| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| |
| #include "libANGLE/Program.h" |
| |
| #include <algorithm> |
| |
| #include "common/BitSetIterator.h" |
| #include "common/debug.h" |
| #include "common/platform.h" |
| #include "common/utilities.h" |
| #include "common/version.h" |
| #include "compiler/translator/blocklayout.h" |
| #include "libANGLE/Data.h" |
| #include "libANGLE/ResourceManager.h" |
| #include "libANGLE/features.h" |
| #include "libANGLE/renderer/Renderer.h" |
| #include "libANGLE/renderer/ProgramImpl.h" |
| #include "libANGLE/queryconversions.h" |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| |
| void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var) |
| { |
| stream->writeInt(var.type); |
| stream->writeInt(var.precision); |
| stream->writeString(var.name); |
| stream->writeString(var.mappedName); |
| stream->writeInt(var.arraySize); |
| stream->writeInt(var.staticUse); |
| stream->writeString(var.structName); |
| ASSERT(var.fields.empty()); |
| } |
| |
| void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var) |
| { |
| var->type = stream->readInt<GLenum>(); |
| var->precision = stream->readInt<GLenum>(); |
| var->name = stream->readString(); |
| var->mappedName = stream->readString(); |
| var->arraySize = stream->readInt<unsigned int>(); |
| var->staticUse = stream->readBool(); |
| var->structName = stream->readString(); |
| } |
| |
| // This simplified cast function doesn't need to worry about advanced concepts like |
| // depth range values, or casting to bool. |
| template <typename DestT, typename SrcT> |
| DestT UniformStateQueryCast(SrcT value); |
| |
| // From-Float-To-Integer Casts |
| template <> |
| GLint UniformStateQueryCast(GLfloat value) |
| { |
| return clampCast<GLint>(roundf(value)); |
| } |
| |
| template <> |
| GLuint UniformStateQueryCast(GLfloat value) |
| { |
| return clampCast<GLuint>(roundf(value)); |
| } |
| |
| // From-Integer-to-Integer Casts |
| template <> |
| GLint UniformStateQueryCast(GLuint value) |
| { |
| return clampCast<GLint>(value); |
| } |
| |
| template <> |
| GLuint UniformStateQueryCast(GLint value) |
| { |
| return clampCast<GLuint>(value); |
| } |
| |
| // From-Boolean-to-Anything Casts |
| template <> |
| GLfloat UniformStateQueryCast(GLboolean value) |
| { |
| return (value == GL_TRUE ? 1.0f : 0.0f); |
| } |
| |
| template <> |
| GLint UniformStateQueryCast(GLboolean value) |
| { |
| return (value == GL_TRUE ? 1 : 0); |
| } |
| |
| template <> |
| GLuint UniformStateQueryCast(GLboolean value) |
| { |
| return (value == GL_TRUE ? 1u : 0u); |
| } |
| |
| // Default to static_cast |
| template <typename DestT, typename SrcT> |
| DestT UniformStateQueryCast(SrcT value) |
| { |
| return static_cast<DestT>(value); |
| } |
| |
| template <typename SrcT, typename DestT> |
| void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components) |
| { |
| for (int comp = 0; comp < components; ++comp) |
| { |
| // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint) |
| // Don't use SrcT stride directly since GLboolean has a stride of 1 byte. |
| size_t offset = comp * 4; |
| const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]); |
| dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer); |
| } |
| } |
| |
| bool UniformInList(const std::vector<LinkedUniform> &list, const std::string &name) |
| { |
| for (const LinkedUniform &uniform : list) |
| { |
| if (uniform.name == name) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| } // anonymous namespace |
| |
| const char *const g_fakepath = "C:\\fakepath"; |
| |
| AttributeBindings::AttributeBindings() |
| { |
| } |
| |
| AttributeBindings::~AttributeBindings() |
| { |
| } |
| |
| InfoLog::InfoLog() |
| { |
| } |
| |
| InfoLog::~InfoLog() |
| { |
| } |
| |
| size_t InfoLog::getLength() const |
| { |
| const std::string &logString = mStream.str(); |
| return logString.empty() ? 0 : logString.length() + 1; |
| } |
| |
| void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const |
| { |
| size_t index = 0; |
| |
| if (bufSize > 0) |
| { |
| const std::string str(mStream.str()); |
| |
| if (!str.empty()) |
| { |
| index = std::min(static_cast<size_t>(bufSize) - 1, str.length()); |
| memcpy(infoLog, str.c_str(), index); |
| } |
| |
| infoLog[index] = '\0'; |
| } |
| |
| if (length) |
| { |
| *length = static_cast<GLsizei>(index); |
| } |
| } |
| |
| // append a santized message to the program info log. |
| // The D3D compiler includes a fake file path in some of the warning or error |
| // messages, so lets remove all occurrences of this fake file path from the log. |
| void InfoLog::appendSanitized(const char *message) |
| { |
| std::string msg(message); |
| |
| size_t found; |
| do |
| { |
| found = msg.find(g_fakepath); |
| if (found != std::string::npos) |
| { |
| msg.erase(found, strlen(g_fakepath)); |
| } |
| } |
| while (found != std::string::npos); |
| |
| mStream << message << std::endl; |
| } |
| |
| void InfoLog::reset() |
| { |
| } |
| |
| VariableLocation::VariableLocation() |
| : name(), |
| element(0), |
| index(0) |
| { |
| } |
| |
| VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index) |
| : name(name), |
| element(element), |
| index(index) |
| { |
| } |
| |
| LinkedVarying::LinkedVarying() |
| { |
| } |
| |
| LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName, |
| unsigned int semanticIndex, unsigned int semanticIndexCount) |
| : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount) |
| { |
| } |
| |
| Program::Data::Data() |
| : mAttachedFragmentShader(nullptr), |
| mAttachedVertexShader(nullptr), |
| mTransformFeedbackBufferMode(GL_NONE) |
| { |
| } |
| |
| Program::Data::~Data() |
| { |
| if (mAttachedVertexShader != nullptr) |
| { |
| mAttachedVertexShader->release(); |
| } |
| |
| if (mAttachedFragmentShader != nullptr) |
| { |
| mAttachedFragmentShader->release(); |
| } |
| } |
| |
| const LinkedUniform *Program::Data::getUniformByName(const std::string &name) const |
| { |
| for (const LinkedUniform &linkedUniform : mUniforms) |
| { |
| if (linkedUniform.name == name) |
| { |
| return &linkedUniform; |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| GLint Program::Data::getUniformLocation(const std::string &name) const |
| { |
| size_t subscript = GL_INVALID_INDEX; |
| std::string baseName = gl::ParseUniformName(name, &subscript); |
| |
| for (size_t location = 0; location < mUniformLocations.size(); ++location) |
| { |
| const VariableLocation &uniformLocation = mUniformLocations[location]; |
| const LinkedUniform &uniform = mUniforms[uniformLocation.index]; |
| |
| if (uniform.name == baseName) |
| { |
| if ((uniform.isArray() && uniformLocation.element == subscript) || |
| (subscript == GL_INVALID_INDEX)) |
| { |
| return static_cast<GLint>(location); |
| } |
| } |
| } |
| |
| return -1; |
| } |
| |
| GLuint Program::Data::getUniformIndex(const std::string &name) const |
| { |
| size_t subscript = GL_INVALID_INDEX; |
| std::string baseName = gl::ParseUniformName(name, &subscript); |
| |
| // The app is not allowed to specify array indices other than 0 for arrays of basic types |
| if (subscript != 0 && subscript != GL_INVALID_INDEX) |
| { |
| return GL_INVALID_INDEX; |
| } |
| |
| for (size_t index = 0; index < mUniforms.size(); index++) |
| { |
| const LinkedUniform &uniform = mUniforms[index]; |
| if (uniform.name == baseName) |
| { |
| if (uniform.isArray() || subscript == GL_INVALID_INDEX) |
| { |
| return static_cast<GLuint>(index); |
| } |
| } |
| } |
| |
| return GL_INVALID_INDEX; |
| } |
| |
| Program::Program(rx::ImplFactory *factory, ResourceManager *manager, GLuint handle) |
| : mProgram(factory->createProgram(mData)), |
| mValidated(false), |
| mLinked(false), |
| mDeleteStatus(false), |
| mRefCount(0), |
| mResourceManager(manager), |
| mHandle(handle), |
| mSamplerUniformRange(0, 0) |
| { |
| ASSERT(mProgram); |
| |
| resetUniformBlockBindings(); |
| unlink(); |
| } |
| |
| Program::~Program() |
| { |
| unlink(true); |
| |
| SafeDelete(mProgram); |
| } |
| |
| bool Program::attachShader(Shader *shader) |
| { |
| if (shader->getType() == GL_VERTEX_SHADER) |
| { |
| if (mData.mAttachedVertexShader) |
| { |
| return false; |
| } |
| |
| mData.mAttachedVertexShader = shader; |
| mData.mAttachedVertexShader->addRef(); |
| } |
| else if (shader->getType() == GL_FRAGMENT_SHADER) |
| { |
| if (mData.mAttachedFragmentShader) |
| { |
| return false; |
| } |
| |
| mData.mAttachedFragmentShader = shader; |
| mData.mAttachedFragmentShader->addRef(); |
| } |
| else UNREACHABLE(); |
| |
| return true; |
| } |
| |
| bool Program::detachShader(Shader *shader) |
| { |
| if (shader->getType() == GL_VERTEX_SHADER) |
| { |
| if (mData.mAttachedVertexShader != shader) |
| { |
| return false; |
| } |
| |
| shader->release(); |
| mData.mAttachedVertexShader = nullptr; |
| } |
| else if (shader->getType() == GL_FRAGMENT_SHADER) |
| { |
| if (mData.mAttachedFragmentShader != shader) |
| { |
| return false; |
| } |
| |
| shader->release(); |
| mData.mAttachedFragmentShader = nullptr; |
| } |
| else UNREACHABLE(); |
| |
| return true; |
| } |
| |
| int Program::getAttachedShadersCount() const |
| { |
| return (mData.mAttachedVertexShader ? 1 : 0) + (mData.mAttachedFragmentShader ? 1 : 0); |
| } |
| |
| void AttributeBindings::bindAttributeLocation(GLuint index, const char *name) |
| { |
| if (index < MAX_VERTEX_ATTRIBS) |
| { |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| mAttributeBinding[i].erase(name); |
| } |
| |
| mAttributeBinding[index].insert(name); |
| } |
| } |
| |
| void Program::bindAttributeLocation(GLuint index, const char *name) |
| { |
| mAttributeBindings.bindAttributeLocation(index, name); |
| } |
| |
| // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| // compiling them into binaries, determining the attribute mappings, and collecting |
| // a list of uniforms |
| Error Program::link(const gl::Data &data) |
| { |
| unlink(false); |
| |
| mInfoLog.reset(); |
| resetUniformBlockBindings(); |
| |
| if (!mData.mAttachedFragmentShader || !mData.mAttachedFragmentShader->isCompiled()) |
| { |
| return Error(GL_NO_ERROR); |
| } |
| ASSERT(mData.mAttachedFragmentShader->getType() == GL_FRAGMENT_SHADER); |
| |
| if (!mData.mAttachedVertexShader || !mData.mAttachedVertexShader->isCompiled()) |
| { |
| return Error(GL_NO_ERROR); |
| } |
| ASSERT(mData.mAttachedVertexShader->getType() == GL_VERTEX_SHADER); |
| |
| if (!linkAttributes(data, mInfoLog, mAttributeBindings, mData.mAttachedVertexShader)) |
| { |
| return Error(GL_NO_ERROR); |
| } |
| |
| if (!linkVaryings(mInfoLog, mData.mAttachedVertexShader, mData.mAttachedFragmentShader)) |
| { |
| return Error(GL_NO_ERROR); |
| } |
| |
| if (!linkUniforms(mInfoLog, *data.caps)) |
| { |
| return Error(GL_NO_ERROR); |
| } |
| |
| if (!linkUniformBlocks(mInfoLog, *data.caps)) |
| { |
| return Error(GL_NO_ERROR); |
| } |
| |
| const auto &mergedVaryings = getMergedVaryings(); |
| |
| if (!linkValidateTransformFeedback(mInfoLog, mergedVaryings, *data.caps)) |
| { |
| return Error(GL_NO_ERROR); |
| } |
| |
| linkOutputVariables(); |
| |
| rx::LinkResult result = mProgram->link(data, mInfoLog); |
| if (result.error.isError() || !result.linkSuccess) |
| { |
| return result.error; |
| } |
| |
| gatherTransformFeedbackVaryings(mergedVaryings); |
| gatherInterfaceBlockInfo(); |
| |
| mLinked = true; |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| int AttributeBindings::getAttributeBinding(const std::string &name) const |
| { |
| for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| { |
| if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| { |
| return location; |
| } |
| } |
| |
| return -1; |
| } |
| |
| // Returns the program object to an unlinked state, before re-linking, or at destruction |
| void Program::unlink(bool destroy) |
| { |
| if (destroy) // Object being destructed |
| { |
| if (mData.mAttachedFragmentShader) |
| { |
| mData.mAttachedFragmentShader->release(); |
| mData.mAttachedFragmentShader = nullptr; |
| } |
| |
| if (mData.mAttachedVertexShader) |
| { |
| mData.mAttachedVertexShader->release(); |
| mData.mAttachedVertexShader = nullptr; |
| } |
| } |
| |
| mData.mAttributes.clear(); |
| mData.mActiveAttribLocationsMask.reset(); |
| mData.mTransformFeedbackVaryingVars.clear(); |
| mData.mUniforms.clear(); |
| mData.mUniformLocations.clear(); |
| mData.mUniformBlocks.clear(); |
| mData.mOutputVariables.clear(); |
| |
| mValidated = false; |
| |
| mLinked = false; |
| } |
| |
| bool Program::isLinked() const |
| { |
| return mLinked; |
| } |
| |
| Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length) |
| { |
| unlink(false); |
| |
| #if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED |
| return Error(GL_NO_ERROR); |
| #else |
| ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE); |
| if (binaryFormat != GL_PROGRAM_BINARY_ANGLE) |
| { |
| mInfoLog << "Invalid program binary format."; |
| return Error(GL_NO_ERROR); |
| } |
| |
| BinaryInputStream stream(binary, length); |
| |
| int majorVersion = stream.readInt<int>(); |
| int minorVersion = stream.readInt<int>(); |
| if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION) |
| { |
| mInfoLog << "Invalid program binary version."; |
| return Error(GL_NO_ERROR); |
| } |
| |
| unsigned char commitString[ANGLE_COMMIT_HASH_SIZE]; |
| stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE); |
| if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0) |
| { |
| mInfoLog << "Invalid program binary version."; |
| return Error(GL_NO_ERROR); |
| } |
| |
| static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8, |
| "Too many vertex attribs for mask"); |
| mData.mActiveAttribLocationsMask = stream.readInt<unsigned long>(); |
| |
| unsigned int attribCount = stream.readInt<unsigned int>(); |
| ASSERT(mData.mAttributes.empty()); |
| for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) |
| { |
| sh::Attribute attrib; |
| LoadShaderVar(&stream, &attrib); |
| attrib.location = stream.readInt<int>(); |
| mData.mAttributes.push_back(attrib); |
| } |
| |
| unsigned int uniformCount = stream.readInt<unsigned int>(); |
| ASSERT(mData.mUniforms.empty()); |
| for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) |
| { |
| LinkedUniform uniform; |
| LoadShaderVar(&stream, &uniform); |
| |
| uniform.blockIndex = stream.readInt<int>(); |
| uniform.blockInfo.offset = stream.readInt<int>(); |
| uniform.blockInfo.arrayStride = stream.readInt<int>(); |
| uniform.blockInfo.matrixStride = stream.readInt<int>(); |
| uniform.blockInfo.isRowMajorMatrix = stream.readBool(); |
| |
| mData.mUniforms.push_back(uniform); |
| } |
| |
| const unsigned int uniformIndexCount = stream.readInt<unsigned int>(); |
| ASSERT(mData.mUniformLocations.empty()); |
| for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; |
| uniformIndexIndex++) |
| { |
| VariableLocation variable; |
| stream.readString(&variable.name); |
| stream.readInt(&variable.element); |
| stream.readInt(&variable.index); |
| |
| mData.mUniformLocations.push_back(variable); |
| } |
| |
| unsigned int uniformBlockCount = stream.readInt<unsigned int>(); |
| ASSERT(mData.mUniformBlocks.empty()); |
| for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; |
| ++uniformBlockIndex) |
| { |
| UniformBlock uniformBlock; |
| stream.readString(&uniformBlock.name); |
| stream.readBool(&uniformBlock.isArray); |
| stream.readInt(&uniformBlock.arrayElement); |
| stream.readInt(&uniformBlock.dataSize); |
| stream.readBool(&uniformBlock.vertexStaticUse); |
| stream.readBool(&uniformBlock.fragmentStaticUse); |
| |
| unsigned int numMembers = stream.readInt<unsigned int>(); |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++) |
| { |
| uniformBlock.memberUniformIndexes.push_back(stream.readInt<unsigned int>()); |
| } |
| |
| mData.mUniformBlocks.push_back(uniformBlock); |
| } |
| |
| unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>(); |
| ASSERT(mData.mTransformFeedbackVaryingVars.empty()); |
| for (unsigned int transformFeedbackVaryingIndex = 0; |
| transformFeedbackVaryingIndex < transformFeedbackVaryingCount; |
| ++transformFeedbackVaryingIndex) |
| { |
| sh::Varying varying; |
| stream.readInt(&varying.arraySize); |
| stream.readInt(&varying.type); |
| stream.readString(&varying.name); |
| |
| mData.mTransformFeedbackVaryingVars.push_back(varying); |
| } |
| |
| stream.readInt(&mData.mTransformFeedbackBufferMode); |
| |
| unsigned int outputVarCount = stream.readInt<unsigned int>(); |
| for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex) |
| { |
| int locationIndex = stream.readInt<int>(); |
| VariableLocation locationData; |
| stream.readInt(&locationData.element); |
| stream.readInt(&locationData.index); |
| stream.readString(&locationData.name); |
| mData.mOutputVariables[locationIndex] = locationData; |
| } |
| |
| stream.readInt(&mSamplerUniformRange.start); |
| stream.readInt(&mSamplerUniformRange.end); |
| |
| rx::LinkResult result = mProgram->load(mInfoLog, &stream); |
| if (result.error.isError() || !result.linkSuccess) |
| { |
| return result.error; |
| } |
| |
| mLinked = true; |
| return Error(GL_NO_ERROR); |
| #endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED |
| } |
| |
| Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const |
| { |
| if (binaryFormat) |
| { |
| *binaryFormat = GL_PROGRAM_BINARY_ANGLE; |
| } |
| |
| BinaryOutputStream stream; |
| |
| stream.writeInt(ANGLE_MAJOR_VERSION); |
| stream.writeInt(ANGLE_MINOR_VERSION); |
| stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE); |
| |
| stream.writeInt(mData.mActiveAttribLocationsMask.to_ulong()); |
| |
| stream.writeInt(mData.mAttributes.size()); |
| for (const sh::Attribute &attrib : mData.mAttributes) |
| { |
| WriteShaderVar(&stream, attrib); |
| stream.writeInt(attrib.location); |
| } |
| |
| stream.writeInt(mData.mUniforms.size()); |
| for (const gl::LinkedUniform &uniform : mData.mUniforms) |
| { |
| WriteShaderVar(&stream, uniform); |
| |
| // FIXME: referenced |
| |
| stream.writeInt(uniform.blockIndex); |
| stream.writeInt(uniform.blockInfo.offset); |
| stream.writeInt(uniform.blockInfo.arrayStride); |
| stream.writeInt(uniform.blockInfo.matrixStride); |
| stream.writeInt(uniform.blockInfo.isRowMajorMatrix); |
| } |
| |
| stream.writeInt(mData.mUniformLocations.size()); |
| for (const auto &variable : mData.mUniformLocations) |
| { |
| stream.writeString(variable.name); |
| stream.writeInt(variable.element); |
| stream.writeInt(variable.index); |
| } |
| |
| stream.writeInt(mData.mUniformBlocks.size()); |
| for (const UniformBlock &uniformBlock : mData.mUniformBlocks) |
| { |
| stream.writeString(uniformBlock.name); |
| stream.writeInt(uniformBlock.isArray); |
| stream.writeInt(uniformBlock.arrayElement); |
| stream.writeInt(uniformBlock.dataSize); |
| |
| stream.writeInt(uniformBlock.vertexStaticUse); |
| stream.writeInt(uniformBlock.fragmentStaticUse); |
| |
| stream.writeInt(uniformBlock.memberUniformIndexes.size()); |
| for (unsigned int memberUniformIndex : uniformBlock.memberUniformIndexes) |
| { |
| stream.writeInt(memberUniformIndex); |
| } |
| } |
| |
| stream.writeInt(mData.mTransformFeedbackVaryingVars.size()); |
| for (const sh::Varying &varying : mData.mTransformFeedbackVaryingVars) |
| { |
| stream.writeInt(varying.arraySize); |
| stream.writeInt(varying.type); |
| stream.writeString(varying.name); |
| } |
| |
| stream.writeInt(mData.mTransformFeedbackBufferMode); |
| |
| stream.writeInt(mData.mOutputVariables.size()); |
| for (const auto &outputPair : mData.mOutputVariables) |
| { |
| stream.writeInt(outputPair.first); |
| stream.writeInt(outputPair.second.element); |
| stream.writeInt(outputPair.second.index); |
| stream.writeString(outputPair.second.name); |
| } |
| |
| stream.writeInt(mSamplerUniformRange.start); |
| stream.writeInt(mSamplerUniformRange.end); |
| |
| gl::Error error = mProgram->save(&stream); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| GLsizei streamLength = static_cast<GLsizei>(stream.length()); |
| const void *streamData = stream.data(); |
| |
| if (streamLength > bufSize) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| // TODO: This should be moved to the validation layer but computing the size of the binary before saving |
| // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate |
| // sizes and then copy it. |
| return Error(GL_INVALID_OPERATION); |
| } |
| |
| if (binary) |
| { |
| char *ptr = reinterpret_cast<char*>(binary); |
| |
| memcpy(ptr, streamData, streamLength); |
| ptr += streamLength; |
| |
| ASSERT(ptr - streamLength == binary); |
| } |
| |
| if (length) |
| { |
| *length = streamLength; |
| } |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| GLint Program::getBinaryLength() const |
| { |
| GLint length; |
| Error error = saveBinary(nullptr, nullptr, std::numeric_limits<GLint>::max(), &length); |
| if (error.isError()) |
| { |
| return 0; |
| } |
| |
| return length; |
| } |
| |
| void Program::release() |
| { |
| mRefCount--; |
| |
| if (mRefCount == 0 && mDeleteStatus) |
| { |
| mResourceManager->deleteProgram(mHandle); |
| } |
| } |
| |
| void Program::addRef() |
| { |
| mRefCount++; |
| } |
| |
| unsigned int Program::getRefCount() const |
| { |
| return mRefCount; |
| } |
| |
| int Program::getInfoLogLength() const |
| { |
| return static_cast<int>(mInfoLog.getLength()); |
| } |
| |
| void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const |
| { |
| return mInfoLog.getLog(bufSize, length, infoLog); |
| } |
| |
| void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const |
| { |
| int total = 0; |
| |
| if (mData.mAttachedVertexShader) |
| { |
| if (total < maxCount) |
| { |
| shaders[total] = mData.mAttachedVertexShader->getHandle(); |
| } |
| |
| total++; |
| } |
| |
| if (mData.mAttachedFragmentShader) |
| { |
| if (total < maxCount) |
| { |
| shaders[total] = mData.mAttachedFragmentShader->getHandle(); |
| } |
| |
| total++; |
| } |
| |
| if (count) |
| { |
| *count = total; |
| } |
| } |
| |
| GLuint Program::getAttributeLocation(const std::string &name) const |
| { |
| for (const sh::Attribute &attribute : mData.mAttributes) |
| { |
| if (attribute.name == name && attribute.staticUse) |
| { |
| return attribute.location; |
| } |
| } |
| |
| return static_cast<GLuint>(-1); |
| } |
| |
| bool Program::isAttribLocationActive(size_t attribLocation) const |
| { |
| ASSERT(attribLocation < mData.mActiveAttribLocationsMask.size()); |
| return mData.mActiveAttribLocationsMask[attribLocation]; |
| } |
| |
| void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| if (!mLinked) |
| { |
| if (bufsize > 0) |
| { |
| name[0] = '\0'; |
| } |
| |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| *type = GL_NONE; |
| *size = 1; |
| return; |
| } |
| |
| size_t attributeIndex = 0; |
| |
| for (const sh::Attribute &attribute : mData.mAttributes) |
| { |
| // Skip over inactive attributes |
| if (attribute.staticUse) |
| { |
| if (static_cast<size_t>(index) == attributeIndex) |
| { |
| break; |
| } |
| attributeIndex++; |
| } |
| } |
| |
| ASSERT(index == attributeIndex && attributeIndex < mData.mAttributes.size()); |
| const sh::Attribute &attrib = mData.mAttributes[attributeIndex]; |
| |
| if (bufsize > 0) |
| { |
| const char *string = attrib.name.c_str(); |
| |
| strncpy(name, string, bufsize); |
| name[bufsize - 1] = '\0'; |
| |
| if (length) |
| { |
| *length = static_cast<GLsizei>(strlen(name)); |
| } |
| } |
| |
| // Always a single 'type' instance |
| *size = 1; |
| *type = attrib.type; |
| } |
| |
| GLint Program::getActiveAttributeCount() const |
| { |
| if (!mLinked) |
| { |
| return 0; |
| } |
| |
| GLint count = 0; |
| |
| for (const sh::Attribute &attrib : mData.mAttributes) |
| { |
| count += (attrib.staticUse ? 1 : 0); |
| } |
| |
| return count; |
| } |
| |
| GLint Program::getActiveAttributeMaxLength() const |
| { |
| if (!mLinked) |
| { |
| return 0; |
| } |
| |
| size_t maxLength = 0; |
| |
| for (const sh::Attribute &attrib : mData.mAttributes) |
| { |
| if (attrib.staticUse) |
| { |
| maxLength = std::max(attrib.name.length() + 1, maxLength); |
| } |
| } |
| |
| return static_cast<GLint>(maxLength); |
| } |
| |
| GLint Program::getFragDataLocation(const std::string &name) const |
| { |
| std::string baseName(name); |
| unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName); |
| for (auto outputPair : mData.mOutputVariables) |
| { |
| const VariableLocation &outputVariable = outputPair.second; |
| if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element)) |
| { |
| return static_cast<GLint>(outputPair.first); |
| } |
| } |
| return -1; |
| } |
| |
| void Program::getActiveUniform(GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) const |
| { |
| if (mLinked) |
| { |
| // index must be smaller than getActiveUniformCount() |
| ASSERT(index < mData.mUniforms.size()); |
| const LinkedUniform &uniform = mData.mUniforms[index]; |
| |
| if (bufsize > 0) |
| { |
| std::string string = uniform.name; |
| if (uniform.isArray()) |
| { |
| string += "[0]"; |
| } |
| |
| strncpy(name, string.c_str(), bufsize); |
| name[bufsize - 1] = '\0'; |
| |
| if (length) |
| { |
| *length = static_cast<GLsizei>(strlen(name)); |
| } |
| } |
| |
| *size = uniform.elementCount(); |
| *type = uniform.type; |
| } |
| else |
| { |
| if (bufsize > 0) |
| { |
| name[0] = '\0'; |
| } |
| |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| *size = 0; |
| *type = GL_NONE; |
| } |
| } |
| |
| GLint Program::getActiveUniformCount() const |
| { |
| if (mLinked) |
| { |
| return static_cast<GLint>(mData.mUniforms.size()); |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| |
| GLint Program::getActiveUniformMaxLength() const |
| { |
| size_t maxLength = 0; |
| |
| if (mLinked) |
| { |
| for (const LinkedUniform &uniform : mData.mUniforms) |
| { |
| if (!uniform.name.empty()) |
| { |
| size_t length = uniform.name.length() + 1u; |
| if (uniform.isArray()) |
| { |
| length += 3; // Counting in "[0]". |
| } |
| maxLength = std::max(length, maxLength); |
| } |
| } |
| } |
| |
| return static_cast<GLint>(maxLength); |
| } |
| |
| GLint Program::getActiveUniformi(GLuint index, GLenum pname) const |
| { |
| ASSERT(static_cast<size_t>(index) < mData.mUniforms.size()); |
| const gl::LinkedUniform &uniform = mData.mUniforms[index]; |
| switch (pname) |
| { |
| case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type); |
| case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount()); |
| case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0)); |
| case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex; |
| case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; |
| case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride; |
| case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride; |
| case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix); |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| return 0; |
| } |
| |
| bool Program::isValidUniformLocation(GLint location) const |
| { |
| ASSERT(rx::IsIntegerCastSafe<GLint>(mData.mUniformLocations.size())); |
| return (location >= 0 && static_cast<size_t>(location) < mData.mUniformLocations.size()); |
| } |
| |
| const LinkedUniform &Program::getUniformByLocation(GLint location) const |
| { |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mData.mUniformLocations.size()); |
| return mData.mUniforms[mData.mUniformLocations[location].index]; |
| } |
| |
| GLint Program::getUniformLocation(const std::string &name) const |
| { |
| return mData.getUniformLocation(name); |
| } |
| |
| GLuint Program::getUniformIndex(const std::string &name) const |
| { |
| return mData.getUniformIndex(name); |
| } |
| |
| void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| setUniformInternal(location, count * 1, v); |
| mProgram->setUniform1fv(location, count, v); |
| } |
| |
| void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| setUniformInternal(location, count * 2, v); |
| mProgram->setUniform2fv(location, count, v); |
| } |
| |
| void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| setUniformInternal(location, count * 3, v); |
| mProgram->setUniform3fv(location, count, v); |
| } |
| |
| void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| setUniformInternal(location, count * 4, v); |
| mProgram->setUniform4fv(location, count, v); |
| } |
| |
| void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| { |
| setUniformInternal(location, count * 1, v); |
| mProgram->setUniform1iv(location, count, v); |
| } |
| |
| void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| { |
| setUniformInternal(location, count * 2, v); |
| mProgram->setUniform2iv(location, count, v); |
| } |
| |
| void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| { |
| setUniformInternal(location, count * 3, v); |
| mProgram->setUniform3iv(location, count, v); |
| } |
| |
| void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| { |
| setUniformInternal(location, count * 4, v); |
| mProgram->setUniform4iv(location, count, v); |
| } |
| |
| void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| setUniformInternal(location, count * 1, v); |
| mProgram->setUniform1uiv(location, count, v); |
| } |
| |
| void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| setUniformInternal(location, count * 2, v); |
| mProgram->setUniform2uiv(location, count, v); |
| } |
| |
| void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| setUniformInternal(location, count * 3, v); |
| mProgram->setUniform3uiv(location, count, v); |
| } |
| |
| void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| setUniformInternal(location, count * 4, v); |
| mProgram->setUniform4uiv(location, count, v); |
| } |
| |
| void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) |
| { |
| setMatrixUniformInternal<2, 2>(location, count, transpose, v); |
| mProgram->setUniformMatrix2fv(location, count, transpose, v); |
| } |
| |
| void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) |
| { |
| setMatrixUniformInternal<3, 3>(location, count, transpose, v); |
| mProgram->setUniformMatrix3fv(location, count, transpose, v); |
| } |
| |
| void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) |
| { |
| setMatrixUniformInternal<4, 4>(location, count, transpose, v); |
| mProgram->setUniformMatrix4fv(location, count, transpose, v); |
| } |
| |
| void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) |
| { |
| setMatrixUniformInternal<2, 3>(location, count, transpose, v); |
| mProgram->setUniformMatrix2x3fv(location, count, transpose, v); |
| } |
| |
| void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) |
| { |
| setMatrixUniformInternal<2, 4>(location, count, transpose, v); |
| mProgram->setUniformMatrix2x4fv(location, count, transpose, v); |
| } |
| |
| void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) |
| { |
| setMatrixUniformInternal<3, 2>(location, count, transpose, v); |
| mProgram->setUniformMatrix3x2fv(location, count, transpose, v); |
| } |
| |
| void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) |
| { |
| setMatrixUniformInternal<3, 4>(location, count, transpose, v); |
| mProgram->setUniformMatrix3x4fv(location, count, transpose, v); |
| } |
| |
| void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) |
| { |
| setMatrixUniformInternal<4, 2>(location, count, transpose, v); |
| mProgram->setUniformMatrix4x2fv(location, count, transpose, v); |
| } |
| |
| void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) |
| { |
| setMatrixUniformInternal<4, 3>(location, count, transpose, v); |
| mProgram->setUniformMatrix4x3fv(location, count, transpose, v); |
| } |
| |
| void Program::getUniformfv(GLint location, GLfloat *v) const |
| { |
| getUniformInternal(location, v); |
| } |
| |
| void Program::getUniformiv(GLint location, GLint *v) const |
| { |
| getUniformInternal(location, v); |
| } |
| |
| void Program::getUniformuiv(GLint location, GLuint *v) const |
| { |
| getUniformInternal(location, v); |
| } |
| |
| void Program::flagForDeletion() |
| { |
| mDeleteStatus = true; |
| } |
| |
| bool Program::isFlaggedForDeletion() const |
| { |
| return mDeleteStatus; |
| } |
| |
| void Program::validate(const Caps &caps) |
| { |
| mInfoLog.reset(); |
| |
| if (mLinked) |
| { |
| mValidated = (mProgram->validate(caps, &mInfoLog) == GL_TRUE); |
| } |
| else |
| { |
| mInfoLog << "Program has not been successfully linked."; |
| } |
| } |
| |
| bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps) |
| { |
| // Skip cache if we're using an infolog, so we get the full error. |
| // Also skip the cache if the sample mapping has changed, or if we haven't ever validated. |
| if (infoLog == nullptr && mCachedValidateSamplersResult.valid()) |
| { |
| return mCachedValidateSamplersResult.value(); |
| } |
| |
| if (mTextureUnitTypesCache.empty()) |
| { |
| mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, GL_NONE); |
| } |
| else |
| { |
| std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(), GL_NONE); |
| } |
| |
| // if any two active samplers in a program are of different types, but refer to the same |
| // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
| for (unsigned int samplerIndex = mSamplerUniformRange.start; |
| samplerIndex < mSamplerUniformRange.end; ++samplerIndex) |
| { |
| const LinkedUniform &uniform = mData.mUniforms[samplerIndex]; |
| ASSERT(uniform.isSampler()); |
| |
| if (!uniform.staticUse) |
| continue; |
| |
| const GLuint *dataPtr = reinterpret_cast<const GLuint *>(uniform.getDataPtrToElement(0)); |
| GLenum textureType = SamplerTypeToTextureType(uniform.type); |
| |
| for (unsigned int arrayElement = 0; arrayElement < uniform.elementCount(); ++arrayElement) |
| { |
| GLuint textureUnit = dataPtr[arrayElement]; |
| |
| if (textureUnit >= caps.maxCombinedTextureImageUnits) |
| { |
| if (infoLog) |
| { |
| (*infoLog) << "Sampler uniform (" << textureUnit |
| << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (" |
| << caps.maxCombinedTextureImageUnits << ")"; |
| } |
| |
| mCachedValidateSamplersResult = false; |
| return false; |
| } |
| |
| if (mTextureUnitTypesCache[textureUnit] != GL_NONE) |
| { |
| if (textureType != mTextureUnitTypesCache[textureUnit]) |
| { |
| if (infoLog) |
| { |
| (*infoLog) << "Samplers of conflicting types refer to the same texture " |
| "image unit (" |
| << textureUnit << ")."; |
| } |
| |
| mCachedValidateSamplersResult = false; |
| return false; |
| } |
| } |
| else |
| { |
| mTextureUnitTypesCache[textureUnit] = textureType; |
| } |
| } |
| } |
| |
| mCachedValidateSamplersResult = true; |
| return true; |
| } |
| |
| bool Program::isValidated() const |
| { |
| return mValidated; |
| } |
| |
| GLuint Program::getActiveUniformBlockCount() const |
| { |
| return static_cast<GLuint>(mData.mUniformBlocks.size()); |
| } |
| |
| void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const |
| { |
| ASSERT(uniformBlockIndex < |
| mData.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount() |
| |
| const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex]; |
| |
| if (bufSize > 0) |
| { |
| std::string string = uniformBlock.name; |
| |
| if (uniformBlock.isArray) |
| { |
| string += ArrayString(uniformBlock.arrayElement); |
| } |
| |
| strncpy(uniformBlockName, string.c_str(), bufSize); |
| uniformBlockName[bufSize - 1] = '\0'; |
| |
| if (length) |
| { |
| *length = static_cast<GLsizei>(strlen(uniformBlockName)); |
| } |
| } |
| } |
| |
| void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const |
| { |
| ASSERT(uniformBlockIndex < |
| mData.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount() |
| |
| const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex]; |
| |
| switch (pname) |
| { |
| case GL_UNIFORM_BLOCK_DATA_SIZE: |
| *params = static_cast<GLint>(uniformBlock.dataSize); |
| break; |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: |
| *params = |
| static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArray ? 3 : 0)); |
| break; |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
| *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size()); |
| break; |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: |
| { |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++) |
| { |
| params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]); |
| } |
| } |
| break; |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
| *params = static_cast<GLint>(uniformBlock.vertexStaticUse); |
| break; |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
| *params = static_cast<GLint>(uniformBlock.fragmentStaticUse); |
| break; |
| default: UNREACHABLE(); |
| } |
| } |
| |
| GLint Program::getActiveUniformBlockMaxLength() const |
| { |
| int maxLength = 0; |
| |
| if (mLinked) |
| { |
| unsigned int numUniformBlocks = static_cast<unsigned int>(mData.mUniformBlocks.size()); |
| for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++) |
| { |
| const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex]; |
| if (!uniformBlock.name.empty()) |
| { |
| const int length = static_cast<int>(uniformBlock.name.length()) + 1; |
| |
| // Counting in "[0]". |
| const int arrayLength = (uniformBlock.isArray ? 3 : 0); |
| |
| maxLength = std::max(length + arrayLength, maxLength); |
| } |
| } |
| } |
| |
| return maxLength; |
| } |
| |
| GLuint Program::getUniformBlockIndex(const std::string &name) const |
| { |
| size_t subscript = GL_INVALID_INDEX; |
| std::string baseName = gl::ParseUniformName(name, &subscript); |
| |
| unsigned int numUniformBlocks = static_cast<unsigned int>(mData.mUniformBlocks.size()); |
| for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++) |
| { |
| const gl::UniformBlock &uniformBlock = mData.mUniformBlocks[blockIndex]; |
| if (uniformBlock.name == baseName) |
| { |
| const bool arrayElementZero = |
| (subscript == GL_INVALID_INDEX && |
| (!uniformBlock.isArray || uniformBlock.arrayElement == 0)); |
| if (subscript == uniformBlock.arrayElement || arrayElementZero) |
| { |
| return blockIndex; |
| } |
| } |
| } |
| |
| return GL_INVALID_INDEX; |
| } |
| |
| const UniformBlock &Program::getUniformBlockByIndex(GLuint index) const |
| { |
| ASSERT(index < static_cast<GLuint>(mData.mUniformBlocks.size())); |
| return mData.mUniformBlocks[index]; |
| } |
| |
| void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| mData.mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding; |
| mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding); |
| } |
| |
| GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const |
| { |
| return mData.getUniformBlockBinding(uniformBlockIndex); |
| } |
| |
| void Program::resetUniformBlockBindings() |
| { |
| for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++) |
| { |
| mData.mUniformBlockBindings[blockId] = 0; |
| } |
| mData.mActiveUniformBlockBindings.reset(); |
| } |
| |
| void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
| { |
| mData.mTransformFeedbackVaryingNames.resize(count); |
| for (GLsizei i = 0; i < count; i++) |
| { |
| mData.mTransformFeedbackVaryingNames[i] = varyings[i]; |
| } |
| |
| mData.mTransformFeedbackBufferMode = bufferMode; |
| } |
| |
| void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const |
| { |
| if (mLinked) |
| { |
| ASSERT(index < mData.mTransformFeedbackVaryingVars.size()); |
| const sh::Varying &varying = mData.mTransformFeedbackVaryingVars[index]; |
| GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length())); |
| if (length) |
| { |
| *length = lastNameIdx; |
| } |
| if (size) |
| { |
| *size = varying.elementCount(); |
| } |
| if (type) |
| { |
| *type = varying.type; |
| } |
| if (name) |
| { |
| memcpy(name, varying.name.c_str(), lastNameIdx); |
| name[lastNameIdx] = '\0'; |
| } |
| } |
| } |
| |
| GLsizei Program::getTransformFeedbackVaryingCount() const |
| { |
| if (mLinked) |
| { |
| return static_cast<GLsizei>(mData.mTransformFeedbackVaryingVars.size()); |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| |
| GLsizei Program::getTransformFeedbackVaryingMaxLength() const |
| { |
| if (mLinked) |
| { |
| GLsizei maxSize = 0; |
| for (const sh::Varying &varying : mData.mTransformFeedbackVaryingVars) |
| { |
| maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1)); |
| } |
| |
| return maxSize; |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| |
| GLenum Program::getTransformFeedbackBufferMode() const |
| { |
| return mData.mTransformFeedbackBufferMode; |
| } |
| |
| // static |
| bool Program::linkVaryings(InfoLog &infoLog, |
| const Shader *vertexShader, |
| const Shader *fragmentShader) |
| { |
| const std::vector<sh::Varying> &vertexVaryings = vertexShader->getVaryings(); |
| const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getVaryings(); |
| |
| for (const sh::Varying &output : fragmentVaryings) |
| { |
| bool matched = false; |
| |
| // Built-in varyings obey special rules |
| if (output.isBuiltIn()) |
| { |
| continue; |
| } |
| |
| for (const sh::Varying &input : vertexVaryings) |
| { |
| if (output.name == input.name) |
| { |
| ASSERT(!input.isBuiltIn()); |
| if (!linkValidateVaryings(infoLog, output.name, input, output)) |
| { |
| return false; |
| } |
| |
| matched = true; |
| break; |
| } |
| } |
| |
| // We permit unmatched, unreferenced varyings |
| if (!matched && output.staticUse) |
| { |
| infoLog << "Fragment varying " << output.name << " does not match any vertex varying"; |
| return false; |
| } |
| } |
| |
| // TODO(jmadill): verify no unmatched vertex varyings? |
| |
| return true; |
| } |
| |
| bool Program::linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps) |
| { |
| const std::vector<sh::Uniform> &vertexUniforms = mData.mAttachedVertexShader->getUniforms(); |
| const std::vector<sh::Uniform> &fragmentUniforms = mData.mAttachedFragmentShader->getUniforms(); |
| |
| // Check that uniforms defined in the vertex and fragment shaders are identical |
| std::map<std::string, LinkedUniform> linkedUniforms; |
| |
| for (const sh::Uniform &vertexUniform : vertexUniforms) |
| { |
| linkedUniforms[vertexUniform.name] = LinkedUniform(vertexUniform); |
| } |
| |
| for (const sh::Uniform &fragmentUniform : fragmentUniforms) |
| { |
| auto entry = linkedUniforms.find(fragmentUniform.name); |
| if (entry != linkedUniforms.end()) |
| { |
| LinkedUniform *vertexUniform = &entry->second; |
| const std::string &uniformName = "uniform '" + vertexUniform->name + "'"; |
| if (!linkValidateUniforms(infoLog, uniformName, *vertexUniform, fragmentUniform)) |
| { |
| return false; |
| } |
| } |
| } |
| |
| // Flatten the uniforms list (nested fields) into a simple list (no nesting). |
| // Also check the maximum uniform vector and sampler counts. |
| if (!flattenUniformsAndCheckCaps(caps, infoLog)) |
| { |
| return false; |
| } |
| |
| indexUniforms(); |
| |
| return true; |
| } |
| |
| void Program::indexUniforms() |
| { |
| for (size_t uniformIndex = 0; uniformIndex < mData.mUniforms.size(); uniformIndex++) |
| { |
| const gl::LinkedUniform &uniform = mData.mUniforms[uniformIndex]; |
| |
| for (unsigned int arrayIndex = 0; arrayIndex < uniform.elementCount(); arrayIndex++) |
| { |
| if (!uniform.isBuiltIn()) |
| { |
| // Assign in-order uniform locations |
| mData.mUniformLocations.push_back(gl::VariableLocation( |
| uniform.name, arrayIndex, static_cast<unsigned int>(uniformIndex))); |
| } |
| } |
| } |
| } |
| |
| bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform) |
| { |
| if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) |
| { |
| return false; |
| } |
| |
| if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout) |
| { |
| infoLog << "Matrix packings for " << uniformName << " differ between vertex and fragment shaders"; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| bool Program::linkAttributes(const gl::Data &data, |
| InfoLog &infoLog, |
| const AttributeBindings &attributeBindings, |
| const Shader *vertexShader) |
| { |
| unsigned int usedLocations = 0; |
| mData.mAttributes = vertexShader->getActiveAttributes(); |
| GLuint maxAttribs = data.caps->maxVertexAttributes; |
| |
| // TODO(jmadill): handle aliasing robustly |
| if (mData.mAttributes.size() > maxAttribs) |
| { |
| infoLog << "Too many vertex attributes."; |
| return false; |
| } |
| |
| std::vector<sh::Attribute *> usedAttribMap(data.caps->maxVertexAttributes, nullptr); |
| |
| // Link attributes that have a binding location |
| for (sh::Attribute &attribute : mData.mAttributes) |
| { |
| // TODO(jmadill): do staticUse filtering step here, or not at all |
| ASSERT(attribute.staticUse); |
| |
| int bindingLocation = attributeBindings.getAttributeBinding(attribute.name); |
| if (attribute.location == -1 && bindingLocation != -1) |
| { |
| attribute.location = bindingLocation; |
| } |
| |
| if (attribute.location != -1) |
| { |
| // Location is set by glBindAttribLocation or by location layout qualifier |
| const int regs = VariableRegisterCount(attribute.type); |
| |
| if (static_cast<GLuint>(regs + attribute.location) > maxAttribs) |
| { |
| infoLog << "Active attribute (" << attribute.name << ") at location " |
| << attribute.location << " is too big to fit"; |
| |
| return false; |
| } |
| |
| for (int reg = 0; reg < regs; reg++) |
| { |
| const int regLocation = attribute.location + reg; |
| sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation]; |
| |
| // In GLSL 3.00, attribute aliasing produces a link error |
| // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug |
| if (linkedAttribute) |
| { |
| // TODO(jmadill): fix aliasing on ES2 |
| // if (mProgram->getShaderVersion() >= 300) |
| { |
| infoLog << "Attribute '" << attribute.name << "' aliases attribute '" |
| << linkedAttribute->name << "' at location " << regLocation; |
| return false; |
| } |
| } |
| else |
| { |
| usedAttribMap[regLocation] = &attribute; |
| } |
| |
| usedLocations |= 1 << regLocation; |
| } |
| } |
| } |
| |
| // Link attributes that don't have a binding location |
| for (sh::Attribute &attribute : mData.mAttributes) |
| { |
| ASSERT(attribute.staticUse); |
| |
| // Not set by glBindAttribLocation or by location layout qualifier |
| if (attribute.location == -1) |
| { |
| int regs = VariableRegisterCount(attribute.type); |
| int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs); |
| |
| if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs) |
| { |
| infoLog << "Too many active attributes (" << attribute.name << ")"; |
| return false; |
| } |
| |
| attribute.location = availableIndex; |
| } |
| } |
| |
| for (const sh::Attribute &attribute : mData.mAttributes) |
| { |
| ASSERT(attribute.staticUse); |
| ASSERT(attribute.location != -1); |
| int regs = VariableRegisterCount(attribute.type); |
| |
| for (int r = 0; r < regs; r++) |
| { |
| mData.mActiveAttribLocationsMask.set(attribute.location + r); |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Program::linkUniformBlocks(InfoLog &infoLog, const Caps &caps) |
| { |
| const Shader &vertexShader = *mData.mAttachedVertexShader; |
| const Shader &fragmentShader = *mData.mAttachedFragmentShader; |
| |
| const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks(); |
| const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks(); |
| |
| // Check that interface blocks defined in the vertex and fragment shaders are identical |
| typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap; |
| UniformBlockMap linkedUniformBlocks; |
| |
| GLuint vertexBlockCount = 0; |
| for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks) |
| { |
| linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock; |
| |
| // Note: shared and std140 layouts are always considered active |
| if (vertexInterfaceBlock.staticUse || vertexInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) |
| { |
| if (++vertexBlockCount > caps.maxVertexUniformBlocks) |
| { |
| infoLog << "Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (" |
| << caps.maxVertexUniformBlocks << ")"; |
| return false; |
| } |
| } |
| } |
| |
| GLuint fragmentBlockCount = 0; |
| for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks) |
| { |
| auto entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name); |
| if (entry != linkedUniformBlocks.end()) |
| { |
| const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second; |
| if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock)) |
| { |
| return false; |
| } |
| } |
| |
| // Note: shared and std140 layouts are always considered active |
| if (fragmentInterfaceBlock.staticUse || |
| fragmentInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) |
| { |
| if (++fragmentBlockCount > caps.maxFragmentUniformBlocks) |
| { |
| infoLog |
| << "Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (" |
| << caps.maxFragmentUniformBlocks << ")"; |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, |
| const sh::InterfaceBlock &fragmentInterfaceBlock) |
| { |
| const char* blockName = vertexInterfaceBlock.name.c_str(); |
| // validate blocks for the same member types |
| if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size()) |
| { |
| infoLog << "Types for interface block '" << blockName |
| << "' differ between vertex and fragment shaders"; |
| return false; |
| } |
| if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize) |
| { |
| infoLog << "Array sizes differ for interface block '" << blockName |
| << "' between vertex and fragment shaders"; |
| return false; |
| } |
| if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout) |
| { |
| infoLog << "Layout qualifiers differ for interface block '" << blockName |
| << "' between vertex and fragment shaders"; |
| return false; |
| } |
| const unsigned int numBlockMembers = |
| static_cast<unsigned int>(vertexInterfaceBlock.fields.size()); |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) |
| { |
| const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex]; |
| const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex]; |
| if (vertexMember.name != fragmentMember.name) |
| { |
| infoLog << "Name mismatch for field " << blockMemberIndex |
| << " of interface block '" << blockName |
| << "': (in vertex: '" << vertexMember.name |
| << "', in fragment: '" << fragmentMember.name << "')"; |
| return false; |
| } |
| std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'"; |
| if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember)) |
| { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, |
| const sh::ShaderVariable &fragmentVariable, bool validatePrecision) |
| { |
| if (vertexVariable.type != fragmentVariable.type) |
| { |
| infoLog << "Types for " << variableName << " differ between vertex and fragment shaders"; |
| return false; |
| } |
| if (vertexVariable.arraySize != fragmentVariable.arraySize) |
| { |
| infoLog << "Array sizes for " << variableName << " differ between vertex and fragment shaders"; |
| return false; |
| } |
| if (validatePrecision && vertexVariable.precision != fragmentVariable.precision) |
| { |
| infoLog << "Precisions for " << variableName << " differ between vertex and fragment shaders"; |
| return false; |
| } |
| |
| if (vertexVariable.fields.size() != fragmentVariable.fields.size()) |
| { |
| infoLog << "Structure lengths for " << variableName << " differ between vertex and fragment shaders"; |
| return false; |
| } |
| const unsigned int numMembers = static_cast<unsigned int>(vertexVariable.fields.size()); |
| for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++) |
| { |
| const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex]; |
| const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex]; |
| |
| if (vertexMember.name != fragmentMember.name) |
| { |
| infoLog << "Name mismatch for field '" << memberIndex |
| << "' of " << variableName |
| << ": (in vertex: '" << vertexMember.name |
| << "', in fragment: '" << fragmentMember.name << "')"; |
| return false; |
| } |
| |
| const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." + |
| vertexMember.name + "'"; |
| |
| if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform) |
| { |
| #if ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION == ANGLE_ENABLED |
| const bool validatePrecision = true; |
| #else |
| const bool validatePrecision = false; |
| #endif |
| |
| if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, validatePrecision)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying) |
| { |
| if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false)) |
| { |
| return false; |
| } |
| |
| if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation)) |
| { |
| infoLog << "Interpolation types for " << varyingName << " differ between vertex and fragment shaders"; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Program::linkValidateTransformFeedback(InfoLog &infoLog, |
| const std::vector<const sh::Varying *> &varyings, |
| const Caps &caps) const |
| { |
| size_t totalComponents = 0; |
| |
| std::set<std::string> uniqueNames; |
| |
| for (const std::string &tfVaryingName : mData.mTransformFeedbackVaryingNames) |
| { |
| bool found = false; |
| for (const sh::Varying *varying : varyings) |
| { |
| if (tfVaryingName == varying->name) |
| { |
| if (uniqueNames.count(tfVaryingName) > 0) |
| { |
| infoLog << "Two transform feedback varyings specify the same output variable (" |
| << tfVaryingName << ")."; |
| return false; |
| } |
| uniqueNames.insert(tfVaryingName); |
| |
| // TODO(jmadill): Investigate implementation limits on D3D11 |
| size_t componentCount = gl::VariableComponentCount(varying->type); |
| if (mData.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS && |
| componentCount > caps.maxTransformFeedbackSeparateComponents) |
| { |
| infoLog << "Transform feedback varying's " << varying->name << " components (" |
| << componentCount << ") exceed the maximum separate components (" |
| << caps.maxTransformFeedbackSeparateComponents << ")."; |
| return false; |
| } |
| |
| totalComponents += componentCount; |
| found = true; |
| break; |
| } |
| } |
| |
| // TODO(jmadill): investigate if we can support capturing array elements. |
| if (tfVaryingName.find('[') != std::string::npos) |
| { |
| infoLog << "Capture of array elements not currently supported."; |
| return false; |
| } |
| |
| // All transform feedback varyings are expected to exist since packVaryings checks for them. |
| ASSERT(found); |
| UNUSED_ASSERTION_VARIABLE(found); |
| } |
| |
| if (mData.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && |
| totalComponents > caps.maxTransformFeedbackInterleavedComponents) |
| { |
| infoLog << "Transform feedback varying total components (" << totalComponents |
| << ") exceed the maximum interleaved components (" |
| << caps.maxTransformFeedbackInterleavedComponents << ")."; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void Program::gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings) |
| { |
| // Gather the linked varyings that are used for transform feedback, they should all exist. |
| mData.mTransformFeedbackVaryingVars.clear(); |
| for (const std::string &tfVaryingName : mData.mTransformFeedbackVaryingNames) |
| { |
| for (const sh::Varying *varying : varyings) |
| { |
| if (tfVaryingName == varying->name) |
| { |
| mData.mTransformFeedbackVaryingVars.push_back(*varying); |
| break; |
| } |
| } |
| } |
| } |
| |
| std::vector<const sh::Varying *> Program::getMergedVaryings() const |
| { |
| std::set<std::string> uniqueNames; |
| std::vector<const sh::Varying *> varyings; |
| |
| for (const sh::Varying &varying : mData.mAttachedVertexShader->getVaryings()) |
| { |
| if (uniqueNames.count(varying.name) == 0) |
| { |
| uniqueNames.insert(varying.name); |
| varyings.push_back(&varying); |
| } |
| } |
| |
| for (const sh::Varying &varying : mData.mAttachedFragmentShader->getVaryings()) |
| { |
| if (uniqueNames.count(varying.name) == 0) |
| { |
| uniqueNames.insert(varying.name); |
| varyings.push_back(&varying); |
| } |
| } |
| |
| return varyings; |
| } |
| |
| void Program::linkOutputVariables() |
| { |
| const Shader *fragmentShader = mData.mAttachedFragmentShader; |
| ASSERT(fragmentShader != nullptr); |
| |
| // Skip this step for GLES2 shaders. |
| if (fragmentShader->getShaderVersion() == 100) |
| return; |
| |
| const auto &shaderOutputVars = fragmentShader->getActiveOutputVariables(); |
| |
| // TODO(jmadill): any caps validation here? |
| |
| for (unsigned int outputVariableIndex = 0; outputVariableIndex < shaderOutputVars.size(); |
| outputVariableIndex++) |
| { |
| const sh::OutputVariable &outputVariable = shaderOutputVars[outputVariableIndex]; |
| |
| // Don't store outputs for gl_FragDepth, gl_FragColor, etc. |
| if (outputVariable.isBuiltIn()) |
| continue; |
| |
| // Since multiple output locations must be specified, use 0 for non-specified locations. |
| int baseLocation = (outputVariable.location == -1 ? 0 : outputVariable.location); |
| |
| ASSERT(outputVariable.staticUse); |
| |
| for (unsigned int elementIndex = 0; elementIndex < outputVariable.elementCount(); |
| elementIndex++) |
| { |
| const int location = baseLocation + elementIndex; |
| ASSERT(mData.mOutputVariables.count(location) == 0); |
| unsigned int element = outputVariable.isArray() ? elementIndex : GL_INVALID_INDEX; |
| mData.mOutputVariables[location] = |
| VariableLocation(outputVariable.name, element, outputVariableIndex); |
| } |
| } |
| } |
| |
| bool Program::flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog) |
| { |
| const gl::Shader *vertexShader = mData.getAttachedVertexShader(); |
| VectorAndSamplerCount vsCounts; |
| |
| std::vector<LinkedUniform> samplerUniforms; |
| |
| for (const sh::Uniform &uniform : vertexShader->getUniforms()) |
| { |
| if (uniform.staticUse) |
| { |
| vsCounts += flattenUniform(uniform, uniform.name, &samplerUniforms); |
| } |
| } |
| |
| if (vsCounts.vectorCount > caps.maxVertexUniformVectors) |
| { |
| infoLog << "Vertex shader active uniforms exceed MAX_VERTEX_UNIFORM_VECTORS (" |
| << caps.maxVertexUniformVectors << ")."; |
| return false; |
| } |
| |
| if (vsCounts.samplerCount > caps.maxVertexTextureImageUnits) |
| { |
| infoLog << "Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (" |
| << caps.maxVertexTextureImageUnits << ")."; |
| return false; |
| } |
| |
| const gl::Shader *fragmentShader = mData.getAttachedFragmentShader(); |
| VectorAndSamplerCount fsCounts; |
| |
| for (const sh::Uniform &uniform : fragmentShader->getUniforms()) |
| { |
| if (uniform.staticUse) |
| { |
| fsCounts += flattenUniform(uniform, uniform.name, &samplerUniforms); |
| } |
| } |
| |
| if (fsCounts.vectorCount > caps.maxFragmentUniformVectors) |
| { |
| infoLog << "Fragment shader active uniforms exceed MAX_FRAGMENT_UNIFORM_VECTORS (" |
| << caps.maxFragmentUniformVectors << ")."; |
| return false; |
| } |
| |
| if (fsCounts.samplerCount > caps.maxTextureImageUnits) |
| { |
| infoLog << "Fragment shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (" |
| << caps.maxTextureImageUnits << ")."; |
| return false; |
| } |
| |
| mSamplerUniformRange.start = static_cast<unsigned int>(mData.mUniforms.size()); |
| mSamplerUniformRange.end = |
| mSamplerUniformRange.start + static_cast<unsigned int>(samplerUniforms.size()); |
| |
| mData.mUniforms.insert(mData.mUniforms.end(), samplerUniforms.begin(), samplerUniforms.end()); |
| |
| return true; |
| } |
| |
| Program::VectorAndSamplerCount Program::flattenUniform(const sh::ShaderVariable &uniform, |
| const std::string &fullName, |
| std::vector<LinkedUniform> *samplerUniforms) |
| { |
| VectorAndSamplerCount vectorAndSamplerCount; |
| |
| if (uniform.isStruct()) |
| { |
| for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++) |
| { |
| const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : ""); |
| |
| for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++) |
| { |
| const sh::ShaderVariable &field = uniform.fields[fieldIndex]; |
| const std::string &fieldFullName = (fullName + elementString + "." + field.name); |
| |
| vectorAndSamplerCount += flattenUniform(field, fieldFullName, samplerUniforms); |
| } |
| } |
| |
| return vectorAndSamplerCount; |
| } |
| |
| // Not a struct |
| bool isSampler = IsSamplerType(uniform.type); |
| if (!UniformInList(mData.getUniforms(), fullName) && !UniformInList(*samplerUniforms, fullName)) |
| { |
| gl::LinkedUniform linkedUniform(uniform.type, uniform.precision, fullName, |
| uniform.arraySize, -1, |
| sh::BlockMemberInfo::getDefaultBlockInfo()); |
| linkedUniform.staticUse = true; |
| |
| // Store sampler uniforms separately, so we'll append them to the end of the list. |
| if (isSampler) |
| { |
| samplerUniforms->push_back(linkedUniform); |
| } |
| else |
| { |
| mData.mUniforms.push_back(linkedUniform); |
| } |
| } |
| |
| unsigned int elementCount = uniform.elementCount(); |
| |
| // Samplers aren't "real" uniforms, so they don't count towards register usage. |
| // Likewise, don't count "real" uniforms towards sampler count. |
| vectorAndSamplerCount.vectorCount = |
| (isSampler ? 0 : (VariableRegisterCount(uniform.type) * elementCount)); |
| vectorAndSamplerCount.samplerCount = (isSampler ? elementCount : 0); |
| |
| return vectorAndSamplerCount; |
| } |
| |
| void Program::gatherInterfaceBlockInfo() |
| { |
| std::set<std::string> visitedList; |
| |
| const gl::Shader *vertexShader = mData.getAttachedVertexShader(); |
| |
| ASSERT(mData.mUniformBlocks.empty()); |
| for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks()) |
| { |
| // Only 'packed' blocks are allowed to be considered inacive. |
| if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED) |
| continue; |
| |
| if (visitedList.count(vertexBlock.name) > 0) |
| continue; |
| |
| defineUniformBlock(vertexBlock, GL_VERTEX_SHADER); |
| visitedList.insert(vertexBlock.name); |
| } |
| |
| const gl::Shader *fragmentShader = mData.getAttachedFragmentShader(); |
| |
| for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks()) |
| { |
| // Only 'packed' blocks are allowed to be considered inacive. |
| if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED) |
| continue; |
| |
| if (visitedList.count(fragmentBlock.name) > 0) |
| { |
| for (gl::UniformBlock &block : mData.mUniformBlocks) |
| { |
| if (block.name == fragmentBlock.name) |
| { |
| block.fragmentStaticUse = fragmentBlock.staticUse; |
| } |
| } |
| |
| continue; |
| } |
| |
| defineUniformBlock(fragmentBlock, GL_FRAGMENT_SHADER); |
| visitedList.insert(fragmentBlock.name); |
| } |
| } |
| |
| template <typename VarT> |
| void Program::defineUniformBlockMembers(const std::vector<VarT> &fields, |
| const std::string &prefix, |
| int blockIndex) |
| { |
| for (const VarT &field : fields) |
| { |
| const std::string &fullName = (prefix.empty() ? field.name : prefix + "." + field.name); |
| |
| if (field.isStruct()) |
| { |
| for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++) |
| { |
| const std::string uniformElementName = |
| fullName + (field.isArray() ? ArrayString(arrayElement) : ""); |
| defineUniformBlockMembers(field.fields, uniformElementName, blockIndex); |
| } |
| } |
| else |
| { |
| // If getBlockMemberInfo returns false, the uniform is optimized out. |
| sh::BlockMemberInfo memberInfo; |
| if (!mProgram->getUniformBlockMemberInfo(fullName, &memberInfo)) |
| { |
| continue; |
| } |
| |
| LinkedUniform newUniform(field.type, field.precision, fullName, field.arraySize, |
| blockIndex, memberInfo); |
| |
| // Since block uniforms have no location, we don't need to store them in the uniform |
| // locations list. |
| mData.mUniforms.push_back(newUniform); |
| } |
| } |
| } |
| |
| void Program::defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType) |
| { |
| int blockIndex = static_cast<int>(mData.mUniformBlocks.size()); |
| size_t blockSize = 0; |
| |
| // Don't define this block at all if it's not active in the implementation. |
| if (!mProgram->getUniformBlockSize(interfaceBlock.name, &blockSize)) |
| { |
| return; |
| } |
| |
| // Track the first and last uniform index to determine the range of active uniforms in the |
| // block. |
| size_t firstBlockUniformIndex = mData.mUniforms.size(); |
| defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex); |
| size_t lastBlockUniformIndex = mData.mUniforms.size(); |
| |
| std::vector<unsigned int> blockUniformIndexes; |
| for (size_t blockUniformIndex = firstBlockUniformIndex; |
| blockUniformIndex < lastBlockUniformIndex; ++blockUniformIndex) |
| { |
| blockUniformIndexes.push_back(static_cast<unsigned int>(blockUniformIndex)); |
| } |
| |
| if (interfaceBlock.arraySize > 0) |
| { |
| for (unsigned int arrayElement = 0; arrayElement < interfaceBlock.arraySize; ++arrayElement) |
| { |
| UniformBlock block(interfaceBlock.name, true, arrayElement); |
| block.memberUniformIndexes = blockUniformIndexes; |
| |
| if (shaderType == GL_VERTEX_SHADER) |
| { |
| block.vertexStaticUse = interfaceBlock.staticUse; |
| } |
| else |
| { |
| ASSERT(shaderType == GL_FRAGMENT_SHADER); |
| block.fragmentStaticUse = interfaceBlock.staticUse; |
| } |
| |
| // TODO(jmadill): Determine if we can ever have an inactive array element block. |
| size_t blockElementSize = 0; |
| if (!mProgram->getUniformBlockSize(block.nameWithArrayIndex(), &blockElementSize)) |
| { |
| continue; |
| } |
| |
| ASSERT(blockElementSize == blockSize); |
| block.dataSize = static_cast<unsigned int>(blockElementSize); |
| mData.mUniformBlocks.push_back(block); |
| } |
| } |
| else |
| { |
| UniformBlock block(interfaceBlock.name, false, 0); |
| block.memberUniformIndexes = blockUniformIndexes; |
| |
| if (shaderType == GL_VERTEX_SHADER) |
| { |
| block.vertexStaticUse = interfaceBlock.staticUse; |
| } |
| else |
| { |
| ASSERT(shaderType == GL_FRAGMENT_SHADER); |
| block.fragmentStaticUse = interfaceBlock.staticUse; |
| } |
| |
| block.dataSize = static_cast<unsigned int>(blockSize); |
| mData.mUniformBlocks.push_back(block); |
| } |
| } |
| |
| template <typename T> |
| void Program::setUniformInternal(GLint location, GLsizei count, const T *v) |
| { |
| const VariableLocation &locationInfo = mData.mUniformLocations[location]; |
| LinkedUniform *linkedUniform = &mData.mUniforms[locationInfo.index]; |
| uint8_t *destPointer = linkedUniform->getDataPtrToElement(locationInfo.element); |
| |
| if (VariableComponentType(linkedUniform->type) == GL_BOOL) |
| { |
| // Do a cast conversion for boolean types. From the spec: |
| // "The uniform is set to FALSE if the input value is 0 or 0.0f, and set to TRUE otherwise." |
| GLint *destAsInt = reinterpret_cast<GLint *>(destPointer); |
| for (GLsizei component = 0; component < count; ++component) |
| { |
| destAsInt[component] = (v[component] != static_cast<T>(0) ? GL_TRUE : GL_FALSE); |
| } |
| } |
| else |
| { |
| // Invalide the validation cache if we modify the sampler data. |
| if (linkedUniform->isSampler() && memcmp(destPointer, v, sizeof(T) * count) != 0) |
| { |
| mCachedValidateSamplersResult.reset(); |
| } |
| |
| memcpy(destPointer, v, sizeof(T) * count); |
| } |
| } |
| |
| template <size_t cols, size_t rows, typename T> |
| void Program::setMatrixUniformInternal(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const T *v) |
| { |
| if (!transpose) |
| { |
| setUniformInternal(location, count * cols * rows, v); |
| return; |
| } |
| |
| // Perform a transposing copy. |
| const VariableLocation &locationInfo = mData.mUniformLocations[location]; |
| LinkedUniform *linkedUniform = &mData.mUniforms[locationInfo.index]; |
| T *destPtr = reinterpret_cast<T *>(linkedUniform->getDataPtrToElement(locationInfo.element)); |
| for (GLsizei element = 0; element < count; ++element) |
| { |
| size_t elementOffset = element * rows * cols; |
| |
| for (size_t row = 0; row < rows; ++row) |
| { |
| for (size_t col = 0; col < cols; ++col) |
| { |
| destPtr[col * rows + row + elementOffset] = v[row * cols + col + elementOffset]; |
| } |
| } |
| } |
| } |
| |
| template <typename DestT> |
| void Program::getUniformInternal(GLint location, DestT *dataOut) const |
| { |
| const VariableLocation &locationInfo = mData.mUniformLocations[location]; |
| const LinkedUniform &uniform = mData.mUniforms[locationInfo.index]; |
| |
| const uint8_t *srcPointer = uniform.getDataPtrToElement(locationInfo.element); |
| |
| GLenum componentType = VariableComponentType(uniform.type); |
| if (componentType == GLTypeToGLenum<DestT>::value) |
| { |
| memcpy(dataOut, srcPointer, uniform.getElementSize()); |
| return; |
| } |
| |
| int components = VariableComponentCount(uniform.type) * uniform.elementCount(); |
| |
| switch (componentType) |
| { |
| case GL_INT: |
| UniformStateQueryCastLoop<GLint>(dataOut, srcPointer, components); |
| break; |
| case GL_UNSIGNED_INT: |
| UniformStateQueryCastLoop<GLuint>(dataOut, srcPointer, components); |
| break; |
| case GL_BOOL: |
| UniformStateQueryCastLoop<GLboolean>(dataOut, srcPointer, components); |
| break; |
| case GL_FLOAT: |
| UniformStateQueryCastLoop<GLfloat>(dataOut, srcPointer, components); |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| } |