| // |
| // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // EGLContextSharingTest.cpp: |
| // Tests relating to shared Contexts. |
| |
| #include <gtest/gtest.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/angle_test_configs.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| |
| EGLBoolean SafeDestroyContext(EGLDisplay display, EGLContext &context) |
| { |
| EGLBoolean result = EGL_TRUE; |
| if (context != EGL_NO_CONTEXT) |
| { |
| result = eglDestroyContext(display, context); |
| context = EGL_NO_CONTEXT; |
| } |
| return result; |
| } |
| |
| class EGLContextSharingTest : public ANGLETest |
| { |
| public: |
| EGLContextSharingTest() : mContexts{EGL_NO_CONTEXT, EGL_NO_CONTEXT}, mTexture(0) {} |
| |
| void TearDown() override |
| { |
| glDeleteTextures(1, &mTexture); |
| |
| EGLDisplay display = getEGLWindow()->getDisplay(); |
| |
| if (display != EGL_NO_DISPLAY) |
| { |
| for (auto &context : mContexts) |
| { |
| SafeDestroyContext(display, context); |
| } |
| } |
| |
| ANGLETest::TearDown(); |
| } |
| |
| EGLContext mContexts[2]; |
| GLuint mTexture; |
| }; |
| |
| // Tests that creating resources works after freeing the share context. |
| TEST_P(EGLContextSharingTest, BindTextureAfterShareContextFree) |
| { |
| EGLDisplay display = getEGLWindow()->getDisplay(); |
| EGLConfig config = getEGLWindow()->getConfig(); |
| EGLSurface surface = getEGLWindow()->getSurface(); |
| |
| const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, |
| getEGLWindow()->getClientMajorVersion(), EGL_NONE}; |
| |
| mContexts[0] = eglCreateContext(display, config, nullptr, contextAttribs); |
| ASSERT_EGL_SUCCESS(); |
| ASSERT_TRUE(mContexts[0] != EGL_NO_CONTEXT); |
| mContexts[1] = eglCreateContext(display, config, mContexts[1], contextAttribs); |
| ASSERT_EGL_SUCCESS(); |
| ASSERT_TRUE(mContexts[1] != EGL_NO_CONTEXT); |
| |
| ASSERT_EGL_TRUE(SafeDestroyContext(display, mContexts[0])); |
| ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[1])); |
| ASSERT_EGL_SUCCESS(); |
| |
| glGenTextures(1, &mTexture); |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| } // anonymous namespace |
| |
| ANGLE_INSTANTIATE_TEST(EGLContextSharingTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL()); |