Moves non-D3D-specific utility functions to the gl namespace.
TRAC #12043
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@225 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Framebuffer.cpp b/src/libGLESv2/Framebuffer.cpp
index fcddd91..937de42 100644
--- a/src/libGLESv2/Framebuffer.cpp
+++ b/src/libGLESv2/Framebuffer.cpp
@@ -52,19 +52,19 @@
void Framebuffer::detachTexture(GLuint texture)
{
- if (mColorbufferHandle == texture && es2dx::IsTextureTarget(mColorbufferType))
+ if (mColorbufferHandle == texture && IsTextureTarget(mColorbufferType))
{
mColorbufferType = GL_NONE;
mColorbufferHandle = 0;
}
- if (mDepthbufferHandle == texture && es2dx::IsTextureTarget(mDepthbufferType))
+ if (mDepthbufferHandle == texture && IsTextureTarget(mDepthbufferType))
{
mDepthbufferType = GL_NONE;
mDepthbufferHandle = 0;
}
- if (mStencilbufferHandle == texture && es2dx::IsTextureTarget(mStencilbufferType))
+ if (mStencilbufferHandle == texture && IsTextureTarget(mStencilbufferType))
{
mStencilbufferType = GL_NONE;
mStencilbufferHandle = 0;