Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output.

TRAC #22668

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2082 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/TranslatorHLSL.cpp b/src/compiler/TranslatorHLSL.cpp
index e3da066..37408a0 100644
--- a/src/compiler/TranslatorHLSL.cpp
+++ b/src/compiler/TranslatorHLSL.cpp
@@ -17,7 +17,7 @@
 void TranslatorHLSL::translate(TIntermNode *root)
 {
     TParseContext& parseContext = *GetGlobalParseContext();
-    sh::OutputHLSL outputHLSL(parseContext, mOutputType);
+    sh::OutputHLSL outputHLSL(parseContext, getResources(), mOutputType);
 
     outputHLSL.output();
     mActiveUniforms = outputHLSL.getUniforms();