Update the getRenderTarget functions to return gl::Error objects.
BUG=angle:520
Change-Id: If1f4f71972b669704eff70b5f60927d8e6ac07b3
Reviewed-on: https://chromium-review.googlesource.com/218767
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/Framebuffer.cpp b/src/libGLESv2/Framebuffer.cpp
index 5f9d244..9cd9e25 100644
--- a/src/libGLESv2/Framebuffer.cpp
+++ b/src/libGLESv2/Framebuffer.cpp
@@ -23,7 +23,7 @@
namespace rx
{
-RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget **outRT)
{
if (attachment->isTexture())
{
@@ -32,14 +32,17 @@
TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
const gl::ImageIndex *index = attachment->getTextureImageIndex();
ASSERT(index);
- return textureD3D->getRenderTarget(*index);
+ return textureD3D->getRenderTarget(*index, outRT);
}
+ else
+ {
+ gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
+ ASSERT(renderbuffer);
- gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
- ASSERT(renderbuffer);
-
- // TODO: cast to RenderbufferD3D
- return renderbuffer->getStorage()->getRenderTarget();
+ // TODO: cast to RenderbufferD3D
+ *outRT = renderbuffer->getStorage()->getRenderTarget();
+ return gl::Error(GL_NO_ERROR);
+ }
}
// Note: RenderTarget serials should ideally be in the RenderTargets themselves.
@@ -603,33 +606,36 @@
return GL_FRAMEBUFFER_COMPLETE;
}
-void Framebuffer::invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments)
+Error Framebuffer::invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments)
{
GLuint maxDimension = caps.maxRenderbufferSize;
- invalidateSub(caps, numAttachments, attachments, 0, 0, maxDimension, maxDimension);
+ return invalidateSub(numAttachments, attachments, 0, 0, maxDimension, maxDimension);
}
-void Framebuffer::invalidateSub(const Caps &caps, GLsizei numAttachments, const GLenum *attachments,
- GLint x, GLint y, GLsizei width, GLsizei height)
+Error Framebuffer::invalidateSub(GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
ASSERT(completeness() == GL_FRAMEBUFFER_COMPLETE);
for (GLsizei attachIndex = 0; attachIndex < numAttachments; ++attachIndex)
{
GLenum attachmentTarget = attachments[attachIndex];
- gl::FramebufferAttachment *attachment =
- (attachmentTarget == GL_DEPTH_STENCIL_ATTACHMENT) ? getDepthOrStencilbuffer() :
- getAttachment(attachmentTarget);
+ FramebufferAttachment *attachment = (attachmentTarget == GL_DEPTH_STENCIL_ATTACHMENT) ? getDepthOrStencilbuffer()
+ : getAttachment(attachmentTarget);
if (attachment)
{
- rx::RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
- if (renderTarget)
+ rx::RenderTarget *renderTarget = NULL;
+ Error error = rx::GetAttachmentRenderTarget(attachment, &renderTarget);
+ if (error.isError())
{
- renderTarget->invalidate(x, y, width, height);
+ return error;
}
+
+ renderTarget->invalidate(x, y, width, height);
}
}
+
+ return Error(GL_NO_ERROR);
}
DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)