| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "compiler/translator/HLSLLayoutEncoder.h" |
| #include "compiler/translator/ShaderVariable.h" |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| |
| namespace sh |
| { |
| |
| HLSLBlockEncoder::HLSLBlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut) |
| : BlockLayoutEncoder(blockInfoOut) |
| { |
| } |
| |
| void HLSLBlockEncoder::enterAggregateType() |
| { |
| nextRegister(); |
| } |
| |
| void HLSLBlockEncoder::exitAggregateType() |
| { |
| } |
| |
| void HLSLBlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut) |
| { |
| // We assume we are only dealing with 4 byte components (no doubles or half-words currently) |
| ASSERT(gl::UniformComponentSize(gl::UniformComponentType(type)) == BytesPerComponent); |
| |
| int matrixStride = 0; |
| int arrayStride = 0; |
| |
| if (gl::IsMatrixType(type)) |
| { |
| nextRegister(); |
| matrixStride = ComponentsPerRegister; |
| |
| if (arraySize > 0) |
| { |
| const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix); |
| arrayStride = ComponentsPerRegister * numRegisters; |
| } |
| } |
| else if (arraySize > 0) |
| { |
| nextRegister(); |
| arrayStride = ComponentsPerRegister; |
| } |
| else |
| { |
| int numComponents = gl::UniformComponentCount(type); |
| if ((numComponents + (mCurrentOffset % ComponentsPerRegister)) > ComponentsPerRegister) |
| { |
| nextRegister(); |
| } |
| } |
| |
| *matrixStrideOut = matrixStride; |
| *arrayStrideOut = arrayStride; |
| } |
| |
| void HLSLBlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride) |
| { |
| if (arraySize > 0) |
| { |
| mCurrentOffset += arrayStride * (arraySize - 1); |
| } |
| |
| if (gl::IsMatrixType(type)) |
| { |
| ASSERT(matrixStride == ComponentsPerRegister); |
| const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix); |
| const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix); |
| mCurrentOffset += ComponentsPerRegister * (numRegisters - 1); |
| mCurrentOffset += numComponents; |
| } |
| else |
| { |
| mCurrentOffset += gl::UniformComponentCount(type); |
| } |
| } |
| |
| void HLSLVariableGetRegisterInfo(unsigned int baseRegisterIndex, Uniform *variable, HLSLBlockEncoder *encoder, const std::vector<BlockMemberInfo> &blockInfo) |
| { |
| // because this method computes offsets (element indexes) instead of any total sizes, |
| // we can ignore the array size of the variable |
| |
| if (variable->isStruct()) |
| { |
| encoder->enterAggregateType(); |
| |
| for (size_t fieldIndex = 0; fieldIndex < variable->fields.size(); fieldIndex++) |
| { |
| HLSLVariableGetRegisterInfo(baseRegisterIndex, &variable->fields[fieldIndex], encoder, blockInfo); |
| } |
| |
| encoder->exitAggregateType(); |
| } |
| else |
| { |
| encoder->encodeType(variable->type, variable->arraySize, false); |
| |
| const size_t registerBytes = (encoder->BytesPerComponent * encoder->ComponentsPerRegister); |
| variable->registerIndex = baseRegisterIndex + (blockInfo.back().offset / registerBytes); |
| variable->elementIndex = (blockInfo.back().offset % registerBytes) / sizeof(float); |
| } |
| } |
| |
| void HLSLVariableGetRegisterInfo(unsigned int baseRegisterIndex, Uniform *variable) |
| { |
| std::vector<BlockMemberInfo> blockInfo; |
| HLSLBlockEncoder encoder(&blockInfo); |
| HLSLVariableGetRegisterInfo(baseRegisterIndex, variable, &encoder, blockInfo); |
| } |
| |
| template <class ShaderVarType> |
| void HLSLVariableRegisterCount(const ShaderVarType &variable, HLSLBlockEncoder *encoder) |
| { |
| if (variable.isStruct()) |
| { |
| for (size_t arrayElement = 0; arrayElement < variable.elementCount(); arrayElement++) |
| { |
| encoder->enterAggregateType(); |
| |
| for (size_t fieldIndex = 0; fieldIndex < variable.fields.size(); fieldIndex++) |
| { |
| HLSLVariableRegisterCount(variable.fields[fieldIndex], encoder); |
| } |
| |
| encoder->exitAggregateType(); |
| } |
| } |
| else |
| { |
| // We operate only on varyings and uniforms, which do not have matrix layout qualifiers |
| encoder->encodeType(variable.type, variable.arraySize, false); |
| } |
| } |
| |
| unsigned int HLSLVariableRegisterCount(const Varying &variable) |
| { |
| HLSLBlockEncoder encoder(NULL); |
| HLSLVariableRegisterCount(variable, &encoder); |
| |
| const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister); |
| return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes); |
| } |
| |
| unsigned int HLSLVariableRegisterCount(const Uniform &variable) |
| { |
| HLSLBlockEncoder encoder(NULL); |
| HLSLVariableRegisterCount(variable, &encoder); |
| |
| const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister); |
| return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes); |
| } |
| |
| } |