| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl. |
| |
| #include "libANGLE/renderer/ProgramImpl.h" |
| |
| #include "common/utilities.h" |
| |
| namespace rx |
| { |
| |
| LinkResult::LinkResult(bool linkSuccess, const gl::Error &error) |
| : linkSuccess(linkSuccess), |
| error(error) |
| { |
| } |
| |
| ProgramImpl::ProgramImpl(const gl::Program::Data &data) : mData(data) |
| { |
| } |
| |
| ProgramImpl::~ProgramImpl() |
| { |
| // Ensure that reset was called by the inherited class during destruction |
| ASSERT(mUniformIndex.size() == 0); |
| } |
| |
| gl::LinkedUniform *ProgramImpl::getUniformByLocation(GLint location) const |
| { |
| ASSERT(location >= 0 && mUniformIndex.find(location) != mUniformIndex.end()); |
| return mUniforms[mUniformIndex.at(location).index]; |
| } |
| |
| gl::LinkedUniform *ProgramImpl::getUniformByName(const std::string &name) const |
| { |
| for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| { |
| if (mUniforms[uniformIndex]->name == name) |
| { |
| return mUniforms[uniformIndex]; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| gl::UniformBlock *ProgramImpl::getUniformBlockByIndex(GLuint blockIndex) const |
| { |
| ASSERT(blockIndex < mUniformBlocks.size()); |
| return mUniformBlocks[blockIndex]; |
| } |
| |
| GLint ProgramImpl::getUniformLocation(const std::string &name) const |
| { |
| size_t subscript = GL_INVALID_INDEX; |
| std::string baseName = gl::ParseUniformName(name, &subscript); |
| |
| for (const auto &info : mUniformIndex) |
| { |
| GLuint location = info.first; |
| const gl::VariableLocation &uniform = info.second; |
| |
| if (uniform.name == baseName) |
| { |
| const bool isArray = mUniforms[uniform.index]->isArray(); |
| |
| if ((isArray && uniform.element == subscript) || |
| (subscript == GL_INVALID_INDEX)) |
| { |
| return location; |
| } |
| } |
| } |
| |
| return -1; |
| } |
| |
| GLuint ProgramImpl::getUniformIndex(const std::string &name) const |
| { |
| size_t subscript = GL_INVALID_INDEX; |
| std::string baseName = gl::ParseUniformName(name, &subscript); |
| |
| // The app is not allowed to specify array indices other than 0 for arrays of basic types |
| if (subscript != 0 && subscript != GL_INVALID_INDEX) |
| { |
| return GL_INVALID_INDEX; |
| } |
| |
| unsigned int numUniforms = static_cast<unsigned int>(mUniforms.size()); |
| for (unsigned int index = 0; index < numUniforms; index++) |
| { |
| if (mUniforms[index]->name == baseName) |
| { |
| if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX) |
| { |
| return index; |
| } |
| } |
| } |
| |
| return GL_INVALID_INDEX; |
| } |
| |
| GLuint ProgramImpl::getUniformBlockIndex(const std::string &name) const |
| { |
| size_t subscript = GL_INVALID_INDEX; |
| std::string baseName = gl::ParseUniformName(name, &subscript); |
| |
| unsigned int numUniformBlocks = static_cast<unsigned int>(mUniformBlocks.size()); |
| for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++) |
| { |
| const gl::UniformBlock &uniformBlock = *mUniformBlocks[blockIndex]; |
| if (uniformBlock.name == baseName) |
| { |
| const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0); |
| if (subscript == uniformBlock.elementIndex || arrayElementZero) |
| { |
| return blockIndex; |
| } |
| } |
| } |
| |
| return GL_INVALID_INDEX; |
| } |
| |
| void ProgramImpl::reset() |
| { |
| SafeDeleteContainer(mUniforms); |
| mUniformIndex.clear(); |
| SafeDeleteContainer(mUniformBlocks); |
| } |
| |
| } |