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// Copyright 2020 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <wasm_simd128.h>
#include <xnnpack/zip.h>
void xnn_x32_zip_x4_ukernel__wasmsimd(
size_t n,
const uint32_t* input,
uint32_t* output)
{
assert(n != 0);
assert(n % sizeof(uint32_t) == 0);
const float* x = (const float*) input;
const float* y = (const float*) ((uintptr_t) x + n);
const float* z = (const float*) ((uintptr_t) y + n);
const float* w = (const float*) ((uintptr_t) z + n);
float* o = (float*) output;
while (n >= 4 * sizeof(uint32_t)) {
const v128_t vx = wasm_v128_load(x);
x += 4;
const v128_t vy = wasm_v128_load(y);
y += 4;
const v128_t vz = wasm_v128_load(z);
z += 4;
const v128_t vw = wasm_v128_load(w);
w += 4;
const v128_t vxy_lo = wasm_v32x4_shuffle(vx, vy, 0, 4, 1, 5);
const v128_t vxy_hi = wasm_v32x4_shuffle(vx, vy, 2, 6, 3, 7);
const v128_t vzw_lo = wasm_v32x4_shuffle(vz, vw, 0, 4, 1, 5);
const v128_t vzw_hi = wasm_v32x4_shuffle(vz, vw, 2, 6, 3, 7);
const v128_t vxyzw0 = wasm_v32x4_shuffle(vxy_lo, vzw_lo, 0, 1, 4, 5);
const v128_t vxyzw1 = wasm_v32x4_shuffle(vxy_lo, vzw_lo, 2, 3, 6, 7);
const v128_t vxyzw2 = wasm_v32x4_shuffle(vxy_hi, vzw_hi, 0, 1, 4, 5);
const v128_t vxyzw3 = wasm_v32x4_shuffle(vxy_hi, vzw_hi, 2, 3, 6, 7);
wasm_v128_store(o, vxyzw0);
wasm_v128_store(o + 4, vxyzw1);
wasm_v128_store(o + 8, vxyzw2);
wasm_v128_store(o + 12, vxyzw3);
o += 16;
n -= 4 * sizeof(uint32_t);
}
if XNN_UNLIKELY(n != 0) {
if (n & (2 * sizeof(uint32_t))) {
const double vx = *((const double*) x);
x += 2;
const double vy = *((const double*) y);
y += 2;
const double vz = *((const double*) z);
z += 2;
const double vw = *((const double*) w);
w += 2;
const v128_t vxy = wasm_f64x2_make(vx, vy);
const v128_t vzw = wasm_f64x2_make(vz, vw);
const v128_t vxyzw_lo = wasm_v32x4_shuffle(vxy, vzw, 0, 2, 4, 6);
const v128_t vxyzw_hi = wasm_v32x4_shuffle(vxy, vzw, 1, 3, 5, 7);
wasm_v128_store(o, vxyzw_lo);
wasm_v128_store(o + 4, vxyzw_hi);
o += 8;
}
if (n & (1 * sizeof(uint32_t))) {
const float vx = *x;
const float vy = *y;
const float vz = *z;
const float vw = *w;
o[0] = vx;
o[1] = vy;
o[2] = vz;
o[3] = vw;
}
}
}