| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // angleutils.h: Common ANGLE utilities. |
| |
| #ifndef COMMON_ANGLEUTILS_H_ |
| #define COMMON_ANGLEUTILS_H_ |
| |
| #include "common/platform.h" |
| |
| #if defined(ANGLE_USE_ABSEIL) |
| # include "absl/container/flat_hash_map.h" |
| #endif // defined(ANGLE_USE_ABSEIL) |
| |
| #if defined(ANGLE_WITH_LSAN) |
| # include <sanitizer/lsan_interface.h> |
| #endif // defined(ANGLE_WITH_LSAN) |
| |
| #include <climits> |
| #include <cstdarg> |
| #include <cstddef> |
| #include <set> |
| #include <sstream> |
| #include <string> |
| #include <unordered_map> |
| #include <vector> |
| |
| // A helper class to disallow copy and assignment operators |
| namespace angle |
| { |
| |
| #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) |
| using Microsoft::WRL::ComPtr; |
| #endif // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) |
| |
| #if defined(ANGLE_USE_ABSEIL) |
| template <typename Key, typename T> |
| using HashMap = absl::flat_hash_map<Key, T>; |
| #else |
| template <typename Key, typename T> |
| using HashMap = std::unordered_map<Key, T>; |
| #endif // defined(ANGLE_USE_ABSEIL) |
| |
| class NonCopyable |
| { |
| protected: |
| constexpr NonCopyable() = default; |
| ~NonCopyable() = default; |
| |
| private: |
| NonCopyable(const NonCopyable &) = delete; |
| void operator=(const NonCopyable &) = delete; |
| }; |
| |
| extern const uintptr_t DirtyPointer; |
| |
| } // namespace angle |
| |
| template <typename T, size_t N> |
| constexpr inline size_t ArraySize(T (&)[N]) |
| { |
| return N; |
| } |
| |
| template <typename T> |
| class WrappedArray final : angle::NonCopyable |
| { |
| public: |
| template <size_t N> |
| constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N) |
| {} |
| |
| constexpr WrappedArray() : mArray(nullptr), mSize(0) {} |
| constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {} |
| |
| WrappedArray(WrappedArray &&other) : WrappedArray() |
| { |
| std::swap(mArray, other.mArray); |
| std::swap(mSize, other.mSize); |
| } |
| |
| ~WrappedArray() {} |
| |
| constexpr const T *get() const { return mArray; } |
| constexpr size_t size() const { return mSize; } |
| |
| private: |
| const T *mArray; |
| size_t mSize; |
| }; |
| |
| template <typename T, unsigned int N> |
| void SafeRelease(T (&resourceBlock)[N]) |
| { |
| for (unsigned int i = 0; i < N; i++) |
| { |
| SafeRelease(resourceBlock[i]); |
| } |
| } |
| |
| template <typename T> |
| void SafeRelease(T &resource) |
| { |
| if (resource) |
| { |
| resource->Release(); |
| resource = nullptr; |
| } |
| } |
| |
| template <typename T> |
| void SafeDelete(T *&resource) |
| { |
| delete resource; |
| resource = nullptr; |
| } |
| |
| template <typename T> |
| void SafeDeleteContainer(T &resource) |
| { |
| for (auto &element : resource) |
| { |
| SafeDelete(element); |
| } |
| resource.clear(); |
| } |
| |
| template <typename T> |
| void SafeDeleteArray(T *&resource) |
| { |
| delete[] resource; |
| resource = nullptr; |
| } |
| |
| // Provide a less-than function for comparing structs |
| // Note: struct memory must be initialized to zero, because of packing gaps |
| template <typename T> |
| inline bool StructLessThan(const T &a, const T &b) |
| { |
| return (memcmp(&a, &b, sizeof(T)) < 0); |
| } |
| |
| // Provide a less-than function for comparing structs |
| // Note: struct memory must be initialized to zero, because of packing gaps |
| template <typename T> |
| inline bool StructEquals(const T &a, const T &b) |
| { |
| return (memcmp(&a, &b, sizeof(T)) == 0); |
| } |
| |
| template <typename T> |
| inline void StructZero(T *obj) |
| { |
| memset(obj, 0, sizeof(T)); |
| } |
| |
| template <typename T> |
| inline bool IsMaskFlagSet(T mask, T flag) |
| { |
| // Handles multibit flags as well |
| return (mask & flag) == flag; |
| } |
| |
| inline const char *MakeStaticString(const std::string &str) |
| { |
| // On the heap so that no destructor runs on application exit. |
| static std::set<std::string> *strings = new std::set<std::string>; |
| std::set<std::string>::iterator it = strings->find(str); |
| if (it != strings->end()) |
| { |
| return it->c_str(); |
| } |
| |
| return strings->insert(str).first->c_str(); |
| } |
| |
| std::string ArrayString(unsigned int i); |
| |
| // Indices are stored in vectors with the outermost index in the back. In the output of the function |
| // the indices are reversed. |
| std::string ArrayIndexString(const std::vector<unsigned int> &indices); |
| |
| inline std::string Str(int i) |
| { |
| std::stringstream strstr; |
| strstr << i; |
| return strstr.str(); |
| } |
| |
| size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char> &buffer); |
| |
| template <typename T> |
| std::string ToString(const T &value) |
| { |
| std::ostringstream o; |
| o << value; |
| return o.str(); |
| } |
| |
| inline bool IsLittleEndian() |
| { |
| constexpr uint32_t kEndiannessTest = 1; |
| const bool isLittleEndian = *reinterpret_cast<const uint8_t *>(&kEndiannessTest) == 1; |
| return isLittleEndian; |
| } |
| |
| // snprintf is not defined with MSVC prior to to msvc14 |
| #if defined(_MSC_VER) && _MSC_VER < 1900 |
| # define snprintf _snprintf |
| #endif |
| |
| #define GL_A1RGB5_ANGLEX 0x6AC5 |
| #define GL_BGRX8_ANGLEX 0x6ABA |
| #define GL_BGR565_ANGLEX 0x6ABB |
| #define GL_BGRA4_ANGLEX 0x6ABC |
| #define GL_BGR5_A1_ANGLEX 0x6ABD |
| #define GL_INT_64_ANGLEX 0x6ABE |
| #define GL_UINT_64_ANGLEX 0x6ABF |
| #define GL_BGRA8_SRGB_ANGLEX 0x6AC0 |
| #define GL_BGR10_A2_ANGLEX 0x6AF9 |
| |
| // These are fake formats used to fit typeless D3D textures that can be bound to EGL pbuffers into |
| // the format system (for extension EGL_ANGLE_d3d_texture_client_buffer): |
| #define GL_RGBA8_TYPELESS_ANGLEX 0x6AC1 |
| #define GL_RGBA8_TYPELESS_SRGB_ANGLEX 0x6AC2 |
| #define GL_BGRA8_TYPELESS_ANGLEX 0x6AC3 |
| #define GL_BGRA8_TYPELESS_SRGB_ANGLEX 0x6AC4 |
| |
| #define GL_R8_SSCALED_ANGLEX 0x6AC6 |
| #define GL_RG8_SSCALED_ANGLEX 0x6AC7 |
| #define GL_RGB8_SSCALED_ANGLEX 0x6AC8 |
| #define GL_RGBA8_SSCALED_ANGLEX 0x6AC9 |
| #define GL_R8_USCALED_ANGLEX 0x6ACA |
| #define GL_RG8_USCALED_ANGLEX 0x6ACB |
| #define GL_RGB8_USCALED_ANGLEX 0x6ACC |
| #define GL_RGBA8_USCALED_ANGLEX 0x6ACD |
| |
| #define GL_R16_SSCALED_ANGLEX 0x6ACE |
| #define GL_RG16_SSCALED_ANGLEX 0x6ACF |
| #define GL_RGB16_SSCALED_ANGLEX 0x6AD0 |
| #define GL_RGBA16_SSCALED_ANGLEX 0x6AD1 |
| #define GL_R16_USCALED_ANGLEX 0x6AD2 |
| #define GL_RG16_USCALED_ANGLEX 0x6AD3 |
| #define GL_RGB16_USCALED_ANGLEX 0x6AD4 |
| #define GL_RGBA16_USCALED_ANGLEX 0x6AD5 |
| |
| #define GL_R32_SSCALED_ANGLEX 0x6AD6 |
| #define GL_RG32_SSCALED_ANGLEX 0x6AD7 |
| #define GL_RGB32_SSCALED_ANGLEX 0x6AD8 |
| #define GL_RGBA32_SSCALED_ANGLEX 0x6AD9 |
| #define GL_R32_USCALED_ANGLEX 0x6ADA |
| #define GL_RG32_USCALED_ANGLEX 0x6ADB |
| #define GL_RGB32_USCALED_ANGLEX 0x6ADC |
| #define GL_RGBA32_USCALED_ANGLEX 0x6ADD |
| |
| #define GL_R32_SNORM_ANGLEX 0x6ADE |
| #define GL_RG32_SNORM_ANGLEX 0x6ADF |
| #define GL_RGB32_SNORM_ANGLEX 0x6AE0 |
| #define GL_RGBA32_SNORM_ANGLEX 0x6AE1 |
| #define GL_R32_UNORM_ANGLEX 0x6AE2 |
| #define GL_RG32_UNORM_ANGLEX 0x6AE3 |
| #define GL_RGB32_UNORM_ANGLEX 0x6AE4 |
| #define GL_RGBA32_UNORM_ANGLEX 0x6AE5 |
| |
| #define GL_R32_FIXED_ANGLEX 0x6AE6 |
| #define GL_RG32_FIXED_ANGLEX 0x6AE7 |
| #define GL_RGB32_FIXED_ANGLEX 0x6AE8 |
| #define GL_RGBA32_FIXED_ANGLEX 0x6AE9 |
| |
| #define GL_RGB10_A2_SINT_ANGLEX 0x6AEA |
| #define GL_RGB10_A2_SNORM_ANGLEX 0x6AEB |
| #define GL_RGB10_A2_SSCALED_ANGLEX 0x6AEC |
| #define GL_RGB10_A2_USCALED_ANGLEX 0x6AED |
| |
| // EXT_texture_type_2_10_10_10_REV |
| #define GL_RGB10_UNORM_ANGLEX 0x6AEE |
| |
| // These are fake formats for OES_vertex_type_10_10_10_2 |
| #define GL_A2_RGB10_UNORM_ANGLEX 0x6AEF |
| #define GL_A2_RGB10_SNORM_ANGLEX 0x6AF0 |
| #define GL_A2_RGB10_USCALED_ANGLEX 0x6AF1 |
| #define GL_A2_RGB10_SSCALED_ANGLEX 0x6AF2 |
| #define GL_X2_RGB10_UINT_ANGLEX 0x6AF3 |
| #define GL_X2_RGB10_SINT_ANGLEX 0x6AF4 |
| #define GL_X2_RGB10_USCALED_ANGLEX 0x6AF5 |
| #define GL_X2_RGB10_SSCALED_ANGLEX 0x6AF6 |
| #define GL_X2_RGB10_UNORM_ANGLEX 0x6AF7 |
| #define GL_X2_RGB10_SNORM_ANGLEX 0x6AF8 |
| |
| // YUV formats |
| #define GL_G8_B8_R8_3PLANE_420_UNORM_ANGLEX 0x6B00 |
| #define GL_G8_B8R8_2PLANE_420_UNORM_ANGLEX 0x6B01 |
| |
| #define ANGLE_CHECK_GL_ALLOC(context, result) \ |
| ANGLE_CHECK(context, result, "Failed to allocate host memory", GL_OUT_OF_MEMORY) |
| |
| #define ANGLE_CHECK_GL_MATH(context, result) \ |
| ANGLE_CHECK(context, result, "Integer overflow.", GL_INVALID_OPERATION) |
| |
| #define ANGLE_GL_UNREACHABLE(context) \ |
| UNREACHABLE(); \ |
| ANGLE_CHECK(context, false, "Unreachable Code.", GL_INVALID_OPERATION) |
| |
| #if defined(ANGLE_WITH_LSAN) |
| # define ANGLE_SCOPED_DISABLE_LSAN() __lsan::ScopedDisabler lsanDisabler |
| #else |
| # define ANGLE_SCOPED_DISABLE_LSAN() |
| #endif |
| |
| // The below inlining code lifted from V8. |
| #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) |
| # define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline)) |
| # define ANGLE_HAS___FORCEINLINE 0 |
| #elif defined(_MSC_VER) |
| # define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0 |
| # define ANGLE_HAS___FORCEINLINE 1 |
| #else |
| # define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0 |
| # define ANGLE_HAS___FORCEINLINE 0 |
| #endif |
| |
| #if defined(NDEBUG) && ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE |
| # define ANGLE_INLINE inline __attribute__((always_inline)) |
| #elif defined(NDEBUG) && ANGLE_HAS___FORCEINLINE |
| # define ANGLE_INLINE __forceinline |
| #else |
| # define ANGLE_INLINE inline |
| #endif |
| |
| #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) |
| # if __has_attribute(noinline) |
| # define ANGLE_NOINLINE __attribute__((noinline)) |
| # else |
| # define ANGLE_NOINLINE |
| # endif |
| #elif defined(_MSC_VER) |
| # define ANGLE_NOINLINE __declspec(noinline) |
| #else |
| # define ANGLE_NOINLINE |
| #endif |
| |
| #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) |
| # if __has_attribute(format) |
| # define ANGLE_FORMAT_PRINTF(fmt, args) __attribute__((format(__printf__, fmt, args))) |
| # else |
| # define ANGLE_FORMAT_PRINTF(fmt, args) |
| # endif |
| #else |
| # define ANGLE_FORMAT_PRINTF(fmt, args) |
| #endif |
| |
| // Format messes up the # inside the macro. |
| // clang-format off |
| #ifndef ANGLE_STRINGIFY |
| # define ANGLE_STRINGIFY(x) #x |
| #endif |
| // clang-format on |
| |
| #ifndef ANGLE_MACRO_STRINGIFY |
| # define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x) |
| #endif |
| |
| // Detect support for C++17 [[nodiscard]] |
| #if !defined(__has_cpp_attribute) |
| # define __has_cpp_attribute(name) 0 |
| #endif // !defined(__has_cpp_attribute) |
| |
| #if __has_cpp_attribute(nodiscard) |
| # define ANGLE_NO_DISCARD [[nodiscard]] |
| #else |
| # define ANGLE_NO_DISCARD |
| #endif // __has_cpp_attribute(nodiscard) |
| |
| #if __has_cpp_attribute(maybe_unused) |
| # define ANGLE_MAYBE_UNUSED [[maybe_unused]] |
| #else |
| # define ANGLE_MAYBE_UNUSED |
| #endif // __has_cpp_attribute(maybe_unused) |
| |
| #if __has_cpp_attribute(require_constant_initialization) |
| # define ANGLE_REQUIRE_CONSTANT_INIT [[require_constant_initialization]] |
| #else |
| # define ANGLE_REQUIRE_CONSTANT_INIT |
| #endif // __has_cpp_attribute(require_constant_initialization) |
| |
| #endif // COMMON_ANGLEUTILS_H_ |