| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Compiler.cpp: implements the gl::Compiler class. |
| |
| #include "libANGLE/Compiler.h" |
| |
| #include "common/debug.h" |
| #include "libANGLE/ContextState.h" |
| #include "libANGLE/renderer/CompilerImpl.h" |
| #include "libANGLE/renderer/GLImplFactory.h" |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| |
| // Global count of active shader compiler handles. Needed to know when to call ShInitialize and |
| // ShFinalize. |
| size_t activeCompilerHandles = 0; |
| |
| ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion) |
| { |
| if (majorVersion >= 3) |
| { |
| if (minorVersion == 1) |
| { |
| return SH_GLES3_1_SPEC; |
| } |
| else |
| { |
| return SH_GLES3_SPEC; |
| } |
| } |
| return SH_GLES2_SPEC; |
| } |
| |
| } // anonymous namespace |
| |
| Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state) |
| : mImplementation(implFactory->createCompiler()), |
| mSpec(SelectShaderSpec(state.getClientMajorVersion(), state.getClientMinorVersion())), |
| mOutputType(mImplementation->getTranslatorOutputType()), |
| mResources(), |
| mFragmentCompiler(nullptr), |
| mVertexCompiler(nullptr) |
| { |
| ASSERT(state.getClientMajorVersion() == 2 || state.getClientMajorVersion() == 3); |
| |
| const gl::Caps &caps = state.getCaps(); |
| const gl::Extensions &extensions = state.getExtensions(); |
| |
| ShInitBuiltInResources(&mResources); |
| mResources.MaxVertexAttribs = caps.maxVertexAttributes; |
| mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors; |
| mResources.MaxVaryingVectors = caps.maxVaryingVectors; |
| mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits; |
| mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits; |
| mResources.MaxTextureImageUnits = caps.maxTextureImageUnits; |
| mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors; |
| mResources.MaxDrawBuffers = caps.maxDrawBuffers; |
| mResources.OES_standard_derivatives = extensions.standardDerivatives; |
| mResources.EXT_draw_buffers = extensions.drawBuffers; |
| mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD; |
| mResources.OES_EGL_image_external = extensions.eglImageExternal; |
| mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3; |
| mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal; |
| // TODO: use shader precision caps to determine if high precision is supported? |
| mResources.FragmentPrecisionHigh = 1; |
| mResources.EXT_frag_depth = extensions.fragDepth; |
| |
| // GLSL ES 3.0 constants |
| mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4; |
| mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4; |
| mResources.MinProgramTexelOffset = caps.minProgramTexelOffset; |
| mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset; |
| } |
| |
| Compiler::~Compiler() |
| { |
| release(); |
| SafeDelete(mImplementation); |
| } |
| |
| Error Compiler::release() |
| { |
| if (mFragmentCompiler) |
| { |
| ShDestruct(mFragmentCompiler); |
| mFragmentCompiler = nullptr; |
| |
| ASSERT(activeCompilerHandles > 0); |
| activeCompilerHandles--; |
| } |
| |
| if (mVertexCompiler) |
| { |
| ShDestruct(mVertexCompiler); |
| mVertexCompiler = nullptr; |
| |
| ASSERT(activeCompilerHandles > 0); |
| activeCompilerHandles--; |
| } |
| |
| if (activeCompilerHandles == 0) |
| { |
| ShFinalize(); |
| } |
| |
| mImplementation->release(); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| ShHandle Compiler::getCompilerHandle(GLenum type) |
| { |
| ShHandle *compiler = nullptr; |
| switch (type) |
| { |
| case GL_VERTEX_SHADER: |
| compiler = &mVertexCompiler; |
| break; |
| |
| case GL_FRAGMENT_SHADER: |
| compiler = &mFragmentCompiler; |
| break; |
| |
| default: |
| UNREACHABLE(); |
| return nullptr; |
| } |
| |
| if (!(*compiler)) |
| { |
| if (activeCompilerHandles == 0) |
| { |
| ShInitialize(); |
| } |
| |
| *compiler = ShConstructCompiler(type, mSpec, mOutputType, &mResources); |
| activeCompilerHandles++; |
| } |
| |
| return *compiler; |
| } |
| |
| } // namespace gl |