+23f);
// Mask for the sign of a single-precision floating-point number.
const v128_t vsign_mask = wasm_f32x4_splat(-0.0f);
// Unit constant to decrement results rounded "wrong way" (i.e. up) in the round-to-nearest-even operation.
const v128_t vone = wasm_f32x4_splat(1.0f);
for (; n != 0; n -= 4 * sizeof(float)) {
const v128_t vx = wasm_v128_load(input);
input += 4;
// Convert floating-point value x to integer, with rounding towards zero, and then back to floating-point.
// Note: the result is valid only for abs(x) < 2**31, but we further restrict its use to 2**23.
const v128_t vprerndx = wasm_f32x4_convert_i32x4(wasm_i32x4_trunc_saturate_f32x4(vx));
// Compute bitmask for the bits we want to copy from the rounded x. Other bits will be copied from x.
// If abs(x) is below the integral threshold, use all but the sign bit from the rounded x and the sign bit from x.
// If x is guaranteed integral or NaN, use all bits from x.
const v128_t vrndmask = wasm_v128_andnot(wasm_f32x4_lt(wasm_f32x4_abs(vx), vintegral_threshold), vsign_mask);
// Combine x rounded towardz zero via FP->INT->FP conversion and the input x value.
// For 0.0 <= x < 2**23, the result is x rounded via FP->INT->FP conversion.
// For -2**23 < x <= -0.0, the result is abs(x) rounded via FP->INT->FP conversion with the sign of x.
// For abs(x) >= 2**23 or NaN inputs, the result is x itself.
const v128_t vrndx = wasm_v128_bitselect(vprerndx, vx, vrndmask);
// Adjust x rounded towards nearest-even to get x rounded down.
// Note: subtraction implicitly converts SNaN inputs to QNaNs.
const v128_t vy = wasm_f32x4_sub(vrndx, wasm_v128_and(wasm_f32x4_gt(vrndx, vx), vone));
wasm_v128_store(output, vy);
output += 4;
}
}