Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index 909de67..a9db834 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -13,14 +13,22 @@
#include <string>
#include <set>
-#include "libGLESv2/Shader.h"
-#include "libGLESv2/Context.h"
+#include "common/angleutils.h"
+#include "common/RefCountObject.h"
+#include "libGLESv2/Constants.h"
+
+namespace rx
+{
+class Renderer;
+}
namespace gl
{
class ResourceManager;
class FragmentShader;
class VertexShader;
+class ProgramBinary;
+class Shader;
extern const char * const g_fakepath;