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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
// Implement the top-level of interface to the compiler,
// as defined in ShaderLang.h
//
#include "GLSLANG/ShaderLang.h"
#include "compiler/Initialize.h"
#include "compiler/InitializeDll.h"
#include "compiler/ParseHelper.h"
#include "compiler/ShHandle.h"
#include "compiler/SymbolTable.h"
//
// A symbol table for each language. Each has a different
// set of built-ins, and we want to preserve that from
// compile to compile.
//
TSymbolTable* SymbolTables[EShLangCount];
TPoolAllocator* PerProcessGPA = 0;
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
//
//
// Driver must call this first, once, before doing any other
// compiler operations.
//
int ShInitialize()
{
TInfoSink infoSink;
bool ret = true;
if (!InitProcess())
return 0;
// This method should be called once per process. If its called by multiple threads, then
// we need to have thread synchronization code around the initialization of per process
// global pool allocator
if (!PerProcessGPA) {
TPoolAllocator *builtInPoolAllocator = new TPoolAllocator(true);
builtInPoolAllocator->push();
TPoolAllocator* gPoolAllocator = &GlobalPoolAllocator;
SetGlobalPoolAllocatorPtr(builtInPoolAllocator);
TSymbolTable symTables[EShLangCount];
GenerateBuiltInSymbolTable(0, infoSink, symTables);
PerProcessGPA = new TPoolAllocator(true);
PerProcessGPA->push();
SetGlobalPoolAllocatorPtr(PerProcessGPA);
SymbolTables[EShLangVertex] = new TSymbolTable;
SymbolTables[EShLangVertex]->copyTable(symTables[EShLangVertex]);
SymbolTables[EShLangFragment] = new TSymbolTable;
SymbolTables[EShLangFragment]->copyTable(symTables[EShLangFragment]);
SetGlobalPoolAllocatorPtr(gPoolAllocator);
symTables[EShLangVertex].pop();
symTables[EShLangFragment].pop();
builtInPoolAllocator->popAll();
delete builtInPoolAllocator;
}
return ret ? 1 : 0;
}
//
// Driver calls these to create and destroy compiler objects.
//
ShHandle ShConstructCompiler(EShLanguage language, EShSpec spec)
{
if (!InitThread())
return 0;
TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, spec));
return reinterpret_cast<void*>(base);
}
void ShDestruct(ShHandle handle)
{
if (handle == 0)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
if (base->getAsCompiler())
DeleteCompiler(base->getAsCompiler());
}
//
// Cleanup symbol tables
//
int __fastcall ShFinalize()
{
if (PerProcessGPA) {
PerProcessGPA->popAll();
delete PerProcessGPA;
PerProcessGPA = 0;
}
for (int i = 0; i < EShLangCount; ++i) {
delete SymbolTables[i];
SymbolTables[i] = 0;
}
return 1;
}
bool GenerateBuiltInSymbolTable(const TBuiltInResource* resources, TInfoSink& infoSink, TSymbolTable* symbolTables, EShLanguage language)
{
TBuiltIns builtIns;
if (resources) {
builtIns.initialize(*resources);
InitializeSymbolTable(builtIns.getBuiltInStrings(), language, infoSink, resources, symbolTables);
} else {
builtIns.initialize();
InitializeSymbolTable(builtIns.getBuiltInStrings(), EShLangVertex, infoSink, resources, symbolTables);
InitializeSymbolTable(builtIns.getBuiltInStrings(), EShLangFragment, infoSink, resources, symbolTables);
}
return true;
}
bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, EShLanguage language, TInfoSink& infoSink, const TBuiltInResource* resources, TSymbolTable* symbolTables)
{
TIntermediate intermediate(infoSink);
TSymbolTable* symbolTable;
if (resources)
symbolTable = symbolTables;
else
symbolTable = &symbolTables[language];
// TODO(alokp): Investigate if a parse-context is necessary here and
// if symbol-table can be shared between GLES2 and WebGL specs.
TParseContext parseContext(*symbolTable, intermediate, language, EShSpecGLES2, infoSink);
GlobalParseContext = &parseContext;
setInitialState();
assert(symbolTable->isEmpty() || symbolTable->atSharedBuiltInLevel());
//
// Parse the built-ins. This should only happen once per
// language symbol table.
//
// Push the symbol table to give it an initial scope. This
// push should not have a corresponding pop, so that built-ins
// are preserved, and the test for an empty table fails.
//
symbolTable->push();
//Initialize the Preprocessor
int ret = InitPreprocessor();
if (ret) {
infoSink.info.message(EPrefixInternalError, "Unable to intialize the Preprocessor");
return false;
}
for (TBuiltInStrings::iterator i = BuiltInStrings[parseContext.language].begin();
i != BuiltInStrings[parseContext.language].end();
++i) {
const char* builtInShaders[1];
int builtInLengths[1];
builtInShaders[0] = (*i).c_str();
builtInLengths[0] = (int) (*i).size();
if (PaParseStrings(const_cast<char**>(builtInShaders), builtInLengths, 1, parseContext) != 0) {
infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
return false;
}
}
if (resources) {
IdentifyBuiltIns(parseContext.language, *symbolTable, *resources);
} else {
IdentifyBuiltIns(parseContext.language, *symbolTable);
}
FinalizePreprocessor();
return true;
}
//
// Do an actual compile on the given strings. The result is left
// in the given compile object.
//
// Return: The return value of ShCompile is really boolean, indicating
// success or failure.
//
int ShCompile(
const ShHandle handle,
const char* const shaderStrings[],
const int numStrings,
const EShOptimizationLevel optLevel,
const TBuiltInResource* resources,
int debugOptions
)
{
if (!InitThread())
return 0;
if (handle == 0)
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (compiler == 0)
return 0;
GlobalPoolAllocator.push();
TInfoSink& infoSink = compiler->infoSink;
infoSink.info.erase();
infoSink.debug.erase();
infoSink.obj.erase();
if (numStrings == 0)
return 1;
TIntermediate intermediate(infoSink);
TSymbolTable symbolTable(*SymbolTables[compiler->getLanguage()]);
GenerateBuiltInSymbolTable(resources, infoSink, &symbolTable, compiler->getLanguage());
TParseContext parseContext(symbolTable, intermediate, compiler->getLanguage(), compiler->getSpec(), infoSink);
parseContext.initializeExtensionBehavior();
GlobalParseContext = &parseContext;
setInitialState();
InitPreprocessor();
//
// Parse the application's shaders. All the following symbol table
// work will be throw-away, so push a new allocation scope that can
// be thrown away, then push a scope for the current shader's globals.
//
bool success = true;
symbolTable.push();
if (!symbolTable.atGlobalLevel())
parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");
int ret = PaParseStrings(const_cast<char**>(shaderStrings), 0, numStrings, parseContext);
if (ret)
success = false;
if (success && parseContext.treeRoot) {
if (optLevel == EShOptNoGeneration)
parseContext.infoSink.info.message(EPrefixNone, "No errors. No code generation was requested.");
else {
success = intermediate.postProcess(parseContext.treeRoot, parseContext.language);
if (success) {
if (debugOptions & EDebugOpIntermediate)
intermediate.outputTree(parseContext.treeRoot);
//
// Call the machine dependent compiler
//
if (!compiler->compile(parseContext.treeRoot))
success = false;
}
}
} else if (!success) {
parseContext.infoSink.info.prefix(EPrefixError);
parseContext.infoSink.info << parseContext.numErrors << " compilation errors. No code generated.\n\n";
success = false;
if (debugOptions & EDebugOpIntermediate)
intermediate.outputTree(parseContext.treeRoot);
} else if (!parseContext.treeRoot) {
parseContext.error(1, "Unexpected end of file.", "", "");
parseContext.infoSink.info << parseContext.numErrors << " compilation errors. No code generated.\n\n";
success = false;
if (debugOptions & EDebugOpIntermediate)
intermediate.outputTree(parseContext.treeRoot);
}
intermediate.remove(parseContext.treeRoot);
//
// Ensure symbol table is returned to the built-in level,
// throwing away all but the built-ins.
//
while (! symbolTable.atSharedBuiltInLevel())
symbolTable.pop();
FinalizePreprocessor();
//
// Throw away all the temporary memory used by the compilation process.
//
GlobalPoolAllocator.pop();
return success ? 1 : 0;
}
//
// Return any compiler log of messages for the application.
//
const char* ShGetInfoLog(const ShHandle handle)
{
if (!InitThread())
return 0;
if (handle == 0)
return 0;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TInfoSink* infoSink = 0;
if (base->getAsCompiler())
infoSink = &(base->getAsCompiler()->getInfoSink());
infoSink->info << infoSink->debug.c_str();
return infoSink->info.c_str();
}
//
// Return any object code.
//
const char* ShGetObjectCode(const ShHandle handle)
{
if (!InitThread())
return 0;
if (handle == 0)
return 0;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TInfoSink* infoSink;
if (base->getAsCompiler())
infoSink = &(base->getAsCompiler()->getInfoSink());
return infoSink->obj.c_str();
}