| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef ANGLE_TESTS_ANGLE_TEST_H_ |
| #define ANGLE_TESTS_ANGLE_TEST_H_ |
| |
| #define GL_GLEXT_PROTOTYPES |
| #define EGL_EGLEXT_PROTOTYPES |
| |
| #include <gtest/gtest.h> |
| #include <algorithm> |
| |
| #include "angle_gl.h" |
| #include "angle_test_configs.h" |
| #include "common/angleutils.h" |
| #include "shader_utils.h" |
| |
| #define EXPECT_GL_ERROR(err) EXPECT_EQ(static_cast<GLenum>(err), glGetError()) |
| #define EXPECT_GL_NO_ERROR() EXPECT_GL_ERROR(GL_NO_ERROR) |
| |
| #define ASSERT_GL_ERROR(err) ASSERT_EQ(static_cast<GLenum>(err), glGetError()) |
| #define ASSERT_GL_NO_ERROR() ASSERT_GL_ERROR(GL_NO_ERROR) |
| |
| #define EXPECT_EGL_ERROR(err) EXPECT_EQ((err), eglGetError()) |
| #define EXPECT_EGL_SUCCESS() EXPECT_EGL_ERROR(EGL_SUCCESS) |
| |
| #define ASSERT_EGL_ERROR(err) ASSERT_EQ((err), eglGetError()) |
| #define ASSERT_EGL_SUCCESS() ASSERT_EGL_ERROR(EGL_SUCCESS) |
| |
| #define ASSERT_GLENUM_EQ(expected, actual) ASSERT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual)) |
| #define EXPECT_GLENUM_EQ(expected, actual) EXPECT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual)) |
| |
| #define EXPECT_PIXEL_EQ(x, y, r, g, b, a) \ |
| { \ |
| GLubyte pixel[4]; \ |
| glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); \ |
| EXPECT_GL_NO_ERROR(); \ |
| EXPECT_EQ((r), pixel[0]); \ |
| EXPECT_EQ((g), pixel[1]); \ |
| EXPECT_EQ((b), pixel[2]); \ |
| EXPECT_EQ((a), pixel[3]); \ |
| } |
| |
| #define EXPECT_PIXEL_NEAR(x, y, r, g, b, a, abs_error) \ |
| { \ |
| GLubyte pixel[4]; \ |
| glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); \ |
| EXPECT_GL_NO_ERROR(); \ |
| EXPECT_NEAR((r), pixel[0], abs_error); \ |
| EXPECT_NEAR((g), pixel[1], abs_error); \ |
| EXPECT_NEAR((b), pixel[2], abs_error); \ |
| EXPECT_NEAR((a), pixel[3], abs_error); \ |
| } |
| |
| class EGLWindow; |
| class OSWindow; |
| |
| class ANGLETest : public ::testing::TestWithParam<angle::PlatformParameters> |
| { |
| protected: |
| ANGLETest(); |
| ~ANGLETest(); |
| |
| public: |
| static bool InitTestWindow(); |
| static bool DestroyTestWindow(); |
| static void SetWindowVisible(bool isVisible); |
| static bool eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName); |
| |
| protected: |
| virtual void SetUp(); |
| virtual void TearDown(); |
| |
| virtual void swapBuffers(); |
| |
| static void drawQuad(GLuint program, const std::string& positionAttribName, GLfloat quadDepth, GLfloat quadScale = 1.0f); |
| static GLuint compileShader(GLenum type, const std::string &source); |
| static bool extensionEnabled(const std::string &extName); |
| static bool eglClientExtensionEnabled(const std::string &extName); |
| |
| void setWindowWidth(int width); |
| void setWindowHeight(int height); |
| void setConfigRedBits(int bits); |
| void setConfigGreenBits(int bits); |
| void setConfigBlueBits(int bits); |
| void setConfigAlphaBits(int bits); |
| void setConfigDepthBits(int bits); |
| void setConfigStencilBits(int bits); |
| void setMultisampleEnabled(bool enabled); |
| |
| int getClientVersion() const; |
| |
| EGLWindow *getEGLWindow() const; |
| int getWindowWidth() const; |
| int getWindowHeight() const; |
| bool isMultisampleEnabled() const; |
| |
| bool isIntel() const; |
| bool isAMD() const; |
| bool isNVidia() const; |
| EGLint getPlatformRenderer() const; |
| |
| private: |
| bool createEGLContext(); |
| bool destroyEGLContext(); |
| |
| EGLWindow *mEGLWindow; |
| int mWidth; |
| int mHeight; |
| |
| static OSWindow *mOSWindow; |
| }; |
| |
| class ANGLETestEnvironment : public testing::Environment |
| { |
| public: |
| virtual void SetUp(); |
| virtual void TearDown(); |
| }; |
| |
| #endif // ANGLE_TESTS_ANGLE_TEST_H_ |