| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureMultisampleTest: Tests of multisampled texture |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| // Sample positions of d3d standard pattern. Some of the sample positions might not the same as |
| // opengl. |
| using SamplePositionsArray = std::array<float, 32>; |
| static constexpr std::array<SamplePositionsArray, 5> kSamplePositions = { |
| {{{0.5f, 0.5f}}, |
| {{0.75f, 0.75f, 0.25f, 0.25f}}, |
| {{0.375f, 0.125f, 0.875f, 0.375f, 0.125f, 0.625f, 0.625f, 0.875f}}, |
| {{0.5625f, 0.3125f, 0.4375f, 0.6875f, 0.8125f, 0.5625f, 0.3125f, 0.1875f, 0.1875f, 0.8125f, |
| 0.0625f, 0.4375f, 0.6875f, 0.9375f, 0.9375f, 0.0625f}}, |
| {{0.5625f, 0.5625f, 0.4375f, 0.3125f, 0.3125f, 0.625f, 0.75f, 0.4375f, |
| 0.1875f, 0.375f, 0.625f, 0.8125f, 0.8125f, 0.6875f, 0.6875f, 0.1875f, |
| 0.375f, 0.875f, 0.5f, 0.0625f, 0.25f, 0.125f, 0.125f, 0.75f, |
| 0.0f, 0.5f, 0.9375f, 0.25f, 0.875f, 0.9375f, 0.0625f, 0.0f}}}}; |
| |
| class TextureMultisampleTest : public ANGLETest |
| { |
| protected: |
| TextureMultisampleTest() |
| { |
| setWindowWidth(64); |
| setWindowHeight(64); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| |
| glGenFramebuffers(1, &mFramebuffer); |
| glGenTextures(1, &mTexture); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TearDown() override |
| { |
| glDeleteFramebuffers(1, &mFramebuffer); |
| mFramebuffer = 0; |
| glDeleteTextures(1, &mTexture); |
| mTexture = 0; |
| |
| ANGLETest::TearDown(); |
| } |
| |
| GLuint mFramebuffer = 0; |
| GLuint mTexture = 0; |
| |
| // Returns a sample count that can be used with the given texture target for all the given |
| // formats. Assumes that if format A supports a number of samples N and another format B |
| // supports a number of samples M > N then format B also supports number of samples N. |
| GLint getSamplesToUse(GLenum texTarget, const std::vector<GLenum> &formats) |
| { |
| GLint maxSamples = 65536; |
| for (GLenum format : formats) |
| { |
| GLint maxSamplesFormat = 0; |
| glGetInternalformativ(texTarget, format, GL_SAMPLES, 1, &maxSamplesFormat); |
| maxSamples = std::min(maxSamples, maxSamplesFormat); |
| } |
| return maxSamples; |
| } |
| }; |
| |
| class TextureMultisampleTestES31 : public TextureMultisampleTest |
| { |
| protected: |
| TextureMultisampleTestES31() : TextureMultisampleTest() {} |
| }; |
| |
| class TextureMultisampleArrayWebGLTest : public TextureMultisampleTest |
| { |
| protected: |
| TextureMultisampleArrayWebGLTest() : TextureMultisampleTest() |
| { |
| // These tests run in WebGL mode so we can test with both extension off and on. |
| setWebGLCompatibilityEnabled(true); |
| } |
| |
| // Requests the ANGLE_texture_multisample_array extension and returns true if the operation |
| // succeeds. |
| bool requestArrayExtension() |
| { |
| if (extensionRequestable("GL_OES_texture_storage_multisample_2d_array")) |
| { |
| glRequestExtensionANGLE("GL_OES_texture_storage_multisample_2d_array"); |
| } |
| |
| if (!extensionEnabled("GL_OES_texture_storage_multisample_2d_array")) |
| { |
| return false; |
| } |
| return true; |
| } |
| }; |
| |
| // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in |
| // GetInternalformativ. Checks that the number of samples returned is valid in case of ES >= 3.1. |
| TEST_P(TextureMultisampleTest, MultisampleTargetGetInternalFormativBase) |
| { |
| // This query returns supported sample counts in descending order. If only one sample count is |
| // queried, it should be the maximum one. |
| GLint maxSamplesR8 = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamplesR8); |
| if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| { |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| else |
| { |
| ASSERT_GL_NO_ERROR(); |
| |
| // GLES 3.1 section 19.3.1 specifies the required minimum of how many samples are supported. |
| GLint maxColorTextureSamples; |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); |
| GLint maxSamples; |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); |
| GLint maxSamplesR8Required = std::min(maxColorTextureSamples, maxSamples); |
| |
| EXPECT_GE(maxSamplesR8, maxSamplesR8Required); |
| } |
| } |
| |
| // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in |
| // FramebufferTexture2D. |
| TEST_P(TextureMultisampleTest, MultisampleTargetFramebufferTexture2D) |
| { |
| GLint samples = 1; |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE); |
| if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| { |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| else |
| { |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, |
| mTexture, 0); |
| if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| { |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| ASSERT_GL_NO_ERROR(); |
| } |
| } |
| |
| // Tests basic functionality of glTexStorage2DMultisample. |
| TEST_P(TextureMultisampleTestES31, ValidateTextureStorageMultisampleParameters) |
| { |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLint params = 0; |
| glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, ¶ms); |
| EXPECT_EQ(1, params); |
| |
| glTexStorage2DMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| GLint maxSize = 0; |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| GLint maxSamples = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA, 0, 0, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Tests the value of MAX_INTEGER_SAMPLES is no less than 1. |
| // [OpenGL ES 3.1 SPEC Table 20.40] |
| TEST_P(TextureMultisampleTestES31, MaxIntegerSamples) |
| { |
| GLint maxIntegerSamples; |
| glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples); |
| EXPECT_GE(maxIntegerSamples, 1); |
| EXPECT_NE(std::numeric_limits<GLint>::max(), maxIntegerSamples); |
| } |
| |
| // Tests the value of MAX_COLOR_TEXTURE_SAMPLES is no less than 1. |
| // [OpenGL ES 3.1 SPEC Table 20.40] |
| TEST_P(TextureMultisampleTestES31, MaxColorTextureSamples) |
| { |
| GLint maxColorTextureSamples; |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); |
| EXPECT_GE(maxColorTextureSamples, 1); |
| EXPECT_NE(std::numeric_limits<GLint>::max(), maxColorTextureSamples); |
| } |
| |
| // Tests the value of MAX_DEPTH_TEXTURE_SAMPLES is no less than 1. |
| // [OpenGL ES 3.1 SPEC Table 20.40] |
| TEST_P(TextureMultisampleTestES31, MaxDepthTextureSamples) |
| { |
| GLint maxDepthTextureSamples; |
| glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); |
| EXPECT_GE(maxDepthTextureSamples, 1); |
| EXPECT_NE(std::numeric_limits<GLint>::max(), maxDepthTextureSamples); |
| } |
| |
| // The value of sample position should be equal to standard pattern on D3D. |
| TEST_P(TextureMultisampleTestES31, CheckSamplePositions) |
| { |
| ANGLE_SKIP_TEST_IF(!IsD3D11()); |
| |
| GLsizei maxSamples = 0; |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); |
| |
| GLfloat samplePosition[2]; |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); |
| |
| for (int sampleCount = 1; sampleCount <= maxSamples; sampleCount++) |
| { |
| GLTexture texture; |
| size_t indexKey = static_cast<size_t>(ceil(log2(sampleCount))); |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture); |
| glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_RGBA8, 1, 1, GL_TRUE); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, |
| texture, 0); |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| ASSERT_GL_NO_ERROR(); |
| |
| for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) |
| { |
| glGetMultisamplefv(GL_SAMPLE_POSITION, sampleIndex, samplePosition); |
| EXPECT_EQ(samplePosition[0], kSamplePositions[indexKey][2 * sampleIndex]); |
| EXPECT_EQ(samplePosition[1], kSamplePositions[indexKey][2 * sampleIndex + 1]); |
| } |
| } |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Tests that GL_TEXTURE_2D_MULTISAMPLE_ARRAY is not supported in GetInternalformativ when the |
| // extension is not supported. |
| TEST_P(TextureMultisampleArrayWebGLTest, MultisampleArrayTargetGetInternalFormativWithoutExtension) |
| { |
| GLint maxSamples = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, |
| &maxSamples); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| |
| // Attempt to bind a texture to multisample array binding point when extension is not supported. |
| TEST_P(TextureMultisampleArrayWebGLTest, BindMultisampleArrayTextureWithoutExtension) |
| { |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| |
| // Tests that GL_TEXTURE_2D_MULTISAMPLE_ARRAY is supported in GetInternalformativ. |
| TEST_P(TextureMultisampleArrayWebGLTest, MultisampleArrayTargetGetInternalFormativ) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| // This query returns supported sample counts in descending order. If only one sample count is |
| // queried, it should be the maximum one. |
| GLint maxSamplesRGBA8 = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, |
| &maxSamplesRGBA8); |
| GLint maxSamplesDepth = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_DEPTH_COMPONENT24, GL_SAMPLES, 1, |
| &maxSamplesDepth); |
| ASSERT_GL_NO_ERROR(); |
| |
| // GLES 3.1 section 19.3.1 specifies the required minimum of how many samples are supported. |
| GLint maxColorTextureSamples; |
| glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); |
| GLint maxDepthTextureSamples; |
| glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); |
| GLint maxSamples; |
| glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); |
| |
| GLint maxSamplesRGBA8Required = std::min(maxColorTextureSamples, maxSamples); |
| EXPECT_GE(maxSamplesRGBA8, maxSamplesRGBA8Required); |
| |
| GLint maxSamplesDepthRequired = std::min(maxDepthTextureSamples, maxSamples); |
| EXPECT_GE(maxSamplesDepth, maxSamplesDepthRequired); |
| } |
| |
| // Tests that TexImage3D call cannot be used for GL_TEXTURE_2D_MULTISAMPLE_ARRAY. |
| TEST_P(TextureMultisampleArrayWebGLTest, MultiSampleArrayTexImage) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| ASSERT_GL_NO_ERROR(); |
| |
| glTexImage3D(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| |
| // Tests passing invalid parameters to TexStorage3DMultisample. |
| TEST_P(TextureMultisampleArrayWebGLTest, InvalidTexStorage3DMultisample) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Invalid target |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE, 2, GL_RGBA8, 1, 1, 1, GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| // Samples 0 |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, |
| GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Unsized internalformat |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA, 1, 1, 1, GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| // Width 0 |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 0, 1, 1, |
| GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Height 0 |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 1, 0, 1, |
| GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Depth 0 |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 1, 1, 0, |
| GL_TRUE); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| // Tests passing invalid parameters to TexParameteri. |
| TEST_P(TextureMultisampleArrayWebGLTest, InvalidTexParameteri) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| ASSERT_GL_NO_ERROR(); |
| |
| // None of the sampler parameters can be set on GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES. |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MIN_LOD, 0); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MAX_LOD, 0); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_FUNC, GL_ALWAYS); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| // Only valid base level on GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES is 0. |
| glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_BASE_LEVEL, 1); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Test a valid TexStorage3DMultisample call and check that the queried texture level parameters |
| // match. Does not do any drawing. |
| TEST_P(TextureMultisampleArrayWebGLTest, TexStorage3DMultisample) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| GLint maxSamplesRGBA8 = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, |
| &maxSamplesRGBA8); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| ASSERT_GL_NO_ERROR(); |
| |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, maxSamplesRGBA8, GL_RGBA8, 8, |
| 4, 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLint width = 0, height = 0, depth = 0, samples = 0; |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_WIDTH, &width); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_HEIGHT, &height); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_DEPTH, &depth); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_TEXTURE_SAMPLES, &samples); |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_EQ(8, width); |
| EXPECT_EQ(4, height); |
| EXPECT_EQ(2, depth); |
| EXPECT_EQ(maxSamplesRGBA8, samples); |
| } |
| |
| // Test for invalid FramebufferTextureLayer calls with GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES |
| // textures. |
| TEST_P(TextureMultisampleArrayWebGLTest, InvalidFramebufferTextureLayer) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| GLint maxSamplesRGBA8 = 0; |
| glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, 1, |
| &maxSamplesRGBA8); |
| |
| GLint maxArrayTextureLayers; |
| glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); |
| |
| // Test framebuffer status with just a color texture attached. |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, maxSamplesRGBA8, GL_RGBA8, 4, |
| 4, 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Test with mip level 1 and -1 (only level 0 is valid for multisample textures). |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 1, 0); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, -1, 0); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Test with layer -1 and layer == MAX_ARRAY_TEXTURE_LAYERS |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, -1); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, |
| maxArrayTextureLayers); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| // Attach layers of TEXTURE_2D_MULTISAMPLE_ARRAY textures to a framebuffer and check for |
| // completeness. |
| TEST_P(TextureMultisampleArrayWebGLTest, FramebufferCompleteness) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| std::vector<GLenum> testFormats = {{GL_RGBA8, GL_DEPTH_COMPONENT24, GL_DEPTH24_STENCIL8}}; |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); |
| |
| // Test framebuffer status with just a color texture attached. |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8, 4, 4, |
| 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| |
| // Test framebuffer status with both color and depth textures attached. |
| GLTexture depthTexture; |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, |
| GL_DEPTH_COMPONENT24, 4, 4, 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, 0); |
| ASSERT_GL_NO_ERROR(); |
| |
| status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| |
| // Test with color and depth/stencil textures attached. |
| GLTexture depthStencilTexture; |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthStencilTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, |
| GL_DEPTH24_STENCIL8, 4, 4, 2, GL_TRUE); |
| ASSERT_GL_NO_ERROR(); |
| |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, |
| 0); |
| ASSERT_GL_NO_ERROR(); |
| |
| status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| } |
| |
| // Attach a layer of TEXTURE_2D_MULTISAMPLE_ARRAY texture to a framebuffer, clear it, and resolve by |
| // blitting. |
| TEST_P(TextureMultisampleArrayWebGLTest, FramebufferColorClearAndBlit) |
| { |
| ANGLE_SKIP_TEST_IF(!requestArrayExtension()); |
| |
| const GLsizei kWidth = 4; |
| const GLsizei kHeight = 4; |
| |
| std::vector<GLenum> testFormats = {GL_RGBA8}; |
| GLint samplesToUse = getSamplesToUse(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, testFormats); |
| |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); |
| glTexStorage3DMultisampleOES(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, samplesToUse, GL_RGBA8, |
| kWidth, kHeight, 2, GL_TRUE); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); |
| |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| ASSERT_GL_NO_ERROR(); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, status); |
| |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| GLFramebuffer resolveFramebuffer; |
| GLTexture resolveTexture; |
| glBindTexture(GL_TEXTURE_2D, resolveTexture); |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kWidth, kHeight); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFramebuffer); |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolveTexture, |
| 0); |
| glBlitFramebuffer(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFramebuffer); |
| EXPECT_PIXEL_RECT_EQ(0, 0, kWidth, kHeight, GLColor::green); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(TextureMultisampleTest, |
| ES31_D3D11(), |
| ES3_OPENGL(), |
| ES3_OPENGLES(), |
| ES31_OPENGL(), |
| ES31_OPENGLES()); |
| ANGLE_INSTANTIATE_TEST(TextureMultisampleTestES31, ES31_D3D11(), ES31_OPENGL(), ES31_OPENGLES()); |
| ANGLE_INSTANTIATE_TEST(TextureMultisampleArrayWebGLTest, |
| ES31_D3D11(), |
| ES31_OPENGL(), |
| ES31_OPENGLES()); |
| |
| } // anonymous namespace |