| // |
| // Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // entry_points_egl.cpp : Implements the EGL entry points. |
| |
| #include "libGLESv2/entry_points_egl.h" |
| #include "libGLESv2/entry_points_egl_ext.h" |
| #include "libGLESv2/entry_points_gles_2_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_2_0_ext.h" |
| #include "libGLESv2/entry_points_gles_3_0.h" |
| #include "libGLESv2/entry_points_gles_3_1.h" |
| #include "libGLESv2/global_state.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/Thread.h" |
| #include "libANGLE/queryutils.h" |
| #include "libANGLE/validationEGL.h" |
| |
| #include "common/debug.h" |
| #include "common/version.h" |
| |
| #include "platform/Platform.h" |
| |
| #include <EGL/eglext.h> |
| |
| namespace egl |
| { |
| |
| namespace |
| { |
| |
| void ClipConfigs(const std::vector<const Config *> &filteredConfigs, |
| EGLConfig *output_configs, |
| EGLint config_size, |
| EGLint *num_config) |
| { |
| EGLint result_size = static_cast<EGLint>(filteredConfigs.size()); |
| if (output_configs) |
| { |
| result_size = std::max(std::min(result_size, config_size), 0); |
| for (EGLint i = 0; i < result_size; i++) |
| { |
| output_configs[i] = const_cast<Config *>(filteredConfigs[i]); |
| } |
| } |
| *num_config = result_size; |
| } |
| |
| } // anonymous namespace |
| |
| // EGL 1.0 |
| EGLint EGLAPIENTRY GetError(void) |
| { |
| EVENT("()"); |
| Thread *thread = GetCurrentThread(); |
| |
| EGLint error = thread->getError(); |
| thread->setError(NoError()); |
| return error; |
| } |
| |
| EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id) |
| { |
| EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id); |
| |
| return Display::GetDisplayFromNativeDisplay(display_id, AttributeMap()); |
| } |
| |
| EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)", dpy, |
| major, minor); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display)) |
| { |
| thread->setError(EglBadDisplay()); |
| return EGL_FALSE; |
| } |
| |
| Error error = display->initialize(); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| if (major) |
| *major = 1; |
| if (minor) |
| *minor = 4; |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display)) |
| { |
| thread->setError(EglBadDisplay()); |
| return EGL_FALSE; |
| } |
| |
| if (display->isValidContext(thread->getContext())) |
| { |
| thread->setCurrent(nullptr); |
| } |
| |
| Error error = display->terminate(); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS)) |
| { |
| Error error = ValidateDisplay(display); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return nullptr; |
| } |
| } |
| |
| const char *result; |
| switch (name) |
| { |
| case EGL_CLIENT_APIS: |
| result = "OpenGL_ES"; |
| break; |
| case EGL_EXTENSIONS: |
| if (display == EGL_NO_DISPLAY) |
| { |
| result = Display::GetClientExtensionString().c_str(); |
| } |
| else |
| { |
| result = display->getExtensionString().c_str(); |
| } |
| break; |
| case EGL_VENDOR: |
| result = display->getVendorString().c_str(); |
| break; |
| case EGL_VERSION: |
| result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")"; |
| break; |
| default: |
| thread->setError(EglBadParameter()); |
| return nullptr; |
| } |
| |
| thread->setError(NoError()); |
| return result; |
| } |
| |
| EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy, |
| EGLConfig *configs, |
| EGLint config_size, |
| EGLint *num_config) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, " |
| "EGLint config_size = %d, EGLint *num_config = 0x%0.8p)", |
| dpy, configs, config_size, num_config); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| |
| Error error = ValidateGetConfigs(display, config_size, num_config); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| ClipConfigs(display->getConfigs(AttributeMap()), configs, config_size, num_config); |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy, |
| const EGLint *attrib_list, |
| EGLConfig *configs, |
| EGLint config_size, |
| EGLint *num_config) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, " |
| "EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)", |
| dpy, attrib_list, configs, config_size, num_config); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| AttributeMap attribMap = AttributeMap::CreateFromIntArray(attrib_list); |
| |
| Error error = ValidateChooseConfig(display, attribMap, config_size, num_config); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| ClipConfigs(display->getConfigs(attribMap), configs, config_size, num_config); |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy, |
| EGLConfig config, |
| EGLint attribute, |
| EGLint *value) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint " |
| "*value = 0x%0.8p)", |
| dpy, config, attribute, value); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Config *configuration = static_cast<Config *>(config); |
| |
| Error error = ValidateGetConfigAttrib(display, configuration, attribute); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| QueryConfigAttrib(configuration, attribute, value); |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy, |
| EGLConfig config, |
| EGLNativeWindowType win, |
| const EGLint *attrib_list) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, " |
| "const EGLint *attrib_list = 0x%0.8p)", |
| dpy, config, win, attrib_list); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Config *configuration = static_cast<Config *>(config); |
| AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); |
| |
| Error error = ValidateCreateWindowSurface(display, configuration, win, attributes); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_NO_SURFACE; |
| } |
| |
| egl::Surface *surface = nullptr; |
| error = display->createWindowSurface(configuration, win, attributes, &surface); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_NO_SURFACE; |
| } |
| |
| return static_cast<EGLSurface>(surface); |
| } |
| |
| EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy, |
| EGLConfig config, |
| const EGLint *attrib_list) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = " |
| "0x%0.8p)", |
| dpy, config, attrib_list); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Config *configuration = static_cast<Config *>(config); |
| AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); |
| |
| Error error = ValidateCreatePbufferSurface(display, configuration, attributes); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_NO_SURFACE; |
| } |
| |
| egl::Surface *surface = nullptr; |
| error = display->createPbufferSurface(configuration, attributes, &surface); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_NO_SURFACE; |
| } |
| |
| return static_cast<EGLSurface>(surface); |
| } |
| |
| EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy, |
| EGLConfig config, |
| EGLNativePixmapType pixmap, |
| const EGLint *attrib_list) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = " |
| "0x%0.8p, " |
| "const EGLint *attrib_list = 0x%0.8p)", |
| dpy, config, pixmap, attrib_list); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Config *configuration = static_cast<Config *>(config); |
| |
| Error error = ValidateConfig(display, configuration); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_NO_SURFACE; |
| } |
| |
| UNIMPLEMENTED(); // FIXME |
| |
| thread->setError(NoError()); |
| return EGL_NO_SURFACE; |
| } |
| |
| EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Surface *eglSurface = static_cast<Surface *>(surface); |
| |
| Error error = ValidateSurface(display, eglSurface); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| if (surface == EGL_NO_SURFACE) |
| { |
| thread->setError(EglBadSurface()); |
| return EGL_FALSE; |
| } |
| |
| error = display->destroySurface(reinterpret_cast<Surface *>(surface)); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy, |
| EGLSurface surface, |
| EGLint attribute, |
| EGLint *value) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint " |
| "*value = 0x%0.8p)", |
| dpy, surface, attribute, value); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Surface *eglSurface = (Surface *)surface; |
| |
| Error error = ValidateSurface(display, eglSurface); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| if (surface == EGL_NO_SURFACE) |
| { |
| thread->setError(EglBadSurface()); |
| return EGL_FALSE; |
| } |
| |
| switch (attribute) |
| { |
| case EGL_VG_ALPHA_FORMAT: |
| UNIMPLEMENTED(); // FIXME |
| break; |
| case EGL_VG_COLORSPACE: |
| UNIMPLEMENTED(); // FIXME |
| break; |
| case EGL_CONFIG_ID: |
| *value = eglSurface->getConfig()->configID; |
| break; |
| case EGL_HEIGHT: |
| *value = eglSurface->getHeight(); |
| break; |
| case EGL_HORIZONTAL_RESOLUTION: |
| UNIMPLEMENTED(); // FIXME |
| break; |
| case EGL_LARGEST_PBUFFER: |
| UNIMPLEMENTED(); // FIXME |
| break; |
| case EGL_MIPMAP_TEXTURE: |
| UNIMPLEMENTED(); // FIXME |
| break; |
| case EGL_MIPMAP_LEVEL: |
| UNIMPLEMENTED(); // FIXME |
| break; |
| case EGL_MULTISAMPLE_RESOLVE: |
| UNIMPLEMENTED(); // FIXME |
| break; |
| case EGL_PIXEL_ASPECT_RATIO: |
| *value = eglSurface->getPixelAspectRatio(); |
| break; |
| case EGL_RENDER_BUFFER: |
| *value = eglSurface->getRenderBuffer(); |
| break; |
| case EGL_SWAP_BEHAVIOR: |
| *value = eglSurface->getSwapBehavior(); |
| break; |
| case EGL_TEXTURE_FORMAT: |
| *value = eglSurface->getTextureFormat(); |
| break; |
| case EGL_TEXTURE_TARGET: |
| *value = eglSurface->getTextureTarget(); |
| break; |
| case EGL_VERTICAL_RESOLUTION: |
| UNIMPLEMENTED(); // FIXME |
| break; |
| case EGL_WIDTH: |
| *value = eglSurface->getWidth(); |
| break; |
| case EGL_POST_SUB_BUFFER_SUPPORTED_NV: |
| if (!display->getExtensions().postSubBuffer) |
| { |
| thread->setError(EglBadAttribute()); |
| return EGL_FALSE; |
| } |
| *value = eglSurface->isPostSubBufferSupported(); |
| break; |
| case EGL_FIXED_SIZE_ANGLE: |
| if (!display->getExtensions().windowFixedSize) |
| { |
| thread->setError(EglBadAttribute()); |
| return EGL_FALSE; |
| } |
| *value = eglSurface->isFixedSize(); |
| break; |
| case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE: |
| if (!display->getExtensions().flexibleSurfaceCompatibility) |
| { |
| thread->setError( |
| EglBadAttribute() |
| << "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be " |
| "used without EGL_ANGLE_flexible_surface_compatibility support."); |
| return EGL_FALSE; |
| } |
| *value = eglSurface->flexibleSurfaceCompatibilityRequested(); |
| break; |
| case EGL_SURFACE_ORIENTATION_ANGLE: |
| if (!display->getExtensions().surfaceOrientation) |
| { |
| thread->setError(EglBadAttribute() << "EGL_SURFACE_ORIENTATION_ANGLE cannot be " |
| "queried without " |
| "EGL_ANGLE_surface_orientation support."); |
| return EGL_FALSE; |
| } |
| *value = eglSurface->getOrientation(); |
| break; |
| case EGL_DIRECT_COMPOSITION_ANGLE: |
| if (!display->getExtensions().directComposition) |
| { |
| thread->setError(EglBadAttribute() << "EGL_DIRECT_COMPOSITION_ANGLE cannot be " |
| "used without " |
| "EGL_ANGLE_direct_composition support."); |
| return EGL_FALSE; |
| } |
| *value = eglSurface->directComposition(); |
| break; |
| default: |
| thread->setError(EglBadAttribute()); |
| return EGL_FALSE; |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, |
| EGLConfig config, |
| EGLContext share_context, |
| const EGLint *attrib_list) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = " |
| "0x%0.8p, " |
| "const EGLint *attrib_list = 0x%0.8p)", |
| dpy, config, share_context, attrib_list); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Config *configuration = static_cast<Config *>(config); |
| gl::Context *sharedGLContext = static_cast<gl::Context *>(share_context); |
| AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); |
| |
| Error error = ValidateCreateContext(display, configuration, sharedGLContext, attributes); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_NO_CONTEXT; |
| } |
| |
| gl::Context *context = nullptr; |
| error = display->createContext(configuration, sharedGLContext, attributes, &context); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_NO_CONTEXT; |
| } |
| |
| thread->setError(NoError()); |
| return static_cast<EGLContext>(context); |
| } |
| |
| EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| gl::Context *context = static_cast<gl::Context *>(ctx); |
| |
| Error error = ValidateContext(display, context); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| if (ctx == EGL_NO_CONTEXT) |
| { |
| thread->setError(EglBadContext()); |
| return EGL_FALSE; |
| } |
| |
| if (context == thread->getContext()) |
| { |
| thread->setCurrent(nullptr); |
| } |
| |
| error = display->destroyContext(context); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, " |
| "EGLContext ctx = 0x%0.8p)", |
| dpy, draw, read, ctx); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| gl::Context *context = static_cast<gl::Context *>(ctx); |
| |
| Error error = ValidateMakeCurrent(display, draw, read, context); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| Surface *readSurface = static_cast<Surface *>(read); |
| Surface *drawSurface = static_cast<Surface *>(draw); |
| Error makeCurrentError = display->makeCurrent(drawSurface, readSurface, context); |
| if (makeCurrentError.isError()) |
| { |
| thread->setError(makeCurrentError); |
| return EGL_FALSE; |
| } |
| |
| gl::Context *previousContext = thread->getContext(); |
| thread->setCurrent(context); |
| |
| // Release the surface from the previously-current context, to allow |
| // destroyed surfaces to delete themselves. |
| if (previousContext != nullptr && context != previousContext) |
| { |
| auto err = previousContext->releaseSurface(display); |
| if (err.isError()) |
| { |
| thread->setError(err); |
| return EGL_FALSE; |
| } |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw) |
| { |
| EVENT("(EGLint readdraw = %d)", readdraw); |
| Thread *thread = GetCurrentThread(); |
| |
| if (readdraw == EGL_READ) |
| { |
| thread->setError(NoError()); |
| return thread->getCurrentReadSurface(); |
| } |
| else if (readdraw == EGL_DRAW) |
| { |
| thread->setError(NoError()); |
| return thread->getCurrentDrawSurface(); |
| } |
| else |
| { |
| thread->setError(EglBadParameter()); |
| return EGL_NO_SURFACE; |
| } |
| } |
| |
| EGLDisplay EGLAPIENTRY GetCurrentDisplay(void) |
| { |
| EVENT("()"); |
| Thread *thread = GetCurrentThread(); |
| |
| thread->setError(NoError()); |
| if (thread->getContext() != nullptr) |
| { |
| return thread->getContext()->getCurrentDisplay(); |
| } |
| return EGL_NO_DISPLAY; |
| } |
| |
| EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value " |
| "= 0x%0.8p)", |
| dpy, ctx, attribute, value); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| gl::Context *context = static_cast<gl::Context *>(ctx); |
| |
| Error error = ValidateContext(display, context); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| switch (attribute) |
| { |
| case EGL_CONFIG_ID: |
| *value = context->getConfig()->configID; |
| break; |
| case EGL_CONTEXT_CLIENT_TYPE: |
| *value = context->getClientType(); |
| break; |
| case EGL_CONTEXT_CLIENT_VERSION: |
| *value = context->getClientMajorVersion(); |
| break; |
| case EGL_RENDER_BUFFER: |
| *value = context->getRenderBuffer(); |
| break; |
| default: |
| thread->setError(EglBadAttribute()); |
| return EGL_FALSE; |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY WaitGL(void) |
| { |
| EVENT("()"); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = thread->getCurrentDisplay(); |
| |
| Error error = ValidateDisplay(display); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| // eglWaitGL like calling eglWaitClient with the OpenGL ES API bound. Since we only implement |
| // OpenGL ES we can do the call directly. |
| error = display->waitClient(thread->getContext()); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY WaitNative(EGLint engine) |
| { |
| EVENT("(EGLint engine = %d)", engine); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = thread->getCurrentDisplay(); |
| |
| Error error = ValidateDisplay(display); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| if (engine != EGL_CORE_NATIVE_ENGINE) |
| { |
| thread->setError(EglBadParameter() << "the 'engine' parameter has an unrecognized value"); |
| } |
| |
| error = display->waitNative(thread->getContext(), engine); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Surface *eglSurface = (Surface *)surface; |
| |
| Error error = ValidateSurface(display, eglSurface); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| if (display->testDeviceLost()) |
| { |
| thread->setError(EglContextLost()); |
| return EGL_FALSE; |
| } |
| |
| if (surface == EGL_NO_SURFACE) |
| { |
| thread->setError(EglBadSurface()); |
| return EGL_FALSE; |
| } |
| |
| if (!thread->getContext() || thread->getCurrentDrawSurface() != eglSurface) |
| { |
| thread->setError(EglBadSurface()); |
| return EGL_FALSE; |
| } |
| |
| error = eglSurface->swap(thread->getContext()); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = " |
| "0x%0.8p)", |
| dpy, surface, target); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Surface *eglSurface = static_cast<Surface *>(surface); |
| |
| Error error = ValidateSurface(display, eglSurface); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| if (display->testDeviceLost()) |
| { |
| thread->setError(EglContextLost()); |
| return EGL_FALSE; |
| } |
| |
| UNIMPLEMENTED(); // FIXME |
| |
| thread->setError(NoError()); |
| return 0; |
| } |
| |
| // EGL 1.1 |
| EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, |
| surface, buffer); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Surface *eglSurface = static_cast<Surface *>(surface); |
| |
| Error error = ValidateSurface(display, eglSurface); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| if (buffer != EGL_BACK_BUFFER) |
| { |
| thread->setError(EglBadParameter()); |
| return EGL_FALSE; |
| } |
| |
| if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT) |
| { |
| thread->setError(EglBadSurface()); |
| return EGL_FALSE; |
| } |
| |
| if (eglSurface->getBoundTexture()) |
| { |
| thread->setError(EglBadAccess()); |
| return EGL_FALSE; |
| } |
| |
| if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE) |
| { |
| thread->setError(EglBadMatch()); |
| return EGL_FALSE; |
| } |
| |
| gl::Context *context = thread->getContext(); |
| if (context) |
| { |
| gl::Texture *textureObject = context->getTargetTexture(GL_TEXTURE_2D); |
| ASSERT(textureObject != nullptr); |
| |
| if (textureObject->getImmutableFormat()) |
| { |
| thread->setError(EglBadMatch()); |
| return EGL_FALSE; |
| } |
| |
| error = eglSurface->bindTexImage(context, textureObject, buffer); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy, |
| EGLSurface surface, |
| EGLint attribute, |
| EGLint value) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint " |
| "value = %d)", |
| dpy, surface, attribute, value); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Surface *eglSurface = static_cast<Surface *>(surface); |
| |
| Error error = ValidateSurface(display, eglSurface); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| UNIMPLEMENTED(); // FIXME |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, |
| surface, buffer); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Surface *eglSurface = static_cast<Surface *>(surface); |
| |
| Error error = ValidateSurface(display, eglSurface); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| if (buffer != EGL_BACK_BUFFER) |
| { |
| thread->setError(EglBadParameter()); |
| return EGL_FALSE; |
| } |
| |
| if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT) |
| { |
| thread->setError(EglBadSurface()); |
| return EGL_FALSE; |
| } |
| |
| if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE) |
| { |
| thread->setError(EglBadMatch()); |
| return EGL_FALSE; |
| } |
| |
| gl::Texture *texture = eglSurface->getBoundTexture(); |
| |
| if (texture) |
| { |
| error = eglSurface->releaseTexImage(thread->getContext(), buffer); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| |
| Error error = ValidateDisplay(display); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| Surface *draw_surface = static_cast<Surface *>(thread->getCurrentDrawSurface()); |
| |
| if (draw_surface == nullptr) |
| { |
| thread->setError(EglBadSurface()); |
| return EGL_FALSE; |
| } |
| |
| const egl::Config *surfaceConfig = draw_surface->getConfig(); |
| EGLint clampedInterval = std::min(std::max(interval, surfaceConfig->minSwapInterval), |
| surfaceConfig->maxSwapInterval); |
| |
| draw_surface->setSwapInterval(clampedInterval); |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| // EGL 1.2 |
| EGLBoolean EGLAPIENTRY BindAPI(EGLenum api) |
| { |
| EVENT("(EGLenum api = 0x%X)", api); |
| Thread *thread = GetCurrentThread(); |
| |
| switch (api) |
| { |
| case EGL_OPENGL_API: |
| case EGL_OPENVG_API: |
| thread->setError(EglBadParameter()); |
| return EGL_FALSE; // Not supported by this implementation |
| case EGL_OPENGL_ES_API: |
| break; |
| default: |
| thread->setError(EglBadParameter()); |
| return EGL_FALSE; |
| } |
| |
| thread->setAPI(api); |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLenum EGLAPIENTRY QueryAPI(void) |
| { |
| EVENT("()"); |
| Thread *thread = GetCurrentThread(); |
| |
| EGLenum API = thread->getAPI(); |
| |
| thread->setError(NoError()); |
| return API; |
| } |
| |
| EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy, |
| EGLenum buftype, |
| EGLClientBuffer buffer, |
| EGLConfig config, |
| const EGLint *attrib_list) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, " |
| "EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)", |
| dpy, buftype, buffer, config, attrib_list); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = static_cast<Display *>(dpy); |
| Config *configuration = static_cast<Config *>(config); |
| AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); |
| |
| Error error = |
| ValidateCreatePbufferFromClientBuffer(display, buftype, buffer, configuration, attributes); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_NO_SURFACE; |
| } |
| |
| egl::Surface *surface = nullptr; |
| error = display->createPbufferFromClientBuffer(configuration, buftype, buffer, attributes, |
| &surface); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_NO_SURFACE; |
| } |
| |
| return static_cast<EGLSurface>(surface); |
| } |
| |
| EGLBoolean EGLAPIENTRY ReleaseThread(void) |
| { |
| EVENT("()"); |
| Thread *thread = GetCurrentThread(); |
| |
| MakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE); |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| EGLBoolean EGLAPIENTRY WaitClient(void) |
| { |
| EVENT("()"); |
| Thread *thread = GetCurrentThread(); |
| |
| Display *display = thread->getCurrentDisplay(); |
| |
| Error error = ValidateDisplay(display); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| error = display->waitClient(thread->getContext()); |
| if (error.isError()) |
| { |
| thread->setError(error); |
| return EGL_FALSE; |
| } |
| |
| thread->setError(NoError()); |
| return EGL_TRUE; |
| } |
| |
| // EGL 1.4 |
| EGLContext EGLAPIENTRY GetCurrentContext(void) |
| { |
| EVENT("()"); |
| Thread *thread = GetCurrentThread(); |
| |
| gl::Context *context = thread->getContext(); |
| |
| thread->setError(NoError()); |
| return static_cast<EGLContext>(context); |
| } |
| |
| // EGL 1.5 |
| EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum type = 0x%X, const EGLint* attrib_list = 0x%0.8p)", |
| dpy, type, attrib_list); |
| Thread *thread = GetCurrentThread(); |
| |
| UNIMPLEMENTED(); |
| thread->setError(EglBadDisplay() << "eglCreateSync unimplemented."); |
| return EGL_NO_SYNC; |
| } |
| |
| EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p)", dpy, sync); |
| Thread *thread = GetCurrentThread(); |
| |
| UNIMPLEMENTED(); |
| thread->setError(EglBadDisplay() << "eglDestroySync unimplemented."); |
| return EGL_FALSE; |
| } |
| |
| EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X, EGLTime timeout = " |
| "%d)", |
| dpy, sync, flags, timeout); |
| Thread *thread = GetCurrentThread(); |
| |
| UNIMPLEMENTED(); |
| thread->setError(EglBadDisplay() << "eglClientWaitSync unimplemented."); |
| return 0; |
| } |
| |
| EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy, |
| EGLSync sync, |
| EGLint attribute, |
| EGLAttrib *value) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint attribute = 0x%X, EGLAttrib " |
| "*value = 0x%0.8p)", |
| dpy, sync, attribute, value); |
| Thread *thread = GetCurrentThread(); |
| |
| UNIMPLEMENTED(); |
| thread->setError(EglBadDisplay() << "eglSyncAttrib unimplemented."); |
| return EGL_FALSE; |
| } |
| |
| EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy, |
| EGLContext ctx, |
| EGLenum target, |
| EGLClientBuffer buffer, |
| const EGLAttrib *attrib_list) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, " |
| "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)", |
| dpy, ctx, target, buffer, attrib_list); |
| Thread *thread = GetCurrentThread(); |
| |
| UNIMPLEMENTED(); |
| thread->setError(EglBadDisplay() << "eglCreateImage unimplemented."); |
| return EGL_NO_IMAGE; |
| } |
| |
| EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image); |
| Thread *thread = GetCurrentThread(); |
| |
| UNIMPLEMENTED(); |
| thread->setError(EglBadDisplay() << "eglDestroyImage unimplemented."); |
| return EGL_FALSE; |
| } |
| |
| EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform, |
| void *native_display, |
| const EGLAttrib *attrib_list) |
| { |
| EVENT( |
| "(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = " |
| "0x%0.8p)", |
| platform, native_display, attrib_list); |
| Thread *thread = GetCurrentThread(); |
| |
| Error err = ValidateGetPlatformDisplay(platform, native_display, attrib_list); |
| thread->setError(err); |
| if (err.isError()) |
| { |
| return EGL_NO_DISPLAY; |
| } |
| |
| const auto &attribMap = AttributeMap::CreateFromAttribArray(attrib_list); |
| if (platform == EGL_PLATFORM_ANGLE_ANGLE) |
| { |
| return Display::GetDisplayFromNativeDisplay( |
| gl::bitCast<EGLNativeDisplayType>(native_display), attribMap); |
| } |
| else if (platform == EGL_PLATFORM_DEVICE_EXT) |
| { |
| Device *eglDevice = reinterpret_cast<Device *>(native_display); |
| return Display::GetDisplayFromDevice(eglDevice, attribMap); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return EGL_NO_DISPLAY; |
| } |
| } |
| |
| EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy, |
| EGLConfig config, |
| void *native_window, |
| const EGLAttrib *attrib_list) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_window = 0x%0.8p, " |
| "const EGLint* attrib_list = 0x%0.8p)", |
| dpy, config, native_window, attrib_list); |
| Thread *thread = GetCurrentThread(); |
| |
| UNIMPLEMENTED(); |
| thread->setError(EglBadDisplay() << "eglCreatePlatformWindowSurface unimplemented."); |
| return EGL_NO_SURFACE; |
| } |
| |
| EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy, |
| EGLConfig config, |
| void *native_pixmap, |
| const EGLAttrib *attrib_list) |
| { |
| EVENT( |
| "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_pixmap = 0x%0.8p, " |
| "const EGLint* attrib_list = 0x%0.8p)", |
| dpy, config, native_pixmap, attrib_list); |
| Thread *thread = GetCurrentThread(); |
| |
| UNIMPLEMENTED(); |
| thread->setError(EglBadDisplay() << "eglCreatePlatformPixmapSurface unimplemented."); |
| return EGL_NO_SURFACE; |
| } |
| |
| EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) |
| { |
| EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X)", dpy, sync, |
| flags); |
| Thread *thread = GetCurrentThread(); |
| |
| UNIMPLEMENTED(); |
| thread->setError(EglBadDisplay() << "eglWaitSync unimplemented."); |
| return EGL_FALSE; |
| } |
| |
| __eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname) |
| { |
| EVENT("(const char *procname = \"%s\")", procname); |
| Thread *thread = GetCurrentThread(); |
| |
| typedef std::map<std::string, __eglMustCastToProperFunctionPointerType> ProcAddressMap; |
| auto generateProcAddressMap = []() { |
| ProcAddressMap map; |
| #define INSERT_PROC_ADDRESS(ns, proc) \ |
| map[#ns #proc] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(ns::proc) |
| |
| #define INSERT_PROC_ADDRESS_NO_NS(name, proc) \ |
| map[name] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(proc) |
| |
| // GLES2 core |
| INSERT_PROC_ADDRESS(gl, ActiveTexture); |
| INSERT_PROC_ADDRESS(gl, AttachShader); |
| INSERT_PROC_ADDRESS(gl, BindAttribLocation); |
| INSERT_PROC_ADDRESS(gl, BindBuffer); |
| INSERT_PROC_ADDRESS(gl, BindFramebuffer); |
| INSERT_PROC_ADDRESS(gl, BindRenderbuffer); |
| INSERT_PROC_ADDRESS(gl, BindTexture); |
| INSERT_PROC_ADDRESS(gl, BlendColor); |
| INSERT_PROC_ADDRESS(gl, BlendEquation); |
| INSERT_PROC_ADDRESS(gl, BlendEquationSeparate); |
| INSERT_PROC_ADDRESS(gl, BlendFunc); |
| INSERT_PROC_ADDRESS(gl, BlendFuncSeparate); |
| INSERT_PROC_ADDRESS(gl, BufferData); |
| INSERT_PROC_ADDRESS(gl, BufferSubData); |
| INSERT_PROC_ADDRESS(gl, CheckFramebufferStatus); |
| INSERT_PROC_ADDRESS(gl, Clear); |
| INSERT_PROC_ADDRESS(gl, ClearColor); |
| INSERT_PROC_ADDRESS(gl, ClearDepthf); |
| INSERT_PROC_ADDRESS(gl, ClearStencil); |
| INSERT_PROC_ADDRESS(gl, ColorMask); |
| INSERT_PROC_ADDRESS(gl, CompileShader); |
| INSERT_PROC_ADDRESS(gl, CompressedTexImage2D); |
| INSERT_PROC_ADDRESS(gl, CompressedTexSubImage2D); |
| INSERT_PROC_ADDRESS(gl, CopyTexImage2D); |
| INSERT_PROC_ADDRESS(gl, CopyTexSubImage2D); |
| INSERT_PROC_ADDRESS(gl, CreateProgram); |
| INSERT_PROC_ADDRESS(gl, CreateShader); |
| INSERT_PROC_ADDRESS(gl, CullFace); |
| INSERT_PROC_ADDRESS(gl, DeleteBuffers); |
| INSERT_PROC_ADDRESS(gl, DeleteFramebuffers); |
| INSERT_PROC_ADDRESS(gl, DeleteProgram); |
| INSERT_PROC_ADDRESS(gl, DeleteRenderbuffers); |
| INSERT_PROC_ADDRESS(gl, DeleteShader); |
| INSERT_PROC_ADDRESS(gl, DeleteTextures); |
| INSERT_PROC_ADDRESS(gl, DepthFunc); |
| INSERT_PROC_ADDRESS(gl, DepthMask); |
| INSERT_PROC_ADDRESS(gl, DepthRangef); |
| INSERT_PROC_ADDRESS(gl, DetachShader); |
| INSERT_PROC_ADDRESS(gl, Disable); |
| INSERT_PROC_ADDRESS(gl, DisableVertexAttribArray); |
| INSERT_PROC_ADDRESS(gl, DrawArrays); |
| INSERT_PROC_ADDRESS(gl, DrawElements); |
| INSERT_PROC_ADDRESS(gl, Enable); |
| INSERT_PROC_ADDRESS(gl, EnableVertexAttribArray); |
| INSERT_PROC_ADDRESS(gl, Finish); |
| INSERT_PROC_ADDRESS(gl, Flush); |
| INSERT_PROC_ADDRESS(gl, FramebufferRenderbuffer); |
| INSERT_PROC_ADDRESS(gl, FramebufferTexture2D); |
| INSERT_PROC_ADDRESS(gl, FrontFace); |
| INSERT_PROC_ADDRESS(gl, GenBuffers); |
| INSERT_PROC_ADDRESS(gl, GenerateMipmap); |
| INSERT_PROC_ADDRESS(gl, GenFramebuffers); |
| INSERT_PROC_ADDRESS(gl, GenRenderbuffers); |
| INSERT_PROC_ADDRESS(gl, GenTextures); |
| INSERT_PROC_ADDRESS(gl, GetActiveAttrib); |
| INSERT_PROC_ADDRESS(gl, GetActiveUniform); |
| INSERT_PROC_ADDRESS(gl, GetAttachedShaders); |
| INSERT_PROC_ADDRESS(gl, GetAttribLocation); |
| INSERT_PROC_ADDRESS(gl, GetBooleanv); |
| INSERT_PROC_ADDRESS(gl, GetBufferParameteriv); |
| INSERT_PROC_ADDRESS(gl, GetError); |
| INSERT_PROC_ADDRESS(gl, GetFloatv); |
| INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameteriv); |
| INSERT_PROC_ADDRESS(gl, GetIntegerv); |
| INSERT_PROC_ADDRESS(gl, GetProgramiv); |
| INSERT_PROC_ADDRESS(gl, GetProgramInfoLog); |
| INSERT_PROC_ADDRESS(gl, GetRenderbufferParameteriv); |
| INSERT_PROC_ADDRESS(gl, GetShaderiv); |
| INSERT_PROC_ADDRESS(gl, GetShaderInfoLog); |
| INSERT_PROC_ADDRESS(gl, GetShaderPrecisionFormat); |
| INSERT_PROC_ADDRESS(gl, GetShaderSource); |
| INSERT_PROC_ADDRESS(gl, GetString); |
| INSERT_PROC_ADDRESS(gl, GetTexParameterfv); |
| INSERT_PROC_ADDRESS(gl, GetTexParameteriv); |
| INSERT_PROC_ADDRESS(gl, GetUniformfv); |
| INSERT_PROC_ADDRESS(gl, GetUniformiv); |
| INSERT_PROC_ADDRESS(gl, GetUniformLocation); |
| INSERT_PROC_ADDRESS(gl, GetVertexAttribfv); |
| INSERT_PROC_ADDRESS(gl, GetVertexAttribiv); |
| INSERT_PROC_ADDRESS(gl, GetVertexAttribPointerv); |
| INSERT_PROC_ADDRESS(gl, Hint); |
| INSERT_PROC_ADDRESS(gl, IsBuffer); |
| INSERT_PROC_ADDRESS(gl, IsEnabled); |
| INSERT_PROC_ADDRESS(gl, IsFramebuffer); |
| INSERT_PROC_ADDRESS(gl, IsProgram); |
| INSERT_PROC_ADDRESS(gl, IsRenderbuffer); |
| INSERT_PROC_ADDRESS(gl, IsShader); |
| INSERT_PROC_ADDRESS(gl, IsTexture); |
| INSERT_PROC_ADDRESS(gl, LineWidth); |
| INSERT_PROC_ADDRESS(gl, LinkProgram); |
| INSERT_PROC_ADDRESS(gl, PixelStorei); |
| INSERT_PROC_ADDRESS(gl, PolygonOffset); |
| INSERT_PROC_ADDRESS(gl, ReadPixels); |
| INSERT_PROC_ADDRESS(gl, ReleaseShaderCompiler); |
| INSERT_PROC_ADDRESS(gl, RenderbufferStorage); |
| INSERT_PROC_ADDRESS(gl, SampleCoverage); |
| INSERT_PROC_ADDRESS(gl, Scissor); |
| INSERT_PROC_ADDRESS(gl, ShaderBinary); |
| INSERT_PROC_ADDRESS(gl, ShaderSource); |
| INSERT_PROC_ADDRESS(gl, StencilFunc); |
| INSERT_PROC_ADDRESS(gl, StencilFuncSeparate); |
| INSERT_PROC_ADDRESS(gl, StencilMask); |
| INSERT_PROC_ADDRESS(gl, StencilMaskSeparate); |
| INSERT_PROC_ADDRESS(gl, StencilOp); |
| INSERT_PROC_ADDRESS(gl, StencilOpSeparate); |
| INSERT_PROC_ADDRESS(gl, TexImage2D); |
| INSERT_PROC_ADDRESS(gl, TexParameterf); |
| INSERT_PROC_ADDRESS(gl, TexParameterfv); |
| INSERT_PROC_ADDRESS(gl, TexParameteri); |
| INSERT_PROC_ADDRESS(gl, TexParameteriv); |
| INSERT_PROC_ADDRESS(gl, TexSubImage2D); |
| INSERT_PROC_ADDRESS(gl, Uniform1f); |
| INSERT_PROC_ADDRESS(gl, Uniform1fv); |
| INSERT_PROC_ADDRESS(gl, Uniform1i); |
| INSERT_PROC_ADDRESS(gl, Uniform1iv); |
| INSERT_PROC_ADDRESS(gl, Uniform2f); |
| INSERT_PROC_ADDRESS(gl, Uniform2fv); |
| INSERT_PROC_ADDRESS(gl, Uniform2i); |
| INSERT_PROC_ADDRESS(gl, Uniform2iv); |
| INSERT_PROC_ADDRESS(gl, Uniform3f); |
| INSERT_PROC_ADDRESS(gl, Uniform3fv); |
| INSERT_PROC_ADDRESS(gl, Uniform3i); |
| INSERT_PROC_ADDRESS(gl, Uniform3iv); |
| INSERT_PROC_ADDRESS(gl, Uniform4f); |
| INSERT_PROC_ADDRESS(gl, Uniform4fv); |
| INSERT_PROC_ADDRESS(gl, Uniform4i); |
| INSERT_PROC_ADDRESS(gl, Uniform4iv); |
| INSERT_PROC_ADDRESS(gl, UniformMatrix2fv); |
| INSERT_PROC_ADDRESS(gl, UniformMatrix3fv); |
| INSERT_PROC_ADDRESS(gl, UniformMatrix4fv); |
| INSERT_PROC_ADDRESS(gl, UseProgram); |
| INSERT_PROC_ADDRESS(gl, ValidateProgram); |
| INSERT_PROC_ADDRESS(gl, VertexAttrib1f); |
| INSERT_PROC_ADDRESS(gl, VertexAttrib1fv); |
| INSERT_PROC_ADDRESS(gl, VertexAttrib2f); |
| INSERT_PROC_ADDRESS(gl, VertexAttrib2fv); |
| INSERT_PROC_ADDRESS(gl, VertexAttrib3f); |
| INSERT_PROC_ADDRESS(gl, VertexAttrib3fv); |
| INSERT_PROC_ADDRESS(gl, VertexAttrib4f); |
| INSERT_PROC_ADDRESS(gl, VertexAttrib4fv); |
| INSERT_PROC_ADDRESS(gl, VertexAttribPointer); |
| INSERT_PROC_ADDRESS(gl, Viewport); |
| |
| // GL_ANGLE_framebuffer_blit |
| INSERT_PROC_ADDRESS(gl, BlitFramebufferANGLE); |
| |
| // GL_ANGLE_framebuffer_multisample |
| INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisampleANGLE); |
| |
| // GL_EXT_discard_framebuffer |
| INSERT_PROC_ADDRESS(gl, DiscardFramebufferEXT); |
| |
| // GL_NV_fence |
| INSERT_PROC_ADDRESS(gl, DeleteFencesNV); |
| INSERT_PROC_ADDRESS(gl, GenFencesNV); |
| INSERT_PROC_ADDRESS(gl, IsFenceNV); |
| INSERT_PROC_ADDRESS(gl, TestFenceNV); |
| INSERT_PROC_ADDRESS(gl, GetFenceivNV); |
| INSERT_PROC_ADDRESS(gl, FinishFenceNV); |
| INSERT_PROC_ADDRESS(gl, SetFenceNV); |
| |
| // GL_ANGLE_translated_shader_source |
| INSERT_PROC_ADDRESS(gl, GetTranslatedShaderSourceANGLE); |
| |
| // GL_EXT_texture_storage |
| INSERT_PROC_ADDRESS(gl, TexStorage2DEXT); |
| |
| // GL_EXT_robustness |
| INSERT_PROC_ADDRESS(gl, GetGraphicsResetStatusEXT); |
| INSERT_PROC_ADDRESS(gl, ReadnPixelsEXT); |
| INSERT_PROC_ADDRESS(gl, GetnUniformfvEXT); |
| INSERT_PROC_ADDRESS(gl, GetnUniformivEXT); |
| |
| // GL_EXT_occlusion_query_boolean |
| INSERT_PROC_ADDRESS(gl, GenQueriesEXT); |
| INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT); |
| INSERT_PROC_ADDRESS(gl, IsQueryEXT); |
| INSERT_PROC_ADDRESS(gl, BeginQueryEXT); |
| INSERT_PROC_ADDRESS(gl, EndQueryEXT); |
| INSERT_PROC_ADDRESS(gl, GetQueryivEXT); |
| INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT); |
| |
| // GL_EXT_disjoint_timer_query |
| // Commented out functions are needed for GL_EXT_disjoint_timer_query |
| // but are pulled in by GL_EXT_occlusion_query_boolean. |
| // INSERT_PROC_ADDRESS(gl, GenQueriesEXT); |
| // INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT); |
| // INSERT_PROC_ADDRESS(gl, IsQueryEXT); |
| // INSERT_PROC_ADDRESS(gl, BeginQueryEXT); |
| // INSERT_PROC_ADDRESS(gl, EndQueryEXT); |
| INSERT_PROC_ADDRESS(gl, QueryCounterEXT); |
| // INSERT_PROC_ADDRESS(gl, GetQueryivEXT); |
| INSERT_PROC_ADDRESS(gl, GetQueryObjectivEXT); |
| // INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT); |
| INSERT_PROC_ADDRESS(gl, GetQueryObjecti64vEXT); |
| INSERT_PROC_ADDRESS(gl, GetQueryObjectui64vEXT); |
| |
| // GL_EXT_draw_buffers |
| INSERT_PROC_ADDRESS(gl, DrawBuffersEXT); |
| |
| // GL_ANGLE_instanced_arrays |
| INSERT_PROC_ADDRESS(gl, DrawArraysInstancedANGLE); |
| INSERT_PROC_ADDRESS(gl, DrawElementsInstancedANGLE); |
| INSERT_PROC_ADDRESS(gl, VertexAttribDivisorANGLE); |
| |
| // GL_OES_get_program_binary |
| INSERT_PROC_ADDRESS(gl, GetProgramBinaryOES); |
| INSERT_PROC_ADDRESS(gl, ProgramBinaryOES); |
| |
| // GL_OES_mapbuffer |
| INSERT_PROC_ADDRESS(gl, MapBufferOES); |
| INSERT_PROC_ADDRESS(gl, UnmapBufferOES); |
| INSERT_PROC_ADDRESS(gl, GetBufferPointervOES); |
| |
| // GL_EXT_map_buffer_range |
| INSERT_PROC_ADDRESS(gl, MapBufferRangeEXT); |
| INSERT_PROC_ADDRESS(gl, FlushMappedBufferRangeEXT); |
| |
| // GL_EXT_debug_marker |
| INSERT_PROC_ADDRESS(gl, InsertEventMarkerEXT); |
| INSERT_PROC_ADDRESS(gl, PushGroupMarkerEXT); |
| INSERT_PROC_ADDRESS(gl, PopGroupMarkerEXT); |
| |
| // GL_OES_EGL_image |
| INSERT_PROC_ADDRESS(gl, EGLImageTargetTexture2DOES); |
| INSERT_PROC_ADDRESS(gl, EGLImageTargetRenderbufferStorageOES); |
| |
| // GL_OES_vertex_array_object |
| INSERT_PROC_ADDRESS(gl, BindVertexArrayOES); |
| INSERT_PROC_ADDRESS(gl, DeleteVertexArraysOES); |
| INSERT_PROC_ADDRESS(gl, GenVertexArraysOES); |
| INSERT_PROC_ADDRESS(gl, IsVertexArrayOES); |
| |
| // GL_KHR_debug |
| INSERT_PROC_ADDRESS(gl, DebugMessageControlKHR); |
| INSERT_PROC_ADDRESS(gl, DebugMessageInsertKHR); |
| INSERT_PROC_ADDRESS(gl, DebugMessageCallbackKHR); |
| INSERT_PROC_ADDRESS(gl, GetDebugMessageLogKHR); |
| INSERT_PROC_ADDRESS(gl, PushDebugGroupKHR); |
| INSERT_PROC_ADDRESS(gl, PopDebugGroupKHR); |
| INSERT_PROC_ADDRESS(gl, ObjectLabelKHR); |
| INSERT_PROC_ADDRESS(gl, GetObjectLabelKHR); |
| INSERT_PROC_ADDRESS(gl, ObjectPtrLabelKHR); |
| INSERT_PROC_ADDRESS(gl, GetObjectPtrLabelKHR); |
| INSERT_PROC_ADDRESS(gl, GetPointervKHR); |
| |
| // GL_CHROMIUM_bind_uniform_location |
| INSERT_PROC_ADDRESS(gl, BindUniformLocationCHROMIUM); |
| |
| // GL_CHROMIUM_copy_texture |
| INSERT_PROC_ADDRESS(gl, CopyTextureCHROMIUM); |
| INSERT_PROC_ADDRESS(gl, CopySubTextureCHROMIUM); |
| |
| // GL_CHROMIUM_copy_compressed_texture |
| INSERT_PROC_ADDRESS(gl, CompressedCopyTextureCHROMIUM); |
| |
| // GL_ANGLE_request_extension |
| INSERT_PROC_ADDRESS(gl, RequestExtensionANGLE); |
| |
| // GL_ANGLE_robust_client_memory |
| INSERT_PROC_ADDRESS(gl, GetBooleanvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetBufferParameterivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetFloatvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameterivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetIntegervRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetProgramivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetRenderbufferParameterivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetShaderivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetTexParameterfvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetTexParameterivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetUniformfvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetUniformivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetVertexAttribfvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetVertexAttribivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetVertexAttribPointervRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, ReadPixelsRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, TexImage2DRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, TexParameterfvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, TexParameterivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, TexSubImage2DRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, TexImage3DRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, TexSubImage3DRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, CompressedTexImage2DRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, CompressedTexSubImage2DRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, CompressedTexImage3DRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, CompressedTexSubImage3DRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetQueryivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetQueryObjectuivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetBufferPointervRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetIntegeri_vRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetInternalformativRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetVertexAttribIivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetVertexAttribIuivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetUniformuivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetInteger64vRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetInteger64i_vRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetBufferParameteri64vRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, SamplerParameterivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, SamplerParameterfvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetSamplerParameterivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetSamplerParameterfvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetFramebufferParameterivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetProgramInterfaceivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetBooleani_vRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetMultisamplefvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetTexLevelParameterivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetTexLevelParameterfvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetPointervRobustANGLERobustANGLE); |
| INSERT_PROC_ADDRESS(gl, ReadnPixelsRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetnUniformfvRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetnUniformivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetnUniformuivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, TexParameterIivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, TexParameterIuivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetTexParameterIivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetTexParameterIuivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, SamplerParameterIivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, SamplerParameterIuivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetSamplerParameterIivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetSamplerParameterIuivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetQueryObjectivRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetQueryObjecti64vRobustANGLE); |
| INSERT_PROC_ADDRESS(gl, GetQueryObjectui64vRobustANGLE); |
| |
| // GLES3 core |
| INSERT_PROC_ADDRESS(gl, ReadBuffer); |
| INSERT_PROC_ADDRESS(gl, DrawRangeElements); |
| INSERT_PROC_ADDRESS(gl, TexImage3D); |
| INSERT_PROC_ADDRESS(gl, TexSubImage3D); |
| INSERT_PROC_ADDRESS(gl, CopyTexSubImage3D); |
| INSERT_PROC_ADDRESS(gl, CompressedTexImage3D); |
| INSERT_PROC_ADDRESS(gl, CompressedTexSubImage3D); |
| INSERT_PROC_ADDRESS(gl, GenQueries); |
| INSERT_PROC_ADDRESS(gl, DeleteQueries); |
| INSERT_PROC_ADDRESS(gl, IsQuery); |
| INSERT_PROC_ADDRESS(gl, BeginQuery); |
| INSERT_PROC_ADDRESS(gl, EndQuery); |
| INSERT_PROC_ADDRESS(gl, GetQueryiv); |
| INSERT_PROC_ADDRESS(gl, GetQueryObjectuiv); |
| INSERT_PROC_ADDRESS(gl, UnmapBuffer); |
| INSERT_PROC_ADDRESS(gl, GetBufferPointerv); |
| INSERT_PROC_ADDRESS(gl, DrawBuffers); |
| INSERT_PROC_ADDRESS(gl, UniformMatrix2x3fv); |
| INSERT_PROC_ADDRESS(gl, UniformMatrix3x2fv); |
| INSERT_PROC_ADDRESS(gl, UniformMatrix2x4fv); |
| INSERT_PROC_ADDRESS(gl, UniformMatrix4x2fv); |
| INSERT_PROC_ADDRESS(gl, UniformMatrix3x4fv); |
| INSERT_PROC_ADDRESS(gl, UniformMatrix4x3fv); |
| INSERT_PROC_ADDRESS(gl, BlitFramebuffer); |
| INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisample); |
| INSERT_PROC_ADDRESS(gl, FramebufferTextureLayer); |
| INSERT_PROC_ADDRESS(gl, MapBufferRange); |
| INSERT_PROC_ADDRESS(gl, FlushMappedBufferRange); |
| INSERT_PROC_ADDRESS(gl, BindVertexArray); |
| INSERT_PROC_ADDRESS(gl, DeleteVertexArrays); |
| INSERT_PROC_ADDRESS(gl, GenVertexArrays); |
| INSERT_PROC_ADDRESS(gl, IsVertexArray); |
| INSERT_PROC_ADDRESS(gl, GetIntegeri_v); |
| INSERT_PROC_ADDRESS(gl, BeginTransformFeedback); |
| INSERT_PROC_ADDRESS(gl, EndTransformFeedback); |
| INSERT_PROC_ADDRESS(gl, BindBufferRange); |
| INSERT_PROC_ADDRESS(gl, BindBufferBase); |
| INSERT_PROC_ADDRESS(gl, TransformFeedbackVaryings); |
| INSERT_PROC_ADDRESS(gl, GetTransformFeedbackVarying); |
| INSERT_PROC_ADDRESS(gl, VertexAttribIPointer); |
| INSERT_PROC_ADDRESS(gl, GetVertexAttribIiv); |
| INSERT_PROC_ADDRESS(gl, GetVertexAttribIuiv); |
| INSERT_PROC_ADDRESS(gl, VertexAttribI4i); |
| INSERT_PROC_ADDRESS(gl, VertexAttribI4ui); |
| INSERT_PROC_ADDRESS(gl, VertexAttribI4iv); |
| INSERT_PROC_ADDRESS(gl, VertexAttribI4uiv); |
| INSERT_PROC_ADDRESS(gl, GetUniformuiv); |
| INSERT_PROC_ADDRESS(gl, GetFragDataLocation); |
| INSERT_PROC_ADDRESS(gl, Uniform1ui); |
| INSERT_PROC_ADDRESS(gl, Uniform2ui); |
| INSERT_PROC_ADDRESS(gl, Uniform3ui); |
| INSERT_PROC_ADDRESS(gl, Uniform4ui); |
| INSERT_PROC_ADDRESS(gl, Uniform1uiv); |
| INSERT_PROC_ADDRESS(gl, Uniform2uiv); |
| INSERT_PROC_ADDRESS(gl, Uniform3uiv); |
| INSERT_PROC_ADDRESS(gl, Uniform4uiv); |
| INSERT_PROC_ADDRESS(gl, ClearBufferiv); |
| INSERT_PROC_ADDRESS(gl, ClearBufferuiv); |
| INSERT_PROC_ADDRESS(gl, ClearBufferfv); |
| INSERT_PROC_ADDRESS(gl, ClearBufferfi); |
| INSERT_PROC_ADDRESS(gl, GetStringi); |
| INSERT_PROC_ADDRESS(gl, CopyBufferSubData); |
| INSERT_PROC_ADDRESS(gl, GetUniformIndices); |
| INSERT_PROC_ADDRESS(gl, GetActiveUniformsiv); |
| INSERT_PROC_ADDRESS(gl, GetUniformBlockIndex); |
| INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockiv); |
| INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockName); |
| INSERT_PROC_ADDRESS(gl, UniformBlockBinding); |
| INSERT_PROC_ADDRESS(gl, DrawArraysInstanced); |
| INSERT_PROC_ADDRESS(gl, DrawElementsInstanced); |
| // FenceSync is the name of a class, the function has an added _ to prevent a name conflict. |
| INSERT_PROC_ADDRESS_NO_NS("glFenceSync", gl::FenceSync_); |
| INSERT_PROC_ADDRESS(gl, IsSync); |
| INSERT_PROC_ADDRESS(gl, DeleteSync); |
| INSERT_PROC_ADDRESS(gl, ClientWaitSync); |
| INSERT_PROC_ADDRESS(gl, WaitSync); |
| INSERT_PROC_ADDRESS(gl, GetInteger64v); |
| INSERT_PROC_ADDRESS(gl, GetSynciv); |
| INSERT_PROC_ADDRESS(gl, GetInteger64i_v); |
| INSERT_PROC_ADDRESS(gl, GetBufferParameteri64v); |
| INSERT_PROC_ADDRESS(gl, GenSamplers); |
| INSERT_PROC_ADDRESS(gl, DeleteSamplers); |
| INSERT_PROC_ADDRESS(gl, IsSampler); |
| INSERT_PROC_ADDRESS(gl, BindSampler); |
| INSERT_PROC_ADDRESS(gl, SamplerParameteri); |
| INSERT_PROC_ADDRESS(gl, SamplerParameteriv); |
| INSERT_PROC_ADDRESS(gl, SamplerParameterf); |
| INSERT_PROC_ADDRESS(gl, SamplerParameterfv); |
| INSERT_PROC_ADDRESS(gl, GetSamplerParameteriv); |
| INSERT_PROC_ADDRESS(gl, GetSamplerParameterfv); |
| INSERT_PROC_ADDRESS(gl, VertexAttribDivisor); |
| INSERT_PROC_ADDRESS(gl, BindTransformFeedback); |
| INSERT_PROC_ADDRESS(gl, DeleteTransformFeedbacks); |
| INSERT_PROC_ADDRESS(gl, GenTransformFeedbacks); |
| INSERT_PROC_ADDRESS(gl, IsTransformFeedback); |
| INSERT_PROC_ADDRESS(gl, PauseTransformFeedback); |
| INSERT_PROC_ADDRESS(gl, ResumeTransformFeedback); |
| INSERT_PROC_ADDRESS(gl, GetProgramBinary); |
| INSERT_PROC_ADDRESS(gl, ProgramBinary); |
| INSERT_PROC_ADDRESS(gl, ProgramParameteri); |
| INSERT_PROC_ADDRESS(gl, InvalidateFramebuffer); |
| INSERT_PROC_ADDRESS(gl, InvalidateSubFramebuffer); |
| INSERT_PROC_ADDRESS(gl, TexStorage2D); |
| INSERT_PROC_ADDRESS(gl, TexStorage3D); |
| INSERT_PROC_ADDRESS(gl, GetInternalformativ); |
| |
| // GLES31 core |
| INSERT_PROC_ADDRESS(gl, DispatchCompute); |
| INSERT_PROC_ADDRESS(gl, DispatchComputeIndirect); |
| INSERT_PROC_ADDRESS(gl, DrawArraysIndirect); |
| INSERT_PROC_ADDRESS(gl, DrawElementsIndirect); |
| INSERT_PROC_ADDRESS(gl, FramebufferParameteri); |
| INSERT_PROC_ADDRESS(gl, GetFramebufferParameteriv); |
| INSERT_PROC_ADDRESS(gl, GetProgramInterfaceiv); |
| INSERT_PROC_ADDRESS(gl, GetProgramResourceIndex); |
| INSERT_PROC_ADDRESS(gl, GetProgramResourceName); |
| INSERT_PROC_ADDRESS(gl, GetProgramResourceiv); |
| INSERT_PROC_ADDRESS(gl, GetProgramResourceLocation); |
| INSERT_PROC_ADDRESS(gl, UseProgramStages); |
| INSERT_PROC_ADDRESS(gl, ActiveShaderProgram); |
| INSERT_PROC_ADDRESS(gl, CreateShaderProgramv); |
| INSERT_PROC_ADDRESS(gl, BindProgramPipeline); |
| INSERT_PROC_ADDRESS(gl, DeleteProgramPipelines); |
| INSERT_PROC_ADDRESS(gl, GenProgramPipelines); |
| INSERT_PROC_ADDRESS(gl, IsProgramPipeline); |
| INSERT_PROC_ADDRESS(gl, GetProgramPipelineiv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform1i); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform2i); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform3i); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform4i); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform1ui); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform2ui); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform3ui); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform4ui); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform1f); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform2f); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform3f); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform4f); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform1iv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform2iv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform3iv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform4iv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform1uiv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform2uiv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform3uiv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform4uiv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform1fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform2fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform3fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniform4fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2x3fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3x2fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2x4fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4x2fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3x4fv); |
| INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4x3fv); |
| INSERT_PROC_ADDRESS(gl, ValidateProgramPipeline); |
| INSERT_PROC_ADDRESS(gl, GetProgramPipelineInfoLog); |
| INSERT_PROC_ADDRESS(gl, BindImageTexture); |
| INSERT_PROC_ADDRESS(gl, GetBooleani_v); |
| INSERT_PROC_ADDRESS(gl, MemoryBarrier); |
| INSERT_PROC_ADDRESS(gl, MemoryBarrierByRegion); |
| INSERT_PROC_ADDRESS(gl, TexStorage2DMultisample); |
| INSERT_PROC_ADDRESS(gl, GetMultisamplefv); |
| INSERT_PROC_ADDRESS(gl, SampleMaski); |
| INSERT_PROC_ADDRESS(gl, GetTexLevelParameteriv); |
| INSERT_PROC_ADDRESS(gl, GetTexLevelParameterfv); |
| INSERT_PROC_ADDRESS(gl, BindVertexBuffer); |
| INSERT_PROC_ADDRESS(gl, VertexAttribFormat); |
| INSERT_PROC_ADDRESS(gl, VertexAttribIFormat); |
| INSERT_PROC_ADDRESS(gl, VertexAttribBinding); |
| INSERT_PROC_ADDRESS(gl, VertexBindingDivisor); |
| |
| // EGL 1.0 |
| INSERT_PROC_ADDRESS(egl, ChooseConfig); |
| INSERT_PROC_ADDRESS(egl, CopyBuffers); |
| INSERT_PROC_ADDRESS(egl, CreateContext); |
| INSERT_PROC_ADDRESS(egl, CreatePbufferSurface); |
| INSERT_PROC_ADDRESS(egl, CreatePixmapSurface); |
| INSERT_PROC_ADDRESS(egl, CreateWindowSurface); |
| INSERT_PROC_ADDRESS(egl, DestroyContext); |
| INSERT_PROC_ADDRESS(egl, DestroySurface); |
| INSERT_PROC_ADDRESS(egl, GetConfigAttrib); |
| INSERT_PROC_ADDRESS(egl, GetConfigs); |
| INSERT_PROC_ADDRESS(egl, GetCurrentDisplay); |
| INSERT_PROC_ADDRESS(egl, GetCurrentSurface); |
| INSERT_PROC_ADDRESS(egl, GetDisplay); |
| INSERT_PROC_ADDRESS(egl, GetError); |
| INSERT_PROC_ADDRESS(egl, GetProcAddress); |
| INSERT_PROC_ADDRESS(egl, Initialize); |
| INSERT_PROC_ADDRESS(egl, MakeCurrent); |
| INSERT_PROC_ADDRESS(egl, QueryContext); |
| INSERT_PROC_ADDRESS(egl, QueryString); |
| INSERT_PROC_ADDRESS(egl, QuerySurface); |
| INSERT_PROC_ADDRESS(egl, SwapBuffers); |
| INSERT_PROC_ADDRESS(egl, Terminate); |
| INSERT_PROC_ADDRESS(egl, WaitGL); |
| INSERT_PROC_ADDRESS(egl, WaitNative); |
| |
| // EGL 1.1 |
| INSERT_PROC_ADDRESS(egl, BindTexImage); |
| INSERT_PROC_ADDRESS(egl, ReleaseTexImage); |
| INSERT_PROC_ADDRESS(egl, SurfaceAttrib); |
| INSERT_PROC_ADDRESS(egl, SwapInterval); |
| |
| // EGL 1.2 |
| INSERT_PROC_ADDRESS(egl, BindAPI); |
| INSERT_PROC_ADDRESS(egl, QueryAPI); |
| INSERT_PROC_ADDRESS(egl, CreatePbufferFromClientBuffer); |
| INSERT_PROC_ADDRESS(egl, ReleaseThread); |
| INSERT_PROC_ADDRESS(egl, WaitClient); |
| |
| // EGL 1.4 |
| INSERT_PROC_ADDRESS(egl, GetCurrentContext); |
| |
| // EGL 1.5 |
| INSERT_PROC_ADDRESS(egl, CreateSync); |
| INSERT_PROC_ADDRESS(egl, DestroySync); |
| INSERT_PROC_ADDRESS(egl, ClientWaitSync); |
| INSERT_PROC_ADDRESS(egl, GetSyncAttrib); |
| INSERT_PROC_ADDRESS(egl, CreateImage); |
| INSERT_PROC_ADDRESS(egl, DestroyImage); |
| INSERT_PROC_ADDRESS(egl, GetPlatformDisplay); |
| INSERT_PROC_ADDRESS(egl, CreatePlatformWindowSurface); |
| INSERT_PROC_ADDRESS(egl, CreatePlatformPixmapSurface); |
| INSERT_PROC_ADDRESS(egl, WaitSync); |
| |
| // EGL_ANGLE_query_surface_pointer |
| INSERT_PROC_ADDRESS(egl, QuerySurfacePointerANGLE); |
| |
| // EGL_NV_post_sub_buffer |
| INSERT_PROC_ADDRESS(egl, PostSubBufferNV); |
| |
| // EGL_EXT_platform_base |
| INSERT_PROC_ADDRESS(egl, GetPlatformDisplayEXT); |
| |
| // EGL_EXT_device_query |
| INSERT_PROC_ADDRESS(egl, QueryDisplayAttribEXT); |
| INSERT_PROC_ADDRESS(egl, QueryDeviceAttribEXT); |
| INSERT_PROC_ADDRESS(egl, QueryDeviceStringEXT); |
| |
| // EGL_KHR_image_base/EGL_KHR_image |
| INSERT_PROC_ADDRESS(egl, CreateImageKHR); |
| INSERT_PROC_ADDRESS(egl, DestroyImageKHR); |
| |
| // EGL_EXT_device_creation |
| INSERT_PROC_ADDRESS(egl, CreateDeviceANGLE); |
| INSERT_PROC_ADDRESS(egl, ReleaseDeviceANGLE); |
| |
| // EGL_KHR_stream |
| INSERT_PROC_ADDRESS(egl, CreateStreamKHR); |
| INSERT_PROC_ADDRESS(egl, DestroyStreamKHR); |
| INSERT_PROC_ADDRESS(egl, StreamAttribKHR); |
| INSERT_PROC_ADDRESS(egl, QueryStreamKHR); |
| INSERT_PROC_ADDRESS(egl, QueryStreamu64KHR); |
| |
| // EGL_KHR_stream_consumer_gltexture |
| INSERT_PROC_ADDRESS(egl, StreamConsumerGLTextureExternalKHR); |
| INSERT_PROC_ADDRESS(egl, StreamConsumerAcquireKHR); |
| INSERT_PROC_ADDRESS(egl, StreamConsumerReleaseKHR); |
| |
| // EGL_NV_stream_consumer_gltexture_yuv |
| INSERT_PROC_ADDRESS(egl, StreamConsumerGLTextureExternalAttribsNV); |
| |
| // EGL_ANGLE_stream_producer_d3d_texture_nv12 |
| INSERT_PROC_ADDRESS(egl, CreateStreamProducerD3DTextureNV12ANGLE); |
| INSERT_PROC_ADDRESS(egl, StreamPostD3DTextureNV12ANGLE); |
| |
| // EGL_CHROMIUM_get_sync_values |
| INSERT_PROC_ADDRESS(egl, GetSyncValuesCHROMIUM); |
| |
| // EGL_EXT_swap_buffers_with_damage |
| INSERT_PROC_ADDRESS(egl, SwapBuffersWithDamageEXT); |
| |
| // angle::Platform related entry points |
| INSERT_PROC_ADDRESS_NO_NS("ANGLEGetDisplayPlatform", ANGLEGetDisplayPlatform); |
| INSERT_PROC_ADDRESS_NO_NS("ANGLEResetDisplayPlatform", ANGLEResetDisplayPlatform); |
| |
| #undef INSERT_PROC_ADDRESS |
| #undef INSERT_PROC_ADDRESS_NO_NS |
| |
| return map; |
| }; |
| |
| static const ProcAddressMap procAddressMap = generateProcAddressMap(); |
| |
| thread->setError(NoError()); |
| auto iter = procAddressMap.find(procname); |
| return iter != procAddressMap.end() ? iter->second : nullptr; |
| } |
| } |