| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // VertexArrayVk.cpp: |
| // Implements the class methods for VertexArrayVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/VertexArrayVk.h" |
| |
| #include "common/debug.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/vulkan/BufferVk.h" |
| #include "libANGLE/renderer/vulkan/CommandGraph.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/FramebufferVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/vk_format_utils.h" |
| |
| namespace rx |
| { |
| namespace |
| { |
| constexpr size_t kDynamicVertexDataSize = 1024 * 1024; |
| constexpr size_t kDynamicIndexDataSize = 1024 * 8; |
| |
| bool BindingIsAligned(const gl::VertexBinding &binding, unsigned componentSize) |
| { |
| return (binding.getOffset() % componentSize == 0) && (binding.getStride() % componentSize == 0); |
| } |
| |
| angle::Result StreamVertexData(ContextVk *contextVk, |
| vk::DynamicBuffer *dynamicBuffer, |
| const uint8_t *sourceData, |
| size_t bytesToAllocate, |
| size_t destOffset, |
| size_t vertexCount, |
| size_t stride, |
| VertexCopyFunction vertexLoadFunction, |
| VkBuffer *bufferHandleOut, |
| VkDeviceSize *bufferOffsetOut) |
| { |
| uint8_t *dst = nullptr; |
| ANGLE_TRY(dynamicBuffer->allocate(contextVk, bytesToAllocate, &dst, bufferHandleOut, |
| bufferOffsetOut, nullptr)); |
| dst += destOffset; |
| vertexLoadFunction(sourceData, stride, vertexCount, dst); |
| |
| ANGLE_TRY(dynamicBuffer->flush(contextVk)); |
| return angle::Result::Continue(); |
| } |
| |
| void BindNonNullVertexBufferRanges(vk::CommandBuffer *commandBuffer, |
| const gl::AttributesMask &nonNullAttribMask, |
| uint32_t maxAttrib, |
| const gl::AttribArray<VkBuffer> &arrayBufferHandles, |
| const gl::AttribArray<VkDeviceSize> &arrayBufferOffsets) |
| { |
| // Vulkan does not allow binding a null vertex buffer but the default state of null buffers is |
| // valid. |
| |
| // We can detect if there are no gaps in active attributes by using the mask of the program |
| // attribs and the max enabled attrib. |
| ASSERT(maxAttrib > 0); |
| if (nonNullAttribMask.to_ulong() == (maxAttrib - 1)) |
| { |
| commandBuffer->bindVertexBuffers(0, maxAttrib, arrayBufferHandles.data(), |
| arrayBufferOffsets.data()); |
| return; |
| } |
| |
| // Find ranges of non-null buffers and bind them all together. |
| for (uint32_t attribIdx = 0; attribIdx < maxAttrib; attribIdx++) |
| { |
| if (arrayBufferHandles[attribIdx] != VK_NULL_HANDLE) |
| { |
| // Find the end of this range of non-null handles |
| uint32_t rangeCount = 1; |
| while (attribIdx + rangeCount < maxAttrib && |
| arrayBufferHandles[attribIdx + rangeCount] != VK_NULL_HANDLE) |
| { |
| rangeCount++; |
| } |
| |
| commandBuffer->bindVertexBuffers(attribIdx, rangeCount, &arrayBufferHandles[attribIdx], |
| &arrayBufferOffsets[attribIdx]); |
| attribIdx += rangeCount; |
| } |
| } |
| } |
| |
| } // anonymous namespace |
| |
| #define INIT \ |
| { \ |
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, 1024 * 8 \ |
| } |
| |
| VertexArrayVk::VertexArrayVk(const gl::VertexArrayState &state, RendererVk *renderer) |
| : VertexArrayImpl(state), |
| mCurrentArrayBufferHandles{}, |
| mCurrentArrayBufferOffsets{}, |
| mCurrentArrayBufferResources{}, |
| mCurrentArrayBufferFormats{}, |
| mCurrentArrayBufferStrides{}, |
| mCurrentArrayBufferConversion{{ |
| INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, INIT, |
| INIT, |
| }}, |
| mCurrentArrayBufferConversionCanRelease{}, |
| mCurrentElementArrayBufferHandle(VK_NULL_HANDLE), |
| mCurrentElementArrayBufferOffset(0), |
| mCurrentElementArrayBufferResource(nullptr), |
| mDynamicVertexData(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, kDynamicVertexDataSize), |
| mDynamicIndexData(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, kDynamicIndexDataSize), |
| mTranslatedByteIndexData(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, kDynamicIndexDataSize), |
| mLineLoopHelper(renderer), |
| mDirtyLineLoopTranslation(true), |
| mVertexBuffersDirty(false), |
| mIndexBufferDirty(false), |
| mLastIndexBufferOffset(0) |
| { |
| mCurrentArrayBufferHandles.fill(VK_NULL_HANDLE); |
| mCurrentArrayBufferOffsets.fill(0); |
| mCurrentArrayBufferResources.fill(nullptr); |
| |
| mPackedInputBindings.fill({0, 0}); |
| mPackedInputAttributes.fill({0, 0, 0}); |
| |
| for (vk::DynamicBuffer &buffer : mCurrentArrayBufferConversion) |
| { |
| buffer.init(1, renderer); |
| } |
| mDynamicVertexData.init(1, renderer); |
| mDynamicIndexData.init(1, renderer); |
| mTranslatedByteIndexData.init(1, renderer); |
| } |
| |
| VertexArrayVk::~VertexArrayVk() |
| { |
| } |
| |
| void VertexArrayVk::destroy(const gl::Context *context) |
| { |
| VkDevice device = vk::GetImpl(context)->getRenderer()->getDevice(); |
| for (vk::DynamicBuffer &buffer : mCurrentArrayBufferConversion) |
| { |
| buffer.destroy(device); |
| } |
| mDynamicVertexData.destroy(device); |
| mDynamicIndexData.destroy(device); |
| mTranslatedByteIndexData.destroy(device); |
| mLineLoopHelper.destroy(device); |
| } |
| |
| angle::Result VertexArrayVk::streamIndexData(ContextVk *contextVk, |
| const gl::DrawCallParams &drawCallParams) |
| { |
| ASSERT(!mState.getElementArrayBuffer().get()); |
| |
| mDynamicIndexData.releaseRetainedBuffers(contextVk->getRenderer()); |
| |
| const GLsizei amount = sizeof(GLushort) * drawCallParams.indexCount(); |
| GLubyte *dst = nullptr; |
| |
| ANGLE_TRY(mDynamicIndexData.allocate(contextVk, amount, &dst, &mCurrentElementArrayBufferHandle, |
| &mCurrentElementArrayBufferOffset, nullptr)); |
| if (drawCallParams.type() == GL_UNSIGNED_BYTE) |
| { |
| // Unsigned bytes don't have direct support in Vulkan so we have to expand the |
| // memory to a GLushort. |
| const GLubyte *in = static_cast<const GLubyte *>(drawCallParams.indices()); |
| GLushort *expandedDst = reinterpret_cast<GLushort *>(dst); |
| for (GLsizei index = 0; index < drawCallParams.indexCount(); index++) |
| { |
| expandedDst[index] = static_cast<GLushort>(in[index]); |
| } |
| } |
| else |
| { |
| memcpy(dst, drawCallParams.indices(), amount); |
| } |
| ANGLE_TRY(mDynamicIndexData.flush(contextVk)); |
| return angle::Result::Continue(); |
| } |
| |
| // We assume the buffer is completely full of the same kind of data and convert |
| // and/or align it as we copy it to a DynamicBuffer. The assumption could be wrong |
| // but the alternative of copying it piecemeal on each draw would have a lot more |
| // overhead. |
| angle::Result VertexArrayVk::convertVertexBuffer(ContextVk *contextVk, |
| BufferVk *srcBuffer, |
| const gl::VertexBinding &binding, |
| size_t attribIndex) |
| { |
| |
| // Preparation for mapping source buffer. |
| ANGLE_TRY(contextVk->getRenderer()->finish(contextVk)); |
| |
| unsigned srcFormatSize = mCurrentArrayBufferFormats[attribIndex]->angleFormat().pixelBytes; |
| unsigned dstFormatSize = mCurrentArrayBufferStrides[attribIndex]; |
| |
| mCurrentArrayBufferConversion[attribIndex].releaseRetainedBuffers(contextVk->getRenderer()); |
| |
| // Bytes usable for vertex data. |
| GLint64 bytes = srcBuffer->getSize() - binding.getOffset(); |
| if (bytes < srcFormatSize) |
| return angle::Result::Continue(); |
| |
| // Count the last vertex. It may occupy less than a full stride. |
| size_t numVertices = 1; |
| bytes -= srcFormatSize; |
| |
| // Count how many strides fit remaining space. |
| if (bytes > 0) |
| numVertices += static_cast<size_t>(bytes) / binding.getStride(); |
| |
| void *src = nullptr; |
| ANGLE_TRY(srcBuffer->mapImpl(contextVk, &src)); |
| const uint8_t *srcBytes = reinterpret_cast<const uint8_t *>(src); |
| srcBytes += binding.getOffset(); |
| ANGLE_TRY(StreamVertexData(contextVk, &mCurrentArrayBufferConversion[attribIndex], srcBytes, |
| numVertices * dstFormatSize, 0, numVertices, binding.getStride(), |
| mCurrentArrayBufferFormats[attribIndex]->vertexLoadFunction, |
| &mCurrentArrayBufferHandles[attribIndex], |
| &mCurrentArrayBufferOffsets[attribIndex])); |
| ANGLE_TRY(srcBuffer->unmapImpl(contextVk)); |
| |
| mCurrentArrayBufferConversionCanRelease[attribIndex] = true; |
| |
| return angle::Result::Continue(); |
| } |
| |
| void VertexArrayVk::ensureConversionReleased(RendererVk *renderer, size_t attribIndex) |
| { |
| if (mCurrentArrayBufferConversionCanRelease[attribIndex]) |
| { |
| mCurrentArrayBufferConversion[attribIndex].release(renderer); |
| mCurrentArrayBufferConversionCanRelease[attribIndex] = false; |
| } |
| } |
| |
| #define ANGLE_VERTEX_DIRTY_ATTRIB_FUNC(INDEX) \ |
| case gl::VertexArray::DIRTY_BIT_ATTRIB_0 + INDEX: \ |
| ANGLE_TRY(syncDirtyAttrib(contextVk, attribs[INDEX], \ |
| bindings[attribs[INDEX].bindingIndex], INDEX)); \ |
| invalidatePipeline = true; \ |
| break; |
| |
| #define ANGLE_VERTEX_DIRTY_BINDING_FUNC(INDEX) \ |
| case gl::VertexArray::DIRTY_BIT_BINDING_0 + INDEX: \ |
| ANGLE_TRY(syncDirtyAttrib(contextVk, attribs[INDEX], \ |
| bindings[attribs[INDEX].bindingIndex], INDEX)); \ |
| invalidatePipeline = true; \ |
| break; |
| |
| #define ANGLE_VERTEX_DIRTY_BUFFER_DATA_FUNC(INDEX) \ |
| case gl::VertexArray::DIRTY_BIT_BUFFER_DATA_0 + INDEX: \ |
| ANGLE_TRY(syncDirtyAttrib(contextVk, attribs[INDEX], \ |
| bindings[attribs[INDEX].bindingIndex], INDEX)); \ |
| break; |
| |
| gl::Error VertexArrayVk::syncState(const gl::Context *context, |
| const gl::VertexArray::DirtyBits &dirtyBits, |
| const gl::VertexArray::DirtyAttribBitsArray &attribBits, |
| const gl::VertexArray::DirtyBindingBitsArray &bindingBits) |
| { |
| ASSERT(dirtyBits.any()); |
| |
| bool invalidatePipeline = false; |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| // Rebuild current attribute buffers cache. This will fail horribly if the buffer changes. |
| // TODO(jmadill): Handle buffer storage changes. |
| const auto &attribs = mState.getVertexAttributes(); |
| const auto &bindings = mState.getVertexBindings(); |
| |
| for (size_t dirtyBit : dirtyBits) |
| { |
| switch (dirtyBit) |
| { |
| case gl::VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER: |
| { |
| gl::Buffer *bufferGL = mState.getElementArrayBuffer().get(); |
| if (bufferGL) |
| { |
| BufferVk *bufferVk = vk::GetImpl(bufferGL); |
| mCurrentElementArrayBufferResource = bufferVk; |
| mCurrentElementArrayBufferHandle = bufferVk->getVkBuffer().getHandle(); |
| } |
| else |
| { |
| mCurrentElementArrayBufferResource = nullptr; |
| mCurrentElementArrayBufferHandle = VK_NULL_HANDLE; |
| } |
| |
| mCurrentElementArrayBufferOffset = 0; |
| mLineLoopBufferFirstIndex.reset(); |
| mLineLoopBufferLastIndex.reset(); |
| mIndexBufferDirty = true; |
| mDirtyLineLoopTranslation = true; |
| break; |
| } |
| |
| case gl::VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER_DATA: |
| mLineLoopBufferFirstIndex.reset(); |
| mLineLoopBufferLastIndex.reset(); |
| mDirtyLineLoopTranslation = true; |
| break; |
| |
| ANGLE_VERTEX_INDEX_CASES(ANGLE_VERTEX_DIRTY_ATTRIB_FUNC); |
| ANGLE_VERTEX_INDEX_CASES(ANGLE_VERTEX_DIRTY_BINDING_FUNC); |
| ANGLE_VERTEX_INDEX_CASES(ANGLE_VERTEX_DIRTY_BUFFER_DATA_FUNC); |
| |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| if (invalidatePipeline) |
| { |
| mVertexBuffersDirty = true; |
| contextVk->invalidateCurrentPipeline(); |
| } |
| |
| return gl::NoError(); |
| } |
| |
| angle::Result VertexArrayVk::syncDirtyAttrib(ContextVk *contextVk, |
| const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding, |
| size_t attribIndex) |
| { |
| // Invalidate the input description for pipelines. |
| mDirtyPackedInputs.set(attribIndex); |
| |
| RendererVk *renderer = contextVk->getRenderer(); |
| bool releaseConversion = true; |
| |
| if (attrib.enabled) |
| { |
| gl::Buffer *bufferGL = binding.getBuffer().get(); |
| mCurrentArrayBufferFormats[attribIndex] = &renderer->getFormat(GetVertexFormatID(attrib)); |
| |
| if (bufferGL) |
| { |
| BufferVk *bufferVk = vk::GetImpl(bufferGL); |
| unsigned componentSize = |
| mCurrentArrayBufferFormats[attribIndex]->angleFormat().pixelBytes / attrib.size; |
| |
| if (mCurrentArrayBufferFormats[attribIndex]->vertexLoadRequiresConversion || |
| !BindingIsAligned(binding, componentSize)) |
| { |
| mCurrentArrayBufferStrides[attribIndex] = |
| mCurrentArrayBufferFormats[attribIndex]->bufferFormat().pixelBytes; |
| |
| ANGLE_TRY(convertVertexBuffer(contextVk, bufferVk, binding, attribIndex)); |
| |
| mCurrentArrayBufferResources[attribIndex] = nullptr; |
| releaseConversion = false; |
| } |
| else |
| { |
| mCurrentArrayBufferResources[attribIndex] = bufferVk; |
| mCurrentArrayBufferHandles[attribIndex] = bufferVk->getVkBuffer().getHandle(); |
| mCurrentArrayBufferOffsets[attribIndex] = binding.getOffset(); |
| mCurrentArrayBufferStrides[attribIndex] = binding.getStride(); |
| } |
| } |
| else |
| { |
| mCurrentArrayBufferResources[attribIndex] = nullptr; |
| mCurrentArrayBufferHandles[attribIndex] = VK_NULL_HANDLE; |
| mCurrentArrayBufferOffsets[attribIndex] = 0; |
| mCurrentArrayBufferStrides[attribIndex] = |
| mCurrentArrayBufferFormats[attribIndex]->bufferFormat().pixelBytes; |
| } |
| } |
| else |
| { |
| contextVk->invalidateDefaultAttribute(attribIndex); |
| |
| // These will be filled out by the ContextVk. |
| mCurrentArrayBufferResources[attribIndex] = nullptr; |
| mCurrentArrayBufferHandles[attribIndex] = VK_NULL_HANDLE; |
| mCurrentArrayBufferOffsets[attribIndex] = 0; |
| mCurrentArrayBufferStrides[attribIndex] = 0; |
| mCurrentArrayBufferFormats[attribIndex] = |
| &renderer->getFormat(angle::FormatID::R32G32B32A32_FLOAT); |
| } |
| |
| if (releaseConversion) |
| ensureConversionReleased(renderer, attribIndex); |
| |
| return angle::Result::Continue(); |
| } |
| |
| void VertexArrayVk::updateArrayBufferReadDependencies(vk::CommandGraphResource *drawFramebuffer, |
| const gl::AttributesMask &activeAttribsMask, |
| Serial serial) |
| { |
| // Handle the bound array buffers. |
| for (size_t attribIndex : activeAttribsMask) |
| { |
| if (mCurrentArrayBufferResources[attribIndex]) |
| mCurrentArrayBufferResources[attribIndex]->addReadDependency(drawFramebuffer); |
| } |
| } |
| |
| void VertexArrayVk::updateElementArrayBufferReadDependency( |
| vk::CommandGraphResource *drawFramebuffer, |
| Serial serial) |
| { |
| // Handle the bound element array buffer. |
| if (mCurrentElementArrayBufferResource) |
| { |
| mCurrentElementArrayBufferResource->addReadDependency(drawFramebuffer); |
| } |
| } |
| |
| void VertexArrayVk::getPackedInputDescriptions(vk::PipelineDesc *pipelineDesc) |
| { |
| updatePackedInputDescriptions(); |
| pipelineDesc->updateVertexInputInfo(mPackedInputBindings, mPackedInputAttributes); |
| } |
| |
| void VertexArrayVk::updatePackedInputDescriptions() |
| { |
| if (!mDirtyPackedInputs.any()) |
| { |
| return; |
| } |
| |
| const auto &attribs = mState.getVertexAttributes(); |
| const auto &bindings = mState.getVertexBindings(); |
| |
| for (auto attribIndex : mDirtyPackedInputs) |
| { |
| const auto &attrib = attribs[attribIndex]; |
| const auto &binding = bindings[attrib.bindingIndex]; |
| if (attrib.enabled) |
| { |
| updatePackedInputInfo(static_cast<uint32_t>(attribIndex), binding, attrib); |
| } |
| else |
| { |
| vk::PackedVertexInputBindingDesc &bindingDesc = mPackedInputBindings[attribIndex]; |
| bindingDesc.stride = 0; |
| bindingDesc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; |
| |
| vk::PackedVertexInputAttributeDesc &attribDesc = mPackedInputAttributes[attribIndex]; |
| attribDesc.format = static_cast<uint16_t>(VK_FORMAT_R32G32B32A32_SFLOAT); |
| attribDesc.location = static_cast<uint16_t>(attribIndex); |
| attribDesc.offset = 0; |
| } |
| } |
| |
| mDirtyPackedInputs.reset(); |
| } |
| |
| void VertexArrayVk::updatePackedInputInfo(uint32_t attribIndex, |
| const gl::VertexBinding &binding, |
| const gl::VertexAttribute &attrib) |
| { |
| vk::PackedVertexInputBindingDesc &bindingDesc = mPackedInputBindings[attribIndex]; |
| |
| bindingDesc.stride = static_cast<uint16_t>(mCurrentArrayBufferStrides[attribIndex]); |
| bindingDesc.inputRate = static_cast<uint16_t>( |
| binding.getDivisor() > 0 ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX); |
| |
| VkFormat vkFormat = mCurrentArrayBufferFormats[attribIndex]->vkBufferFormat; |
| ASSERT(vkFormat <= std::numeric_limits<uint16_t>::max()); |
| if (vkFormat == VK_FORMAT_UNDEFINED) |
| { |
| // TODO(fjhenigman): Add support for vertex data format. anglebug.com/2405 |
| UNIMPLEMENTED(); |
| } |
| |
| vk::PackedVertexInputAttributeDesc &attribDesc = mPackedInputAttributes[attribIndex]; |
| attribDesc.format = static_cast<uint16_t>(vkFormat); |
| attribDesc.location = static_cast<uint16_t>(attribIndex); |
| attribDesc.offset = static_cast<uint32_t>(attrib.relativeOffset); |
| } |
| |
| gl::Error VertexArrayVk::drawArrays(const gl::Context *context, |
| const gl::DrawCallParams &drawCallParams, |
| vk::CommandBuffer *commandBuffer, |
| bool newCommandBuffer) |
| { |
| ASSERT(commandBuffer->valid()); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| ANGLE_TRY(onDraw(context, drawCallParams, commandBuffer, newCommandBuffer)); |
| |
| // Note: Vertex indexes can be arbitrarily large. |
| uint32_t clampedVertexCount = drawCallParams.getClampedVertexCount<uint32_t>(); |
| |
| if (drawCallParams.mode() != gl::PrimitiveMode::LineLoop) |
| { |
| commandBuffer->draw(clampedVertexCount, 1, drawCallParams.firstVertex(), 0); |
| return gl::NoError(); |
| } |
| |
| // Handle GL_LINE_LOOP drawArrays. |
| size_t lastVertex = static_cast<size_t>(drawCallParams.firstVertex() + clampedVertexCount); |
| if (!mLineLoopBufferFirstIndex.valid() || !mLineLoopBufferLastIndex.valid() || |
| mLineLoopBufferFirstIndex != drawCallParams.firstVertex() || |
| mLineLoopBufferLastIndex != lastVertex) |
| { |
| ANGLE_TRY(mLineLoopHelper.getIndexBufferForDrawArrays(contextVk, drawCallParams, |
| &mCurrentElementArrayBufferHandle, |
| &mCurrentElementArrayBufferOffset)); |
| |
| mLineLoopBufferFirstIndex = drawCallParams.firstVertex(); |
| mLineLoopBufferLastIndex = lastVertex; |
| } |
| |
| commandBuffer->bindIndexBuffer(mCurrentElementArrayBufferHandle, |
| mCurrentElementArrayBufferOffset, VK_INDEX_TYPE_UINT32); |
| |
| vk::LineLoopHelper::Draw(clampedVertexCount, commandBuffer); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error VertexArrayVk::drawElements(const gl::Context *context, |
| const gl::DrawCallParams &drawCallParams, |
| vk::CommandBuffer *commandBuffer, |
| bool newCommandBuffer) |
| { |
| ASSERT(commandBuffer->valid()); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| if (drawCallParams.mode() != gl::PrimitiveMode::LineLoop) |
| { |
| ANGLE_TRY(onIndexedDraw(context, drawCallParams, commandBuffer, newCommandBuffer)); |
| commandBuffer->drawIndexed(drawCallParams.indexCount(), 1, 0, 0, 0); |
| return gl::NoError(); |
| } |
| |
| // Handle GL_LINE_LOOP drawElements. |
| if (mDirtyLineLoopTranslation) |
| { |
| gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer().get(); |
| VkIndexType indexType = gl_vk::GetIndexType(drawCallParams.type()); |
| |
| if (!elementArrayBuffer) |
| { |
| ANGLE_TRY(mLineLoopHelper.getIndexBufferForClientElementArray( |
| contextVk, drawCallParams, &mCurrentElementArrayBufferHandle, |
| &mCurrentElementArrayBufferOffset)); |
| } |
| else |
| { |
| // When using an element array buffer, 'indices' is an offset to the first element. |
| intptr_t offset = reinterpret_cast<intptr_t>(drawCallParams.indices()); |
| BufferVk *elementArrayBufferVk = vk::GetImpl(elementArrayBuffer); |
| ANGLE_TRY(mLineLoopHelper.getIndexBufferForElementArrayBuffer( |
| contextVk, elementArrayBufferVk, indexType, drawCallParams.indexCount(), offset, |
| &mCurrentElementArrayBufferHandle, &mCurrentElementArrayBufferOffset)); |
| } |
| } |
| |
| ANGLE_TRY(onIndexedDraw(context, drawCallParams, commandBuffer, newCommandBuffer)); |
| vk::LineLoopHelper::Draw(drawCallParams.indexCount(), commandBuffer); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error VertexArrayVk::onDraw(const gl::Context *context, |
| const gl::DrawCallParams &drawCallParams, |
| vk::CommandBuffer *commandBuffer, |
| bool newCommandBuffer) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| const gl::State &state = context->getGLState(); |
| const gl::Program *programGL = state.getProgram(); |
| const gl::AttributesMask &programAttribsMask = programGL->getActiveAttribLocationsMask(); |
| const gl::AttributesMask &clientAttribs = context->getStateCache().getActiveClientAttribsMask(); |
| uint32_t maxAttrib = programGL->getState().getMaxActiveAttribLocation(); |
| |
| if (clientAttribs.any()) |
| { |
| ANGLE_TRY(drawCallParams.ensureIndexRangeResolved(context)); |
| |
| mDynamicVertexData.releaseRetainedBuffers(contextVk->getRenderer()); |
| |
| const auto &attribs = mState.getVertexAttributes(); |
| const auto &bindings = mState.getVertexBindings(); |
| |
| // TODO(fjhenigman): When we have a bunch of interleaved attributes, they end up |
| // un-interleaved, wasting space and copying time. Consider improving on that. |
| for (size_t attribIndex : clientAttribs) |
| { |
| const gl::VertexAttribute &attrib = attribs[attribIndex]; |
| const gl::VertexBinding &binding = bindings[attrib.bindingIndex]; |
| ASSERT(attrib.enabled && binding.getBuffer().get() == nullptr); |
| |
| const size_t bytesToAllocate = |
| (drawCallParams.firstVertex() + drawCallParams.vertexCount()) * |
| mCurrentArrayBufferStrides[attribIndex]; |
| const uint8_t *src = static_cast<const uint8_t *>(attrib.pointer) + |
| drawCallParams.firstVertex() * binding.getStride(); |
| |
| size_t destOffset = |
| drawCallParams.firstVertex() * mCurrentArrayBufferStrides[attribIndex]; |
| |
| // Only vertexCount() vertices will be used by the upcoming draw so that is all we copy, |
| // but we allocate space firstVertex() + vertexCount() so indexing will work. If we |
| // don't start at zero all the indices will be off. |
| // TODO(fjhenigman): See if we can account for indices being off by adjusting the |
| // offset, thus avoiding wasted memory. |
| ANGLE_TRY(StreamVertexData(contextVk, &mDynamicVertexData, src, bytesToAllocate, |
| destOffset, drawCallParams.vertexCount(), |
| binding.getStride(), |
| mCurrentArrayBufferFormats[attribIndex]->vertexLoadFunction, |
| &mCurrentArrayBufferHandles[attribIndex], |
| &mCurrentArrayBufferOffsets[attribIndex])); |
| } |
| |
| BindNonNullVertexBufferRanges(commandBuffer, programAttribsMask, maxAttrib, |
| mCurrentArrayBufferHandles, mCurrentArrayBufferOffsets); |
| } |
| else if (mVertexBuffersDirty || newCommandBuffer) |
| { |
| if (maxAttrib > 0) |
| { |
| BindNonNullVertexBufferRanges(commandBuffer, programAttribsMask, maxAttrib, |
| mCurrentArrayBufferHandles, mCurrentArrayBufferOffsets); |
| |
| const gl::AttributesMask &bufferedAttribs = |
| context->getStateCache().getActiveBufferedAttribsMask(); |
| |
| vk::CommandGraphResource *drawFramebuffer = vk::GetImpl(state.getDrawFramebuffer()); |
| updateArrayBufferReadDependencies(drawFramebuffer, bufferedAttribs, |
| contextVk->getRenderer()->getCurrentQueueSerial()); |
| } |
| |
| mVertexBuffersDirty = false; |
| |
| // This forces the binding to happen if we follow a drawElement call from a drawArrays call. |
| mIndexBufferDirty = true; |
| |
| // If we've had a drawElements call with a line loop before, we want to make sure this is |
| // invalidated the next time drawElements is called since we use the same index buffer for |
| // both calls. |
| mDirtyLineLoopTranslation = true; |
| } |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error VertexArrayVk::onIndexedDraw(const gl::Context *context, |
| const gl::DrawCallParams &drawCallParams, |
| vk::CommandBuffer *commandBuffer, |
| bool newCommandBuffer) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| ANGLE_TRY(onDraw(context, drawCallParams, commandBuffer, newCommandBuffer)); |
| bool isLineLoop = drawCallParams.mode() == gl::PrimitiveMode::LineLoop; |
| gl::Buffer *glBuffer = mState.getElementArrayBuffer().get(); |
| uintptr_t offset = |
| glBuffer && !isLineLoop ? reinterpret_cast<uintptr_t>(drawCallParams.indices()) : 0; |
| |
| if (!glBuffer && !isLineLoop) |
| { |
| ANGLE_TRY(drawCallParams.ensureIndexRangeResolved(context)); |
| ANGLE_TRY(streamIndexData(contextVk, drawCallParams)); |
| commandBuffer->bindIndexBuffer(mCurrentElementArrayBufferHandle, |
| mCurrentElementArrayBufferOffset, |
| gl_vk::GetIndexType(drawCallParams.type())); |
| } |
| else if (mIndexBufferDirty || newCommandBuffer || offset != mLastIndexBufferOffset) |
| { |
| if (drawCallParams.type() == GL_UNSIGNED_BYTE && |
| drawCallParams.mode() != gl::PrimitiveMode::LineLoop) |
| { |
| // Unsigned bytes don't have direct support in Vulkan so we have to expand the |
| // memory to a GLushort. |
| BufferVk *bufferVk = vk::GetImpl(glBuffer); |
| void *srcDataMapping = nullptr; |
| ASSERT(!glBuffer->isMapped()); |
| ANGLE_TRY(bufferVk->mapImpl(contextVk, &srcDataMapping)); |
| uint8_t *srcData = static_cast<uint8_t *>(srcDataMapping); |
| intptr_t offsetIntoSrcData = reinterpret_cast<intptr_t>(drawCallParams.indices()); |
| srcData += offsetIntoSrcData; |
| |
| // Allocate a new buffer that's double the size of the buffer provided by the user to |
| // go from unsigned byte to unsigned short. |
| uint8_t *allocatedData = nullptr; |
| bool newBufferAllocated = false; |
| ANGLE_TRY(mTranslatedByteIndexData.allocate( |
| contextVk, static_cast<size_t>(bufferVk->getSize()) * 2, &allocatedData, |
| &mCurrentElementArrayBufferHandle, &mCurrentElementArrayBufferOffset, |
| &newBufferAllocated)); |
| |
| // Expand the source into the destination |
| ASSERT(!context->getGLState().isPrimitiveRestartEnabled()); |
| uint16_t *expandedDst = reinterpret_cast<uint16_t *>(allocatedData); |
| for (GLsizei index = 0; index < bufferVk->getSize() - offsetIntoSrcData; index++) |
| { |
| expandedDst[index] = static_cast<GLushort>(srcData[index]); |
| } |
| |
| // Make sure our writes are available. |
| ANGLE_TRY(mTranslatedByteIndexData.flush(contextVk)); |
| GLboolean result = false; |
| ANGLE_TRY(bufferVk->unmap(context, &result)); |
| |
| // We do not add the offset from the drawCallParams here because we've already copied |
| // the source starting at the offset requested. |
| commandBuffer->bindIndexBuffer(mCurrentElementArrayBufferHandle, |
| mCurrentElementArrayBufferOffset, |
| gl_vk::GetIndexType(drawCallParams.type())); |
| } |
| else |
| { |
| commandBuffer->bindIndexBuffer(mCurrentElementArrayBufferHandle, |
| mCurrentElementArrayBufferOffset + offset, |
| gl_vk::GetIndexType(drawCallParams.type())); |
| } |
| |
| mLastIndexBufferOffset = offset; |
| |
| const gl::State &glState = context->getGLState(); |
| vk::CommandGraphResource *drawFramebuffer = vk::GetImpl(glState.getDrawFramebuffer()); |
| updateElementArrayBufferReadDependency(drawFramebuffer, |
| contextVk->getRenderer()->getCurrentQueueSerial()); |
| mIndexBufferDirty = false; |
| |
| // If we've had a drawArrays call with a line loop before, we want to make sure this is |
| // invalidated the next time drawArrays is called since we use the same index buffer for |
| // both calls. |
| mLineLoopBufferFirstIndex.reset(); |
| mLineLoopBufferLastIndex.reset(); |
| } |
| |
| return gl::NoError(); |
| } |
| |
| void VertexArrayVk::updateDefaultAttrib(RendererVk *renderer, |
| size_t attribIndex, |
| VkBuffer bufferHandle, |
| uint32_t offset) |
| { |
| if (!mState.getEnabledAttributesMask().test(attribIndex)) |
| { |
| mCurrentArrayBufferHandles[attribIndex] = bufferHandle; |
| mCurrentArrayBufferOffsets[attribIndex] = offset; |
| mCurrentArrayBufferResources[attribIndex] = nullptr; |
| mCurrentArrayBufferStrides[attribIndex] = 0; |
| mCurrentArrayBufferFormats[attribIndex] = |
| &renderer->getFormat(angle::FormatID::R32G32B32A32_FIXED); |
| mDirtyPackedInputs.set(attribIndex); |
| } |
| } |
| } // namespace rx |