blob: 7f1273a624dcf45450c48b15789c4ff943392c9d [file] [log] [blame]
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Symbol table for parsing. The design principles and most of the functionality are documented in
// the header file.
//
#if defined(_MSC_VER)
#pragma warning(disable : 4718)
#endif
#include "compiler/translator/SymbolTable.h"
#include <algorithm>
#include <set>
#include "angle_gl.h"
#include "compiler/translator/ImmutableString.h"
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/StaticType.h"
namespace sh
{
class TSymbolTable::TSymbolTableLevel
{
public:
TSymbolTableLevel() : mGlobalInvariant(false) {}
bool insert(TSymbol *symbol);
// Insert a function using its unmangled name as the key.
void insertUnmangled(TFunction *function);
TSymbol *find(const ImmutableString &name) const;
void addInvariantVarying(const ImmutableString &name) { mInvariantVaryings.insert(name); }
bool isVaryingInvariant(const ImmutableString &name)
{
return (mGlobalInvariant || mInvariantVaryings.count(name) > 0);
}
void setGlobalInvariant(bool invariant) { mGlobalInvariant = invariant; }
private:
using tLevel = TUnorderedMap<ImmutableString,
TSymbol *,
ImmutableString::FowlerNollVoHash<sizeof(size_t)>>;
using tLevelPair = const tLevel::value_type;
using tInsertResult = std::pair<tLevel::iterator, bool>;
tLevel level;
std::set<ImmutableString> mInvariantVaryings;
bool mGlobalInvariant;
};
class TSymbolTable::TSymbolTableBuiltInLevel
{
public:
TSymbolTableBuiltInLevel() = default;
bool insert(const TSymbol *symbol);
const TSymbol *find(const ImmutableString &name) const;
void insertUnmangledBuiltIn(const char *name, TExtension ext);
const UnmangledBuiltIn *getUnmangledBuiltIn(const ImmutableString &name) const;
private:
using tLevel = TUnorderedMap<ImmutableString,
const TSymbol *,
ImmutableString::FowlerNollVoHash<sizeof(size_t)>>;
using tLevelPair = const tLevel::value_type;
using tInsertResult = std::pair<tLevel::iterator, bool>;
tLevel mLevel;
std::map<ImmutableString, UnmangledBuiltIn> mUnmangledBuiltIns;
};
bool TSymbolTable::TSymbolTableLevel::insert(TSymbol *symbol)
{
// returning true means symbol was added to the table
tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
return result.second;
}
void TSymbolTable::TSymbolTableLevel::insertUnmangled(TFunction *function)
{
level.insert(tLevelPair(function->name(), function));
}
TSymbol *TSymbolTable::TSymbolTableLevel::find(const ImmutableString &name) const
{
tLevel::const_iterator it = level.find(name);
if (it == level.end())
return nullptr;
else
return (*it).second;
}
bool TSymbolTable::TSymbolTableBuiltInLevel::insert(const TSymbol *symbol)
{
// returning true means symbol was added to the table
tInsertResult result = mLevel.insert(tLevelPair(symbol->getMangledName(), symbol));
return result.second;
}
const TSymbol *TSymbolTable::TSymbolTableBuiltInLevel::find(const ImmutableString &name) const
{
tLevel::const_iterator it = mLevel.find(name);
if (it == mLevel.end())
return nullptr;
else
return (*it).second;
}
void TSymbolTable::TSymbolTableBuiltInLevel::insertUnmangledBuiltIn(const char *name,
TExtension ext)
{
ImmutableString immName(name);
if (ext == TExtension::UNDEFINED ||
mUnmangledBuiltIns.find(immName) == mUnmangledBuiltIns.end())
{
mUnmangledBuiltIns[immName] = UnmangledBuiltIn(ext);
}
}
const UnmangledBuiltIn *TSymbolTable::TSymbolTableBuiltInLevel::getUnmangledBuiltIn(
const ImmutableString &name) const
{
auto it = mUnmangledBuiltIns.find(ImmutableString(name));
if (it == mUnmangledBuiltIns.end())
{
return nullptr;
}
return &(it->second);
}
TSymbolTable::TSymbolTable() : mUniqueIdCounter(0), mUserDefinedUniqueIdsStart(-1)
{
}
TSymbolTable::~TSymbolTable() = default;
void TSymbolTable::pushBuiltInLevel()
{
mBuiltInTable.push_back(
std::unique_ptr<TSymbolTableBuiltInLevel>(new TSymbolTableBuiltInLevel));
}
void TSymbolTable::push()
{
mTable.push_back(std::unique_ptr<TSymbolTableLevel>(new TSymbolTableLevel));
mPrecisionStack.push_back(std::unique_ptr<PrecisionStackLevel>(new PrecisionStackLevel));
}
void TSymbolTable::pop()
{
mTable.pop_back();
mPrecisionStack.pop_back();
}
const TFunction *TSymbolTable::markFunctionHasPrototypeDeclaration(
const ImmutableString &mangledName,
bool *hadPrototypeDeclarationOut)
{
TFunction *function = findUserDefinedFunction(mangledName);
*hadPrototypeDeclarationOut = function->hasPrototypeDeclaration();
function->setHasPrototypeDeclaration();
return function;
}
const TFunction *TSymbolTable::setFunctionParameterNamesFromDefinition(const TFunction *function,
bool *wasDefinedOut)
{
TFunction *firstDeclaration = findUserDefinedFunction(function->getMangledName());
ASSERT(firstDeclaration);
// Note: 'firstDeclaration' could be 'function' if this is the first time we've seen function as
// it would have just been put in the symbol table. Otherwise, we're looking up an earlier
// occurance.
if (function != firstDeclaration)
{
// The previous declaration should have the same parameters as the function definition
// (parameter names may differ).
firstDeclaration->shareParameters(*function);
}
*wasDefinedOut = firstDeclaration->isDefined();
firstDeclaration->setDefined();
return firstDeclaration;
}
const TSymbol *TSymbolTable::find(const ImmutableString &name, int shaderVersion) const
{
int userDefinedLevel = static_cast<int>(mTable.size()) - 1;
while (userDefinedLevel >= 0)
{
const TSymbol *symbol = mTable[userDefinedLevel]->find(name);
if (symbol)
{
return symbol;
}
userDefinedLevel--;
}
return findBuiltIn(name, shaderVersion, false);
}
TFunction *TSymbolTable::findUserDefinedFunction(const ImmutableString &name) const
{
// User-defined functions are always declared at the global level.
ASSERT(!mTable.empty());
return static_cast<TFunction *>(mTable[0]->find(name));
}
const TSymbol *TSymbolTable::findGlobal(const ImmutableString &name) const
{
ASSERT(!mTable.empty());
return mTable[0]->find(name);
}
const TSymbol *TSymbolTable::findBuiltIn(const ImmutableString &name, int shaderVersion) const
{
return findBuiltIn(name, shaderVersion, false);
}
const TSymbol *TSymbolTable::findBuiltIn(const ImmutableString &name,
int shaderVersion,
bool includeGLSLBuiltins) const
{
for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
{
if (level == GLSL_BUILTINS && !includeGLSLBuiltins)
level--;
if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
level--;
if (level == ESSL3_BUILTINS && shaderVersion < 300)
level--;
if (level == ESSL1_BUILTINS && shaderVersion != 100)
level--;
const TSymbol *symbol = mBuiltInTable[level]->find(name);
if (symbol)
return symbol;
}
return nullptr;
}
constexpr bool IsGenType(const TType *type)
{
if (type)
{
TBasicType basicType = type->getBasicType();
return basicType == EbtGenType || basicType == EbtGenIType || basicType == EbtGenUType ||
basicType == EbtGenBType;
}
return false;
}
constexpr bool IsVecType(const TType *type)
{
if (type)
{
TBasicType basicType = type->getBasicType();
return basicType == EbtVec || basicType == EbtIVec || basicType == EbtUVec ||
basicType == EbtBVec;
}
return false;
}
constexpr const TType *SpecificType(const TType *type, int size)
{
ASSERT(size >= 1 && size <= 4);
if (!type)
{
return nullptr;
}
ASSERT(!IsVecType(type));
switch (type->getBasicType())
{
case EbtGenType:
return StaticType::GetForVec<EbtFloat>(type->getQualifier(),
static_cast<unsigned char>(size));
case EbtGenIType:
return StaticType::GetForVec<EbtInt>(type->getQualifier(),
static_cast<unsigned char>(size));
case EbtGenUType:
return StaticType::GetForVec<EbtUInt>(type->getQualifier(),
static_cast<unsigned char>(size));
case EbtGenBType:
return StaticType::GetForVec<EbtBool>(type->getQualifier(),
static_cast<unsigned char>(size));
default:
return type;
}
}
constexpr const TType *VectorType(const TType *type, int size)
{
ASSERT(size >= 2 && size <= 4);
if (!type)
{
return nullptr;
}
ASSERT(!IsGenType(type));
switch (type->getBasicType())
{
case EbtVec:
return StaticType::GetForVecMat<EbtFloat>(static_cast<unsigned char>(size));
case EbtIVec:
return StaticType::GetForVecMat<EbtInt>(static_cast<unsigned char>(size));
case EbtUVec:
return StaticType::GetForVecMat<EbtUInt>(static_cast<unsigned char>(size));
case EbtBVec:
return StaticType::GetForVecMat<EbtBool>(static_cast<unsigned char>(size));
default:
return type;
}
}
bool TSymbolTable::declareVariable(TVariable *variable)
{
ASSERT(variable->symbolType() == SymbolType::UserDefined);
return insertVariable(currentLevel(), variable);
}
bool TSymbolTable::declareStructType(TStructure *str)
{
return insertStructType(currentLevel(), str);
}
bool TSymbolTable::declareInterfaceBlock(TInterfaceBlock *interfaceBlock)
{
return insert(currentLevel(), interfaceBlock);
}
void TSymbolTable::declareUserDefinedFunction(TFunction *function, bool insertUnmangledName)
{
ASSERT(currentLevel() >= GLOBAL_LEVEL);
if (insertUnmangledName)
{
// Insert the unmangled name to detect potential future redefinition as a variable.
mTable[0]->insertUnmangled(function);
}
mTable[0]->insert(function);
}
TVariable *TSymbolTable::insertVariable(ESymbolLevel level,
const ImmutableString &name,
const TType *type)
{
ASSERT(level <= LAST_BUILTIN_LEVEL);
ASSERT(type->isRealized());
return insertVariable(level, name, type, SymbolType::BuiltIn);
}
TVariable *TSymbolTable::insertVariable(ESymbolLevel level,
const ImmutableString &name,
const TType *type,
SymbolType symbolType)
{
ASSERT(level > LAST_BUILTIN_LEVEL || type->isRealized());
TVariable *var = new TVariable(this, name, type, symbolType);
if (insert(level, var))
{
return var;
}
return nullptr;
}
void TSymbolTable::insertVariableExt(ESymbolLevel level,
TExtension ext,
const ImmutableString &name,
const TType *type)
{
ASSERT(level <= LAST_BUILTIN_LEVEL);
ASSERT(type->isRealized());
TVariable *var = new TVariable(this, name, type, SymbolType::BuiltIn, ext);
bool inserted = insert(level, var);
UNUSED_VARIABLE(inserted);
ASSERT(inserted);
}
bool TSymbolTable::insertVariable(ESymbolLevel level, TVariable *variable)
{
ASSERT(variable);
ASSERT(level > LAST_BUILTIN_LEVEL || variable->getType().isRealized());
return insert(level, variable);
}
bool TSymbolTable::insert(ESymbolLevel level, TSymbol *symbol)
{
ASSERT(level > LAST_BUILTIN_LEVEL || mUserDefinedUniqueIdsStart == -1);
if (level <= LAST_BUILTIN_LEVEL)
{
return mBuiltInTable[level]->insert(symbol);
}
else
{
return mTable[level - LAST_BUILTIN_LEVEL - 1]->insert(symbol);
}
}
bool TSymbolTable::insertStructType(ESymbolLevel level, TStructure *str)
{
ASSERT(str);
return insert(level, str);
}
bool TSymbolTable::insertInterfaceBlock(ESymbolLevel level, TInterfaceBlock *interfaceBlock)
{
ASSERT(interfaceBlock);
return insert(level, interfaceBlock);
}
template <TPrecision precision>
bool TSymbolTable::insertConstInt(ESymbolLevel level, const ImmutableString &name, int value)
{
TVariable *constant = new TVariable(
this, name, StaticType::Get<EbtInt, precision, EvqConst, 1, 1>(), SymbolType::BuiltIn);
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray[0].setIConst(value);
constant->shareConstPointer(unionArray);
return insert(level, constant);
}
template <TPrecision precision>
bool TSymbolTable::insertConstIntExt(ESymbolLevel level,
TExtension ext,
const ImmutableString &name,
int value)
{
TVariable *constant = new TVariable(
this, name, StaticType::Get<EbtInt, precision, EvqConst, 1, 1>(), SymbolType::BuiltIn, ext);
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray[0].setIConst(value);
constant->shareConstPointer(unionArray);
return insert(level, constant);
}
template <TPrecision precision>
bool TSymbolTable::insertConstIvec3(ESymbolLevel level,
const ImmutableString &name,
const std::array<int, 3> &values)
{
TVariable *constantIvec3 = new TVariable(
this, name, StaticType::Get<EbtInt, precision, EvqConst, 3, 1>(), SymbolType::BuiltIn);
TConstantUnion *unionArray = new TConstantUnion[3];
for (size_t index = 0u; index < 3u; ++index)
{
unionArray[index].setIConst(values[index]);
}
constantIvec3->shareConstPointer(unionArray);
return insert(level, constantIvec3);
}
void TSymbolTable::insertBuiltIn(ESymbolLevel level,
TOperator op,
TExtension ext,
const TType *rvalue,
const char *name,
const TType *ptype1,
const TType *ptype2,
const TType *ptype3,
const TType *ptype4,
const TType *ptype5)
{
if (ptype1->getBasicType() == EbtGSampler2D)
{
insertUnmangledBuiltIn(name, ext, level);
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtFloat, 4>() : rvalue, name,
StaticType::GetBasic<EbtSampler2D>(), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtInt, 4>() : rvalue, name,
StaticType::GetBasic<EbtISampler2D>(), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtUInt, 4>() : rvalue, name,
StaticType::GetBasic<EbtUSampler2D>(), ptype2, ptype3, ptype4, ptype5);
}
else if (ptype1->getBasicType() == EbtGSampler3D)
{
insertUnmangledBuiltIn(name, ext, level);
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtFloat, 4>() : rvalue, name,
StaticType::GetBasic<EbtSampler3D>(), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtInt, 4>() : rvalue, name,
StaticType::GetBasic<EbtISampler3D>(), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtUInt, 4>() : rvalue, name,
StaticType::GetBasic<EbtUSampler3D>(), ptype2, ptype3, ptype4, ptype5);
}
else if (ptype1->getBasicType() == EbtGSamplerCube)
{
insertUnmangledBuiltIn(name, ext, level);
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtFloat, 4>() : rvalue, name,
StaticType::GetBasic<EbtSamplerCube>(), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtInt, 4>() : rvalue, name,
StaticType::GetBasic<EbtISamplerCube>(), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtUInt, 4>() : rvalue, name,
StaticType::GetBasic<EbtUSamplerCube>(), ptype2, ptype3, ptype4, ptype5);
}
else if (ptype1->getBasicType() == EbtGSampler2DArray)
{
insertUnmangledBuiltIn(name, ext, level);
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtFloat, 4>() : rvalue, name,
StaticType::GetBasic<EbtSampler2DArray>(), ptype2, ptype3, ptype4,
ptype5);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtInt, 4>() : rvalue, name,
StaticType::GetBasic<EbtISampler2DArray>(), ptype2, ptype3, ptype4,
ptype5);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtUInt, 4>() : rvalue, name,
StaticType::GetBasic<EbtUSampler2DArray>(), ptype2, ptype3, ptype4,
ptype5);
}
else if (ptype1->getBasicType() == EbtGSampler2DMS)
{
insertUnmangledBuiltIn(name, ext, level);
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtFloat, 4>() : rvalue, name,
StaticType::GetBasic<EbtSampler2DMS>(), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtInt, 4>() : rvalue, name,
StaticType::GetBasic<EbtISampler2DMS>(), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? StaticType::GetBasic<EbtUInt, 4>() : rvalue, name,
StaticType::GetBasic<EbtUSampler2DMS>(), ptype2, ptype3, ptype4, ptype5);
}
else if (IsGImage(ptype1->getBasicType()))
{
insertUnmangledBuiltIn(name, ext, level);
const TType *floatType = StaticType::GetBasic<EbtFloat, 4>();
const TType *intType = StaticType::GetBasic<EbtInt, 4>();
const TType *unsignedType = StaticType::GetBasic<EbtUInt, 4>();
const TType *floatImage = StaticType::GetForFloatImage(ptype1->getBasicType());
const TType *intImage = StaticType::GetForIntImage(ptype1->getBasicType());
const TType *unsignedImage = StaticType::GetForUintImage(ptype1->getBasicType());
// GLSL ES 3.10, Revision 4, 8.12 Image Functions
if (rvalue->getBasicType() == EbtGVec4)
{
// imageLoad
insertBuiltIn(level, floatType, name, floatImage, ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, intType, name, intImage, ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, unsignedType, name, unsignedImage, ptype2, ptype3, ptype4, ptype5);
}
else if (rvalue->getBasicType() == EbtVoid)
{
// imageStore
insertBuiltIn(level, rvalue, name, floatImage, ptype2, floatType, ptype4, ptype5);
insertBuiltIn(level, rvalue, name, intImage, ptype2, intType, ptype4, ptype5);
insertBuiltIn(level, rvalue, name, unsignedImage, ptype2, unsignedType, ptype4, ptype5);
}
else
{
// imageSize
insertBuiltIn(level, rvalue, name, floatImage, ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, rvalue, name, intImage, ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, rvalue, name, unsignedImage, ptype2, ptype3, ptype4, ptype5);
}
}
else if (IsGenType(rvalue) || IsGenType(ptype1) || IsGenType(ptype2) || IsGenType(ptype3) ||
IsGenType(ptype4))
{
ASSERT(!ptype5);
insertUnmangledBuiltIn(name, ext, level);
insertBuiltIn(level, op, ext, SpecificType(rvalue, 1), name, SpecificType(ptype1, 1),
SpecificType(ptype2, 1), SpecificType(ptype3, 1), SpecificType(ptype4, 1));
insertBuiltIn(level, op, ext, SpecificType(rvalue, 2), name, SpecificType(ptype1, 2),
SpecificType(ptype2, 2), SpecificType(ptype3, 2), SpecificType(ptype4, 2));
insertBuiltIn(level, op, ext, SpecificType(rvalue, 3), name, SpecificType(ptype1, 3),
SpecificType(ptype2, 3), SpecificType(ptype3, 3), SpecificType(ptype4, 3));
insertBuiltIn(level, op, ext, SpecificType(rvalue, 4), name, SpecificType(ptype1, 4),
SpecificType(ptype2, 4), SpecificType(ptype3, 4), SpecificType(ptype4, 4));
}
else if (IsVecType(rvalue) || IsVecType(ptype1) || IsVecType(ptype2) || IsVecType(ptype3))
{
ASSERT(!ptype4 && !ptype5);
insertUnmangledBuiltIn(name, ext, level);
insertBuiltIn(level, op, ext, VectorType(rvalue, 2), name, VectorType(ptype1, 2),
VectorType(ptype2, 2), VectorType(ptype3, 2));
insertBuiltIn(level, op, ext, VectorType(rvalue, 3), name, VectorType(ptype1, 3),
VectorType(ptype2, 3), VectorType(ptype3, 3));
insertBuiltIn(level, op, ext, VectorType(rvalue, 4), name, VectorType(ptype1, 4),
VectorType(ptype2, 4), VectorType(ptype3, 4));
}
else
{
size_t paramCount = 1;
TConstParameter *params = new TConstParameter[5];
new (params) TConstParameter(ptype1);
if (ptype2)
{
new (params + 1) TConstParameter(ptype2);
paramCount = 2;
}
if (ptype3)
{
new (params + 2) TConstParameter(ptype3);
paramCount = 3;
}
if (ptype4)
{
new (params + 3) TConstParameter(ptype4);
paramCount = 4;
}
if (ptype5)
{
new (params + 4) TConstParameter(ptype5);
paramCount = 5;
}
TFunction *function =
new TFunction(this, ImmutableString(name), ext, params, paramCount, rvalue, op, false);
ASSERT(hasUnmangledBuiltInAtLevel(name, level));
insert(level, function);
}
}
void TSymbolTable::insertBuiltInOp(ESymbolLevel level,
TOperator op,
const TType *rvalue,
const TType *ptype1,
const TType *ptype2,
const TType *ptype3,
const TType *ptype4,
const TType *ptype5)
{
const char *name = GetOperatorString(op);
ASSERT(strlen(name) > 0);
insertUnmangledBuiltIn(name, TExtension::UNDEFINED, level);
insertBuiltIn(level, op, TExtension::UNDEFINED, rvalue, name, ptype1, ptype2, ptype3, ptype4,
ptype5);
}
void TSymbolTable::insertBuiltInOp(ESymbolLevel level,
TOperator op,
TExtension ext,
const TType *rvalue,
const TType *ptype1,
const TType *ptype2,
const TType *ptype3,
const TType *ptype4,
const TType *ptype5)
{
const char *name = GetOperatorString(op);
insertUnmangledBuiltIn(name, ext, level);
insertBuiltIn(level, op, ext, rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
}
void TSymbolTable::insertBuiltInFunctionNoParameters(ESymbolLevel level,
TOperator op,
const TType *rvalue,
const char *name)
{
insertUnmangledBuiltIn(name, TExtension::UNDEFINED, level);
insert(level, new TFunction(this, ImmutableString(name), TExtension::UNDEFINED, nullptr, 0,
rvalue, op, false));
}
void TSymbolTable::insertBuiltInFunctionNoParametersExt(ESymbolLevel level,
TExtension ext,
TOperator op,
const TType *rvalue,
const char *name)
{
insertUnmangledBuiltIn(name, ext, level);
insert(level, new TFunction(this, ImmutableString(name), ext, nullptr, 0, rvalue, op, false));
}
void TSymbolTable::setDefaultPrecision(TBasicType type, TPrecision prec)
{
int indexOfLastElement = static_cast<int>(mPrecisionStack.size()) - 1;
// Uses map operator [], overwrites the current value
(*mPrecisionStack[indexOfLastElement])[type] = prec;
}
TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
{
if (!SupportsPrecision(type))
return EbpUndefined;
// unsigned integers use the same precision as signed
TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
int level = static_cast<int>(mPrecisionStack.size()) - 1;
ASSERT(level >= 0); // Just to be safe. Should not happen.
// If we dont find anything we return this. Some types don't have predefined default precision.
TPrecision prec = EbpUndefined;
while (level >= 0)
{
PrecisionStackLevel::iterator it = mPrecisionStack[level]->find(baseType);
if (it != mPrecisionStack[level]->end())
{
prec = (*it).second;
break;
}
level--;
}
return prec;
}
void TSymbolTable::addInvariantVarying(const ImmutableString &originalName)
{
ASSERT(atGlobalLevel());
mTable.back()->addInvariantVarying(originalName);
}
bool TSymbolTable::isVaryingInvariant(const ImmutableString &originalName) const
{
ASSERT(atGlobalLevel());
return mTable.back()->isVaryingInvariant(originalName);
}
void TSymbolTable::setGlobalInvariant(bool invariant)
{
ASSERT(atGlobalLevel());
mTable.back()->setGlobalInvariant(invariant);
}
void TSymbolTable::insertUnmangledBuiltIn(const char *name, TExtension ext, ESymbolLevel level)
{
ASSERT(level >= 0 && level <= LAST_BUILTIN_LEVEL);
ASSERT(mUserDefinedUniqueIdsStart == -1);
mBuiltInTable[level]->insertUnmangledBuiltIn(name, ext);
}
bool TSymbolTable::hasUnmangledBuiltInAtLevel(const char *name, ESymbolLevel level)
{
ASSERT(level >= 0 && level <= LAST_BUILTIN_LEVEL);
return mBuiltInTable[level]->getUnmangledBuiltIn(ImmutableString(name)) != nullptr;
}
const UnmangledBuiltIn *TSymbolTable::getUnmangledBuiltInForShaderVersion(
const ImmutableString &name,
int shaderVersion)
{
for (int level = LAST_BUILTIN_LEVEL; level >= 0; --level)
{
if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
{
--level;
}
if (level == ESSL3_BUILTINS && shaderVersion < 300)
{
--level;
}
if (level == ESSL1_BUILTINS && shaderVersion != 100)
{
--level;
}
const UnmangledBuiltIn *builtIn = mBuiltInTable[level]->getUnmangledBuiltIn(name);
if (builtIn != nullptr)
{
return builtIn;
}
}
return nullptr;
}
void TSymbolTable::markBuiltInInitializationFinished()
{
mUserDefinedUniqueIdsStart = mUniqueIdCounter;
}
void TSymbolTable::clearCompilationResults()
{
mUniqueIdCounter = mUserDefinedUniqueIdsStart;
// User-defined scopes should have already been cleared when the compilation finished.
ASSERT(mTable.size() == 0u);
}
int TSymbolTable::nextUniqueIdValue()
{
ASSERT(mUniqueIdCounter < std::numeric_limits<int>::max());
return ++mUniqueIdCounter;
}
void TSymbolTable::initializeBuiltIns(sh::GLenum type,
ShShaderSpec spec,
const ShBuiltInResources &resources)
{
ASSERT(isEmpty());
pushBuiltInLevel(); // COMMON_BUILTINS
pushBuiltInLevel(); // ESSL1_BUILTINS
pushBuiltInLevel(); // ESSL3_BUILTINS
pushBuiltInLevel(); // ESSL3_1_BUILTINS
pushBuiltInLevel(); // GLSL_BUILTINS
// We need just one precision stack level for predefined precisions.
mPrecisionStack.push_back(std::unique_ptr<PrecisionStackLevel>(new PrecisionStackLevel));
switch (type)
{
case GL_FRAGMENT_SHADER:
setDefaultPrecision(EbtInt, EbpMedium);
break;
case GL_VERTEX_SHADER:
case GL_COMPUTE_SHADER:
case GL_GEOMETRY_SHADER_EXT:
setDefaultPrecision(EbtInt, EbpHigh);
setDefaultPrecision(EbtFloat, EbpHigh);
break;
default:
UNREACHABLE();
}
// Set defaults for sampler types that have default precision, even those that are
// only available if an extension exists.
// New sampler types in ESSL3 don't have default precision. ESSL1 types do.
initSamplerDefaultPrecision(EbtSampler2D);
initSamplerDefaultPrecision(EbtSamplerCube);
// SamplerExternalOES is specified in the extension to have default precision.
initSamplerDefaultPrecision(EbtSamplerExternalOES);
// SamplerExternal2DY2YEXT is specified in the extension to have default precision.
initSamplerDefaultPrecision(EbtSamplerExternal2DY2YEXT);
// It isn't specified whether Sampler2DRect has default precision.
initSamplerDefaultPrecision(EbtSampler2DRect);
setDefaultPrecision(EbtAtomicCounter, EbpHigh);
initializeBuiltInFunctions(type);
initializeBuiltInVariables(type, spec, resources);
markBuiltInInitializationFinished();
}
void TSymbolTable::initSamplerDefaultPrecision(TBasicType samplerType)
{
ASSERT(samplerType > EbtGuardSamplerBegin && samplerType < EbtGuardSamplerEnd);
setDefaultPrecision(samplerType, EbpLow);
}
void TSymbolTable::initializeBuiltInFunctions(sh::GLenum type)
{
const TType *voidType = StaticType::GetBasic<EbtVoid>();
const TType *float1 = StaticType::GetBasic<EbtFloat>();
const TType *float2 = StaticType::GetBasic<EbtFloat, 2>();
const TType *float3 = StaticType::GetBasic<EbtFloat, 3>();
const TType *float4 = StaticType::GetBasic<EbtFloat, 4>();
const TType *int1 = StaticType::GetBasic<EbtInt>();
const TType *int2 = StaticType::GetBasic<EbtInt, 2>();
const TType *int3 = StaticType::GetBasic<EbtInt, 3>();
const TType *uint1 = StaticType::GetBasic<EbtUInt>();
const TType *bool1 = StaticType::GetBasic<EbtBool>();
const TType *genType = StaticType::GetBasic<EbtGenType>();
const TType *genIType = StaticType::GetBasic<EbtGenIType>();
const TType *genUType = StaticType::GetBasic<EbtGenUType>();
const TType *genBType = StaticType::GetBasic<EbtGenBType>();
//
// Angle and Trigonometric Functions.
//
insertBuiltInOp(COMMON_BUILTINS, EOpRadians, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpDegrees, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpSin, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpCos, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpTan, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpAsin, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpAcos, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpAtan, genType, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpAtan, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpSinh, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpCosh, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpTanh, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpAsinh, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpAcosh, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpAtanh, genType, genType);
//
// Exponential Functions.
//
insertBuiltInOp(COMMON_BUILTINS, EOpPow, genType, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpExp, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpLog, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpExp2, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpLog2, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpSqrt, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpInverseSqrt, genType, genType);
//
// Common Functions.
//
insertBuiltInOp(COMMON_BUILTINS, EOpAbs, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpAbs, genIType, genIType);
insertBuiltInOp(COMMON_BUILTINS, EOpSign, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpSign, genIType, genIType);
insertBuiltInOp(COMMON_BUILTINS, EOpFloor, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpTrunc, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpRound, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpRoundEven, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpCeil, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpFract, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpMod, genType, genType, float1);
insertBuiltInOp(COMMON_BUILTINS, EOpMod, genType, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpMin, genType, genType, float1);
insertBuiltInOp(COMMON_BUILTINS, EOpMin, genType, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genIType, genIType, genIType);
insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genIType, genIType, int1);
insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genUType, genUType, genUType);
insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genUType, genUType, uint1);
insertBuiltInOp(COMMON_BUILTINS, EOpMax, genType, genType, float1);
insertBuiltInOp(COMMON_BUILTINS, EOpMax, genType, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genIType, genIType, genIType);
insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genIType, genIType, int1);
insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genUType, genUType, genUType);
insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genUType, genUType, uint1);
insertBuiltInOp(COMMON_BUILTINS, EOpClamp, genType, genType, float1, float1);
insertBuiltInOp(COMMON_BUILTINS, EOpClamp, genType, genType, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genIType, genIType, int1, int1);
insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genIType, genIType, genIType, genIType);
insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genUType, genUType, uint1, uint1);
insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genUType, genUType, genUType, genUType);
insertBuiltInOp(COMMON_BUILTINS, EOpMix, genType, genType, genType, float1);
insertBuiltInOp(COMMON_BUILTINS, EOpMix, genType, genType, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpMix, genType, genType, genType, genBType);
insertBuiltInOp(COMMON_BUILTINS, EOpStep, genType, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpStep, genType, float1, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpSmoothStep, genType, genType, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpSmoothStep, genType, float1, float1, genType);
const TType *outGenType = StaticType::GetQualified<EbtGenType, EvqOut>();
const TType *outGenIType = StaticType::GetQualified<EbtGenIType, EvqOut>();
insertBuiltInOp(ESSL3_BUILTINS, EOpModf, genType, genType, outGenType);
insertBuiltInOp(ESSL3_BUILTINS, EOpIsNan, genBType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpIsInf, genBType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpFloatBitsToInt, genIType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpFloatBitsToUint, genUType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpIntBitsToFloat, genType, genIType);
insertBuiltInOp(ESSL3_BUILTINS, EOpUintBitsToFloat, genType, genUType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpFrexp, genType, genType, outGenIType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpLdexp, genType, genType, genIType);
insertBuiltInOp(ESSL3_BUILTINS, EOpPackSnorm2x16, uint1, float2);
insertBuiltInOp(ESSL3_BUILTINS, EOpPackUnorm2x16, uint1, float2);
insertBuiltInOp(ESSL3_BUILTINS, EOpPackHalf2x16, uint1, float2);
insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackSnorm2x16, float2, uint1);
insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackUnorm2x16, float2, uint1);
insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackHalf2x16, float2, uint1);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpPackUnorm4x8, uint1, float4);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpPackSnorm4x8, uint1, float4);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpUnpackUnorm4x8, float4, uint1);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpUnpackSnorm4x8, float4, uint1);
//
// Geometric Functions.
//
insertBuiltInOp(COMMON_BUILTINS, EOpLength, float1, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpDistance, float1, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpDot, float1, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpCross, float3, float3, float3);
insertBuiltInOp(COMMON_BUILTINS, EOpNormalize, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpFaceforward, genType, genType, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpReflect, genType, genType, genType);
insertBuiltInOp(COMMON_BUILTINS, EOpRefract, genType, genType, genType, float1);
const TType *mat2 = StaticType::GetBasic<EbtFloat, 2, 2>();
const TType *mat3 = StaticType::GetBasic<EbtFloat, 3, 3>();
const TType *mat4 = StaticType::GetBasic<EbtFloat, 4, 4>();
const TType *mat2x3 = StaticType::GetBasic<EbtFloat, 2, 3>();
const TType *mat3x2 = StaticType::GetBasic<EbtFloat, 3, 2>();
const TType *mat2x4 = StaticType::GetBasic<EbtFloat, 2, 4>();
const TType *mat4x2 = StaticType::GetBasic<EbtFloat, 4, 2>();
const TType *mat3x4 = StaticType::GetBasic<EbtFloat, 3, 4>();
const TType *mat4x3 = StaticType::GetBasic<EbtFloat, 4, 3>();
//
// Matrix Functions.
//
insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat2, mat2, mat2);
insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat3, mat3, mat3);
insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat4, mat4, mat4);
insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat2x3, mat2x3, mat2x3);
insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat3x2, mat3x2, mat3x2);
insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat2x4, mat2x4, mat2x4);
insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat4x2, mat4x2, mat4x2);
insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat3x4, mat3x4, mat3x4);
insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat4x3, mat4x3, mat4x3);
insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2, float2, float2);
insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3, float3, float3);
insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4, float4, float4);
insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, float3, float2);
insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, float2, float3);
insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2x4, float4, float2);
insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4x2, float2, float4);
insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, float4, float3);
insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, float3, float4);
insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2, mat2);
insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3, mat3);
insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4, mat4);
insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2x3, mat3x2);
insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3x2, mat2x3);
insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2x4, mat4x2);
insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4x2, mat2x4);
insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3x4, mat4x3);
insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4x3, mat3x4);
insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat2);
insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat3);
insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat4);
insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat2, mat2);
insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat3, mat3);
insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat4, mat4);
const TType *vec = StaticType::GetBasic<EbtVec>();
const TType *ivec = StaticType::GetBasic<EbtIVec>();
const TType *uvec = StaticType::GetBasic<EbtUVec>();
const TType *bvec = StaticType::GetBasic<EbtBVec>();
//
// Vector relational functions.
//
insertBuiltInOp(COMMON_BUILTINS, EOpLessThanComponentWise, bvec, vec, vec);
insertBuiltInOp(COMMON_BUILTINS, EOpLessThanComponentWise, bvec, ivec, ivec);
insertBuiltInOp(ESSL3_BUILTINS, EOpLessThanComponentWise, bvec, uvec, uvec);
insertBuiltInOp(COMMON_BUILTINS, EOpLessThanEqualComponentWise, bvec, vec, vec);
insertBuiltInOp(COMMON_BUILTINS, EOpLessThanEqualComponentWise, bvec, ivec, ivec);
insertBuiltInOp(ESSL3_BUILTINS, EOpLessThanEqualComponentWise, bvec, uvec, uvec);
insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanComponentWise, bvec, vec, vec);
insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanComponentWise, bvec, ivec, ivec);
insertBuiltInOp(ESSL3_BUILTINS, EOpGreaterThanComponentWise, bvec, uvec, uvec);
insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, vec, vec);
insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, ivec, ivec);
insertBuiltInOp(ESSL3_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, uvec, uvec);
insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, vec, vec);
insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, ivec, ivec);
insertBuiltInOp(ESSL3_BUILTINS, EOpEqualComponentWise, bvec, uvec, uvec);
insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, bvec, bvec);
insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, vec, vec);
insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, ivec, ivec);
insertBuiltInOp(ESSL3_BUILTINS, EOpNotEqualComponentWise, bvec, uvec, uvec);
insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, bvec, bvec);
insertBuiltInOp(COMMON_BUILTINS, EOpAny, bool1, bvec);
insertBuiltInOp(COMMON_BUILTINS, EOpAll, bool1, bvec);
insertBuiltInOp(COMMON_BUILTINS, EOpLogicalNotComponentWise, bvec, bvec);
//
// Integer functions
//
const TType *outGenUType = StaticType::GetQualified<EbtGenUType, EvqOut>();
insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldExtract, genIType, genIType, int1, int1);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldExtract, genUType, genUType, int1, int1);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldInsert, genIType, genIType, genIType, int1, int1);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldInsert, genUType, genUType, genUType, int1, int1);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldReverse, genIType, genIType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldReverse, genUType, genUType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitCount, genIType, genIType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitCount, genIType, genUType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindLSB, genIType, genIType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindLSB, genIType, genUType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindMSB, genIType, genIType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindMSB, genIType, genUType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpUaddCarry, genUType, genUType, genUType, outGenUType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpUsubBorrow, genUType, genUType, genUType, outGenUType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpUmulExtended, voidType, genUType, genUType, outGenUType,
outGenUType);
insertBuiltInOp(ESSL3_1_BUILTINS, EOpImulExtended, voidType, genIType, genIType, outGenIType,
outGenIType);
const TType *sampler2D = StaticType::GetBasic<EbtSampler2D>();
const TType *samplerCube = StaticType::GetBasic<EbtSamplerCube>();
const TType *samplerExternalOES = StaticType::GetBasic<EbtSamplerExternalOES>();
//
// Texture Functions for GLSL ES 1.0
//
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
// These are extension functions from OES_EGL_image_external and
// NV_EGL_stream_consumer_external. We don't have a way to mark a built-in with two alternative
// extensions, so these are marked with none. This is fine, since these functions overload core
// function names and the functions require a samplerExternalOES parameter, which can only be
// created if one of the extensions is enabled.
// TODO(oetuaho): Consider implementing a cleaner solution.
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3);
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4);
// Note that ARB_texture_rectangle extension directive defaults to enabled in case the extension
// is supported. The symbols are still conditional on the extension.
const TType *sampler2DRect = StaticType::GetBasic<EbtSampler2DRect>();
insertBuiltIn(ESSL1_BUILTINS, TExtension::ARB_texture_rectangle, float4, "texture2DRect",
sampler2DRect, float2);
insertBuiltIn(ESSL1_BUILTINS, TExtension::ARB_texture_rectangle, float4, "texture2DRectProj",
sampler2DRect, float3);
insertBuiltIn(ESSL1_BUILTINS, TExtension::ARB_texture_rectangle, float4, "texture2DRectProj",
sampler2DRect, float4);
/* The *Grad* variants are new to both vertex and fragment shaders; the fragment
* shader specific pieces are added separately below.
*/
insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, "texture2DGradEXT",
sampler2D, float2, float2, float2);
insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
"texture2DProjGradEXT", sampler2D, float3, float2, float2);
insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
"texture2DProjGradEXT", sampler2D, float4, float2, float2);
insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, "textureCubeGradEXT",
samplerCube, float3, float3, float3);
if (type == GL_FRAGMENT_SHADER)
{
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1);
insertBuiltInOp(ESSL1_BUILTINS, EOpDFdx, TExtension::OES_standard_derivatives, genType,
genType);
insertBuiltInOp(ESSL1_BUILTINS, EOpDFdy, TExtension::OES_standard_derivatives, genType,
genType);
insertBuiltInOp(ESSL1_BUILTINS, EOpFwidth, TExtension::OES_standard_derivatives, genType,
genType);
insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4, "texture2DLodEXT",
sampler2D, float2, float1);
insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
"texture2DProjLodEXT", sampler2D, float3, float1);
insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
"texture2DProjLodEXT", sampler2D, float4, float1);
insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
"textureCubeLodEXT", samplerCube, float3, float1);
}
if (type == GL_VERTEX_SHADER)
{
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1);
insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1);
}
const TType *gvec4 = StaticType::GetBasic<EbtGVec4>();
const TType *gsampler2D = StaticType::GetBasic<EbtGSampler2D>();
const TType *gsamplerCube = StaticType::GetBasic<EbtGSamplerCube>();
const TType *gsampler3D = StaticType::GetBasic<EbtGSampler3D>();
const TType *gsampler2DArray = StaticType::GetBasic<EbtGSampler2DArray>();
const TType *gsampler2DMS = StaticType::GetBasic<EbtGSampler2DMS>();
//
// Texture Functions for GLSL ES 3.0
//
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, "texture",
samplerExternalOES, float2);
insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, "textureProj",
samplerExternalOES, float3);
insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, "textureProj",
samplerExternalOES, float4);
const TType *samplerExternal2DY2YEXT = StaticType::GetBasic<EbtSamplerExternal2DY2YEXT>();
insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texture",
samplerExternal2DY2YEXT, float2);
insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj",
samplerExternal2DY2YEXT, float3);
insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj",
samplerExternal2DY2YEXT, float4);
const TType *yuvCscStandardEXT = StaticType::GetBasic<EbtYuvCscStandardEXT>();
insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float3, "rgb_2_yuv", float3,
yuvCscStandardEXT);
insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float3, "yuv_2_rgb", float3,
yuvCscStandardEXT);
if (type == GL_FRAGMENT_SHADER)
{
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1);
insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, "texture",
samplerExternalOES, float2, float1);
insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4,
"textureProj", samplerExternalOES, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4,
"textureProj", samplerExternalOES, float4, float1);
insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texture",
samplerExternal2DY2YEXT, float2, float1);
insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj",
samplerExternal2DY2YEXT, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj",
samplerExternal2DY2YEXT, float4, float1);
}
const TType *sampler2DShadow = StaticType::GetBasic<EbtSampler2DShadow>();
const TType *samplerCubeShadow = StaticType::GetBasic<EbtSamplerCubeShadow>();
const TType *sampler2DArrayShadow = StaticType::GetBasic<EbtSampler2DArrayShadow>();
insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1);
if (type == GL_FRAGMENT_SHADER)
{
insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1);
}
insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1);
insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1);
insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1);
insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1);
insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1);
insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2DMS);
insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, int2, "textureSize",
samplerExternalOES, int1);
insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, int2, "textureSize",
samplerExternal2DY2YEXT, int1);
if (type == GL_FRAGMENT_SHADER)
{
insertBuiltInOp(ESSL3_BUILTINS, EOpDFdx, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpDFdy, genType, genType);
insertBuiltInOp(ESSL3_BUILTINS, EOpFwidth, genType, genType);
}
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2);
if (type == GL_FRAGMENT_SHADER)
{
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2,
float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2,
float1);
}
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2);
if (type == GL_FRAGMENT_SHADER)
{
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2,
float1);
}
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1,
int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1,
int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);
insertBuiltIn(ESSL3_BUILTINS, TExtension::OES_EGL_image_external_essl3, float4, "texelFetch",
samplerExternalOES, int2, int1);
insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texelFetch",
samplerExternal2DY2YEXT, int2, int1);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2,
float2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2,
int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3,
int3);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2,
float2, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2,
float2, int2);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2,
float2, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2,
float2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2,
float2, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2,
float2, int2);
insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3,
float3, int3);
insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2,
float2, int2);
const TType *atomicCounter = StaticType::GetBasic<EbtAtomicCounter>();
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounter", atomicCounter);
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounterIncrement", atomicCounter);
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounterDecrement", atomicCounter);
// Insert all atomic memory functions
const TType *int1InOut = StaticType::GetQualified<EbtInt, EvqInOut>();
const TType *uint1InOut = StaticType::GetQualified<EbtUInt, EvqInOut>();
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicAdd", uint1InOut, uint1);
insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicAdd", int1InOut, int1);
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicMin", uint1InOut, uint1);
insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicMin", int1InOut, int1);
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicMax", uint1InOut, uint1);
insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicMax", int1InOut, int1);
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicAnd", uint1InOut, uint1);
insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicAnd", int1InOut, int1);
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicOr", uint1InOut, uint1);
insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicOr", int1InOut, int1);
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicXor", uint1InOut, uint1);
insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicXor", int1InOut, int1);
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicExchange", uint1InOut, uint1);
insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicExchange", int1InOut, int1);
insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCompSwap", uint1InOut, uint1, uint1);
insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicCompSwap", int1InOut, int1, int1);
const TType *gimage2D = StaticType::GetBasic<EbtGImage2D>();
const TType *gimage3D = StaticType::GetBasic<EbtGImage3D>();
const TType *gimage2DArray = StaticType::GetBasic<EbtGImage2DArray>();
const TType *gimageCube = StaticType::GetBasic<EbtGImageCube>();
insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2D, int2, gvec4);
insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage3D, int3, gvec4);
insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2DArray, int3, gvec4);
insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimageCube, int3, gvec4);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2D, int2);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage3D, int3);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2DArray, int3);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimageCube, int3);
insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimage2D);
insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage3D);
insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage2DArray);
insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimageCube);
insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrier, voidType,
"memoryBarrier");
insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierAtomicCounter, voidType,
"memoryBarrierAtomicCounter");
insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierBuffer, voidType,
"memoryBarrierBuffer");
insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierImage, voidType,
"memoryBarrierImage");
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "texelFetch", gsampler2DMS, int2, int1);
// Insert all variations of textureGather.
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2D, float2);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2D, float2, int1);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2DArray, float3);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2DArray, float3, int1);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsamplerCube, float3);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsamplerCube, float3, int1);
insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DShadow, float2);
insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DShadow, float2, float1);
insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DArrayShadow, float3);
insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DArrayShadow, float3, float1);
insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", samplerCubeShadow, float3);
insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", samplerCubeShadow, float3, float1);
// Insert all variations of textureGatherOffset.
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2D, float2, int2);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2D, float2, int2, int1);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2DArray, float3, int2);
insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2DArray, float3, int2,
int1);
insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGatherOffset", sampler2DShadow, float2, float1,
int2);
insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGatherOffset", sampler2DArrayShadow, float3,
float1, int2);
if (type == GL_COMPUTE_SHADER)
{
insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpBarrier, voidType, "barrier");
insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierShared, voidType,
"memoryBarrierShared");
insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpGroupMemoryBarrier, voidType,
"groupMemoryBarrier");
}
if (type == GL_GEOMETRY_SHADER_EXT)
{
TExtension extension = TExtension::EXT_geometry_shader;
insertBuiltInFunctionNoParametersExt(ESSL3_1_BUILTINS, extension, EOpEmitVertex, voidType,
"EmitVertex");
insertBuiltInFunctionNoParametersExt(ESSL3_1_BUILTINS, extension, EOpEndPrimitive, voidType,
"EndPrimitive");
}
}
void TSymbolTable::initializeBuiltInVariables(sh::GLenum type,
ShShaderSpec spec,
const ShBuiltInResources &resources)
{
const TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
//
// Depth range in window coordinates
//
TFieldList *fields = new TFieldList();
auto highpFloat1 = new TType(EbtFloat, EbpHigh, EvqGlobal, 1);
TField *near = new TField(highpFloat1, ImmutableString("near"), zeroSourceLoc);
TField *far = new TField(highpFloat1, ImmutableString("far"), zeroSourceLoc);
TField *diff = new TField(highpFloat1, ImmutableString("diff"), zeroSourceLoc);
fields->push_back(near);
fields->push_back(far);
fields->push_back(diff);
TStructure *depthRangeStruct = new TStructure(this, ImmutableString("gl_DepthRangeParameters"),
fields, SymbolType::BuiltIn);
insertStructType(COMMON_BUILTINS, depthRangeStruct);
TType *depthRangeType = new TType(depthRangeStruct);
depthRangeType->setQualifier(EvqUniform);
depthRangeType->realize();
insertVariable(COMMON_BUILTINS, ImmutableString("gl_DepthRange"), depthRangeType);
//
// Implementation dependent built-in constants.
//
insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxVertexAttribs"),
resources.MaxVertexAttribs);
insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxVertexUniformVectors"),
resources.MaxVertexUniformVectors);
insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxVertexTextureImageUnits"),
resources.MaxVertexTextureImageUnits);
insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxCombinedTextureImageUnits"),
resources.MaxCombinedTextureImageUnits);
insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxTextureImageUnits"),
resources.MaxTextureImageUnits);
insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxFragmentUniformVectors"),
resources.MaxFragmentUniformVectors);
insertConstInt<EbpMedium>(ESSL1_BUILTINS, ImmutableString("gl_MaxVaryingVectors"),
resources.MaxVaryingVectors);
insertConstInt<EbpMedium>(COMMON_BUILTINS, ImmutableString("gl_MaxDrawBuffers"),
resources.MaxDrawBuffers);
insertConstIntExt<EbpMedium>(COMMON_BUILTINS, TExtension::EXT_blend_func_extended,
ImmutableString("gl_MaxDualSourceDrawBuffersEXT"),
resources.MaxDualSourceDrawBuffers);
insertConstInt<EbpMedium>(ESSL3_BUILTINS, ImmutableString("gl_MaxVertexOutputVectors"),
resources.MaxVertexOutputVectors);
insertConstInt<EbpMedium>(ESSL3_BUILTINS, ImmutableString("gl_MaxFragmentInputVectors"),
resources.MaxFragmentInputVectors);
insertConstInt<EbpMedium>(ESSL3_BUILTINS, ImmutableString("gl_MinProgramTexelOffset"),
resources.MinProgramTexelOffset);
insertConstInt<EbpMedium>(ESSL3_BUILTINS, ImmutableString("gl_MaxProgramTexelOffset"),
resources.MaxProgramTexelOffset);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxImageUnits"),
resources.MaxImageUnits);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxVertexImageUniforms"),
resources.MaxVertexImageUniforms);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxFragmentImageUniforms"),
resources.MaxFragmentImageUniforms);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeImageUniforms"),
resources.MaxComputeImageUniforms);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxCombinedImageUniforms"),
resources.MaxCombinedImageUniforms);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS,
ImmutableString("gl_MaxCombinedShaderOutputResources"),
resources.MaxCombinedShaderOutputResources);
insertConstIvec3<EbpHigh>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeWorkGroupCount"),
resources.MaxComputeWorkGroupCount);
insertConstIvec3<EbpHigh>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeWorkGroupSize"),
resources.MaxComputeWorkGroupSize);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeUniformComponents"),
resources.MaxComputeUniformComponents);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeTextureImageUnits"),
resources.MaxComputeTextureImageUnits);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxComputeAtomicCounters"),
resources.MaxComputeAtomicCounters);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS,
ImmutableString("gl_MaxComputeAtomicCounterBuffers"),
resources.MaxComputeAtomicCounterBuffers);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxVertexAtomicCounters"),
resources.MaxVertexAtomicCounters);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxFragmentAtomicCounters"),
resources.MaxFragmentAtomicCounters);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxCombinedAtomicCounters"),
resources.MaxCombinedAtomicCounters);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxAtomicCounterBindings"),
resources.MaxAtomicCounterBindings);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxVertexAtomicCounterBuffers"),
resources.MaxVertexAtomicCounterBuffers);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS,
ImmutableString("gl_MaxFragmentAtomicCounterBuffers"),
resources.MaxFragmentAtomicCounterBuffers);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS,
ImmutableString("gl_MaxCombinedAtomicCounterBuffers"),
resources.MaxCombinedAtomicCounterBuffers);
insertConstInt<EbpMedium>(ESSL3_1_BUILTINS, ImmutableString("gl_MaxAtomicCounterBufferSize"),
resources.MaxAtomicCounterBufferSize);
{
TExtension ext = TExtension::EXT_geometry_shader;
insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext,
ImmutableString("gl_MaxGeometryInputComponents"),
resources.MaxGeometryInputComponents);
insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext,
ImmutableString("gl_MaxGeometryOutputComponents"),
resources.MaxGeometryOutputComponents);
insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext,
ImmutableString("gl_MaxGeometryImageUniforms"),
resources.MaxGeometryImageUniforms);
insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext,
ImmutableString("gl_MaxGeometryTextureImageUnits"),
resources.MaxGeometryTextureImageUnits);
insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext,
ImmutableString("gl_MaxGeometryOutputVertices"),
resources.MaxGeometryOutputVertices);
insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext,
ImmutableString("gl_MaxGeometryTotalOutputComponents"),
resources.MaxGeometryTotalOutputComponents);
insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext,
ImmutableString("gl_MaxGeometryUniformComponents"),
resources.MaxGeometryUniformComponents);
insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext,
ImmutableString("gl_MaxGeometryAtomicCounters"),
resources.MaxGeometryAtomicCounters);
insertConstIntExt<EbpMedium>(ESSL3_1_BUILTINS, ext,
ImmutableString("gl_MaxGeometryAtomicCounterBuffers"),
resources.MaxGeometryAtomicCounterBuffers);
}
//
// Insert some special built-in variables that are not in
// the built-in header files.
//
if (resources.OVR_multiview && type != GL_COMPUTE_SHADER)
{
const TType *viewIDType = StaticType::Get<EbtUInt, EbpHigh, EvqViewIDOVR, 1, 1>();
insertVariableExt(ESSL3_BUILTINS, TExtension::OVR_multiview,
ImmutableString("gl_ViewID_OVR"), viewIDType);
// ESSL 1.00 doesn't have unsigned integers, so gl_ViewID_OVR is a signed integer in ESSL
// 1.00. This is specified in the WEBGL_multiview spec.
const TType *viewIDIntType = StaticType::Get<EbtInt, EbpHigh, EvqViewIDOVR, 1, 1>();
insertVariableExt(ESSL1_BUILTINS, TExtension::OVR_multiview,
ImmutableString("gl_ViewID_OVR"), viewIDIntType);
}
const TType *positionType = StaticType::Get<EbtFloat, EbpHigh, EvqPosition, 4, 1>();
const TType *primitiveIDType = StaticType::Get<EbtInt, EbpHigh, EvqPrimitiveID, 1, 1>();
const TType *layerType = StaticType::Get<EbtInt, EbpHigh, EvqLayer, 1, 1>();
switch (type)
{
case GL_FRAGMENT_SHADER:
{
const TType *fragCoordType = StaticType::Get<EbtFloat, EbpMedium, EvqFragCoord, 4, 1>();
insertVariable(COMMON_BUILTINS, ImmutableString("gl_FragCoord"), fragCoordType);
const TType *frontFacingType = StaticType::GetQualified<EbtBool, EvqFrontFacing>();
insertVariable(COMMON_BUILTINS, ImmutableString("gl_FrontFacing"), frontFacingType);
const TType *pointCoordType =
StaticType::Get<EbtFloat, EbpMedium, EvqPointCoord, 2, 1>();
insertVariable(COMMON_BUILTINS, ImmutableString("gl_PointCoord"), pointCoordType);
const TType *fragColorType = StaticType::Get<EbtFloat, EbpMedium, EvqFragColor, 4, 1>();
insertVariable(ESSL1_BUILTINS, ImmutableString("gl_FragColor"), fragColorType);
TType *fragDataType = new TType(EbtFloat, EbpMedium, EvqFragData, 4);
if (spec != SH_WEBGL2_SPEC && spec != SH_WEBGL3_SPEC)
{
fragDataType->makeArray(resources.MaxDrawBuffers);
}
else
{
fragDataType->makeArray(1u);
}
fragDataType->realize();
insertVariable(ESSL1_BUILTINS, ImmutableString("gl_FragData"), fragDataType);
if (resources.EXT_blend_func_extended)
{
const TType *secondaryFragColorType =
StaticType::Get<EbtFloat, EbpMedium, EvqSecondaryFragColorEXT, 4, 1>();
insertVariableExt(ESSL1_BUILTINS, TExtension::EXT_blend_func_extended,
ImmutableString("gl_SecondaryFragColorEXT"),
secondaryFragColorType);
TType *secondaryFragDataType =
new TType(EbtFloat, EbpMedium, EvqSecondaryFragDataEXT, 4, 1);
secondaryFragDataType->makeArray(resources.MaxDualSourceDrawBuffers);
secondaryFragDataType->realize();
insertVariableExt(ESSL1_BUILTINS, TExtension::EXT_blend_func_extended,
ImmutableString("gl_SecondaryFragDataEXT"),
secondaryFragDataType);
}
if (resources.EXT_frag_depth)
{
TType *fragDepthEXTType =
new TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium,
EvqFragDepthEXT, 1);
fragDepthEXTType->realize();
insertVariableExt(ESSL1_BUILTINS, TExtension::EXT_frag_depth,
ImmutableString("gl_FragDepthEXT"), fragDepthEXTType);
}
const TType *fragDepthType = StaticType::Get<EbtFloat, EbpHigh, EvqFragDepth, 1, 1>();
insertVariable(ESSL3_BUILTINS, ImmutableString("gl_FragDepth"), fragDepthType);
const TType *lastFragColorType =
StaticType::Get<EbtFloat, EbpMedium, EvqLastFragColor, 4, 1>();
if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch)
{
TType *lastFragDataType = new TType(EbtFloat, EbpMedium, EvqLastFragData, 4, 1);
lastFragDataType->makeArray(resources.MaxDrawBuffers);
lastFragDataType->realize();
if (resources.EXT_shader_framebuffer_fetch)
{
insertVariableExt(ESSL1_BUILTINS, TExtension::EXT_shader_framebuffer_fetch,
ImmutableString("gl_LastFragData"), lastFragDataType);
}
else if (resources.NV_shader_framebuffer_fetch)
{
insertVariableExt(ESSL1_BUILTINS, TExtension::NV_shader_framebuffer_fetch,
ImmutableString("gl_LastFragColor"), lastFragColorType);
insertVariableExt(ESSL1_BUILTINS, TExtension::NV_shader_framebuffer_fetch,
ImmutableString("gl_LastFragData"), lastFragDataType);
}
}
else if (resources.ARM_shader_framebuffer_fetch)
{
insertVariableExt(ESSL1_BUILTINS, TExtension::ARM_shader_framebuffer_fetch,
ImmutableString("gl_LastFragColorARM"), lastFragColorType);
}
if (resources.EXT_geometry_shader)
{
TExtension extension = TExtension::EXT_geometry_shader;
insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_PrimitiveID"),
primitiveIDType);
insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_Layer"),
layerType);
}
break;
}
case GL_VERTEX_SHADER:
{
insertVariable(COMMON_BUILTINS, ImmutableString("gl_Position"), positionType);
const TType *pointSizeType = StaticType::Get<EbtFloat, EbpMedium, EvqPointSize, 1, 1>();
insertVariable(COMMON_BUILTINS, ImmutableString("gl_PointSize"), pointSizeType);
const TType *instanceIDType = StaticType::Get<EbtInt, EbpHigh, EvqInstanceID, 1, 1>();
insertVariable(ESSL3_BUILTINS, ImmutableString("gl_InstanceID"), instanceIDType);
const TType *vertexIDType = StaticType::Get<EbtInt, EbpHigh, EvqVertexID, 1, 1>();
insertVariable(ESSL3_BUILTINS, ImmutableString("gl_VertexID"), vertexIDType);
// For internal use by ANGLE - not exposed to the parser.
const TType *viewportIndexType =
StaticType::Get<EbtInt, EbpHigh, EvqViewportIndex, 1, 1>();
insertVariable(GLSL_BUILTINS, ImmutableString("gl_ViewportIndex"), viewportIndexType);
// gl_Layer exists in other shader stages in ESSL, but not in vertex shader so far.
insertVariable(GLSL_BUILTINS, ImmutableString("gl_Layer"), layerType);
break;
}
case GL_COMPUTE_SHADER:
{
const TType *numWorkGroupsType =
StaticType::Get<EbtUInt, EbpUndefined, EvqNumWorkGroups, 3, 1>();
insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_NumWorkGroups"),
numWorkGroupsType);
const TType *workGroupSizeType =
StaticType::Get<EbtUInt, EbpUndefined, EvqWorkGroupSize, 3, 1>();
insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_WorkGroupSize"),
workGroupSizeType);
const TType *workGroupIDType =
StaticType::Get<EbtUInt, EbpUndefined, EvqWorkGroupID, 3, 1>();
insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_WorkGroupID"), workGroupIDType);
const TType *localInvocationIDType =
StaticType::Get<EbtUInt, EbpUndefined, EvqLocalInvocationID, 3, 1>();
insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_LocalInvocationID"),
localInvocationIDType);
const TType *globalInvocationIDType =
StaticType::Get<EbtUInt, EbpUndefined, EvqGlobalInvocationID, 3, 1>();
insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_GlobalInvocationID"),
globalInvocationIDType);
const TType *localInvocationIndexType =
StaticType::Get<EbtUInt, EbpUndefined, EvqLocalInvocationIndex, 1, 1>();
insertVariable(ESSL3_1_BUILTINS, ImmutableString("gl_LocalInvocationIndex"),
localInvocationIndexType);
break;
}
case GL_GEOMETRY_SHADER_EXT:
{
TExtension extension = TExtension::EXT_geometry_shader;
// Add built-in interface block gl_PerVertex and the built-in array gl_in.
// TODO(jiawei.shao@intel.com): implement GL_EXT_geometry_point_size.
TFieldList *glPerVertexFieldList = new TFieldList();
TField *glPositionField =
new TField(new TType(*positionType), ImmutableString("gl_Position"), zeroSourceLoc);
glPerVertexFieldList->push_back(glPositionField);
const ImmutableString glPerVertexString("gl_PerVertex");
TInterfaceBlock *glPerVertexInBlock =
new TInterfaceBlock(this, glPerVertexString, glPerVertexFieldList,
TLayoutQualifier::Create(), SymbolType::BuiltIn, extension);
insertInterfaceBlock(ESSL3_1_BUILTINS, glPerVertexInBlock);
// The array size of gl_in is undefined until we get a valid input primitive
// declaration.
TType *glInType =
new TType(glPerVertexInBlock, EvqPerVertexIn, TLayoutQualifier::Create());
glInType->makeArray(0u);
glInType->realize();
insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_in"), glInType);
TInterfaceBlock *glPerVertexOutBlock =
new TInterfaceBlock(this, glPerVertexString, glPerVertexFieldList,
TLayoutQualifier::Create(), SymbolType::BuiltIn);
TType *glPositionInBlockType = new TType(EbtFloat, EbpHigh, EvqPosition, 4);
glPositionInBlockType->setInterfaceBlock(glPerVertexOutBlock);
glPositionInBlockType->realize();
insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_Position"),
glPositionInBlockType);
const TType *primitiveIDInType =
StaticType::Get<EbtInt, EbpHigh, EvqPrimitiveIDIn, 1, 1>();
insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_PrimitiveIDIn"),
primitiveIDInType);
const TType *invocationIDType =
StaticType::Get<EbtInt, EbpHigh, EvqInvocationID, 1, 1>();
insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_InvocationID"),
invocationIDType);
insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_PrimitiveID"),
primitiveIDType);
insertVariableExt(ESSL3_1_BUILTINS, extension, ImmutableString("gl_Layer"), layerType);
break;
}
default:
UNREACHABLE();
}
}
} // namespace sh