blob: 7df69dd851e9bc3e7056980a3e025918b80dbc7f [file] [log] [blame]
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/OutputESSL.h"
TOutputESSL::TOutputESSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
TSymbolTable& symbolTable,
int shaderVersion,
bool forceHighp)
: TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion),
mForceHighp(forceHighp)
{
}
bool TOutputESSL::writeVariablePrecision(TPrecision precision)
{
if (precision == EbpUndefined)
return false;
TInfoSinkBase& out = objSink();
if (mForceHighp)
out << getPrecisionString(EbpHigh);
else
out << getPrecisionString(precision);
return true;
}