blob: 8d1e74557f4bc411bb130edd016b9d1e365d2560 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferVk.cpp:
// Implements the class methods for FramebufferVk.
//
#include "libANGLE/renderer/vulkan/FramebufferVk.h"
#include <array>
#include <vulkan/vulkan.h>
#include "common/debug.h"
#include "image_util/imageformats.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/renderer_utils.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "libANGLE/renderer/vulkan/SurfaceVk.h"
#include "libANGLE/renderer/vulkan/formatutilsvk.h"
namespace rx
{
namespace
{
gl::ErrorOrResult<const gl::InternalFormat *> GetReadAttachmentInfo(
const gl::FramebufferAttachment *readAttachment)
{
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(readAttachment->getRenderTarget(&renderTarget));
GLenum implFormat = renderTarget->format->format().fboImplementationInternalFormat;
return &gl::GetInternalFormatInfo(implFormat);
}
} // anonymous namespace
// static
FramebufferVk *FramebufferVk::CreateUserFBO(const gl::FramebufferState &state)
{
return new FramebufferVk(state);
}
// static
FramebufferVk *FramebufferVk::CreateDefaultFBO(const gl::FramebufferState &state,
WindowSurfaceVk *backbuffer)
{
return new FramebufferVk(state, backbuffer);
}
FramebufferVk::FramebufferVk(const gl::FramebufferState &state) : FramebufferImpl(state)
{
}
FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer)
: FramebufferImpl(state)
{
}
FramebufferVk::~FramebufferVk()
{
}
gl::Error FramebufferVk::discard(size_t count, const GLenum *attachments)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::invalidate(size_t count, const GLenum *attachments)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::invalidateSub(size_t count,
const GLenum *attachments,
const gl::Rectangle &area)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::clear(ContextImpl *context, GLbitfield mask)
{
ContextVk *contextVk = GetAs<ContextVk>(context);
if (mState.getDepthAttachment() && (mask & GL_DEPTH_BUFFER_BIT) != 0)
{
// TODO(jmadill): Depth clear
UNIMPLEMENTED();
}
if (mState.getStencilAttachment() && (mask & GL_STENCIL_BUFFER_BIT) != 0)
{
// TODO(jmadill): Stencil clear
UNIMPLEMENTED();
}
if ((mask & GL_COLOR_BUFFER_BIT) == 0)
{
return gl::NoError();
}
const auto &glState = context->getGLState();
const auto &clearColor = glState.getColorClearValue();
VkClearColorValue clearColorValue;
clearColorValue.float32[0] = clearColor.red;
clearColorValue.float32[1] = clearColor.green;
clearColorValue.float32[2] = clearColor.blue;
clearColorValue.float32[3] = clearColor.alpha;
// TODO(jmadill): Scissored clears.
const auto *attachment = mState.getFirstNonNullAttachment();
ASSERT(attachment && attachment->isAttached());
const auto &size = attachment->getSize();
const gl::Rectangle renderArea(0, 0, size.width, size.height);
vk::CommandBuffer *commandBuffer = contextVk->getCommandBuffer();
ANGLE_TRY(commandBuffer->begin());
for (const auto &colorAttachment : mState.getColorAttachments())
{
if (colorAttachment.isAttached())
{
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(colorAttachment.getRenderTarget(&renderTarget));
renderTarget->image->changeLayoutTop(
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, commandBuffer);
commandBuffer->clearSingleColorImage(*renderTarget->image, clearColorValue);
}
}
commandBuffer->end();
ANGLE_TRY(contextVk->submitCommands(*commandBuffer));
return gl::NoError();
}
gl::Error FramebufferVk::clearBufferfv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::clearBufferuiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::clearBufferiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::clearBufferfi(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
GLenum FramebufferVk::getImplementationColorReadFormat() const
{
auto errOrResult = GetReadAttachmentInfo(mState.getReadAttachment());
// TODO(jmadill): Handle getRenderTarget error.
if (errOrResult.isError())
{
ERR("Internal error in FramebufferVk::getImplementationColorReadFormat.");
return GL_NONE;
}
return errOrResult.getResult()->format;
}
GLenum FramebufferVk::getImplementationColorReadType() const
{
auto errOrResult = GetReadAttachmentInfo(mState.getReadAttachment());
// TODO(jmadill): Handle getRenderTarget error.
if (errOrResult.isError())
{
ERR("Internal error in FramebufferVk::getImplementationColorReadFormat.");
return GL_NONE;
}
return errOrResult.getResult()->type;
}
gl::Error FramebufferVk::readPixels(ContextImpl *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
GLvoid *pixels) const
{
const auto &glState = context->getGLState();
const auto *readFramebuffer = glState.getReadFramebuffer();
const auto *readAttachment = readFramebuffer->getReadColorbuffer();
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(readAttachment->getRenderTarget(&renderTarget));
ContextVk *contextVk = GetAs<ContextVk>(context);
RendererVk *renderer = contextVk->getRenderer();
vk::Image *readImage = renderTarget->image;
vk::StagingImage stagingImage;
ANGLE_TRY_RESULT(renderer->createStagingImage(TextureDimension::TEX_2D, *renderTarget->format,
renderTarget->extents),
stagingImage);
vk::CommandBuffer *commandBuffer = contextVk->getCommandBuffer();
commandBuffer->begin();
stagingImage.getImage().changeLayoutTop(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL,
commandBuffer);
gl::Box copyRegion;
copyRegion.x = area.x;
copyRegion.y = area.y;
copyRegion.z = 0;
copyRegion.width = area.width;
copyRegion.height = area.height;
copyRegion.depth = 1;
readImage->changeLayoutTop(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
commandBuffer);
commandBuffer->copySingleImage(*readImage, stagingImage.getImage(), copyRegion,
VK_IMAGE_ASPECT_COLOR_BIT);
commandBuffer->end();
ANGLE_TRY(renderer->submitAndFinishCommandBuffer(*commandBuffer));
// TODO(jmadill): parameters
uint8_t *mapPointer = nullptr;
ANGLE_TRY(stagingImage.getDeviceMemory().map(0, stagingImage.getSize(), 0, &mapPointer));
const auto &angleFormat = renderTarget->format->format();
// TODO(jmadill): Use pixel bytes from the ANGLE format directly.
const auto &glFormat = gl::GetInternalFormatInfo(angleFormat.glInternalFormat);
int inputPitch = glFormat.pixelBytes * area.width;
PackPixelsParams params;
params.area = area;
params.format = format;
params.type = type;
params.outputPitch = inputPitch;
params.pack = glState.getPackState();
PackPixels(params, angleFormat, inputPitch, mapPointer, reinterpret_cast<uint8_t *>(pixels));
stagingImage.getDeviceMemory().unmap();
return vk::NoError();
}
gl::Error FramebufferVk::blit(ContextImpl *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLbitfield mask,
GLenum filter)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
bool FramebufferVk::checkStatus() const
{
UNIMPLEMENTED();
return bool();
}
void FramebufferVk::syncState(const gl::Framebuffer::DirtyBits &dirtyBits)
{
// TODO(jmadill): Smarter update.
}
} // namespace rx