blob: f9daad43442d869c37c4789a0c24ff87fd5b8b78 [file] [log] [blame]
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
// Symbol table for parsing. Most functionaliy and main ideas
// are documented in the header file.
//
#if defined(_MSC_VER)
#pragma warning(disable: 4718)
#endif
#include "compiler/SymbolTable.h"
#include <stdio.h>
#include <algorithm>
#include <climits>
int TSymbolTableLevel::uniqueId = 0;
TType::TType(const TPublicType &p) :
type(p.type), precision(p.precision), qualifier(p.qualifier), primarySize(p.primarySize), secondarySize(p.secondarySize), array(p.array), layoutQualifier(p.layoutQualifier), arraySize(p.arraySize),
interfaceBlock(0), structure(0)
{
if (p.userDef) {
structure = p.userDef->getStruct();
}
}
//
// Recursively generate mangled names.
//
TString TType::buildMangledName() const
{
TString mangledName;
if (isMatrix())
mangledName += 'm';
else if (isVector())
mangledName += 'v';
switch (type)
{
case EbtFloat: mangledName += 'f'; break;
case EbtInt: mangledName += 'i'; break;
case EbtUInt: mangledName += 'u'; break;
case EbtBool: mangledName += 'b'; break;
case EbtSampler2D: mangledName += "s2"; break;
case EbtSampler3D: mangledName += "s3"; break;
case EbtSamplerCube: mangledName += "sC"; break;
case EbtSampler2DArray: mangledName += "s2a"; break;
case EbtISampler2D: mangledName += "is2"; break;
case EbtISampler3D: mangledName += "is3"; break;
case EbtISamplerCube: mangledName += "isC"; break;
case EbtISampler2DArray: mangledName += "is2a"; break;
case EbtUSampler2D: mangledName += "us2"; break;
case EbtUSampler3D: mangledName += "us3"; break;
case EbtUSamplerCube: mangledName += "usC"; break;
case EbtUSampler2DArray: mangledName += "us2a"; break;
case EbtSampler2DShadow: mangledName += "s2s"; break;
case EbtSamplerCubeShadow: mangledName += "sCs"; break;
case EbtSampler2DArrayShadow: mangledName += "s2as"; break;
case EbtStruct: mangledName += structure->mangledName(); break;
case EbtInterfaceBlock: mangledName += interfaceBlock->mangledName(); break;
default: UNREACHABLE();
}
if (isMatrix())
{
mangledName += static_cast<char>('0' + getCols());
mangledName += static_cast<char>('x');
mangledName += static_cast<char>('0' + getRows());
}
else
{
mangledName += static_cast<char>('0' + getNominalSize());
}
if (isArray()) {
char buf[20];
snprintf(buf, sizeof(buf), "%d", arraySize);
mangledName += '[';
mangledName += buf;
mangledName += ']';
}
return mangledName;
}
size_t TType::getObjectSize() const
{
size_t totalSize;
if (getBasicType() == EbtStruct)
totalSize = structure->objectSize();
else
totalSize = primarySize * secondarySize;
if (isArray()) {
size_t arraySize = getArraySize();
if (arraySize > INT_MAX / totalSize)
totalSize = INT_MAX;
else
totalSize *= arraySize;
}
return totalSize;
}
bool TStructure::containsArrays() const
{
for (size_t i = 0; i < mFields->size(); ++i) {
const TType* fieldType = (*mFields)[i]->type();
if (fieldType->isArray() || fieldType->isStructureContainingArrays())
return true;
}
return false;
}
TString TFieldListCollection::buildMangledName() const
{
TString mangledName(mangledNamePrefix());
mangledName += *mName;
for (size_t i = 0; i < mFields->size(); ++i) {
mangledName += '-';
mangledName += (*mFields)[i]->type()->getMangledName();
}
return mangledName;
}
size_t TFieldListCollection::calculateObjectSize() const
{
size_t size = 0;
for (size_t i = 0; i < mFields->size(); ++i) {
size_t fieldSize = (*mFields)[i]->type()->getObjectSize();
if (fieldSize > INT_MAX - size)
size = INT_MAX;
else
size += fieldSize;
}
return size;
}
int TStructure::calculateDeepestNesting() const
{
int maxNesting = 0;
for (size_t i = 0; i < mFields->size(); ++i) {
maxNesting = std::max(maxNesting, (*mFields)[i]->type()->getDeepestStructNesting());
}
return 1 + maxNesting;
}
//
// Functions have buried pointers to delete.
//
TFunction::~TFunction()
{
for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
delete (*i).type;
}
//
// Symbol table levels are a map of pointers to symbols that have to be deleted.
//
TSymbolTableLevel::~TSymbolTableLevel()
{
for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
delete (*it).second;
}
//
// Change all function entries in the table with the non-mangled name
// to be related to the provided built-in operation. This is a low
// performance operation, and only intended for symbol tables that
// live across a large number of compiles.
//
void TSymbolTableLevel::relateToOperator(const char* name, TOperator op)
{
tLevel::iterator it;
for (it = level.begin(); it != level.end(); ++it) {
if ((*it).second->isFunction()) {
TFunction* function = static_cast<TFunction*>((*it).second);
if (function->getName() == name)
function->relateToOperator(op);
}
}
}
//
// Change all function entries in the table with the non-mangled name
// to be related to the provided built-in extension. This is a low
// performance operation, and only intended for symbol tables that
// live across a large number of compiles.
//
void TSymbolTableLevel::relateToExtension(const char* name, const TString& ext)
{
for (tLevel::iterator it = level.begin(); it != level.end(); ++it) {
TSymbol* symbol = it->second;
if (symbol->getName() == name) {
symbol->relateToExtension(ext);
}
}
}
TSymbol::TSymbol(const TSymbol& copyOf)
{
name = NewPoolTString(copyOf.name->c_str());
uniqueId = copyOf.uniqueId;
}
TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope)
{
int level = currentLevel();
TSymbol *symbol;
do
{
if (level == ESSL3_BUILTINS && shaderVersion != 300) level--;
if (level == ESSL1_BUILTINS && shaderVersion != 100) level--;
symbol = table[level]->find(name);
}
while (symbol == 0 && --level >= 0);
if (builtIn)
*builtIn = (level <= LAST_BUILTIN_LEVEL);
if (sameScope)
*sameScope = (level == currentLevel());
return symbol;
}
TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion)
{
for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
{
if (level == ESSL3_BUILTINS && shaderVersion != 300) level--;
if (level == ESSL1_BUILTINS && shaderVersion != 100) level--;
TSymbol *symbol = table[level]->find(name);
if (symbol)
return symbol;
}
return 0;
}