| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramImpl.h: Defines the abstract rx::ProgramImpl class. |
| |
| #ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_ |
| #define LIBANGLE_RENDERER_PROGRAMIMPL_H_ |
| |
| #include "common/angleutils.h" |
| #include "libANGLE/BinaryStream.h" |
| #include "libANGLE/Constants.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/Shader.h" |
| #include "libANGLE/renderer/Renderer.h" |
| |
| #include <map> |
| |
| namespace rx |
| { |
| |
| struct LinkResult |
| { |
| LinkResult(bool linkSuccess, const gl::Error &error) : linkSuccess(linkSuccess), error(error) {} |
| |
| bool linkSuccess; |
| gl::Error error; |
| }; |
| |
| class ProgramImpl : angle::NonCopyable |
| { |
| public: |
| ProgramImpl(const gl::Program::Data &data) : mData(data) {} |
| virtual ~ProgramImpl() {} |
| |
| virtual int getShaderVersion() const = 0; |
| |
| virtual GLenum getBinaryFormat() = 0; |
| virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0; |
| virtual gl::Error save(gl::BinaryOutputStream *stream) = 0; |
| |
| virtual LinkResult link(const gl::Data &data, gl::InfoLog &infoLog) = 0; |
| virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0; |
| |
| virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0; |
| virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0; |
| virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0; |
| virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0; |
| virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0; |
| virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0; |
| virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0; |
| virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0; |
| virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0; |
| virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0; |
| virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0; |
| virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0; |
| virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; |
| virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; |
| virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; |
| virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; |
| virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; |
| virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; |
| virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; |
| virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; |
| virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; |
| |
| // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to |
| // determine if they can be removed from this interface. |
| virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0; |
| |
| // Gather uniform block active uniform indices, and uniform block offset info. |
| virtual void gatherUniformBlockInfo(std::vector<gl::UniformBlock> *uniformBlocks, |
| std::vector<gl::LinkedUniform> *uniforms) = 0; |
| |
| protected: |
| const gl::Program::Data &mData; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_ |