| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/renderer/FramebufferImpl.h" |
| #include "libANGLE/renderer/Renderer.h" |
| #include "libANGLE/renderer/RenderbufferImpl.h" |
| #include "libANGLE/renderer/Workarounds.h" |
| |
| #include "common/utilities.h" |
| |
| namespace gl |
| { |
| |
| Framebuffer::Framebuffer(rx::FramebufferImpl *impl, GLuint id) |
| : mImpl(impl), |
| mId(id), |
| mReadBufferState(GL_COLOR_ATTACHMENT0_EXT), |
| mDepthbuffer(NULL), |
| mStencilbuffer(NULL) |
| { |
| ASSERT(mImpl != nullptr); |
| |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| mColorbuffers[colorAttachment] = NULL; |
| mDrawBufferStates[colorAttachment] = GL_NONE; |
| } |
| mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT; |
| } |
| |
| Framebuffer::~Framebuffer() |
| { |
| SafeDelete(mImpl); |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| SafeDelete(mColorbuffers[colorAttachment]); |
| } |
| SafeDelete(mDepthbuffer); |
| SafeDelete(mStencilbuffer); |
| } |
| |
| void Framebuffer::detachTexture(GLuint textureId) |
| { |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| FramebufferAttachment *attachment = mColorbuffers[colorAttachment]; |
| |
| if (attachment && attachment->isTextureWithId(textureId)) |
| { |
| SafeDelete(mColorbuffers[colorAttachment]); |
| } |
| } |
| |
| if (mDepthbuffer && mDepthbuffer->isTextureWithId(textureId)) |
| { |
| SafeDelete(mDepthbuffer); |
| } |
| |
| if (mStencilbuffer && mStencilbuffer->isTextureWithId(textureId)) |
| { |
| SafeDelete(mStencilbuffer); |
| } |
| } |
| |
| void Framebuffer::detachRenderbuffer(GLuint renderbufferId) |
| { |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| FramebufferAttachment *attachment = mColorbuffers[colorAttachment]; |
| |
| if (attachment && attachment->isRenderbufferWithId(renderbufferId)) |
| { |
| SafeDelete(mColorbuffers[colorAttachment]); |
| } |
| } |
| |
| if (mDepthbuffer && mDepthbuffer->isRenderbufferWithId(renderbufferId)) |
| { |
| SafeDelete(mDepthbuffer); |
| } |
| |
| if (mStencilbuffer && mStencilbuffer->isRenderbufferWithId(renderbufferId)) |
| { |
| SafeDelete(mStencilbuffer); |
| } |
| } |
| |
| FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const |
| { |
| ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| return mColorbuffers[colorAttachment]; |
| } |
| |
| FramebufferAttachment *Framebuffer::getDepthbuffer() const |
| { |
| return mDepthbuffer; |
| } |
| |
| FramebufferAttachment *Framebuffer::getStencilbuffer() const |
| { |
| return mStencilbuffer; |
| } |
| |
| FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const |
| { |
| return (hasValidDepthStencil() ? mDepthbuffer : NULL); |
| } |
| |
| FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const |
| { |
| FramebufferAttachment *depthstencilbuffer = mDepthbuffer; |
| |
| if (!depthstencilbuffer) |
| { |
| depthstencilbuffer = mStencilbuffer; |
| } |
| |
| return depthstencilbuffer; |
| } |
| |
| FramebufferAttachment *Framebuffer::getReadColorbuffer() const |
| { |
| size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0)); |
| ASSERT(readIndex < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| return mColorbuffers[readIndex]; |
| } |
| |
| GLenum Framebuffer::getReadColorbufferType() const |
| { |
| FramebufferAttachment *readAttachment = getReadColorbuffer(); |
| return (readAttachment ? readAttachment->type() : GL_NONE); |
| } |
| |
| FramebufferAttachment *Framebuffer::getFirstColorbuffer() const |
| { |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (mColorbuffers[colorAttachment]) |
| { |
| return mColorbuffers[colorAttachment]; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const |
| { |
| if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15) |
| { |
| return getColorbuffer(attachment - GL_COLOR_ATTACHMENT0); |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_COLOR: |
| case GL_BACK: |
| return getColorbuffer(0); |
| case GL_DEPTH: |
| case GL_DEPTH_ATTACHMENT: |
| return getDepthbuffer(); |
| case GL_STENCIL: |
| case GL_STENCIL_ATTACHMENT: |
| return getStencilbuffer(); |
| case GL_DEPTH_STENCIL: |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| return getDepthStencilBuffer(); |
| default: |
| UNREACHABLE(); |
| return NULL; |
| } |
| } |
| } |
| |
| GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const |
| { |
| return mDrawBufferStates[colorAttachment]; |
| } |
| |
| void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers) |
| { |
| ASSERT(count <= ArraySize(mDrawBufferStates)); |
| std::copy(buffers, buffers + count, mDrawBufferStates); |
| std::fill(mDrawBufferStates + count, mDrawBufferStates + ArraySize(mDrawBufferStates), GL_NONE); |
| mImpl->setDrawBuffers(count, buffers); |
| } |
| |
| GLenum Framebuffer::getReadBufferState() const |
| { |
| return mReadBufferState; |
| } |
| |
| void Framebuffer::setReadBuffer(GLenum buffer) |
| { |
| ASSERT(buffer == GL_BACK || buffer == GL_NONE || |
| (buffer >= GL_COLOR_ATTACHMENT0 && |
| (buffer - GL_COLOR_ATTACHMENT0) < IMPLEMENTATION_MAX_DRAW_BUFFERS)); |
| mReadBufferState = buffer; |
| mImpl->setReadBuffer(buffer); |
| } |
| |
| bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const |
| { |
| return (mColorbuffers[colorAttachment] && mDrawBufferStates[colorAttachment] != GL_NONE); |
| } |
| |
| bool Framebuffer::hasEnabledColorAttachment() const |
| { |
| for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (isEnabledColorAttachment(colorAttachment)) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| bool Framebuffer::hasStencil() const |
| { |
| return (mStencilbuffer && mStencilbuffer->getStencilSize() > 0); |
| } |
| |
| bool Framebuffer::usingExtendedDrawBuffers() const |
| { |
| for (unsigned int colorAttachment = 1; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (isEnabledColorAttachment(colorAttachment)) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| GLenum Framebuffer::checkStatus(const gl::Data &data) const |
| { |
| // The default framebuffer *must* always be complete, though it may not be |
| // subject to the same rules as application FBOs. ie, it could have 0x0 size. |
| if (mId == 0) |
| { |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| int width = 0; |
| int height = 0; |
| unsigned int colorbufferSize = 0; |
| int samples = -1; |
| bool missingAttachment = true; |
| |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| const FramebufferAttachment *colorbuffer = mColorbuffers[colorAttachment]; |
| |
| if (colorbuffer) |
| { |
| if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| GLenum internalformat = colorbuffer->getInternalFormat(); |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); |
| if (colorbuffer->type() == GL_TEXTURE) |
| { |
| if (!formatCaps.renderable) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (colorbuffer->type() == GL_RENDERBUFFER) |
| { |
| if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| |
| if (!missingAttachment) |
| { |
| // all color attachments must have the same width and height |
| if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| |
| // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that |
| // all color attachments have the same number of samples for the FBO to be complete. |
| if (colorbuffer->getSamples() != samples) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT; |
| } |
| |
| // in GLES 2.0, all color attachments attachments must have the same number of bitplanes |
| // in GLES 3.0, there is no such restriction |
| if (data.clientVersion < 3) |
| { |
| if (formatInfo.pixelBytes != colorbufferSize) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| } |
| } |
| else |
| { |
| width = colorbuffer->getWidth(); |
| height = colorbuffer->getHeight(); |
| samples = colorbuffer->getSamples(); |
| colorbufferSize = formatInfo.pixelBytes; |
| missingAttachment = false; |
| } |
| } |
| } |
| |
| if (mDepthbuffer) |
| { |
| if (mDepthbuffer->getWidth() == 0 || mDepthbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| GLenum internalformat = mDepthbuffer->getInternalFormat(); |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); |
| if (mDepthbuffer->type() == GL_TEXTURE) |
| { |
| // depth texture attachments require OES/ANGLE_depth_texture |
| if (!data.extensions->depthTextures) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (!formatCaps.renderable) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| if (formatInfo.depthBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (mDepthbuffer->type() == GL_RENDERBUFFER) |
| { |
| if (!formatCaps.renderable || formatInfo.depthBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| |
| if (missingAttachment) |
| { |
| width = mDepthbuffer->getWidth(); |
| height = mDepthbuffer->getHeight(); |
| samples = mDepthbuffer->getSamples(); |
| missingAttachment = false; |
| } |
| else if (width != mDepthbuffer->getWidth() || height != mDepthbuffer->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| else if (samples != mDepthbuffer->getSamples()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| if (mStencilbuffer) |
| { |
| if (mStencilbuffer->getWidth() == 0 || mStencilbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| GLenum internalformat = mStencilbuffer->getInternalFormat(); |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); |
| if (mStencilbuffer->type() == GL_TEXTURE) |
| { |
| // texture stencil attachments come along as part |
| // of OES_packed_depth_stencil + OES/ANGLE_depth_texture |
| if (!data.extensions->depthTextures) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (!formatCaps.renderable) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| if (formatInfo.stencilBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (mStencilbuffer->type() == GL_RENDERBUFFER) |
| { |
| if (!formatCaps.renderable || formatInfo.stencilBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| |
| if (missingAttachment) |
| { |
| width = mStencilbuffer->getWidth(); |
| height = mStencilbuffer->getHeight(); |
| samples = mStencilbuffer->getSamples(); |
| missingAttachment = false; |
| } |
| else if (width != mStencilbuffer->getWidth() || height != mStencilbuffer->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| else if (samples != mStencilbuffer->getSamples()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| // if we have both a depth and stencil buffer, they must refer to the same object |
| // since we only support packed_depth_stencil and not separate depth and stencil |
| if (mDepthbuffer && mStencilbuffer && !hasValidDepthStencil()) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| // we need to have at least one attachment to be complete |
| if (missingAttachment) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| } |
| |
| return mImpl->checkStatus(); |
| } |
| |
| Error Framebuffer::invalidate(size_t count, const GLenum *attachments) |
| { |
| return mImpl->invalidate(count, attachments); |
| } |
| |
| Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) |
| { |
| return mImpl->invalidateSub(count, attachments, area); |
| } |
| |
| Error Framebuffer::clear(const State &state, GLbitfield mask) |
| { |
| return mImpl->clear(state, mask); |
| } |
| |
| Error Framebuffer::clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) |
| { |
| return mImpl->clearBufferfv(state, buffer, drawbuffer, values); |
| } |
| |
| Error Framebuffer::clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) |
| { |
| return mImpl->clearBufferuiv(state, buffer, drawbuffer, values); |
| } |
| |
| Error Framebuffer::clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values) |
| { |
| return mImpl->clearBufferiv(state, buffer, drawbuffer, values); |
| } |
| |
| Error Framebuffer::clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| return mImpl->clearBufferfi(state, buffer, drawbuffer, depth, stencil); |
| } |
| |
| GLenum Framebuffer::getImplementationColorReadFormat() const |
| { |
| return mImpl->getImplementationColorReadFormat(); |
| } |
| |
| GLenum Framebuffer::getImplementationColorReadType() const |
| { |
| return mImpl->getImplementationColorReadType(); |
| } |
| |
| Error Framebuffer::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const |
| { |
| return mImpl->readPixels(state, area, format, type, pixels); |
| } |
| |
| Error Framebuffer::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, |
| GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) |
| { |
| return mImpl->blit(state, sourceArea, destArea, mask, filter, sourceFramebuffer); |
| } |
| |
| int Framebuffer::getSamples(const gl::Data &data) const |
| { |
| if (checkStatus(data) == GL_FRAMEBUFFER_COMPLETE) |
| { |
| // for a complete framebuffer, all attachments must have the same sample count |
| // in this case return the first nonzero sample size |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (mColorbuffers[colorAttachment]) |
| { |
| return mColorbuffers[colorAttachment]->getSamples(); |
| } |
| } |
| } |
| |
| return 0; |
| } |
| |
| bool Framebuffer::hasValidDepthStencil() const |
| { |
| // A valid depth-stencil attachment has the same resource bound to both the |
| // depth and stencil attachment points. |
| return (mDepthbuffer && mStencilbuffer && |
| mDepthbuffer->type() == mStencilbuffer->type() && |
| mDepthbuffer->id() == mStencilbuffer->id()); |
| } |
| |
| ColorbufferInfo Framebuffer::getColorbuffersForRender(const rx::Workarounds &workarounds) const |
| { |
| ColorbufferInfo colorbuffersForRender; |
| |
| for (size_t colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; ++colorAttachment) |
| { |
| GLenum drawBufferState = mDrawBufferStates[colorAttachment]; |
| FramebufferAttachment *colorbuffer = mColorbuffers[colorAttachment]; |
| |
| if (colorbuffer != NULL && drawBufferState != GL_NONE) |
| { |
| ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment)); |
| colorbuffersForRender.push_back(colorbuffer); |
| } |
| else if (!workarounds.mrtPerfWorkaround) |
| { |
| colorbuffersForRender.push_back(NULL); |
| } |
| } |
| |
| return colorbuffersForRender; |
| } |
| |
| void Framebuffer::setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex) |
| { |
| setAttachment(attachment, new TextureAttachment(attachment, texture, imageIndex)); |
| } |
| |
| void Framebuffer::setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer) |
| { |
| setAttachment(attachment, new RenderbufferAttachment(attachment, renderbuffer)); |
| } |
| |
| void Framebuffer::setNULLAttachment(GLenum attachment) |
| { |
| setAttachment(attachment, NULL); |
| } |
| |
| void Framebuffer::setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj) |
| { |
| if (attachment >= GL_COLOR_ATTACHMENT0 && attachment < (GL_COLOR_ATTACHMENT0 + IMPLEMENTATION_MAX_DRAW_BUFFERS)) |
| { |
| size_t colorAttachment = attachment - GL_COLOR_ATTACHMENT0; |
| SafeDelete(mColorbuffers[colorAttachment]); |
| mColorbuffers[colorAttachment] = attachmentObj; |
| mImpl->setColorAttachment(colorAttachment, attachmentObj); |
| } |
| else if (attachment == GL_BACK) |
| { |
| SafeDelete(mColorbuffers[0]); |
| mColorbuffers[0] = attachmentObj; |
| mImpl->setColorAttachment(0, attachmentObj); |
| } |
| else if (attachment == GL_DEPTH_ATTACHMENT || attachment == GL_DEPTH) |
| { |
| SafeDelete(mDepthbuffer); |
| mDepthbuffer = attachmentObj; |
| mImpl->setDepthttachment(attachmentObj); |
| } |
| else if (attachment == GL_STENCIL_ATTACHMENT || attachment == GL_STENCIL) |
| { |
| SafeDelete(mStencilbuffer); |
| mStencilbuffer = attachmentObj; |
| mImpl->setStencilAttachment(attachmentObj); |
| } |
| else if (attachment == GL_DEPTH_STENCIL_ATTACHMENT || attachment == GL_DEPTH_STENCIL) |
| { |
| SafeDelete(mDepthbuffer); |
| SafeDelete(mStencilbuffer); |
| |
| // ensure this is a legitimate depth+stencil format |
| if (attachmentObj && attachmentObj->getDepthSize() > 0 && attachmentObj->getStencilSize() > 0) |
| { |
| mDepthbuffer = attachmentObj; |
| mImpl->setDepthttachment(attachmentObj); |
| |
| // Make a new attachment object to ensure we do not double-delete |
| // See angle issue 686 |
| if (attachmentObj->type() == GL_TEXTURE) |
| { |
| mStencilbuffer = new TextureAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getTexture(), |
| *attachmentObj->getTextureImageIndex()); |
| mImpl->setStencilAttachment(mStencilbuffer); |
| } |
| else if (attachmentObj->type() == GL_RENDERBUFFER) |
| { |
| mStencilbuffer = new RenderbufferAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getRenderbuffer()); |
| mImpl->setStencilAttachment(mStencilbuffer); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| DefaultFramebuffer::DefaultFramebuffer(rx::FramebufferImpl *impl, rx::DefaultAttachmentImpl *colorAttachment, |
| rx::DefaultAttachmentImpl *depthAttachment, rx::DefaultAttachmentImpl *stencilAttachment) |
| : Framebuffer(impl, 0) |
| { |
| ASSERT(colorAttachment); |
| setAttachment(GL_BACK, new DefaultAttachment(GL_BACK, colorAttachment)); |
| |
| if (depthAttachment) |
| { |
| setAttachment(GL_DEPTH, new DefaultAttachment(GL_DEPTH, depthAttachment)); |
| } |
| if (stencilAttachment) |
| { |
| setAttachment(GL_STENCIL, new DefaultAttachment(GL_STENCIL, stencilAttachment)); |
| } |
| |
| GLenum drawBufferState = GL_BACK; |
| setDrawBuffers(1, &drawBufferState); |
| |
| setReadBuffer(GL_BACK); |
| } |
| |
| } |