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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/RenderTarget.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/d3d/TextureStorage.h"
#include "common/utilities.h"
namespace gl
{
////// FramebufferAttachment Implementation //////
FramebufferAttachment::FramebufferAttachment(GLenum binding)
: mBinding(binding)
{
}
FramebufferAttachment::~FramebufferAttachment()
{
}
GLuint FramebufferAttachment::getRedSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).redBits > 0) ? GetInternalFormatInfo(getActualFormat()).redBits : 0;
}
GLuint FramebufferAttachment::getGreenSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).greenBits > 0) ? GetInternalFormatInfo(getActualFormat()).greenBits : 0;
}
GLuint FramebufferAttachment::getBlueSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).blueBits > 0) ? GetInternalFormatInfo(getActualFormat()).blueBits : 0;
}
GLuint FramebufferAttachment::getAlphaSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).alphaBits > 0) ? GetInternalFormatInfo(getActualFormat()).alphaBits : 0;
}
GLuint FramebufferAttachment::getDepthSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).depthBits > 0) ? GetInternalFormatInfo(getActualFormat()).depthBits : 0;
}
GLuint FramebufferAttachment::getStencilSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).stencilBits > 0) ? GetInternalFormatInfo(getActualFormat()).stencilBits : 0;
}
GLenum FramebufferAttachment::getComponentType() const
{
return GetInternalFormatInfo(getActualFormat()).componentType;
}
GLenum FramebufferAttachment::getColorEncoding() const
{
return GetInternalFormatInfo(getActualFormat()).colorEncoding;
}
bool FramebufferAttachment::isTexture() const
{
return (type() != GL_RENDERBUFFER);
}
///// TextureAttachment Implementation ////////
TextureAttachment::TextureAttachment(GLenum binding, const ImageIndex &index)
: FramebufferAttachment(binding),
mIndex(index)
{}
rx::TextureStorage *TextureAttachment::getTextureStorage()
{
return getTexture()->getNativeTexture()->getStorageInstance();
}
GLsizei TextureAttachment::getSamples() const
{
return 0;
}
GLuint TextureAttachment::id() const
{
return getTexture()->id();
}
unsigned int TextureAttachment::getTextureSerial() const
{
return getTexture()->getTextureSerial();
}
GLsizei TextureAttachment::getWidth() const
{
return getTexture()->getWidth(mIndex);
}
GLsizei TextureAttachment::getHeight() const
{
return getTexture()->getHeight(mIndex);
}
GLenum TextureAttachment::getInternalFormat() const
{
return getTexture()->getInternalFormat(mIndex);
}
GLenum TextureAttachment::getActualFormat() const
{
return getTexture()->getActualFormat(mIndex);
}
GLenum TextureAttachment::type() const
{
return mIndex.type;
}
GLint TextureAttachment::mipLevel() const
{
return mIndex.mipIndex;
}
GLint TextureAttachment::layer() const
{
return mIndex.layerIndex;
}
rx::RenderTarget *TextureAttachment::getRenderTarget()
{
return getTexture()->getRenderTarget(mIndex);
}
unsigned int TextureAttachment::getSerial() const
{
return getTexture()->getRenderTargetSerial(mIndex);
}
///// Texture2DAttachment Implementation ////////
Texture2DAttachment::Texture2DAttachment(GLenum binding, Texture2D *texture, GLint level)
: TextureAttachment(binding, ImageIndex::Make2D(level)),
mLevel(level)
{
mTexture2D.set(texture);
}
Texture2DAttachment::~Texture2DAttachment()
{
mTexture2D.set(NULL);
}
Texture *Texture2DAttachment::getTexture() const
{
return mTexture2D.get();
}
///// TextureCubeMapAttachment Implementation ////////
TextureCubeMapAttachment::TextureCubeMapAttachment(GLenum binding, TextureCubeMap *texture, GLenum faceTarget, GLint level)
: TextureAttachment(binding, ImageIndex::MakeCube(faceTarget, level)),
mFaceTarget(faceTarget),
mLevel(level)
{
mTextureCubeMap.set(texture);
}
TextureCubeMapAttachment::~TextureCubeMapAttachment()
{
mTextureCubeMap.set(NULL);
}
Texture *TextureCubeMapAttachment::getTexture() const
{
return mTextureCubeMap.get();
}
///// Texture3DAttachment Implementation ////////
Texture3DAttachment::Texture3DAttachment(GLenum binding, Texture3D *texture, GLint level, GLint layer)
: TextureAttachment(binding, ImageIndex::Make3D(level, layer)),
mLevel(level),
mLayer(layer)
{
mTexture3D.set(texture);
}
Texture3DAttachment::~Texture3DAttachment()
{
mTexture3D.set(NULL);
}
Texture *Texture3DAttachment::getTexture() const
{
return mTexture3D.get();
}
////// Texture2DArrayAttachment Implementation //////
Texture2DArrayAttachment::Texture2DArrayAttachment(GLenum binding, Texture2DArray *texture, GLint level, GLint layer)
: TextureAttachment(binding, ImageIndex::Make2DArray(level, layer)),
mLevel(level),
mLayer(layer)
{
mTexture2DArray.set(texture);
}
Texture2DArrayAttachment::~Texture2DArrayAttachment()
{
mTexture2DArray.set(NULL);
}
Texture *Texture2DArrayAttachment::getTexture() const
{
return mTexture2DArray.get();
}
////// RenderbufferAttachment Implementation //////
RenderbufferAttachment::RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer)
: FramebufferAttachment(binding)
{
ASSERT(renderbuffer);
mRenderbuffer.set(renderbuffer);
}
RenderbufferAttachment::~RenderbufferAttachment()
{
mRenderbuffer.set(NULL);
}
rx::RenderTarget *RenderbufferAttachment::getRenderTarget()
{
return mRenderbuffer->getStorage()->getRenderTarget();
}
rx::TextureStorage *RenderbufferAttachment::getTextureStorage()
{
UNREACHABLE();
return NULL;
}
GLsizei RenderbufferAttachment::getWidth() const
{
return mRenderbuffer->getWidth();
}
GLsizei RenderbufferAttachment::getHeight() const
{
return mRenderbuffer->getHeight();
}
GLenum RenderbufferAttachment::getInternalFormat() const
{
return mRenderbuffer->getInternalFormat();
}
GLenum RenderbufferAttachment::getActualFormat() const
{
return mRenderbuffer->getActualFormat();
}
GLsizei RenderbufferAttachment::getSamples() const
{
return mRenderbuffer->getStorage()->getSamples();
}
unsigned int RenderbufferAttachment::getSerial() const
{
return mRenderbuffer->getStorage()->getSerial();
}
GLuint RenderbufferAttachment::id() const
{
return mRenderbuffer->id();
}
GLenum RenderbufferAttachment::type() const
{
return GL_RENDERBUFFER;
}
GLint RenderbufferAttachment::mipLevel() const
{
return 0;
}
GLint RenderbufferAttachment::layer() const
{
return 0;
}
unsigned int RenderbufferAttachment::getTextureSerial() const
{
UNREACHABLE();
return 0;
}
}