blob: 2d9a9fb3a26a7dc83e4b649f3faf8a2513919952 [file] [log] [blame]
// Auto-generated file. Do not edit!
// Template: src/x32-transpose/scalar.c.in
// Generator: tools/xngen
//
// Copyright 2021 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <assert.h>
#include <xnnpack/common.h>
#include <xnnpack/math.h>
#include <xnnpack/transpose.h>
void xnn_x64_transpose_ukernel__4x2_scalar_float(
const uint64_t *input,
uint64_t * output,
size_t input_stride,
size_t output_stride,
size_t block_width,
size_t block_height)
{
assert(output_stride >= block_height * sizeof(double));
assert(input_stride >= block_width * sizeof(double));
const size_t tile_height = 4;
const size_t tile_width = 2;
const size_t tile_wbytes = tile_width * sizeof(double);
const size_t input_reset = tile_wbytes - round_down_po2(block_height, tile_height) * input_stride;
const size_t output_reset = tile_width * output_stride - round_down_po2(block_height, 2) * sizeof(double);
const size_t input_offset = tile_height * input_stride;
const double* i0 = (const double*) input;
const double* i1 = (const double*) ((uintptr_t) i0 + input_stride);
const double* i2 = (const double*) ((uintptr_t) i1 + input_stride);
const double* i3 = (const double*) ((uintptr_t) i2 + input_stride);
double* o0 = (double*) output;
double* o1 = (double*) ((uintptr_t) o0 + output_stride);
do {
if XNN_UNPREDICTABLE(block_width < 2) {
o1 = o0;
}
size_t bh = block_height;
for (; bh >= 4; bh -= 4) {
*o1++ = i0[1];
*o1++ = i1[1];
*o1++ = i2[1];
*o1++ = i3[1];
*o0++ = i0[0];
*o0++ = i1[0];
*o0++ = i2[0];
*o0++ = i3[0];
i0 = (const double*) ((uintptr_t) i0 + input_offset);
i1 = (const double*) ((uintptr_t) i1 + input_offset);
i2 = (const double*) ((uintptr_t) i2 + input_offset);
i3 = (const double*) ((uintptr_t) i3 + input_offset);
}
const double* i = i0;
if (bh & 2) {
o1[0] = i0[1];
o1[1] = i1[1];
o1 += 2;
o0[0] = i0[0];
o0[1] = i1[0];
o0 += 2;
i = i2;
}
if (bh & 1) {
o1[0] = i[1];
o0[0] = i[0];
}
i0 = (const double*) ((uintptr_t) i0 + input_reset);
i1 = (const double*) ((uintptr_t) i0 + input_stride);
i2 = (const double*) ((uintptr_t) i1 + input_stride);
i3 = (const double*) ((uintptr_t) i2 + input_stride);
o0 = (double*) ((uintptr_t) o0 + output_reset);
o1 = (double*) ((uintptr_t) o1 + output_reset);
block_width = doz(block_width, tile_width);
} while (block_width != 0);
}