| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef SAMPLE_UTIL_SHADER_UTILS_H |
| #define SAMPLE_UTIL_SHADER_UTILS_H |
| |
| #define GL_GLEXT_PROTOTYPES |
| |
| #include <GLES3/gl3.h> |
| #include <GLES3/gl3ext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <string> |
| |
| #define SHADER_SOURCE(...) #__VA_ARGS__ |
| |
| GLuint CompileShader(GLenum type, const std::string &source); |
| GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath); |
| |
| GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource); |
| GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath); |
| |
| #endif // SAMPLE_UTIL_SHADER_UTILS_H |