| # Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| { |
| 'variables': |
| { |
| # These file lists are shared with the GN build. |
| 'libangle_common_sources': |
| [ |
| 'common/MemoryBuffer.cpp', |
| 'common/MemoryBuffer.h', |
| 'common/Optional.h', |
| 'common/angleutils.cpp', |
| 'common/angleutils.h', |
| 'common/debug.cpp', |
| 'common/debug.h', |
| 'common/mathutil.cpp', |
| 'common/mathutil.h', |
| 'common/platform.h', |
| 'common/tls.cpp', |
| 'common/tls.h', |
| 'common/utilities.cpp', |
| 'common/utilities.h', |
| 'common/version.h', |
| ], |
| 'libangle_includes': |
| [ |
| '../include/angle_gl.h', |
| '../include/export.h', |
| '../include/EGL/egl.h', |
| '../include/EGL/eglext.h', |
| '../include/EGL/eglplatform.h', |
| '../include/GLES2/gl2.h', |
| '../include/GLES2/gl2ext.h', |
| '../include/GLES2/gl2platform.h', |
| '../include/GLES3/gl3.h', |
| '../include/GLES3/gl3ext.h', |
| '../include/GLES3/gl3platform.h', |
| '../include/GLSLANG/ShaderLang.h', |
| '../include/GLSLANG/ShaderVars.h', |
| '../include/KHR/khrplatform.h', |
| '../include/platform/Platform.h', |
| ], |
| 'libangle_sources': |
| [ |
| 'common/event_tracer.cpp', |
| 'common/event_tracer.h', |
| 'libANGLE/AttributeMap.cpp', |
| 'libANGLE/AttributeMap.h', |
| 'libANGLE/BinaryStream.h', |
| 'libANGLE/Buffer.cpp', |
| 'libANGLE/Buffer.h', |
| 'libANGLE/Caps.cpp', |
| 'libANGLE/Caps.h', |
| 'libANGLE/Compiler.cpp', |
| 'libANGLE/Compiler.h', |
| 'libANGLE/Config.cpp', |
| 'libANGLE/Config.h', |
| 'libANGLE/Constants.h', |
| 'libANGLE/Context.cpp', |
| 'libANGLE/Context.h', |
| 'libANGLE/Data.cpp', |
| 'libANGLE/Data.h', |
| 'libANGLE/Display.cpp', |
| 'libANGLE/Display.h', |
| 'libANGLE/Error.cpp', |
| 'libANGLE/Error.h', |
| 'libANGLE/Error.inl', |
| 'libANGLE/Fence.cpp', |
| 'libANGLE/Fence.h', |
| 'libANGLE/Float16ToFloat32.cpp', |
| 'libANGLE/Framebuffer.cpp', |
| 'libANGLE/Framebuffer.h', |
| 'libANGLE/FramebufferAttachment.cpp', |
| 'libANGLE/FramebufferAttachment.h', |
| 'libANGLE/HandleAllocator.cpp', |
| 'libANGLE/HandleAllocator.h', |
| 'libANGLE/ImageIndex.h', |
| 'libANGLE/ImageIndex.cpp', |
| 'libANGLE/Platform.cpp', |
| 'libANGLE/Program.cpp', |
| 'libANGLE/Program.h', |
| 'libANGLE/Query.cpp', |
| 'libANGLE/Query.h', |
| 'libANGLE/RefCountObject.cpp', |
| 'libANGLE/RefCountObject.h', |
| 'libANGLE/Renderbuffer.cpp', |
| 'libANGLE/Renderbuffer.h', |
| 'libANGLE/ResourceManager.cpp', |
| 'libANGLE/ResourceManager.h', |
| 'libANGLE/Sampler.cpp', |
| 'libANGLE/Sampler.h', |
| 'libANGLE/Shader.cpp', |
| 'libANGLE/Shader.h', |
| 'libANGLE/State.cpp', |
| 'libANGLE/State.h', |
| 'libANGLE/Surface.cpp', |
| 'libANGLE/Surface.h', |
| 'libANGLE/Texture.cpp', |
| 'libANGLE/Texture.h', |
| 'libANGLE/TransformFeedback.cpp', |
| 'libANGLE/TransformFeedback.h', |
| 'libANGLE/Uniform.cpp', |
| 'libANGLE/Uniform.h', |
| 'libANGLE/VertexArray.cpp', |
| 'libANGLE/VertexArray.h', |
| 'libANGLE/VertexAttribute.cpp', |
| 'libANGLE/VertexAttribute.h', |
| 'libANGLE/angletypes.cpp', |
| 'libANGLE/angletypes.h', |
| 'libANGLE/features.h', |
| 'libANGLE/formatutils.cpp', |
| 'libANGLE/formatutils.h', |
| 'libANGLE/queryconversions.cpp', |
| 'libANGLE/queryconversions.h', |
| 'libANGLE/renderer/BufferImpl.h', |
| 'libANGLE/renderer/CompilerImpl.h', |
| 'libANGLE/renderer/DisplayImpl.cpp', |
| 'libANGLE/renderer/DisplayImpl.h', |
| 'libANGLE/renderer/FenceNVImpl.h', |
| 'libANGLE/renderer/FenceSyncImpl.h', |
| 'libANGLE/renderer/FramebufferImpl.h', |
| 'libANGLE/renderer/ImplFactory.h', |
| 'libANGLE/renderer/IndexRangeCache.cpp', |
| 'libANGLE/renderer/IndexRangeCache.h', |
| 'libANGLE/renderer/ProgramImpl.cpp', |
| 'libANGLE/renderer/ProgramImpl.h', |
| 'libANGLE/renderer/QueryImpl.h', |
| 'libANGLE/renderer/RenderbufferImpl.h', |
| 'libANGLE/renderer/RenderbufferImpl.cpp', |
| 'libANGLE/renderer/Renderer.cpp', |
| 'libANGLE/renderer/Renderer.h', |
| 'libANGLE/renderer/ShaderImpl.h', |
| 'libANGLE/renderer/SurfaceImpl.cpp', |
| 'libANGLE/renderer/SurfaceImpl.h', |
| 'libANGLE/renderer/TextureImpl.h', |
| 'libANGLE/renderer/TransformFeedbackImpl.h', |
| 'libANGLE/renderer/VertexArrayImpl.h', |
| 'libANGLE/renderer/Workarounds.h', |
| 'libANGLE/validationEGL.cpp', |
| 'libANGLE/validationEGL.h', |
| 'libANGLE/validationES.cpp', |
| 'libANGLE/validationES.h', |
| 'libANGLE/validationES2.cpp', |
| 'libANGLE/validationES2.h', |
| 'libANGLE/validationES3.cpp', |
| 'libANGLE/validationES3.h', |
| 'third_party/murmurhash/MurmurHash3.cpp', |
| 'third_party/murmurhash/MurmurHash3.h', |
| ], |
| 'libangle_d3d_shared_sources': |
| [ |
| 'libANGLE/renderer/d3d/BufferD3D.cpp', |
| 'libANGLE/renderer/d3d/BufferD3D.h', |
| 'libANGLE/renderer/d3d/CompilerD3D.cpp', |
| 'libANGLE/renderer/d3d/CompilerD3D.h', |
| 'libANGLE/renderer/d3d/copyimage.cpp', |
| 'libANGLE/renderer/d3d/copyimage.h', |
| 'libANGLE/renderer/d3d/copyimage.inl', |
| 'libANGLE/renderer/d3d/DisplayD3D.cpp', |
| 'libANGLE/renderer/d3d/DisplayD3D.h', |
| 'libANGLE/renderer/d3d/DynamicHLSL.cpp', |
| 'libANGLE/renderer/d3d/DynamicHLSL.h', |
| 'libANGLE/renderer/d3d/formatutilsD3D.cpp', |
| 'libANGLE/renderer/d3d/formatutilsD3D.h', |
| 'libANGLE/renderer/d3d/FramebufferD3D.cpp', |
| 'libANGLE/renderer/d3d/FramebufferD3D.h', |
| 'libANGLE/renderer/d3d/generatemip.h', |
| 'libANGLE/renderer/d3d/generatemip.inl', |
| 'libANGLE/renderer/d3d/HLSLCompiler.cpp', |
| 'libANGLE/renderer/d3d/HLSLCompiler.h', |
| 'libANGLE/renderer/d3d/ImageD3D.cpp', |
| 'libANGLE/renderer/d3d/ImageD3D.h', |
| 'libANGLE/renderer/d3d/imageformats.h', |
| 'libANGLE/renderer/d3d/IndexBuffer.cpp', |
| 'libANGLE/renderer/d3d/IndexBuffer.h', |
| 'libANGLE/renderer/d3d/IndexDataManager.cpp', |
| 'libANGLE/renderer/d3d/IndexDataManager.h', |
| 'libANGLE/renderer/d3d/loadimage.cpp', |
| 'libANGLE/renderer/d3d/loadimage.h', |
| 'libANGLE/renderer/d3d/loadimage.inl', |
| 'libANGLE/renderer/d3d/loadimageSSE2.cpp', |
| 'libANGLE/renderer/d3d/ProgramD3D.cpp', |
| 'libANGLE/renderer/d3d/ProgramD3D.h', |
| 'libANGLE/renderer/d3d/RenderbufferD3D.cpp', |
| 'libANGLE/renderer/d3d/RenderbufferD3D.h', |
| 'libANGLE/renderer/d3d/RendererD3D.cpp', |
| 'libANGLE/renderer/d3d/RendererD3D.h', |
| 'libANGLE/renderer/d3d/RenderTargetD3D.h', |
| 'libANGLE/renderer/d3d/RenderTargetD3D.cpp', |
| 'libANGLE/renderer/d3d/ShaderD3D.cpp', |
| 'libANGLE/renderer/d3d/ShaderD3D.h', |
| 'libANGLE/renderer/d3d/ShaderExecutableD3D.cpp', |
| 'libANGLE/renderer/d3d/ShaderExecutableD3D.h', |
| 'libANGLE/renderer/d3d/SurfaceD3D.cpp', |
| 'libANGLE/renderer/d3d/SurfaceD3D.h', |
| 'libANGLE/renderer/d3d/SwapChainD3D.h', |
| 'libANGLE/renderer/d3d/TextureD3D.cpp', |
| 'libANGLE/renderer/d3d/TextureD3D.h', |
| 'libANGLE/renderer/d3d/TextureStorage.cpp', |
| 'libANGLE/renderer/d3d/TextureStorage.h', |
| 'libANGLE/renderer/d3d/TransformFeedbackD3D.cpp', |
| 'libANGLE/renderer/d3d/TransformFeedbackD3D.h', |
| 'libANGLE/renderer/d3d/VertexBuffer.cpp', |
| 'libANGLE/renderer/d3d/VertexBuffer.h', |
| 'libANGLE/renderer/d3d/VertexDataManager.cpp', |
| 'libANGLE/renderer/d3d/VertexDataManager.h', |
| ], |
| 'libangle_d3d9_sources': |
| [ |
| 'libANGLE/renderer/d3d/d3d9/Blit9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/Blit9.h', |
| 'libANGLE/renderer/d3d/d3d9/Buffer9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/Buffer9.h', |
| 'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h', |
| 'libANGLE/renderer/d3d/d3d9/Fence9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/Fence9.h', |
| 'libANGLE/renderer/d3d/d3d9/formatutils9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/formatutils9.h', |
| 'libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/Framebuffer9.h', |
| 'libANGLE/renderer/d3d/d3d9/Image9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/Image9.h', |
| 'libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/IndexBuffer9.h', |
| 'libANGLE/renderer/d3d/d3d9/Query9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/Query9.h', |
| 'libANGLE/renderer/d3d/d3d9/Renderer9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/Renderer9.h', |
| 'libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp', |
| 'libANGLE/renderer/d3d/d3d9/renderer9_utils.h', |
| 'libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/RenderTarget9.h', |
| 'libANGLE/renderer/d3d/d3d9/ShaderCache.h', |
| 'libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h', |
| 'libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h', |
| 'libANGLE/renderer/d3d/d3d9/shaders/compiled/flipyvs.h', |
| 'libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h', |
| 'libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h', |
| 'libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h', |
| 'libANGLE/renderer/d3d/d3d9/SwapChain9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/SwapChain9.h', |
| 'libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/TextureStorage9.h', |
| 'libANGLE/renderer/d3d/d3d9/VertexArray9.h', |
| 'libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp', |
| 'libANGLE/renderer/d3d/d3d9/VertexBuffer9.h', |
| 'libANGLE/renderer/d3d/d3d9/vertexconversion.h', |
| 'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp', |
| 'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h', |
| ], |
| 'libangle_d3d11_sources': |
| [ |
| 'libANGLE/renderer/d3d/d3d11/Blit11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/Blit11.h', |
| 'libANGLE/renderer/d3d/d3d11/Buffer11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/Buffer11.h', |
| 'libANGLE/renderer/d3d/d3d11/Clear11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/Clear11.h', |
| 'libANGLE/renderer/d3d/d3d11/copyvertex.h', |
| 'libANGLE/renderer/d3d/d3d11/copyvertex.inl', |
| 'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h', |
| 'libANGLE/renderer/d3d/d3d11/Fence11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/Fence11.h', |
| 'libANGLE/renderer/d3d/d3d11/formatutils11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/formatutils11.h', |
| 'libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/Framebuffer11.h', |
| 'libANGLE/renderer/d3d/d3d11/Image11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/Image11.h', |
| 'libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/IndexBuffer11.h', |
| 'libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp', |
| 'libANGLE/renderer/d3d/d3d11/InputLayoutCache.h', |
| 'libANGLE/renderer/d3d/d3d11/NativeWindow.h', |
| 'libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/PixelTransfer11.h', |
| 'libANGLE/renderer/d3d/d3d11/Query11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/Query11.h', |
| 'libANGLE/renderer/d3d/d3d11/Renderer11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/Renderer11.h', |
| 'libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp', |
| 'libANGLE/renderer/d3d/d3d11/renderer11_utils.h', |
| 'libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp', |
| 'libANGLE/renderer/d3d/d3d11/RenderStateCache.h', |
| 'libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/RenderTarget11.h', |
| 'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h', |
| 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h', |
| 'libANGLE/renderer/d3d/d3d11/SwapChain11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/SwapChain11.h', |
| 'libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/TextureStorage11.h', |
| 'libANGLE/renderer/d3d/d3d11/Trim11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/Trim11.h', |
| 'libANGLE/renderer/d3d/d3d11/VertexArray11.h', |
| 'libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp', |
| 'libANGLE/renderer/d3d/d3d11/VertexBuffer11.h', |
| ], |
| 'libangle_d3d11_win32_sources': |
| [ |
| 'libANGLE/renderer/d3d/d3d11/win32/NativeWindow.cpp', |
| 'third_party/systeminfo/SystemInfo.cpp', |
| 'third_party/systeminfo/SystemInfo.h', |
| ], |
| 'libangle_d3d11_winrt_sources': |
| [ |
| 'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp', |
| 'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h', |
| 'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp', |
| 'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h', |
| 'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp', |
| 'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h', |
| ], |
| 'libangle_gl_sources': |
| [ |
| 'libANGLE/renderer/gl/BufferGL.cpp', |
| 'libANGLE/renderer/gl/BufferGL.h', |
| 'libANGLE/renderer/gl/CompilerGL.cpp', |
| 'libANGLE/renderer/gl/CompilerGL.h', |
| 'libANGLE/renderer/gl/DisplayGL.cpp', |
| 'libANGLE/renderer/gl/DisplayGL.h', |
| 'libANGLE/renderer/gl/FenceNVGL.cpp', |
| 'libANGLE/renderer/gl/FenceNVGL.h', |
| 'libANGLE/renderer/gl/FenceSyncGL.cpp', |
| 'libANGLE/renderer/gl/FenceSyncGL.h', |
| 'libANGLE/renderer/gl/FramebufferGL.cpp', |
| 'libANGLE/renderer/gl/FramebufferGL.h', |
| 'libANGLE/renderer/gl/FunctionsGL.cpp', |
| 'libANGLE/renderer/gl/FunctionsGL.h', |
| 'libANGLE/renderer/gl/ProgramGL.cpp', |
| 'libANGLE/renderer/gl/ProgramGL.h', |
| 'libANGLE/renderer/gl/QueryGL.cpp', |
| 'libANGLE/renderer/gl/QueryGL.h', |
| 'libANGLE/renderer/gl/RenderbufferGL.cpp', |
| 'libANGLE/renderer/gl/RenderbufferGL.h', |
| 'libANGLE/renderer/gl/RendererGL.cpp', |
| 'libANGLE/renderer/gl/RendererGL.h', |
| 'libANGLE/renderer/gl/ShaderGL.cpp', |
| 'libANGLE/renderer/gl/ShaderGL.h', |
| 'libANGLE/renderer/gl/StateManagerGL.cpp', |
| 'libANGLE/renderer/gl/StateManagerGL.h', |
| 'libANGLE/renderer/gl/SurfaceGL.cpp', |
| 'libANGLE/renderer/gl/SurfaceGL.h', |
| 'libANGLE/renderer/gl/TextureGL.cpp', |
| 'libANGLE/renderer/gl/TextureGL.h', |
| 'libANGLE/renderer/gl/TransformFeedbackGL.cpp', |
| 'libANGLE/renderer/gl/TransformFeedbackGL.h', |
| 'libANGLE/renderer/gl/VertexArrayGL.cpp', |
| 'libANGLE/renderer/gl/VertexArrayGL.h', |
| 'libANGLE/renderer/gl/formatutilsgl.cpp', |
| 'libANGLE/renderer/gl/formatutilsgl.h', |
| 'libANGLE/renderer/gl/functionsgl_enums.h', |
| 'libANGLE/renderer/gl/functionsgl_typedefs.h', |
| 'libANGLE/renderer/gl/renderergl_utils.cpp', |
| 'libANGLE/renderer/gl/renderergl_utils.h', |
| ], |
| 'libangle_gl_wgl_sources': |
| [ |
| 'libANGLE/renderer/gl/wgl/DisplayWGL.cpp', |
| 'libANGLE/renderer/gl/wgl/DisplayWGL.h', |
| 'libANGLE/renderer/gl/wgl/FunctionsWGL.cpp', |
| 'libANGLE/renderer/gl/wgl/FunctionsWGL.h', |
| 'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp', |
| 'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h', |
| 'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp', |
| 'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h', |
| 'libANGLE/renderer/gl/wgl/functionswgl_typedefs.h', |
| 'libANGLE/renderer/gl/wgl/wgl_utils.cpp', |
| 'libANGLE/renderer/gl/wgl/wgl_utils.h', |
| 'third_party/khronos/GL/wglext.h', |
| ], |
| 'libglesv2_sources': |
| [ |
| 'common/angleutils.h', |
| 'common/debug.h', |
| 'libGLESv2/entry_points_egl.cpp', |
| 'libGLESv2/entry_points_egl.h', |
| 'libGLESv2/entry_points_egl_ext.cpp', |
| 'libGLESv2/entry_points_egl_ext.h', |
| 'libGLESv2/entry_points_gles_2_0.cpp', |
| 'libGLESv2/entry_points_gles_2_0.h', |
| 'libGLESv2/entry_points_gles_2_0_ext.cpp', |
| 'libGLESv2/entry_points_gles_2_0_ext.h', |
| 'libGLESv2/entry_points_gles_3_0.cpp', |
| 'libGLESv2/entry_points_gles_3_0.h', |
| 'libGLESv2/entry_points_gles_3_0_ext.cpp', |
| 'libGLESv2/entry_points_gles_3_0_ext.h', |
| 'libGLESv2/global_state.cpp', |
| 'libGLESv2/global_state.h', |
| 'libGLESv2/libGLESv2.cpp', |
| 'libGLESv2/libGLESv2.def', |
| 'libGLESv2/libGLESv2.rc', |
| 'libGLESv2/resource.h', |
| ], |
| 'libegl_sources': |
| [ |
| 'libEGL/libEGL.cpp', |
| 'libEGL/libEGL.def', |
| 'libEGL/libEGL.rc', |
| 'libEGL/resource.h', |
| ], |
| }, |
| # Everything below this is duplicated in the GN build. If you change |
| # anything also change angle/BUILD.gn |
| 'targets': |
| [ |
| { |
| 'target_name': 'libANGLE', |
| 'type': 'static_library', |
| 'dependencies': |
| [ |
| 'translator_static', |
| 'commit_id', |
| 'angle_common', |
| ], |
| 'includes': [ '../build/common_defines.gypi', ], |
| 'include_dirs': |
| [ |
| '.', |
| '../include', |
| 'third_party/khronos', |
| ], |
| 'sources': |
| [ |
| '<@(libangle_sources)', |
| '<@(libangle_includes)', |
| ], |
| 'defines': |
| [ |
| 'GL_APICALL=', |
| 'GL_GLEXT_PROTOTYPES=', |
| 'EGLAPI=', |
| 'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }', |
| 'LIBANGLE_IMPLEMENTATION', |
| ], |
| 'direct_dependent_settings': |
| { |
| 'include_dirs': |
| [ |
| '<(angle_path)/src', |
| '<(angle_path)/include', |
| ], |
| 'defines': |
| [ |
| 'GL_APICALL=', |
| 'GL_GLEXT_PROTOTYPES=', |
| 'EGLAPI=', |
| 'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }', |
| ], |
| 'conditions': |
| [ |
| ['angle_enable_d3d9==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_D3D9', |
| ], |
| }], |
| ['angle_enable_d3d11==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_D3D11', |
| ], |
| }], |
| ['angle_enable_gl==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_OPENGL', |
| ], |
| }], |
| ], |
| }, |
| 'conditions': |
| [ |
| ['angle_enable_d3d9==1 or angle_enable_d3d11==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_d3d_shared_sources)', |
| ], |
| }], |
| ['angle_enable_d3d9==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_d3d9_sources)', |
| ], |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_D3D9', |
| ], |
| 'link_settings': |
| { |
| 'msvs_settings': |
| { |
| 'VCLinkerTool': |
| { |
| 'AdditionalDependencies': |
| [ |
| 'd3d9.lib', |
| ] |
| } |
| }, |
| }, |
| }], |
| ['angle_enable_d3d11==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_d3d11_sources)', |
| ], |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_D3D11', |
| ], |
| 'link_settings': |
| { |
| 'msvs_settings': |
| { |
| 'VCLinkerTool': |
| { |
| 'conditions': |
| [ |
| ['angle_build_winrt==0', |
| { |
| 'AdditionalDependencies': |
| [ |
| 'dxguid.lib', |
| ], |
| }], |
| ['angle_build_winrt==1', |
| { |
| 'AdditionalDependencies': |
| [ |
| 'dxguid.lib', |
| 'd3d11.lib', |
| 'd3dcompiler.lib', |
| ], |
| }], |
| ], |
| } |
| }, |
| }, |
| 'conditions': |
| [ |
| ['angle_build_winrt==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_d3d11_winrt_sources)', |
| ], |
| }, |
| { # win32 |
| 'sources': |
| [ |
| '<@(libangle_d3d11_win32_sources)', |
| ], |
| }], |
| ], |
| }], |
| ['angle_enable_gl==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_gl_sources)', |
| ], |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_OPENGL', |
| ], |
| 'conditions': |
| [ |
| ['OS=="win"', |
| { |
| 'sources': |
| [ |
| '<@(libangle_gl_wgl_sources)', |
| ], |
| }], |
| ], |
| }], |
| ['angle_build_winrt==0 and OS=="win"', |
| { |
| 'dependencies': |
| [ |
| 'copy_compiler_dll' |
| ], |
| }], |
| ['angle_build_winrt==1', |
| { |
| 'defines': |
| [ |
| 'NTDDI_VERSION=NTDDI_WINBLUE', |
| ], |
| 'msvs_enable_winrt' : '1', |
| 'msvs_requires_importlibrary' : 'true', |
| 'msvs_settings': |
| { |
| 'VCLinkerTool': |
| { |
| 'EnableCOMDATFolding': '1', |
| 'OptimizeReferences': '1', |
| } |
| }, |
| }], |
| ['angle_build_winphone==1', |
| { |
| 'msvs_enable_winphone' : '1', |
| }], |
| ['OS=="win"', |
| { |
| 'configurations': |
| { |
| 'Debug_Base': |
| { |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_DEBUG_ANNOTATIONS', |
| 'ANGLE_GENERATE_SHADER_DEBUG_INFO' |
| ], |
| }, |
| }, |
| }], |
| ], |
| }, |
| { |
| 'target_name': 'libGLESv2', |
| 'type': 'shared_library', |
| 'dependencies': [ 'libANGLE' ], |
| 'includes': [ '../build/common_defines.gypi', ], |
| 'sources': |
| [ |
| '<@(libglesv2_sources)', |
| ], |
| 'defines': |
| [ |
| 'GL_APICALL=', |
| 'GL_GLEXT_PROTOTYPES=', |
| 'EGLAPI=', |
| 'LIBGLESV2_IMPLEMENTATION', |
| ], |
| 'conditions': |
| [ |
| ['angle_build_winrt==1', |
| { |
| 'msvs_enable_winrt' : '1', |
| 'msvs_requires_importlibrary' : 'true', |
| 'msvs_settings': |
| { |
| 'VCLinkerTool': |
| { |
| 'EnableCOMDATFolding': '1', |
| 'OptimizeReferences': '1', |
| } |
| }, |
| }], |
| ['angle_build_winphone==1', |
| { |
| 'msvs_enable_winphone' : '1', |
| }], |
| ], |
| }, |
| ], |
| } |