| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Context.cpp: Implements the gl::Context class, managing all GL state and performing |
| // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| |
| #include "libANGLE/Context.h" |
| |
| #include <iterator> |
| #include <sstream> |
| |
| #include "common/platform.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Buffer.h" |
| #include "libANGLE/Compiler.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/Fence.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/Query.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/ResourceManager.h" |
| #include "libANGLE/Sampler.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/TransformFeedback.h" |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/validationES.h" |
| #include "libANGLE/renderer/ContextImpl.h" |
| #include "libANGLE/renderer/EGLImplFactory.h" |
| |
| namespace |
| { |
| |
| template <typename T> |
| gl::Error GetQueryObjectParameter(gl::Context *context, GLuint id, GLenum pname, T *params) |
| { |
| gl::Query *queryObject = context->getQuery(id, false, GL_NONE); |
| ASSERT(queryObject != nullptr); |
| |
| switch (pname) |
| { |
| case GL_QUERY_RESULT_EXT: |
| return queryObject->getResult(params); |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| { |
| bool available; |
| gl::Error error = queryObject->isResultAvailable(&available); |
| if (!error.isError()) |
| { |
| *params = static_cast<T>(available ? GL_TRUE : GL_FALSE); |
| } |
| return error; |
| } |
| default: |
| UNREACHABLE(); |
| return gl::Error(GL_INVALID_OPERATION, "Unreachable Error"); |
| } |
| } |
| |
| void MarkTransformFeedbackBufferUsage(gl::TransformFeedback *transformFeedback) |
| { |
| if (transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
| { |
| for (size_t tfBufferIndex = 0; tfBufferIndex < transformFeedback->getIndexedBufferCount(); |
| tfBufferIndex++) |
| { |
| const OffsetBindingPointer<gl::Buffer> &buffer = |
| transformFeedback->getIndexedBuffer(tfBufferIndex); |
| if (buffer.get() != nullptr) |
| { |
| buffer->onTransformFeedback(); |
| } |
| } |
| } |
| } |
| |
| // Attribute map queries. |
| EGLint GetClientVersion(const egl::AttributeMap &attribs) |
| { |
| return static_cast<EGLint>(attribs.get(EGL_CONTEXT_CLIENT_VERSION, 1)); |
| } |
| |
| GLenum GetResetStrategy(const egl::AttributeMap &attribs) |
| { |
| EGLAttrib attrib = attribs.get(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, |
| EGL_NO_RESET_NOTIFICATION_EXT); |
| switch (attrib) |
| { |
| case EGL_NO_RESET_NOTIFICATION: |
| return GL_NO_RESET_NOTIFICATION_EXT; |
| case EGL_LOSE_CONTEXT_ON_RESET: |
| return GL_LOSE_CONTEXT_ON_RESET_EXT; |
| default: |
| UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| bool GetRobustAccess(const egl::AttributeMap &attribs) |
| { |
| return (attribs.get(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_FALSE) == EGL_TRUE); |
| } |
| |
| bool GetDebug(const egl::AttributeMap &attribs) |
| { |
| return (attribs.get(EGL_CONTEXT_OPENGL_DEBUG, EGL_FALSE) == EGL_TRUE); |
| } |
| |
| bool GetNoError(const egl::AttributeMap &attribs) |
| { |
| return (attribs.get(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, EGL_FALSE) == EGL_TRUE); |
| } |
| |
| } // anonymous namespace |
| |
| namespace gl |
| { |
| |
| Context::Context(rx::EGLImplFactory *implFactory, |
| const egl::Config *config, |
| const Context *shareContext, |
| const egl::AttributeMap &attribs) |
| : ValidationContext(GetClientVersion(attribs), |
| mState, |
| mCaps, |
| mTextureCaps, |
| mExtensions, |
| nullptr, |
| mLimitations, |
| GetNoError(attribs)), |
| mImplementation(implFactory->createContext(getData())), |
| mCompiler(nullptr), |
| mClientVersion(GetClientVersion(attribs)), |
| mConfig(config), |
| mClientType(EGL_OPENGL_ES_API), |
| mHasBeenCurrent(false), |
| mContextLost(false), |
| mResetStatus(GL_NO_ERROR), |
| mResetStrategy(GetResetStrategy(attribs)), |
| mRobustAccess(GetRobustAccess(attribs)), |
| mCurrentSurface(nullptr), |
| mResourceManager(nullptr) |
| { |
| ASSERT(!mRobustAccess); // Unimplemented |
| |
| initCaps(); |
| |
| mState.initialize(mCaps, mExtensions, mClientVersion, GetDebug(attribs)); |
| |
| mFenceNVHandleAllocator.setBaseHandle(0); |
| |
| if (shareContext != nullptr) |
| { |
| mResourceManager = shareContext->mResourceManager; |
| mResourceManager->addRef(); |
| } |
| else |
| { |
| mResourceManager = new ResourceManager(); |
| } |
| |
| mData.resourceManager = mResourceManager; |
| |
| // [OpenGL ES 2.0.24] section 3.7 page 83: |
| // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional |
| // and cube map texture state vectors respectively associated with them. |
| // In order that access to these initial textures not be lost, they are treated as texture |
| // objects all of whose names are 0. |
| |
| Texture *zeroTexture2D = new Texture(mImplementation.get(), 0, GL_TEXTURE_2D); |
| mZeroTextures[GL_TEXTURE_2D].set(zeroTexture2D); |
| |
| Texture *zeroTextureCube = new Texture(mImplementation.get(), 0, GL_TEXTURE_CUBE_MAP); |
| mZeroTextures[GL_TEXTURE_CUBE_MAP].set(zeroTextureCube); |
| |
| if (mClientVersion >= 3) |
| { |
| // TODO: These could also be enabled via extension |
| Texture *zeroTexture3D = new Texture(mImplementation.get(), 0, GL_TEXTURE_3D); |
| mZeroTextures[GL_TEXTURE_3D].set(zeroTexture3D); |
| |
| Texture *zeroTexture2DArray = new Texture(mImplementation.get(), 0, GL_TEXTURE_2D_ARRAY); |
| mZeroTextures[GL_TEXTURE_2D_ARRAY].set(zeroTexture2DArray); |
| } |
| |
| if (mExtensions.eglImageExternal || mExtensions.eglStreamConsumerExternal) |
| { |
| Texture *zeroTextureExternal = |
| new Texture(mImplementation.get(), 0, GL_TEXTURE_EXTERNAL_OES); |
| mZeroTextures[GL_TEXTURE_EXTERNAL_OES].set(zeroTextureExternal); |
| } |
| |
| mState.initializeZeroTextures(mZeroTextures); |
| |
| bindVertexArray(0); |
| bindArrayBuffer(0); |
| bindElementArrayBuffer(0); |
| |
| bindRenderbuffer(0); |
| |
| bindGenericUniformBuffer(0); |
| for (unsigned int i = 0; i < mCaps.maxCombinedUniformBlocks; i++) |
| { |
| bindIndexedUniformBuffer(0, i, 0, -1); |
| } |
| |
| bindCopyReadBuffer(0); |
| bindCopyWriteBuffer(0); |
| bindPixelPackBuffer(0); |
| bindPixelUnpackBuffer(0); |
| |
| if (mClientVersion >= 3) |
| { |
| // [OpenGL ES 3.0.2] section 2.14.1 pg 85: |
| // In the initial state, a default transform feedback object is bound and treated as |
| // a transform feedback object with a name of zero. That object is bound any time |
| // BindTransformFeedback is called with id of zero |
| bindTransformFeedback(0); |
| } |
| |
| mCompiler = new Compiler(mImplementation.get(), getData()); |
| |
| // Initialize dirty bit masks |
| // TODO(jmadill): additional ES3 state |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_ALIGNMENT); |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_ROW_LENGTH); |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_IMAGE_HEIGHT); |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_SKIP_IMAGES); |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_SKIP_ROWS); |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_SKIP_PIXELS); |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_BUFFER_BINDING); |
| // No dirty objects. |
| |
| // Readpixels uses the pack state and read FBO |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_ALIGNMENT); |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_REVERSE_ROW_ORDER); |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_ROW_LENGTH); |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_SKIP_ROWS); |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_SKIP_PIXELS); |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_BUFFER_BINDING); |
| mReadPixelsDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER); |
| |
| mClearDirtyBits.set(State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED); |
| mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED); |
| mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR); |
| mClearDirtyBits.set(State::DIRTY_BIT_VIEWPORT); |
| mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_COLOR); |
| mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_DEPTH); |
| mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_STENCIL); |
| mClearDirtyBits.set(State::DIRTY_BIT_COLOR_MASK); |
| mClearDirtyBits.set(State::DIRTY_BIT_DEPTH_MASK); |
| mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT); |
| mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_BACK); |
| mClearDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); |
| |
| mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED); |
| mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR); |
| mBlitDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER); |
| mBlitDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); |
| |
| handleError(mImplementation->initialize()); |
| } |
| |
| Context::~Context() |
| { |
| mState.reset(); |
| |
| for (auto framebuffer : mFramebufferMap) |
| { |
| // Default framebuffer are owned by their respective Surface |
| if (framebuffer.second != nullptr && framebuffer.second->id() != 0) |
| { |
| SafeDelete(framebuffer.second); |
| } |
| } |
| |
| for (auto fence : mFenceNVMap) |
| { |
| SafeDelete(fence.second); |
| } |
| |
| for (auto query : mQueryMap) |
| { |
| if (query.second != nullptr) |
| { |
| query.second->release(); |
| } |
| } |
| |
| for (auto vertexArray : mVertexArrayMap) |
| { |
| SafeDelete(vertexArray.second); |
| } |
| |
| for (auto transformFeedback : mTransformFeedbackMap) |
| { |
| if (transformFeedback.second != nullptr) |
| { |
| transformFeedback.second->release(); |
| } |
| } |
| |
| for (auto &zeroTexture : mZeroTextures) |
| { |
| zeroTexture.second.set(NULL); |
| } |
| mZeroTextures.clear(); |
| |
| if (mCurrentSurface != nullptr) |
| { |
| releaseSurface(); |
| } |
| |
| if (mResourceManager) |
| { |
| mResourceManager->release(); |
| } |
| |
| SafeDelete(mCompiler); |
| } |
| |
| void Context::makeCurrent(egl::Surface *surface) |
| { |
| ASSERT(surface != nullptr); |
| |
| if (!mHasBeenCurrent) |
| { |
| initRendererString(); |
| initExtensionStrings(); |
| |
| mState.setViewportParams(0, 0, surface->getWidth(), surface->getHeight()); |
| mState.setScissorParams(0, 0, surface->getWidth(), surface->getHeight()); |
| |
| mHasBeenCurrent = true; |
| } |
| |
| // TODO(jmadill): Rework this when we support ContextImpl |
| mState.setAllDirtyBits(); |
| |
| if (mCurrentSurface) |
| { |
| releaseSurface(); |
| } |
| surface->setIsCurrent(true); |
| mCurrentSurface = surface; |
| |
| // Update default framebuffer, the binding of the previous default |
| // framebuffer (or lack of) will have a nullptr. |
| { |
| Framebuffer *newDefault = surface->getDefaultFramebuffer(); |
| if (mState.getReadFramebuffer() == nullptr) |
| { |
| mState.setReadFramebufferBinding(newDefault); |
| } |
| if (mState.getDrawFramebuffer() == nullptr) |
| { |
| mState.setDrawFramebufferBinding(newDefault); |
| } |
| mFramebufferMap[0] = newDefault; |
| } |
| |
| // Notify the renderer of a context switch |
| mImplementation->onMakeCurrent(getData()); |
| } |
| |
| void Context::releaseSurface() |
| { |
| ASSERT(mCurrentSurface != nullptr); |
| |
| // Remove the default framebuffer |
| { |
| Framebuffer *currentDefault = mCurrentSurface->getDefaultFramebuffer(); |
| if (mState.getReadFramebuffer() == currentDefault) |
| { |
| mState.setReadFramebufferBinding(nullptr); |
| } |
| if (mState.getDrawFramebuffer() == currentDefault) |
| { |
| mState.setDrawFramebufferBinding(nullptr); |
| } |
| mFramebufferMap.erase(0); |
| } |
| |
| mCurrentSurface->setIsCurrent(false); |
| mCurrentSurface = nullptr; |
| } |
| |
| // NOTE: this function should not assume that this context is current! |
| void Context::markContextLost() |
| { |
| if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT) |
| mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT; |
| mContextLost = true; |
| } |
| |
| bool Context::isContextLost() |
| { |
| return mContextLost; |
| } |
| |
| GLuint Context::createBuffer() |
| { |
| return mResourceManager->createBuffer(); |
| } |
| |
| GLuint Context::createProgram() |
| { |
| return mResourceManager->createProgram(mImplementation.get()); |
| } |
| |
| GLuint Context::createShader(GLenum type) |
| { |
| return mResourceManager->createShader(mImplementation.get(), |
| mImplementation->getNativeLimitations(), type); |
| } |
| |
| GLuint Context::createTexture() |
| { |
| return mResourceManager->createTexture(); |
| } |
| |
| GLuint Context::createRenderbuffer() |
| { |
| return mResourceManager->createRenderbuffer(); |
| } |
| |
| GLsync Context::createFenceSync() |
| { |
| GLuint handle = mResourceManager->createFenceSync(mImplementation.get()); |
| |
| return reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle)); |
| } |
| |
| GLuint Context::createVertexArray() |
| { |
| GLuint vertexArray = mVertexArrayHandleAllocator.allocate(); |
| mVertexArrayMap[vertexArray] = nullptr; |
| return vertexArray; |
| } |
| |
| GLuint Context::createSampler() |
| { |
| return mResourceManager->createSampler(); |
| } |
| |
| GLuint Context::createTransformFeedback() |
| { |
| GLuint transformFeedback = mTransformFeedbackAllocator.allocate(); |
| mTransformFeedbackMap[transformFeedback] = nullptr; |
| return transformFeedback; |
| } |
| |
| // Returns an unused framebuffer name |
| GLuint Context::createFramebuffer() |
| { |
| GLuint handle = mFramebufferHandleAllocator.allocate(); |
| |
| mFramebufferMap[handle] = NULL; |
| |
| return handle; |
| } |
| |
| GLuint Context::createFenceNV() |
| { |
| GLuint handle = mFenceNVHandleAllocator.allocate(); |
| |
| mFenceNVMap[handle] = new FenceNV(mImplementation->createFenceNV()); |
| |
| return handle; |
| } |
| |
| // Returns an unused query name |
| GLuint Context::createQuery() |
| { |
| GLuint handle = mQueryHandleAllocator.allocate(); |
| |
| mQueryMap[handle] = NULL; |
| |
| return handle; |
| } |
| |
| void Context::deleteBuffer(GLuint buffer) |
| { |
| if (mResourceManager->getBuffer(buffer)) |
| { |
| detachBuffer(buffer); |
| } |
| |
| mResourceManager->deleteBuffer(buffer); |
| } |
| |
| void Context::deleteShader(GLuint shader) |
| { |
| mResourceManager->deleteShader(shader); |
| } |
| |
| void Context::deleteProgram(GLuint program) |
| { |
| mResourceManager->deleteProgram(program); |
| } |
| |
| void Context::deleteTexture(GLuint texture) |
| { |
| if (mResourceManager->getTexture(texture)) |
| { |
| detachTexture(texture); |
| } |
| |
| mResourceManager->deleteTexture(texture); |
| } |
| |
| void Context::deleteRenderbuffer(GLuint renderbuffer) |
| { |
| if (mResourceManager->getRenderbuffer(renderbuffer)) |
| { |
| detachRenderbuffer(renderbuffer); |
| } |
| |
| mResourceManager->deleteRenderbuffer(renderbuffer); |
| } |
| |
| void Context::deleteFenceSync(GLsync fenceSync) |
| { |
| // The spec specifies the underlying Fence object is not deleted until all current |
| // wait commands finish. However, since the name becomes invalid, we cannot query the fence, |
| // and since our API is currently designed for being called from a single thread, we can delete |
| // the fence immediately. |
| mResourceManager->deleteFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(fenceSync))); |
| } |
| |
| void Context::deleteVertexArray(GLuint vertexArray) |
| { |
| auto iter = mVertexArrayMap.find(vertexArray); |
| if (iter != mVertexArrayMap.end()) |
| { |
| VertexArray *vertexArrayObject = iter->second; |
| if (vertexArrayObject != nullptr) |
| { |
| detachVertexArray(vertexArray); |
| delete vertexArrayObject; |
| } |
| |
| mVertexArrayMap.erase(iter); |
| mVertexArrayHandleAllocator.release(vertexArray); |
| } |
| } |
| |
| void Context::deleteSampler(GLuint sampler) |
| { |
| if (mResourceManager->getSampler(sampler)) |
| { |
| detachSampler(sampler); |
| } |
| |
| mResourceManager->deleteSampler(sampler); |
| } |
| |
| void Context::deleteTransformFeedback(GLuint transformFeedback) |
| { |
| auto iter = mTransformFeedbackMap.find(transformFeedback); |
| if (iter != mTransformFeedbackMap.end()) |
| { |
| TransformFeedback *transformFeedbackObject = iter->second; |
| if (transformFeedbackObject != nullptr) |
| { |
| detachTransformFeedback(transformFeedback); |
| transformFeedbackObject->release(); |
| } |
| |
| mTransformFeedbackMap.erase(iter); |
| mTransformFeedbackAllocator.release(transformFeedback); |
| } |
| } |
| |
| void Context::deleteFramebuffer(GLuint framebuffer) |
| { |
| auto framebufferObject = mFramebufferMap.find(framebuffer); |
| |
| if (framebufferObject != mFramebufferMap.end()) |
| { |
| detachFramebuffer(framebuffer); |
| |
| mFramebufferHandleAllocator.release(framebufferObject->first); |
| delete framebufferObject->second; |
| mFramebufferMap.erase(framebufferObject); |
| } |
| } |
| |
| void Context::deleteFenceNV(GLuint fence) |
| { |
| auto fenceObject = mFenceNVMap.find(fence); |
| |
| if (fenceObject != mFenceNVMap.end()) |
| { |
| mFenceNVHandleAllocator.release(fenceObject->first); |
| delete fenceObject->second; |
| mFenceNVMap.erase(fenceObject); |
| } |
| } |
| |
| void Context::deleteQuery(GLuint query) |
| { |
| auto queryObject = mQueryMap.find(query); |
| if (queryObject != mQueryMap.end()) |
| { |
| mQueryHandleAllocator.release(queryObject->first); |
| if (queryObject->second) |
| { |
| queryObject->second->release(); |
| } |
| mQueryMap.erase(queryObject); |
| } |
| } |
| |
| Buffer *Context::getBuffer(GLuint handle) const |
| { |
| return mResourceManager->getBuffer(handle); |
| } |
| |
| Shader *Context::getShader(GLuint handle) const |
| { |
| return mResourceManager->getShader(handle); |
| } |
| |
| Program *Context::getProgram(GLuint handle) const |
| { |
| return mResourceManager->getProgram(handle); |
| } |
| |
| Texture *Context::getTexture(GLuint handle) const |
| { |
| return mResourceManager->getTexture(handle); |
| } |
| |
| Renderbuffer *Context::getRenderbuffer(GLuint handle) const |
| { |
| return mResourceManager->getRenderbuffer(handle); |
| } |
| |
| FenceSync *Context::getFenceSync(GLsync handle) const |
| { |
| return mResourceManager->getFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle))); |
| } |
| |
| VertexArray *Context::getVertexArray(GLuint handle) const |
| { |
| auto vertexArray = mVertexArrayMap.find(handle); |
| return (vertexArray != mVertexArrayMap.end()) ? vertexArray->second : nullptr; |
| } |
| |
| Sampler *Context::getSampler(GLuint handle) const |
| { |
| return mResourceManager->getSampler(handle); |
| } |
| |
| TransformFeedback *Context::getTransformFeedback(GLuint handle) const |
| { |
| auto iter = mTransformFeedbackMap.find(handle); |
| return (iter != mTransformFeedbackMap.end()) ? iter->second : nullptr; |
| } |
| |
| LabeledObject *Context::getLabeledObject(GLenum identifier, GLuint name) const |
| { |
| switch (identifier) |
| { |
| case GL_BUFFER: |
| return getBuffer(name); |
| case GL_SHADER: |
| return getShader(name); |
| case GL_PROGRAM: |
| return getProgram(name); |
| case GL_VERTEX_ARRAY: |
| return getVertexArray(name); |
| case GL_QUERY: |
| return getQuery(name); |
| case GL_TRANSFORM_FEEDBACK: |
| return getTransformFeedback(name); |
| case GL_SAMPLER: |
| return getSampler(name); |
| case GL_TEXTURE: |
| return getTexture(name); |
| case GL_RENDERBUFFER: |
| return getRenderbuffer(name); |
| case GL_FRAMEBUFFER: |
| return getFramebuffer(name); |
| default: |
| UNREACHABLE(); |
| return nullptr; |
| } |
| } |
| |
| LabeledObject *Context::getLabeledObjectFromPtr(const void *ptr) const |
| { |
| return getFenceSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))); |
| } |
| |
| bool Context::isSampler(GLuint samplerName) const |
| { |
| return mResourceManager->isSampler(samplerName); |
| } |
| |
| void Context::bindArrayBuffer(GLuint bufferHandle) |
| { |
| Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.setArrayBufferBinding(buffer); |
| } |
| |
| void Context::bindElementArrayBuffer(GLuint bufferHandle) |
| { |
| Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.getVertexArray()->setElementArrayBuffer(buffer); |
| } |
| |
| void Context::bindTexture(GLenum target, GLuint handle) |
| { |
| Texture *texture = nullptr; |
| |
| if (handle == 0) |
| { |
| texture = mZeroTextures[target].get(); |
| } |
| else |
| { |
| texture = mResourceManager->checkTextureAllocation(mImplementation.get(), handle, target); |
| } |
| |
| ASSERT(texture); |
| mState.setSamplerTexture(target, texture); |
| } |
| |
| void Context::bindReadFramebuffer(GLuint framebufferHandle) |
| { |
| Framebuffer *framebuffer = checkFramebufferAllocation(framebufferHandle); |
| mState.setReadFramebufferBinding(framebuffer); |
| } |
| |
| void Context::bindDrawFramebuffer(GLuint framebufferHandle) |
| { |
| Framebuffer *framebuffer = checkFramebufferAllocation(framebufferHandle); |
| mState.setDrawFramebufferBinding(framebuffer); |
| } |
| |
| void Context::bindRenderbuffer(GLuint renderbufferHandle) |
| { |
| Renderbuffer *renderbuffer = |
| mResourceManager->checkRenderbufferAllocation(mImplementation.get(), renderbufferHandle); |
| mState.setRenderbufferBinding(renderbuffer); |
| } |
| |
| void Context::bindVertexArray(GLuint vertexArrayHandle) |
| { |
| VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); |
| mState.setVertexArrayBinding(vertexArray); |
| } |
| |
| void Context::bindSampler(GLuint textureUnit, GLuint samplerHandle) |
| { |
| ASSERT(textureUnit < mCaps.maxCombinedTextureImageUnits); |
| Sampler *sampler = |
| mResourceManager->checkSamplerAllocation(mImplementation.get(), samplerHandle); |
| mState.setSamplerBinding(textureUnit, sampler); |
| } |
| |
| void Context::bindGenericUniformBuffer(GLuint bufferHandle) |
| { |
| Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.setGenericUniformBufferBinding(buffer); |
| } |
| |
| void Context::bindIndexedUniformBuffer(GLuint bufferHandle, |
| GLuint index, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.setIndexedUniformBufferBinding(index, buffer, offset, size); |
| } |
| |
| void Context::bindGenericTransformFeedbackBuffer(GLuint bufferHandle) |
| { |
| Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.getCurrentTransformFeedback()->bindGenericBuffer(buffer); |
| } |
| |
| void Context::bindIndexedTransformFeedbackBuffer(GLuint bufferHandle, |
| GLuint index, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.getCurrentTransformFeedback()->bindIndexedBuffer(index, buffer, offset, size); |
| } |
| |
| void Context::bindCopyReadBuffer(GLuint bufferHandle) |
| { |
| Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.setCopyReadBufferBinding(buffer); |
| } |
| |
| void Context::bindCopyWriteBuffer(GLuint bufferHandle) |
| { |
| Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.setCopyWriteBufferBinding(buffer); |
| } |
| |
| void Context::bindPixelPackBuffer(GLuint bufferHandle) |
| { |
| Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.setPixelPackBufferBinding(buffer); |
| } |
| |
| void Context::bindPixelUnpackBuffer(GLuint bufferHandle) |
| { |
| Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle); |
| mState.setPixelUnpackBufferBinding(buffer); |
| } |
| |
| void Context::useProgram(GLuint program) |
| { |
| mState.setProgram(getProgram(program)); |
| } |
| |
| void Context::bindTransformFeedback(GLuint transformFeedbackHandle) |
| { |
| TransformFeedback *transformFeedback = |
| checkTransformFeedbackAllocation(transformFeedbackHandle); |
| mState.setTransformFeedbackBinding(transformFeedback); |
| } |
| |
| Error Context::beginQuery(GLenum target, GLuint query) |
| { |
| Query *queryObject = getQuery(query, true, target); |
| ASSERT(queryObject); |
| |
| // begin query |
| Error error = queryObject->begin(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| // set query as active for specified target only if begin succeeded |
| mState.setActiveQuery(target, queryObject); |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| Error Context::endQuery(GLenum target) |
| { |
| Query *queryObject = mState.getActiveQuery(target); |
| ASSERT(queryObject); |
| |
| gl::Error error = queryObject->end(); |
| |
| // Always unbind the query, even if there was an error. This may delete the query object. |
| mState.setActiveQuery(target, NULL); |
| |
| return error; |
| } |
| |
| Error Context::queryCounter(GLuint id, GLenum target) |
| { |
| ASSERT(target == GL_TIMESTAMP_EXT); |
| |
| Query *queryObject = getQuery(id, true, target); |
| ASSERT(queryObject); |
| |
| return queryObject->queryCounter(); |
| } |
| |
| void Context::getQueryiv(GLenum target, GLenum pname, GLint *params) |
| { |
| switch (pname) |
| { |
| case GL_CURRENT_QUERY_EXT: |
| params[0] = getState().getActiveQueryId(target); |
| break; |
| case GL_QUERY_COUNTER_BITS_EXT: |
| switch (target) |
| { |
| case GL_TIME_ELAPSED_EXT: |
| params[0] = getExtensions().queryCounterBitsTimeElapsed; |
| break; |
| case GL_TIMESTAMP_EXT: |
| params[0] = getExtensions().queryCounterBitsTimestamp; |
| break; |
| default: |
| UNREACHABLE(); |
| params[0] = 0; |
| break; |
| } |
| break; |
| default: |
| UNREACHABLE(); |
| return; |
| } |
| } |
| |
| Error Context::getQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
| { |
| return GetQueryObjectParameter(this, id, pname, params); |
| } |
| |
| Error Context::getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| { |
| return GetQueryObjectParameter(this, id, pname, params); |
| } |
| |
| Error Context::getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
| { |
| return GetQueryObjectParameter(this, id, pname, params); |
| } |
| |
| Error Context::getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
| { |
| return GetQueryObjectParameter(this, id, pname, params); |
| } |
| |
| Framebuffer *Context::getFramebuffer(unsigned int handle) const |
| { |
| auto framebufferIt = mFramebufferMap.find(handle); |
| return ((framebufferIt == mFramebufferMap.end()) ? nullptr : framebufferIt->second); |
| } |
| |
| FenceNV *Context::getFenceNV(unsigned int handle) |
| { |
| auto fence = mFenceNVMap.find(handle); |
| |
| if (fence == mFenceNVMap.end()) |
| { |
| return NULL; |
| } |
| else |
| { |
| return fence->second; |
| } |
| } |
| |
| Query *Context::getQuery(unsigned int handle, bool create, GLenum type) |
| { |
| auto query = mQueryMap.find(handle); |
| |
| if (query == mQueryMap.end()) |
| { |
| return NULL; |
| } |
| else |
| { |
| if (!query->second && create) |
| { |
| query->second = new Query(mImplementation->createQuery(type), handle); |
| query->second->addRef(); |
| } |
| return query->second; |
| } |
| } |
| |
| Query *Context::getQuery(GLuint handle) const |
| { |
| auto iter = mQueryMap.find(handle); |
| return (iter != mQueryMap.end()) ? iter->second : nullptr; |
| } |
| |
| Texture *Context::getTargetTexture(GLenum target) const |
| { |
| ASSERT(ValidTextureTarget(this, target) || ValidTextureExternalTarget(this, target)); |
| return mState.getTargetTexture(target); |
| } |
| |
| Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const |
| { |
| return mState.getSamplerTexture(sampler, type); |
| } |
| |
| Compiler *Context::getCompiler() const |
| { |
| return mCompiler; |
| } |
| |
| void Context::getBooleanv(GLenum pname, GLboolean *params) |
| { |
| switch (pname) |
| { |
| case GL_SHADER_COMPILER: *params = GL_TRUE; break; |
| case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break; |
| default: |
| mState.getBooleanv(pname, params); |
| break; |
| } |
| } |
| |
| void Context::getFloatv(GLenum pname, GLfloat *params) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| switch (pname) |
| { |
| case GL_ALIASED_LINE_WIDTH_RANGE: |
| params[0] = mCaps.minAliasedLineWidth; |
| params[1] = mCaps.maxAliasedLineWidth; |
| break; |
| case GL_ALIASED_POINT_SIZE_RANGE: |
| params[0] = mCaps.minAliasedPointSize; |
| params[1] = mCaps.maxAliasedPointSize; |
| break; |
| case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| ASSERT(mExtensions.textureFilterAnisotropic); |
| *params = mExtensions.maxTextureAnisotropy; |
| break; |
| case GL_MAX_TEXTURE_LOD_BIAS: |
| *params = mCaps.maxLODBias; |
| break; |
| default: |
| mState.getFloatv(pname, params); |
| break; |
| } |
| } |
| |
| void Context::getIntegerv(GLenum pname, GLint *params) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| |
| switch (pname) |
| { |
| case GL_MAX_VERTEX_ATTRIBS: *params = mCaps.maxVertexAttributes; break; |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mCaps.maxVertexUniformVectors; break; |
| case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mCaps.maxVertexUniformComponents; break; |
| case GL_MAX_VARYING_VECTORS: *params = mCaps.maxVaryingVectors; break; |
| case GL_MAX_VARYING_COMPONENTS: *params = mCaps.maxVertexOutputComponents; break; |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mCaps.maxCombinedTextureImageUnits; break; |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mCaps.maxVertexTextureImageUnits; break; |
| case GL_MAX_TEXTURE_IMAGE_UNITS: *params = mCaps.maxTextureImageUnits; break; |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mCaps.maxFragmentUniformVectors; break; |
| case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mCaps.maxFragmentUniformComponents; break; |
| case GL_MAX_RENDERBUFFER_SIZE: *params = mCaps.maxRenderbufferSize; break; |
| case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mCaps.maxColorAttachments; break; |
| case GL_MAX_DRAW_BUFFERS_EXT: *params = mCaps.maxDrawBuffers; break; |
| //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
| case GL_SUBPIXEL_BITS: *params = 4; break; |
| case GL_MAX_TEXTURE_SIZE: *params = mCaps.max2DTextureSize; break; |
| case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = mCaps.maxCubeMapTextureSize; break; |
| case GL_MAX_3D_TEXTURE_SIZE: *params = mCaps.max3DTextureSize; break; |
| case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = mCaps.maxArrayTextureLayers; break; |
| case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = mCaps.uniformBufferOffsetAlignment; break; |
| case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = mCaps.maxUniformBufferBindings; break; |
| case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mCaps.maxVertexUniformBlocks; break; |
| case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mCaps.maxFragmentUniformBlocks; break; |
| case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = mCaps.maxCombinedTextureImageUnits; break; |
| case GL_MAX_VERTEX_OUTPUT_COMPONENTS: *params = mCaps.maxVertexOutputComponents; break; |
| case GL_MAX_FRAGMENT_INPUT_COMPONENTS: *params = mCaps.maxFragmentInputComponents; break; |
| case GL_MIN_PROGRAM_TEXEL_OFFSET: *params = mCaps.minProgramTexelOffset; break; |
| case GL_MAX_PROGRAM_TEXEL_OFFSET: *params = mCaps.maxProgramTexelOffset; break; |
| case GL_MAJOR_VERSION: *params = mClientVersion; break; |
| case GL_MINOR_VERSION: *params = 0; break; |
| case GL_MAX_ELEMENTS_INDICES: *params = mCaps.maxElementsIndices; break; |
| case GL_MAX_ELEMENTS_VERTICES: *params = mCaps.maxElementsVertices; break; |
| case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mCaps.maxTransformFeedbackInterleavedComponents; break; |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mCaps.maxTransformFeedbackSeparateAttributes; break; |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mCaps.maxTransformFeedbackSeparateComponents; break; |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| *params = static_cast<GLint>(mCaps.compressedTextureFormats.size()); |
| break; |
| case GL_MAX_SAMPLES_ANGLE: *params = mCaps.maxSamples; break; |
| case GL_MAX_VIEWPORT_DIMS: |
| { |
| params[0] = mCaps.maxViewportWidth; |
| params[1] = mCaps.maxViewportHeight; |
| } |
| break; |
| case GL_COMPRESSED_TEXTURE_FORMATS: |
| std::copy(mCaps.compressedTextureFormats.begin(), mCaps.compressedTextureFormats.end(), params); |
| break; |
| case GL_RESET_NOTIFICATION_STRATEGY_EXT: |
| *params = mResetStrategy; |
| break; |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| *params = static_cast<GLint>(mCaps.shaderBinaryFormats.size()); |
| break; |
| case GL_SHADER_BINARY_FORMATS: |
| std::copy(mCaps.shaderBinaryFormats.begin(), mCaps.shaderBinaryFormats.end(), params); |
| break; |
| case GL_NUM_PROGRAM_BINARY_FORMATS: |
| *params = static_cast<GLint>(mCaps.programBinaryFormats.size()); |
| break; |
| case GL_PROGRAM_BINARY_FORMATS: |
| std::copy(mCaps.programBinaryFormats.begin(), mCaps.programBinaryFormats.end(), params); |
| break; |
| case GL_NUM_EXTENSIONS: |
| *params = static_cast<GLint>(mExtensionStrings.size()); |
| break; |
| |
| // GL_KHR_debug |
| case GL_MAX_DEBUG_MESSAGE_LENGTH: |
| *params = mExtensions.maxDebugMessageLength; |
| break; |
| case GL_MAX_DEBUG_LOGGED_MESSAGES: |
| *params = mExtensions.maxDebugLoggedMessages; |
| break; |
| case GL_MAX_DEBUG_GROUP_STACK_DEPTH: |
| *params = mExtensions.maxDebugGroupStackDepth; |
| break; |
| case GL_MAX_LABEL_LENGTH: |
| *params = mExtensions.maxLabelLength; |
| break; |
| |
| // GL_EXT_disjoint_timer_query |
| case GL_GPU_DISJOINT_EXT: |
| *params = mImplementation->getGPUDisjoint(); |
| break; |
| |
| default: |
| mState.getIntegerv(getData(), pname, params); |
| break; |
| } |
| } |
| |
| void Context::getInteger64v(GLenum pname, GLint64 *params) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| switch (pname) |
| { |
| case GL_MAX_ELEMENT_INDEX: |
| *params = mCaps.maxElementIndex; |
| break; |
| case GL_MAX_UNIFORM_BLOCK_SIZE: |
| *params = mCaps.maxUniformBlockSize; |
| break; |
| case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: |
| *params = mCaps.maxCombinedVertexUniformComponents; |
| break; |
| case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: |
| *params = mCaps.maxCombinedFragmentUniformComponents; |
| break; |
| case GL_MAX_SERVER_WAIT_TIMEOUT: |
| *params = mCaps.maxServerWaitTimeout; |
| break; |
| |
| // GL_EXT_disjoint_timer_query |
| case GL_TIMESTAMP_EXT: |
| *params = mImplementation->getTimestamp(); |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| void Context::getPointerv(GLenum pname, void **params) const |
| { |
| mState.getPointerv(pname, params); |
| } |
| |
| bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| // Indexed integer queries all refer to current state, so this function is a |
| // mere passthrough. |
| return mState.getIndexedIntegerv(target, index, data); |
| } |
| |
| bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data) |
| { |
| // Queries about context capabilities and maximums are answered by Context. |
| // Queries about current GL state values are answered by State. |
| // Indexed integer queries all refer to current state, so this function is a |
| // mere passthrough. |
| return mState.getIndexedInteger64v(target, index, data); |
| } |
| |
| bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) |
| { |
| if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT) |
| { |
| *type = GL_INT; |
| *numParams = 1; |
| return true; |
| } |
| |
| // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation |
| // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due |
| // to the fact that it is stored internally as a float, and so would require conversion |
| // if returned from Context::getIntegerv. Since this conversion is already implemented |
| // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we |
| // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling |
| // application. |
| switch (pname) |
| { |
| case GL_COMPRESSED_TEXTURE_FORMATS: |
| { |
| *type = GL_INT; |
| *numParams = static_cast<unsigned int>(mCaps.compressedTextureFormats.size()); |
| } |
| return true; |
| case GL_PROGRAM_BINARY_FORMATS_OES: |
| { |
| *type = GL_INT; |
| *numParams = static_cast<unsigned int>(mCaps.programBinaryFormats.size()); |
| } |
| return true; |
| case GL_SHADER_BINARY_FORMATS: |
| { |
| *type = GL_INT; |
| *numParams = static_cast<unsigned int>(mCaps.shaderBinaryFormats.size()); |
| } |
| return true; |
| |
| case GL_MAX_VERTEX_ATTRIBS: |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| case GL_MAX_VARYING_VECTORS: |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| case GL_MAX_TEXTURE_IMAGE_UNITS: |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| case GL_MAX_RENDERBUFFER_SIZE: |
| case GL_MAX_COLOR_ATTACHMENTS_EXT: |
| case GL_MAX_DRAW_BUFFERS_EXT: |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| case GL_ARRAY_BUFFER_BINDING: |
| //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE |
| case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: |
| case GL_READ_FRAMEBUFFER_BINDING_ANGLE: |
| case GL_RENDERBUFFER_BINDING: |
| case GL_CURRENT_PROGRAM: |
| case GL_PACK_ALIGNMENT: |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: |
| case GL_UNPACK_ALIGNMENT: |
| case GL_GENERATE_MIPMAP_HINT: |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| case GL_RED_BITS: |
| case GL_GREEN_BITS: |
| case GL_BLUE_BITS: |
| case GL_ALPHA_BITS: |
| case GL_DEPTH_BITS: |
| case GL_STENCIL_BITS: |
| case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
| case GL_CULL_FACE_MODE: |
| case GL_FRONT_FACE: |
| case GL_ACTIVE_TEXTURE: |
| case GL_STENCIL_FUNC: |
| case GL_STENCIL_VALUE_MASK: |
| case GL_STENCIL_REF: |
| case GL_STENCIL_FAIL: |
| case GL_STENCIL_PASS_DEPTH_FAIL: |
| case GL_STENCIL_PASS_DEPTH_PASS: |
| case GL_STENCIL_BACK_FUNC: |
| case GL_STENCIL_BACK_VALUE_MASK: |
| case GL_STENCIL_BACK_REF: |
| case GL_STENCIL_BACK_FAIL: |
| case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| case GL_DEPTH_FUNC: |
| case GL_BLEND_SRC_RGB: |
| case GL_BLEND_SRC_ALPHA: |
| case GL_BLEND_DST_RGB: |
| case GL_BLEND_DST_ALPHA: |
| case GL_BLEND_EQUATION_RGB: |
| case GL_BLEND_EQUATION_ALPHA: |
| case GL_STENCIL_WRITEMASK: |
| case GL_STENCIL_BACK_WRITEMASK: |
| case GL_STENCIL_CLEAR_VALUE: |
| case GL_SUBPIXEL_BITS: |
| case GL_MAX_TEXTURE_SIZE: |
| case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| case GL_SAMPLE_BUFFERS: |
| case GL_SAMPLES: |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| case GL_TEXTURE_BINDING_2D: |
| case GL_TEXTURE_BINDING_CUBE_MAP: |
| case GL_RESET_NOTIFICATION_STRATEGY_EXT: |
| case GL_NUM_PROGRAM_BINARY_FORMATS_OES: |
| { |
| *type = GL_INT; |
| *numParams = 1; |
| } |
| return true; |
| case GL_MAX_SAMPLES_ANGLE: |
| { |
| if (mExtensions.framebufferMultisample) |
| { |
| *type = GL_INT; |
| *numParams = 1; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| return true; |
| case GL_MAX_VIEWPORT_DIMS: |
| { |
| *type = GL_INT; |
| *numParams = 2; |
| } |
| return true; |
| case GL_VIEWPORT: |
| case GL_SCISSOR_BOX: |
| { |
| *type = GL_INT; |
| *numParams = 4; |
| } |
| return true; |
| case GL_SHADER_COMPILER: |
| case GL_SAMPLE_COVERAGE_INVERT: |
| case GL_DEPTH_WRITEMASK: |
| case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, |
| case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural |
| case GL_SAMPLE_COVERAGE: |
| case GL_SCISSOR_TEST: |
| case GL_STENCIL_TEST: |
| case GL_DEPTH_TEST: |
| case GL_BLEND: |
| case GL_DITHER: |
| case GL_CONTEXT_ROBUST_ACCESS_EXT: |
| { |
| *type = GL_BOOL; |
| *numParams = 1; |
| } |
| return true; |
| case GL_COLOR_WRITEMASK: |
| { |
| *type = GL_BOOL; |
| *numParams = 4; |
| } |
| return true; |
| case GL_POLYGON_OFFSET_FACTOR: |
| case GL_POLYGON_OFFSET_UNITS: |
| case GL_SAMPLE_COVERAGE_VALUE: |
| case GL_DEPTH_CLEAR_VALUE: |
| case GL_LINE_WIDTH: |
| { |
| *type = GL_FLOAT; |
| *numParams = 1; |
| } |
| return true; |
| case GL_ALIASED_LINE_WIDTH_RANGE: |
| case GL_ALIASED_POINT_SIZE_RANGE: |
| case GL_DEPTH_RANGE: |
| { |
| *type = GL_FLOAT; |
| *numParams = 2; |
| } |
| return true; |
| case GL_COLOR_CLEAR_VALUE: |
| case GL_BLEND_COLOR: |
| { |
| *type = GL_FLOAT; |
| *numParams = 4; |
| } |
| return true; |
| case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| if (!mExtensions.maxTextureAnisotropy) |
| { |
| return false; |
| } |
| *type = GL_FLOAT; |
| *numParams = 1; |
| return true; |
| case GL_TIMESTAMP_EXT: |
| if (!mExtensions.disjointTimerQuery) |
| { |
| return false; |
| } |
| *type = GL_INT_64_ANGLEX; |
| *numParams = 1; |
| return true; |
| case GL_GPU_DISJOINT_EXT: |
| if (!mExtensions.disjointTimerQuery) |
| { |
| return false; |
| } |
| *type = GL_INT; |
| *numParams = 1; |
| return true; |
| case GL_COVERAGE_MODULATION_CHROMIUM: |
| if (!mExtensions.framebufferMixedSamples) |
| { |
| return false; |
| } |
| *type = GL_INT; |
| *numParams = 1; |
| return true; |
| } |
| |
| if (mExtensions.debug) |
| { |
| switch (pname) |
| { |
| case GL_DEBUG_LOGGED_MESSAGES: |
| case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: |
| case GL_DEBUG_GROUP_STACK_DEPTH: |
| case GL_MAX_DEBUG_MESSAGE_LENGTH: |
| case GL_MAX_DEBUG_LOGGED_MESSAGES: |
| case GL_MAX_DEBUG_GROUP_STACK_DEPTH: |
| case GL_MAX_LABEL_LENGTH: |
| *type = GL_INT; |
| *numParams = 1; |
| return true; |
| |
| case GL_DEBUG_OUTPUT_SYNCHRONOUS: |
| case GL_DEBUG_OUTPUT: |
| *type = GL_BOOL; |
| *numParams = 1; |
| return true; |
| } |
| } |
| |
| if (mExtensions.multisampleCompatibility) |
| { |
| switch (pname) |
| { |
| case GL_MULTISAMPLE_EXT: |
| case GL_SAMPLE_ALPHA_TO_ONE_EXT: |
| *type = GL_BOOL; |
| *numParams = 1; |
| return true; |
| } |
| } |
| |
| // Check for ES3.0+ parameter names which are also exposed as ES2 extensions |
| switch (pname) |
| { |
| case GL_PACK_ROW_LENGTH: |
| case GL_PACK_SKIP_ROWS: |
| case GL_PACK_SKIP_PIXELS: |
| if ((mClientVersion < 3) && !mExtensions.packSubimage) |
| { |
| return false; |
| } |
| *type = GL_INT; |
| *numParams = 1; |
| return true; |
| case GL_UNPACK_ROW_LENGTH: |
| case GL_UNPACK_SKIP_ROWS: |
| case GL_UNPACK_SKIP_PIXELS: |
| if ((mClientVersion < 3) && !mExtensions.unpackSubimage) |
| { |
| return false; |
| } |
| *type = GL_INT; |
| *numParams = 1; |
| return true; |
| case GL_VERTEX_ARRAY_BINDING: |
| if ((mClientVersion < 3) && !mExtensions.vertexArrayObject) |
| { |
| return false; |
| } |
| *type = GL_INT; |
| *numParams = 1; |
| return true; |
| case GL_PIXEL_PACK_BUFFER_BINDING: |
| case GL_PIXEL_UNPACK_BUFFER_BINDING: |
| if ((mClientVersion < 3) && !mExtensions.pixelBufferObject) |
| { |
| return false; |
| } |
| *type = GL_INT; |
| *numParams = 1; |
| return true; |
| } |
| |
| if (mClientVersion < 3) |
| { |
| return false; |
| } |
| |
| // Check for ES3.0+ parameter names |
| switch (pname) |
| { |
| case GL_MAX_UNIFORM_BUFFER_BINDINGS: |
| case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: |
| case GL_UNIFORM_BUFFER_BINDING: |
| case GL_TRANSFORM_FEEDBACK_BINDING: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| case GL_COPY_READ_BUFFER_BINDING: |
| case GL_COPY_WRITE_BUFFER_BINDING: |
| case GL_SAMPLER_BINDING: |
| case GL_READ_BUFFER: |
| case GL_TEXTURE_BINDING_3D: |
| case GL_TEXTURE_BINDING_2D_ARRAY: |
| case GL_MAX_3D_TEXTURE_SIZE: |
| case GL_MAX_ARRAY_TEXTURE_LAYERS: |
| case GL_MAX_VERTEX_UNIFORM_BLOCKS: |
| case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: |
| case GL_MAX_COMBINED_UNIFORM_BLOCKS: |
| case GL_MAX_VERTEX_OUTPUT_COMPONENTS: |
| case GL_MAX_FRAGMENT_INPUT_COMPONENTS: |
| case GL_MAX_VARYING_COMPONENTS: |
| case GL_MAX_VERTEX_UNIFORM_COMPONENTS: |
| case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: |
| case GL_MIN_PROGRAM_TEXEL_OFFSET: |
| case GL_MAX_PROGRAM_TEXEL_OFFSET: |
| case GL_NUM_EXTENSIONS: |
| case GL_MAJOR_VERSION: |
| case GL_MINOR_VERSION: |
| case GL_MAX_ELEMENTS_INDICES: |
| case GL_MAX_ELEMENTS_VERTICES: |
| case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: |
| case GL_UNPACK_IMAGE_HEIGHT: |
| case GL_UNPACK_SKIP_IMAGES: |
| { |
| *type = GL_INT; |
| *numParams = 1; |
| } |
| return true; |
| |
| case GL_MAX_ELEMENT_INDEX: |
| case GL_MAX_UNIFORM_BLOCK_SIZE: |
| case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: |
| case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: |
| case GL_MAX_SERVER_WAIT_TIMEOUT: |
| { |
| *type = GL_INT_64_ANGLEX; |
| *numParams = 1; |
| } |
| return true; |
| |
| case GL_TRANSFORM_FEEDBACK_ACTIVE: |
| case GL_TRANSFORM_FEEDBACK_PAUSED: |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: |
| case GL_RASTERIZER_DISCARD: |
| { |
| *type = GL_BOOL; |
| *numParams = 1; |
| } |
| return true; |
| |
| case GL_MAX_TEXTURE_LOD_BIAS: |
| { |
| *type = GL_FLOAT; |
| *numParams = 1; |
| } |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams) |
| { |
| if (mClientVersion < 3) |
| { |
| return false; |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| case GL_UNIFORM_BUFFER_BINDING: |
| { |
| *type = GL_INT; |
| *numParams = 1; |
| } |
| return true; |
| case GL_TRANSFORM_FEEDBACK_BUFFER_START: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: |
| case GL_UNIFORM_BUFFER_START: |
| case GL_UNIFORM_BUFFER_SIZE: |
| { |
| *type = GL_INT_64_ANGLEX; |
| *numParams = 1; |
| } |
| } |
| |
| return false; |
| } |
| |
| Error Context::drawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| syncRendererState(); |
| ANGLE_TRY(mImplementation->drawArrays(mode, first, count)); |
| MarkTransformFeedbackBufferUsage(mState.getCurrentTransformFeedback()); |
| |
| return NoError(); |
| } |
| |
| Error Context::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| { |
| syncRendererState(); |
| ANGLE_TRY(mImplementation->drawArraysInstanced(mode, first, count, instanceCount)); |
| MarkTransformFeedbackBufferUsage(mState.getCurrentTransformFeedback()); |
| |
| return NoError(); |
| } |
| |
| Error Context::drawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const GLvoid *indices, |
| const IndexRange &indexRange) |
| { |
| syncRendererState(); |
| return mImplementation->drawElements(mode, count, type, indices, indexRange); |
| } |
| |
| Error Context::drawElementsInstanced(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const GLvoid *indices, |
| GLsizei instances, |
| const IndexRange &indexRange) |
| { |
| syncRendererState(); |
| return mImplementation->drawElementsInstanced(mode, count, type, indices, instances, |
| indexRange); |
| } |
| |
| Error Context::drawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const GLvoid *indices, |
| const IndexRange &indexRange) |
| { |
| syncRendererState(); |
| return mImplementation->drawRangeElements(mode, start, end, count, type, indices, indexRange); |
| } |
| |
| Error Context::flush() |
| { |
| return mImplementation->flush(); |
| } |
| |
| Error Context::finish() |
| { |
| return mImplementation->finish(); |
| } |
| |
| void Context::insertEventMarker(GLsizei length, const char *marker) |
| { |
| ASSERT(mImplementation); |
| mImplementation->insertEventMarker(length, marker); |
| } |
| |
| void Context::pushGroupMarker(GLsizei length, const char *marker) |
| { |
| ASSERT(mImplementation); |
| mImplementation->pushGroupMarker(length, marker); |
| } |
| |
| void Context::popGroupMarker() |
| { |
| ASSERT(mImplementation); |
| mImplementation->popGroupMarker(); |
| } |
| |
| void Context::bindUniformLocation(GLuint program, GLint location, const GLchar *name) |
| { |
| Program *programObject = getProgram(program); |
| ASSERT(programObject); |
| |
| programObject->bindUniformLocation(location, name); |
| } |
| |
| void Context::setCoverageModulation(GLenum components) |
| { |
| mState.setCoverageModulation(components); |
| } |
| |
| |
| void Context::handleError(const Error &error) |
| { |
| if (error.isError()) |
| { |
| mErrors.insert(error.getCode()); |
| |
| if (!error.getMessage().empty()) |
| { |
| auto &debug = mState.getDebug(); |
| debug.insertMessage(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, error.getID(), |
| GL_DEBUG_SEVERITY_HIGH, error.getMessage()); |
| } |
| } |
| } |
| |
| // Get one of the recorded errors and clear its flag, if any. |
| // [OpenGL ES 2.0.24] section 2.5 page 13. |
| GLenum Context::getError() |
| { |
| if (mErrors.empty()) |
| { |
| return GL_NO_ERROR; |
| } |
| else |
| { |
| GLenum error = *mErrors.begin(); |
| mErrors.erase(mErrors.begin()); |
| return error; |
| } |
| } |
| |
| GLenum Context::getResetStatus() |
| { |
| //TODO(jmadill): needs MANGLE reworking |
| if (mResetStatus == GL_NO_ERROR && !mContextLost) |
| { |
| // mResetStatus will be set by the markContextLost callback |
| // in the case a notification is sent |
| if (mImplementation->testDeviceLost()) |
| { |
| mImplementation->notifyDeviceLost(); |
| } |
| } |
| |
| GLenum status = mResetStatus; |
| |
| if (mResetStatus != GL_NO_ERROR) |
| { |
| ASSERT(mContextLost); |
| |
| if (mImplementation->testDeviceResettable()) |
| { |
| mResetStatus = GL_NO_ERROR; |
| } |
| } |
| |
| return status; |
| } |
| |
| bool Context::isResetNotificationEnabled() |
| { |
| return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT); |
| } |
| |
| const egl::Config *Context::getConfig() const |
| { |
| return mConfig; |
| } |
| |
| EGLenum Context::getClientType() const |
| { |
| return mClientType; |
| } |
| |
| EGLenum Context::getRenderBuffer() const |
| { |
| auto framebufferIt = mFramebufferMap.find(0); |
| if (framebufferIt != mFramebufferMap.end()) |
| { |
| const Framebuffer *framebuffer = framebufferIt->second; |
| const FramebufferAttachment *backAttachment = framebuffer->getAttachment(GL_BACK); |
| |
| ASSERT(backAttachment != nullptr); |
| return backAttachment->getSurface()->getRenderBuffer(); |
| } |
| else |
| { |
| return EGL_NONE; |
| } |
| } |
| |
| VertexArray *Context::checkVertexArrayAllocation(GLuint vertexArrayHandle) |
| { |
| // Only called after a prior call to Gen. |
| VertexArray *vertexArray = getVertexArray(vertexArrayHandle); |
| if (!vertexArray) |
| { |
| vertexArray = new VertexArray(mImplementation.get(), vertexArrayHandle, MAX_VERTEX_ATTRIBS); |
| |
| mVertexArrayMap[vertexArrayHandle] = vertexArray; |
| } |
| |
| return vertexArray; |
| } |
| |
| TransformFeedback *Context::checkTransformFeedbackAllocation(GLuint transformFeedbackHandle) |
| { |
| // Only called after a prior call to Gen. |
| TransformFeedback *transformFeedback = getTransformFeedback(transformFeedbackHandle); |
| if (!transformFeedback) |
| { |
| transformFeedback = |
| new TransformFeedback(mImplementation.get(), transformFeedbackHandle, mCaps); |
| transformFeedback->addRef(); |
| mTransformFeedbackMap[transformFeedbackHandle] = transformFeedback; |
| } |
| |
| return transformFeedback; |
| } |
| |
| Framebuffer *Context::checkFramebufferAllocation(GLuint framebuffer) |
| { |
| // Can be called from Bind without a prior call to Gen. |
| auto framebufferIt = mFramebufferMap.find(framebuffer); |
| bool neverCreated = framebufferIt == mFramebufferMap.end(); |
| if (neverCreated || framebufferIt->second == nullptr) |
| { |
| Framebuffer *newFBO = new Framebuffer(mCaps, mImplementation.get(), framebuffer); |
| if (neverCreated) |
| { |
| mFramebufferHandleAllocator.reserve(framebuffer); |
| mFramebufferMap[framebuffer] = newFBO; |
| return newFBO; |
| } |
| |
| framebufferIt->second = newFBO; |
| } |
| |
| return framebufferIt->second; |
| } |
| |
| bool Context::isVertexArrayGenerated(GLuint vertexArray) |
| { |
| return mVertexArrayMap.find(vertexArray) != mVertexArrayMap.end(); |
| } |
| |
| bool Context::isTransformFeedbackGenerated(GLuint transformFeedback) |
| { |
| return mTransformFeedbackMap.find(transformFeedback) != mTransformFeedbackMap.end(); |
| } |
| |
| void Context::detachTexture(GLuint texture) |
| { |
| // Simple pass-through to State's detachTexture method, as textures do not require |
| // allocation map management either here or in the resource manager at detach time. |
| // Zero textures are held by the Context, and we don't attempt to request them from |
| // the State. |
| mState.detachTexture(mZeroTextures, texture); |
| } |
| |
| void Context::detachBuffer(GLuint buffer) |
| { |
| // Simple pass-through to State's detachBuffer method, since |
| // only buffer attachments to container objects that are bound to the current context |
| // should be detached. And all those are available in State. |
| |
| // [OpenGL ES 3.2] section 5.1.2 page 45: |
| // Attachments to unbound container objects, such as |
| // deletion of a buffer attached to a vertex array object which is not bound to the context, |
| // are not affected and continue to act as references on the deleted object |
| mState.detachBuffer(buffer); |
| } |
| |
| void Context::detachFramebuffer(GLuint framebuffer) |
| { |
| // Framebuffer detachment is handled by Context, because 0 is a valid |
| // Framebuffer object, and a pointer to it must be passed from Context |
| // to State at binding time. |
| |
| // [OpenGL ES 2.0.24] section 4.4 page 107: |
| // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though |
| // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. |
| |
| if (mState.removeReadFramebufferBinding(framebuffer) && framebuffer != 0) |
| { |
| bindReadFramebuffer(0); |
| } |
| |
| if (mState.removeDrawFramebufferBinding(framebuffer) && framebuffer != 0) |
| { |
| bindDrawFramebuffer(0); |
| } |
| } |
| |
| void Context::detachRenderbuffer(GLuint renderbuffer) |
| { |
| mState.detachRenderbuffer(renderbuffer); |
| } |
| |
| void Context::detachVertexArray(GLuint vertexArray) |
| { |
| // Vertex array detachment is handled by Context, because 0 is a valid |
| // VAO, and a pointer to it must be passed from Context to State at |
| // binding time. |
| |
| // [OpenGL ES 3.0.2] section 2.10 page 43: |
| // If a vertex array object that is currently bound is deleted, the binding |
| // for that object reverts to zero and the default vertex array becomes current. |
| if (mState.removeVertexArrayBinding(vertexArray)) |
| { |
| bindVertexArray(0); |
| } |
| } |
| |
| void Context::detachTransformFeedback(GLuint transformFeedback) |
| { |
| // Transform feedback detachment is handled by Context, because 0 is a valid |
| // transform feedback, and a pointer to it must be passed from Context to State at |
| // binding time. |
| |
| // The OpenGL specification doesn't mention what should happen when the currently bound |
| // transform feedback object is deleted. Since it is a container object, we treat it like |
| // VAOs and FBOs and set the current bound transform feedback back to 0. |
| if (mState.removeTransformFeedbackBinding(transformFeedback)) |
| { |
| bindTransformFeedback(0); |
| } |
| } |
| |
| void Context::detachSampler(GLuint sampler) |
| { |
| mState.detachSampler(sampler); |
| } |
| |
| void Context::setVertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| mState.setVertexAttribDivisor(index, divisor); |
| } |
| |
| void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| { |
| mResourceManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| |
| Sampler *samplerObject = getSampler(sampler); |
| ASSERT(samplerObject); |
| |
| // clang-format off |
| switch (pname) |
| { |
| case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break; |
| case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break; |
| case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break; |
| case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break; |
| case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(std::min(static_cast<GLfloat>(param), getExtensions().maxTextureAnisotropy)); break; |
| case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break; |
| case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break; |
| case GL_TEXTURE_COMPARE_MODE: samplerObject->setCompareMode(static_cast<GLenum>(param)); break; |
| case GL_TEXTURE_COMPARE_FUNC: samplerObject->setCompareFunc(static_cast<GLenum>(param)); break; |
| default: UNREACHABLE(); break; |
| } |
| // clang-format on |
| } |
| |
| void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| { |
| mResourceManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| |
| Sampler *samplerObject = getSampler(sampler); |
| ASSERT(samplerObject); |
| |
| // clang-format off |
| switch (pname) |
| { |
| case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break; |
| case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break; |
| case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break; |
| case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break; |
| case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(std::min(param, getExtensions().maxTextureAnisotropy)); break; |
| case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break; |
| case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break; |
| case GL_TEXTURE_COMPARE_MODE: samplerObject->setCompareMode(uiround<GLenum>(param)); break; |
| case GL_TEXTURE_COMPARE_FUNC: samplerObject->setCompareFunc(uiround<GLenum>(param)); break; |
| default: UNREACHABLE(); break; |
| } |
| // clang-format on |
| } |
| |
| GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname) |
| { |
| mResourceManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| |
| Sampler *samplerObject = getSampler(sampler); |
| ASSERT(samplerObject); |
| |
| // clang-format off |
| switch (pname) |
| { |
| case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter()); |
| case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter()); |
| case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS()); |
| case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT()); |
| case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR()); |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: return static_cast<GLint>(samplerObject->getMaxAnisotropy()); |
| case GL_TEXTURE_MIN_LOD: return iround<GLint>(samplerObject->getMinLod()); |
| case GL_TEXTURE_MAX_LOD: return iround<GLint>(samplerObject->getMaxLod()); |
| case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getCompareMode()); |
| case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getCompareFunc()); |
| default: UNREACHABLE(); return 0; |
| } |
| // clang-format on |
| } |
| |
| GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname) |
| { |
| mResourceManager->checkSamplerAllocation(mImplementation.get(), sampler); |
| |
| Sampler *samplerObject = getSampler(sampler); |
| ASSERT(samplerObject); |
| |
| // clang-format off |
| switch (pname) |
| { |
| case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter()); |
| case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter()); |
| case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS()); |
| case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT()); |
| case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR()); |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: return samplerObject->getMaxAnisotropy(); |
| case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod(); |
| case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod(); |
| case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getCompareMode()); |
| case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getCompareFunc()); |
| default: UNREACHABLE(); return 0; |
| } |
| // clang-format on |
| } |
| |
| void Context::programParameteri(GLuint program, GLenum pname, GLint value) |
| { |
| gl::Program *programObject = getProgram(program); |
| ASSERT(programObject != nullptr); |
| |
| ASSERT(pname == GL_PROGRAM_BINARY_RETRIEVABLE_HINT); |
| programObject->setBinaryRetrievableHint(value != GL_FALSE); |
| } |
| |
| void Context::initRendererString() |
| { |
| std::ostringstream rendererString; |
| rendererString << "ANGLE ("; |
| rendererString << mImplementation->getRendererDescription(); |
| rendererString << ")"; |
| |
| mRendererString = MakeStaticString(rendererString.str()); |
| } |
| |
| const std::string &Context::getRendererString() const |
| { |
| return mRendererString; |
| } |
| |
| void Context::initExtensionStrings() |
| { |
| mExtensionStrings = mExtensions.getStrings(); |
| |
| std::ostringstream combinedStringStream; |
| std::copy(mExtensionStrings.begin(), mExtensionStrings.end(), std::ostream_iterator<std::string>(combinedStringStream, " ")); |
| mExtensionString = combinedStringStream.str(); |
| } |
| |
| const std::string &Context::getExtensionString() const |
| { |
| return mExtensionString; |
| } |
| |
| const std::string &Context::getExtensionString(size_t idx) const |
| { |
| return mExtensionStrings[idx]; |
| } |
| |
| size_t Context::getExtensionStringCount() const |
| { |
| return mExtensionStrings.size(); |
| } |
| |
| void Context::beginTransformFeedback(GLenum primitiveMode) |
| { |
| TransformFeedback *transformFeedback = getState().getCurrentTransformFeedback(); |
| ASSERT(transformFeedback != nullptr); |
| ASSERT(!transformFeedback->isPaused()); |
| |
| transformFeedback->begin(primitiveMode, getState().getProgram()); |
| } |
| |
| bool Context::hasActiveTransformFeedback(GLuint program) const |
| { |
| for (auto pair : mTransformFeedbackMap) |
| { |
| if (pair.second != nullptr && pair.second->hasBoundProgram(program)) |
| { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void Context::initCaps() |
| { |
| mCaps = mImplementation->getNativeCaps(); |
| |
| mExtensions = mImplementation->getNativeExtensions(); |
| |
| mLimitations = mImplementation->getNativeLimitations(); |
| |
| if (mClientVersion < 3) |
| { |
| // Disable ES3+ extensions |
| mExtensions.colorBufferFloat = false; |
| mExtensions.eglImageExternalEssl3 = false; |
| mExtensions.textureNorm16 = false; |
| } |
| |
| if (mClientVersion > 2) |
| { |
| // FIXME(geofflang): Don't support EXT_sRGB in non-ES2 contexts |
| //mExtensions.sRGB = false; |
| } |
| |
| // Some extensions are always available because they are implemented in the GL layer. |
| mExtensions.bindUniformLocation = true; |
| mExtensions.vertexArrayObject = true; |
| |
| // Enable the no error extension if the context was created with the flag. |
| mExtensions.noError = mSkipValidation; |
| |
| // Explicitly enable GL_KHR_debug |
| mExtensions.debug = true; |
| mExtensions.maxDebugMessageLength = 1024; |
| mExtensions.maxDebugLoggedMessages = 1024; |
| mExtensions.maxDebugGroupStackDepth = 1024; |
| mExtensions.maxLabelLength = 1024; |
| |
| // Apply implementation limits |
| mCaps.maxVertexAttributes = std::min<GLuint>(mCaps.maxVertexAttributes, MAX_VERTEX_ATTRIBS); |
| mCaps.maxVertexUniformBlocks = std::min<GLuint>(mCaps.maxVertexUniformBlocks, IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS); |
| mCaps.maxVertexOutputComponents = std::min<GLuint>(mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4); |
| |
| mCaps.maxFragmentInputComponents = std::min<GLuint>(mCaps.maxFragmentInputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4); |
| |
| mCaps.compressedTextureFormats.clear(); |
| |
| const TextureCapsMap &rendererFormats = mImplementation->getNativeTextureCaps(); |
| for (TextureCapsMap::const_iterator i = rendererFormats.begin(); i != rendererFormats.end(); i++) |
| { |
| GLenum format = i->first; |
| TextureCaps formatCaps = i->second; |
| |
| const InternalFormat &formatInfo = GetInternalFormatInfo(format); |
| |
| // Update the format caps based on the client version and extensions. |
| // Caps are AND'd with the renderer caps because some core formats are still unsupported in |
| // ES3. |
| formatCaps.texturable = |
| formatCaps.texturable && formatInfo.textureSupport(mClientVersion, mExtensions); |
| formatCaps.renderable = |
| formatCaps.renderable && formatInfo.renderSupport(mClientVersion, mExtensions); |
| formatCaps.filterable = |
| formatCaps.filterable && formatInfo.filterSupport(mClientVersion, mExtensions); |
| |
| // OpenGL ES does not support multisampling with integer formats |
| if (!formatInfo.renderSupport || formatInfo.componentType == GL_INT || formatInfo.componentType == GL_UNSIGNED_INT) |
| { |
| formatCaps.sampleCounts.clear(); |
| } |
| |
| if (formatCaps.texturable && formatInfo.compressed) |
| { |
| mCaps.compressedTextureFormats.push_back(format); |
| } |
| |
| mTextureCaps.insert(format, formatCaps); |
| } |
| } |
| |
| void Context::syncRendererState() |
| { |
| const State::DirtyBits &dirtyBits = mState.getDirtyBits(); |
| mImplementation->syncState(mState, dirtyBits); |
| mState.clearDirtyBits(); |
| mState.syncDirtyObjects(); |
| } |
| |
| void Context::syncRendererState(const State::DirtyBits &bitMask, |
| const State::DirtyObjects &objectMask) |
| { |
| const State::DirtyBits &dirtyBits = (mState.getDirtyBits() & bitMask); |
| mImplementation->syncState(mState, dirtyBits); |
| mState.clearDirtyBits(dirtyBits); |
| |
| mState.syncDirtyObjects(objectMask); |
| } |
| |
| void Context::blitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); |
| ASSERT(drawFramebuffer); |
| |
| Rectangle srcArea(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0); |
| Rectangle dstArea(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0); |
| |
| syncStateForBlit(); |
| |
| handleError(drawFramebuffer->blit(mImplementation.get(), srcArea, dstArea, mask, filter)); |
| } |
| |
| void Context::clear(GLbitfield mask) |
| { |
| syncStateForClear(); |
| handleError(mState.getDrawFramebuffer()->clear(mImplementation.get(), mask)); |
| } |
| |
| void Context::clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values) |
| { |
| syncStateForClear(); |
| handleError(mState.getDrawFramebuffer()->clearBufferfv(mImplementation.get(), buffer, |
| drawbuffer, values)); |
| } |
| |
| void Context::clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values) |
| { |
| syncStateForClear(); |
| handleError(mState.getDrawFramebuffer()->clearBufferuiv(mImplementation.get(), buffer, |
| drawbuffer, values)); |
| } |
| |
| void Context::clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values) |
| { |
| syncStateForClear(); |
| handleError(mState.getDrawFramebuffer()->clearBufferiv(mImplementation.get(), buffer, |
| drawbuffer, values)); |
| } |
| |
| void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| Framebuffer *framebufferObject = mState.getDrawFramebuffer(); |
| ASSERT(framebufferObject); |
| |
| // If a buffer is not present, the clear has no effect |
| if (framebufferObject->getDepthbuffer() == nullptr && |
| framebufferObject->getStencilbuffer() == nullptr) |
| { |
| return; |
| } |
| |
| syncStateForClear(); |
| handleError(framebufferObject->clearBufferfi(mImplementation.get(), buffer, drawbuffer, depth, |
| stencil)); |
| } |
| |
| void Context::readPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLvoid *pixels) |
| { |
| syncStateForReadPixels(); |
| |
| Framebuffer *framebufferObject = mState.getReadFramebuffer(); |
| ASSERT(framebufferObject); |
| |
| Rectangle area(x, y, width, height); |
| handleError(framebufferObject->readPixels(mImplementation.get(), area, format, type, pixels)); |
| } |
| |
| void Context::copyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| // Only sync the read FBO |
| mState.syncDirtyObject(GL_READ_FRAMEBUFFER); |
| |
| Rectangle sourceArea(x, y, width, height); |
| |
| const Framebuffer *framebuffer = mState.getReadFramebuffer(); |
| Texture *texture = |
| getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); |
| handleError(texture->copyImage(target, level, sourceArea, internalformat, framebuffer)); |
| } |
| |
| void Context::copyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| // Only sync the read FBO |
| mState.syncDirtyObject(GL_READ_FRAMEBUFFER); |
| |
| Offset destOffset(xoffset, yoffset, 0); |
| Rectangle sourceArea(x, y, width, height); |
| |
| const Framebuffer *framebuffer = mState.getReadFramebuffer(); |
| Texture *texture = |
| getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); |
| handleError(texture->copySubImage(target, level, destOffset, sourceArea, framebuffer)); |
| } |
| |
| void Context::copyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| // Only sync the read FBO |
| mState.syncDirtyObject(GL_READ_FRAMEBUFFER); |
| |
| Offset destOffset(xoffset, yoffset, zoffset); |
| Rectangle sourceArea(x, y, width, height); |
| |
| const Framebuffer *framebuffer = mState.getReadFramebuffer(); |
| Texture *texture = getTargetTexture(target); |
| handleError(texture->copySubImage(target, level, destOffset, sourceArea, framebuffer)); |
| } |
| |
| void Context::framebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (texture != 0) |
| { |
| Texture *textureObj = getTexture(texture); |
| |
| ImageIndex index = ImageIndex::MakeInvalid(); |
| |
| if (textarget == GL_TEXTURE_2D) |
| { |
| index = ImageIndex::Make2D(level); |
| } |
| else |
| { |
| ASSERT(IsCubeMapTextureTarget(textarget)); |
| index = ImageIndex::MakeCube(textarget, level); |
| } |
| |
| framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObj); |
| } |
| else |
| { |
| framebuffer->resetAttachment(attachment); |
| } |
| |
| mState.setObjectDirty(target); |
| } |
| |
| void Context::framebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (renderbuffer != 0) |
| { |
| Renderbuffer *renderbufferObject = getRenderbuffer(renderbuffer); |
| framebuffer->setAttachment(GL_RENDERBUFFER, attachment, gl::ImageIndex::MakeInvalid(), |
| renderbufferObject); |
| } |
| else |
| { |
| framebuffer->resetAttachment(attachment); |
| } |
| |
| mState.setObjectDirty(target); |
| } |
| |
| void Context::framebufferTextureLayer(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) |
| { |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (texture != 0) |
| { |
| Texture *textureObject = getTexture(texture); |
| |
| ImageIndex index = ImageIndex::MakeInvalid(); |
| |
| if (textureObject->getTarget() == GL_TEXTURE_3D) |
| { |
| index = ImageIndex::Make3D(level, layer); |
| } |
| else |
| { |
| ASSERT(textureObject->getTarget() == GL_TEXTURE_2D_ARRAY); |
| index = ImageIndex::Make2DArray(level, layer); |
| } |
| |
| framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObject); |
| } |
| else |
| { |
| framebuffer->resetAttachment(attachment); |
| } |
| |
| mState.setObjectDirty(target); |
| } |
| |
| void Context::drawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| Framebuffer *framebuffer = mState.getDrawFramebuffer(); |
| ASSERT(framebuffer); |
| framebuffer->setDrawBuffers(n, bufs); |
| mState.setObjectDirty(GL_DRAW_FRAMEBUFFER); |
| } |
| |
| void Context::readBuffer(GLenum mode) |
| { |
| Framebuffer *readFBO = mState.getReadFramebuffer(); |
| readFBO->setReadBuffer(mode); |
| mState.setObjectDirty(GL_READ_FRAMEBUFFER); |
| } |
| |
| void Context::discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) |
| { |
| // Only sync the FBO |
| mState.syncDirtyObject(target); |
| |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| // The specification isn't clear what should be done when the framebuffer isn't complete. |
| // We leave it up to the framebuffer implementation to decide what to do. |
| handleError(framebuffer->discard(numAttachments, attachments)); |
| } |
| |
| void Context::invalidateFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| // Only sync the FBO |
| mState.syncDirtyObject(target); |
| |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (framebuffer->checkStatus(mData) != GL_FRAMEBUFFER_COMPLETE) |
| { |
| return; |
| } |
| |
| handleError(framebuffer->invalidate(numAttachments, attachments)); |
| } |
| |
| void Context::invalidateSubFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| // Only sync the FBO |
| mState.syncDirtyObject(target); |
| |
| Framebuffer *framebuffer = mState.getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (framebuffer->checkStatus(mData) != GL_FRAMEBUFFER_COMPLETE) |
| { |
| return; |
| } |
| |
| Rectangle area(x, y, width, height); |
| handleError(framebuffer->invalidateSub(numAttachments, attachments, area)); |
| } |
| |
| void Context::texImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const GLvoid *pixels) |
| { |
| syncStateForTexImage(); |
| |
| Extents size(width, height, 1); |
| Texture *texture = |
| getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); |
| handleError(texture->setImage(mState.getUnpackState(), target, level, internalformat, size, |
| format, type, reinterpret_cast<const uint8_t *>(pixels))); |
| } |
| |
| void Context::texImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const GLvoid *pixels) |
| { |
| syncStateForTexImage(); |
| |
| Extents size(width, height, depth); |
| Texture *texture = getTargetTexture(target); |
| handleError(texture->setImage(mState.getUnpackState(), target, level, internalformat, size, |
| format, type, reinterpret_cast<const uint8_t *>(pixels))); |
| } |
| |
| void Context::texSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const GLvoid *pixels) |
| { |
| // Zero sized uploads are valid but no-ops |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| syncStateForTexImage(); |
| |
| Box area(xoffset, yoffset, 0, width, height, 1); |
| Texture *texture = |
| getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); |
| handleError(texture->setSubImage(mState.getUnpackState(), target, level, area, format, type, |
| reinterpret_cast<const uint8_t *>(pixels))); |
| } |
| |
| void Context::texSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const GLvoid *pixels) |
| { |
| // Zero sized uploads are valid but no-ops |
| if (width == 0 || height == 0 || depth == 0) |
| { |
| return; |
| } |
| |
| syncStateForTexImage(); |
| |
| Box area(xoffset, yoffset, zoffset, width, height, depth); |
| Texture *texture = getTargetTexture(target); |
| handleError(texture->setSubImage(mState.getUnpackState(), target, level, area, format, type, |
| reinterpret_cast<const uint8_t *>(pixels))); |
| } |
| |
| void Context::compressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const GLvoid *data) |
| { |
| syncStateForTexImage(); |
| |
| Extents size(width, height, 1); |
| Texture *texture = |
| getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); |
| handleError(texture->setCompressedImage(mState.getUnpackState(), target, level, internalformat, |
| size, imageSize, |
| reinterpret_cast<const uint8_t *>(data))); |
| } |
| |
| void Context::compressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const GLvoid *data) |
| { |
| syncStateForTexImage(); |
| |
| Extents size(width, height, depth); |
| Texture *texture = getTargetTexture(target); |
| handleError(texture->setCompressedImage(mState.getUnpackState(), target, level, internalformat, |
| size, imageSize, |
| reinterpret_cast<const uint8_t *>(data))); |
| } |
| |
| void Context::compressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const GLvoid *data) |
| { |
| syncStateForTexImage(); |
| |
| Box area(xoffset, yoffset, 0, width, height, 1); |
| Texture *texture = |
| getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); |
| handleError(texture->setCompressedSubImage(mState.getUnpackState(), target, level, area, format, |
| imageSize, reinterpret_cast<const uint8_t *>(data))); |
| } |
| |
| void Context::compressedTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const GLvoid *data) |
| { |
| // Zero sized uploads are valid but no-ops |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| syncStateForTexImage(); |
| |
| Box area(xoffset, yoffset, zoffset, width, height, depth); |
| Texture *texture = getTargetTexture(target); |
| handleError(texture->setCompressedSubImage(mState.getUnpackState(), target, level, area, format, |
| imageSize, reinterpret_cast<const uint8_t *>(data))); |
| } |
| |
| void Context::generateMipmap(GLenum target) |
| { |
| Texture *texture = getTargetTexture(target); |
| handleError(texture->generateMipmap()); |
| } |
| |
| void Context::getBufferPointerv(GLenum target, GLenum /*pname*/, void **params) |
| { |
| Buffer *buffer = getState().getTargetBuffer(target); |
| ASSERT(buffer); |
| |
| if (!buffer->isMapped()) |
| { |
| *params = nullptr; |
| } |
| else |
| { |
| *params = buffer->getMapPointer(); |
| } |
| } |
| |
| GLvoid *Context::mapBuffer(GLenum target, GLenum access) |
| { |
| Buffer *buffer = getState().getTargetBuffer(target); |
| ASSERT(buffer); |
| |
| Error error = buffer->map(access); |
| if (error.isError()) |
| { |
| handleError(error); |
| return nullptr; |
| } |
| |
| return buffer->getMapPointer(); |
| } |
| |
| GLboolean Context::unmapBuffer(GLenum target) |
| { |
| Buffer *buffer = getState().getTargetBuffer(target); |
| ASSERT(buffer); |
| |
| GLboolean result; |
| Error error = buffer->unmap(&result); |
| if (error.isError()) |
| { |
| handleError(error); |
| return GL_FALSE; |
| } |
| |
| return result; |
| } |
| |
| GLvoid *Context::mapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| Buffer *buffer = getState().getTargetBuffer(target); |
| ASSERT(buffer); |
| |
| Error error = buffer->mapRange(offset, length, access); |
| if (error.isError()) |
| { |
| handleError(error); |
| return nullptr; |
| } |
| |
| return buffer->getMapPointer(); |
| } |
| |
| void Context::flushMappedBufferRange(GLenum /*target*/, GLintptr /*offset*/, GLsizeiptr /*length*/) |
| { |
| // We do not currently support a non-trivial implementation of FlushMappedBufferRange |
| } |
| |
| void Context::syncStateForReadPixels() |
| { |
| syncRendererState(mReadPixelsDirtyBits, mReadPixelsDirtyObjects); |
| } |
| |
| void Context::syncStateForTexImage() |
| { |
| syncRendererState(mTexImageDirtyBits, mTexImageDirtyObjects); |
| } |
| |
| void Context::syncStateForClear() |
| { |
| syncRendererState(mClearDirtyBits, mClearDirtyObjects); |
| } |
| |
| void Context::syncStateForBlit() |
| { |
| syncRendererState(mBlitDirtyBits, mBlitDirtyObjects); |
| } |
| |
| } // namespace gl |