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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ANGLETest:
// Implementation of common ANGLE testing fixture.
//
#include "ANGLETest.h"
#include "common/platform.h"
#include "gpu_info_util/SystemInfo.h"
#include "util/EGLWindow.h"
#include "util/OSWindow.h"
#if defined(ANGLE_PLATFORM_WINDOWS)
# include <VersionHelpers.h>
#endif // defined(ANGLE_PLATFORM_WINDOWS)
namespace angle
{
const GLColorRGB GLColorRGB::black(0u, 0u, 0u);
const GLColorRGB GLColorRGB::blue(0u, 0u, 255u);
const GLColorRGB GLColorRGB::green(0u, 255u, 0u);
const GLColorRGB GLColorRGB::red(255u, 0u, 0u);
const GLColorRGB GLColorRGB::yellow(255u, 255u, 0);
const GLColor GLColor::black = GLColor(0u, 0u, 0u, 255u);
const GLColor GLColor::blue = GLColor(0u, 0u, 255u, 255u);
const GLColor GLColor::cyan = GLColor(0u, 255u, 255u, 255u);
const GLColor GLColor::green = GLColor(0u, 255u, 0u, 255u);
const GLColor GLColor::red = GLColor(255u, 0u, 0u, 255u);
const GLColor GLColor::transparentBlack = GLColor(0u, 0u, 0u, 0u);
const GLColor GLColor::white = GLColor(255u, 255u, 255u, 255u);
const GLColor GLColor::yellow = GLColor(255u, 255u, 0, 255u);
const GLColor GLColor::magenta = GLColor(255u, 0u, 255u, 255u);
namespace
{
float ColorNorm(GLubyte channelValue)
{
return static_cast<float>(channelValue) / 255.0f;
}
GLubyte ColorDenorm(float colorValue)
{
return static_cast<GLubyte>(colorValue * 255.0f);
}
void TestPlatform_logError(PlatformMethods *platform, const char *errorMessage)
{
auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context);
if (testPlatformContext->ignoreMessages)
return;
FAIL() << errorMessage;
}
void TestPlatform_logWarning(PlatformMethods *platform, const char *warningMessage)
{
auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context);
if (testPlatformContext->ignoreMessages)
return;
if (testPlatformContext->warningsAsErrors)
{
FAIL() << warningMessage;
}
else
{
std::cerr << "Warning: " << warningMessage << std::endl;
}
}
void TestPlatform_logInfo(PlatformMethods *platform, const char *infoMessage)
{
auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context);
if (testPlatformContext->ignoreMessages)
return;
WriteDebugMessage("%s\n", infoMessage);
}
void TestPlatform_overrideWorkaroundsD3D(PlatformMethods *platform, WorkaroundsD3D *workaroundsD3D)
{
auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context);
if (testPlatformContext->currentTest)
{
testPlatformContext->currentTest->overrideWorkaroundsD3D(workaroundsD3D);
}
}
void TestPlatform_overrideFeaturesVk(PlatformMethods *platform, FeaturesVk *workaroundsVulkan)
{
auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context);
if (testPlatformContext->currentTest)
{
testPlatformContext->currentTest->overrideFeaturesVk(workaroundsVulkan);
}
}
const std::array<Vector3, 6> kQuadVertices = {{
Vector3(-1.0f, 1.0f, 0.5f),
Vector3(-1.0f, -1.0f, 0.5f),
Vector3(1.0f, -1.0f, 0.5f),
Vector3(-1.0f, 1.0f, 0.5f),
Vector3(1.0f, -1.0f, 0.5f),
Vector3(1.0f, 1.0f, 0.5f),
}};
const std::array<Vector3, 4> kIndexedQuadVertices = {{
Vector3(-1.0f, 1.0f, 0.5f),
Vector3(-1.0f, -1.0f, 0.5f),
Vector3(1.0f, -1.0f, 0.5f),
Vector3(1.0f, 1.0f, 0.5f),
}};
constexpr std::array<GLushort, 6> kIndexedQuadIndices = {{0, 1, 2, 0, 2, 3}};
const char *GetColorName(GLColor color)
{
if (color == GLColor::red)
{
return "Red";
}
if (color == GLColor::green)
{
return "Green";
}
if (color == GLColor::blue)
{
return "Blue";
}
if (color == GLColor::white)
{
return "White";
}
if (color == GLColor::black)
{
return "Black";
}
if (color == GLColor::transparentBlack)
{
return "Transparent Black";
}
if (color == GLColor::yellow)
{
return "Yellow";
}
if (color == GLColor::magenta)
{
return "Magenta";
}
if (color == GLColor::cyan)
{
return "Cyan";
}
return nullptr;
}
bool ShouldAlwaysForceNewDisplay()
{
// We prefer to reuse config displays. This is faster and solves a driver issue where creating
// many displays causes crashes. However this exposes other driver bugs on many other platforms.
// Conservatively enable the feature only on Windows Intel and NVIDIA for now.
SystemInfo *systemInfo = GetTestSystemInfo();
return (!systemInfo || !IsWindows() || systemInfo->hasAMDGPU());
}
} // anonymous namespace
GLColorRGB::GLColorRGB() : R(0), G(0), B(0) {}
GLColorRGB::GLColorRGB(GLubyte r, GLubyte g, GLubyte b) : R(r), G(g), B(b) {}
GLColorRGB::GLColorRGB(const Vector3 &floatColor)
: R(ColorDenorm(floatColor.x())), G(ColorDenorm(floatColor.y())), B(ColorDenorm(floatColor.z()))
{}
GLColor::GLColor() : R(0), G(0), B(0), A(0) {}
GLColor::GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a) : R(r), G(g), B(b), A(a) {}
GLColor::GLColor(const Vector4 &floatColor)
: R(ColorDenorm(floatColor.x())),
G(ColorDenorm(floatColor.y())),
B(ColorDenorm(floatColor.z())),
A(ColorDenorm(floatColor.w()))
{}
GLColor::GLColor(GLuint colorValue) : R(0), G(0), B(0), A(0)
{
memcpy(&R, &colorValue, sizeof(GLuint));
}
testing::AssertionResult GLColor::ExpectNear(const GLColor &expected, const GLColor &err) const
{
testing::AssertionResult result(
abs(int(expected.R) - this->R) <= err.R && abs(int(expected.G) - this->G) <= err.G &&
abs(int(expected.B) - this->B) <= err.B && abs(int(expected.A) - this->A) <= err.A);
if (!bool(result))
{
result << "Expected " << expected << "+/-" << err << ", was " << *this;
}
return result;
}
void CreatePixelCenterWindowCoords(const std::vector<Vector2> &pixelPoints,
int windowWidth,
int windowHeight,
std::vector<Vector3> *outVertices)
{
for (Vector2 pixelPoint : pixelPoints)
{
outVertices->emplace_back(Vector3((pixelPoint[0] + 0.5f) * 2.0f / windowWidth - 1.0f,
(pixelPoint[1] + 0.5f) * 2.0f / windowHeight - 1.0f,
0.0f));
}
}
Vector4 GLColor::toNormalizedVector() const
{
return Vector4(ColorNorm(R), ColorNorm(G), ColorNorm(B), ColorNorm(A));
}
GLColor ReadColor(GLint x, GLint y)
{
GLColor actual;
glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &actual.R);
EXPECT_GL_NO_ERROR();
return actual;
}
bool operator==(const GLColor &a, const GLColor &b)
{
return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A;
}
bool operator!=(const GLColor &a, const GLColor &b)
{
return !(a == b);
}
std::ostream &operator<<(std::ostream &ostream, const GLColor &color)
{
const char *colorName = GetColorName(color);
if (colorName)
{
return ostream << colorName;
}
ostream << "(" << static_cast<unsigned int>(color.R) << ", "
<< static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B)
<< ", " << static_cast<unsigned int>(color.A) << ")";
return ostream;
}
bool operator==(const GLColor32F &a, const GLColor32F &b)
{
return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A;
}
std::ostream &operator<<(std::ostream &ostream, const GLColor32F &color)
{
ostream << "(" << color.R << ", " << color.G << ", " << color.B << ", " << color.A << ")";
return ostream;
}
GLColor32F ReadColor32F(GLint x, GLint y)
{
GLColor32F actual;
glReadPixels((x), (y), 1, 1, GL_RGBA, GL_FLOAT, &actual.R);
EXPECT_GL_NO_ERROR();
return actual;
}
} // namespace angle
using namespace angle;
namespace
{
PlatformMethods gDefaultPlatformMethods;
TestPlatformContext gPlatformContext;
// After a fixed number of iterations we reset the test window. This works around some driver bugs.
constexpr uint32_t kWindowReuseLimit = 50;
constexpr char kUseConfig[] = "--use-config=";
constexpr char kSeparateProcessPerConfig[] = "--separate-process-per-config";
bool RunSeparateProcessesForEachConfig(int *argc, char *argv[])
{
std::vector<const char *> commonArgs;
for (int argIndex = 0; argIndex < *argc; ++argIndex)
{
if (strncmp(argv[argIndex], kSeparateProcessPerConfig, strlen(kSeparateProcessPerConfig)) !=
0)
{
commonArgs.push_back(argv[argIndex]);
}
}
// Force GoogleTest init now so that we hit the test config init in angle_test_instantiate.cpp.
// After instantiation is finished we can gather a full list of enabled configs. Then we can
// iterate the list of configs to spawn a child process for each enabled config.
testing::InitGoogleTest(argc, argv);
std::vector<std::string> configNames = GetAvailableTestPlatformNames();
bool success = true;
for (const std::string &config : configNames)
{
std::stringstream strstr;
strstr << kUseConfig << config;
std::string configStr = strstr.str();
std::vector<const char *> childArgs = commonArgs;
childArgs.push_back(configStr.c_str());
int exitCode = 0;
if (!RunApp(childArgs, nullptr, nullptr, &exitCode))
{
std::cerr << "Launching child config " << config << " failed.\n";
}
else if (exitCode != 0)
{
std::cerr << "Child config " << config << " failed with exit code " << exitCode
<< ".\n";
success = false;
}
}
return success;
}
} // anonymous namespace
// static
std::array<Vector3, 6> ANGLETestBase::GetQuadVertices()
{
return kQuadVertices;
}
// static
std::array<GLushort, 6> ANGLETestBase::GetQuadIndices()
{
return kIndexedQuadIndices;
}
// static
std::array<Vector3, 4> ANGLETestBase::GetIndexedQuadVertices()
{
return kIndexedQuadVertices;
}
ANGLETestBase::ANGLETestBase(const PlatformParameters &params)
: mWidth(16),
mHeight(16),
mIgnoreD3D11SDKLayersWarnings(false),
mQuadVertexBuffer(0),
mQuadIndexBuffer(0),
m2DTexturedQuadProgram(0),
m3DTexturedQuadProgram(0),
mDeferContextInit(false),
mAlwaysForceNewDisplay(ShouldAlwaysForceNewDisplay()),
mForceNewDisplay(mAlwaysForceNewDisplay),
mCurrentParams(nullptr),
mFixture(nullptr)
{
// Override the default platform methods with the ANGLE test methods pointer.
PlatformParameters withMethods = params;
withMethods.eglParameters.platformMethods = &gDefaultPlatformMethods;
auto iter = gFixtures.find(withMethods);
if (iter != gFixtures.end())
{
mCurrentParams = &iter->first;
if (!params.noFixture)
{
mFixture = &iter->second;
mFixture->configParams.reset();
}
return;
}
TestFixture platform;
auto insertIter = gFixtures.emplace(withMethods, platform);
mCurrentParams = &insertIter.first->first;
if (!params.noFixture)
{
mFixture = &insertIter.first->second;
initOSWindow();
}
}
void ANGLETestBase::initOSWindow()
{
std::stringstream windowNameStream;
windowNameStream << "ANGLE Tests - " << *mCurrentParams;
std::string windowName = windowNameStream.str();
if (mAlwaysForceNewDisplay)
{
mFixture->osWindow = mOSWindowSingleton;
}
if (!mFixture->osWindow)
{
mFixture->osWindow = OSWindow::New();
if (!mFixture->osWindow->initialize(windowName.c_str(), 128, 128))
{
std::cerr << "Failed to initialize OS Window.";
}
mOSWindowSingleton = mFixture->osWindow;
}
// On Linux we must keep the test windows visible. On Windows it doesn't seem to need it.
mFixture->osWindow->setVisible(!IsWindows());
switch (mCurrentParams->driver)
{
case GLESDriverType::AngleEGL:
{
mFixture->eglWindow =
EGLWindow::New(mCurrentParams->majorVersion, mCurrentParams->minorVersion);
break;
}
case GLESDriverType::SystemEGL:
{
std::cerr << "Unsupported driver." << std::endl;
break;
}
case GLESDriverType::SystemWGL:
{
// WGL tests are currently disabled.
std::cerr << "Unsupported driver." << std::endl;
break;
}
}
}
ANGLETestBase::~ANGLETestBase()
{
if (mQuadVertexBuffer)
{
glDeleteBuffers(1, &mQuadVertexBuffer);
}
if (mQuadIndexBuffer)
{
glDeleteBuffers(1, &mQuadIndexBuffer);
}
if (m2DTexturedQuadProgram)
{
glDeleteProgram(m2DTexturedQuadProgram);
}
if (m3DTexturedQuadProgram)
{
glDeleteProgram(m3DTexturedQuadProgram);
}
}
void ANGLETestBase::ANGLETestSetUp()
{
gDefaultPlatformMethods.overrideWorkaroundsD3D = TestPlatform_overrideWorkaroundsD3D;
gDefaultPlatformMethods.overrideFeaturesVk = TestPlatform_overrideFeaturesVk;
gDefaultPlatformMethods.logError = TestPlatform_logError;
gDefaultPlatformMethods.logWarning = TestPlatform_logWarning;
gDefaultPlatformMethods.logInfo = TestPlatform_logInfo;
gDefaultPlatformMethods.context = &gPlatformContext;
gPlatformContext.ignoreMessages = false;
gPlatformContext.warningsAsErrors = false;
gPlatformContext.currentTest = this;
if (IsWindows())
{
const auto &info = testing::UnitTest::GetInstance()->current_test_info();
WriteDebugMessage("Entering %s.%s\n", info->test_case_name(), info->name());
}
if (mCurrentParams->noFixture)
{
#if defined(ANGLE_USE_UTIL_LOADER)
PFNEGLGETPROCADDRESSPROC getProcAddress;
ANGLETestEnvironment::GetEGLLibrary()->getAs("eglGetProcAddress", &getProcAddress);
ASSERT_NE(nullptr, getProcAddress);
LoadEGL(getProcAddress);
LoadGLES(getProcAddress);
#endif // defined(ANGLE_USE_UTIL_LOADER)
return;
}
// Resize the window before creating the context so that the first make current
// sets the viewport and scissor box to the right size.
bool needSwap = false;
if (mFixture->osWindow->getWidth() != mWidth || mFixture->osWindow->getHeight() != mHeight)
{
if (!mFixture->osWindow->resize(mWidth, mHeight))
{
FAIL() << "Failed to resize ANGLE test window.";
}
needSwap = true;
}
// WGL tests are currently disabled.
if (mFixture->wglWindow)
{
FAIL() << "Unsupported driver.";
}
else
{
if (mForceNewDisplay || !mFixture->eglWindow->isDisplayInitialized())
{
mFixture->eglWindow->destroyGL();
if (!mFixture->eglWindow->initializeDisplay(mFixture->osWindow,
ANGLETestEnvironment::GetEGLLibrary(),
mCurrentParams->eglParameters))
{
FAIL() << "EGL Display init failed.";
}
}
else if (mCurrentParams->eglParameters != mFixture->eglWindow->getPlatform())
{
FAIL() << "Internal parameter conflict error.";
}
if (!mFixture->eglWindow->initializeSurface(
mFixture->osWindow, ANGLETestEnvironment::GetEGLLibrary(), mFixture->configParams))
{
FAIL() << "egl surface init failed.";
}
if (!mDeferContextInit && !mFixture->eglWindow->initializeContext())
{
FAIL() << "GL Context init failed.";
}
}
if (needSwap)
{
// Swap the buffers so that the default framebuffer picks up the resize
// which will allow follow-up test code to assume the framebuffer covers
// the whole window.
swapBuffers();
}
// This Viewport command is not strictly necessary but we add it so that programs
// taking OpenGL traces can guess the size of the default framebuffer and show it
// in their UIs
glViewport(0, 0, mWidth, mHeight);
}
void ANGLETestBase::ANGLETestTearDown()
{
gPlatformContext.currentTest = nullptr;
if (IsWindows())
{
const testing::TestInfo *info = testing::UnitTest::GetInstance()->current_test_info();
WriteDebugMessage("Exiting %s.%s\n", info->test_case_name(), info->name());
}
if (mCurrentParams->noFixture)
{
return;
}
swapBuffers();
mFixture->osWindow->messageLoop();
if (mFixture->eglWindow)
{
checkD3D11SDKLayersMessages();
}
if (mFixture->reuseCounter++ >= kWindowReuseLimit || mForceNewDisplay)
{
mFixture->reuseCounter = 0;
getGLWindow()->destroyGL();
}
else
{
mFixture->eglWindow->destroyContext();
mFixture->eglWindow->destroySurface();
}
// Check for quit message
Event myEvent;
while (mFixture->osWindow->popEvent(&myEvent))
{
if (myEvent.Type == Event::EVENT_CLOSED)
{
exit(0);
}
}
}
void ANGLETestBase::swapBuffers()
{
if (getGLWindow()->isGLInitialized())
{
getGLWindow()->swap();
if (mFixture->eglWindow)
{
EXPECT_EGL_SUCCESS();
}
}
}
void ANGLETestBase::setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale)
{
if (mQuadVertexBuffer == 0)
{
glGenBuffers(1, &mQuadVertexBuffer);
}
auto quadVertices = GetQuadVertices();
for (Vector3 &vertex : quadVertices)
{
vertex.x() *= positionAttribXYScale;
vertex.y() *= positionAttribXYScale;
vertex.z() = positionAttribZ;
}
glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW);
}
void ANGLETestBase::setupIndexedQuadVertexBuffer(GLfloat positionAttribZ,
GLfloat positionAttribXYScale)
{
if (mQuadVertexBuffer == 0)
{
glGenBuffers(1, &mQuadVertexBuffer);
}
auto quadVertices = kIndexedQuadVertices;
for (Vector3 &vertex : quadVertices)
{
vertex.x() *= positionAttribXYScale;
vertex.y() *= positionAttribXYScale;
vertex.z() = positionAttribZ;
}
glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW);
}
void ANGLETestBase::setupIndexedQuadIndexBuffer()
{
if (mQuadIndexBuffer == 0)
{
glGenBuffers(1, &mQuadIndexBuffer);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadIndexBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(kIndexedQuadIndices), kIndexedQuadIndices.data(),
GL_STATIC_DRAW);
}
// static
void ANGLETestBase::drawQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ)
{
drawQuad(program, positionAttribName, positionAttribZ, 1.0f);
}
// static
void ANGLETestBase::drawQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ,
GLfloat positionAttribXYScale)
{
drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false);
}
void ANGLETestBase::drawQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ,
GLfloat positionAttribXYScale,
bool useVertexBuffer)
{
drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer,
false, 0u);
}
void ANGLETestBase::drawQuadInstanced(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ,
GLfloat positionAttribXYScale,
bool useVertexBuffer,
GLuint numInstances)
{
drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer,
true, numInstances);
}
void ANGLETestBase::drawQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ,
GLfloat positionAttribXYScale,
bool useVertexBuffer,
bool useInstancedDrawCalls,
GLuint numInstances)
{
GLint previousProgram = 0;
glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram);
if (previousProgram != static_cast<GLint>(program))
{
glUseProgram(program);
}
GLint previousBuffer = 0;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previousBuffer);
GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
std::array<Vector3, 6> quadVertices;
if (useVertexBuffer)
{
setupQuadVertexBuffer(positionAttribZ, positionAttribXYScale);
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, previousBuffer);
}
else
{
quadVertices = GetQuadVertices();
for (Vector3 &vertex : quadVertices)
{
vertex.x() *= positionAttribXYScale;
vertex.y() *= positionAttribXYScale;
vertex.z() = positionAttribZ;
}
if (previousBuffer != 0)
{
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data());
if (previousBuffer != 0)
{
glBindBuffer(GL_ARRAY_BUFFER, previousBuffer);
}
}
glEnableVertexAttribArray(positionLocation);
if (useInstancedDrawCalls)
{
glDrawArraysInstanced(GL_TRIANGLES, 0, 6, numInstances);
}
else
{
glDrawArrays(GL_TRIANGLES, 0, 6);
}
glDisableVertexAttribArray(positionLocation);
glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
if (previousProgram != static_cast<GLint>(program))
{
glUseProgram(previousProgram);
}
}
void ANGLETestBase::drawIndexedQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ)
{
drawIndexedQuad(program, positionAttribName, positionAttribZ, 1.0f);
}
void ANGLETestBase::drawIndexedQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ,
GLfloat positionAttribXYScale)
{
drawIndexedQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false);
}
void ANGLETestBase::drawIndexedQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ,
GLfloat positionAttribXYScale,
bool useIndexBuffer)
{
drawIndexedQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale,
useIndexBuffer, false);
}
void ANGLETestBase::drawIndexedQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ,
GLfloat positionAttribXYScale,
bool useIndexBuffer,
bool restrictedRange)
{
GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
GLint activeProgram = 0;
glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
if (static_cast<GLuint>(activeProgram) != program)
{
glUseProgram(program);
}
GLuint prevCoordBinding = 0;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevCoordBinding));
setupIndexedQuadVertexBuffer(positionAttribZ, positionAttribXYScale);
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
glEnableVertexAttribArray(positionLocation);
glBindBuffer(GL_ARRAY_BUFFER, prevCoordBinding);
GLuint prevIndexBinding = 0;
const GLvoid *indices;
if (useIndexBuffer)
{
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING,
reinterpret_cast<GLint *>(&prevIndexBinding));
setupIndexedQuadIndexBuffer();
indices = 0;
}
else
{
indices = kIndexedQuadIndices.data();
}
if (!restrictedRange)
{
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
}
else
{
glDrawRangeElements(GL_TRIANGLES, 0, 3, 6, GL_UNSIGNED_SHORT, indices);
}
if (useIndexBuffer)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevIndexBinding);
}
glDisableVertexAttribArray(positionLocation);
glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
if (static_cast<GLuint>(activeProgram) != program)
{
glUseProgram(static_cast<GLuint>(activeProgram));
}
}
GLuint ANGLETestBase::get2DTexturedQuadProgram()
{
if (m2DTexturedQuadProgram)
{
return m2DTexturedQuadProgram;
}
constexpr char kVS[] =
"attribute vec2 position;\n"
"varying mediump vec2 texCoord;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(position, 0, 1);\n"
" texCoord = position * 0.5 + vec2(0.5);\n"
"}\n";
constexpr char kFS[] =
"varying mediump vec2 texCoord;\n"
"uniform sampler2D tex;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, texCoord);\n"
"}\n";
m2DTexturedQuadProgram = CompileProgram(kVS, kFS);
return m2DTexturedQuadProgram;
}
GLuint ANGLETestBase::get3DTexturedQuadProgram()
{
if (m3DTexturedQuadProgram)
{
return m3DTexturedQuadProgram;
}
constexpr char kVS[] = R"(#version 300 es
in vec2 position;
out vec2 texCoord;
void main()
{
gl_Position = vec4(position, 0, 1);
texCoord = position * 0.5 + vec2(0.5);
})";
constexpr char kFS[] = R"(#version 300 es
precision highp float;
in vec2 texCoord;
out vec4 my_FragColor;
uniform highp sampler3D tex;
uniform float u_layer;
void main()
{
my_FragColor = texture(tex, vec3(texCoord, u_layer));
})";
m3DTexturedQuadProgram = CompileProgram(kVS, kFS);
return m3DTexturedQuadProgram;
}
void ANGLETestBase::draw2DTexturedQuad(GLfloat positionAttribZ,
GLfloat positionAttribXYScale,
bool useVertexBuffer)
{
ASSERT_NE(0u, get2DTexturedQuadProgram());
drawQuad(get2DTexturedQuadProgram(), "position", positionAttribZ, positionAttribXYScale,
useVertexBuffer);
}
void ANGLETestBase::draw3DTexturedQuad(GLfloat positionAttribZ,
GLfloat positionAttribXYScale,
bool useVertexBuffer,
float layer)
{
GLuint program = get3DTexturedQuadProgram();
ASSERT_NE(0u, program);
GLint activeProgram = 0;
glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
if (static_cast<GLuint>(activeProgram) != program)
{
glUseProgram(program);
}
glUniform1f(glGetUniformLocation(program, "u_layer"), layer);
drawQuad(program, "position", positionAttribZ, positionAttribXYScale, useVertexBuffer);
if (static_cast<GLuint>(activeProgram) != program)
{
glUseProgram(static_cast<GLuint>(activeProgram));
}
}
void ANGLETestBase::checkD3D11SDKLayersMessages()
{
#if defined(ANGLE_PLATFORM_WINDOWS)
// On Windows D3D11, check ID3D11InfoQueue to see if any D3D11 SDK Layers messages
// were outputted by the test. We enable the Debug layers in Release tests as well.
if (mIgnoreD3D11SDKLayersWarnings ||
mFixture->eglWindow->getPlatform().renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
mFixture->eglWindow->getDisplay() == EGL_NO_DISPLAY)
{
return;
}
const char *extensionString = static_cast<const char *>(
eglQueryString(mFixture->eglWindow->getDisplay(), EGL_EXTENSIONS));
if (!extensionString)
{
std::cout << "Error getting extension string from EGL Window." << std::endl;
return;
}
if (!strstr(extensionString, "EGL_EXT_device_query"))
{
return;
}
EGLAttrib device = 0;
EGLAttrib angleDevice = 0;
PFNEGLQUERYDISPLAYATTRIBEXTPROC queryDisplayAttribEXT;
PFNEGLQUERYDEVICEATTRIBEXTPROC queryDeviceAttribEXT;
queryDisplayAttribEXT = reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>(
eglGetProcAddress("eglQueryDisplayAttribEXT"));
queryDeviceAttribEXT = reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>(
eglGetProcAddress("eglQueryDeviceAttribEXT"));
ASSERT_NE(nullptr, queryDisplayAttribEXT);
ASSERT_NE(nullptr, queryDeviceAttribEXT);
ASSERT_EGL_TRUE(
queryDisplayAttribEXT(mFixture->eglWindow->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
ASSERT_EGL_TRUE(queryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
EGL_D3D11_DEVICE_ANGLE, &device));
ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device);
ID3D11InfoQueue *infoQueue = nullptr;
HRESULT hr =
d3d11Device->QueryInterface(__uuidof(infoQueue), reinterpret_cast<void **>(&infoQueue));
if (SUCCEEDED(hr))
{
UINT64 numStoredD3DDebugMessages =
infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
if (numStoredD3DDebugMessages > 0)
{
for (UINT64 i = 0; i < numStoredD3DDebugMessages; i++)
{
SIZE_T messageLength = 0;
hr = infoQueue->GetMessage(i, nullptr, &messageLength);
if (SUCCEEDED(hr))
{
D3D11_MESSAGE *pMessage =
reinterpret_cast<D3D11_MESSAGE *>(malloc(messageLength));
infoQueue->GetMessage(i, pMessage, &messageLength);
std::cout << "Message " << i << ":"
<< " " << pMessage->pDescription << "\n";
free(pMessage);
}
}
FAIL() << numStoredD3DDebugMessages
<< " D3D11 SDK Layers message(s) detected! Test Failed.\n";
}
}
SafeRelease(infoQueue);
#endif // defined(ANGLE_PLATFORM_WINDOWS)
}
void ANGLETestBase::setWindowWidth(int width)
{
mWidth = width;
}
void ANGLETestBase::setWindowHeight(int height)
{
mHeight = height;
}
GLWindowBase *ANGLETestBase::getGLWindow() const
{
// WGL tests are currently disabled.
assert(!mFixture->wglWindow);
return mFixture->eglWindow;
}
void ANGLETestBase::setConfigRedBits(int bits)
{
mFixture->configParams.redBits = bits;
}
void ANGLETestBase::setConfigGreenBits(int bits)
{
mFixture->configParams.greenBits = bits;
}
void ANGLETestBase::setConfigBlueBits(int bits)
{
mFixture->configParams.blueBits = bits;
}
void ANGLETestBase::setConfigAlphaBits(int bits)
{
mFixture->configParams.alphaBits = bits;
}
void ANGLETestBase::setConfigDepthBits(int bits)
{
mFixture->configParams.depthBits = bits;
}
void ANGLETestBase::setConfigStencilBits(int bits)
{
mFixture->configParams.stencilBits = bits;
}
void ANGLETestBase::setConfigComponentType(EGLenum componentType)
{
mFixture->configParams.componentType = componentType;
}
void ANGLETestBase::setMultisampleEnabled(bool enabled)
{
mFixture->configParams.multisample = enabled;
}
void ANGLETestBase::setSamples(EGLint samples)
{
mFixture->configParams.samples = samples;
}
void ANGLETestBase::setDebugEnabled(bool enabled)
{
mFixture->configParams.debug = enabled;
}
void ANGLETestBase::setNoErrorEnabled(bool enabled)
{
mFixture->configParams.noError = enabled;
}
void ANGLETestBase::setWebGLCompatibilityEnabled(bool webglCompatibility)
{
mFixture->configParams.webGLCompatibility = webglCompatibility;
}
void ANGLETestBase::setExtensionsEnabled(bool extensionsEnabled)
{
mFixture->configParams.extensionsEnabled = extensionsEnabled;
}
void ANGLETestBase::setRobustAccess(bool enabled)
{
mFixture->configParams.robustAccess = enabled;
}
void ANGLETestBase::setBindGeneratesResource(bool bindGeneratesResource)
{
mFixture->configParams.bindGeneratesResource = bindGeneratesResource;
}
void ANGLETestBase::setClientArraysEnabled(bool enabled)
{
mFixture->configParams.clientArraysEnabled = enabled;
}
void ANGLETestBase::setRobustResourceInit(bool enabled)
{
mFixture->configParams.robustResourceInit = enabled;
}
void ANGLETestBase::setContextProgramCacheEnabled(bool enabled, CacheProgramFunc cacheProgramFunc)
{
mFixture->configParams.contextProgramCacheEnabled = enabled;
gDefaultPlatformMethods.cacheProgram = cacheProgramFunc;
}
void ANGLETestBase::setContextResetStrategy(EGLenum resetStrategy)
{
mFixture->configParams.resetStrategy = resetStrategy;
}
void ANGLETestBase::forceNewDisplay()
{
mForceNewDisplay = true;
}
void ANGLETestBase::setDeferContextInit(bool enabled)
{
mDeferContextInit = enabled;
}
int ANGLETestBase::getClientMajorVersion() const
{
return getGLWindow()->getClientMajorVersion();
}
int ANGLETestBase::getClientMinorVersion() const
{
return getGLWindow()->getClientMinorVersion();
}
EGLWindow *ANGLETestBase::getEGLWindow() const
{
return mFixture->eglWindow;
}
int ANGLETestBase::getWindowWidth() const
{
return mWidth;
}
int ANGLETestBase::getWindowHeight() const
{
return mHeight;
}
bool ANGLETestBase::isMultisampleEnabled() const
{
return mFixture->eglWindow->isMultisample();
}
void ANGLETestBase::setWindowVisible(bool isVisible)
{
mFixture->osWindow->setVisible(isVisible);
}
bool IsIntel()
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("Intel") != std::string::npos);
}
bool IsAdreno()
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("Adreno") != std::string::npos);
}
bool IsAMD()
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("AMD") != std::string::npos) ||
(rendererString.find("ATI") != std::string::npos) ||
(rendererString.find("Radeon") != std::string::npos);
}
bool IsNVIDIA()
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("NVIDIA") != std::string::npos);
}
bool IsD3D11()
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("Direct3D11 vs_5_0") != std::string::npos);
}
bool IsD3D11_FL93()
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("Direct3D11 vs_4_0_") != std::string::npos);
}
bool IsD3D9()
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("Direct3D9") != std::string::npos);
}
bool IsD3DSM3()
{
return IsD3D9() || IsD3D11_FL93();
}
bool IsDesktopOpenGL()
{
return IsOpenGL() && !IsOpenGLES();
}
bool IsOpenGLES()
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("OpenGL ES") != std::string::npos);
}
bool IsOpenGL()
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("OpenGL") != std::string::npos);
}
bool IsNULL()
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("NULL") != std::string::npos);
}
bool IsVulkan()
{
const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
std::string rendererString(renderer);
return (rendererString.find("Vulkan") != std::string::npos);
}
bool IsDebug()
{
#if !defined(NDEBUG)
return true;
#else
return false;
#endif
}
bool IsRelease()
{
return !IsDebug();
}
ANGLETestBase::TestFixture::TestFixture() = default;
ANGLETestBase::TestFixture::~TestFixture() = default;
EGLint ANGLETestBase::getPlatformRenderer() const
{
assert(mFixture->eglWindow);
return mFixture->eglWindow->getPlatform().renderer;
}
void ANGLETestBase::ignoreD3D11SDKLayersWarnings()
{
// Some tests may need to disable the D3D11 SDK Layers Warnings checks
mIgnoreD3D11SDKLayersWarnings = true;
}
void ANGLETestBase::treatPlatformWarningsAsErrors()
{
#if defined(ANGLE_PLATFORM_WINDOWS)
// Only do warnings-as-errors on 8 and above. We may fall back to the old
// compiler DLL on Windows 7.
gPlatformContext.warningsAsErrors = IsWindows8OrGreater();
#endif // defined(ANGLE_PLATFORM_WINDOWS)
}
ANGLETestBase::ScopedIgnorePlatformMessages::ScopedIgnorePlatformMessages()
{
gPlatformContext.ignoreMessages = true;
}
ANGLETestBase::ScopedIgnorePlatformMessages::~ScopedIgnorePlatformMessages()
{
gPlatformContext.ignoreMessages = false;
}
OSWindow *ANGLETestBase::mOSWindowSingleton = nullptr;
std::map<angle::PlatformParameters, ANGLETestBase::TestFixture> ANGLETestBase::gFixtures;
Optional<EGLint> ANGLETestBase::mLastRendererType;
std::unique_ptr<Library> ANGLETestEnvironment::gEGLLibrary;
std::unique_ptr<Library> ANGLETestEnvironment::gWGLLibrary;
void ANGLETestEnvironment::SetUp() {}
void ANGLETestEnvironment::TearDown() {}
Library *ANGLETestEnvironment::GetEGLLibrary()
{
#if defined(ANGLE_USE_UTIL_LOADER)
if (!gEGLLibrary)
{
gEGLLibrary.reset(OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME));
}
#endif // defined(ANGLE_USE_UTIL_LOADER)
return gEGLLibrary.get();
}
Library *ANGLETestEnvironment::GetWGLLibrary()
{
#if defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS)
if (!gWGLLibrary)
{
gWGLLibrary.reset(OpenSharedLibrary("opengl32"));
}
#endif // defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS)
return gWGLLibrary.get();
}
void ANGLEProcessTestArgs(int *argc, char *argv[])
{
testing::AddGlobalTestEnvironment(new ANGLETestEnvironment());
for (int argIndex = 1; argIndex < *argc; argIndex++)
{
if (strncmp(argv[argIndex], kUseConfig, strlen(kUseConfig)) == 0)
{
gSelectedConfig = std::string(argv[argIndex] + strlen(kUseConfig));
}
if (strncmp(argv[argIndex], kSeparateProcessPerConfig, strlen(kSeparateProcessPerConfig)) ==
0)
{
gSeparateProcessPerConfig = true;
}
}
if (gSeparateProcessPerConfig)
{
if (!gSelectedConfig.empty())
{
std::cout << "Cannot use both a single test config and separate processes.\n";
exit(1);
}
if (RunSeparateProcessesForEachConfig(argc, argv))
{
exit(0);
}
else
{
std::cout << "Some subprocesses failed.\n";
exit(1);
}
}
}
bool EnsureGLExtensionEnabled(const std::string &extName)
{
if (IsGLExtensionEnabled("GL_ANGLE_request_extension") && IsGLExtensionRequestable(extName))
{
glRequestExtensionANGLE(extName.c_str());
}
return IsGLExtensionEnabled(extName);
}
bool IsEGLClientExtensionEnabled(const std::string &extName)
{
return CheckExtensionExists(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS), extName);
}
bool IsEGLDeviceExtensionEnabled(EGLDeviceEXT device, const std::string &extName)
{
return CheckExtensionExists(eglQueryDeviceStringEXT(device, EGL_EXTENSIONS), extName);
}
bool IsEGLDisplayExtensionEnabled(EGLDisplay display, const std::string &extName)
{
return CheckExtensionExists(eglQueryString(display, EGL_EXTENSIONS), extName);
}
bool IsGLExtensionEnabled(const std::string &extName)
{
return CheckExtensionExists(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)),
extName);
}
bool IsGLExtensionRequestable(const std::string &extName)
{
return CheckExtensionExists(
reinterpret_cast<const char *>(glGetString(GL_REQUESTABLE_EXTENSIONS_ANGLE)), extName);
}