Remove a lot of unnecessary include files and break include chains.

This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.

TRAC #22518

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index 909de67..a9db834 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -13,14 +13,22 @@
 #include <string>
 #include <set>
 
-#include "libGLESv2/Shader.h"
-#include "libGLESv2/Context.h"
+#include "common/angleutils.h"
+#include "common/RefCountObject.h"
+#include "libGLESv2/Constants.h"
+
+namespace rx
+{
+class Renderer;
+}
 
 namespace gl
 {
 class ResourceManager;
 class FragmentShader;
 class VertexShader;
+class ProgramBinary;
+class Shader;
 
 extern const char * const g_fakepath;