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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.comea7c3452012-06-05 19:51:40 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_H_
11#define LIBGLESV2_PROGRAM_H_
12
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013#include <string>
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000014#include <set>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015
daniel@transgaming.com85423182010-04-22 13:35:27 +000016#include "libGLESv2/Shader.h"
daniel@transgaming.come6842292010-04-20 18:52:50 +000017#include "libGLESv2/Context.h"
18
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019namespace gl
20{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000021class ResourceManager;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022class FragmentShader;
23class VertexShader;
24
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000025extern const char * const g_fakepath;
26
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000027class AttributeBindings
28{
29 public:
30 AttributeBindings();
31 ~AttributeBindings();
32
33 void bindAttributeLocation(GLuint index, const char *name);
34 int getAttributeBinding(const std::string &name) const;
35
36 private:
37 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
38};
39
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000040class InfoLog
41{
42 public:
43 InfoLog();
44 ~InfoLog();
45
46 int getLength() const;
47 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog);
48
49 void appendSanitized(const char *message);
50 void append(const char *info, ...);
51 void reset();
52 private:
53 DISALLOW_COPY_AND_ASSIGN(InfoLog);
54 char *mInfoLog;
55};
56
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000057class Program
58{
59 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +000060 Program(rx::Renderer *renderer, ResourceManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000061
62 ~Program();
63
64 bool attachShader(Shader *shader);
65 bool detachShader(Shader *shader);
66 int getAttachedShadersCount() const;
67
68 void bindAttributeLocation(GLuint index, const char *name);
69
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +000070 bool link();
daniel@transgaming.com716056c2012-07-24 18:38:59 +000071 bool isLinked();
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +000072 bool setProgramBinary(const void *binary, GLsizei length);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000073 ProgramBinary *getProgramBinary();
74
75 int getInfoLogLength() const;
76 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
77 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
78
79 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
80 GLint getActiveAttributeCount();
81 GLint getActiveAttributeMaxLength();
82
83 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
84 GLint getActiveUniformCount();
85 GLint getActiveUniformMaxLength();
86
87 void addRef();
88 void release();
89 unsigned int getRefCount() const;
90 void flagForDeletion();
91 bool isFlaggedForDeletion() const;
92
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000093 void validate();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000094 bool isValidated() const;
95
apatrick@chromium.org90080e32012-07-09 22:15:33 +000096 GLint getProgramBinaryLength() const;
97
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000098 private:
99 DISALLOW_COPY_AND_ASSIGN(Program);
100
101 void unlink(bool destroy = false);
102
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000103 FragmentShader *mFragmentShader;
104 VertexShader *mVertexShader;
105
106 AttributeBindings mAttributeBindings;
107
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000108 BindingPointer<ProgramBinary> mProgramBinary;
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000109 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000110 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000111
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000112 unsigned int mRefCount;
113
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000114 ResourceManager *mResourceManager;
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000115 rx::Renderer *mRenderer;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000116 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000117
118 InfoLog mInfoLog;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000119};
120}
121
122#endif // LIBGLESV2_PROGRAM_H_