| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProvkingVertexTest: |
| // Tests on the conformance of the provoking vertex, which applies to flat |
| // shading and compatibility with D3D. See the section on 'flatshading' |
| // in the ES 3 specs. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| |
| class ProvokingVertexTest : public ANGLETest |
| { |
| protected: |
| ProvokingVertexTest() |
| : mProgram(0), |
| mFramebuffer(0), |
| mTexture(0), |
| mTransformFeedback(0), |
| mBuffer(0), |
| mIntAttribLocation(-1) |
| { |
| setWindowWidth(64); |
| setWindowHeight(64); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| |
| const std::string &vertexShader = |
| "#version 300 es\n" |
| "in int intAttrib;\n" |
| "in vec2 position;\n" |
| "flat out int attrib;\n" |
| "void main() {\n" |
| " gl_Position = vec4(position, 0, 1);\n" |
| " attrib = intAttrib;\n" |
| "}"; |
| |
| const std::string &fragmentShader = |
| "#version 300 es\n" |
| "flat in int attrib;\n" |
| "out int fragColor;\n" |
| "void main() {\n" |
| " fragColor = attrib;\n" |
| "}"; |
| |
| std::vector<std::string> tfVaryings; |
| tfVaryings.push_back("attrib"); |
| mProgram = CompileProgramWithTransformFeedback(vertexShader, fragmentShader, tfVaryings, |
| GL_SEPARATE_ATTRIBS); |
| ASSERT_NE(0u, mProgram); |
| |
| glGenTextures(1, &mTexture); |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32I, getWindowWidth(), getWindowHeight()); |
| |
| glGenFramebuffers(1, &mFramebuffer); |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); |
| |
| mIntAttribLocation = glGetAttribLocation(mProgram, "intAttrib"); |
| ASSERT_NE(-1, mIntAttribLocation); |
| glEnableVertexAttribArray(mIntAttribLocation); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TearDown() override |
| { |
| if (mProgram != 0) |
| { |
| glDeleteProgram(mProgram); |
| mProgram = 0; |
| } |
| |
| if (mFramebuffer != 0) |
| { |
| glDeleteFramebuffers(1, &mFramebuffer); |
| mFramebuffer = 0; |
| } |
| |
| if (mTexture != 0) |
| { |
| glDeleteTextures(1, &mTexture); |
| mTexture = 0; |
| } |
| |
| if (mTransformFeedback != 0) |
| { |
| glDeleteTransformFeedbacks(1, &mTransformFeedback); |
| mTransformFeedback = 0; |
| } |
| |
| if (mBuffer != 0) |
| { |
| glDeleteBuffers(1, &mBuffer); |
| mBuffer = 0; |
| } |
| |
| ANGLETest::TearDown(); |
| } |
| |
| GLuint mProgram; |
| GLuint mFramebuffer; |
| GLuint mTexture; |
| GLuint mTransformFeedback; |
| GLuint mBuffer; |
| GLint mIntAttribLocation; |
| }; |
| |
| // Test drawing a simple triangle with flat shading, and different valued vertices. |
| TEST_P(ProvokingVertexTest, FlatTriangle) |
| { |
| GLint vertexData[] = {1, 2, 3, 1, 2, 3}; |
| glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData); |
| |
| drawQuad(mProgram, "position", 0.5f); |
| |
| GLint pixelValue = 0; |
| glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixelValue); |
| |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(vertexData[2], pixelValue); |
| } |
| |
| // Ensure that any provoking vertex shenanigans still gives correct vertex streams. |
| TEST_P(ProvokingVertexTest, FlatTriWithTransformFeedback) |
| { |
| // TODO(cwallez) figure out why it is broken on AMD on Mac |
| #if defined(ANGLE_PLATFORM_APPLE) |
| if (IsAMD()) |
| { |
| std::cout << "Test skipped on AMD on Mac." << std::endl; |
| return; |
| } |
| #endif |
| |
| glGenTransformFeedbacks(1, &mTransformFeedback); |
| glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedback); |
| |
| glGenBuffers(1, &mBuffer); |
| glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mBuffer); |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 128, nullptr, GL_STREAM_DRAW); |
| |
| glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mBuffer); |
| |
| GLint vertexData[] = {1, 2, 3, 1, 2, 3}; |
| glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData); |
| |
| glUseProgram(mProgram); |
| glBeginTransformFeedback(GL_TRIANGLES); |
| drawQuad(mProgram, "position", 0.5f); |
| glEndTransformFeedback(); |
| glUseProgram(0); |
| |
| GLint pixelValue = 0; |
| glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixelValue); |
| |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(vertexData[2], pixelValue); |
| |
| void *mapPointer = |
| glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(int) * 6, GL_MAP_READ_BIT); |
| ASSERT_NE(nullptr, mapPointer); |
| |
| int *mappedInts = static_cast<int *>(mapPointer); |
| for (unsigned int cnt = 0; cnt < 6; ++cnt) |
| { |
| EXPECT_EQ(vertexData[cnt], mappedInts[cnt]); |
| } |
| } |
| |
| // Test drawing a simple line with flat shading, and different valued vertices. |
| TEST_P(ProvokingVertexTest, FlatLine) |
| { |
| GLfloat halfPixel = 1.0f / static_cast<GLfloat>(getWindowWidth()); |
| |
| GLint vertexData[] = {1, 2}; |
| GLfloat positionData[] = {-1.0f + halfPixel, -1.0f, -1.0f + halfPixel, 1.0f}; |
| |
| glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData); |
| |
| GLint positionLocation = glGetAttribLocation(mProgram, "position"); |
| glEnableVertexAttribArray(positionLocation); |
| glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); |
| |
| glUseProgram(mProgram); |
| glDrawArrays(GL_LINES, 0, 2); |
| |
| GLint pixelValue = 0; |
| glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixelValue); |
| |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(vertexData[1], pixelValue); |
| } |
| |
| // Test drawing a simple triangle strip with flat shading, and different valued vertices. |
| TEST_P(ProvokingVertexTest, FlatTriStrip) |
| { |
| GLint vertexData[] = {1, 2, 3, 4, 5, 6}; |
| GLfloat positionData[] = {-1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, |
| 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f}; |
| |
| glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData); |
| |
| GLint positionLocation = glGetAttribLocation(mProgram, "position"); |
| glEnableVertexAttribArray(positionLocation); |
| glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); |
| |
| glUseProgram(mProgram); |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 6); |
| |
| std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight(), 0); |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RED_INTEGER, GL_INT, |
| &pixelBuffer[0]); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| for (unsigned int triIndex = 0; triIndex < 4; ++triIndex) |
| { |
| GLfloat sumX = positionData[triIndex * 2 + 0] + positionData[triIndex * 2 + 2] + |
| positionData[triIndex * 2 + 4]; |
| GLfloat sumY = positionData[triIndex * 2 + 1] + positionData[triIndex * 2 + 3] + |
| positionData[triIndex * 2 + 5]; |
| |
| float centerX = sumX / 3.0f * 0.5f + 0.5f; |
| float centerY = sumY / 3.0f * 0.5f + 0.5f; |
| unsigned int pixelX = |
| static_cast<unsigned int>(centerX * static_cast<GLfloat>(getWindowWidth())); |
| unsigned int pixelY = |
| static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight())); |
| unsigned int pixelIndex = pixelY * getWindowWidth() + pixelX; |
| |
| unsigned int provokingVertexIndex = triIndex + 2; |
| |
| EXPECT_EQ(vertexData[provokingVertexIndex], pixelBuffer[pixelIndex]); |
| } |
| } |
| |
| // Test drawing an indexed triangle strip with flat shading and primitive restart. |
| TEST_P(ProvokingVertexTest, FlatTriStripPrimitiveRestart) |
| { |
| // TODO(jmadill): Implement on the D3D back-end. |
| if (IsD3D11()) |
| { |
| std::cout << "Test disabled on D3D11." << std::endl; |
| return; |
| } |
| |
| GLint indexData[] = {0, 1, 2, -1, 1, 2, 3, 4, -1, 3, 4, 5}; |
| GLint vertexData[] = {1, 2, 3, 4, 5, 6}; |
| GLfloat positionData[] = {-1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, |
| 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f}; |
| |
| glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData); |
| |
| GLint positionLocation = glGetAttribLocation(mProgram, "position"); |
| glEnableVertexAttribArray(positionLocation); |
| glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); |
| |
| glDisable(GL_CULL_FACE); |
| glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| glUseProgram(mProgram); |
| glDrawElements(GL_TRIANGLE_STRIP, 12, GL_UNSIGNED_INT, indexData); |
| |
| std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight(), 0); |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RED_INTEGER, GL_INT, |
| &pixelBuffer[0]); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // Account for primitive restart when checking the tris. |
| GLint triOffsets[] = {0, 4, 5, 9}; |
| |
| for (unsigned int triIndex = 0; triIndex < 4; ++triIndex) |
| { |
| GLint vertexA = indexData[triOffsets[triIndex] + 0]; |
| GLint vertexB = indexData[triOffsets[triIndex] + 1]; |
| GLint vertexC = indexData[triOffsets[triIndex] + 2]; |
| |
| GLfloat sumX = |
| positionData[vertexA * 2] + positionData[vertexB * 2] + positionData[vertexC * 2]; |
| GLfloat sumY = positionData[vertexA * 2 + 1] + positionData[vertexB * 2 + 1] + |
| positionData[vertexC * 2 + 1]; |
| |
| float centerX = sumX / 3.0f * 0.5f + 0.5f; |
| float centerY = sumY / 3.0f * 0.5f + 0.5f; |
| unsigned int pixelX = |
| static_cast<unsigned int>(centerX * static_cast<GLfloat>(getWindowWidth())); |
| unsigned int pixelY = |
| static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight())); |
| unsigned int pixelIndex = pixelY * getWindowWidth() + pixelX; |
| |
| unsigned int provokingVertexIndex = triIndex + 2; |
| |
| EXPECT_EQ(vertexData[provokingVertexIndex], pixelBuffer[pixelIndex]); |
| } |
| } |
| |
| ANGLE_INSTANTIATE_TEST(ProvokingVertexTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| |
| } // anonymous namespace |