| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Symbol table for parsing. The design principles and most of the functionality are documented in |
| // the header file. |
| // |
| |
| #if defined(_MSC_VER) |
| #pragma warning(disable : 4718) |
| #endif |
| |
| #include "compiler/translator/SymbolTable.h" |
| |
| #include <algorithm> |
| #include <set> |
| |
| #include "angle_gl.h" |
| #include "compiler/translator/ImmutableString.h" |
| #include "compiler/translator/IntermNode.h" |
| #include "compiler/translator/StaticType.h" |
| |
| namespace sh |
| { |
| |
| class TSymbolTable::TSymbolTableLevel |
| { |
| public: |
| TSymbolTableLevel() : mGlobalInvariant(false) {} |
| |
| bool insert(TSymbol *symbol); |
| |
| // Insert a function using its unmangled name as the key. |
| void insertUnmangled(TFunction *function); |
| |
| TSymbol *find(const ImmutableString &name) const; |
| |
| void addInvariantVarying(const ImmutableString &name) { mInvariantVaryings.insert(name); } |
| |
| bool isVaryingInvariant(const ImmutableString &name) |
| { |
| return (mGlobalInvariant || mInvariantVaryings.count(name) > 0); |
| } |
| |
| void setGlobalInvariant(bool invariant) { mGlobalInvariant = invariant; } |
| |
| private: |
| using tLevel = TUnorderedMap<ImmutableString, |
| TSymbol *, |
| ImmutableString::FowlerNollVoHash<sizeof(size_t)>>; |
| using tLevelPair = const tLevel::value_type; |
| using tInsertResult = std::pair<tLevel::iterator, bool>; |
| |
| tLevel level; |
| |
| std::set<ImmutableString> mInvariantVaryings; |
| bool mGlobalInvariant; |
| }; |
| |
| class TSymbolTable::TSymbolTableBuiltInLevel |
| { |
| public: |
| TSymbolTableBuiltInLevel() = default; |
| |
| bool insert(const TSymbol *symbol); |
| |
| const TSymbol *find(const ImmutableString &name) const; |
| |
| void insertUnmangledBuiltIn(const char *name, TExtension ext); |
| const UnmangledBuiltIn *getUnmangledBuiltIn(const ImmutableString &name) const; |
| |
| private: |
| using tLevel = TUnorderedMap<ImmutableString, |
| const TSymbol *, |
| ImmutableString::FowlerNollVoHash<sizeof(size_t)>>; |
| using tLevelPair = const tLevel::value_type; |
| using tInsertResult = std::pair<tLevel::iterator, bool>; |
| |
| tLevel mLevel; |
| |
| std::map<ImmutableString, UnmangledBuiltIn> mUnmangledBuiltIns; |
| }; |
| |
| bool TSymbolTable::TSymbolTableLevel::insert(TSymbol *symbol) |
| { |
| // returning true means symbol was added to the table |
| tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol)); |
| return result.second; |
| } |
| |
| void TSymbolTable::TSymbolTableLevel::insertUnmangled(TFunction *function) |
| { |
| level.insert(tLevelPair(function->name(), function)); |
| } |
| |
| TSymbol *TSymbolTable::TSymbolTableLevel::find(const ImmutableString &name) const |
| { |
| tLevel::const_iterator it = level.find(name); |
| if (it == level.end()) |
| return nullptr; |
| else |
| return (*it).second; |
| } |
| |
| bool TSymbolTable::TSymbolTableBuiltInLevel::insert(const TSymbol *symbol) |
| { |
| // returning true means symbol was added to the table |
| tInsertResult result = mLevel.insert(tLevelPair(symbol->getMangledName(), symbol)); |
| return result.second; |
| } |
| |
| const TSymbol *TSymbolTable::TSymbolTableBuiltInLevel::find(const ImmutableString &name) const |
| { |
| tLevel::const_iterator it = mLevel.find(name); |
| if (it == mLevel.end()) |
| return nullptr; |
| else |
| return (*it).second; |
| } |
| |
| void TSymbolTable::TSymbolTableBuiltInLevel::insertUnmangledBuiltIn(const char *name, |
| TExtension ext) |
| { |
| ImmutableString immName(name); |
| if (ext == TExtension::UNDEFINED || |
| mUnmangledBuiltIns.find(immName) == mUnmangledBuiltIns.end()) |
| { |
| mUnmangledBuiltIns[immName] = UnmangledBuiltIn(ext); |
| } |
| } |
| |
| const UnmangledBuiltIn *TSymbolTable::TSymbolTableBuiltInLevel::getUnmangledBuiltIn( |
| const ImmutableString &name) const |
| { |
| auto it = mUnmangledBuiltIns.find(ImmutableString(name)); |
| if (it == mUnmangledBuiltIns.end()) |
| { |
| return nullptr; |
| } |
| return &(it->second); |
| } |
| |
| TSymbolTable::TSymbolTable() : mUniqueIdCounter(0), mUserDefinedUniqueIdsStart(-1) |
| { |
| } |
| |
| TSymbolTable::~TSymbolTable() = default; |
| |
| void TSymbolTable::pushBuiltInLevel() |
| { |
| mBuiltInTable.push_back( |
| std::unique_ptr<TSymbolTableBuiltInLevel>(new TSymbolTableBuiltInLevel)); |
| } |
| |
| void TSymbolTable::push() |
| { |
| mTable.push_back(std::unique_ptr<TSymbolTableLevel>(new TSymbolTableLevel)); |
| mPrecisionStack.push_back(std::unique_ptr<PrecisionStackLevel>(new PrecisionStackLevel)); |
| } |
| |
| void TSymbolTable::pop() |
| { |
| mTable.pop_back(); |
| mPrecisionStack.pop_back(); |
| } |
| |
| const TFunction *TSymbolTable::markFunctionHasPrototypeDeclaration( |
| const ImmutableString &mangledName, |
| bool *hadPrototypeDeclarationOut) |
| { |
| TFunction *function = findUserDefinedFunction(mangledName); |
| *hadPrototypeDeclarationOut = function->hasPrototypeDeclaration(); |
| function->setHasPrototypeDeclaration(); |
| return function; |
| } |
| |
| const TFunction *TSymbolTable::setFunctionParameterNamesFromDefinition(const TFunction *function, |
| bool *wasDefinedOut) |
| { |
| TFunction *firstDeclaration = findUserDefinedFunction(function->getMangledName()); |
| ASSERT(firstDeclaration); |
| // Note: 'firstDeclaration' could be 'function' if this is the first time we've seen function as |
| // it would have just been put in the symbol table. Otherwise, we're looking up an earlier |
| // occurance. |
| if (function != firstDeclaration) |
| { |
| // The previous declaration should have the same parameters as the function definition |
| // (parameter names may differ). |
| firstDeclaration->shareParameters(*function); |
| } |
| |
| *wasDefinedOut = firstDeclaration->isDefined(); |
| firstDeclaration->setDefined(); |
| return firstDeclaration; |
| } |
| |
| const TSymbol *TSymbolTable::find(const ImmutableString &name, int shaderVersion) const |
| { |
| int userDefinedLevel = static_cast<int>(mTable.size()) - 1; |
| while (userDefinedLevel >= 0) |
| { |
| const TSymbol *symbol = mTable[userDefinedLevel]->find(name); |
| if (symbol) |
| { |
| return symbol; |
| } |
| userDefinedLevel--; |
| } |
| |
| return findBuiltIn(name, shaderVersion, false); |
| } |
| |
| TFunction *TSymbolTable::findUserDefinedFunction(const ImmutableString &name) const |
| { |
| // User-defined functions are always declared at the global level. |
| ASSERT(!mTable.empty()); |
| return static_cast<TFunction *>(mTable[0]->find(name)); |
| } |
| |
| const TSymbol *TSymbolTable::findGlobal(const ImmutableString &name) const |
| { |
| ASSERT(!mTable.empty()); |
| return mTable[0]->find(name); |
| } |
| |
| const TSymbol *TSymbolTable::findBuiltIn(const ImmutableString &name, int shaderVersion) const |
| { |
| return findBuiltIn(name, shaderVersion, false); |
| } |
| |
| const TSymbol *TSymbolTable::findBuiltIn(const ImmutableString &name, |
| int shaderVersion, |
| bool includeGLSLBuiltins) const |
| { |
| for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--) |
| { |
| if (level == GLSL_BUILTINS && !includeGLSLBuiltins) |
| level--; |
| if (level == ESSL3_1_BUILTINS && shaderVersion != 310) |
| level--; |
| if (level == ESSL3_BUILTINS && shaderVersion < 300) |
| level--; |
| if (level == ESSL1_BUILTINS && shaderVersion != 100) |
| level--; |
| |
| const TSymbol *symbol = mBuiltInTable[level]->find(name); |
| |
| if (symbol) |
| return symbol; |
| } |
| |
| return nullptr; |
| } |
| |
| constexpr bool IsGenType(const TType *type) |
| { |
| if (type) |
| { |
| TBasicType basicType = type->getBasicType(); |
| return basicType == EbtGenType || basicType == EbtGenIType || basicType == EbtGenUType || |
| basicType == EbtGenBType; |
| } |
| |
| return false; |
| } |
| |
| constexpr bool IsVecType(const TType *type) |
| { |
| if (type) |
| { |
| TBasicType basicType = type->getBasicType(); |
| return basicType == EbtVec || basicType == EbtIVec || basicType == EbtUVec || |
| basicType == EbtBVec; |
| } |
| |
| return false; |
| } |
| |
| constexpr const TType *SpecificType(const TType *type, int size) |
| { |
| ASSERT(size >= 1 && size <= 4); |
| |
| if (!type) |
| { |
| return nullptr; |
| } |
| |
| ASSERT(!IsVecType(type)); |
| |
| switch (type->getBasicType()) |
| { |
| case EbtGenType: |
| return StaticType::GetForVec<EbtFloat>(type->getQualifier(), |
| static_cast<unsigned char>(size)); |
| case EbtGenIType: |
| return StaticType::GetForVec<EbtInt>(type->getQualifier(), |
| static_cast<unsigned char>(size)); |
| case EbtGenUType: |
| return StaticType::GetForVec<EbtUInt>(type->getQualifier(), |
| static_cast<unsigned char>(size)); |
| case EbtGenBType: |
| return StaticType::GetForVec<EbtBool>(type->getQualifier(), |
| static_cast<unsigned char>(size)); |
| default: |
| return type; |
| } |
| } |
| |
| constexpr const TType *VectorType(const TType *type, int size) |
| { |
| ASSERT(size >= 2 && size <= 4); |
| |
| if (!type) |
| { |
| return nullptr; |
| } |
| |
| ASSERT(!IsGenType(type)); |
| |
| switch (type->getBasicType()) |
| { |
| case EbtVec: |
| return StaticType::GetForVecMat<EbtFloat>(static_cast<unsigned char>(size)); |
| case EbtIVec: |
| return StaticType::GetForVecMat<EbtInt>(static_cast<unsigned char>(size)); |
| case EbtUVec: |
| return StaticType::GetForVecMat<EbtUInt>(static_cast<unsigned char>(size)); |
| case EbtBVec: |
| return StaticType::GetForVecMat<EbtBool>(static_cast<unsigned char>(size)); |
| default: |
| return type; |
| } |
| } |
| |
| bool TSymbolTable::declareVariable(TVariable *variable) |
| { |
| ASSERT(variable->symbolType() == SymbolType::UserDefined); |
| return insertVariable(currentLevel(), variable); |
| } |
| |
| bool TSymbolTable::declareStructType(TStructure *str) |
| { |
| return insertStructType(currentLevel(), str); |
| } |
| |
| bool TSymbolTable::declareInterfaceBlock(TInterfaceBlock *interfaceBlock) |
| { |
| return insert(currentLevel(), interfaceBlock); |
| } |
| |
| void TSymbolTable::declareUserDefinedFunction(TFunction *function, bool insertUnmangledName) |
| { |
| ASSERT(currentLevel() >= GLOBAL_LEVEL); |
| if (insertUnmangledName) |
| { |
| // Insert the unmangled name to detect potential future redefinition as a variable. |
| mTable[0]->insertUnmangled(function); |
| } |
| mTable[0]->insert(function); |
| } |
| |
| TVariable *TSymbolTable::insertVariable(ESymbolLevel level, |
| const ImmutableString &name, |
| const TType *type) |
| { |
| ASSERT(level <= LAST_BUILTIN_LEVEL); |
| ASSERT(type->isRealized()); |
| return insertVariable(level, name, type, SymbolType::BuiltIn); |
| } |
| |
| TVariable *TSymbolTable::insertVariable(ESymbolLevel level, |
| const ImmutableString &name, |
| const TType *type, |
| SymbolType symbolType) |
| { |
| ASSERT(level > LAST_BUILTIN_LEVEL || type->isRealized()); |
| TVariable *var = new TVariable(this, name, type, symbolType); |
| if (insert(level, var)) |
| { |
| return var; |
| } |
| return nullptr; |
| } |
| |
| void TSymbolTable::insertVariableExt(ESymbolLevel level, |
| TExtension ext, |
| const ImmutableString &name, |
| const TType *type) |
| { |
| ASSERT(level <= LAST_BUILTIN_LEVEL); |
| ASSERT(type->isRealized()); |
| TVariable *var = new TVariable(this, name, type, SymbolType::BuiltIn, ext); |
| bool inserted = insert(level, var); |
| UNUSED_VARIABLE(inserted); |
| ASSERT(inserted); |
| } |
| |
| bool TSymbolTable::insertVariable(ESymbolLevel level, TVariable *variable) |
| { |
| ASSERT(variable); |
| ASSERT(level > LAST_BUILTIN_LEVEL || variable->getType().isRealized()); |
| return insert(level, variable); |
| } |
| |
| bool TSymbolTable::insert(ESymbolLevel level, TSymbol *symbol) |
| { |
| ASSERT(level > LAST_BUILTIN_LEVEL || mUserDefinedUniqueIdsStart == -1); |
| if (level <= LAST_BUILTIN_LEVEL) |
| { |
| return mBuiltInTable[level]->insert(symbol); |
| } |
| else |
| { |
| return mTable[level - LAST_BUILTIN_LEVEL - 1]->insert(symbol); |
| } |
| } |
| |
| bool TSymbolTable::insertStructType(ESymbolLevel level, TStructure *str) |
| { |
| ASSERT(str); |
| return insert(level, str); |
| } |
| |
| bool TSymbolTable::insertInterfaceBlock(ESymbolLevel level, TInterfaceBlock *interfaceBlock) |
| { |
| ASSERT(interfaceBlock); |
| return insert(level, interfaceBlock); |
| } |
| |
| template <TPrecision precision> |
| bool TSymbolTable::insertConstInt(ESymbolLevel level, const ImmutableString &name, int value) |
| { |
| TVariable *constant = new TVariable( |
| this, name, StaticType::Get<EbtInt, precision, EvqConst, 1, 1>(), SymbolType::BuiltIn); |
| TConstantUnion *unionArray = new TConstantUnion[1]; |
| unionArray[0].setIConst(value); |
| constant->shareConstPointer(unionArray); |
| return insert(level, constant); |
| } |
| |
| template <TPrecision precision> |
| bool TSymbolTable::insertConstIntExt(ESymbolLevel level, |
| TExtension ext, |
| const ImmutableString &name, |
| int value) |
| { |
| TVariable *constant = new TVariable( |
| this, name, StaticType::Get<EbtInt, precision, EvqConst, 1, 1>(), SymbolType::BuiltIn, ext); |
| TConstantUnion *unionArray = new TConstantUnion[1]; |
| unionArray[0].setIConst(value); |
| constant->shareConstPointer(unionArray); |
| return insert(level, constant); |
| } |
| |
| template <TPrecision precision> |
| bool TSymbolTable::insertConstIvec3(ESymbolLevel level, |
| const ImmutableString &name, |
| const std::array<int, 3> &values) |
| { |
| TVariable *constantIvec3 = new TVariable( |
| this, name, StaticType::Get<EbtInt, precision, EvqConst, 3, 1>(), SymbolType::BuiltIn); |
| |
| TConstantUnion *unionArray = new TConstantUnion[3]; |
| for (size_t index = 0u; index < 3u; ++index) |
| { |
| unionArray[index].setIConst(values[index]); |
| } |
| constantIvec3->shareConstPointer(unionArray); |
| |
| return insert(level, constantIvec3); |
| } |
| |
| void TSymbolTable::insertBuiltIn(ESymbolLevel level, |
| TOperator op, |
| TExtension ext, |
| const TType *rvalue, |
| const char *name, |
| const TType *ptype1, |
| const TType *ptype2, |
| const TType *ptype3, |
| const TType *ptype4, |
| const TType *ptype5) |
| { |
| if (ptype1->getBasicType() == EbtGSampler2D) |
| { |
| insertUnmangledBuiltIn(name, ext, level); |
| bool gvec4 = (rvalue->getBasicType() == EbtGVec4); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtFloat, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtSampler2D>(), ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtInt, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtISampler2D>(), ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtUInt, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtUSampler2D>(), ptype2, ptype3, ptype4, ptype5); |
| } |
| else if (ptype1->getBasicType() == EbtGSampler3D) |
| { |
| insertUnmangledBuiltIn(name, ext, level); |
| bool gvec4 = (rvalue->getBasicType() == EbtGVec4); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtFloat, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtSampler3D>(), ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtInt, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtISampler3D>(), ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtUInt, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtUSampler3D>(), ptype2, ptype3, ptype4, ptype5); |
| } |
| else if (ptype1->getBasicType() == EbtGSamplerCube) |
| { |
| insertUnmangledBuiltIn(name, ext, level); |
| bool gvec4 = (rvalue->getBasicType() == EbtGVec4); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtFloat, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtSamplerCube>(), ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtInt, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtISamplerCube>(), ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtUInt, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtUSamplerCube>(), ptype2, ptype3, ptype4, ptype5); |
| } |
| else if (ptype1->getBasicType() == EbtGSampler2DArray) |
| { |
| insertUnmangledBuiltIn(name, ext, level); |
| bool gvec4 = (rvalue->getBasicType() == EbtGVec4); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtFloat, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtSampler2DArray>(), ptype2, ptype3, ptype4, |
| ptype5); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtInt, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtISampler2DArray>(), ptype2, ptype3, ptype4, |
| ptype5); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtUInt, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtUSampler2DArray>(), ptype2, ptype3, ptype4, |
| ptype5); |
| } |
| else if (ptype1->getBasicType() == EbtGSampler2DMS) |
| { |
| insertUnmangledBuiltIn(name, ext, level); |
| bool gvec4 = (rvalue->getBasicType() == EbtGVec4); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtFloat, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtSampler2DMS>(), ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtInt, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtISampler2DMS>(), ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtUInt, 4>() : rvalue, name, |
| StaticType::GetBasic<EbtUSampler2DMS>(), ptype2, ptype3, ptype4, ptype5); |
| } |
| else if (IsGImage(ptype1->getBasicType())) |
| { |
| insertUnmangledBuiltIn(name, ext, level); |
| |
| const TType *floatType = StaticType::GetBasic<EbtFloat, 4>(); |
| const TType *intType = StaticType::GetBasic<EbtInt, 4>(); |
| const TType *unsignedType = StaticType::GetBasic<EbtUInt, 4>(); |
| |
| const TType *floatImage = StaticType::GetForFloatImage(ptype1->getBasicType()); |
| const TType *intImage = StaticType::GetForIntImage(ptype1->getBasicType()); |
| const TType *unsignedImage = StaticType::GetForUintImage(ptype1->getBasicType()); |
| |
| // GLSL ES 3.10, Revision 4, 8.12 Image Functions |
| if (rvalue->getBasicType() == EbtGVec4) |
| { |
| // imageLoad |
| insertBuiltIn(level, floatType, name, floatImage, ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, intType, name, intImage, ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, unsignedType, name, unsignedImage, ptype2, ptype3, ptype4, ptype5); |
| } |
| else if (rvalue->getBasicType() == EbtVoid) |
| { |
| // imageStore |
| insertBuiltIn(level, rvalue, name, floatImage, ptype2, floatType, ptype4, ptype5); |
| insertBuiltIn(level, rvalue, name, intImage, ptype2, intType, ptype4, ptype5); |
| insertBuiltIn(level, rvalue, name, unsignedImage, ptype2, unsignedType, ptype4, ptype5); |
| } |
| else |
| { |
| // imageSize |
| insertBuiltIn(level, rvalue, name, floatImage, ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, rvalue, name, intImage, ptype2, ptype3, ptype4, ptype5); |
| insertBuiltIn(level, rvalue, name, unsignedImage, ptype2, ptype3, ptype4, ptype5); |
| } |
| } |
| else if (IsGenType(rvalue) || IsGenType(ptype1) || IsGenType(ptype2) || IsGenType(ptype3) || |
| IsGenType(ptype4)) |
| { |
| ASSERT(!ptype5); |
| insertUnmangledBuiltIn(name, ext, level); |
| insertBuiltIn(level, op, ext, SpecificType(rvalue, 1), name, SpecificType(ptype1, 1), |
| SpecificType(ptype2, 1), SpecificType(ptype3, 1), SpecificType(ptype4, 1)); |
| insertBuiltIn(level, op, ext, SpecificType(rvalue, 2), name, SpecificType(ptype1, 2), |
| SpecificType(ptype2, 2), SpecificType(ptype3, 2), SpecificType(ptype4, 2)); |
| insertBuiltIn(level, op, ext, SpecificType(rvalue, 3), name, SpecificType(ptype1, 3), |
| SpecificType(ptype2, 3), SpecificType(ptype3, 3), SpecificType(ptype4, 3)); |
| insertBuiltIn(level, op, ext, SpecificType(rvalue, 4), name, SpecificType(ptype1, 4), |
| SpecificType(ptype2, 4), SpecificType(ptype3, 4), SpecificType(ptype4, 4)); |
| } |
| else if (IsVecType(rvalue) || IsVecType(ptype1) || IsVecType(ptype2) || IsVecType(ptype3)) |
| { |
| ASSERT(!ptype4 && !ptype5); |
| insertUnmangledBuiltIn(name, ext, level); |
| insertBuiltIn(level, op, ext, VectorType(rvalue, 2), name, VectorType(ptype1, 2), |
| VectorType(ptype2, 2), VectorType(ptype3, 2)); |
| insertBuiltIn(level, op, ext, VectorType(rvalue, 3), name, VectorType(ptype1, 3), |
| VectorType(ptype2, 3), VectorType(ptype3, 3)); |
| insertBuiltIn(level, op, ext, VectorType(rvalue, 4), name, VectorType(ptype1, 4), |
| VectorType(ptype2, 4), VectorType(ptype3, 4)); |
| } |
| else |
| { |
| size_t paramCount = 1; |
| TConstParameter *params = new TConstParameter[5]; |
| new (params) TConstParameter(ptype1); |
| |
| if (ptype2) |
| { |
| new (params + 1) TConstParameter(ptype2); |
| paramCount = 2; |
| } |
| if (ptype3) |
| { |
| new (params + 2) TConstParameter(ptype3); |
| paramCount = 3; |
| } |
| if (ptype4) |
| { |
| new (params + 3) TConstParameter(ptype4); |
| paramCount = 4; |
| } |
| if (ptype5) |
| { |
| new (params + 4) TConstParameter(ptype5); |
| paramCount = 5; |
| } |
| TFunction *function = |
| new TFunction(this, ImmutableString(name), ext, params, paramCount, rvalue, op, false); |
| |
| ASSERT(hasUnmangledBuiltInAtLevel(name, level)); |
| insert(level, function); |
| } |
| } |
| |
| void TSymbolTable::insertBuiltInOp(ESymbolLevel level, |
| TOperator op, |
| const TType *rvalue, |
| const TType *ptype1, |
| const TType *ptype2, |
| const TType *ptype3, |
| const TType *ptype4, |
| const TType *ptype5) |
| { |
| const char *name = GetOperatorString(op); |
| ASSERT(strlen(name) > 0); |
| insertUnmangledBuiltIn(name, TExtension::UNDEFINED, level); |
| insertBuiltIn(level, op, TExtension::UNDEFINED, rvalue, name, ptype1, ptype2, ptype3, ptype4, |
| ptype5); |
| } |
| |
| void TSymbolTable::insertBuiltInOp(ESymbolLevel level, |
| TOperator op, |
| TExtension ext, |
| const TType *rvalue, |
| const TType *ptype1, |
| const TType *ptype2, |
| const TType *ptype3, |
| const TType *ptype4, |
| const TType *ptype5) |
| { |
| const char *name = GetOperatorString(op); |
| insertUnmangledBuiltIn(name, ext, level); |
| insertBuiltIn(level, op, ext, rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5); |
| } |
| |
| void TSymbolTable::insertBuiltInFunctionNoParameters(ESymbolLevel level, |
| TOperator op, |
| const TType *rvalue, |
| const char *name) |
| { |
| insertUnmangledBuiltIn(name, TExtension::UNDEFINED, level); |
| insert(level, new TFunction(this, ImmutableString(name), TExtension::UNDEFINED, nullptr, 0, |
| rvalue, op, false)); |
| } |
| |
| void TSymbolTable::insertBuiltInFunctionNoParametersExt(ESymbolLevel level, |
| TExtension ext, |
| TOperator op, |
| const TType *rvalue, |
| const char *name) |
| { |
| insertUnmangledBuiltIn(name, ext, level); |
| insert(level, new TFunction(this, ImmutableString(name), ext, nullptr, 0, rvalue, op, false)); |
| } |
| |
| void TSymbolTable::setDefaultPrecision(TBasicType type, TPrecision prec) |
| { |
| int indexOfLastElement = static_cast<int>(mPrecisionStack.size()) - 1; |
| // Uses map operator [], overwrites the current value |
| (*mPrecisionStack[indexOfLastElement])[type] = prec; |
| } |
| |
| TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const |
| { |
| if (!SupportsPrecision(type)) |
| return EbpUndefined; |
| |
| // unsigned integers use the same precision as signed |
| TBasicType baseType = (type == EbtUInt) ? EbtInt : type; |
| |
| int level = static_cast<int>(mPrecisionStack.size()) - 1; |
| ASSERT(level >= 0); // Just to be safe. Should not happen. |
| // If we dont find anything we return this. Some types don't have predefined default precision. |
| TPrecision prec = EbpUndefined; |
| while (level >= 0) |
| { |
| PrecisionStackLevel::iterator it = mPrecisionStack[level]->find(baseType); |
| if (it != mPrecisionStack[level]->end()) |
| { |
| prec = (*it).second; |
| break; |
| } |
| level--; |
| } |
| return prec; |
| } |
| |
| void TSymbolTable::addInvariantVarying(const ImmutableString &originalName) |
| { |
| ASSERT(atGlobalLevel()); |
| mTable.back()->addInvariantVarying(originalName); |
| } |
| |
| bool TSymbolTable::isVaryingInvariant(const ImmutableString &originalName) const |
| { |
| ASSERT(atGlobalLevel()); |
| return mTable.back()->isVaryingInvariant(originalName); |
| } |
| |
| void TSymbolTable::setGlobalInvariant(bool invariant) |
| { |
| ASSERT(atGlobalLevel()); |
| mTable.back()->setGlobalInvariant(invariant); |
| } |
| |
| void TSymbolTable::insertUnmangledBuiltIn(const char *name, TExtension ext, ESymbolLevel level) |
| { |
| ASSERT(level >= 0 && level <= LAST_BUILTIN_LEVEL); |
| ASSERT(mUserDefinedUniqueIdsStart == -1); |
| mBuiltInTable[level]->insertUnmangledBuiltIn(name, ext); |
| } |
| |
| bool TSymbolTable::hasUnmangledBuiltInAtLevel(const char *name, ESymbolLevel level) |
| { |
| ASSERT(level >= 0 && level <= LAST_BUILTIN_LEVEL); |
| return mBuiltInTable[level]->getUnmangledBuiltIn(ImmutableString(name)) != nullptr; |
| } |
| |
| const UnmangledBuiltIn *TSymbolTable::getUnmangledBuiltInForShaderVersion( |
| const ImmutableString &name, |
| int shaderVersion) |
| { |
| for (int level = LAST_BUILTIN_LEVEL; level >= 0; --level) |
| { |
| if (level == ESSL3_1_BUILTINS && shaderVersion != 310) |
| { |
| --level; |
| } |
| if (level == ESSL3_BUILTINS && shaderVersion < 300) |
| { |
| --level; |
| } |
| if (level == ESSL1_BUILTINS && shaderVersion != 100) |
| { |
| --level; |
| } |
| |
| const UnmangledBuiltIn *builtIn = mBuiltInTable[level]->getUnmangledBuiltIn(name); |
| if (builtIn != nullptr) |
| { |
| return builtIn; |
| } |
| } |
| return nullptr; |
| } |
| |
| void TSymbolTable::markBuiltInInitializationFinished() |
| { |
| mUserDefinedUniqueIdsStart = mUniqueIdCounter; |
| } |
| |
| void TSymbolTable::clearCompilationResults() |
| { |
| mUniqueIdCounter = mUserDefinedUniqueIdsStart; |
| |
| // User-defined scopes should have already been cleared when the compilation finished. |
| ASSERT(mTable.size() == 0u); |
| } |
| |
| int TSymbolTable::nextUniqueIdValue() |
| { |
| ASSERT(mUniqueIdCounter < std::numeric_limits<int>::max()); |
| return ++mUniqueIdCounter; |
| } |
| |
| void TSymbolTable::initializeBuiltIns(sh::GLenum type, |
| ShShaderSpec spec, |
| const ShBuiltInResources &resources) |
| { |
| ASSERT(isEmpty()); |
| pushBuiltInLevel(); // COMMON_BUILTINS |
| pushBuiltInLevel(); // ESSL1_BUILTINS |
| pushBuiltInLevel(); // ESSL3_BUILTINS |
| pushBuiltInLevel(); // ESSL3_1_BUILTINS |
| pushBuiltInLevel(); // GLSL_BUILTINS |
| |
| // We need just one precision stack level for predefined precisions. |
| mPrecisionStack.push_back(std::unique_ptr<PrecisionStackLevel>(new PrecisionStackLevel)); |
| |
| switch (type) |
| { |
| case GL_FRAGMENT_SHADER: |
| setDefaultPrecision(EbtInt, EbpMedium); |
| break; |
| case GL_VERTEX_SHADER: |
| case GL_COMPUTE_SHADER: |
| case GL_GEOMETRY_SHADER_EXT: |
| setDefaultPrecision(EbtInt, EbpHigh); |
| setDefaultPrecision(EbtFloat, EbpHigh); |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| // Set defaults for sampler types that have default precision, even those that are |
| // only available if an extension exists. |
| // New sampler types in ESSL3 don't have default precision. ESSL1 types do. |
| initSamplerDefaultPrecision(EbtSampler2D); |
| initSamplerDefaultPrecision(EbtSamplerCube); |
| // SamplerExternalOES is specified in the extension to have default precision. |
| initSamplerDefaultPrecision(EbtSamplerExternalOES); |
| // SamplerExternal2DY2YEXT is specified in the extension to have default precision. |
| initSamplerDefaultPrecision(EbtSamplerExternal2DY2YEXT); |
| // It isn't specified whether Sampler2DRect has default precision. |
| initSamplerDefaultPrecision(EbtSampler2DRect); |
| |
| setDefaultPrecision(EbtAtomicCounter, EbpHigh); |
| |
| initializeBuiltInFunctions(type); |
| initializeBuiltInVariables(type, spec, resources); |
| markBuiltInInitializationFinished(); |
| } |
| |
| void TSymbolTable::initSamplerDefaultPrecision(TBasicType samplerType) |
| { |
| ASSERT(samplerType > EbtGuardSamplerBegin && samplerType < EbtGuardSamplerEnd); |
| setDefaultPrecision(samplerType, EbpLow); |
| } |
| |
| void TSymbolTable::initializeBuiltInFunctions(sh::GLenum type) |
| { |
| const TType *voidType = StaticType::GetBasic<EbtVoid>(); |
| const TType *float1 = StaticType::GetBasic<EbtFloat>(); |
| const TType *float2 = StaticType::GetBasic<EbtFloat, 2>(); |
| const TType *float3 = StaticType::GetBasic<EbtFloat, 3>(); |
| const TType *float4 = StaticType::GetBasic<EbtFloat, 4>(); |
| const TType *int1 = StaticType::GetBasic<EbtInt>(); |
| const TType *int2 = StaticType::GetBasic<EbtInt, 2>(); |
| const TType *int3 = StaticType::GetBasic<EbtInt, 3>(); |
| const TType *uint1 = StaticType::GetBasic<EbtUInt>(); |
| const TType *bool1 = StaticType::GetBasic<EbtBool>(); |
| const TType *genType = StaticType::GetBasic<EbtGenType>(); |
| const TType *genIType = StaticType::GetBasic<EbtGenIType>(); |
| const TType *genUType = StaticType::GetBasic<EbtGenUType>(); |
| const TType *genBType = StaticType::GetBasic<EbtGenBType>(); |
| |
| // |
| // Angle and Trigonometric Functions. |
| // |
| insertBuiltInOp(COMMON_BUILTINS, EOpRadians, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpDegrees, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpSin, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpCos, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpTan, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpAsin, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpAcos, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpAtan, genType, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpAtan, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpSinh, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpCosh, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTanh, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpAsinh, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpAcosh, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpAtanh, genType, genType); |
| |
| // |
| // Exponential Functions. |
| // |
| insertBuiltInOp(COMMON_BUILTINS, EOpPow, genType, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpExp, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpLog, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpExp2, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpLog2, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpSqrt, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpInverseSqrt, genType, genType); |
| |
| // |
| // Common Functions. |
| // |
| insertBuiltInOp(COMMON_BUILTINS, EOpAbs, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpAbs, genIType, genIType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpSign, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpSign, genIType, genIType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpFloor, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTrunc, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpRound, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpRoundEven, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpCeil, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpFract, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpMod, genType, genType, float1); |
| insertBuiltInOp(COMMON_BUILTINS, EOpMod, genType, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpMin, genType, genType, float1); |
| insertBuiltInOp(COMMON_BUILTINS, EOpMin, genType, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genIType, genIType, genIType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genIType, genIType, int1); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genUType, genUType, genUType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genUType, genUType, uint1); |
| insertBuiltInOp(COMMON_BUILTINS, EOpMax, genType, genType, float1); |
| insertBuiltInOp(COMMON_BUILTINS, EOpMax, genType, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genIType, genIType, genIType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genIType, genIType, int1); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genUType, genUType, genUType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genUType, genUType, uint1); |
| insertBuiltInOp(COMMON_BUILTINS, EOpClamp, genType, genType, float1, float1); |
| insertBuiltInOp(COMMON_BUILTINS, EOpClamp, genType, genType, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genIType, genIType, int1, int1); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genIType, genIType, genIType, genIType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genUType, genUType, uint1, uint1); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genUType, genUType, genUType, genUType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpMix, genType, genType, genType, float1); |
| insertBuiltInOp(COMMON_BUILTINS, EOpMix, genType, genType, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMix, genType, genType, genType, genBType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpStep, genType, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpStep, genType, float1, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpSmoothStep, genType, genType, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpSmoothStep, genType, float1, float1, genType); |
| |
| const TType *outGenType = StaticType::GetQualified<EbtGenType, EvqOut>(); |
| const TType *outGenIType = StaticType::GetQualified<EbtGenIType, EvqOut>(); |
| |
| insertBuiltInOp(ESSL3_BUILTINS, EOpModf, genType, genType, outGenType); |
| |
| insertBuiltInOp(ESSL3_BUILTINS, EOpIsNan, genBType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpIsInf, genBType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpFloatBitsToInt, genIType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpFloatBitsToUint, genUType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpIntBitsToFloat, genType, genIType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpUintBitsToFloat, genType, genUType); |
| |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpFrexp, genType, genType, outGenIType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpLdexp, genType, genType, genIType); |
| |
| insertBuiltInOp(ESSL3_BUILTINS, EOpPackSnorm2x16, uint1, float2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpPackUnorm2x16, uint1, float2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpPackHalf2x16, uint1, float2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackSnorm2x16, float2, uint1); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackUnorm2x16, float2, uint1); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackHalf2x16, float2, uint1); |
| |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpPackUnorm4x8, uint1, float4); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpPackSnorm4x8, uint1, float4); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpUnpackUnorm4x8, float4, uint1); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpUnpackSnorm4x8, float4, uint1); |
| |
| // |
| // Geometric Functions. |
| // |
| insertBuiltInOp(COMMON_BUILTINS, EOpLength, float1, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpDistance, float1, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpDot, float1, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpCross, float3, float3, float3); |
| insertBuiltInOp(COMMON_BUILTINS, EOpNormalize, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpFaceforward, genType, genType, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpReflect, genType, genType, genType); |
| insertBuiltInOp(COMMON_BUILTINS, EOpRefract, genType, genType, genType, float1); |
| |
| const TType *mat2 = StaticType::GetBasic<EbtFloat, 2, 2>(); |
| const TType *mat3 = StaticType::GetBasic<EbtFloat, 3, 3>(); |
| const TType *mat4 = StaticType::GetBasic<EbtFloat, 4, 4>(); |
| const TType *mat2x3 = StaticType::GetBasic<EbtFloat, 2, 3>(); |
| const TType *mat3x2 = StaticType::GetBasic<EbtFloat, 3, 2>(); |
| const TType *mat2x4 = StaticType::GetBasic<EbtFloat, 2, 4>(); |
| const TType *mat4x2 = StaticType::GetBasic<EbtFloat, 4, 2>(); |
| const TType *mat3x4 = StaticType::GetBasic<EbtFloat, 3, 4>(); |
| const TType *mat4x3 = StaticType::GetBasic<EbtFloat, 4, 3>(); |
| |
| // |
| // Matrix Functions. |
| // |
| insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat2, mat2, mat2); |
| insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat3, mat3, mat3); |
| insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat4, mat4, mat4); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat2x3, mat2x3, mat2x3); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat3x2, mat3x2, mat3x2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat2x4, mat2x4, mat2x4); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat4x2, mat4x2, mat4x2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat3x4, mat3x4, mat3x4); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat4x3, mat4x3, mat4x3); |
| |
| insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2, float2, float2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3, float3, float3); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4, float4, float4); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, float3, float2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, float2, float3); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2x4, float4, float2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4x2, float2, float4); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, float4, float3); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, float3, float4); |
| |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2, mat2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3, mat3); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4, mat4); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2x3, mat3x2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3x2, mat2x3); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2x4, mat4x2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4x2, mat2x4); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3x4, mat4x3); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4x3, mat3x4); |
| |
| insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat3); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat4); |
| |
| insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat2, mat2); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat3, mat3); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat4, mat4); |
| |
| const TType *vec = StaticType::GetBasic<EbtVec>(); |
| const TType *ivec = StaticType::GetBasic<EbtIVec>(); |
| const TType *uvec = StaticType::GetBasic<EbtUVec>(); |
| const TType *bvec = StaticType::GetBasic<EbtBVec>(); |
| |
| // |
| // Vector relational functions. |
| // |
| insertBuiltInOp(COMMON_BUILTINS, EOpLessThanComponentWise, bvec, vec, vec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpLessThanComponentWise, bvec, ivec, ivec); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpLessThanComponentWise, bvec, uvec, uvec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpLessThanEqualComponentWise, bvec, vec, vec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpLessThanEqualComponentWise, bvec, ivec, ivec); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpLessThanEqualComponentWise, bvec, uvec, uvec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanComponentWise, bvec, vec, vec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanComponentWise, bvec, ivec, ivec); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpGreaterThanComponentWise, bvec, uvec, uvec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, vec, vec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, ivec, ivec); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, uvec, uvec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, vec, vec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, ivec, ivec); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpEqualComponentWise, bvec, uvec, uvec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, bvec, bvec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, vec, vec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, ivec, ivec); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpNotEqualComponentWise, bvec, uvec, uvec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, bvec, bvec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpAny, bool1, bvec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpAll, bool1, bvec); |
| insertBuiltInOp(COMMON_BUILTINS, EOpLogicalNotComponentWise, bvec, bvec); |
| |
| // |
| // Integer functions |
| // |
| const TType *outGenUType = StaticType::GetQualified<EbtGenUType, EvqOut>(); |
| |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldExtract, genIType, genIType, int1, int1); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldExtract, genUType, genUType, int1, int1); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldInsert, genIType, genIType, genIType, int1, int1); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldInsert, genUType, genUType, genUType, int1, int1); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldReverse, genIType, genIType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldReverse, genUType, genUType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitCount, genIType, genIType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitCount, genIType, genUType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindLSB, genIType, genIType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindLSB, genIType, genUType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindMSB, genIType, genIType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindMSB, genIType, genUType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpUaddCarry, genUType, genUType, genUType, outGenUType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpUsubBorrow, genUType, genUType, genUType, outGenUType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpUmulExtended, voidType, genUType, genUType, outGenUType, |
| outGenUType); |
| insertBuiltInOp(ESSL3_1_BUILTINS, EOpImulExtended, voidType, genIType, genIType, outGenIType, |
| outGenIType); |
| |
| const TType *sampler2D = StaticType::GetBasic<EbtSampler2D>(); |
| const TType *samplerCube = StaticType::GetBasic<EbtSamplerCube>(); |
| const TType *samplerExternalOES = StaticType::GetBasic<EbtSamplerExternalOES>(); |
| |
| // |
| // Texture Functions for GLSL ES 1.0 |
| // |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3); |
| |
| // These are extension functions from OES_EGL_image_external and |
| // NV_EGL_stream_consumer_external. We don't have a way to mark a built-in with two alternative |
| // extensions, so these are marked with none. This is fine, since these functions overload core |
| // function names and the functions require a samplerExternalOES parameter, which can only be |
| // created if one of the extensions is enabled. |
| // TODO(oetuaho): Consider implementing a cleaner solution. |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4); |
| |
| // Note that ARB_texture_rectangle extension directive defaults to enabled in case the extension |
| // is supported. The symbols are still conditional on the extension. |
| const TType *sampler2DRect = StaticType::GetBasic<EbtSampler2DRect>(); |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::ARB_texture_rectangle, float4, "texture2DRect", |
| sampler2DRect, float2); |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::ARB_texture_rectangle, float4, "texture2DRectProj", |
| sampler2DRect, float3); |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::ARB_texture_rectangle, float4, "texture2DRectProj", |
| sampler2DRect, float4); |
| |
| /* The *Grad* variants are new to both vertex and fragment shaders; the fragment |
| * shader specific pieces are added separately below. |
| */ |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, "texture2DGradEXT", |
| sampler2D, float2, float2, float2); |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, |
| "texture2DProjGradEXT", sampler2D, float3, float2, float2); |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, |
| "texture2DProjGradEXT", sampler2D, float4, float2, float2); |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, "textureCubeGradEXT", |
| samplerCube, float3, float3, float3); |
| |
| if (type == GL_FRAGMENT_SHADER) |
| { |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1); |
| |
| insertBuiltInOp(ESSL1_BUILTINS, EOpDFdx, TExtension::OES_standard_derivatives, genType, |
| genType); |
| insertBuiltInOp(ESSL1_BUILTINS, EOpDFdy, TExtension::OES_standard_derivatives, genType, |
| genType); |
| insertBuiltInOp(ESSL1_BUILTINS, EOpFwidth, TExtension::OES_standard_derivatives, genType, |
| genType); |
| |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, "texture2DLodEXT", |
| sampler2D, float2, float1); |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, |
| "texture2DProjLodEXT", sampler2D, float3, float1); |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, |
| "texture2DProjLodEXT", sampler2D, float4, float1); |
| insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, |
| "textureCubeLodEXT", samplerCube, float3, float1); |
| } |
| |
| if (type == GL_VERTEX_SHADER) |
| { |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1); |
| insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1); |
| } |
| |
| const TType *gvec4 = StaticType::GetBasic<EbtGVec4>(); |
| |
| const TType *gsampler2D = StaticType::GetBasic<EbtGSampler2D>(); |
| const TType *gsamplerCube = StaticType::GetBasic<EbtGSamplerCube>(); |
| const TType *gsampler3D = StaticType::GetBasic<EbtGSampler3D>(); |
| const TType *gsampler2DArray = StaticType::GetBasic<EbtGSampler2DArray>(); |
| const TType *gsampler2DMS = StaticType::GetBasic<EbtGSampler2DMS>(); |
| |
| // |
| // Texture Functions for GLSL ES 3.0 |
| // |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1); |
| |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, "texture", |
| samplerExternalOES, float2); |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, "textureProj", |
| samplerExternalOES, float3); |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, "textureProj", |
| samplerExternalOES, float4); |
| |
| const TType *samplerExternal2DY2YEXT = StaticType::GetBasic<EbtSamplerExternal2DY2YEXT>(); |
| |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texture", |
| samplerExternal2DY2YEXT, float2); |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj", |
| samplerExternal2DY2YEXT, float3); |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj", |
| samplerExternal2DY2YEXT, float4); |
| |
| const TType *yuvCscStandardEXT = StaticType::GetBasic<EbtYuvCscStandardEXT>(); |
| |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float3, "rgb_2_yuv", float3, |
| yuvCscStandardEXT); |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float3, "yuv_2_rgb", float3, |
| yuvCscStandardEXT); |
| |
| if (type == GL_FRAGMENT_SHADER) |
| { |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1); |
| |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, "texture", |
| samplerExternalOES, float2, float1); |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, |
| "textureProj", samplerExternalOES, float3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, |
| "textureProj", samplerExternalOES, float4, float1); |
| |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texture", |
| samplerExternal2DY2YEXT, float2, float1); |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj", |
| samplerExternal2DY2YEXT, float3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj", |
| samplerExternal2DY2YEXT, float4, float1); |
| } |
| |
| const TType *sampler2DShadow = StaticType::GetBasic<EbtSampler2DShadow>(); |
| const TType *samplerCubeShadow = StaticType::GetBasic<EbtSamplerCubeShadow>(); |
| const TType *sampler2DArrayShadow = StaticType::GetBasic<EbtSampler2DArrayShadow>(); |
| |
| insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1); |
| |
| if (type == GL_FRAGMENT_SHADER) |
| { |
| insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1); |
| } |
| |
| insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1); |
| insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1); |
| insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1); |
| insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1); |
| insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1); |
| insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1); |
| insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1); |
| insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2DMS); |
| |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, int2, "textureSize", |
| samplerExternalOES, int1); |
| |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, int2, "textureSize", |
| samplerExternal2DY2YEXT, int1); |
| |
| if (type == GL_FRAGMENT_SHADER) |
| { |
| insertBuiltInOp(ESSL3_BUILTINS, EOpDFdx, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpDFdy, genType, genType); |
| insertBuiltInOp(ESSL3_BUILTINS, EOpFwidth, genType, genType); |
| } |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2); |
| |
| if (type == GL_FRAGMENT_SHADER) |
| { |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, |
| float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, |
| float1); |
| } |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2); |
| |
| if (type == GL_FRAGMENT_SHADER) |
| { |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, |
| float1); |
| } |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, |
| int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2); |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1); |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, |
| int2); |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1); |
| |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, "texelFetch", |
| samplerExternalOES, int2, int1); |
| |
| insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texelFetch", |
| samplerExternal2DY2YEXT, int2, int1); |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2); |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, |
| float2); |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, |
| int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, |
| int3); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, |
| float2, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, |
| float2, int2); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, |
| float2, int2); |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, |
| float2); |
| |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, |
| float2, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, |
| float2, int2); |
| insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, |
| float3, int3); |
| insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, |
| float2, int2); |
| |
| const TType *atomicCounter = StaticType::GetBasic<EbtAtomicCounter>(); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounter", atomicCounter); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounterIncrement", atomicCounter); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounterDecrement", atomicCounter); |
| |
| // Insert all atomic memory functions |
| const TType *int1InOut = StaticType::GetQualified<EbtInt, EvqInOut>(); |
| const TType *uint1InOut = StaticType::GetQualified<EbtUInt, EvqInOut>(); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicAdd", uint1InOut, uint1); |
| insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicAdd", int1InOut, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicMin", uint1InOut, uint1); |
| insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicMin", int1InOut, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicMax", uint1InOut, uint1); |
| insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicMax", int1InOut, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicAnd", uint1InOut, uint1); |
| insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicAnd", int1InOut, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicOr", uint1InOut, uint1); |
| insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicOr", int1InOut, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicXor", uint1InOut, uint1); |
| insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicXor", int1InOut, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicExchange", uint1InOut, uint1); |
| insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicExchange", int1InOut, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCompSwap", uint1InOut, uint1, uint1); |
| insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicCompSwap", int1InOut, int1, int1); |
| |
| const TType *gimage2D = StaticType::GetBasic<EbtGImage2D>(); |
| const TType *gimage3D = StaticType::GetBasic<EbtGImage3D>(); |
| const TType *gimage2DArray = StaticType::GetBasic<EbtGImage2DArray>(); |
| const TType *gimageCube = StaticType::GetBasic<EbtGImageCube>(); |
| |
| insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2D, int2, gvec4); |
| insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage3D, int3, gvec4); |
| insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2DArray, int3, gvec4); |
| insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimageCube, int3, gvec4); |
| |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2D, int2); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage3D, int3); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2DArray, int3); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimageCube, int3); |
| |
| insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimage2D); |
| insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage3D); |
| insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage2DArray); |
| insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimageCube); |
| |
| insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrier, voidType, |
| "memoryBarrier"); |
| insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierAtomicCounter, voidType, |
| "memoryBarrierAtomicCounter"); |
| insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierBuffer, voidType, |
| "memoryBarrierBuffer"); |
| insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierImage, voidType, |
| "memoryBarrierImage"); |
| |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "texelFetch", gsampler2DMS, int2, int1); |
| |
| // Insert all variations of textureGather. |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2D, float2); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2D, float2, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2DArray, float3); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2DArray, float3, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsamplerCube, float3); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsamplerCube, float3, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DShadow, float2); |
| insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DShadow, float2, float1); |
| insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DArrayShadow, float3); |
| insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DArrayShadow, float3, float1); |
| insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", samplerCubeShadow, float3); |
| insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", samplerCubeShadow, float3, float1); |
| |
| // Insert all variations of textureGatherOffset. |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2D, float2, int2); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2D, float2, int2, int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2DArray, float3, int2); |
| insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2DArray, float3, int2, |
| int1); |
| insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGatherOffset", sampler2DShadow, float2, float1, |
| int2); |
| insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGatherOffset", sampler2DArrayShadow, float3, |
| float1, int2); |
| |
| if (type == GL_COMPUTE_SHADER) |
| { |
| insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpBarrier, voidType, "barrier"); |
| insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierShared, voidType, |
| "memoryBarrierShared"); |
| insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpGroupMemoryBarrier, voidType, |
| "groupMemoryBarrier"); |
| } |
| |
| if (type == GL_GEOMETRY_SHADER_EXT) |
| { |
| TExtension extension = TExtension::EXT_geometry_shader; |
| insertBuiltInFunctionNoParametersExt(ESSL3_1_BUILTINS, extension, EOpEmitVertex, voidType, |
| "EmitVertex"); |
| insertBuiltInFunctionNoParametersExt(ESSL3_1_BUILTINS, extension, EOpEndPrimitive, voidType, |
| "EndPrimitive"); |
| } |
| } |
| |
| void TSymbolTable::initializeBuiltInVariables(sh::GLenum type, |
| ShShaderSpec spec, |
| const ShBuiltInResources &resources) |
| { |
| const TSourceLoc zeroSourceLoc = {0, 0, 0, 0}; |
| |
| // |
| // Depth range in window coordinates |
| // |
| TFieldList *fields = new TFieldList(); |
| auto highpFloat1 = new TType(EbtFloat, EbpHigh, EvqGlobal, 1); |
| TField *near = new TField(highpFloat1, ImmutableString("near"), zeroSourceLoc); |
| TField *far = new TField(highpFloat1, ImmutableString("far"), zeroSourceLoc); |
| TField *diff = new TField(highpFloat1, ImmutableString("diff"), zeroSourceLoc); |
| fields->push_back(near); |
| fields->push_back(far); |
| fields->push_back(diff); |
| TStructure *depthRangeStruct = new TStructure(this, ImmutableString("gl_DepthRangeParameters"), |
| fields, SymbolType::BuiltIn); |
| insertStructType(COMMON_BUILTINS, depthRangeStruct); |
| TType *depthRangeType = new TType(depthRangeStruct); |
| depthRangeType->setQualifier(EvqUniform); |
| depthRangeType->realize(); |
| insertVariable(COMMON_BUILTINS, ImmutableString("gl_DepthRange"), depthRangeType); |
| |
| // |
| // Implementation dependent built-in constants. |
| // |
| insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxVertexAttribs"), |
| resources.MaxVertexAttribs); |
| insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxVertexUniformVectors"), |
| resources.MaxVertexUniformVectors); |
| insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxVertexTextureImageUnits"), |
| resources.MaxVertexTextureImageUnits); |
| insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxCombinedTextureImageUnits"), |
| resources.MaxCombinedTextureImageUnits); |
| insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxTextureImageUnits"), |
| resources.MaxTextureImageUnits); |
| insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxFragmentUniformVectors"), |
| resources.MaxFragmentUniformVectors); |
| |
| insertConstInt<EbpMedium>(ESSL1_BUILTINS, ImmutableString("gl_MaxVaryingVectors"), |
| resources.MaxVaryingVectors); |
| |
| insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxDrawBuffers"), |
| resources.MaxDrawBuffers); |
| insertConstIntExt<EbpMedium>(COMMON_BUILTINS, TExtension::EXT_blend_func_extended, |
| ImmutableString("gl_MaxDualSourceDrawBuffersEXT"), |
| resources.MaxDualSourceDrawBuffers); |
| |
| insertConstInt<EbpMedium>(ESSL3_BUILTINS, ImmutableString("gl_MaxVertexOutputVectors"), |
| resources.MaxVertexOutputVectors); |
| insertConstInt<EbpMedium>(ESSL3_BUILTINS, ImmutableString("gl_MaxFragmentInputVectors"), |
| resources.MaxFragmentInputVectors); |
| insertConstInt<EbpMedium>(ESSL3_BUILTINS, ImmutableString("gl_MinProgramTexelOffset"), |
| resources.MinProgramTexelOffset); |
| insertConstInt<EbpMedium>(ESSL3_BUILTINS, ImmutableString("gl_MaxProgramTexelOffset"), |
| resources.MaxProgramTexelOffset); |
| |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxImageUnits"), |
| resources.MaxImageUnits); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxVertexImageUniforms"), |
| resources.MaxVertexImageUniforms); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxFragmentImageUniforms"), |
| resources.MaxFragmentImageUniforms); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeImageUniforms"), |
| resources.MaxComputeImageUniforms); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxCombinedImageUniforms"), |
| resources.MaxCombinedImageUniforms); |
| |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, |
| ImmutableString("gl_MaxCombinedShaderOutputResources"), |
| resources.MaxCombinedShaderOutputResources); |
| |
| insertConstIvec3<EbpHigh>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeWorkGroupCount"), |
| resources.MaxComputeWorkGroupCount); |
| insertConstIvec3<EbpHigh>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeWorkGroupSize"), |
| resources.MaxComputeWorkGroupSize); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeUniformComponents"), |
| resources.MaxComputeUniformComponents); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeTextureImageUnits"), |
| resources.MaxComputeTextureImageUnits); |
| |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeAtomicCounters"), |
| resources.MaxComputeAtomicCounters); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, |
| ImmutableString("gl_MaxComputeAtomicCounterBuffers"), |
| resources.MaxComputeAtomicCounterBuffers); |
| |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxVertexAtomicCounters"), |
| resources.MaxVertexAtomicCounters); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxFragmentAtomicCounters"), |
| resources.MaxFragmentAtomicCounters); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxCombinedAtomicCounters"), |
| resources.MaxCombinedAtomicCounters); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxAtomicCounterBindings"), |
| resources.MaxAtomicCounterBindings); |
| |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxVertexAtomicCounterBuffers"), |
| resources.MaxVertexAtomicCounterBuffers); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, |
| ImmutableString("gl_MaxFragmentAtomicCounterBuffers"), |
| resources.MaxFragmentAtomicCounterBuffers); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, |
| ImmutableString("gl_MaxCombinedAtomicCounterBuffers"), |
| resources.MaxCombinedAtomicCounterBuffers); |
| insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxAtomicCounterBufferSize"), |
| resources.MaxAtomicCounterBufferSize); |
| |
| { |
| TExtension ext = TExtension::EXT_geometry_shader; |
| insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext, |
| ImmutableString("gl_MaxGeometryInputComponents"), |
| resources.MaxGeometryInputComponents); |
| insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext, |
| ImmutableString("gl_MaxGeometryOutputComponents"), |
| resources.MaxGeometryOutputComponents); |
| insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext, |
| ImmutableString("gl_MaxGeometryImageUniforms"), |
| resources.MaxGeometryImageUniforms); |
| insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext, |
| ImmutableString("gl_MaxGeometryTextureImageUnits"), |
| resources.MaxGeometryTextureImageUnits); |
| insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext, |
| ImmutableString("gl_MaxGeometryOutputVertices"), |
| resources.MaxGeometryOutputVertices); |
| insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext, |
| ImmutableString("gl_MaxGeometryTotalOutputComponents"), |
| resources.MaxGeometryTotalOutputComponents); |
| insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext, |
| ImmutableString("gl_MaxGeometryUniformComponents"), |
| resources.MaxGeometryUniformComponents); |
| insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext, |
| ImmutableString("gl_MaxGeometryAtomicCounters"), |
| resources.MaxGeometryAtomicCounters); |
| insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext, |
| ImmutableString("gl_MaxGeometryAtomicCounterBuffers"), |
| resources.MaxGeometryAtomicCounterBuffers); |
| } |
| |
| // |
| // Insert some special built-in variables that are not in |
| // the built-in header files. |
| // |
| |
| if (resources.OVR_multiview && type != GL_COMPUTE_SHADER) |
| { |
| const TType *viewIDType = StaticType::Get<EbtUInt, EbpHigh, EvqViewIDOVR, 1, 1>(); |
| insertVariableExt(ESSL3_BUILTINS, TExtension::OVR_multiview, |
| ImmutableString("gl_ViewID_OVR"), viewIDType); |
| |
| // ESSL 1.00 doesn't have unsigned integers, so gl_ViewID_OVR is a signed integer in ESSL |
| // 1.00. This is specified in the WEBGL_multiview spec. |
| const TType *viewIDIntType = StaticType::Get<EbtInt, EbpHigh, EvqViewIDOVR, 1, 1>(); |
| insertVariableExt(ESSL1_BUILTINS, TExtension::OVR_multiview, |
| ImmutableString("gl_ViewID_OVR"), viewIDIntType); |
| } |
| |
| const TType *positionType = StaticType::Get<EbtFloat, EbpHigh, EvqPosition, 4, 1>(); |
| const TType *primitiveIDType = StaticType::Get<EbtInt, EbpHigh, EvqPrimitiveID, 1, 1>(); |
| const TType *layerType = StaticType::Get<EbtInt, EbpHigh, EvqLayer, 1, 1>(); |
| |
| switch (type) |
| { |
| case GL_FRAGMENT_SHADER: |
| { |
| const TType *fragCoordType = StaticType::Get<EbtFloat, EbpMedium, EvqFragCoord, 4, 1>(); |
| insertVariable(COMMON_BUILTINS, ImmutableString("gl_FragCoord"), fragCoordType); |
| const TType *frontFacingType = StaticType::GetQualified<EbtBool, EvqFrontFacing>(); |
| insertVariable(COMMON_BUILTINS, ImmutableString("gl_FrontFacing"), frontFacingType); |
| const TType *pointCoordType = |
| StaticType::Get<EbtFloat, EbpMedium, EvqPointCoord, 2, 1>(); |
| insertVariable(COMMON_BUILTINS, ImmutableString("gl_PointCoord"), pointCoordType); |
| |
| const TType *fragColorType = StaticType::Get<EbtFloat, EbpMedium, EvqFragColor, 4, 1>(); |
| insertVariable(ESSL1_BUILTINS, ImmutableString("gl_FragColor"), fragColorType); |
| |
| TType *fragDataType = new TType(EbtFloat, EbpMedium, EvqFragData, 4); |
| if (spec != SH_WEBGL2_SPEC && spec != SH_WEBGL3_SPEC) |
| { |
| fragDataType->makeArray(resources.MaxDrawBuffers); |
| } |
| else |
| { |
| fragDataType->makeArray(1u); |
| } |
| fragDataType->realize(); |
| insertVariable(ESSL1_BUILTINS, ImmutableString("gl_FragData"), fragDataType); |
| |
| if (resources.EXT_blend_func_extended) |
| { |
| const TType *secondaryFragColorType = |
| StaticType::Get<EbtFloat, EbpMedium, EvqSecondaryFragColorEXT, 4, 1>(); |
| insertVariableExt(ESSL1_BUILTINS, TExtension::EXT_blend_func_extended, |
| ImmutableString("gl_SecondaryFragColorEXT"), |
| secondaryFragColorType); |
| TType *secondaryFragDataType = |
| new TType(EbtFloat, EbpMedium, EvqSecondaryFragDataEXT, 4, 1); |
| secondaryFragDataType->makeArray(resources.MaxDualSourceDrawBuffers); |
| secondaryFragDataType->realize(); |
| insertVariableExt(ESSL1_BUILTINS, TExtension::EXT_blend_func_extended, |
| ImmutableString("gl_SecondaryFragDataEXT"), |
| secondaryFragDataType); |
| } |
| |
| if (resources.EXT_frag_depth) |
| { |
| TType *fragDepthEXTType = |
| new TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, |
| EvqFragDepthEXT, 1); |
| fragDepthEXTType->realize(); |
| insertVariableExt(ESSL1_BUILTINS, TExtension::EXT_frag_depth, |
| ImmutableString("gl_FragDepthEXT"), fragDepthEXTType); |
| } |
| |
| const TType *fragDepthType = StaticType::Get<EbtFloat, EbpHigh, EvqFragDepth, 1, 1>(); |
| insertVariable(ESSL3_BUILTINS, ImmutableString("gl_FragDepth"), fragDepthType); |
| |
| const TType *lastFragColorType = |
| StaticType::Get<EbtFloat, EbpMedium, EvqLastFragColor, 4, 1>(); |
| |
| if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch) |
| { |
| TType *lastFragDataType = new TType(EbtFloat, EbpMedium, EvqLastFragData, 4, 1); |
| lastFragDataType->makeArray(resources.MaxDrawBuffers); |
| lastFragDataType->realize(); |
| |
| if (resources.EXT_shader_framebuffer_fetch) |
| { |
| insertVariableExt(ESSL1_BUILTINS, TExtension::EXT_shader_framebuffer_fetch, |
| ImmutableString("gl_LastFragData"), lastFragDataType); |
| } |
| else if (resources.NV_shader_framebuffer_fetch) |
| { |
| insertVariableExt(ESSL1_BUILTINS, TExtension::NV_shader_framebuffer_fetch, |
| ImmutableString("gl_LastFragColor"), lastFragColorType); |
| insertVariableExt(ESSL1_BUILTINS, TExtension::NV_shader_framebuffer_fetch, |
| ImmutableString("gl_LastFragData"), lastFragDataType); |
| } |
| } |
| else if (resources.ARM_shader_framebuffer_fetch) |
| { |
| insertVariableExt(ESSL1_BUILTINS, TExtension::ARM_shader_framebuffer_fetch, |
| ImmutableString("gl_LastFragColorARM"), lastFragColorType); |
| } |
| |
| if (resources.EXT_geometry_shader) |
| { |
| TExtension extension = TExtension::EXT_geometry_shader; |
| insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_PrimitiveID"), |
| primitiveIDType); |
| insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_Layer"), |
| layerType); |
| } |
| |
| break; |
| } |
| case GL_VERTEX_SHADER: |
| { |
| insertVariable(COMMON_BUILTINS, ImmutableString("gl_Position"), positionType); |
| const TType *pointSizeType = StaticType::Get<EbtFloat, EbpMedium, EvqPointSize, 1, 1>(); |
| insertVariable(COMMON_BUILTINS, ImmutableString("gl_PointSize"), pointSizeType); |
| const TType *instanceIDType = StaticType::Get<EbtInt, EbpHigh, EvqInstanceID, 1, 1>(); |
| insertVariable(ESSL3_BUILTINS, ImmutableString("gl_InstanceID"), instanceIDType); |
| const TType *vertexIDType = StaticType::Get<EbtInt, EbpHigh, EvqVertexID, 1, 1>(); |
| insertVariable(ESSL3_BUILTINS, ImmutableString("gl_VertexID"), vertexIDType); |
| |
| // For internal use by ANGLE - not exposed to the parser. |
| const TType *viewportIndexType = |
| StaticType::Get<EbtInt, EbpHigh, EvqViewportIndex, 1, 1>(); |
| insertVariable(GLSL_BUILTINS, ImmutableString("gl_ViewportIndex"), viewportIndexType); |
| // gl_Layer exists in other shader stages in ESSL, but not in vertex shader so far. |
| insertVariable(GLSL_BUILTINS, ImmutableString("gl_Layer"), layerType); |
| break; |
| } |
| case GL_COMPUTE_SHADER: |
| { |
| const TType *numWorkGroupsType = |
| StaticType::Get<EbtUInt, EbpUndefined, EvqNumWorkGroups, 3, 1>(); |
| insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_NumWorkGroups"), |
| numWorkGroupsType); |
| const TType *workGroupSizeType = |
| StaticType::Get<EbtUInt, EbpUndefined, EvqWorkGroupSize, 3, 1>(); |
| insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_WorkGroupSize"), |
| workGroupSizeType); |
| const TType *workGroupIDType = |
| StaticType::Get<EbtUInt, EbpUndefined, EvqWorkGroupID, 3, 1>(); |
| insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_WorkGroupID"), workGroupIDType); |
| const TType *localInvocationIDType = |
| StaticType::Get<EbtUInt, EbpUndefined, EvqLocalInvocationID, 3, 1>(); |
| insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_LocalInvocationID"), |
| localInvocationIDType); |
| const TType *globalInvocationIDType = |
| StaticType::Get<EbtUInt, EbpUndefined, EvqGlobalInvocationID, 3, 1>(); |
| insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_GlobalInvocationID"), |
| globalInvocationIDType); |
| const TType *localInvocationIndexType = |
| StaticType::Get<EbtUInt, EbpUndefined, EvqLocalInvocationIndex, 1, 1>(); |
| insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_LocalInvocationIndex"), |
| localInvocationIndexType); |
| break; |
| } |
| |
| case GL_GEOMETRY_SHADER_EXT: |
| { |
| TExtension extension = TExtension::EXT_geometry_shader; |
| |
| // Add built-in interface block gl_PerVertex and the built-in array gl_in. |
| // TODO(jiawei.shao@intel.com): implement GL_EXT_geometry_point_size. |
| TFieldList *glPerVertexFieldList = new TFieldList(); |
| TField *glPositionField = |
| new TField(new TType(*positionType), ImmutableString("gl_Position"), zeroSourceLoc); |
| glPerVertexFieldList->push_back(glPositionField); |
| |
| const ImmutableString glPerVertexString("gl_PerVertex"); |
| TInterfaceBlock *glPerVertexInBlock = |
| new TInterfaceBlock(this, glPerVertexString, glPerVertexFieldList, |
| TLayoutQualifier::Create(), SymbolType::BuiltIn, extension); |
| insertInterfaceBlock(ESSL3_1_BUILTINS, glPerVertexInBlock); |
| |
| // The array size of gl_in is undefined until we get a valid input primitive |
| // declaration. |
| TType *glInType = |
| new TType(glPerVertexInBlock, EvqPerVertexIn, TLayoutQualifier::Create()); |
| glInType->makeArray(0u); |
| glInType->realize(); |
| insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_in"), glInType); |
| |
| TInterfaceBlock *glPerVertexOutBlock = |
| new TInterfaceBlock(this, glPerVertexString, glPerVertexFieldList, |
| TLayoutQualifier::Create(), SymbolType::BuiltIn); |
| TType *glPositionInBlockType = new TType(EbtFloat, EbpHigh, EvqPosition, 4); |
| glPositionInBlockType->setInterfaceBlock(glPerVertexOutBlock); |
| glPositionInBlockType->realize(); |
| insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_Position"), |
| glPositionInBlockType); |
| |
| const TType *primitiveIDInType = |
| StaticType::Get<EbtInt, EbpHigh, EvqPrimitiveIDIn, 1, 1>(); |
| insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_PrimitiveIDIn"), |
| primitiveIDInType); |
| const TType *invocationIDType = |
| StaticType::Get<EbtInt, EbpHigh, EvqInvocationID, 1, 1>(); |
| insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_InvocationID"), |
| invocationIDType); |
| insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_PrimitiveID"), |
| primitiveIDType); |
| insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_Layer"), layerType); |
| |
| break; |
| } |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| } // namespace sh |