blob: e3da06629aa6ba9c15931f5f456442f0e1ca7dbc [file] [log] [blame]
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/TranslatorHLSL.h"
#include "compiler/InitializeParseContext.h"
#include "compiler/OutputHLSL.h"
TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
: TCompiler(type, spec), mOutputType(output)
{
}
void TranslatorHLSL::translate(TIntermNode *root)
{
TParseContext& parseContext = *GetGlobalParseContext();
sh::OutputHLSL outputHLSL(parseContext, mOutputType);
outputHLSL.output();
mActiveUniforms = outputHLSL.getUniforms();
}