| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // VertexArrayVk.cpp: |
| // Implements the class methods for VertexArrayVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/VertexArrayVk.h" |
| |
| #include "common/debug.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/vulkan/BufferVk.h" |
| #include "libANGLE/renderer/vulkan/CommandGraph.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/vk_format_utils.h" |
| |
| namespace rx |
| { |
| namespace |
| { |
| constexpr size_t kDynamicVertexDataSize = 1024 * 1024; |
| constexpr size_t kDynamicIndexDataSize = 1024 * 8; |
| } // anonymous namespace |
| |
| VertexArrayVk::VertexArrayVk(const gl::VertexArrayState &state, RendererVk *renderer) |
| : VertexArrayImpl(state), |
| mCurrentArrayBufferHandles{}, |
| mCurrentArrayBufferOffsets{}, |
| mCurrentArrayBufferResources{}, |
| mCurrentElementArrayBufferHandle(VK_NULL_HANDLE), |
| mCurrentElementArrayBufferOffset(0), |
| mCurrentElementArrayBufferResource(nullptr), |
| mDynamicVertexData(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, kDynamicVertexDataSize), |
| mDynamicIndexData(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, kDynamicIndexDataSize), |
| mLineLoopHelper(renderer), |
| mDirtyLineLoopTranslation(true), |
| mVertexBuffersDirty(false), |
| mIndexBufferDirty(false) |
| { |
| mCurrentArrayBufferHandles.fill(VK_NULL_HANDLE); |
| mCurrentArrayBufferOffsets.fill(0); |
| mCurrentArrayBufferResources.fill(nullptr); |
| |
| mPackedInputBindings.fill({0, 0}); |
| mPackedInputAttributes.fill({0, 0, 0}); |
| |
| mDynamicVertexData.init(1, renderer); |
| mDynamicIndexData.init(1, renderer); |
| } |
| |
| VertexArrayVk::~VertexArrayVk() |
| { |
| } |
| |
| void VertexArrayVk::destroy(const gl::Context *context) |
| { |
| VkDevice device = vk::GetImpl(context)->getRenderer()->getDevice(); |
| mDynamicVertexData.destroy(device); |
| mDynamicIndexData.destroy(device); |
| mLineLoopHelper.destroy(device); |
| } |
| |
| gl::Error VertexArrayVk::streamVertexData(RendererVk *renderer, |
| const gl::AttributesMask &attribsToStream, |
| const gl::DrawCallParams &drawCallParams) |
| { |
| ASSERT(!attribsToStream.none()); |
| |
| const auto &attribs = mState.getVertexAttributes(); |
| const auto &bindings = mState.getVertexBindings(); |
| |
| const size_t lastVertex = drawCallParams.firstVertex() + drawCallParams.vertexCount(); |
| |
| // TODO(fjhenigman): When we have a bunch of interleaved attributes, they end up |
| // un-interleaved, wasting space and copying time. Consider improving on that. |
| for (size_t attribIndex : attribsToStream) |
| { |
| const gl::VertexAttribute &attrib = attribs[attribIndex]; |
| const gl::VertexBinding &binding = bindings[attrib.bindingIndex]; |
| ASSERT(attrib.enabled && binding.getBuffer().get() == nullptr); |
| |
| // TODO(fjhenigman): Work with more formats than just GL_FLOAT. |
| if (attrib.type != GL_FLOAT) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| // Only [firstVertex, lastVertex] is needed by the upcoming draw so that |
| // is all we copy, but we allocate space for [0, lastVertex] so indexing |
| // will work. If we don't start at zero all the indices will be off. |
| // TODO(fjhenigman): See if we can account for indices being off by adjusting |
| // the offset, thus avoiding wasted memory. |
| const size_t firstByte = drawCallParams.firstVertex() * binding.getStride(); |
| const size_t lastByte = |
| lastVertex * binding.getStride() + gl::ComputeVertexAttributeTypeSize(attrib); |
| uint8_t *dst = nullptr; |
| uint32_t offset = 0; |
| ANGLE_TRY(mDynamicVertexData.allocate( |
| renderer, lastByte, &dst, &mCurrentArrayBufferHandles[attribIndex], &offset, nullptr)); |
| mCurrentArrayBufferOffsets[attribIndex] = static_cast<VkDeviceSize>(offset); |
| memcpy(dst + firstByte, static_cast<const uint8_t *>(attrib.pointer) + firstByte, |
| lastByte - firstByte); |
| } |
| |
| ANGLE_TRY(mDynamicVertexData.flush(renderer->getDevice())); |
| mDynamicVertexData.releaseRetainedBuffers(renderer); |
| return gl::NoError(); |
| } |
| |
| gl::Error VertexArrayVk::streamIndexData(RendererVk *renderer, |
| const gl::DrawCallParams &drawCallParams) |
| { |
| ASSERT(!mState.getElementArrayBuffer().get()); |
| |
| uint32_t offset = 0; |
| |
| const GLsizei amount = sizeof(GLushort) * drawCallParams.indexCount(); |
| GLubyte *dst = nullptr; |
| |
| ANGLE_TRY(mDynamicIndexData.allocate(renderer, amount, &dst, &mCurrentElementArrayBufferHandle, |
| &offset, nullptr)); |
| if (drawCallParams.type() == GL_UNSIGNED_BYTE) |
| { |
| // Unsigned bytes don't have direct support in Vulkan so we have to expand the |
| // memory to a GLushort. |
| const GLubyte *in = static_cast<const GLubyte *>(drawCallParams.indices()); |
| GLushort *expandedDst = reinterpret_cast<GLushort *>(dst); |
| for (GLsizei index = 0; index < drawCallParams.indexCount(); index++) |
| { |
| expandedDst[index] = static_cast<GLushort>(in[index]); |
| } |
| } |
| else |
| { |
| memcpy(dst, drawCallParams.indices(), amount); |
| } |
| ANGLE_TRY(mDynamicIndexData.flush(renderer->getDevice())); |
| mDynamicIndexData.releaseRetainedBuffers(renderer); |
| mCurrentElementArrayBufferOffset = offset; |
| return gl::NoError(); |
| } |
| |
| #define ANGLE_VERTEX_DIRTY_ATTRIB_FUNC(INDEX) \ |
| case gl::VertexArray::DIRTY_BIT_ATTRIB_0 + INDEX: \ |
| syncDirtyAttrib(attribs[INDEX], bindings[attribs[INDEX].bindingIndex], INDEX); \ |
| invalidatePipeline = true; \ |
| break; |
| |
| #define ANGLE_VERTEX_DIRTY_BINDING_FUNC(INDEX) \ |
| case gl::VertexArray::DIRTY_BIT_BINDING_0 + INDEX: \ |
| syncDirtyAttrib(attribs[INDEX], bindings[attribs[INDEX].bindingIndex], INDEX); \ |
| invalidatePipeline = true; \ |
| break; |
| |
| #define ANGLE_VERTEX_DIRTY_BUFFER_DATA_FUNC(INDEX) \ |
| case gl::VertexArray::DIRTY_BIT_BUFFER_DATA_0 + INDEX: \ |
| break; |
| |
| gl::Error VertexArrayVk::syncState(const gl::Context *context, |
| const gl::VertexArray::DirtyBits &dirtyBits, |
| const gl::VertexArray::DirtyAttribBitsArray &attribBits, |
| const gl::VertexArray::DirtyBindingBitsArray &bindingBits) |
| { |
| ASSERT(dirtyBits.any()); |
| |
| bool invalidatePipeline = false; |
| |
| // Invalidate current pipeline. |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| // Rebuild current attribute buffers cache. This will fail horribly if the buffer changes. |
| // TODO(jmadill): Handle buffer storage changes. |
| const auto &attribs = mState.getVertexAttributes(); |
| const auto &bindings = mState.getVertexBindings(); |
| |
| for (size_t dirtyBit : dirtyBits) |
| { |
| switch (dirtyBit) |
| { |
| case gl::VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER: |
| { |
| gl::Buffer *bufferGL = mState.getElementArrayBuffer().get(); |
| if (bufferGL) |
| { |
| BufferVk *bufferVk = vk::GetImpl(bufferGL); |
| mCurrentElementArrayBufferResource = bufferVk; |
| mCurrentElementArrayBufferHandle = bufferVk->getVkBuffer().getHandle(); |
| mCurrentElementArrayBufferOffset = 0; |
| } |
| else |
| { |
| mCurrentElementArrayBufferResource = nullptr; |
| mCurrentElementArrayBufferHandle = VK_NULL_HANDLE; |
| mCurrentElementArrayBufferOffset = 0; |
| } |
| mIndexBufferDirty = true; |
| mDirtyLineLoopTranslation = true; |
| break; |
| } |
| |
| case gl::VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER_DATA: |
| mLineLoopBufferFirstIndex.reset(); |
| mLineLoopBufferLastIndex.reset(); |
| mDirtyLineLoopTranslation = true; |
| break; |
| |
| ANGLE_VERTEX_INDEX_CASES(ANGLE_VERTEX_DIRTY_ATTRIB_FUNC); |
| ANGLE_VERTEX_INDEX_CASES(ANGLE_VERTEX_DIRTY_BINDING_FUNC); |
| ANGLE_VERTEX_INDEX_CASES(ANGLE_VERTEX_DIRTY_BUFFER_DATA_FUNC); |
| |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| if (invalidatePipeline) |
| { |
| mVertexBuffersDirty = true; |
| contextVk->invalidateCurrentPipeline(); |
| } |
| |
| return gl::NoError(); |
| } |
| |
| void VertexArrayVk::syncDirtyAttrib(const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding, |
| size_t attribIndex) |
| { |
| // Invalidate the input description for pipelines. |
| mDirtyPackedInputs.set(attribIndex); |
| |
| if (attrib.enabled) |
| { |
| gl::Buffer *bufferGL = binding.getBuffer().get(); |
| |
| if (bufferGL) |
| { |
| BufferVk *bufferVk = vk::GetImpl(bufferGL); |
| mCurrentArrayBufferResources[attribIndex] = bufferVk; |
| mCurrentArrayBufferHandles[attribIndex] = bufferVk->getVkBuffer().getHandle(); |
| } |
| else |
| { |
| mCurrentArrayBufferResources[attribIndex] = nullptr; |
| mCurrentArrayBufferHandles[attribIndex] = VK_NULL_HANDLE; |
| } |
| // TODO(jmadill): Offset handling. Assume zero for now. |
| mCurrentArrayBufferOffsets[attribIndex] = 0; |
| } |
| else |
| { |
| UNIMPLEMENTED(); |
| } |
| } |
| |
| const gl::AttribArray<VkBuffer> &VertexArrayVk::getCurrentArrayBufferHandles() const |
| { |
| return mCurrentArrayBufferHandles; |
| } |
| |
| const gl::AttribArray<VkDeviceSize> &VertexArrayVk::getCurrentArrayBufferOffsets() const |
| { |
| return mCurrentArrayBufferOffsets; |
| } |
| |
| void VertexArrayVk::updateArrayBufferReadDependencies(vk::CommandGraphNode *readingNode, |
| const gl::AttributesMask &activeAttribsMask, |
| Serial serial) |
| { |
| // Handle the bound array buffers. |
| for (size_t attribIndex : activeAttribsMask) |
| { |
| if (mCurrentArrayBufferResources[attribIndex]) |
| mCurrentArrayBufferResources[attribIndex]->onReadResource(readingNode, serial); |
| } |
| } |
| |
| void VertexArrayVk::updateElementArrayBufferReadDependency(vk::CommandGraphNode *readingNode, |
| Serial serial) |
| { |
| // Handle the bound element array buffer. |
| if (mCurrentElementArrayBufferResource) |
| { |
| mCurrentElementArrayBufferResource->onReadResource(readingNode, serial); |
| } |
| } |
| |
| void VertexArrayVk::getPackedInputDescriptions(vk::PipelineDesc *pipelineDesc) |
| { |
| updatePackedInputDescriptions(); |
| pipelineDesc->updateVertexInputInfo(mPackedInputBindings, mPackedInputAttributes); |
| } |
| |
| void VertexArrayVk::updatePackedInputDescriptions() |
| { |
| if (!mDirtyPackedInputs.any()) |
| { |
| return; |
| } |
| |
| const auto &attribs = mState.getVertexAttributes(); |
| const auto &bindings = mState.getVertexBindings(); |
| |
| for (auto attribIndex : mDirtyPackedInputs) |
| { |
| const auto &attrib = attribs[attribIndex]; |
| const auto &binding = bindings[attrib.bindingIndex]; |
| if (attrib.enabled) |
| { |
| updatePackedInputInfo(static_cast<uint32_t>(attribIndex), binding, attrib); |
| } |
| else |
| { |
| UNIMPLEMENTED(); |
| } |
| } |
| |
| mDirtyPackedInputs.reset(); |
| } |
| |
| void VertexArrayVk::updatePackedInputInfo(uint32_t attribIndex, |
| const gl::VertexBinding &binding, |
| const gl::VertexAttribute &attrib) |
| { |
| vk::PackedVertexInputBindingDesc &bindingDesc = mPackedInputBindings[attribIndex]; |
| |
| size_t attribSize = gl::ComputeVertexAttributeTypeSize(attrib); |
| ASSERT(attribSize <= std::numeric_limits<uint16_t>::max()); |
| |
| bindingDesc.stride = static_cast<uint16_t>(binding.getStride()); |
| bindingDesc.inputRate = static_cast<uint16_t>( |
| binding.getDivisor() > 0 ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX); |
| |
| gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib); |
| VkFormat vkFormat = vk::GetNativeVertexFormat(vertexFormatType); |
| ASSERT(vkFormat <= std::numeric_limits<uint16_t>::max()); |
| |
| vk::PackedVertexInputAttributeDesc &attribDesc = mPackedInputAttributes[attribIndex]; |
| attribDesc.format = static_cast<uint16_t>(vkFormat); |
| attribDesc.location = static_cast<uint16_t>(attribIndex); |
| attribDesc.offset = static_cast<uint32_t>(ComputeVertexAttributeOffset(attrib, binding)); |
| } |
| |
| gl::Error VertexArrayVk::drawArrays(const gl::Context *context, |
| RendererVk *renderer, |
| const gl::DrawCallParams &drawCallParams, |
| vk::CommandGraphNode *drawNode, |
| bool newCommandBuffer) |
| { |
| vk::CommandBuffer *commandBuffer = drawNode->getInsideRenderPassCommands(); |
| ASSERT(commandBuffer->valid()); |
| |
| ANGLE_TRY(onDraw(context, renderer, drawCallParams, drawNode, newCommandBuffer)); |
| |
| // Note: Vertex indexes can be arbitrarily large. |
| uint32_t clampedVertexCount = drawCallParams.getClampedVertexCount<uint32_t>(); |
| |
| if (drawCallParams.mode() != gl::PrimitiveMode::LineLoop) |
| { |
| commandBuffer->draw(clampedVertexCount, 1, drawCallParams.firstVertex(), 0); |
| return gl::NoError(); |
| } |
| |
| // Handle GL_LINE_LOOP drawArrays. |
| size_t lastVertex = static_cast<size_t>(drawCallParams.firstVertex() + clampedVertexCount); |
| if (!mLineLoopBufferFirstIndex.valid() || !mLineLoopBufferLastIndex.valid() || |
| mLineLoopBufferFirstIndex != drawCallParams.firstVertex() || |
| mLineLoopBufferLastIndex != lastVertex) |
| { |
| ANGLE_TRY(mLineLoopHelper.getIndexBufferForDrawArrays(renderer, drawCallParams, |
| &mCurrentElementArrayBufferHandle, |
| &mCurrentElementArrayBufferOffset)); |
| |
| mLineLoopBufferFirstIndex = drawCallParams.firstVertex(); |
| mLineLoopBufferLastIndex = lastVertex; |
| } |
| |
| commandBuffer->bindIndexBuffer(mCurrentElementArrayBufferHandle, |
| mCurrentElementArrayBufferOffset, VK_INDEX_TYPE_UINT32); |
| |
| vk::LineLoopHelper::Draw(clampedVertexCount, commandBuffer); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error VertexArrayVk::drawElements(const gl::Context *context, |
| RendererVk *renderer, |
| const gl::DrawCallParams &drawCallParams, |
| vk::CommandGraphNode *drawNode, |
| bool newCommandBuffer) |
| { |
| vk::CommandBuffer *commandBuffer = drawNode->getInsideRenderPassCommands(); |
| ASSERT(commandBuffer->valid()); |
| |
| if (drawCallParams.mode() != gl::PrimitiveMode::LineLoop) |
| { |
| ANGLE_TRY(onIndexedDraw(context, renderer, drawCallParams, drawNode, newCommandBuffer)); |
| commandBuffer->drawIndexed(drawCallParams.indexCount(), 1, 0, 0, 0); |
| return gl::NoError(); |
| } |
| |
| // Handle GL_LINE_LOOP drawElements. |
| if (mDirtyLineLoopTranslation) |
| { |
| gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer().get(); |
| VkIndexType indexType = gl_vk::GetIndexType(drawCallParams.type()); |
| |
| if (!elementArrayBuffer) |
| { |
| ANGLE_TRY(mLineLoopHelper.getIndexBufferForClientElementArray( |
| renderer, drawCallParams.indices(), indexType, drawCallParams.indexCount(), |
| &mCurrentElementArrayBufferHandle, &mCurrentElementArrayBufferOffset)); |
| } |
| else |
| { |
| // When using an element array buffer, 'indices' is an offset to the first element. |
| intptr_t offset = reinterpret_cast<intptr_t>(drawCallParams.indices()); |
| BufferVk *elementArrayBufferVk = vk::GetImpl(elementArrayBuffer); |
| ANGLE_TRY(mLineLoopHelper.getIndexBufferForElementArrayBuffer( |
| renderer, elementArrayBufferVk, indexType, drawCallParams.indexCount(), offset, |
| &mCurrentElementArrayBufferHandle, &mCurrentElementArrayBufferOffset)); |
| } |
| } |
| |
| ANGLE_TRY(onIndexedDraw(context, renderer, drawCallParams, drawNode, newCommandBuffer)); |
| vk::LineLoopHelper::Draw(drawCallParams.indexCount(), commandBuffer); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error VertexArrayVk::onDraw(const gl::Context *context, |
| RendererVk *renderer, |
| const gl::DrawCallParams &drawCallParams, |
| vk::CommandGraphNode *drawNode, |
| bool newCommandBuffer) |
| { |
| const gl::State &state = context->getGLState(); |
| const gl::Program *programGL = state.getProgram(); |
| const gl::AttributesMask &clientAttribs = mState.getEnabledClientMemoryAttribsMask(); |
| const gl::AttributesMask &activeAttribs = programGL->getActiveAttribLocationsMask(); |
| uint32_t maxAttrib = programGL->getState().getMaxActiveAttribLocation(); |
| |
| if (clientAttribs.any()) |
| { |
| const gl::AttributesMask &attribsToStream = (clientAttribs & activeAttribs); |
| if (attribsToStream.any()) |
| { |
| ANGLE_TRY(drawCallParams.ensureIndexRangeResolved(context)); |
| ANGLE_TRY(streamVertexData(renderer, attribsToStream, drawCallParams)); |
| vk::CommandBuffer *commandBuffer = drawNode->getInsideRenderPassCommands(); |
| commandBuffer->bindVertexBuffers(0, maxAttrib, mCurrentArrayBufferHandles.data(), |
| mCurrentArrayBufferOffsets.data()); |
| } |
| } |
| else if (mVertexBuffersDirty || newCommandBuffer) |
| { |
| if (maxAttrib > 0) |
| { |
| vk::CommandBuffer *commandBuffer = drawNode->getInsideRenderPassCommands(); |
| commandBuffer->bindVertexBuffers(0, maxAttrib, mCurrentArrayBufferHandles.data(), |
| mCurrentArrayBufferOffsets.data()); |
| updateArrayBufferReadDependencies(drawNode, activeAttribs, |
| renderer->getCurrentQueueSerial()); |
| } |
| |
| mVertexBuffersDirty = false; |
| |
| // This forces the binding to happen if we follow a drawElement call from a drawArrays call. |
| mIndexBufferDirty = true; |
| |
| // If we've had a drawElements call with a line loop before, we want to make sure this is |
| // invalidated the next time drawElements is called since we use the same index buffer for |
| // both calls. |
| mDirtyLineLoopTranslation = true; |
| } |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error VertexArrayVk::onIndexedDraw(const gl::Context *context, |
| RendererVk *renderer, |
| const gl::DrawCallParams &drawCallParams, |
| vk::CommandGraphNode *drawNode, |
| bool newCommandBuffer) |
| { |
| ANGLE_TRY(onDraw(context, renderer, drawCallParams, drawNode, newCommandBuffer)); |
| |
| if (!mState.getElementArrayBuffer().get() && |
| drawCallParams.mode() != gl::PrimitiveMode::LineLoop) |
| { |
| ANGLE_TRY(drawCallParams.ensureIndexRangeResolved(context)); |
| ANGLE_TRY(streamIndexData(renderer, drawCallParams)); |
| vk::CommandBuffer *commandBuffer = drawNode->getInsideRenderPassCommands(); |
| commandBuffer->bindIndexBuffer(mCurrentElementArrayBufferHandle, |
| mCurrentElementArrayBufferOffset, |
| gl_vk::GetIndexType(drawCallParams.type())); |
| } |
| else if (mIndexBufferDirty || newCommandBuffer) |
| { |
| if (drawCallParams.type() == GL_UNSIGNED_BYTE) |
| { |
| // TODO(fjhenigman): Index format translation. |
| UNIMPLEMENTED(); |
| return gl::InternalError() |
| << "Unsigned byte translation is not implemented for indices in a buffer object"; |
| } |
| |
| vk::CommandBuffer *commandBuffer = drawNode->getInsideRenderPassCommands(); |
| commandBuffer->bindIndexBuffer(mCurrentElementArrayBufferHandle, |
| mCurrentElementArrayBufferOffset, |
| gl_vk::GetIndexType(drawCallParams.type())); |
| updateElementArrayBufferReadDependency(drawNode, renderer->getCurrentQueueSerial()); |
| mIndexBufferDirty = false; |
| |
| // If we've had a drawArrays call with a line loop before, we want to make sure this is |
| // invalidated the next time drawArrays is called since we use the same index buffer for |
| // both calls. |
| mLineLoopBufferFirstIndex.reset(); |
| mLineLoopBufferLastIndex.reset(); |
| } |
| |
| return gl::NoError(); |
| } |
| } // namespace rx |