| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureGL.h: Defines the class interface for TextureGL. |
| |
| #ifndef LIBANGLE_RENDERER_GL_TEXTUREGL_H_ |
| #define LIBANGLE_RENDERER_GL_TEXTUREGL_H_ |
| |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/renderer/TextureImpl.h" |
| |
| namespace rx |
| { |
| |
| class BlitGL; |
| class FunctionsGL; |
| class StateManagerGL; |
| |
| struct LUMAWorkaroundGL |
| { |
| bool enabled; |
| GLenum workaroundFormat; |
| |
| LUMAWorkaroundGL(); |
| LUMAWorkaroundGL(bool enabled, GLenum workaroundFormat); |
| }; |
| |
| // Structure containing information about format and workarounds for each mip level of the |
| // TextureGL. |
| struct LevelInfoGL |
| { |
| // Format of the data used in this mip level. |
| GLenum sourceFormat; |
| |
| // Internal format used for the native call to define this texture |
| GLenum nativeInternalFormat; |
| |
| // If this mip level requires sampler-state re-writing so that only a red channel is exposed. |
| bool depthStencilWorkaround; |
| |
| // Information about luminance alpha texture workarounds in the core profile. |
| LUMAWorkaroundGL lumaWorkaround; |
| |
| LevelInfoGL(); |
| LevelInfoGL(GLenum sourceFormat, |
| GLenum nativeInternalFormat, |
| bool depthStencilWorkaround, |
| const LUMAWorkaroundGL &lumaWorkaround); |
| }; |
| |
| class TextureGL : public TextureImpl |
| { |
| public: |
| TextureGL(const gl::TextureState &state, GLuint id); |
| ~TextureGL() override; |
| |
| void onDestroy(const gl::Context *context) override; |
| |
| angle::Result setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) override; |
| angle::Result setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) override; |
| |
| angle::Result setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| angle::Result setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) override; |
| |
| angle::Result copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) override; |
| angle::Result copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) override; |
| |
| angle::Result copyTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| angle::Result copySubTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| const gl::Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) override; |
| angle::Result copySubTextureHelper(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| const gl::Rectangle &sourceArea, |
| const gl::InternalFormat &destFormat, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source); |
| |
| angle::Result setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) override; |
| |
| angle::Result setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) override; |
| |
| angle::Result setStorageExternalMemory(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| gl::MemoryObject *memoryObject, |
| GLuint64 offset) override; |
| |
| angle::Result setImageExternal(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type) override; |
| |
| angle::Result setImageExternal(const gl::Context *context, |
| gl::TextureType type, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) override; |
| |
| angle::Result generateMipmap(const gl::Context *context) override; |
| |
| angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override; |
| angle::Result releaseTexImage(const gl::Context *context) override; |
| |
| angle::Result setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) override; |
| |
| GLint getNativeID() const override; |
| |
| GLuint getTextureID() const { return mTextureID; } |
| |
| gl::TextureType getType() const; |
| |
| angle::Result syncState(const gl::Context *context, |
| const gl::Texture::DirtyBits &dirtyBits) override; |
| bool hasAnyDirtyBit() const; |
| |
| angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override; |
| |
| angle::Result initializeContents(const gl::Context *context, |
| const gl::ImageIndex &imageIndex) override; |
| |
| void setMinFilter(const gl::Context *context, GLenum filter); |
| void setMagFilter(const gl::Context *context, GLenum filter); |
| |
| void setSwizzle(const gl::Context *context, GLint swizzle[4]); |
| |
| GLenum getNativeInternalFormat(const gl::ImageIndex &index) const; |
| |
| private: |
| void setImageHelper(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const uint8_t *pixels); |
| // This changes the current pixel unpack state that will have to be reapplied. |
| void reserveTexImageToBeFilled(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type); |
| angle::Result setSubImageRowByRowWorkaround(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const gl::Buffer *unpackBuffer, |
| const uint8_t *pixels); |
| |
| angle::Result setSubImagePaddingWorkaround(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const gl::Buffer *unpackBuffer, |
| const uint8_t *pixels); |
| |
| void syncTextureStateSwizzle(const FunctionsGL *functions, |
| GLenum name, |
| GLenum value, |
| GLenum *outValue); |
| |
| void setLevelInfo(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| size_t levelCount, |
| const LevelInfoGL &levelInfo); |
| void setLevelInfo(const gl::Context *context, |
| gl::TextureType type, |
| size_t level, |
| size_t levelCount, |
| const LevelInfoGL &levelInfo); |
| const LevelInfoGL &getLevelInfo(gl::TextureTarget target, size_t level) const; |
| const LevelInfoGL &getBaseLevelInfo() const; |
| |
| std::vector<LevelInfoGL> mLevelInfo; |
| gl::Texture::DirtyBits mLocalDirtyBits; |
| |
| gl::SwizzleState mAppliedSwizzle; |
| gl::SamplerState mAppliedSampler; |
| GLuint mAppliedBaseLevel; |
| GLuint mAppliedMaxLevel; |
| |
| GLuint mTextureID; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_GL_TEXTUREGL_H_ |